@ToxWolves Door 1 please!
TOPIC | Open the Door~
@Alurayune - DOOR 1: You quickly pull open the door, not wanting to get that stuff on you. You find a few bottles, which contain more of the gunk. You decide to take it and get it tested to see what it is.
[item=orange sludge] x3. [item=red sludge] x2. [item=purple sludge] x1.
@soupnoodle - DOOR 2: You push open the door, easily ripping open the rusty chains. As soon as you walk in, a dragon is looming over you. It opens its mouth and gives you a big sloppy lick on the face. It seems to like you.
[img]https://flightrising.com/rendern/350/548034/54803370_350.png[/img]
@Siritys - DOOR 3: You open the door, and immediately feel bones crunching under your feet. You decide to rummage through the bones, and you find some more bones. But they were fancy ones with feathers in them, kinda like a tribe symbol. You grab some and yeet out of the room.
[item=brown birdskull headdress] x1. [item=blue birdskull legband] x1. [item=purple birdskull armband] x1. [item=bone fragments] x3.
(Aah, sorry for the delay ;-; )
@Alurayune - DOOR 1: You quickly pull open the door, not wanting to get that stuff on you. You find a few bottles, which contain more of the gunk. You decide to take it and get it tested to see what it is.
x3. x2. x1.
@soupnoodle - DOOR 2: You push open the door, easily ripping open the rusty chains. As soon as you walk in, a dragon is looming over you. It opens its mouth and gives you a big sloppy lick on the face. It seems to like you.
@Siritys - DOOR 3: You open the door, and immediately feel bones crunching under your feet. You decide to rummage through the bones, and you find some more bones. But they were fancy ones with feathers in them, kinda like a tribe symbol. You grab some and yeet out of the room.
x1. x1. x1. x3.
(Aah, sorry for the delay ;-; )
x3. x2. x1.
@soupnoodle - DOOR 2: You push open the door, easily ripping open the rusty chains. As soon as you walk in, a dragon is looming over you. It opens its mouth and gives you a big sloppy lick on the face. It seems to like you.
@Siritys - DOOR 3: You open the door, and immediately feel bones crunching under your feet. You decide to rummage through the bones, and you find some more bones. But they were fancy ones with feathers in them, kinda like a tribe symbol. You grab some and yeet out of the room.
x1. x1. x1. x3.
(Aah, sorry for the delay ;-; )
Door 1 is black and feels warm to the touch. When you press your ear against it, you seem to hear a low rumbling sound.
Door 2 is bright, so much so that it's a little hard to look at. When you place your hand on the doorknob, you are hit by an electric shock.
Door 3 is colorful in a somewhat disorganized way. It looks as if someone just splattered a bunch of paint onto it. You hear scuttling sounds coming from this door.
Door 2 is bright, so much so that it's a little hard to look at. When you place your hand on the doorknob, you are hit by an electric shock.
Door 3 is colorful in a somewhat disorganized way. It looks as if someone just splattered a bunch of paint onto it. You hear scuttling sounds coming from this door.
Door 1 is black and feels warm to the touch. When you press your ear against it, you seem to hear a low rumbling sound.
Door 2 is bright, so much so that it's a little hard to look at. When you place your hand on the doorknob, you are hit by an electric shock.
Door 3 is colorful in a somewhat disorganized way. It looks as if someone just splattered a bunch of paint onto it. You hear scuttling sounds coming from this door.
Door 2 is bright, so much so that it's a little hard to look at. When you place your hand on the doorknob, you are hit by an electric shock.
Door 3 is colorful in a somewhat disorganized way. It looks as if someone just splattered a bunch of paint onto it. You hear scuttling sounds coming from this door.
@Rainchild
You open the first door to find a snoring spiral hatchling. At the sound of the door creaking open, she wakes up, startled. She's wary at first, but after a while, she calms down and warms up to you.
[url=https://flightrising.com/main.php?dragon=61773028]
[img]https://flightrising.com/rendern/350/617731/61773028_350.png[/img]
[/url]
@Painrivers
You open the second door, enduring the pain of the electricity. On the other side is a Bluefin charger. It's impressed by your perseverance, and gifts you a battle item.
[item=shock bolt] [item=bluefin charger]
@Siritys
Behind the third door are two familiars. You see a chest and open it to find some snazzy goggles.
[item=emerald webwing][item=satin pocketmouse][item=tin steampunk goggles]
@Rainchild
You open the first door to find a snoring spiral hatchling. At the sound of the door creaking open, she wakes up, startled. She's wary at first, but after a while, she calms down and warms up to you.
