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TOPIC | Battle Stones and Coliseum Builds
[center][size=4][b]Coliseum Builds[/b][/size=4] ----- [size=2][b]FARMING[/b] [url=#post_37190279]All venues[/url] | [url=#post_37194592]Golem Workshop[/url] | [url=#post_37194669]Forbidden Portal[/url] [b]TRAINING[/b] [url=#post_37194671]Boreal Wood[/url] | [url=#post_37194672]Crystal Pools[/url] | [url=#post_37194674]Harpy's Roost[/url] | [url=#post_37194677]Ghostlight Ruins[/url] | [url=#post_37194679]Mire[/url] [url=#post_37194688]Kelp Beds[/url] | [url=#post_37194694]Golem Workshop / Forbidden Portal[/url][/size=2] ----- [b]FARMING[/b] 133 STR | 40 QCK | 6 VIT [size=2](x2) or (x3)[/size] [url=https://www1.flightrising.com/dragon/2558762][img]https://www1.flightrising.com/rendern/avatars/25588/2558762.png[/img][/url] [url=https://www1.flightrising.com/dragon/2457047][img]https://www1.flightrising.com/rendern/avatars/24571/2457047.png[/img][/url] [url=https://www1.flightrising.com/dragon/2556533][img]https://www1.flightrising.com/rendern/avatars/25566/2556533.png[/img][/url] [img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img] Scratch Eliminate | Rally (optional) | Haste (optional) | Sap (optional) Berserker x3 Ambush x2[/center] [columns] Training Fields Woodland Path Scorched Forest Boneyard Sandswept Delta Silk-Strewn Wreckage Blooming Grove Forgotten Cave Bamboo Falls Th. Savanna Redrock Cove Waterway Arena Volcanic Vents Rainsong Jungle Boreal Wood Crystal Pools Harpy's Roost Ghostlight Ruins Mire Kelp Beds Golem Workshop Forbidden Portal [nextcol] [color=transparent]__[/color] [nextcol] Scratch x1 all monsters Scratch x1 all monsters Scratch x1 10/17 monsters Scratch x2 all monsters Scratch x2 all monsters Scratch x2 all except bosses Scratch x2 all except bosses Scratch x2 all except bosses Scratch x2 all except bosses Scratch x2 19/26 monsters Eliminate all except bosses Eliminate all except bosses Eliminate all except bosses Eliminate all except bosses Eliminate all except bosses Eliminate all except Mammoths and Yeti Eliminate all except Sturgeons and bosses Eliminate all except Aviars and bosses Scratch + Eliminate and Rally Eliminate all except bosses Scratch + Eliminate and Rally Eliminate all except bosses Scratch + Eliminate and Rally Eliminate all except bosses Scratch + Eliminate all except bosses Scratch + Eliminate all except bosses [/columns] [center]_____[/center] [columns] [url=https://syl-fr-coli-skills-and-enemies.vercel.app/home]Calculator[/url] Training Fields Woodland Path Scorched Forest Boneyard Sandswept Delta Silk-Strewn Wreckage Blooming Grove Forgotten Cave Bamboo Falls Th. Savanna Redrock Cove Waterway Arena Volcanic Vents Rainsong Jungle Boreal Wood Crystal Pools Harpy's Roost Ghostlight Ruins Mire Kelp Beds Golem Workshop Forbidden Portal [color=transparent]__________________[/color] [nextcol] [b]STR for Eliminate[/b] (except bosses) Maximum STR: 137 [color=transparent]_[/color]16 | [color=transparent]_[/color]59 for Scratch x1 [color=transparent]_[/color]35 | 112 for Scratch x1 [color=transparent]_[/color]49 | 134 for Scratch x1 (11/17=65% monsters) [color=transparent]_[/color]57 | [color=transparent]_[/color]89 for Scratch x2 [color=transparent]_[/color]63 | [color=transparent]_[/color]97 for Scratch x2 [color=transparent]_[/color]65 | 100 for Scratch x2 [color=transparent]_[/color]74 | 115 for Scratch x2 [color=transparent]_[/color]83 | 126 for Scratch x2 [color=transparent]_[/color]85 | 129 for Scratch x2 [color=transparent]_[/color]93 | 133 for Scratch x2 (19/24=79% monsters) 100 | 103 for Scratch x3 113 | 116 for Scratch x3 113 | 116 for Scratch x3 117 | 120 for Scratch x3 122 | 126 for Scratch x3 134 | 104 for Rally Eliminate 135 | 105 for Rally Eliminate 133 (except Aviars) | 108 for Rally Eliminate 115 for Rally Eliminate | 114 for Scratch x4 | 112 for Scratch + Eliminate 120 for Rally Eliminate | 118 for Scratch x4 | 116 for Scratch + Eliminate [b]STR for Scratch + Eliminate[/b] (except bosses) 126 | 133 for Rally Eliminate 133 | 133 for Rally Eliminate (13/26=50% monsters) 133 | 133 for Rally Eliminate (12/24=50% monsters) [/columns] [center]_______[/center] [columns][columns] Training venue 1. [url=#post_37194679]Mire[/url] 2. [url=#post_37194677]Ghostlight Ruins[/url] 3. [url=#post_37194674]Harpy's Roost[/url] 4. [url=#post_37194688]Kelp Beds[/url] 5. [url=#post_37194672]Crystal Pools[/url] 6. [url=#post_37194669]Forbidden Portal[/url] 7. [url=#post_37194671]Boreal Wood[/url] 8. [url=#post_37194694]Golem Workshop[/url] [nextcol] [color=transparent]___[/color] [nextcol] [center][b]Level 1-6[/b] Minutes/dragon 1.17 (1m 10 sec) 1.50 (1m 30 sec) 1.75 (1m 45 sec) 2.25 (2m 15 sec) 2.77 (2m 46 sec) 3.46 (3m 28 sec) 4.40 (4m 24 sec) 5.00 (5m 00 sec)[/center] [nextcol] [color=transparent]_____[/color] [nextcol] [center][b]Level 1-25[/b] Hours/dragon 2.22 (2h 13 min) [color=darkgrey](x2)[/color] 2.81 (2h 49 min) [color=darkgrey](x2)[/color] 3.13 (3h 08 min) [color=darkgrey](x2)[/color] 4.04 (4h 02 min) [color=darkgrey](x1)[/color] 5.14 (5h 08 min) [color=darkgrey](x2)[/color] 6.41 (6h 25 min) [color=darkgrey](x1)[/color] 8.41 (8h 25 min) [color=darkgrey](x2)[/color] 9.90 (9h 54 min) [color=darkgrey](x1)[/color][/center] [/columns][/columns] [center]_______[/center] [columns] [i]Venue[/i] Boreal Wood Crystal Pools Harpy's Roost Ghostlight Ruins Mire Kelp Beds Golem Workshop Forbidden Portal [nextcol] [color=transparent]____[/color] [nextcol] [i]Best element[/i] Plague Plague Wind Nature, Water Arcane Nature Fire, Nature (Mage: Fire, Nature) Fire (Mage: Water) [/columns] [center]_______[/center] [columns]50% Coliseum experience bonus [LIST] [*]Springswarm [i](March)[/i] [*]Sunparched Prowl [i](June)[/i] [*]Warrior's Way [i](August)[/i] [*]Drakeharvest [i](September)[/i] [*]Frigidfin Expedition [i](December)[/i] [/LIST][/columns]
Coliseum Builds


FARMING
All venues | Golem Workshop | Forbidden Portal

TRAINING
Boreal Wood | Crystal Pools | Harpy's Roost | Ghostlight Ruins | Mire
Kelp Beds | Golem Workshop / Forbidden Portal




FARMING

133 STR | 40 QCK | 6 VIT (x2) or (x3)

2558762.png 2457047.png 2556533.png

Scratch.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

Scratch
Eliminate | Rally (optional) | Haste (optional) | Sap (optional)
Berserker x3
Ambush x2

Training Fields
Woodland Path
Scorched Forest
Boneyard
Sandswept Delta
Silk-Strewn Wreckage
Blooming Grove
Forgotten Cave
Bamboo Falls
Th. Savanna
Redrock Cove
Waterway
Arena
Volcanic Vents
Rainsong Jungle
Boreal Wood
Crystal Pools
Harpy's Roost
Ghostlight Ruins
Mire
Kelp Beds
Golem Workshop
Forbidden Portal
__
Scratch x1 all monsters
Scratch x1 all monsters
Scratch x1 10/17 monsters
Scratch x2 all monsters
Scratch x2 all monsters
Scratch x2 all except bosses
Scratch x2 all except bosses
Scratch x2 all except bosses
Scratch x2 all except bosses
Scratch x2 19/26 monsters
Eliminate all except bosses
Eliminate all except bosses
Eliminate all except bosses
Eliminate all except bosses
Eliminate all except bosses
Eliminate all except Mammoths and Yeti
Eliminate all except Sturgeons and bosses
Eliminate all except Aviars and bosses
Scratch + Eliminate and Rally Eliminate all except bosses
Scratch + Eliminate and Rally Eliminate all except bosses
Scratch + Eliminate and Rally Eliminate all except bosses
Scratch + Eliminate all except bosses
Scratch + Eliminate all except bosses

_____

Calculator
Training Fields
Woodland Path
Scorched Forest
Boneyard
Sandswept Delta
Silk-Strewn Wreckage
Blooming Grove
Forgotten Cave
Bamboo Falls
Th. Savanna
Redrock Cove
Waterway
Arena
Volcanic Vents
Rainsong Jungle
Boreal Wood
Crystal Pools
Harpy's Roost
Ghostlight Ruins
Mire



Kelp Beds
Golem Workshop
Forbidden Portal
__________________
STR for Eliminate (except bosses) Maximum STR: 137
_16 | _59 for Scratch x1
_35 | 112 for Scratch x1
_49 | 134 for Scratch x1 (11/17=65% monsters)
_57 | _89 for Scratch x2
_63 | _97 for Scratch x2
_65 | 100 for Scratch x2
_74 | 115 for Scratch x2
_83 | 126 for Scratch x2
_85 | 129 for Scratch x2
_93 | 133 for Scratch x2 (19/24=79% monsters)
100 | 103 for Scratch x3
113 | 116 for Scratch x3
113 | 116 for Scratch x3
117 | 120 for Scratch x3
122 | 126 for Scratch x3
134 | 104 for Rally Eliminate
135 | 105 for Rally Eliminate
133 (except Aviars) | 108 for Rally Eliminate
115 for Rally Eliminate | 114 for Scratch x4 | 112 for Scratch + Eliminate
120 for Rally Eliminate | 118 for Scratch x4 | 116 for Scratch + Eliminate


STR for Scratch + Eliminate (except bosses)
126 | 133 for Rally Eliminate
133 | 133 for Rally Eliminate (13/26=50% monsters)
133 | 133 for Rally Eliminate (12/24=50% monsters)
_______

Training venue

1. Mire
2. Ghostlight Ruins
3. Harpy's Roost
4. Kelp Beds
5. Crystal Pools
6. Forbidden Portal
7. Boreal Wood
8. Golem Workshop
___
Level 1-6
Minutes/dragon

1.17 (1m 10 sec)
1.50 (1m 30 sec)
1.75 (1m 45 sec)
2.25 (2m 15 sec)
2.77 (2m 46 sec)
3.46 (3m 28 sec)
4.40 (4m 24 sec)
5.00 (5m 00 sec)
_____
Level 1-25
Hours/dragon

2.22 (2h 13 min) (x2)
2.81 (2h 49 min) (x2)
3.13 (3h 08 min) (x2)
4.04 (4h 02 min) (x1)
5.14 (5h 08 min) (x2)
6.41 (6h 25 min) (x1)
8.41 (8h 25 min) (x2)
9.90 (9h 54 min) (x1)
_______

Venue

Boreal Wood
Crystal Pools
Harpy's Roost
Ghostlight Ruins
Mire
Kelp Beds
Golem Workshop
Forbidden Portal
____

Best element

Plague
Plague
Wind
Nature, Water
Arcane
Nature
Fire, Nature (Mage: Fire, Nature)
Fire (Mage: Water)

_______

50% Coliseum experience bonus
  • Springswarm (March)
  • Sunparched Prowl (June)
  • Warrior's Way (August)
  • Drakeharvest (September)
  • Frigidfin Expedition (December)
Last edited on Aug 08, 2026 08:56:53 by Maki
[center][img]http://flightrising.com/content/battle/images/venues/golem_workshop/_thumbnail.png[/img] 129 INT / 40 QCK / 29 VIT + 133 STR / 40 QCK / 6 VIT [size=2](x2)[/size] [size=2]Scratch / Contuse + Eliminate: all except bosses[/size][/center] [center][size=4][b]Golem Workshop farming[/b][/size][/center] While it is possible to use three 133 STR / 40 QCK physical fighters, adding a mage to your team will allow you to easily defeat the bosses. [i]Stats and stones[/i] [center][url=https://www1.flightrising.com/dragon/23557406][img]https://www1.flightrising.com/rendern/avatars/235575/23557406.png[/img][/url][url=https://www1.flightrising.com/dragon/48629492][img]https://www1.flightrising.com/rendern/avatars/486295/48629492.png[/img][/url] [url=https://www1.flightrising.com/dragon/64312739][img]https://www1.flightrising.com/rendern/avatars/643128/64312739.png[/img][/url][/center] [columns] [color=transparent]__________[/color] [nextcol] [center][img]https://i.ibb.co/dwsdZLcs/Meditate.png[/img] [img]https://i.ibb.co/0y1fXvFR/Contuse.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/Wv6WMVTr/Aid.png[/img] [img]https://i.ibb.co/HDTydS0z/Scholar.png[/img][img]https://i.ibb.co/HDTydS0z/Scholar.png[/img][img]https://i.ibb.co/HDTydS0z/Scholar.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [/columns] 129 INT | 40 QCK | 29 VIT Meditate Contuse | Rally or Elemental special | Haste | Aid Scholar x3 Ambush x2 133 STR | 40 QCK | 6 VIT [size=2](x2)[/size] Scratch Eliminate | Rally (optional) | Haste (optional) | Sap Berserker x3 Ambush x2 You need exactly [url=https://fir-fr-coli-skills.firebaseapp.com/]133 STR and 129 INT[/url] in order to Scratch + Eliminate and also Contuse + Eliminate all the monsters except bosses. While you can get higher QCK on the mage, you don't actually need it and VIT points are more useful. [i]Elements[/i] Fire and Nature are the best elements for the physical fighters and also the mage, while Plague and Light are the worst. [columns] [i]Element[/i] Fire Nature Ice Water Shadow Earth Wind Lightning Arcane Light Plague [nextcol] [i][url=https://docs.google.com/spreadsheets/d/12LQg6DvqkwP10NW7TZMp5bl6HIH3RBd1LmU4lw-5KLM/edit#gid=1561263550]Mages and bosses[/url][/i] weak to [b]Earth[/b]/Water (8.4%), resists to Fire/Nature (8%) weak to Fire/[b]Ice[/b] (8.4%), resists to Arcane/Nature (7.7%) weak to Fire/Lightning (11%), resists to [b]Ice[/b]/Water (8.4%) weak to [b]Ice[/b]/Lightning (11.4%), resists to Water/Wind (8%) weak to Arcane/Light (11.7%), resists to [b]Ice[/b] (4.4%) weak to Nature/Water/Wind (12%), resists to [b]Earth[/b]/Fire (8.4%) weak to Light/Water (12%), resists to [b]Earth[/b]/Wind (8.4%) weak to Arcane/[b]Earth[/b]/Wind (12.1%), resists to Light/Lightning (15%) weak to [b]Earth[/b]/Nature/Wind (12.4%), resists to Arcane/Lightning (10.7%) weak to Arcane/Lightning/Nature (14.7%), resists to Light (8%) weak to Fire/[b]Ice[/b]/Light (16.4%), resists to none (0%) [/columns] Use elemental attacks if a dragon is Fire, Lightning, Nature, Shadow, Water, or Wind, since it will help against one of the bosses. [columns] Fire Lightning Shadow [nextcol] [color=transparent]_[/color] > [color=transparent]_[/color] [nextcol] [center][item=Frost Delver] (Ice)[/center] [nextcol] [color=transparent]______[/color] [nextcol] Nature Water Wind [nextcol] [color=transparent]_[/color] > [color=transparent]_[/color] [nextcol] [center][item=Stone Borer] (Earth)[/center] [/columns] [i]Battle turns[/i] You need 6 turns to defeat the 3-packs: [LIST] [*]Mage: Contuse Monster 1 [*]Mage: Contuse Monster 2 [*]Fighter 1: Eliminate Monster 1 [*]Fighter 1: Eliminate Monster 2 [*]Fighter 2: Scratch Monster 3 [*]Fighter 2: Eliminate Monster 3 [/LIST] If the mage doesn't have enough breath for Contuse, use Haste: [LIST] [*]Mage: Haste Fighter 1 [*]Mage: Haste Fighter 2 [*]Fighter 1: Scratch Monster 1 [*]Fighter 1: Eliminate Monster 1 [*]Fighter 2: Scratch Monster 2 [*]Fighter 2: Eliminate Monster 2 [*]Fighter 1: Scratch Monster 3 [*]Fighter 2: Eliminate Monster 3 [/LIST] You can also use Rally Eliminate against 13/28 monsters, so you will need only 5 turns to defeat these 3-packs: [item=Jelly Drone][item=Workshop Monitor][item=Mistral Minion][item=Spellbound Golem] [item=Tribeam Hunter][item=Tribeam Lurker][item=Gearspring Pocketmouse][item=Wind-Up Pocketmouse] [item=Swift Lumen][item=Swift Volt][item=Mechanical Destroyer][item=Robotic Tender][item=Chromefeather Lookout] [LIST] [*]Mage: Rally Fighter 1 [*]Mage: Rally Fighter 2 [*]Fighter 1: Rallied Eliminate Monster 1 [*]Fighter 1: Rallied Eliminate Monster 2 [*]Fighter 2: Rallied Eliminate Monster 3 [/LIST] [i]First battle[/i] Mage: Haste (on fighters), fighters: Scratch x5 to build breath, then Scratch + Eliminate. You need Scratch x4 to defeat most enemies (except Monkey Wrench, Sentry Squawker, Steelhound / Scrapmetal Tracker, and bosses). The best packs are 3-packs of mages, or packs with 2 mages + 1 physical fighter. [i]Bosses[/i] The mage uses Contuse against the boss at the start of the battle, then Haste on the fighters. The fighters use Scratch, Eliminate, and also Slash if they have an elemental advantage against the boss. Monsters: 68 QCK [indent][color=blue]Mistral Minion[/color] | [color=blue]Spellbound Golem[/color][/indent] 64 QCK [indent][color=blue]Tribeam Hunter[/color] | [color=blue]Tribeam Lurker[/color][/indent] 63 QCK [indent][color=blue]Swift Lumen[/color] | [color=blue]Swift Volt[/color] [color=blue]Chromefeather Lookout[/color][/indent] 60 QCK [indent]Mechanical Destroyer | Robotic Tender [color=blue]Jelly Drone[/color] | [color=blue]Workshop Monitor[/color][/indent] 56 QCK [indent]Scrapmetal Tracker | Steelhound Copperplate Longmech | Longmech Sentinel Mith Monkey Wrench [color=blue]Sentry Squawker[/color][/indent] 55 QCK [indent]Black Iron Creeper | Coppercoil Creeper Geartoggle Smith | War Smith Construction Mith Clattercog Engineer [color=blue]Gearspring Pocketmouse[/color] | [color=blue]Wind-Up Pocketmouse[/color] [b]Frost Delver[/b] | [b]Stone Borer[/b][/indent] AGI: 5-15
_thumbnail.png

129 INT / 40 QCK / 29 VIT + 133 STR / 40 QCK / 6 VIT (x2)
Scratch / Contuse + Eliminate: all except bosses

Golem Workshop farming

While it is possible to use three 133 STR / 40 QCK physical fighters, adding
a mage to your team will allow you to easily defeat the bosses.

