excitedly waiting :)
I have been playing around with a couple of my water 25s in the KB at their current levels. One has sap and one has shred and both are at 129 STR; one has Haste and I find the one with Haste can get through the first battle with more energy left than the one without.
excitedly waiting :)
I have been playing around with a couple of my water 25s in the KB at their current levels. One has sap and one has shred and both are at 129 STR; one has Haste and I find the one with Haste can get through the first battle with more energy left than the one without.
@
FeDog
Yes it does. Looks like I need to get a water dragon. Since I'd rather use a 2-dragon team for boss farming, I like to have the best element possible for 2 fodder trainers.
I am looking forward to the big update.
Thanks
@
FeDog
Yes it does. Looks like I need to get a water dragon. Since I'd rather use a 2-dragon team for boss farming, I like to have the best element possible for 2 fodder trainers.
I am looking forward to the big update.
Thanks
@
Katago
Ice works pretty well, just don’t try to build breath on any shadow casters.
Ps. Not that poked around your lair and noticed a few Ice L25’s or anything. ;-)
@
Katago
Ice works pretty well, just don’t try to build breath on any shadow casters.
Ps. Not that poked around your lair and noticed a few Ice L25’s or anything. ;-)
@
FeDog hi, this build looks super interesting, could you ping me when the kniks have been worked out and for any updates?
I am currently training a water dragon up to 25 to use this build. He's now at level 19, but the last few levels are always the slowest...
@
FeDog hi, this build looks super interesting, could you ping me when the kniks have been worked out and for any updates?
I am currently training a water dragon up to 25 to use this build. He's now at level 19, but the last few levels are always the slowest...
@
FeDog
I'm currently trying you build.
I can't eliminate the kelp tender and the Marmertee (They are always left with a little health) All the other one eliminate is enough.
My dragon is Plague flight
and I used your stats.
Str 125
Int 5
Agi 9
Vit 11
Qck 60
Def 5
Mnd 5
Can you check or someone else trying this let me know if they ran with the same problem. I may have to change the strength to 126 and probably reduce quickness.
Thank you for this built!
I have being wanted this forever.
Edit: same problem with Derpin only (not the corrosive derpin)
Note Marmertee and derpin are neutral and the kelp tender is water.
I think is the flight of my fighter the problem.
@
FeDog
I'm currently trying you build.
I can't eliminate the kelp tender and the Marmertee (They are always left with a little health) All the other one eliminate is enough.
My dragon is Plague flight
and I used your stats.
Str 125
Int 5
Agi 9
Vit 11
Qck 60
Def 5
Mnd 5
Can you check or someone else trying this let me know if they ran with the same problem. I may have to change the strength to 126 and probably reduce quickness.
Thank you for this built!
I have being wanted this forever.
Edit: same problem with Derpin only (not the corrosive derpin)
Note Marmertee and derpin are neutral and the kelp tender is water.
I think is the flight of my fighter the problem.
@
Sandia
You can't Rally Eliminate Depins, Mammertees and Kelp Tenders, you would need 133 STR.
@
Sandia
You can't Rally Eliminate Depins, Mammertees and Kelp Tenders, you would need 133 STR.
@
FeDog
I'm finding quite a bit of success with my stats set to (I have an in depth thread for this in my bio):
STR 133 - INT 5
AGI 10 - - VIT 20
DEF 5 - - - MND 5
QCK 32
Stones are (Same as FeDog's build):
Meditate
Rally, Eliminate, Sap, Haste
Berserker, Berserker
Ambush, Ambush
First battle:
Meditate -> Haste -> Rally -> Defend -> Eliminate
Battles after that:
Haste -> Rally -> Eliminate
For the first battle, if it has 3 melee enemies, you really should just refresh, but otherwise you should be alright. Bosses are always a refresh lol.
---
Edit (Adding more explanation):
133 STR - You can Rally + Elim everything in the venue
32 QCK - Add haste and you match the highest quickness in the venue allowing you to go first (and get a 3rd turn at the start)
20 VIT - Lets you take a few more hits before refreshing
10 AGI - I needed somewhere to put the last 4 points
@
FeDog
I'm finding quite a bit of success with my stats set to (I have an in depth thread for this in my bio):
STR 133 - INT 5
AGI 10 - - VIT 20
DEF 5 - - - MND 5
QCK 32
Stones are (Same as FeDog's build):
Meditate
Rally, Eliminate, Sap, Haste
Berserker, Berserker
Ambush, Ambush
First battle:
Meditate -> Haste -> Rally -> Defend -> Eliminate
Battles after that:
Haste -> Rally -> Eliminate
For the first battle, if it has 3 melee enemies, you really should just refresh, but otherwise you should be alright. Bosses are always a refresh lol.
---
Edit (Adding more explanation):
133 STR - You can Rally + Elim everything in the venue
32 QCK - Add haste and you match the highest quickness in the venue allowing you to go first (and get a 3rd turn at the start)
20 VIT - Lets you take a few more hits before refreshing
10 AGI - I needed somewhere to put the last 4 points
@
Maki
Thank you!
I'll try something else maybe change the stats or just change the sap for scratch.
I will go and plays with the stats first :)
@
Maki
Thank you!
I'll try something else maybe change the stats or just change the sap for scratch.
I will go and plays with the stats first :)
@
Sandia you can always try the stats I posted directly above your comment ;)
@
Sandia you can always try the stats I posted directly above your comment ;)
@
Mohenjo
XD
I just change them to your recommendation I just got to try them, thank you!
@
Mohenjo
XD
I just change them to your recommendation I just got to try them, thank you!