@Painrivers
You open the second door, enduring the pain of the electricity. On the other side is a Bluefin charger. It's impressed by your perseverance, and gifts you a battle item.
@Siritys
Behind the third door are two familiars. You see a chest and open it to find some snazzy goggles.
You open the first door to find a snoring spiral hatchling. At the sound of the door creaking open, she wakes up, startled. She's wary at first, but after a while, she calms down and warms up to you.
@Painrivers
You open the second door, enduring the pain of the electricity. On the other side is a Bluefin charger. It's impressed by your perseverance, and gifts you a battle item.
@Siritys
Behind the third door are two familiars. You see a chest and open it to find some snazzy goggles.
You've strayed from the path (probably not for the first time) but really, this isn't good. Do you know where you are? No? Great. It was supposed to be a regular gathering assignment, but now the path is who-knows-where and you're lost in the woods. Just great. Better go find a helpful stranger to point you home.
Disgruntled, you make your way through thick bushes and low-hanging branches. You're so busy finding a way through all this undergrowth that you almost fail to notice the old, wooden shack right in front of you. It seems abandoned, but maybe there's something helpful inside nonetheless. As you circle around, you spot three possible entrances.
Door 1 looks like it used to be the front door, putting the stress on "used to be". In fact, it looks an awful lot like it's been smashed in by something large (and angry)! Are you sure taking this way is a good idea?
Door 2 turns out to be more like a small trapdoor that's located on the roof. You could probably fit through, with a little squeezing, but there's no way of knowing what you'll find once you drop down. Do you really want to take that risk?
Door 3 technically isn't a door, but rather a dusty, broken window at the back of the shack. But you wouldn't enter a house through a window like some Ridgeback about to "borrow" some stuff, now would you?
Disgruntled, you make your way through thick bushes and low-hanging branches. You're so busy finding a way through all this undergrowth that you almost fail to notice the old, wooden shack right in front of you. It seems abandoned, but maybe there's something helpful inside nonetheless. As you circle around, you spot three possible entrances.
Door 1 looks like it used to be the front door, putting the stress on "used to be". In fact, it looks an awful lot like it's been smashed in by something large (and angry)! Are you sure taking this way is a good idea?
Door 2 turns out to be more like a small trapdoor that's located on the roof. You could probably fit through, with a little squeezing, but there's no way of knowing what you'll find once you drop down. Do you really want to take that risk?
Door 3 technically isn't a door, but rather a dusty, broken window at the back of the shack. But you wouldn't enter a house through a window like some Ridgeback about to "borrow" some stuff, now would you?
You've strayed from the path (probably not for the first time) but really, this isn't good. Do you know where you are? No? Great. It was supposed to be a regular gathering assignment, but now the path is who-knows-where and you're lost in the woods. Just great. Better go find a helpful stranger to point you home.
Disgruntled, you make your way through thick bushes and low-hanging branches. You're so busy finding a way through all this undergrowth that you almost fail to notice the old, wooden shack right in front of you. It seems abandoned, but maybe there's something helpful inside nonetheless. As you circle around, you spot three possible entrances.
Door 1 looks like it used to be the front door, putting the stress on "used to be". In fact, it looks an awful lot like it's been smashed in by something large (and angry)! Are you sure taking this way is a good idea?
Door 2 turns out to be more like a small trapdoor that's located on the roof. You could probably fit through, with a little squeezing, but there's no way of knowing what you'll find once you drop down. Do you really want to take that risk?
Door 3 technically isn't a door, but rather a dusty, broken window at the back of the shack. But you wouldn't enter a house through a window like some Ridgeback about to "borrow" some stuff, now would you?
Disgruntled, you make your way through thick bushes and low-hanging branches. You're so busy finding a way through all this undergrowth that you almost fail to notice the old, wooden shack right in front of you. It seems abandoned, but maybe there's something helpful inside nonetheless. As you circle around, you spot three possible entrances.
Door 1 looks like it used to be the front door, putting the stress on "used to be". In fact, it looks an awful lot like it's been smashed in by something large (and angry)! Are you sure taking this way is a good idea?
Door 2 turns out to be more like a small trapdoor that's located on the roof. You could probably fit through, with a little squeezing, but there's no way of knowing what you'll find once you drop down. Do you really want to take that risk?
Door 3 technically isn't a door, but rather a dusty, broken window at the back of the shack. But you wouldn't enter a house through a window like some Ridgeback about to "borrow" some stuff, now would you?