Stats and stones
23557406.png48629492.png 64312739.png

__________
Meditate.png
Contuse.pngRally.pngHaste.pngAid.png
Scholar.pngScholar.pngScholar.png
Ambush.pngAmbush.png

_____
Scratch.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png


129 INT | 40 QCK | 29 VIT

Meditate
Contuse | Rally or Elemental special | Haste | Aid
Scholar x3
Ambush x2

133 STR | 40 QCK | 6 VIT (x2)

Scratch
Eliminate | Rally (optional) | Haste (optional) | Sap
Berserker x3
Ambush x2

You need exactly 133 STR and 129 INT in order to Scratch + Eliminate and also Contuse + Eliminate all the monsters except bosses. While you can get higher QCK on the mage, you don't actually need it and VIT points are more useful.


Elements

Fire and Nature are the best elements for the physical fighters and also the mage, while Plague and Light are the worst.

Element

Fire
Nature
Ice
Water
Shadow
Earth
Wind
Lightning
Arcane
Light
Plague
Mages and bosses

weak to Earth/Water (8.4%), resists to Fire/Nature (8%)
weak to Fire/Ice (8.4%), resists to Arcane/Nature (7.7%)
weak to Fire/Lightning (11%), resists to Ice/Water (8.4%)
weak to Ice/Lightning (11.4%), resists to Water/Wind (8%)
weak to Arcane/Light (11.7%), resists to Ice (4.4%)
weak to Nature/Water/Wind (12%), resists to Earth/Fire (8.4%)
weak to Light/Water (12%), resists to Earth/Wind (8.4%)
weak to Arcane/Earth/Wind (12.1%), resists to Light/Lightning (15%)
weak to Earth/Nature/Wind (12.4%), resists to Arcane/Lightning (10.7%)
weak to Arcane/Lightning/Nature (14.7%), resists to Light (8%)
weak to Fire/Ice/Light (16.4%), resists to none (0%)

Use elemental attacks if a dragon is Fire, Lightning, Nature, Shadow, Water, or Wind, since it will help against one of the bosses.


Fire
Lightning
Shadow

_ > _
Frost Delver
Frost Delver
Familiar
This automaton has continued to work long after its pilot ran away.

(Ice)

______

Nature
Water
Wind

_ > _
Stone Borer
Stone Borer
Familiar
The armor plating on this equipment was designed to withstand a cave-in. Deflecting a claw is no challenge.

(Earth)


Battle turns

You need 6 turns to defeat the 3-packs:
  • Mage: Contuse Monster 1
  • Mage: Contuse Monster 2
  • Fighter 1: Eliminate Monster 1
  • Fighter 1: Eliminate Monster 2
  • Fighter 2: Scratch Monster 3
  • Fighter 2: Eliminate Monster 3

If the mage doesn't have enough breath for Contuse, use Haste:
  • Mage: Haste Fighter 1
  • Mage: Haste Fighter 2
  • Fighter 1: Scratch Monster 1
  • Fighter 1: Eliminate Monster 1
  • Fighter 2: Scratch Monster 2
  • Fighter 2: Eliminate Monster 2
  • Fighter 1: Scratch Monster 3
  • Fighter 2: Eliminate Monster 3

You can also use Rally Eliminate against 13/28 monsters, so you will need only 5 turns to defeat these 3-packs:

Jelly Drone
Jelly Drone
Familiar
There is something disturbingly haunting about seeing the soft glow of these automatons moving from window to window, their internal lighting casting terrifyingly twisted shadows against the walls.
Workshop Monitor
Workshop Monitor
Familiar
Patrolling robots can never just be cute, can they? Do they really have to have multiple limbs and no face?
Mistral Minion
Mistral Minion
Familiar
The wind spirit inhabiting this shell is delighted to have more ways to cause mischief!

Tribeam Hunter
Tribeam Hunter
Familiar
These vicious robots skitter to and from piles of electrical wiring, using the receptors in their tails to feed off the currents.
Tribeam Lurker
Tribeam Lurker
Familiar
Six legs, three tails, and three lasers weren't overkill at all!
Gearspring Pocketmouse
Gearspring Pocketmouse
Familiar
It's rumored that if the key in its back ceases to rotate, this mouse will explode. Do you really have the heart to let that happen?
Wind-Up Pocketmouse
Wind-Up Pocketmouse
Familiar
When they can be caught, these make a popular hatchling toy -if you can avoid losing it under the furniture.

Swift Lumen
Swift Lumen
Familiar
Lumen no longer require food, drawing all the energy they need from sunlight.
Swift Volt
Swift Volt
Familiar
These fluffy creatures give static electricity a whole new level of dread.
Mechanical Destroyer
Mechanical Destroyer
Familiar
I'll let you in on a little secret: the weak spots are the twiggy legs.
Robotic Tender
Robotic Tender
Familiar
Regular flamingos already looked pretty robotic, so this really wasn't that much of a stretch.
Chromefeather Lookout
Chromefeather Lookout
Familiar
Step 1: Draft blueprint of robotic guard. Step 2: Revise until prototype is obnoxious and hilarious. Step 3: ??? Step 4: Profit.

  • Mage: Rally Fighter 1
  • Mage: Rally Fighter 2
  • Fighter 1: Rallied Eliminate Monster 1
  • Fighter 1: Rallied Eliminate Monster 2
  • Fighter 2: Rallied Eliminate Monster 3

First battle

Mage: Haste (on fighters), fighters: Scratch x5 to build breath, then Scratch + Eliminate. You need Scratch x4 to defeat most enemies (except Monkey Wrench, Sentry Squawker, Steelhound / Scrapmetal Tracker, and bosses). The best packs are 3-packs of mages, or packs with 2 mages + 1 physical fighter.


Bosses

The mage uses Contuse against the boss at the start of the battle, then Haste on the fighters. The fighters use Scratch, Eliminate, and also Slash if they have an elemental advantage against the boss.


Monsters:

68 QCK
Mistral Minion | Spellbound Golem
64 QCK
Tribeam Hunter | Tribeam Lurker
63 QCK
Swift Lumen | Swift Volt
Chromefeather Lookout
60 QCK
Mechanical Destroyer | Robotic Tender
Jelly Drone | Workshop Monitor
56 QCK
Scrapmetal Tracker | Steelhound
Copperplate Longmech | Longmech
Sentinel Mith
Monkey Wrench
Sentry Squawker
55 QCK
Black Iron Creeper | Coppercoil Creeper
Geartoggle Smith | War Smith
Construction Mith
Clattercog Engineer
Gearspring Pocketmouse | Wind-Up Pocketmouse
Frost Delver | Stone Borer

AGI: 5-15
Last edited on Aug 08, 2026 09:18:52 by Maki
[center][img]https://flightrising.com/content/battle/images/venues/forbidden_portal/_thumbnail.png[/img] 133 STR / 40 QCK / 6 VIT [size=2](x2) or (x3)[/size] [size=2]Scratch + Eliminate: all except bosses[/size][/center] [center][size=4][b]Forbidden Portal farming / training[/b][/size][/center] This is an [url=https://docs.google.com/spreadsheets/d/12LQg6DvqkwP10NW7TZMp5bl6HIH3RBd1LmU4lw-5KLM/edit#gid=2065658590]easier venue[/url] than Golem Workshop (many 2-packs, no 4-packs, mage bosses), so you don't actually need a healer. [i]Stats and stones[/i] [center][url=https://www1.flightrising.com/dragon/48629492][img]https://www1.flightrising.com/rendern/avatars/486295/48629492.png[/img][/url] [url=https://www1.flightrising.com/dragon/64312739][img]https://www1.flightrising.com/rendern/avatars/643128/64312739.png[/img][/url] [img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] 133 STR | 40 QCK | 6 VIT [size=2](x2) or (x3)[/size] Scratch Eliminate | Rally | Haste | Sap Berserker x3 Ambush x2 You need [url=https://fir-fr-coli-skills.firebaseapp.com/]133 STR[/url] in order to Scratch + Eliminate all the monsters except bosses. [i]Elements[/i] Fire is the [url=https://docs.google.com/spreadsheets/d/13Z_zWkuEDxBUEW-gc2HWuN5GtQIkw5M7ztV3IOyYq48/edit#gid=1294211492]best element[/url], weak only to Shadow (Void Wyvern), resistant to Fire (Everburn Tangle and one of the bosses, Fear Frog) and Nature (Frogspawn Flyer). [i]Battle turns[/i] If you have 2 dragons, you need 4 turns to defeat the 2-packs and 7 turns to defeat the 3-packs: [LIST] [*]Dragon 1: Scratch Monster 1 [*]Dragon 1: Eliminate Monster 1 [*]Dragon 2: Scratch Monster 2 [*]Dragon 2: Eliminate Monster 2 [*][Monster 3: Meditate/Scratch] [*]Dragon 1: Scratch Monster 3 [*]Dragon 2: Eliminate Monster 3 [/LIST] If you have 3 dragons, you need 4 turns to defeat the 2-packs and 6 turns to defeat the 3-packs: [LIST] [*]Dragon 1: Scratch Monster 1 [*]Dragon 1: Eliminate Monster 1 [*]Dragon 2: Scratch Monster 2 [*]Dragon 2: Eliminate Monster 2 [*]Dragon 3: Scratch Monster 3 [*]Dragon 3: Eliminate Monster 3 [/LIST] When you have at least 50 breath (15 for Sap and 35 for Eliminate), you can use Sap instead of Scratch to build health. Defeat the physical attackers first, especially if you have only two dragons: [item=Aberrant Chacma][item=Barhide Menace][item=Bearded Pupowl][item=Lap Pupowl] [item=Calico Ferberus][item=Ferberus][item=Deeprealm Leon][item=Medusa Leon] [item=Giggling Planesrunner][item=Teleporting Planesrunner][item=Sanguine Multimist][item=Sparksylph] [item=Springfoot Bilworper][item=Tattertail Bilworper] Mages: [item=All-Seeing Eye][item=Portal Watcher][item=Blushing Tangle][item=Everburn Tangle] [item=Foolish Prince][item=Mindless Flight][item=Frogspawn Flyer][item=Starspawn Flyer] [item=Spectre Wyvern][item=Void Wyvern] [i]First battle[/i] Haste, Scratch x5 to build breath, then Scratch + Eliminate. You need Scratch x4 to defeat most enemies (except Bearded Pupowl / Lap Pupowl, Springfoot Bilworper / Tattertail Bilworper, and bosses). The best packs are 2-packs, or 3-packs of mages: the starting pack is important if you have only two dragons. [i]Bosses[/i] [item=Fear Frog][item=Terror Toad] Use Haste, then Rally: you need Rally Eliminate x6 (or Rally Eliminate x4 + Rally Scratch x5) to defeat the bosses. There is [url=https://www1.flightrising.com/forums/gde/1344211/30#post_43574807]no significant improvement[/url] if you add Wave Slash instead of Sap on one of your fighters, even if it's strong against both bosses (Fire and Wind). You can remove the Berserk debuff using a Cleansing Tonic or Cleansing Elixir. Turn order example (60/120 breath): [i]2 dragons[/i] [indent]Dragon 1: Haste Dragon 1: Rally Dragon 2: Haste Dragon 2: Rally Dragon 1: Rallied Eliminate Dragon 2: Rallied Eliminate Terror Toad: Meditate Dragon 1: Rallied Eliminate Dragon 2: Rallied Eliminate Terror Toad: Zephyr Bolt Dragon 1: Rallied Scratch Dragon 2: Rallied Scratch Terror Toad: Meditate Dragon 1: Rallied Scratch Dragon 2: Rallied Scratch Terror Toad: Zephyr Bolt Dragon 1: Rallied Scratch[/indent] [i]3 dragons[/i] [indent]Dragon 1: Haste Dragon 1: Rally Dragon 2: Haste Dragon 2: Rally Dragon 3: Haste Dragon 3: Rally Dragon 1: Rallied Eliminate Dragon 2: Rallied Eliminate Dragon 3: Rallied Eliminate Fear Frog: Meditate Dragon 1: Rallied Eliminate Dragon 2: Rallied Eliminate Dragon 3: Rallied Eliminate[/indent] [i]Mage[/i] If you prefer to use a mage, you need 130 INT in order to be able to Contuse + Eliminate all the monsters except bosses. Water is the [url=https://docs.google.com/spreadsheets/d/13Z_zWkuEDxBUEW-gc2HWuN5GtQIkw5M7ztV3IOyYq48/edit#gid=1294211492]best element[/url], weak only to Mindless Flight (Ice), resistant to one of the bosses, Terror Toad (Wind). An elemental attack (Hydro Bolt or Drown) is effective against both bosses, Fear Frog (Fire) and Terror Toad (Wind). [center][url=https://www1.flightrising.com/dragon/65360562][img]https://www1.flightrising.com/rendern/avatars/653606/65360562.png[/img][/url] [url=https://www1.flightrising.com/dragon/48629492][img]https://www1.flightrising.com/rendern/avatars/486295/48629492.png[/img][/url] [url=https://www1.flightrising.com/dragon/64312739][img]https://www1.flightrising.com/rendern/avatars/643128/64312739.png[/img][/url][/center] [columns] [color=transparent]__________[/color] [nextcol] [center][img]https://i.ibb.co/dwsdZLcs/Meditate.png[/img] [img]https://i.ibb.co/0y1fXvFR/Contuse.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/Wv6WMVTr/Aid.png[/img] [img]https://i.ibb.co/HDTydS0z/Scholar.png[/img][img]https://i.ibb.co/HDTydS0z/Scholar.png[/img][img]https://i.ibb.co/HDTydS0z/Scholar.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [/columns] 130 INT | 40 QCK | 25 VIT Meditate Contuse | Rally or Drown | Haste | Aid Scholar x3 Ambush x2 133 STR | 40 QCK | 6 VIT [size=2](x2)[/size] Scratch Eliminate | Rally (optional) | Haste (optional) | Sap Berserker x3 Ambush x2 [i]Battle turns[/i] [LIST] [*]Mage: Contuse Monster 1 [*]Mage: Contuse Monster 2 [*]Fighter 1: Eliminate Monster 1 [*]Fighter 1: Eliminate Monster 2 [*]Fighter 2: Scratch Monster 3 [*]Fighter 2: Eliminate Monster 3 [/LIST] Monsters: 64 QCK [indent] [color=blue]Frogspawn Flyer[/color] | [color=blue]Starspawn Flyer[/color][/indent] 63 QCK [indent][color=blue]All-Seeing Eye[/color] | [color=blue]Portal Watcher[/color] [/indent] 62 QCK [indent][color=blue]Foolish Prince[/color] | [color=blue]Mindless Flight[/color] [/indent] 60 QCK [indent]Deeprealm Leon | Medusa Leon [color=blue][b]Fear Frog[/b][/color] | [color=blue][b]Terror Toad[/b][/color] [color=blue]Spectre Wyvern[/color] | [color=blue]Void Wyvern[/color][/indent] 59 QCK [indent][color=blue]Blushing Tangle[/color] | [color=blue]Everburn Tangle[/color] [/indent] 57 QCK [indent]Sanguine Multimist | Sparksylph[/indent] 56 QCK [indent]Bearded Pupowl | Lap Pupowl Giggling Planesrunner | Teleporting Planesrunner[/indent] 55 QCK [indent]Aberrant Chacma | Barhide Menace Calico Ferberus | Ferberus Springfoot Bilworper | Tattertail Bilworper[/indent] AGI: 5-15
_thumbnail.png

133 STR / 40 QCK / 6 VIT (x2) or (x3)
Scratch + Eliminate: all except bosses

Forbidden Portal farming / training

This is an easier venue than Golem Workshop (many 2-packs, no 4-packs, mage bosses), so you don't actually need a healer.

