SIT DOWN KIDS THIS IS A GREAT TIME FOR A STORY ABOUT:
THE GREAT JIGGLE-POCALPSE
OK first off, do you know how in puzzles the pieces don't exactly like to be stacked up against each other. They'll sort of push other pieces out of the way?
Well that wasn't always there. The pieces used to not move around at all like normal puzzles.
This Storm begins in the grand old days of 2013, I think it was in somewhere in September-October but I don't want to dig through old forum threads to be sure of the exact dates involved.
Remember, these were dark days, very dark days. An Imperial was worth a king's ransom; they went for 1-3 million treasure for honestly, pretty terrible colors and gene combos. People had these absolutely ridiculous payment plans for them.
I bought one when prices hit 500,000. I later exalted them, because their colors didn't work and they had some really funky lore that I didn't want to rework.
This wasn't just imperials, mind. I bought my fourth dragon( had a one egg nest day 1) for nearly 40,000 treasure and that was an un-gened Fae dragon
(This guy: http://flightrising.com/main.php?p=lair&id=1592&tab=dragon&did=51957) ,
stuff like Snappers and Ridgebacks were pricey, few people had them because there were few effective means of making treasure on site hence the absurd gem ratio.
Now we had the fairgrounds but we only had Puzzles and Runestone to keep us company. No one had high enough coli teams to grid really. Hence why there are decidedly few light sprites running around because gathering did not give too much(it got buffed later).
The site was decidedly unstable at this time and went down quite often(constantly). We quite literally brought it to a crawl, more than a thousand people on at a time made it go, well, kaput.
Undel referred to it as the DDOS of love, it fits. I miss when the admins would joke around and be goofs, they don't do that anymore.
But anyway because the site went down often and with it the fairgrounds and coli, people started trying to come up with ways to make money in the small window we had available.
This is also what people are referring to when the gem ration was 80t:1g. It really did get that low because there wasn't enough treasure on site.
Hence all this led up to the Great Puzzle Cheating Scandal.
Now I wouldn't exactly call this cheating myself, it was exploiting game mechanics and things the admins had never planned for. No hacking was involved, it was technically legal.
Now, puzzle pieces will click together if the edges match up. what people did was shove the pieces all in one pile and keep tossing pieces towards the center forming sections of completed puzzle. This completely defeated the concept of puzzles and once people found out about it, it spread like wildfire.
The gem rate promptly went up and stayed up, because, you know, people have actual treasure now.
Now the admins realized exactly what was going on but were busy patching a ton of duplication glitches(and bannings were involved) but puzzles eventually caught their eye because, it was actually doable and was being done on a large scaleby the average person because it was so easy.
But Anyway Thrage implemented the jiggling. pieces would no longer stack in piles.
Not a bad idea, it just had poor implementation.
The pieces would jiggle against each other so badly they would escape the confines of space and time because they jiggled themselves right out of the box.
This resulted in puzzles being nearly unsolvable.
Hence there was much understandable drama about that.
they then sucessfully irritated everyone on site when they declared the jiggling a non issue, I think a couple people recorded themselves playing a bunch of games just to prove it happened. There was also a bunch of us who filed "contact us" for every time a game was uncompletable due to lost pieces. Plus the several 50+ page forum threads complaining about the jiggling.
Evetually they fixed it and the shock switch and later thrage drama overshadowed the jiggling quite a bit so the issue escaped a lot of older players minds because drama.
Hence my duty to spread the Story about the jiggling and the Great puzzle drama.
THE GREAT JIGGLE-POCALPSE
OK first off, do you know how in puzzles the pieces don't exactly like to be stacked up against each other. They'll sort of push other pieces out of the way?
Well that wasn't always there. The pieces used to not move around at all like normal puzzles.
This Storm begins in the grand old days of 2013, I think it was in somewhere in September-October but I don't want to dig through old forum threads to be sure of the exact dates involved.
Remember, these were dark days, very dark days. An Imperial was worth a king's ransom; they went for 1-3 million treasure for honestly, pretty terrible colors and gene combos. People had these absolutely ridiculous payment plans for them.
I bought one when prices hit 500,000. I later exalted them, because their colors didn't work and they had some really funky lore that I didn't want to rework.
This wasn't just imperials, mind. I bought my fourth dragon( had a one egg nest day 1) for nearly 40,000 treasure and that was an un-gened Fae dragon
(This guy: http://flightrising.com/main.php?p=lair&id=1592&tab=dragon&did=51957) ,
stuff like Snappers and Ridgebacks were pricey, few people had them because there were few effective means of making treasure on site hence the absurd gem ratio.
Now we had the fairgrounds but we only had Puzzles and Runestone to keep us company. No one had high enough coli teams to grid really. Hence why there are decidedly few light sprites running around because gathering did not give too much(it got buffed later).
The site was decidedly unstable at this time and went down quite often(constantly). We quite literally brought it to a crawl, more than a thousand people on at a time made it go, well, kaput.
Undel referred to it as the DDOS of love, it fits. I miss when the admins would joke around and be goofs, they don't do that anymore.
But anyway because the site went down often and with it the fairgrounds and coli, people started trying to come up with ways to make money in the small window we had available.
This is also what people are referring to when the gem ration was 80t:1g. It really did get that low because there wasn't enough treasure on site.
Hence all this led up to the Great Puzzle Cheating Scandal.
Now I wouldn't exactly call this cheating myself, it was exploiting game mechanics and things the admins had never planned for. No hacking was involved, it was technically legal.
Now, puzzle pieces will click together if the edges match up. what people did was shove the pieces all in one pile and keep tossing pieces towards the center forming sections of completed puzzle. This completely defeated the concept of puzzles and once people found out about it, it spread like wildfire.
The gem rate promptly went up and stayed up, because, you know, people have actual treasure now.
Now the admins realized exactly what was going on but were busy patching a ton of duplication glitches(and bannings were involved) but puzzles eventually caught their eye because, it was actually doable and was being done on a large scaleby the average person because it was so easy.
But Anyway Thrage implemented the jiggling. pieces would no longer stack in piles.
Not a bad idea, it just had poor implementation.
The pieces would jiggle against each other so badly they would escape the confines of space and time because they jiggled themselves right out of the box.
This resulted in puzzles being nearly unsolvable.
Hence there was much understandable drama about that.
they then sucessfully irritated everyone on site when they declared the jiggling a non issue, I think a couple people recorded themselves playing a bunch of games just to prove it happened. There was also a bunch of us who filed "contact us" for every time a game was uncompletable due to lost pieces. Plus the several 50+ page forum threads complaining about the jiggling.
Evetually they fixed it and the shock switch and later thrage drama overshadowed the jiggling quite a bit so the issue escaped a lot of older players minds because drama.
Hence my duty to spread the Story about the jiggling and the Great puzzle drama.