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TOPIC | Copper Cave - Subspecies Hub
[center][url=http://www1.flightrising.com/forums/drs/2607945/1][img]https://s23.postimg.cc/n57vhnxvf/bog_fae.png[/img][/url] [b]Intro[/b]|Lore|Standards|Variants|Pairs|Registy|Affiliates|Sales [img]https://i.imgur.com/GbYGBVR.png[/img][/center] [columns][size=4]These cave-dwelling dragons are well-adapted to the darkness of their chosen homes... their hides glow brightly with bio-luminescent stripes, flecks, spots, and crystals. Their glowing hides are their greatest tools in everyday life, from helping them find their way, to hunting prey, to hiding within their caves to ambush enemies. Many Copper Cave Dragons live the majority of their lives without ever leaving their cave systems at all, their labyrinths of tunnels, chambers, and underground lakes are so extensive. Clans in every part of Sornieth may have Copper Cave Dragons living beneath them without having any idea that they're there at all! [nextcol][img]http://i.imgur.com/eVaClRh.png[/img] [/columns] [right]Subspecies & buttons created by @flyingenfield Badge created @ChakotayDgryphon Color Chart layout by @bogbees Subspecies handed down to @Triblobyte Certain lore updates @StarButterfly[/right] [quote=UPDATES] A huge thank you to @flyingenfield for letting me take over running of the hub! GHOST has been added as a qualifying tertiary gene! It looks a lot like an applied body paint, and in extremely bright colors especially, it ties in great with the lore about these dragons creating their own bioluminescent pigments for painting their caves and decorating themselves.[/quote] [quote=Update: 1/8/2019 - Rosekitten] I have taken up the reins and am reworking the thread, there will be planned gene updates coming soon. All links and banners should be updated to redirect here. [/quote] [quote=Update: 10/29/2019 - Rosekitten] We are currently in the process of revamping this group. The ideal plan is to get some lore in here, tighter gene/color ranges and in the future some sub groups for the species to allow for more color opens but with their own lore. Please pardon the mess. [/quote] [quote=Update: 11/16/2020 - Rosekitten]Getting back to revamping this page again and sorting genes out. If anyone wants to be on staff so to speak or help with keeping things straightened out by all means shoot me a message. I have a discord group but both the first one and the remade one people put together for this Sub species seems to have died off.[/quote] [quote=Update: 04/16/2023 - Rosekitten]Taking the project back over. Just be patient with me as I'm on the slow side but pings and direct messages for sure get my attention.[/quote] [quote=Update: 11/24/2023 - Rosekitten]Updating several genes and the new Ancient breeds, this will be a process over the next few days with some notes/limitations on some of the genes. If you have questions from current projects please feel free to post here or ask me directly. <3[/quote]
bog_fae.png

Intro|Lore|Standards|Variants|Pairs|Registy|Affiliates|Sales

GbYGBVR.png

These cave-dwelling dragons are well-adapted to the darkness of their chosen homes... their hides glow brightly with bio-luminescent stripes, flecks, spots, and crystals. Their glowing hides are their greatest tools in everyday life, from helping them find their way, to hunting prey, to hiding within their caves to ambush enemies.

Many Copper Cave Dragons live the majority of their lives without ever leaving their cave systems at all, their labyrinths of tunnels, chambers, and underground lakes are so extensive. Clans in every part of Sornieth may have Copper Cave Dragons living beneath them without having any idea that they're there at all!
eVaClRh.png
Subspecies & buttons created by @flyingenfield
Badge created @ChakotayDgryphon
Color Chart layout by @bogbees
Subspecies handed down to @Triblobyte
Certain lore updates @StarButterfly
UPDATES wrote:
A huge thank you to @flyingenfield for letting me take over running of the hub!