Stats and stones
48629492.png 64312739.png

Scratch.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

133 STR | 40 QCK | 6 VIT (x2) or (x3)

Scratch
Eliminate | Rally | Haste | Sap
Berserker x3
Ambush x2

You need 133 STR in order to Scratch + Eliminate all the monsters except bosses.


Elements

Fire is the best element, weak only to Shadow (Void Wyvern), resistant to Fire (Everburn Tangle and one of the bosses, Fear Frog) and Nature (Frogspawn Flyer).


Battle turns

If you have 2 dragons, you need 4 turns to defeat the 2-packs and 7 turns to defeat the 3-packs:
  • Dragon 1: Scratch Monster 1
  • Dragon 1: Eliminate Monster 1
  • Dragon 2: Scratch Monster 2
  • Dragon 2: Eliminate Monster 2
  • [Monster 3: Meditate/Scratch]
  • Dragon 1: Scratch Monster 3
  • Dragon 2: Eliminate Monster 3

If you have 3 dragons, you need 4 turns to defeat the 2-packs and 6 turns to defeat the 3-packs:
  • Dragon 1: Scratch Monster 1
  • Dragon 1: Eliminate Monster 1
  • Dragon 2: Scratch Monster 2
  • Dragon 2: Eliminate Monster 2
  • Dragon 3: Scratch Monster 3
  • Dragon 3: Eliminate Monster 3

When you have at least 50 breath (15 for Sap and 35 for Eliminate), you can use Sap instead of Scratch to build health.

Defeat the physical attackers first, especially if you have only two dragons:

Aberrant Chacma
Aberrant Chacma
Familiar
The warped energies of the portal have gifted this chacma with the ability to inflict its headache upon others.
Barhide Menace
Barhide Menace
Familiar
Even when asleep, it's always keeping an eye on things...
Bearded Pupowl
Bearded Pupowl
Familiar
While many confuse a pupowl for a cephalopod, it is a vertebrate that has closer relations to salamanders than octopi!
Lap Pupowl
Lap Pupowl
Familiar
Petting a lap pupowl is a dubious proposition; while they are docile and fond of cuddling, these creatures are covered in barbed bristles that can irritate the hide.

Calico Ferberus
Calico Ferberus
Familiar
Triple the mischief!
Ferberus
Ferberus
Familiar
Crossing paths with a ferberus is considered to be extremely unlucky. Fiona has twelve, of course.
Deeprealm Leon
Deeprealm Leon
Familiar
The tentacles of a Leon's mane are used to grasp its prey, bringing them closer to its claws and teeth.
Medusa Leon
Medusa Leon
Familiar
While it does not have the petrifying powers of the earth flight, its mane does have a mind of its own.

Giggling Planesrunner
Giggling Planesrunner
Familiar
These fleet creatures seem to be constant party to a private joke; one that's on you!
Teleporting Planesrunner
Teleporting Planesrunner
Familiar
Attracted by the gateway provided by the Forbidden Portal to Sornieth, this creature seems to have no trouble shifting planes all on its own.
Sanguine Multimist
Sanguine Multimist
Familiar
This sentient mist rose from the grounds of ancient battlefields.
Sparksylph
Sparksylph
Familiar
Sparksylph congregate on the edges of the fiercest storms: a crackling mist riding the winds.

Springfoot Bilworper
Springfoot Bilworper
Familiar
The spring in their step is contagious: literally.
Tattertail Bilworper
Tattertail Bilworper
Familiar
Flocks of bilworper manage to thrive on desiccated soil with minimal sunlight. Their droppings and digging revitalize the land, ironically making it unsuitable for bilworper!


Mages:

All-Seeing Eye
All-Seeing Eye
Familiar
One would think it would be blind to what's behind it.
Portal Watcher
Portal Watcher
Familiar
Don't blink.
Blushing Tangle
Blushing Tangle
Familiar
Gravity's laws do not seem to apply to this gently floating creature. What a rebel.
Everburn Tangle
Everburn Tangle
Familiar
Heated air propels this creature through space.

Foolish Prince
Foolish Prince
Familiar
A wise leader must never lose their head.
Mindless Flight
Mindless Flight
Familiar
Swift, strong, and without any sense of direction.
Frogspawn Flyer
Frogspawn Flyer
Familiar
Its difficult to see the frog in its lineage, but if it's viewed from the side and one turns their head just right...
Starspawn Flyer
Starspawn Flyer
Familiar
Stealthy creatures, starspawn flyers attack silently in the night.

Spectre Wyvern
Spectre Wyvern
Familiar
Spectres are tenders of vast, terrible knowledge. To keep such knowledge sealed away from those who would use it, spectres have sealed their voices.
Void Wyvern
Void Wyvern
Familiar
Void wyverns are sealed and shunned by spectres for seeking to use forbidden knowledge.


First battle

Haste, Scratch x5 to build breath, then Scratch + Eliminate. You need Scratch x4 to defeat most enemies (except Bearded Pupowl / Lap Pupowl, Springfoot Bilworper / Tattertail Bilworper, and bosses). The best packs are 2-packs, or 3-packs of mages: the starting pack is important if you have only two dragons.


Bosses

Fear Frog
Fear Frog
Familiar
Formidable juggernauts from a realm beyond, fear frogs inspire dread in both their opponents and allies.
Terror Toad
Terror Toad
Familiar
Terror toads consume all life they encounter, growing with each meal.


Use Haste, then Rally: you need Rally Eliminate x6 (or Rally Eliminate x4 + Rally Scratch x5) to defeat the bosses.

There is no significant improvement if you add Wave Slash instead of Sap on one of your fighters, even if it's strong against both bosses (Fire and Wind).

You can remove the Berserk debuff using a Cleansing Tonic or Cleansing Elixir.

Turn order example (60/120 breath):

2 dragons

Dragon 1: Haste
Dragon 1: Rally
Dragon 2: Haste
Dragon 2: Rally
Dragon 1: Rallied Eliminate
Dragon 2: Rallied Eliminate
Terror Toad: Meditate

Dragon 1: Rallied Eliminate
Dragon 2: Rallied Eliminate
Terror Toad: Zephyr Bolt

Dragon 1: Rallied Scratch
Dragon 2: Rallied Scratch
Terror Toad: Meditate

Dragon 1: Rallied Scratch
Dragon 2: Rallied Scratch
Terror Toad: Zephyr Bolt

Dragon 1: Rallied Scratch


3 dragons

Dragon 1: Haste
Dragon 1: Rally
Dragon 2: Haste
Dragon 2: Rally
Dragon 3: Haste
Dragon 3: Rally

Dragon 1: Rallied Eliminate
Dragon 2: Rallied Eliminate
Dragon 3: Rallied Eliminate
Fear Frog: Meditate

Dragon 1: Rallied Eliminate
Dragon 2: Rallied Eliminate
Dragon 3: Rallied Eliminate


Mage

If you prefer to use a mage, you need 130 INT in order to be able to Contuse + Eliminate all the monsters except bosses. Water is the best element, weak only to Mindless Flight (Ice), resistant to one of the bosses, Terror Toad (Wind). An elemental attack (Hydro Bolt or Drown) is effective against both bosses, Fear Frog (Fire) and Terror Toad (Wind).
65360562.png 48629492.png 64312739.png

__________
Meditate.png
Contuse.pngRally.pngHaste.pngAid.png
Scholar.pngScholar.pngScholar.png
Ambush.pngAmbush.png

_____
Scratch.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png


130 INT | 40 QCK | 25 VIT

Meditate
Contuse | Rally or Drown | Haste | Aid
Scholar x3
Ambush x2

133 STR | 40 QCK | 6 VIT (x2)

Scratch
Eliminate | Rally (optional) | Haste (optional) | Sap
Berserker x3
Ambush x2


Battle turns
  • Mage: Contuse Monster 1
  • Mage: Contuse Monster 2
  • Fighter 1: Eliminate Monster 1
  • Fighter 1: Eliminate Monster 2
  • Fighter 2: Scratch Monster 3
  • Fighter 2: Eliminate Monster 3


Monsters:

64 QCK
Frogspawn Flyer | Starspawn Flyer
63 QCK
All-Seeing Eye | Portal Watcher
62 QCK
Foolish Prince | Mindless Flight
60 QCK
Deeprealm Leon | Medusa Leon
Fear Frog | Terror Toad
Spectre Wyvern | Void Wyvern
59 QCK
Blushing Tangle | Everburn Tangle
57 QCK
Sanguine Multimist | Sparksylph
56 QCK
Bearded Pupowl | Lap Pupowl
Giggling Planesrunner | Teleporting Planesrunner
55 QCK
Aberrant Chacma | Barhide Menace
Calico Ferberus | Ferberus
Springfoot Bilworper | Tattertail Bilworper

AGI: 5-15
Last edited on Aug 08, 2026 09:15:35 by Maki
[center][img]http://flightrising.com/content/battle/images/venues/boreal_wood/_thumbnail.png[/img] 104 STR / 90 QCK / 16 VIT [size=2]Rally Eliminate and Scratch + Eliminate: all except Coarsefur Yeti[/size] [size=4][b]Boreal Wood trainer[/b][/size][/center] [i]Stats and stones[/i] [columns] [color=transparent]______________[/color] [nextcol] [url=https://www1.flightrising.com/dragon/39147836][img]https://www1.flightrising.com/rendern/avatars/391479/39147836.png[/img][/url] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [/columns] 104 STR | 90 QCK | 16 VIT Scratch Eliminate | Rally | Haste | Sap Berserker x3 Ambush x2 You need [url=https://fir-fr-coli-skills.firebaseapp.com/]104 STR[/url] to Rally Eliminate (and also Scratch + Eliminate) all the monsters except Coarsefur Yeti. 90 QCK makes you twice as fast as all the monsters except Squall Rasa and Maned Rasa. If you add one extra STR point ([url=#post_37194672]105 STR / 90 QCK / 11 VIT[/url]), you can also use this build in Crystal Pools, since you'll be able to one-shot Rally Eliminate all the monsters except bosses. [i]Elements[/i] You will get hit only when you fight a 3-pack of Rasas, so the element doesn't really matter. Plague is the only element that doesn't have any weaknesses against the mages (and it's also resistant to Auburn Woolly Walrus). [i]Battle turns[/i] [LIST] [*]Rally [*]Rallied Eliminate Monster 1 [*]Rallied Eliminate Monster 2 [*]Rallied Eliminate Monster 3 [/LIST] Defeat the Rasa monsters first: [item=Squall Rasa][item=Maned Rasa] [i]First battle[/i] Haste, Scratch x5, then Scratch + Eliminate. [i](Mini-) Boss[/i] [item=Coarsefur Yeti] Use Rally Scratch (or Rally Sap) + Rally Eliminate against Coarsefur Yeti. Monsters: 49 QCK [indent]Squall Rasa[/indent] 46 QCK [indent]Maned Rasa[/indent] 45 QCK [indent]Nochnyr | Permafrost Impaler Bramblecrown Stoat | Pebblehide Stoat Deadwood Strangler | Frosttangle Strangler Glassbound Solarvul Teardrop Owlynx Woodland Turkey [color=blue]Longneck Wanderer[/color] [color=blue]Treehorn Wolpertinger[/color] | [color=blue]Wolpertinger[/color][/indent] 44 QCK [indent]Glassbound Gustvul[/indent] 42 QCK [indent]Venerable Shalebuck[/indent] 41 QCK [indent]Poultrygeist[/indent] 40 QCK [indent]Snowy Owlynx [color=blue]Auburn Woolly Walrus[/color] | [color=blue]Woolly Walrus[/color][/indent] 36 QCK [indent]Hoarfrost Mauler Bullephant | Mammophant[/indent] 35 QCK [indent]Longneck Hunter Winter Wolf[/indent] 34 QCK [indent]Black Wolf [b]Coarsefur Yeti[/b][/indent] 32 QCK [indent]Shalebuck[/indent] 30 QCK [indent]Elk[/indent] 29 QCK [indent]Snowfall Elk[/indent] AGI: 8-15
_thumbnail.png

104 STR / 90 QCK / 16 VIT
Rally Eliminate and Scratch + Eliminate: all except Coarsefur Yeti


Boreal Wood trainer

Stats and stones

______________

39147836.png

_____
Scratch.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

104 STR | 90 QCK | 16 VIT

Scratch
Eliminate | Rally | Haste | Sap
Berserker x3
Ambush x2

You need 104 STR to Rally Eliminate (and also Scratch + Eliminate) all the monsters except Coarsefur Yeti. 90 QCK makes you twice as fast as all the monsters except Squall Rasa and Maned Rasa.

If you add one extra STR point (105 STR / 90 QCK / 11 VIT), you can also use this build in Crystal Pools, since you'll be able to one-shot Rally Eliminate all the monsters except bosses.


Elements

You will get hit only when you fight a 3-pack of Rasas, so the element doesn't really matter. Plague is the only element that doesn't have any weaknesses against the mages (and it's also resistant to Auburn Woolly Walrus).


Battle turns
  • Rally
  • Rallied Eliminate Monster 1
  • Rallied Eliminate Monster 2
  • Rallied Eliminate Monster 3

Defeat the Rasa monsters first:

Squall Rasa
Squall Rasa
Familiar
The thick, downy undercoat of the Rasa keeps it warm and dry during the long winters in Boreal Wood. Dragons prize its fur.
Maned Rasa
Maned Rasa
Familiar
The Maned Rasa's winter coat is white. While in its winter garb it is often mistaken for its cousin, the more aggressive Squall Rasa.



First battle

Haste, Scratch x5, then Scratch + Eliminate.


(Mini-) Boss

Coarsefur Yeti
Coarsefur Yeti
Familiar
A towering yeti with huge meaty fists. Under its gruesome exterior, there's a heart of gold. Or a thousand digested dragon bones...


Use Rally Scratch (or Rally Sap) + Rally Eliminate against Coarsefur Yeti.



Monsters:

49 QCK
Squall Rasa
46 QCK
Maned Rasa
45 QCK
Nochnyr | Permafrost Impaler
Bramblecrown Stoat | Pebblehide Stoat
Deadwood Strangler | Frosttangle Strangler
Glassbound Solarvul
Teardrop Owlynx
Woodland Turkey
Longneck Wanderer
Treehorn Wolpertinger | Wolpertinger
44 QCK
Glassbound Gustvul
42 QCK
Venerable Shalebuck
41 QCK
Poultrygeist
40 QCK
Snowy Owlynx
Auburn Woolly Walrus | Woolly Walrus
36 QCK
Hoarfrost Mauler
Bullephant | Mammophant
35 QCK
Longneck Hunter
Winter Wolf
34 QCK
Black Wolf
Coarsefur Yeti
32 QCK
Shalebuck
30 QCK
Elk
29 QCK
Snowfall Elk

