I know there's guides and stuff that straight up give you the solution, but for the life of me I can't see the pattern between the tiles left over when you clear as much of the board as you can and the tiles you click to get rid of them. Like how would you solve it on your own without a guide?

TOPIC | How does glimmer and gloom actually work
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I know there's guides and stuff that straight up give you the solution, but for the life of me I can't see the pattern between the tiles left over when you clear as much of the board as you can and the tiles you click to get rid of them. Like how would you solve it on your own without a guide?
I've often wondered that myself. I have no idea.
I've roughly pieced together that uh...how to explain this. let's say you're clearing the board for shadow. if you click on any light tile, or anything contiguous to a light tile, you aren't actually changing the board state, just shifting things around.
but when you have mostly cleared the board for shadow, and then go back up to click on (whatever tiles the guide says to click on), that actually changes the board state. because you are breaking new ground on tiles that were previously exclusively shadow. and then it works out because uhh magic
I've roughly pieced together that uh...how to explain this. let's say you're clearing the board for shadow. if you click on any light tile, or anything contiguous to a light tile, you aren't actually changing the board state, just shifting things around.
but when you have mostly cleared the board for shadow, and then go back up to click on (whatever tiles the guide says to click on), that actually changes the board state. because you are breaking new ground on tiles that were previously exclusively shadow. and then it works out because uhh magic
I've often wondered that myself. I have no idea.
I've roughly pieced together that uh...how to explain this. let's say you're clearing the board for shadow. if you click on any light tile, or anything contiguous to a light tile, you aren't actually changing the board state, just shifting things around.
but when you have mostly cleared the board for shadow, and then go back up to click on (whatever tiles the guide says to click on), that actually changes the board state. because you are breaking new ground on tiles that were previously exclusively shadow. and then it works out because uhh magic
I've roughly pieced together that uh...how to explain this. let's say you're clearing the board for shadow. if you click on any light tile, or anything contiguous to a light tile, you aren't actually changing the board state, just shifting things around.
but when you have mostly cleared the board for shadow, and then go back up to click on (whatever tiles the guide says to click on), that actually changes the board state. because you are breaking new ground on tiles that were previously exclusively shadow. and then it works out because uhh magic
I'm assuming you aren't looking for a guide here, but rather wanting to know how it's been solved - if you would like guides, I have those in my forum signature. Otherwise, keep reading.
I'm not an expert, but this IS a very classic type of puzzle that has a set 'solution', as it were; the logic puzzle math is beyond me, but I can at least give you a general idea. The concept, as it were, is that the method of reaching the goal of 'all tiles one colour' is to turn segments of the board into 'islands' of a single colour. Since you change not only the tile you click, but the ones around it, it's most important to alter the tiles into patterns that can be cleared as a group, rather than just reducing the number of tiles of x colour where you see them.
It's similar to how Rubix cubes work. I'm terrible at those, but they work in a similar way - there are certain 'moves' that people master in order to shuffle a colour onto one face without also disturbing the rest of the cube. It's essentially a form of 'pattern matching' that takes experience and practice to learn.
That being said, the pattern for G&G is really simple compared to Rubix Cubes or so on. You can 'corner' the colour you don't want, then just create the pattern needed to clear it. I've got the Hard level down to instinct at this point. It's especially easy since it's pretty much symmetrical - ironically I find the 'easy' level to actually be the hardest to clear.
I'm not an expert, but this IS a very classic type of puzzle that has a set 'solution', as it were; the logic puzzle math is beyond me, but I can at least give you a general idea. The concept, as it were, is that the method of reaching the goal of 'all tiles one colour' is to turn segments of the board into 'islands' of a single colour. Since you change not only the tile you click, but the ones around it, it's most important to alter the tiles into patterns that can be cleared as a group, rather than just reducing the number of tiles of x colour where you see them.
It's similar to how Rubix cubes work. I'm terrible at those, but they work in a similar way - there are certain 'moves' that people master in order to shuffle a colour onto one face without also disturbing the rest of the cube. It's essentially a form of 'pattern matching' that takes experience and practice to learn.
