For me, personally?
1. Sooner*.
2. Failing that, more communication when the devs decided to do a 180 from their initial statement of "we think it's important that the eyes be RNG only going forward" (in their statement about why they considered Scattersights a mistake) to "the eye update was a mistake." Letting the playerbase know it's a mistake, without being specific about how and when it will be fixed, lets people who were more reliant on that RNG for enjoyment adjust and brace themselves before the update.
Like, to be clear, I'm not asking for intense, drawn-out explanations of "this is the process we used to determine it," or "you may grill us now," because a limited number of staff can make that really exhausting and draining on extremely limited human resources that might be needed elsewhere, but some brief but clear way of letting the userbase being able to brace themselves for such a drastic shift would have been deeply appreciated, in retrospect, by both people positively and negatively affected.
I get that I can only speak for myself, but I am fairly certain that nobody was happy with this update for the surprise factor, so that could have been taken away without consequence. And it's not like hiding it stopped people from arguing in the forums, so… I get that a call was probably made, and maybe there's information I don't have access to, but… hey, I don't have access to it, so all I know is that I would have been happier with warning and a lot of other people are saying the same.
That's it, though. I'm fine with the eye update itself; the prices were a bit of a shock to me, but I've come around to them, and I do deeply appreciate that they're a much-needed expensive but recurring treasure sink at a time when treasure was rapidly becoming worth less and less.
Edit: * To clarify, I was perfectly okay with the initial eye update after an adjustment period, it's just that releasing something like this sooner allows less time for people to become firmly entrenched in a certain playstyle and for new people joining to feel like it's always and will always be there, which would make the transition less difficult overall.
1. Sooner*.
2. Failing that, more communication when the devs decided to do a 180 from their initial statement of "we think it's important that the eyes be RNG only going forward" (in their statement about why they considered Scattersights a mistake) to "the eye update was a mistake." Letting the playerbase know it's a mistake, without being specific about how and when it will be fixed, lets people who were more reliant on that RNG for enjoyment adjust and brace themselves before the update.
Like, to be clear, I'm not asking for intense, drawn-out explanations of "this is the process we used to determine it," or "you may grill us now," because a limited number of staff can make that really exhausting and draining on extremely limited human resources that might be needed elsewhere, but some brief but clear way of letting the userbase being able to brace themselves for such a drastic shift would have been deeply appreciated, in retrospect, by both people positively and negatively affected.
I get that I can only speak for myself, but I am fairly certain that nobody was happy with this update for the surprise factor, so that could have been taken away without consequence. And it's not like hiding it stopped people from arguing in the forums, so… I get that a call was probably made, and maybe there's information I don't have access to, but… hey, I don't have access to it, so all I know is that I would have been happier with warning and a lot of other people are saying the same.
That's it, though. I'm fine with the eye update itself; the prices were a bit of a shock to me, but I've come around to them, and I do deeply appreciate that they're a much-needed expensive but recurring treasure sink at a time when treasure was rapidly becoming worth less and less.
Edit: * To clarify, I was perfectly okay with the initial eye update after an adjustment period, it's just that releasing something like this sooner allows less time for people to become firmly entrenched in a certain playstyle and for new people joining to feel like it's always and will always be there, which would make the transition less difficult overall.