AGI: 8-15
Last edited on Aug 08, 2026 08:58:19 by Maki
[center][img]http://flightrising.com/content/battle/images/venues/crystalspine_pools/_thumbnail.png[/img] 130 STR / 45 QCK / 18 VIT (Plague) [size=2]Eliminate: all except Almandine Sturgeon, Amber Gulper and bosses[/size][/center] [center][size=4][b]Crystal Pools trainer[/b][/size][/center] An alternate option to the two-fodder Rally build (105 STR / 90 QCK / 11 VIT), less stable, but slightly faster, since it needs only 3 turns for each battle instead of 4 turns. [i]Stats and stones[/i] [columns] [color=transparent]______________[/color] [nextcol] [center][url=https://www1.flightrising.com/dragon/48294650][img]https://www1.flightrising.com/rendern/avatars/482947/48294650.png[/img][/url][/center] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] or [img]https://i.ibb.co/dwsdZLcs/Meditate.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [/columns] 130 STR | 45 QCK | 18 VIT Scratch or Meditate Eliminate | Rally | Haste | Sap Berserker x3 Ambush x2 130 STR allows you to [url=https://fir-fr-coli-skills.firebaseapp.com/]one-shot Eliminate[/url] every monster except Almandine Sturgeon / Amber Gulper and bosses. 45 QCK makes you faster than most monsters; you get only two turns against Apatite Fisher / Rhodochrosite Crane (and also bosses), but they are mages. [i]Elements[/i] The best element is [url=http://www1.flightrising.com/forums/gde/2216925]Plague[/url]: no weaknesses against the mages, resistant to Plague (Maren Warlock). [i]Battle turns[/i] - [i][b]Scratch[/b][/i] [i]First battle:[/i] Haste, Scratch x5 to build breath, then Eliminate. The best packs are 3-packs of mages, or packs with 2 mages + 1 physical fighter. Mages: [item=Apatite Fisher][item=Rhodochrosite Crane][item=Clearwater Oracle][item=Maren Warlock][item=Stonewatch Prince] [i]Next battles:[/i] [LIST] [*]Eliminate Monster 1 [*]Eliminate Monster 2 [*]Eliminate Monster 3 [/LIST] Use Scratch + Eliminate or Rally Eliminate against Almandine Sturgeon and Amber Gulper. - [i][b]Meditate[/b][/i] You need only 4 turns to build breath for Eliminate: [LIST] [*]Meditate [*]Haste [*]Defend [Monsters hit] [*]Defend [Monsters hit] [*]Eliminate [/LIST] The rest of the battles are the same: Eliminate x3. Use Rally Eliminate against Almandine Sturgeon and Amber Gulper. [i]Bosses[/i] [columns] [item=Hawksbill Goliath] [center]Physical[/center] [nextcol] [item=Crystalhide Jester] [center]Mage[/center] [/columns] - [i][b]Scratch[/b][/i] Fight Hawksbill Goliath and Crystalhide Jester (mage) only if you have enough health and breath, since you need 3 Rallied Eliminate + 1 Rallied Scratch + 2 Scratch to defeat them. [columns] Health: [indent] - Hawksbill Goliath 4x234 damage (Scratch) /1110 = 936/1110 = 85% 3x234 damage (Scratch) /1110 = 702/1110 = 63% 3x234 damage (Scratch) + 1x149 damage (Mist Slash) /1110 = 851/1110 = 76% - Crystalhide Jester 3x297 damage (Hydro Bolt) /1110 = 891/1110 = 80% 2x297 damage (Hydro Bolt) /1110 = 594/1110 = 53% 1x297 damage (Hydro Bolt) + 1x349 damage (Drown) /1110 = 646/1110 = 58%[/indent] [/columns] [columns] Breath: [indent]3x35 (Eliminate) - 3x6 (Scratch) - 2x5 (Rally) - 2x5 (Haste) /120 = 67/120 = 55%[/indent] [/columns] Turn order example: (62/120 breath) [indent]Haste Rally Rallied Eliminate Hawksbill Goliath: Scratch Rallied Eliminate Rallied Scratch Hawksbill Goliath: Scratch Rallied Scratch Hawksbill Goliath: Scratch Haste Rally Hawksbill Goliath: Mist Slash Rallied Scratch Hawksbill Goliath: Scratch Rallied Scratch Rallied Eliminate[/indent] (67/120 breath) [indent]Haste Rally Rallied Eliminate Crystalhide Jester: Meditate Rallied Eliminate Rallied Scratch Crystalhide Jester: Hydro Bolt Rallied Scratch Crystalhide Jester: Meditate Haste Rally Crystalhide Jester: Hydro Bolt Rallied Scratch Crystalhide Jester: Hydro Bolt Rallied Eliminate[/indent] - [i][b]Meditate[/b][/i] Refresh if you see Hawksbill Goliath. You can fight Crystalhide Jester if you replace Sap with Reflect. [LIST] [*]Haste [*]Rally [*]Rallied Eliminate [Crystalhide Jester gains breath] [*]Meditate [*]Reflect [Crystalhide Jester hits] [*]Meditate and Eliminate (1439x0.25=360 damage under exhaustion) [*]Reflect when it wears off [/LIST] [i]4-packs[/i] Chalcedony Snipper - Sparkling Stinger - Arctic Hippalectryon - Almandine Sturgeon Clearwater Oracle - Crystalplate Stinger - Apatite Fisher - Arctic Hippalectryon Rhodochrosite Crane - Hippalectryon - Windcarve Fugitive - Amber Gulper -> [color=transparent]__[/color] -> use Haste Stonewatch Prince - Almandine Sturgeon - Moonbeam Crayfish - Maren Warlock [b]Two-fodder Rally build[/b] [url=https://www1.flightrising.com/dragon/59276709][img]https://www1.flightrising.com/rendern/avatars/592768/59276709.png[/img][/url] 105 STR / 90 QCK / 11 VIT 105 STR: one-shot Rally Eliminate all monsters except bosses 45 QCK x2=90 QCK: 4 consecutive turns against all monsters except Apatite Fisher / Rhodochrosite Crane (mages) and bosses 11 VIT: stat points left You can also use this build in Boreal Wood, since the stats are very close to the optimal stats for [url=#post_37194671]Boreal Wood training[/url] (104 STR / 90 QCK / 16 VIT). [b]Training/farming team[/b] [url=https://www1.flightrising.com/dragon/48798238][img]https://www1.flightrising.com/rendern/avatars/487983/48798238.png[/img][/url][url=https://www1.flightrising.com/dragon/48863036][img]https://www1.flightrising.com/rendern/avatars/488631/48863036.png[/img][/url][url=https://www1.flightrising.com/dragon/57691491][img]https://www1.flightrising.com/rendern/avatars/576915/57691491.png[/img][/url] 135 STR / 30 QCK / 10 VIT [size=2](x2) or (x3)[/size] 135 STR: one-shot Eliminate all monsters except bosses You can also use this build in Boreal Wood, since you need 134 STR to one-shot Eliminate all monsters except Coarsefur Yeti. Monsters: 52 QCK [indent][color=blue]Apatite Fisher[/color] | [color=blue]Rhodochrosite Crane[/color][/indent] 49 QCK [indent][b]Hawksbill Goliath[/b] | [color=blue][b]Crystalhide Jester[/b][/color][/indent] 45 QCK [indent]Arctic Hippalectryon | Hippalectryon Chalcedony Snipper | Moonbeam Crayfish Crystalplate Stinger | Sparkling Stinger[/indent] 40 QCK [indent]Windcarve Fugitive | [color=blue]Stonewatch Prince[/color][/indent] 38 QCK [indent][color=blue]Clearwater Oracle[/color] | [color=blue]Maren Warlock[/color][/indent] 37 QCK [indent]Almandine Sturgeon | Amber Gulper[/indent] AGI: 5; bosses: 13
_thumbnail.png

130 STR / 45 QCK / 18 VIT (Plague)
Eliminate: all except Almandine Sturgeon, Amber Gulper and bosses

Crystal Pools trainer

An alternate option to the two-fodder Rally build (105 STR / 90 QCK / 11 VIT), less stable, but slightly faster, since it needs only 3 turns for each battle instead of 4 turns.

Stats and stones

______________
48294650.png

_____
Scratch.png or Meditate.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

130 STR | 45 QCK | 18 VIT

Scratch or Meditate
Eliminate | Rally | Haste | Sap
Berserker x3
Ambush x2

130 STR allows you to one-shot Eliminate every monster except Almandine Sturgeon / Amber Gulper and bosses. 45 QCK makes you faster than most monsters; you get only two turns against Apatite Fisher / Rhodochrosite Crane (and also bosses), but they are mages.


Elements

The best element is Plague: no weaknesses against the mages, resistant to Plague (Maren Warlock).


Battle turns

- Scratch

First battle: Haste, Scratch x5 to build breath, then Eliminate. The best packs are 3-packs of mages, or packs with 2 mages + 1 physical fighter.

Mages:

Apatite Fisher
Apatite Fisher
Familiar
Feasting on a diet of crystal-scaled fish has had a dramatic effect on the plumage of this crane.
Rhodochrosite Crane
Rhodochrosite Crane
Familiar
A companion for the dragon who likes to outshine their fellows.
Clearwater Oracle
Clearwater Oracle
Familiar
A maren gifted in divination is a rare and treasured member of the school.
Maren Warlock
Maren Warlock
Familiar
Beware crossing a warlock...
Stonewatch Prince
Stonewatch Prince
Familiar
Males are a rarity among harpies, and it is unusual to see one take up the warrior's mask.


Next battles:
  • Eliminate Monster 1
  • Eliminate Monster 2
  • Eliminate Monster 3
Use Scratch + Eliminate or Rally Eliminate against Almandine Sturgeon and Amber Gulper.


- Meditate

You need only 4 turns to build breath for Eliminate:
  • Meditate
  • Haste
  • Defend [Monsters hit]
  • Defend [Monsters hit]
  • Eliminate
The rest of the battles are the same: Eliminate x3. Use Rally Eliminate against Almandine Sturgeon and Amber Gulper.


Bosses
Hawksbill Goliath
Hawksbill Goliath
Familiar
A Hawksbill Goliath often out-competes or consumes other aquatic predators in its native pond.
Physical
Crystalhide Jester
Crystalhide Jester
Familiar
Knock knock! Who's there? Crystalhide Jester! Who? A turtle cannot write or finish a joke.
Mage

- Scratch

Fight Hawksbill Goliath and Crystalhide Jester (mage) only if you have enough health and breath, since you need 3 Rallied Eliminate + 1 Rallied Scratch + 2 Scratch to defeat them.

Health:
- Hawksbill Goliath
4x234 damage (Scratch) /1110 = 936/1110 = 85%
3x234 damage (Scratch) /1110 = 702/1110 = 63%
3x234 damage (Scratch) + 1x149 damage (Mist Slash) /1110 = 851/1110 = 76%
- Crystalhide Jester
3x297 damage (Hydro Bolt) /1110 = 891/1110 = 80%
2x297 damage (Hydro Bolt) /1110 = 594/1110 = 53%
1x297 damage (Hydro Bolt) + 1x349 damage (Drown) /1110 = 646/1110 = 58%

Breath:
3x35 (Eliminate) - 3x6 (Scratch) - 2x5 (Rally) - 2x5 (Haste) /120 = 67/120 = 55%

Turn order example:

(62/120 breath)
Haste
Rally
Rallied Eliminate
Hawksbill Goliath: Scratch

Rallied Eliminate
Rallied Scratch
Hawksbill Goliath: Scratch

Rallied Scratch
Hawksbill Goliath: Scratch

Haste
Rally
Hawksbill Goliath: Mist Slash

Rallied Scratch
Hawksbill Goliath: Scratch

Rallied Scratch
Rallied Eliminate


(67/120 breath)
Haste
Rally
Rallied Eliminate
Crystalhide Jester: Meditate

Rallied Eliminate
Rallied Scratch
Crystalhide Jester: Hydro Bolt

Rallied Scratch
Crystalhide Jester: Meditate

Haste
Rally
Crystalhide Jester: Hydro Bolt

Rallied Scratch
Crystalhide Jester: Hydro Bolt

Rallied Eliminate


- Meditate

Refresh if you see Hawksbill Goliath. You can fight Crystalhide Jester if you replace Sap with Reflect.

  • Haste
  • Rally
  • Rallied Eliminate [Crystalhide Jester gains breath]
  • Meditate
  • Reflect [Crystalhide Jester hits]
  • Meditate and Eliminate (1439x0.25=360 damage under exhaustion)
  • Reflect when it wears off


4-packs

Chalcedony Snipper - Sparkling Stinger - Arctic Hippalectryon - Almandine Sturgeon
Clearwater Oracle - Crystalplate Stinger - Apatite Fisher - Arctic Hippalectryon
Rhodochrosite Crane - Hippalectryon - Windcarve Fugitive - Amber Gulper ->
__ -> use Haste
Stonewatch Prince - Almandine Sturgeon - Moonbeam Crayfish - Maren Warlock



Two-fodder Rally build

59276709.png

105 STR / 90 QCK / 11 VIT

105 STR: one-shot Rally Eliminate all monsters except bosses
45 QCK x2=90 QCK: 4 consecutive turns against all monsters except Apatite Fisher / Rhodochrosite Crane (mages) and bosses
11 VIT: stat points left

You can also use this build in Boreal Wood, since the stats are very close to the optimal stats for Boreal Wood training (104 STR / 90 QCK / 16 VIT).



Training/farming team

48798238.png48863036.png57691491.png

135 STR / 30 QCK / 10 VIT (x2) or (x3)

135 STR: one-shot Eliminate all monsters except bosses

You can also use this build in Boreal Wood, since you need 134 STR to one-shot Eliminate all monsters except Coarsefur Yeti.



Monsters:

52 QCK
Apatite Fisher | Rhodochrosite Crane
49 QCK
Hawksbill Goliath | Crystalhide Jester
45 QCK
Arctic Hippalectryon | Hippalectryon
Chalcedony Snipper | Moonbeam Crayfish
Crystalplate Stinger | Sparkling Stinger
40 QCK
Windcarve Fugitive | Stonewatch Prince
38 QCK
Clearwater Oracle | Maren Warlock
37 QCK
Almandine Sturgeon | Amber Gulper

AGI: 5; bosses: 13
Last edited on Aug 08, 2026 09:04:21 by Maki
[center][img]http://flightrising.com/content/battle/images/venues/harpys_roost/_thumbnail.png[/img] 108 STR / 84 QCK / 21 VIT (Wind) [size=2]Rally Eliminate: all except bosses[/size] [size=4][b]Harpy's Roost trainer[/b][/size][/center] [i]Stats and stones[/i] [columns] [color=transparent]______________[/color] [nextcol] [url=https://www1.flightrising.com/dragon/58823642][img]https://www1.flightrising.com/rendern/avatars/588237/58823642.png[/img][/url] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] or [img]https://i.ibb.co/dwsdZLcs/Meditate.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [/columns] 108 STR | 84 QCK | 21 VIT | 7 DEF Scratch or Meditate Eliminate | Rally | Haste | Sap Berserker x3 Ambush x2 You need [url=https://fir-fr-coli-skills.firebaseapp.com/]108 STR[/url] to Rally Eliminate (and also Scratch/Sap + Eliminate) all the monsters except bosses. 84 QCK allows you to get 2 extra turns before 12/21 monsters (OCK ≤ 42), so you will get hit only when you fight against [url=https://docs.google.com/spreadsheets/d/12LQg6DvqkwP10NW7TZMp5bl6HIH3RBd1LmU4lw-5KLM/edit#gid=1901347152]11/70 packs[/url]: [indent][size=2][color=grey]Crowned Roc Roc Brush Dodo - Brush Dodo - Brush Dodo Dodo - Dodo - Dodo Fallen Streak - Fallen Streak - Fallen Streak Fallen Streak - Snow Streak - Fallen Streak Masked Harpy - Masked Harpy - Masked Harpy Snow Streak - Fallen Streak - Snow Streak Snow Streak - Snow Streak - Snow Streak Blue Moon Aviar - Blue Moon Aviar - Stonewatch Harpy - Masked Harpy Stonewatch Harpy - Stonewatch Harpy - Brush Dodo - Brush Dodo[/color][size=2][/indent] [i]Elements[/i] [url=http://www1.flightrising.com/forums/gde/2216925]Wind[/url] is the best element: no weaknesses against the mages, resistant to Windcarve Harpy and Crowned Roc. Fire, Nature, Plague, and Shadow are also good: no weaknesses against the mages or the bosses. [i]Battle turns[/i] You need only 4 turns/battle against most 3-packs: [LIST] [*]Rally [*]Rallied Eliminate Monster 1 [*]Rallied Eliminate Monster 2 [*]Rallied Eliminate Monster 3 [/LIST] Defeat these monsters first (QCK > 42): - [i]physical attackers[/i] [item=Snow Streak][item=Fallen Streak][item=Dodo][item=Brush Dodo][item=Masked Harpy] - [i]mages[/i] [item=Blue Tang Hippogriff][item=Cardinal Hippogriff] [i]First battle[/i] - [i]Scratch[/i] Haste, Scratch x5, then Scratch + Eliminate. The best packs are 2-packs, 3-packs of mages, or packs with 2 mages + 1 physical fighter. - [i]Meditate[/i] [LIST] [*]Meditate [*]Haste [*]Rally [*]Defend [Monsters hit] [*]Rallied Eliminate [/LIST] [i]Bosses[/i] [item=Crowned Roc][item=Roc] Use Haste, then Rally. You need Rally Eliminate x4 + Rally Scratch x3 + Scratch x2 to defeat the bosses (Rally Eliminate x5 + Sap x2 or Rally Eliminate x6 if you use Meditate). Even at full health, you can take only 4 Scratches from the bosses. Turn order example: [i](Scratch, 96/120 breath)[/i] [indent]Haste Rally Rallied Eliminate Rallied Eliminate Crowned Roc: Scratch Rallied Eliminate Rallied Scratch Crowned Roc: Scratch Haste Rally Rallied Scratch Crowned Roc: Scratch Rallied Scratch Rallied Scratch Crowned Roc: Scratch Rallied Eliminate Rallied Scratch[/indent] [i]Fighting against 4-packs[/i] - Blue Moon Aviar - Blue Moon Aviar - Stonewatch Harpy - Masked Harpy [indent]Rally Rallied Eliminate Masked Harpy Rallied Eliminate Blue Moon Aviar Rallied Eliminate Blue Moon Aviar Stonewatch Harpy: Scratch Rallied Eliminate Stonewatch Harpy[/indent] - Death Seeker - Storm Seeker - Storm Seeker - Death Seeker [indent]Rally Rallied Eliminate Death Seeker Rallied Eliminate Death Seeker Rallied Eliminate Storm Seeker Rallied Eliminate Storm Seeker[/indent] - Stonewatch Harpy - Masked Harpy - Mesacliff Harpy - Windcarve Harpy [indent]Rally Rallied Eliminate Masked Harpy Rallied Eliminate Stonewatch Harpy Rallied Eliminate Mesacliff Harpy Windcarve Harpy: Meditate Rallied Eliminate Windcarve Harpy[/indent] - Stonewatch Harpy - Stonewatch Harpy - Brush Dodo - Brush Dodo [indent]Rally Rallied Eliminate Brush Dodo Rallied Eliminate Brush Dodo Rallied Eliminate Stonewatch Harpy Stonewatch Harpy: Scratch Rallied Eliminate Stonewatch Harpy[/indent] Monsters: 52 QCK [indent]Snow Streak [color=blue]Blue Tang Hippogriff[/color][/indent] 50 QCK [indent]Dodo[/indent] 48 QCK [indent]Fallen Streak[/indent] 47 QCK [indent]Masked Harpy[/indent] 46 QCK [indent][b]Crowned Roc[/b] |[b] Roc[/b][/indent] 44 QCK [indent]Brush Dodo[/indent] 43 QCK [indent][color=blue]Cardinal Hippogriff[/color][/indent] 42 QCK [indent]Death Seeker Hooded Dodo [color=blue]Mesacliff Harpy[/color] | [color=blue]Windcarve Harpy[/color][/indent] 40 QCK [indent]Cloud Dancer | Sunspot Clouddancer Mesacliff Assassin | Windcarve Bladedancer Renegade Aviar[/indent] 39 QCK [indent]Stonewatch Harpy[/indent] 38 QCK [indent]Blue Moon Aviar[/indent] 22 QCK [indent]Storm Seeker[/indent] Haste turn: 52x2-30=74 QCK 2 turns: 42x2=84 QCK AGI: 5; Cloud Dancer and Storm Seeker: 15; bosses: 14 [b]Alternative build[/b] for fighting against bosses: 108 STR / 74 QCK / 40 VIT / 14 DEF (see [url=https://www1.flightrising.com/forums/gde/1344211/24#post_42061596]this post[/url]). [url=https://www1.flightrising.com/dragon/77635291][img]https://www1.flightrising.com/rendern/avatars/776353/77635291.png[/img][/url]
_thumbnail.png