That being said, the pattern for G&G is really simple compared to Rubix Cubes or so on. You can 'corner' the colour you don't want, then just create the pattern needed to clear it. I've got the Hard level down to instinct at this point. It's especially easy since it's pretty much symmetrical - ironically I find the 'easy' level to actually be the hardest to clear.
I'm assuming you aren't looking for a guide here, but rather wanting to know how it's been solved - if you would like guides, I have those in my forum signature. Otherwise, keep reading.
I'm not an expert, but this IS a very classic type of puzzle that has a set 'solution', as it were; the logic puzzle math is beyond me, but I can at least give you a general idea. The concept, as it were, is that the method of reaching the goal of 'all tiles one colour' is to turn segments of the board into 'islands' of a single colour. Since you change not only the tile you click, but the ones around it, it's most important to alter the tiles into patterns that can be cleared as a group, rather than just reducing the number of tiles of x colour where you see them.
It's similar to how Rubix cubes work. I'm terrible at those, but they work in a similar way - there are certain 'moves' that people master in order to shuffle a colour onto one face without also disturbing the rest of the cube. It's essentially a form of 'pattern matching' that takes experience and practice to learn.
That being said, the pattern for G&G is really simple compared to Rubix Cubes or so on. You can 'corner' the colour you don't want, then just create the pattern needed to clear it. I've got the Hard level down to instinct at this point. It's especially easy since it's pretty much symmetrical - ironically I find the 'easy' level to actually be the hardest to clear.
I'm not an expert, but this IS a very classic type of puzzle that has a set 'solution', as it were; the logic puzzle math is beyond me, but I can at least give you a general idea. The concept, as it were, is that the method of reaching the goal of 'all tiles one colour' is to turn segments of the board into 'islands' of a single colour. Since you change not only the tile you click, but the ones around it, it's most important to alter the tiles into patterns that can be cleared as a group, rather than just reducing the number of tiles of x colour where you see them.
It's similar to how Rubix cubes work. I'm terrible at those, but they work in a similar way - there are certain 'moves' that people master in order to shuffle a colour onto one face without also disturbing the rest of the cube. It's essentially a form of 'pattern matching' that takes experience and practice to learn.
That being said, the pattern for G&G is really simple compared to Rubix Cubes or so on. You can 'corner' the colour you don't want, then just create the pattern needed to clear it. I've got the Hard level down to instinct at this point. It's especially easy since it's pretty much symmetrical - ironically I find the 'easy' level to actually be the hardest to clear.
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Like Catradora said, it's like a Rubix cube in that there's a 'formulaic' way to flip the pieces to the way you want them.
Most guides kinda go in this process to solve them:
1. Flip all pieces to 1 color. (most of the guides I've used go top-down)
2. To solve the odd-color-out, use a 'formulaic sequence' to get the 1 tile to flip.
Step 2 often starts with identifying an edge, then rippling the changes down the puzzle in a 'sequence' to reach the 1 tile to flip.
Now, for answering how to do it without a guide, I'd probably have to tap all the pieces until I get something easily manipulated like the puzzle above. Before I learned how to solve it, it'd be trial and error for hundreds of moves. Some of the stuff I'd pick up would be:
- clicking edge pieces is advantageous rather than middle ones because you can affect a smaller number of tiles
- clicking edge pieces would be the key to flipping 'odd tiles', because it introduces a 1-way flip (less adjacent tiles to flip, and you can choose the direction to start 'flipping')
It's a bit easier with the small hexagons. To be more consistent, learning a formula helps. And after playing with that memorized formula for years, I kinda have a sense of how to get the tiles in my favor (at least, step 1 lol). I started trying out the special puzzles and there wasn't much adjustment I had to learn.
Namely, clicking one piece flips that piece and all the adjacent pieces, right? (section on the right: a small hexagon from the special sets) |
![]() |
Most guides kinda go in this process to solve them:
1. Flip all pieces to 1 color. (most of the guides I've used go top-down)
2. To solve the odd-color-out, use a 'formulaic sequence' to get the 1 tile to flip.
Step 2 often starts with identifying an edge, then rippling the changes down the puzzle in a 'sequence' to reach the 1 tile to flip.