108 STR / 84 QCK / 21 VIT (Wind)
Rally Eliminate: all except bosses


Harpy's Roost trainer

Stats and stones

______________

58823642.png

_____
Scratch.png or Meditate.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

108 STR | 84 QCK | 21 VIT | 7 DEF

Scratch or Meditate
Eliminate | Rally | Haste | Sap
Berserker x3
Ambush x2

You need 108 STR to Rally Eliminate (and also Scratch/Sap + Eliminate) all the monsters except bosses. 84 QCK allows you to get 2 extra turns before 12/21 monsters (OCK โ‰ค 42), so you will get hit only when you fight against 11/70 packs:

Crowned Roc
Roc
Brush Dodo - Brush Dodo - Brush Dodo
Dodo - Dodo - Dodo
Fallen Streak - Fallen Streak - Fallen Streak
Fallen Streak - Snow Streak - Fallen Streak
Masked Harpy - Masked Harpy - Masked Harpy
Snow Streak - Fallen Streak - Snow Streak
Snow Streak - Snow Streak - Snow Streak
Blue Moon Aviar - Blue Moon Aviar - Stonewatch Harpy - Masked Harpy
Stonewatch Harpy - Stonewatch Harpy - Brush Dodo - Brush Dodo


Elements

Wind is the best element: no weaknesses against the mages, resistant to Windcarve Harpy and Crowned Roc. Fire, Nature, Plague, and Shadow are also good: no weaknesses against the mages or the bosses.


Battle turns

You need only 4 turns/battle against most 3-packs:
  • Rally
  • Rallied Eliminate Monster 1
  • Rallied Eliminate Monster 2
  • Rallied Eliminate Monster 3

Defeat these monsters first (QCK > 42):

- physical attackers
Snow Streak
Snow Streak
Familiar
Snow Streaks are sometimes found frozen in place after particularly large snowstorms. They are easy prey.
Fallen Streak
Fallen Streak
Familiar
The intricate armor worn by streaks is not natural, leading some dragons to wonder who is outfitting these predators.
Dodo
Dodo
Familiar
Rescued from the dinnerplate of a clanmate, this dodo is something special. Or at least you think it is; well, it's your dodo now...
Brush Dodo
Brush Dodo
Familiar
Brush dodos will stand perfectly still when they encounter a dragon; this remarkable adaptation will ensure the survival of the species.
Masked Harpy
Masked Harpy
Familiar
Harpies build their nests in many of the same locations where dragons make their lairs.

- mages
Blue Tang Hippogriff
Blue Tang Hippogriff
Familiar
Regarded as a top-tier predator of land, sea, and sky, blue tang hippogriffs are at home in any environment.
Cardinal Hippogriff
Cardinal Hippogriff
Familiar
The brilliant plumage of male cardinal hippogriffs is scrutinized by potential mates.



First battle

- Scratch

Haste, Scratch x5, then Scratch + Eliminate. The best packs are 2-packs, 3-packs of mages, or packs with 2 mages + 1 physical fighter.

- Meditate
  • Meditate
  • Haste
  • Rally
  • Defend [Monsters hit]
  • Rallied Eliminate


Bosses

Crowned Roc
Crowned Roc
Familiar
One of only a few airborne creatures in Sornieth larger than a dragon.
Roc
Roc
Familiar
Like a roc, it was strong as it could be.


Use Haste, then Rally. You need Rally Eliminate x4 + Rally Scratch x3 + Scratch x2 to defeat the bosses (Rally Eliminate x5 + Sap x2 or Rally Eliminate x6 if you use Meditate). Even at full health, you can take only 4 Scratches from the bosses.

Turn order example:

(Scratch, 96/120 breath)

Haste
Rally
Rallied Eliminate
Rallied Eliminate
Crowned Roc: Scratch

Rallied Eliminate
Rallied Scratch
Crowned Roc: Scratch

Haste
Rally
Rallied Scratch
Crowned Roc: Scratch

Rallied Scratch
Rallied Scratch
Crowned Roc: Scratch

Rallied Eliminate
Rallied Scratch


Fighting against 4-packs

- Blue Moon Aviar - Blue Moon Aviar - Stonewatch Harpy - Masked Harpy

Rally
Rallied Eliminate Masked Harpy
Rallied Eliminate Blue Moon Aviar
Rallied Eliminate Blue Moon Aviar
Stonewatch Harpy: Scratch

Rallied Eliminate Stonewatch Harpy

- Death Seeker - Storm Seeker - Storm Seeker - Death Seeker

Rally
Rallied Eliminate Death Seeker
Rallied Eliminate Death Seeker
Rallied Eliminate Storm Seeker
Rallied Eliminate Storm Seeker

- Stonewatch Harpy - Masked Harpy - Mesacliff Harpy - Windcarve Harpy

Rally
Rallied Eliminate Masked Harpy
Rallied Eliminate Stonewatch Harpy
Rallied Eliminate Mesacliff Harpy
Windcarve Harpy: Meditate

Rallied Eliminate Windcarve Harpy

- Stonewatch Harpy - Stonewatch Harpy - Brush Dodo - Brush Dodo

Rally
Rallied Eliminate Brush Dodo
Rallied Eliminate Brush Dodo
Rallied Eliminate Stonewatch Harpy
Stonewatch Harpy: Scratch

Rallied Eliminate Stonewatch Harpy



Monsters:

52 QCK
Snow Streak
Blue Tang Hippogriff
50 QCK
Dodo
48 QCK
Fallen Streak
47 QCK
Masked Harpy
46 QCK
Crowned Roc | Roc
44 QCK
Brush Dodo
43 QCK
Cardinal Hippogriff
42 QCK
Death Seeker
Hooded Dodo
Mesacliff Harpy | Windcarve Harpy
40 QCK
Cloud Dancer | Sunspot Clouddancer
Mesacliff Assassin | Windcarve Bladedancer
Renegade Aviar
39 QCK
Stonewatch Harpy
38 QCK
Blue Moon Aviar
22 QCK
Storm Seeker


Haste turn: 52x2-30=74 QCK
2 turns: 42x2=84 QCK

AGI: 5; Cloud Dancer and Storm Seeker: 15; bosses: 14



Alternative build for fighting against bosses: 108 STR / 74 QCK / 40 VIT / 14 DEF (see this post).

77635291.png
Last edited on Aug 08, 2026 09:04:51 by Maki
[center][img]http://flightrising.com/content/battle/images/venues/ghostlight_ruins/_thumbnail.png[/img] 115 STR / 66 QCK / 37 VIT (Nature or Water) [size=2]Rally Eliminate: all except bosses[/size] [size=4][b]Ghostlight Ruins trainer[/b][/size][/center] [i]Stats and stones[/i] [columns] [color=transparent]______________[/color] [nextcol] [url=https://www1.flightrising.com/dragon/20609769][img]https://www1.flightrising.com/rendern/avatars/206098/20609769.png[/img][/url] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] or [img]https://i.ibb.co/dwsdZLcs/Meditate.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [/columns] 115 STR | 66 QCK | 37 VIT | 10 DEF Scratch or Meditate Eliminate | Rally | Haste | Sap Berserker x3 Ambush x2 You need [url=https://fir-fr-coli-skills.firebaseapp.com/]115 STR[/url] in order to Rally Eliminate (and also Scratch/Sap + Eliminate) all the monsters except bosses. 66 QCK allows you to get the Haste turn in the first round against all physical monsters. 37 VIT and 10 DEF is the best combination against bosses. [i]Elements[/i] The best elements are [url=http://www1.flightrising.com/forums/gde/2216925]Nature and Water[/url]: no weaknesses against mages, resistant to Nature/Arcane and Wind. [columns] Nature Water [nextcol] [color=transparent]__[/color] > [color=transparent]__[/color] [color=transparent]__[/color] > [color=transparent]__[/color] [nextcol] Nature (Longneck Scholar, Malevolent Spirit) | Arcane (Otherworldly Aura) Wind (Aer Phantom) [/columns] [i]Battle turns[/i] [LIST] [*]Rally [*]Rallied Eliminate Monster 1 [*]Rallied Eliminate Monster 2 [*][Monster 3 hits / gains breath] [*]Rallied Eliminate Monster 3 [/LIST] Defeat the physical attackers first: [item=Shatterbone Vulture][item=Tatterwing Carcass][item=Greybeak Reaper][item=Tengu Caller] [item=Infestation Hound][item=Wraith Hound][item=Carrioncorn][item=Nightmare] [item=Pronghorn Stomper][item=Pronghorn Hunter] Mages: [item=Aer Phantom][item=Lux Spectre][item=Otherworldly Aura][item=Somber Spirit] [item=Longneck Medium][item=Longneck Scholar] [i]First battle[/i] - [i]Scratch[/i] Haste, Scratch x5, then Scratch + Eliminate. The best packs are 3-packs of mages, or packs with 2 mages + 1 physical fighter. - [i]Meditate[/i] [LIST] [*]Meditate [*]Haste [*]Rally [*]Defend [Monsters hit] [*]Rallied Eliminate [/LIST] [i]Bosses[/i] [item=Disoriented Spirit][item=Malevolent Spirit] You need Rally Eliminate x4 + Rally Scratch x4 to defeat the bosses (or Rally Eliminate x5 + Sap if you use Meditate), so fight them only if you have enough health and breath. [columns] Health: [indent]4x263 damage (Scratch) /1490 = 1052/1490 = 70% 3x263 damage (Scratch) + 1x326 damage (Slash) /1490 = 1115/1490 = 75%[/indent] [/columns] [columns] Breath: [indent]4x35 (Eliminate) - 4x6 (Scratch) - 2x5 (Rally) - 2x5 (Haste) /120 = 96/120 = 80%[/indent] [/columns] Turn order example (96/120 breath): [indent]Haste Rally Rallied Eliminate Rallied Eliminate Disoriented Spirit: Scratch Rallied Eliminate Rallied Scratch Disoriented Spirit: Scratch Haste Rally Disoriented Spirit: Scratch Rallied Scratch Rallied Scratch Disoriented Spirit: Scratch Rallied Scratch Rallied Eliminate[/indent] [i]Fighting against 4-packs[/i] - Lux Spectre - Carrioncorn - Infestation Hound - Pronghorn Stomper [indent]Rally Rallied Eliminate Infestation Hound Rallied Eliminate Carrioncorn Lux Spectre: Meditate Pronghorn Stomper: Scratch Rallied Eliminate Lux Spectre Rallied Eliminate Pronghorn Stomper[/indent] - Shatterbone Vulture - Longneck Medium - Nightmare - Aer Phantom [indent]Rally Rallied Eliminate Shatterbone Vulture Rallied Eliminate Nightmare Aer Phantom: Meditate Longneck Medium: Meditate Rallied Eliminate Aer Phantom Rallied Eliminate Longneck Medium[/indent] - Somber Spirit - Tengu Caller - Longneck Scholar - Tatterwing Carcass [indent]Rally Rallied Eliminate Tatterwing Carcass Rallied Eliminate Tengu Caller Somber Spirit: Meditate Longneck Scholar: Meditate Rallied Eliminate Somber Spirit Rallied Eliminate Longneck Scholar[/indent] - Wraith Hound - Pronghorn Hunter - Otherworldly Aura - Greybeak Reaper (use Haste) [indent]Rally Rallied Eliminate Greybeak Reaper Rallied Eliminate Wraith Hound Otherworldly Aura: Meditate Rallied Eliminate Pronghorn Hunter Otherworldly Aura: Bolt Rallied Eliminate Otherworldly Aura[/indent] [color=transparent]__[/color]If you use Haste against this pack: [indent]Haste Rally Rallied Eliminate Greybeak Reaper Rallied Eliminate Wraith Hound Otherworldly Aura: Meditate Rallied Eliminate Pronghorn Hunter Rallied Eliminate Otherworldly Aura[/indent] Monsters: 50 QCK [indent][color=blue]Aer Phantom[/color] | [color=blue]Lux Spectre[/color][/indent] 48 QCK [indent][color=blue]Otherwordly Aura[/color] | [color=blue]Somber Spirit[/color] Shatterbone Vulture | Tatterwing Carcass [b]Disoriented Spirit[/b] | [b]Malevolent Spirit[/b][/indent] 44 QCK [indent]Greybeak Reaper[/indent] 43 QCK [indent][color=blue]Longneck Medium[/color] | [color=blue]Longneck Scholar[/color] Tengu Caller[/indent] 42 QCK [indent]Infestation Hound | Wraith Hound[/indent] 41 QCK [indent]Carrioncorn | Nightmare[/indent] 40 QCK [indent]Pronghorn Hunter | Pronghorn Stomper[/indent] Haste turn: [indent]50x2-30= 70 QCK 48x2-30= 66 QCK[/indent] 2 turns in the 2nd round: [indent]50x1.5 -> 75 QCK 48x1.5 -> 72 QCK 44x1.5 -> 66 QCK[/indent] AGI: 15
_thumbnail.png

115 STR / 66 QCK / 37 VIT (Nature or Water)
Rally Eliminate: all except bosses


Ghostlight Ruins trainer

Stats and stones

______________

20609769.png

_____
Scratch.png or Meditate.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

115 STR | 66 QCK | 37 VIT | 10 DEF

Scratch or Meditate
Eliminate | Rally | Haste | Sap
Berserker x3
Ambush x2

You need 115 STR in order to Rally Eliminate (and also Scratch/Sap + Eliminate) all the monsters except bosses. 66 QCK allows you to get the Haste turn in the first round against all physical monsters. 37 VIT and 10 DEF is the best combination against bosses.


Elements

The best elements are Nature and Water: no weaknesses against mages, resistant to Nature/Arcane and Wind.

Nature
Water

__ > __
__ > __

Nature (Longneck Scholar, Malevolent Spirit) | Arcane (Otherworldly Aura)
Wind (Aer Phantom)


Battle turns
  • Rally
  • Rallied Eliminate Monster 1
  • Rallied Eliminate Monster 2
  • [Monster 3 hits / gains breath]
  • Rallied Eliminate Monster 3

Defeat the physical attackers first:

Shatterbone Vulture
Shatterbone Vulture
Familiar
In a stunning natural role reversal, the undead Shatterbone often finds itself center of attention of other carrion birds.
Tatterwing Carcass
Tatterwing Carcass
Familiar
These imposing zombie-vultures can spend weeks perched in the same spot, waiting for sickly creatures to succumb.
Greybeak Reaper
Greybeak Reaper
Familiar
These fearful Corven are said to be the shepherds of the lost spirits of recently deceased Talonok.
Tengu Caller
Tengu Caller
Familiar
Sent by their clans to seek and bring home their fallen flock lost to madness and confusion, these dusk-traveling bounty hunters seem to be losing their own battle with darkness.

Infestation Hound
Infestation Hound
Familiar
Dripping with disease, these hellish hounds disguise themselves as carcasses. They prey on unsuspecting scavengers that come to feast.
Wraith Hound
Wraith Hound
Familiar
The chilling howl of these phantom dogs can be heard for miles.
Carrioncorn
Carrioncorn
Familiar
The dreaded carrioncorn is said to stampede in massive herds throughout the Abiding Boneyard, sometimes locked in vicious battles with resident vultures over rare food sources.
Nightmare
Nightmare
Familiar
This eerie equine creature is surprisingly sweet, but will only make itself known in dreams to those who have witnessed a death.

Pronghorn Stomper
Pronghorn Stomper
Familiar
Swift and strong, these towering creatures will drop to all fours and chase away anyone that threatens their territory.
Pronghorn Hunter
Pronghorn Hunter
Familiar
A lone pronghorn is a danger to both beastclans and dragonkind.


Mages:

Aer Phantom
Aer Phantom
Familiar
While they appear non-threatening, dragons take care not to let this spectral creature pass through them.
Lux Spectre
Lux Spectre
Familiar
These impish spectres appear at the edges of one's vision when the nights are darkest. It remains unknown if they truly exist, or if they are a figment of the mind.
Otherworldly Aura
Otherworldly Aura
Familiar
A jumble of bones and magic. When you can't find a familiar, make one!
Somber Spirit
Somber Spirit
Familiar
A bundle of mismatched parts, levitating in tandem through a musty cloud of dark energy.

Longneck Medium
Longneck Medium
Familiar
Often mistrusted, these occult-seeking acolytes wander ruins and graveyards, calling softly to beings unseen.
Longneck Scholar
Longneck Scholar
Familiar
Though most Longnecks take up tools of the land, some seek higher forms of learning, opting to lead intellectually.



First battle

- Scratch

Haste, Scratch x5, then Scratch + Eliminate. The best packs are 3-packs of mages, or packs with 2 mages + 1 physical fighter.

- Meditate
  • Meditate
  • Haste
  • Rally
  • Defend [Monsters hit]
  • Rallied Eliminate


Bosses

Disoriented Spirit
Disoriented Spirit
Familiar
The very last thing you wanted to encounter on a dark night.
Malevolent Spirit
Malevolent Spirit
Familiar
A lumbering mass of bones. This shambling horror is draped in rotting cloth and surrounded by a shroud of thick mist.


You need Rally Eliminate x4 + Rally Scratch x4 to defeat the bosses (or Rally Eliminate x5 + Sap if you use Meditate), so fight them only if you have enough health and breath.

Health:
4x263 damage (Scratch) /1490 = 1052/1490 = 70%
3x263 damage (Scratch) + 1x326 damage (Slash) /1490 = 1115/1490 = 75%

Breath:
4x35 (Eliminate) - 4x6 (Scratch) - 2x5 (Rally) - 2x5 (Haste) /120 = 96/120 = 80%

Turn order example (96/120 breath):

Haste
Rally
Rallied Eliminate
Rallied Eliminate
Disoriented Spirit: Scratch

Rallied Eliminate
Rallied Scratch
Disoriented Spirit: Scratch

Haste
Rally
Disoriented Spirit: Scratch

Rallied Scratch
Rallied Scratch
Disoriented Spirit: Scratch

Rallied Scratch
Rallied Eliminate


Fighting against 4-packs

- Lux Spectre - Carrioncorn - Infestation Hound - Pronghorn Stomper

Rally
Rallied Eliminate Infestation Hound
Rallied Eliminate Carrioncorn
Lux Spectre: Meditate
Pronghorn Stomper: Scratch

Rallied Eliminate Lux Spectre
Rallied Eliminate Pronghorn Stomper

- Shatterbone Vulture - Longneck Medium - Nightmare - Aer Phantom

Rally
Rallied Eliminate Shatterbone Vulture
Rallied Eliminate Nightmare
Aer Phantom: Meditate
Longneck Medium: Meditate

Rallied Eliminate Aer Phantom
Rallied Eliminate Longneck Medium

- Somber Spirit - Tengu Caller - Longneck Scholar - Tatterwing Carcass

Rally
Rallied Eliminate Tatterwing Carcass
Rallied Eliminate Tengu Caller
Somber Spirit: Meditate
Longneck Scholar: Meditate

Rallied Eliminate Somber Spirit
Rallied Eliminate Longneck Scholar

- Wraith Hound - Pronghorn Hunter - Otherworldly Aura - Greybeak Reaper (use Haste)

Rally
Rallied Eliminate Greybeak Reaper
Rallied Eliminate Wraith Hound
Otherworldly Aura: Meditate

Rallied Eliminate Pronghorn Hunter
Otherworldly Aura: Bolt
Rallied Eliminate Otherworldly Aura

__If you use Haste against this pack:

Haste
Rally
Rallied Eliminate Greybeak Reaper
Rallied Eliminate Wraith Hound
Otherworldly Aura: Meditate

Rallied Eliminate Pronghorn Hunter
Rallied Eliminate Otherworldly Aura



Monsters:

50 QCK
Aer Phantom | Lux Spectre
48 QCK
Otherwordly Aura | Somber Spirit
Shatterbone Vulture | Tatterwing Carcass
Disoriented Spirit | Malevolent Spirit
44 QCK
Greybeak Reaper
43 QCK
Longneck Medium | Longneck Scholar
Tengu Caller
42 QCK
Infestation Hound | Wraith Hound
41 QCK
Carrioncorn | Nightmare
40 QCK
Pronghorn Hunter | Pronghorn Stomper


Haste turn:
50x2-30= 70 QCK
48x2-30= 66 QCK

2 turns in the 2nd round:
50x1.5 -> 75 QCK
48x1.5 -> 72 QCK
44x1.5 -> 66 QCK

AGI: 15
Last edited on Aug 08, 2026 09:05:31 by Maki
[center][img]http://flightrising.com/content/battle/images/venues/mire/_thumbnail.png[/img] 120 STR / 62 QCK / 30 VIT (Arcane) [size=2]Rally Eliminate: all except bosses[/size][/center] [center][size=4][b]Mire trainer[/b][/size][/center] The fastest way to level dragons is with a two-dragon trainer in the Mire: about 4.5 hours from Level 1 to Level 25. The Scratch build is better for higher levels, since it needs fewer refreshes, while the Meditate build is better for lower levels (≤6), since it needs fewer turns to build breath for Eliminate. [i]Stats and stones[/i] [columns] [color=transparent]______________[/color] [nextcol] [url=https://www1.flightrising.com/dragon/16531942][img]https://www1.flightrising.com/rendern/avatars/165320/16531942.png[/img][/url] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] or [img]https://i.ibb.co/dwsdZLcs/Meditate.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [/columns] 120 STR | 62 QCK | 30 VIT Scratch or Meditate Eliminate | Rally | Haste | Sap Berserker x3 Ambush x2 You need [url=https://fir-fr-coli-skills.firebaseapp.com/]120 STR[/url] in order to Rally Eliminate (and also Scratch/Sap + Eliminate) all the monsters except bosses. At 62 QCK you get the first turn against all the monsters and the Haste turn in the first round against the monsters that have maximum 46 QCK (46x2-30=62 QCK). [i]Elements[/i] The best element is Arcane, followed by Lightning. [columns]Arcane: weak to Nature/Wind mages (6.9%), resists to Arcane/Lightning mages (8.4%) Lightning: weak to Arcane/Wind mages (7.6%), resists to Light/Lightning mages (8%)[/columns] [i]Battle turns[/i] [LIST] [*]Rally [*]Rallied Eliminate Monster 1 [*]Rallied Eliminate Monster 2 [*][Monster 3 hits / gains breath] [*]Rallied Eliminate Monster 3 [/LIST] Defeat the physical attackers first: [item=Scythe Kamaitachi][item=Sickle Kamaitachi][item=Silt Wolf][item=Swamp Wolf] [item=Venomous Toridae][item=Poisonous Toridae][item=Furry Fiddle][item=Muckbottom Catfish] [item=Armored Colony][item=Fungal Garden][item=Shellion][item=Southmarsh Podid] [item=Marsh Kelpie][item=Vilevenom Kelpie] Mages: [item=Salve Kamaitachi][item=Psywurm][item=Brilliant Psywurm][item=Lion's Mane Seeker][item=Whisper][item=Wetland Unicorn][item=Mossy Cerdae][item=Mistwatch Shellion][item=Common Podid] [item=Blackwing Croaker][item=Heartred Croaker][item=Acid Ant][item=Ink Ant] [i]First battle[/i] - [i]Scratch[/i] Haste, Scratch x5, then Scratch + Eliminate. The best packs are 2-packs, 3-packs of mages, or packs with 2 mages + 1 physical fighter. - [i]Meditate[/i] [LIST] [*]Meditate [*]Haste [*]Rally [*]Defend [Monsters hit] [*]Rallied Eliminate [/LIST] You need 66 QCK in order to get the Haste turn against all the monsters except Psywurm (mage), Salve Kamaitachi (mage), Scythe Kamaitachi, and bosses, so for the Meditate build you can try 120 STR / 66 QCK / 22 VIT. [url=https://www1.flightrising.com/dragon/52567564][img]https://www1.flightrising.com/rendern/avatars/525676/52567564.png[/img][/url] [i]Bosses[/i] [item=Molten Wartoad][item=Wartoad] You can fight the bosses if you have Scratch and about 60% health / 80% breath, since you need Rally Eliminate x4 + Rally Scratch x4 to defeat them. Use Haste to get extra turns. Turn order example (96/120 breath): [indent]Haste Rally Rallied Eliminate Molten Wartoad: Scratch Rallied Eliminate Rallied Eliminate Molten Wartoad: Scratch Rallied Scratch Haste Molten Wartoad: Scratch Rally Rallied Scratch Molten Wartoad: Scratch Rallied Scratch Rallied Scratch Molten Wartoad: Sear Rallied Eliminate[/indent] [i]Fighting against 4-packs[/i] - Blackwing Croaker - Salve Kamaitachi - Heartred Croaker - Mistwatch Shellion [indent]Rally Rallied Eliminate Salve Kamaitachi Rallied Eliminate Blackwing Croaker Heartred Croaker: Meditate Mistwatch Shellion: Meditate Rallied Eliminate Heartred Croaker Rallied Eliminate Mistwatch Shellion[/indent] - Poisonous Toridae - Poisonous Toridae - Venomous Toridae - Salve Kamaitachi [indent]Rally Rallied Eliminate Venomous Toridae Rallied Eliminate Poisonous Toridae Salve Kamaitachi: Meditate Poisonous Toridae: Scratch Rallied Eliminate Salve Kamaitachi Rallied Eliminate Poisonous Toridae[/indent] Monsters: 62 QCK [indent][color=blue]Psywurm[/color][/indent] 56 QCK [indent][color=blue]Salve Kamaitachi[/color][/indent] 52 QCK [indent]Scythe Kamaitachi[/indent] 50 QCK [indent][b]Molten Wartoad[/b] | [b]Wartoad[/b][/indent] 48 QCK [indent]Silt Wolf | Swamp Wolf [color=blue]Lion's Mane Seeker[/color] | [color=blue]Whisper[/color][/indent] 47 QCK [indent]Venomous Toridae[/indent] 46 QCK [indent][color=blue]Wetland Unicorn[/color][/indent] 45 QCK [indent]Furry Fiddle | Muckbottom Catfish[/indent] 44 QCK [indent][color=blue]Mossy Cerdae[/color][/indent] 43 QCK [indent][color=blue]Brilliant Psywurm[/color] Armored Colony | Fungal Garden[/indent] 42 QCK [indent]Poisonous Toridae Sickle Kamaitachi Shellion | [color=blue]Mistwatch Shellion[/color] Southmarsh Podid | [color=blue]Common Podid[/color] [color=blue]Blackwing Croaker[/color] | [color=blue]Heartred Croaker[/color] [color=blue]Acid Ant[/color] | [color=blue]Ink Ant[/color][/indent] 40 QCK [indent]Marsh Kelpie | Vilevenom Kelpie[/indent] Haste turn: [indent]50x2-30= 70 QCK (max.) 48x2-30= 66 QCK 47x2-30= 64 QCK 46x2-30= 62 QCK 45x2-30= 60 QCK[/indent] 2 turns in the 2nd round: [indent]46x1.5 -> 69 QCK 45x1.5 -> 68 QCK 44x1.5 -> 66 QCK 43x1.5 -> 65 QCK 42x1.5 -> 63 QCK 40x1.5 -> 60 QCK[/indent] AGI: 10
_thumbnail.png

120 STR / 62 QCK / 30 VIT (Arcane)
Rally Eliminate: all except bosses

Mire trainer

The fastest way to level dragons is with a two-dragon trainer in the Mire: about 4.5 hours from Level 1 to Level 25. The Scratch build is better for higher levels, since it needs fewer refreshes, while the Meditate build is better for lower levels (โ‰ค6), since it needs fewer turns to build breath for Eliminate.

Stats and stones

______________

16531942.png

_____
Scratch.png or Meditate.png
Eliminate.pngRally.pngHaste.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

120 STR | 62 QCK | 30 VIT

Scratch or Meditate
Eliminate | Rally | Haste | Sap
Berserker x3
Ambush x2

You need 120 STR in order to Rally Eliminate (and also Scratch/Sap + Eliminate) all the monsters except bosses. At 62 QCK you get the first turn against all the monsters and the Haste turn in the first round against the monsters that have maximum 46 QCK (46x2-30=62 QCK).


Elements

The best element is Arcane, followed by Lightning.

Arcane: weak to Nature/Wind mages (6.9%), resists to Arcane/Lightning mages (8.4%)
Lightning: weak to Arcane/Wind mages (7.6%), resists to Light/Lightning mages (8%)


Battle turns
  • Rally
  • Rallied Eliminate Monster 1
  • Rallied Eliminate Monster 2
  • [Monster 3 hits / gains breath]
  • Rallied Eliminate Monster 3

Defeat the physical attackers first:

Scythe Kamaitachi
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
Sickle Kamaitachi
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
Silt Wolf
Silt Wolf
Familiar
While swamp wolves are constructs, silt wolves are restless spirits.
Swamp Wolf
Swamp Wolf
Familiar
A guardian of wetland territories.

Venomous Toridae
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
Poisonous Toridae
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
Furry Fiddle
Furry Fiddle
Familiar
Furiously fuzzy.
Muckbottom Catfish
Muckbottom Catfish
Familiar
A bottomfeeder that consumes only the finest of refuse.

Armored Colony
Armored Colony
Familiar
A symbiotic pair of creatures. The fungi benefit from being nurtured by different soil every evening, while the mammal benefits from a poisonous hide.
Fungal Garden
Fungal Garden
Familiar
This creature's carefully cultivated assortment of fungi may help it attract a mate, though it is also known to gather mushrooms purely for its own enjoyment.
Shellion
Shellion
Familiar
Its oily mane repels water.
Southmarsh Podid
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.

Marsh Kelpie
Marsh Kelpie
Familiar
Loitering just beneath the water's surface, a kelpie will drag those who attempt to feed upon its mane to the bottom of its swamp.
Vilevenom Kelpie
Vilevenom Kelpie
Familiar
It's poisonous, not venomous. Petition to rename "Poisonparty Kelpie".


Mages:

Salve Kamaitachi
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
Psywurm
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
Brilliant Psywurm
Brilliant Psywurm
Familiar
Naturally gifted with a photographic memory and a phosphorescent mane. (KS-Sponsored by Mythka.)
Lion's Mane Seeker
Lion's Mane Seeker
Familiar
The voluminous pelt does not prevent this seeker from watching the land below.
Whisper
Whisper
Familiar
A silent watcher.
Wetland Unicorn
Wetland Unicorn
Familiar
The long legs of this unicorn allow it to walk along the bottom of shallow swamp beds, enabling it to easily graze on the aquatic plantlife.
Mossy Cerdae
Mossy Cerdae
Familiar
Unicorns have always produced Cerdae, unicorns without healing abilities. Recently the birth rate of cerdae has skyrocketed, leaving some dragons to wonder if unicorns are dying out.
Mistwatch Shellion
Mistwatch Shellion
Familiar
Some may find watching mist to be dull, but this Shellion is quite entertained.
Common Podid
Common Podid
Familiar
The common podid has uncommonly good taste. Or tastes uncommonly good. It really depends on who you ask.

Blackwing Croaker
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
Heartred Croaker
Heartred Croaker
Familiar
Named for their outer display, heartred croakers are various shades of brown and green on the inside.
Acid Ant
Acid Ant
Familiar
While many ants are able to spray formic acid to subdue their prey, these particular ants are among the few whose acid poses a threat to dragon hide.
Ink Ant
Ink Ant
Familiar
Dispatching an ink ant is a messy proposition: don't wear your finest.



First battle

- Scratch

Haste, Scratch x5, then Scratch + Eliminate. The best packs are 2-packs, 3-packs of mages, or packs with 2 mages + 1 physical fighter.

- Meditate
  • Meditate
  • Haste
  • Rally
  • Defend [Monsters hit]
  • Rallied Eliminate
You need 66 QCK in order to get the Haste turn against all the monsters except Psywurm (mage), Salve Kamaitachi (mage), Scythe Kamaitachi, and bosses, so for the Meditate build you can try 120 STR / 66 QCK / 22 VIT.

52567564.png


Bosses

Molten Wartoad
Molten Wartoad
Familiar
To maintain its magma armor, molten wartoads will ingest and melt rocks.
Wartoad
Wartoad
Familiar
Elder wartoads rival guardian dragons in size.


You can fight the bosses if you have Scratch and about 60% health / 80% breath, since you need Rally Eliminate x4 + Rally Scratch x4 to defeat them. Use Haste to get extra turns.