Now, for answering how to do it without a guide, I'd probably have to tap all the pieces until I get something easily manipulated like the puzzle above. Before I learned how to solve it, it'd be trial and error for hundreds of moves. Some of the stuff I'd pick up would be:
- clicking edge pieces is advantageous rather than middle ones because you can affect a smaller number of tiles
- clicking edge pieces would be the key to flipping 'odd tiles', because it introduces a 1-way flip (less adjacent tiles to flip, and you can choose the direction to start 'flipping')
It's a bit easier with the small hexagons. To be more consistent, learning a formula helps. And after playing with that memorized formula for years, I kinda have a sense of how to get the tiles in my favor (at least, step 1 lol). I started trying out the special puzzles and there wasn't much adjustment I had to learn.
Like Catradora said, it's like a Rubix cube in that there's a 'formulaic' way to flip the pieces to the way you want them.
Most guides kinda go in this process to solve them:
1. Flip all pieces to 1 color. (most of the guides I've used go top-down)
2. To solve the odd-color-out, use a 'formulaic sequence' to get the 1 tile to flip.
Step 2 often starts with identifying an edge, then rippling the changes down the puzzle in a 'sequence' to reach the 1 tile to flip.
Now, for answering how to do it without a guide, I'd probably have to tap all the pieces until I get something easily manipulated like the puzzle above. Before I learned how to solve it, it'd be trial and error for hundreds of moves. Some of the stuff I'd pick up would be:
- clicking edge pieces is advantageous rather than middle ones because you can affect a smaller number of tiles
- clicking edge pieces would be the key to flipping 'odd tiles', because it introduces a 1-way flip (less adjacent tiles to flip, and you can choose the direction to start 'flipping')
It's a bit easier with the small hexagons. To be more consistent, learning a formula helps. And after playing with that memorized formula for years, I kinda have a sense of how to get the tiles in my favor (at least, step 1 lol). I started trying out the special puzzles and there wasn't much adjustment I had to learn.
Namely, clicking one piece flips that piece and all the adjacent pieces, right? (section on the right: a small hexagon from the special sets) |
![]() |
Most guides kinda go in this process to solve them:
1. Flip all pieces to 1 color. (most of the guides I've used go top-down)
2. To solve the odd-color-out, use a 'formulaic sequence' to get the 1 tile to flip.
Step 2 often starts with identifying an edge, then rippling the changes down the puzzle in a 'sequence' to reach the 1 tile to flip.
Now, for answering how to do it without a guide, I'd probably have to tap all the pieces until I get something easily manipulated like the puzzle above. Before I learned how to solve it, it'd be trial and error for hundreds of moves. Some of the stuff I'd pick up would be:
- clicking edge pieces is advantageous rather than middle ones because you can affect a smaller number of tiles
- clicking edge pieces would be the key to flipping 'odd tiles', because it introduces a 1-way flip (less adjacent tiles to flip, and you can choose the direction to start 'flipping')
It's a bit easier with the small hexagons. To be more consistent, learning a formula helps. And after playing with that memorized formula for years, I kinda have a sense of how to get the tiles in my favor (at least, step 1 lol). I started trying out the special puzzles and there wasn't much adjustment I had to learn.