Turn order example (96/120 breath):

Haste
Rally
Rallied Eliminate
Molten Wartoad: Scratch

Rallied Eliminate
Rallied Eliminate
Molten Wartoad: Scratch

Rallied Scratch
Haste
Molten Wartoad: Scratch

Rally
Rallied Scratch
Molten Wartoad: Scratch

Rallied Scratch
Rallied Scratch
Molten Wartoad: Sear

Rallied Eliminate


Fighting against 4-packs

- Blackwing Croaker - Salve Kamaitachi - Heartred Croaker - Mistwatch Shellion

Rally
Rallied Eliminate Salve Kamaitachi
Rallied Eliminate Blackwing Croaker
Heartred Croaker: Meditate
Mistwatch Shellion: Meditate

Rallied Eliminate Heartred Croaker
Rallied Eliminate Mistwatch Shellion

- Poisonous Toridae - Poisonous Toridae - Venomous Toridae - Salve Kamaitachi

Rally
Rallied Eliminate Venomous Toridae
Rallied Eliminate Poisonous Toridae
Salve Kamaitachi: Meditate
Poisonous Toridae: Scratch

Rallied Eliminate Salve Kamaitachi
Rallied Eliminate Poisonous Toridae



Monsters:

62 QCK
Psywurm
56 QCK
Salve Kamaitachi
52 QCK
Scythe Kamaitachi
50 QCK
Molten Wartoad | Wartoad
48 QCK
Silt Wolf | Swamp Wolf
Lion's Mane Seeker | Whisper
47 QCK
Venomous Toridae
46 QCK
Wetland Unicorn
45 QCK
Furry Fiddle | Muckbottom Catfish
44 QCK
Mossy Cerdae
43 QCK
Brilliant Psywurm
Armored Colony | Fungal Garden
42 QCK
Poisonous Toridae
Sickle Kamaitachi
Shellion | Mistwatch Shellion
Southmarsh Podid | Common Podid
Blackwing Croaker | Heartred Croaker
Acid Ant | Ink Ant
40 QCK
Marsh Kelpie | Vilevenom Kelpie


Haste turn:
50x2-30= 70 QCK (max.)
48x2-30= 66 QCK
47x2-30= 64 QCK
46x2-30= 62 QCK
45x2-30= 60 QCK

2 turns in the 2nd round:
46x1.5 -> 69 QCK
45x1.5 -> 68 QCK
44x1.5 -> 66 QCK
43x1.5 -> 65 QCK
42x1.5 -> 63 QCK
40x1.5 -> 60 QCK

AGI: 10
Last edited on Aug 08, 2026 09:05:47 by Maki
[center][img]http://flightrising.com/content/battle/images/venues/kelp_beds/_thumbnail.png[/img] 126 STR | 58 QCK | 11 VIT [size=2](x1) or (x2)[/size] (Nature) [size=2]Scratch + Eliminate: all except bosses[/size][/center] [center][size=4][b]Kelp Beds trainers[/b][/size][/center] [i]Stats and stones[/i] [center][url=https://www1.flightrising.com/dragon/275514][img]https://www1.flightrising.com/rendern/avatars/2756/275514.png[/img][/url][url=https://www1.flightrising.com/dragon/267449][img]https://www1.flightrising.com/rendern/avatars/2675/267449.png[/img][/url] [img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/qHKnJNk/Reflect.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] 126 STR | 58 QCK | 11 VIT Scratch Eliminate | Haste | Reflect | Sap Berserker x3 Ambush x2 You need [url=https://fir-fr-coli-skills.firebaseapp.com/]126 STR [/url] in order to Scratch + Eliminate all the monsters except bosses. 58 QCK makes you faster than all the monsters except Relic Eel, Abyss Striker (mage), and the bosses. [i]Elements[/i] Nature is the best element (only if you use Reflect against the bosses, since it receives increased damage from both Ice and Plague), followed by Ice and Water. [columns]Nature: weak to Ice/Plague mages (7.4%), resists to Arcane/Nature mages (16.6%)[/columns] [i]Battle turns[/i] [LIST] [*]Dragon 1: Scratch Monster 1 [*]Dragon 1: Eliminate Monster 1 [*]Dragon 2: Scratch Monster 2 [*]Dragon 2: Eliminate Monster 2 [*]Dragon 1: Scratch Monster 3 [*]Dragon 2: Eliminate Monster 3 [/LIST] Relic Eel (62 QCK) and Abyss Striker (60 QCK, mage) are faster, so you will get only the 4 Ambush turns before them. When you have at least 50 breath (15 for Sap and 35 for Eliminate) you can use Sap instead of Scratch to build health. Defeat the physical attackers first: [item=Relic Eel][item=Golden Porpoise][item=Maren Warrior][item=Maren Scout][item=Depin][item=Corrosive Depin][item=Mammertee][item=Kelp Tender][item=Blue-Footed Eggull][item=Eggull][item=Maren Fisher][item=Maren Seahunter] Mages: [item=Abyss Striker][item=Cloud Chaser][item=Maren Ambusher][item=Maren Wavesinger][item=Jeweled Octoflyer][item=Octoflyer][item=Kelp Caretaker][item=Maren Harvester][item=Ruche Slug][item=Ruched Sojourner][item=Spotted Seastar][item=Seastar] [i]First battle[/i] Haste, Scratch x5, then Scratch + Eliminate. You need Scratch x4 to defeat most enemies (except Mammertee, Depin, Eggull / Blue-Footed Eggull, Ruche Slug / Ruched Sojourner, and bosses). [i]Bosses[/i] [item=Mantarune][item=Wave Sweeper] Haste, Rally, then Eliminate. You can also have your trainers use Reflect on themselves, then Scratch to attack and build breath for the next Reflect. You can also use only one trainer, but in this case you have to start against casters: Haste, Scratch x5, then Scratch + Eliminate. [i]Battle turns[/i] [LIST] [*]Haste [*]Scratch Monster 1 [*]Eliminate Monster 1 [*][Monster 2 hits / gains breath] [*][Monster 3 hits / gains breath] [*]Scratch Monster 2 [*]Eliminate Monster 2 [*][Monster 3 hits / gains breath] [*]Scratch Monster 3 [*][Monster 3 hits / gains breath] [*]Eliminate Monster 3 [/LIST] Monsters: 62 QCK [indent]Relic Eel [color=blue][b]Mantarune[/b][/color] | [color=blue][b]Wave Sweeper[/b][/color][/indent] 60 QCK [indent][color=blue]Abyss Striker[/color][/indent] 58 QCK [indent]Golden Porpoise Maren Fisher | Maren Seahunter [color=blue]Maren Ambusher[/color][/indent] 57 QCK [indent]Maren Warrior[/indent] 56 QCK [indent][color=blue]Cloud Chaser[/color] [color=blue]Maren Wavesinger[/color][/indent] 55 QCK [indent]Corrosive Depin Mammertee Blue-Footed Eggull | Eggull [color=blue]Jeweled Octoflyer[/color] [color=blue]Kelp Caretaker[/color] | [color=blue]Maren Harvester[/color] [color=blue]Ruche Slug[/color] | [color=blue]Ruched Sojourner[/color][/indent] 54 QCK [indent][color=blue]Seastar[/color] | [color=blue]Spotted Seastar[/color] Kelp Tender [color=blue]Octoflyer[/color][/indent] 53 QCK [indent]Depin Maren Scout[/indent] Haste turn in the 2nd round: [indent]58x1.5 -30 -> 57 QCK[/indent] AGI: 5-15
_thumbnail.png

126 STR | 58 QCK | 11 VIT (x1) or (x2) (Nature)
Scratch + Eliminate: all except bosses

Kelp Beds trainers

Stats and stones
275514.png267449.png

Scratch.png
Eliminate.pngHaste.pngReflect.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

126 STR | 58 QCK | 11 VIT

Scratch
Eliminate | Haste | Reflect | Sap
Berserker x3
Ambush x2

You need 126 STR in order to Scratch + Eliminate all the monsters except bosses. 58 QCK makes you faster than all the monsters except Relic Eel, Abyss Striker (mage), and the bosses.


Elements

Nature is the best element (only if you use Reflect against the bosses, since it receives increased damage from both Ice and Plague), followed by Ice and Water.

Nature: weak to Ice/Plague mages (7.4%), resists to Arcane/Nature mages (16.6%)


Battle turns
  • Dragon 1: Scratch Monster 1
  • Dragon 1: Eliminate Monster 1
  • Dragon 2: Scratch Monster 2
  • Dragon 2: Eliminate Monster 2
  • Dragon 1: Scratch Monster 3
  • Dragon 2: Eliminate Monster 3

Relic Eel (62 QCK) and Abyss Striker (60 QCK, mage) are faster, so you will get only the 4 Ambush turns before them.

When you have at least 50 breath (15 for Sap and 35 for Eliminate) you can use Sap instead of Scratch to build health.

Defeat the physical attackers first:

Relic Eel
Relic Eel
Familiar
When slain, the organic portions of this creature wither away. The remaining armored plates collect energy from the currents and may regenerate a new specimen.
Golden Porpoise
Golden Porpoise
Familiar
The golden porpoise is capable of leaping great distances over the water.
Maren Warrior
Maren Warrior
Familiar
Those Maren who take up trident and claw are adept aquatic fighters.
Maren Scout
Maren Scout
Familiar
Maren do not venture beyond their cities without first sending an advance scout.
Depin
Depin
Familiar
Their impressive collars are used in displays of aggression.
Corrosive Depin
Corrosive Depin
Familiar
Depin native to Fishspine Reef feed almost exclusively on the poisonous species of fish native to area. Their ability to process the poison leaves their food source uncontested.
Mammertee
Mammertee
Familiar
Dragons once mistook mammertee aggregations for schools of maren, taking care to avoid the waters they grazed in.
Kelp Tender
Kelp Tender
Familiar
These gentle creatures graze on the smaller algaes and grasses that occassionally take root on the surface of kelp forests.
Blue-Footed Eggull
Blue-Footed Eggull
Familiar
These sea-faring birds have taken to picking barnacles off of other creatures to weave into their own feathers.
Eggull
Eggull
Familiar
A danger to dragon eggs.
Maren Fisher
Maren Fisher
Familiar
The smallest Maren will often be assigned the duty of harvesting the rare delicacies that can be found in tight coral formations.
Maren Seahunter
Maren Seahunter
Familiar
Maren schools depend on a steady supply of fresh fish; preservation is difficult and taxes their sorcerers.


Mages:

Abyss Striker
Abyss Striker
Familiar
These observers cluster around ancient aquatic ruins. They may change color to blend with their surroundings.
Cloud Chaser
Cloud Chaser
Familiar
As it ascends into the heavens, the clicks and whistles it emits can be roughly translated to ’So long and thanks for all the fish.’
Maren Ambusher
Maren Ambusher
Familiar
Some Maren bloodlines carry the ability to adjust the chromatophores in the skin, allowing for a chameleon-like defense.
Maren Wavesinger
Maren Wavesinger
Familiar
Maren Wavesingers maintain a strong connection with the elements, and may guide currents to the advantage of their schools.
Jeweled Octoflyer
Jeweled Octoflyer
Familiar
Much more refined than a regular octoflyer: peasants!
Octoflyer
Octoflyer
Familiar
These invertebrates may leap from the water and glide short distances. Water clan hatchlings enjoy watching them smack into things.
Kelp Caretaker
Kelp Caretaker
Familiar
Maren prefer pristine, unbroken stalks of kelp, and work to cultivate them.
Maren Harvester
Maren Harvester
Familiar
Harvesters primarily collect oceanic plants, though they will pick up clams, crabs, and urchins they encounter as they work.
Ruche Slug
Ruche Slug
Familiar
A frilly fren.
Ruched Sojourner
Ruched Sojourner
Familiar
This sea slug's slime coat is incredibly caustic, leaving trails of bare rock in its wake.
Spotted Seastar
Spotted Seastar
Familiar
A gentle creature, prone to being swept away by the currents if there's no coral or dragon to anchor to.
Seastar
Seastar
Familiar
During its defensive display, it becomes the star of an encounter!



First battle

Haste, Scratch x5, then Scratch + Eliminate. You need Scratch x4 to defeat most enemies (except Mammertee, Depin, Eggull / Blue-Footed Eggull, Ruche Slug / Ruched Sojourner, and bosses).


Bosses

Mantarune
Mantarune
Familiar
Those who venture into deep waters may see a glimmer in the distance: avoid it.
Wave Sweeper
Wave Sweeper
Familiar
Patrolling the shallows, it sweeps all who would challenge it aside.


Haste, Rally, then Eliminate. You can also have your trainers use Reflect on themselves, then Scratch to attack and build breath for the next Reflect.


You can also use only one trainer, but in this case you have to start against casters: Haste, Scratch x5, then Scratch + Eliminate.

Battle turns
  • Haste
  • Scratch Monster 1
  • Eliminate Monster 1
  • [Monster 2 hits / gains breath]
  • [Monster 3 hits / gains breath]
  • Scratch Monster 2
  • Eliminate Monster 2
  • [Monster 3 hits / gains breath]
  • Scratch Monster 3
  • [Monster 3 hits / gains breath]
  • Eliminate Monster 3



Monsters:

62 QCK
Relic Eel
Mantarune | Wave Sweeper
60 QCK
Abyss Striker
58 QCK
Golden Porpoise
Maren Fisher | Maren Seahunter
Maren Ambusher
57 QCK
Maren Warrior
56 QCK
Cloud Chaser
Maren Wavesinger
55 QCK
Corrosive Depin
Mammertee
Blue-Footed Eggull | Eggull
Jeweled Octoflyer
Kelp Caretaker | Maren Harvester
Ruche Slug | Ruched Sojourner
54 QCK
Seastar | Spotted Seastar
Kelp Tender
Octoflyer
53 QCK
Depin
Maren Scout


Haste turn in the 2nd round:
58x1.5 -30 -> 57 QCK

AGI: 5-15
Last edited on Aug 08, 2026 09:12:17 by Maki
[center][img]http://flightrising.com/content/battle/images/venues/golem_workshop/_thumbnail.png[/img] [img]https://flightrising.com/content/battle/images/venues/forbidden_portal/_thumbnail.png[/img] 108 INT / 82 QCK / 27 VIT (Fire) + 111 STR / 82 QCK / 15 VIT (Fire) [size=2]Contuse / Scratch + Rally Eliminate: all except bosses[/size] [size=4][b]Golem Workshop / Forbidden Portal trainers[/b][/size][/center] Based on [url=http://www1.flightrising.com/forums/gde/2573219][Build] Workshop Crew - Two Dragon Team[/url]. [i]Stats and stones[/i] [center][url=https://www1.flightrising.com/dragon/5916917][img]https://www1.flightrising.com/rendern/avatars/59170/5916917.png[/img][/url] [url=https://www1.flightrising.com/dragon/2670626][img]https://www1.flightrising.com/rendern/avatars/26707/2670626.png[/img][/url][/center] [columns] [color=transparent]__________[/color] [nextcol] [center][img]https://i.ibb.co/dwsdZLcs/Meditate.png[/img] [img]https://i.ibb.co/0y1fXvFR/Contuse.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/rRPPVq01/Haste.png[/img][img]https://i.ibb.co/Wv6WMVTr/Aid.png[/img] [img]https://i.ibb.co/HDTydS0z/Scholar.png[/img][img]https://i.ibb.co/HDTydS0z/Scholar.png[/img][img]https://i.ibb.co/HDTydS0z/Scholar.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [nextcol] [color=transparent]_____[/color] [nextcol] [center][img]https://i.ibb.co/nssCqbJV/Scratch.png[/img] [img]https://i.ibb.co/9kmh6W8X/Eliminate.png[/img][img]https://i.ibb.co/VcNcS2Xs/Rally.png[/img][img]https://i.ibb.co/KjgMmcPH/Shred.png[/img][img]https://i.ibb.co/CgJ5Kqf/Sap.png[/img] [img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img][img]https://i.ibb.co/Rp0MMkrj/Berserker.png[/img] [img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][img]https://i.ibb.co/G6SJCwD/Ambush.png[/img][/center] [/columns] 108 INT | 82 QCK | 27 VIT (mage) Meditate Contuse | Rally | Haste | Aid Scholar x3 Ambush x2 111 STR | 82 QCK | 15 VIT (fighter) Scratch Eliminate | Rally | Shred | Sap Berserker x3 Ambush x2 You need 108 INT and 111 STR in order to Contuse + Rally Eliminate and Scratch + Rally Eliminate all the monsters except bosses. 82 QCK allows you to get the Haste turn against all the monsters that have maximum 56 QCK (56x2-30=82 QCK). [i]Elements[/i] Fire is the best element. [columns] Fire: weak to Earth [i](GW: Tribeam Lurker)[/i], Shadow [i](FP: Void Wyvern)[/i], Water [i](GW: Workshop Monitor)[/i]; resists to Fire [i](GW: Wind-Up Pocketmouse, FP: Everburn Tangle, boss Fear Frog)[/i] and Nature [i](GW: Gearspring Pocketmouse, FP: Frogspawn Flyer)[/i] [/columns] [i]Battle turns[/i] [LIST] [*]Mage: Contuse Monster 1 [*]Mage: Rally on fighter [*]Fighter: Rallied Eliminate Monster 1 [*]Fighter: Scratch Monster 2 [*]Mage: Contuse Monster 3 [*]Fighter: Rallied Eliminate Monster 2 [*][Monster 3 hits] [*]Mage: Meditate [*]Fighter: Rallied Eliminate Monster 3 [/LIST] If the mage doesn't have enough breath for Contuse: [LIST] [*]Mage: Haste on mage [*]Mage: Haste on fighter [*]Fighter: Scratch Monster 1 [*]Fighter: Scratch Monster 2 [*]Mage: Rally on fighter [*]Fighter: Rallied Eliminate Monster 1 [*]Mage: Contuse Monster 3 [*]Fighter: Rallied Eliminate Monster 2 [*][Monster 3 hits] [*]Mage: Meditate [*]Fighter: Rallied Eliminate Monster 3 [/LIST] Defeat the physical attackers first: [i]Golem Workshop[/i] [item=Black Iron Creeper][item=Coppercoil Creeper][item=Clattercog Engineer][item=Monkey Wrench][item=Construction Mith][item=Sentinel Mith][item=Copperplate Longmech][item=Longmech][item=Geartoggle Smith][item=War Smith][item=Mechanical Destroyer][item=Robotic Tender][item=Scrapmetal Tracker][item=Steelhound] [i]Forbidden Portal[/i] [item=Aberrant Chacma][item=Barhide Menace][item=Bearded Pupowl][item=Lap Pupowl][item=Calico Ferberus][item=Ferberus][item=Deeprealm Leon][item=Medusa Leon][item=Giggling Planesrunner][item=Teleporting Planesrunner][item=Sanguine Multimist][item=Sparksylph][item=Springfoot Bilworper][item=Tattertail Bilworper] Mages: [i]Golem Workshop[/i] [item=Chromefeather Lookout][item=Sentry Squawker][item=Gearspring Pocketmouse][item=Wind-Up Pocketmouse][item=Jelly Drone][item=Workshop Monitor][item=Mistral Minion][item=Spellbound Golem][item=Swift Lumen][item=Swift Volt][item=Tribeam Hunter][item=Tribeam Lurker] [i]Forbidden Portal[/i] [item=All-Seeing Eye][item=Portal Watcher][item=Blushing Tangle][item=Everburn Tangle][item=Foolish Prince][item=Mindless Flight][item=Frogspawn Flyer][item=Starspawn Flyer][item=Spectre Wyvern][item=Void Wyvern] [i]First battle[/i] [LIST] [*]Mage: Haste on fighter [*]Mage: Rally on fighter [*]Fighter: Rallied Scratch Monster 1 [*]Fighter: Rallied Scratch Monster 1 [*]Fighter: Rallied Scratch Monster 1 [*]Mage: Haste on mage [*]Fighter: Rallied Scratch Monster 1 [*][Monster 2 hits, Monster 3 hits] [*]Mage: Haste on fighter [*]Fighter: Rallied Scratch Monster 2 [*]Mage: Rally on fighter [*]Fighter: Rallied Scratch Monster 3 [*][Monster 2 hits, Monster 3 hits] [*]Mage: Meditate [*]Fighter: Rallied Eliminate Monster 2 [*]Mage: Meditate [*]Fighter: Rallied Eliminate Monster 3 [/LIST] [i]Bosses[/i] [center][item=Frost Delver][item=Stone Borer] [item=Fear Frog][item=Terror Toad] [size=2](Ice/Earth - Fire/Wind)[/size][/center] Use Haste on both the mage and the fighter, Rally on the fighter, then Contuse/Aid/Meditate and Rallied Shred/Scratch/Eliminate. [LIST] [*]Mage: Haste on mage [*]Mage: Haste on fighter [*]Fighter: Rally on fighter [*]Fighter: Rallied Shred [*]Mage: Contuse [*]Fighter: Rallied Scratch [*]Mage: Aid/Meditate [*]Fighter: Rallied Scratch/Eliminate [*][Boss turn] [/LIST] Monsters: [i]Golem Workshop[/i] 68 QCK [indent][color=blue]Mistral Minion[/color] | [color=blue]Spellbound Golem[/color][/indent] 64 QCK [indent][color=blue]Tribeam Hunter[/color] | [color=blue]Tribeam Lurker[/color][/indent] 63 QCK [indent][color=blue]Swift Lumen[/color] | [color=blue]Swift Volt[/color] [color=blue]Chromefeather Lookout[/color][/indent] 60 QCK [indent]Mechanical Destroyer | Robotic Tender [color=blue]Jelly Drone[/color] | [color=blue]Workshop Monitor[/color][/indent] 56 QCK [indent]Scrapmetal Tracker | Steelhound Copperplate Longmech | Longmech Sentinel Mith Monkey Wrench [color=blue]Sentry Squawker[/color][/indent] 55 QCK [indent]Black Iron Creeper | Coppercoil Creeper Geartoggle Smith | War Smith Construction Mith Clattercog Engineer [color=blue]Gearspring Pocketmouse[/color] | [color=blue]Wind-Up Pocketmouse[/color] [b]Frost Delver[/b] | [b]Stone Borer[/b][/indent] AGI: 5-15 [i]Forbidden Portal[/i] 64 QCK [indent] [color=blue]Frogspawn Flyer[/color] | [color=blue]Starspawn Flyer[/color][/indent] 63 QCK [indent][color=blue]All-Seeing Eye[/color] | [color=blue]Portal Watcher[/color] [/indent] 62 QCK [indent][color=blue]Foolish Prince[/color] | [color=blue]Mindless Flight[/color] [/indent] 60 QCK [indent]Deeprealm Leon | Medusa Leon [color=blue][b]Fear Frog[/b][/color] | [color=blue][b]Terror Toad[/b][/color] [color=blue]Spectre Wyvern[/color] | [color=blue]Void Wyvern[/color][/indent] 59 QCK [indent][color=blue]Blushing Tangle[/color] | [color=blue]Everburn Tangle[/color] [/indent] 57 QCK [indent]Sanguine Multimist | Sparksylph[/indent] 56 QCK [indent]Bearded Pupowl | Lap Pupowl Giggling Planesrunner | Teleporting Planesrunner[/indent] 55 QCK [indent]Aberrant Chacma | Barhide Menace Calico Ferberus | Ferberus Springfoot Bilworper | Tattertail Bilworper[/indent] AGI: 5-15
_thumbnail.png _thumbnail.png

108 INT / 82 QCK / 27 VIT (Fire) + 111 STR / 82 QCK / 15 VIT (Fire)
Contuse / Scratch + Rally Eliminate: all except bosses


Golem Workshop / Forbidden Portal trainers

Based on [Build] Workshop Crew - Two Dragon Team.

Stats and stones
5916917.png 2670626.png

__________
Meditate.png
Contuse.pngRally.pngHaste.pngAid.png
Scholar.pngScholar.pngScholar.png
Ambush.pngAmbush.png

_____
Scratch.png
Eliminate.pngRally.pngShred.pngSap.png
Berserker.pngBerserker.pngBerserker.png
Ambush.pngAmbush.png

108 INT | 82 QCK | 27 VIT (mage)

Meditate
Contuse | Rally | Haste | Aid
Scholar x3
Ambush x2

111 STR | 82 QCK | 15 VIT (fighter)

Scratch
Eliminate | Rally | Shred | Sap
Berserker x3
Ambush x2

You need 108 INT and 111 STR in order to Contuse + Rally Eliminate and Scratch + Rally Eliminate all the monsters except bosses. 82 QCK allows you to get the Haste turn against all the monsters that have maximum 56 QCK (56x2-30=82 QCK).


Elements

Fire is the best element.

Fire: weak to Earth (GW: Tribeam Lurker), Shadow (FP: Void Wyvern), Water (GW: Workshop Monitor); resists to Fire (GW: Wind-Up Pocketmouse, FP: Everburn Tangle, boss Fear Frog) and Nature (GW: Gearspring Pocketmouse, FP: Frogspawn Flyer)


Battle turns
  • Mage: Contuse Monster 1
  • Mage: Rally on fighter
  • Fighter: Rallied Eliminate Monster 1
  • Fighter: Scratch Monster 2
  • Mage: Contuse Monster 3
  • Fighter: Rallied Eliminate Monster 2
  • [Monster 3 hits]
  • Mage: Meditate
  • Fighter: Rallied Eliminate Monster 3

If the mage doesn't have enough breath for Contuse:
  • Mage: Haste on mage
  • Mage: Haste on fighter
  • Fighter: Scratch Monster 1
  • Fighter: Scratch Monster 2
  • Mage: Rally on fighter
  • Fighter: Rallied Eliminate Monster 1
  • Mage: Contuse Monster 3
  • Fighter: Rallied Eliminate Monster 2
  • [Monster 3 hits]
  • Mage: Meditate
  • Fighter: Rallied Eliminate Monster 3

Defeat the physical attackers first:

Golem Workshop

Black Iron Creeper
Black Iron Creeper
Familiar
Forged to infiltrate and dismantle coppercoil creepers. These assassins will perform their work only as long as the coal in their internal furnace burns.
Coppercoil Creeper
Coppercoil Creeper
Familiar
These creations were designed to traverse and perform maintenance on the inaccessible conduits of Tempest Spire.
Clattercog Engineer
Clattercog Engineer
Familiar
These automatons follow and repair the destruction caused by monkey wrenches.
Monkey Wrench
Monkey Wrench
Familiar
These small clockwork creations break everything that they attempt to repair.
Construction Mith
Construction Mith
Familiar
The power grips on this suit are capable of matching the bite force of a Snapper.
Sentinel Mith
Sentinel Mith
Familiar
Mecha mail makes a mild-mannered mith mighty!
Copperplate Longmech
Copperplate Longmech
Familiar
The copper panels used in the construction of this automaton help power its frame as well as act as a conduit for the machinery around it.
Longmech
Longmech
Familiar
The original blueprints for this construct included about ten more segments in the neck, but they were later removed because, c'mon, that's ridiculous.
Geartoggle Smith
Geartoggle Smith
Familiar
Supplying most of the armor and weapons for the mith beastclans, these plucky smiths are often underestimated as fragile.
War Smith
War Smith
Familiar
It must be really weird to lose an arm-wrestling contest with a moth.
Mechanical Destroyer
Mechanical Destroyer
Familiar
I'll let you in on a little secret: the weak spots are the twiggy legs.
Robotic Tender
Robotic Tender
Familiar
Regular flamingos already looked pretty robotic, so this really wasn't that much of a stretch.
Scrapmetal Tracker
Scrapmetal Tracker
Familiar
Scrapmetal Trackers are able to sense tiny bits of metal buried in the earth. They dig up these remnants and bring them to their masters.
Steelhound
Steelhound
Familiar
These automatons are networked together. A pack of steelhounds can threaten smaller dragon clans.


Forbidden Portal

Aberrant Chacma
Aberrant Chacma
Familiar
The warped energies of the portal have gifted this chacma with the ability to inflict its headache upon others.
Barhide Menace
Barhide Menace
Familiar
Even when asleep, it's always keeping an eye on things...
Bearded Pupowl
Bearded Pupowl
Familiar
While many confuse a pupowl for a cephalopod, it is a vertebrate that has closer relations to salamanders than octopi!
Lap Pupowl
Lap Pupowl
Familiar
Petting a lap pupowl is a dubious proposition; while they are docile and fond of cuddling, these creatures are covered in barbed bristles that can irritate the hide.
Calico Ferberus
Calico Ferberus
Familiar
Triple the mischief!
Ferberus
Ferberus
Familiar
Crossing paths with a ferberus is considered to be extremely unlucky. Fiona has twelve, of course.
Deeprealm Leon
Deeprealm Leon
Familiar
The tentacles of a Leon's mane are used to grasp its prey, bringing them closer to its claws and teeth.
Medusa Leon
Medusa Leon
Familiar
While it does not have the petrifying powers of the earth flight, its mane does have a mind of its own.
Giggling Planesrunner
Giggling Planesrunner
Familiar
These fleet creatures seem to be constant party to a private joke; one that's on you!
Teleporting Planesrunner
Teleporting Planesrunner
Familiar
Attracted by the gateway provided by the Forbidden Portal to Sornieth, this creature seems to have no trouble shifting planes all on its own.
Sanguine Multimist
Sanguine Multimist
Familiar
This sentient mist rose from the grounds of ancient battlefields.
Sparksylph
Sparksylph
Familiar
Sparksylph congregate on the edges of the fiercest storms: a crackling mist riding the winds.
Springfoot Bilworper
Springfoot Bilworper
Familiar
The spring in their step is contagious: literally.
Tattertail Bilworper
Tattertail Bilworper
Familiar
Flocks of bilworper manage to thrive on desiccated soil with minimal sunlight. Their droppings and digging revitalize the land, ironically making it unsuitable for bilworper!


Mages:

Golem Workshop

Chromefeather Lookout
Chromefeather Lookout
Familiar
Step 1: Draft blueprint of robotic guard. Step 2: Revise until prototype is obnoxious and hilarious. Step 3: ??? Step 4: Profit.
Sentry Squawker
Sentry Squawker
Familiar
For when warning beeps, tones, alarms, whistles, horns, and blasts just aren't enough.
Gearspring Pocketmouse
Gearspring Pocketmouse
Familiar
It's rumored that if the key in its back ceases to rotate, this mouse will explode. Do you really have the heart to let that happen?
Wind-Up Pocketmouse
Wind-Up Pocketmouse
Familiar
When they can be caught, these make a popular hatchling toy -if you can avoid losing it under the furniture.
Jelly Drone
Jelly Drone
Familiar
There is something disturbingly haunting about seeing the soft glow of these automatons moving from window to window, their internal lighting casting terrifyingly twisted shadows against the walls.
Workshop Monitor
Workshop Monitor
Familiar
Patrolling robots can never just be cute, can they? Do they really have to have multiple limbs and no face?
Mistral Minion
Mistral Minion
Familiar
The wind spirit inhabiting this shell is delighted to have more ways to cause mischief!
Swift Lumen
Swift Lumen
Familiar
Lumen no longer require food, drawing all the energy they need from sunlight.
Swift Volt
Swift Volt
Familiar
These fluffy creatures give static electricity a whole new level of dread.
Tribeam Hunter
Tribeam Hunter
Familiar
These vicious robots skitter to and from piles of electrical wiring, using the receptors in their tails to feed off the currents.
Tribeam Lurker
Tribeam Lurker
Familiar
Six legs, three tails, and three lasers weren't overkill at all!


Forbidden Portal

All-Seeing Eye
All-Seeing Eye
Familiar
One would think it would be blind to what's behind it.
Portal Watcher
Portal Watcher
Familiar
Don't blink.
Blushing Tangle
Blushing Tangle
Familiar
Gravity's laws do not seem to apply to this gently floating creature. What a rebel.
Everburn Tangle
Everburn Tangle
Familiar
Heated air propels this creature through space.
Foolish Prince
Foolish Prince
Familiar
A wise leader must never lose their head.
Mindless Flight
Mindless Flight
Familiar
Swift, strong, and without any sense of direction.
Frogspawn Flyer
Frogspawn Flyer
Familiar
Its difficult to see the frog in its lineage, but if it's viewed from the side and one turns their head just right...
Starspawn Flyer
Starspawn Flyer
Familiar
Stealthy creatures, starspawn flyers attack silently in the night.
Spectre Wyvern
Spectre Wyvern
Familiar
Spectres are tenders of vast, terrible knowledge. To keep such knowledge sealed away from those who would use it, spectres have sealed their voices.
Void Wyvern
Void Wyvern
Familiar
Void wyverns are sealed and shunned by spectres for seeking to use forbidden knowledge.



First battle
  • Mage: Haste on fighter
  • Mage: Rally on fighter
  • Fighter: Rallied Scratch Monster 1
  • Fighter: Rallied Scratch Monster 1
  • Fighter: Rallied Scratch Monster 1
  • Mage: Haste on mage
  • Fighter: Rallied Scratch Monster 1
  • [Monster 2 hits, Monster 3 hits]
  • Mage: Haste on fighter
  • Fighter: Rallied Scratch Monster 2
  • Mage: Rally on fighter
  • Fighter: Rallied Scratch Monster 3
  • [Monster 2 hits, Monster 3 hits]
  • Mage: Meditate
  • Fighter: Rallied Eliminate Monster 2
  • Mage: Meditate
  • Fighter: Rallied Eliminate Monster 3


Bosses
Frost Delver
Frost Delver
Familiar
This automaton has continued to work long after its pilot ran away.
Stone Borer
Stone Borer
Familiar
The armor plating on this equipment was designed to withstand a cave-in. Deflecting a claw is no challenge.
Fear Frog
Fear Frog
Familiar
Formidable juggernauts from a realm beyond, fear frogs inspire dread in both their opponents and allies.
Terror Toad
Terror Toad
Familiar
Terror toads consume all life they encounter, growing with each meal.

(Ice/Earth - Fire/Wind)

Use Haste on both the mage and the fighter, Rally on the fighter, then Contuse/Aid/Meditate and Rallied Shred/Scratch/Eliminate.
  • Mage: Haste on mage
  • Mage: Haste on fighter
  • Fighter: Rally on fighter
  • Fighter: Rallied Shred
  • Mage: Contuse
  • Fighter: Rallied Scratch
  • Mage: Aid/Meditate
  • Fighter: Rallied Scratch/Eliminate
  • [Boss turn]



Monsters:

Golem Workshop

68 QCK
Mistral Minion | Spellbound Golem
64 QCK
Tribeam Hunter | Tribeam Lurker
63 QCK
Swift Lumen | Swift Volt
Chromefeather Lookout
60 QCK
Mechanical Destroyer | Robotic Tender
Jelly Drone | Workshop Monitor
56 QCK
Scrapmetal Tracker | Steelhound
Copperplate Longmech | Longmech
Sentinel Mith
Monkey Wrench
Sentry Squawker
55 QCK
Black Iron Creeper | Coppercoil Creeper
Geartoggle Smith | War Smith
Construction Mith
Clattercog Engineer
Gearspring Pocketmouse | Wind-Up Pocketmouse
Frost Delver | Stone Borer

AGI: 5-15


Forbidden Portal

64 QCK
Frogspawn Flyer | Starspawn Flyer
63 QCK
All-Seeing Eye | Portal Watcher
62 QCK
Foolish Prince | Mindless Flight
60 QCK
Deeprealm Leon | Medusa Leon
Fear Frog | Terror Toad
Spectre Wyvern | Void Wyvern
59 QCK
Blushing Tangle | Everburn Tangle
57 QCK
Sanguine Multimist | Sparksylph
56 QCK
Bearded Pupowl | Lap Pupowl
Giggling Planesrunner | Teleporting Planesrunner
55 QCK
Aberrant Chacma | Barhide Menace
Calico Ferberus | Ferberus
Springfoot Bilworper | Tattertail Bilworper

AGI: 5-15
Last edited on Aug 08, 2026 09:21:15 by Maki