Wow no wonder it's so confusing, I hate rubix cubes lol
Wow no wonder it's so confusing, I hate rubix cubes lol
[quote name="Gorrg" date="2025-03-13 12:58:56" ]
Wow no wonder it's so confusing, I hate rubix cubes lol
[/quote]
TRUTH
It took me so long to figure out how g&g worked, eventually someone made a guide where it clicked for me. The ways in which people figure out these kinds of puzzles down to a science though has always fascinated me and this thread has some very interesting answers, props to y'all
Gorrg wrote on 2025-03-13 12:58:56:
Wow no wonder it's so confusing, I hate rubix cubes lol
TRUTH
It took me so long to figure out how g&g worked, eventually someone made a guide where it clicked for me. The ways in which people figure out these kinds of puzzles down to a science though has always fascinated me and this thread has some very interesting answers, props to y'all
hard mode
1st step. working left to right > click bottom right hex below every light one until the whole row is shadow
> if a light hex gets stuck on row 4 (call this row 1 in your head makes it easier) (longest, middle) click the 1st hex of the top row to light it up and repeat the process
> if it gets stuck on the row below that click 2nd hex of top row (repeat 1st step)
> if it gets stuck on the row below that click 3rd hex of top row (repeat 1st step)
> if it gets stuck on the bottom row click 4th hex of top row (repeat 1st step)
repeat process until board is cleared
1st step. working left to right > click bottom right hex below every light one until the whole row is shadow
> if a light hex gets stuck on row 4 (call this row 1 in your head makes it easier) (longest, middle) click the 1st hex of the top row to light it up and repeat the process
> if it gets stuck on the row below that click 2nd hex of top row (repeat 1st step)
> if it gets stuck on the row below that click 3rd hex of top row (repeat 1st step)
> if it gets stuck on the bottom row click 4th hex of top row (repeat 1st step)
repeat process until board is cleared
hard mode
1st step. working left to right > click bottom right hex below every light one until the whole row is shadow
> if a light hex gets stuck on row 4 (call this row 1 in your head makes it easier) (longest, middle) click the 1st hex of the top row to light it up and repeat the process
> if it gets stuck on the row below that click 2nd hex of top row (repeat 1st step)
> if it gets stuck on the row below that click 3rd hex of top row (repeat 1st step)
> if it gets stuck on the bottom row click 4th hex of top row (repeat 1st step)
repeat process until board is cleared
1st step. working left to right > click bottom right hex below every light one until the whole row is shadow
> if a light hex gets stuck on row 4 (call this row 1 in your head makes it easier) (longest, middle) click the 1st hex of the top row to light it up and repeat the process
> if it gets stuck on the row below that click 2nd hex of top row (repeat 1st step)
> if it gets stuck on the row below that click 3rd hex of top row (repeat 1st step)
> if it gets stuck on the bottom row click 4th hex of top row (repeat 1st step)
repeat process until board is cleared
Hmm never really thought about it.
[quote name="Heart" date="2025-03-13 15:02:43" ]
hard mode
1st step. working left to right > click bottom right hex below every light one until the whole row is shadow
> if a light hex gets stuck on row 4 (call this row 1 in your head makes it easier) (longest, middle) click the 1st hex of the top row to light it up and repeat the process
> if it gets stuck on the row below that click 2nd hex of top row (repeat 1st step)
> if it gets stuck on the row below that click 3rd hex of top row (repeat 1st step)
> if it gets stuck on the bottom row click 4th hex of top row (repeat 1st step)
repeat process until board is cleared
[/quote]
Is there a similar simple method like this for very hard?
Hmm never really thought about it.
Is there a similar simple method like this for very hard?
Heart wrote on 2025-03-13 15:02:43:
hard mode
1st step. working left to right > click bottom right hex below every light one until the whole row is shadow
> if a light hex gets stuck on row 4 (call this row 1 in your head makes it easier) (longest, middle) click the 1st hex of the top row to light it up and repeat the process
> if it gets stuck on the row below that click 2nd hex of top row (repeat 1st step)
> if it gets stuck on the row below that click 3rd hex of top row (repeat 1st step)
> if it gets stuck on the bottom row click 4th hex of top row (repeat 1st step)
repeat process until board is cleared
1st step. working left to right > click bottom right hex below every light one until the whole row is shadow
> if a light hex gets stuck on row 4 (call this row 1 in your head makes it easier) (longest, middle) click the 1st hex of the top row to light it up and repeat the process
> if it gets stuck on the row below that click 2nd hex of top row (repeat 1st step)
> if it gets stuck on the row below that click 3rd hex of top row (repeat 1st step)
> if it gets stuck on the bottom row click 4th hex of top row (repeat 1st step)
repeat process until board is cleared
Is there a similar simple method like this for very hard?
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[quote name=@DuskofDawn12 date="2025-03-14 08:24:03" ]
Is there a similar simple method like this for very hard?
[/quote]
Here is a good guide for Very Hard!
[url=https://www1.flightrising.com/forums/gde/2765443]G&G Very Hard Ultimate Solver[/url]
@DuskofDawn12 wrote on 2025-03-14 08:24:03:
Is there a similar simple method like this for very hard?
Here is a good guide for Very Hard!
G&G Very Hard Ultimate Solver
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