GHOST has been added as a qualifying tertiary gene! It looks a lot like an applied body paint, and in extremely bright colors especially, it ties in great with the lore about these dragons creating their own bioluminescent pigments for painting their caves and decorating themselves.
Update: 1/8/2019 - Rosekitten wrote:
I have taken up the reins and am reworking the thread, there will be planned gene updates coming soon. All links and banners should be updated to redirect here.
Update: 10/29/2019 - Rosekitten wrote:
We are currently in the process of revamping this group. The ideal plan is to get some lore in here, tighter gene/color ranges and in the future some sub groups for the species to allow for more color opens but with their own lore. Please pardon the mess.
Update: 11/16/2020 - Rosekitten wrote:
Getting back to revamping this page again and sorting genes out. If anyone wants to be on staff so to speak or help with keeping things straightened out by all means shoot me a message. I have a discord group but both the first one and the remade one people put together for this Sub species seems to have died off.
Update: 04/16/2023 - Rosekitten wrote:
Taking the project back over. Just be patient with me as I'm on the slow side but pings and direct messages for sure get my attention.
Update: 11/24/2023 - Rosekitten wrote:
Updating several genes and the new Ancient breeds, this will be a process over the next few days with some notes/limitations on some of the genes. If you have questions from current projects please feel free to post here or ask me directly. <3
What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
[center]Intro|[b]Lore[/b]|Standards|Variants|Pairs|Registy|Affiliates|Sales[/center] All Copper Cave Dragons that come from long generational lines have an affinity for earth magic even if they were born in a different region they tend to be an expert in either their home region or earth depending on which one they prefer. A select few can manipulate ores and crystals even! It drains them a lot but masters in this magic are highly valued and respected by the clan. It’s not uncommon for some clans to speak their own unique language of clicks and “squeaks” (similar to bats) being so far removed from above ground many dragons born in the deepest parts of Sornieth often don’t know the common language. The deeper the clan the more likely it is that hatchlings are born blind or with limited sight these dragons tend to be more powerful with magic than their seeing hatchmates. Only dragons with certain qualities are considered to be a part of the subspecies, but Copper Cave Dragons do not by any means only intermingle with their own kind, and many may breed with other dragons and produce offspring of wildly different colors. Some clans have even joined with other clans above ground, to create a single large clan that lives and hunts both in the world above and in the caves below, creating a sort of combined culture of their own. Some clans may be formed of only a single dragon breed, others have a diverse mix of copper dragons. Bogsneaks, Ridgebacks, Nocturnes, and Snappers may be most naturally suited to cave life, but any clan will benefit from the addition of others, as well. Bigger dragons may be powerful excavators, while smaller species like Spirals and Faes are particularly adept at squeezing into narrow spaces and scouting areas where clans may want to expand their cave systems. Some clans live in high, arid stone caves, best suited to feathered and furred species like Coatls, Tundras, and Skydancers. These dragons can adapt to life in a variety of cave environments. [center][img]https://i.imgur.com/QF25Q2P.png[/img][/center] Copper Cave Dragons who were born in high, arid, rocky caves in the cliffs and spires of lands like Dragonhome, the Sunbeam Ruins, and the Shifting Expanse, or the unforgiving landscapes of the Ashfall Waste and Scarred Wasteland, might have more muted colors that will help them blend in to bare stone and volcanic rock. These dragons may often be predominantly in the Copper range secondary and tertiary colors, with genes that only subtly highlight them with color, or they may have adapted a single point of bright blue-green color, like a glimmering underbelly, that they can hide or expose as they choose. [center][img]https://i.imgur.com/ObW01vj.png[/img][/center] Others are products of their environments in different ways. In the Sea of a Thousand Currents, the Southern Icefield, and Starfall Isles, where their cave systems are more likely to host many deep mineral-rich pools, lakes, or sea-caves, many clans have developed crystal-encrusted hides, and highlight colors in bright, rich tones of blues and greens that help them attract sea-dwelling prey when submerged in water, or break up or disguise their silhouette from creatures looking up at them from the water. Similar colors are prevalent also in the Viridian Labyrinth, where Copper Cave Dragons in tones of green are particularly well-camouflaged both above ground in the verdant greenery or below in their caves. In the Tangled Wood, deep blues that help them blend in to the perpetual shadow, and particularly powerful bio-luminescence when they want to produce their light, are especially helpful qualities. Copper Cave Dragons with coloration that helps them blend in above ground as well as in their caves are much more likely to venture more frequently above ground, and are more likely also to wander further and potentially join other clans. In the Windswept Plateau, these dragons are less reclusive and are particularly bold, and often brightly colored as well; their caves are often carved right into the sides of the cliffs, sometimes even layered one on top of another, with layers and layers of cave dragons burrowing horizontal "floors" of dwellings into the rock right down to the sea. They can often be seen out fishing over the waters that separate their lands from the Southern Icefield, and many of them enjoy luxurious hot springs inside their caves, heated by the magma running beneath their caves before it rises to the surface nearby in the Ashfall Waste. These dragons love to have fun, flying about like brightly colored kites, and are particularly likely to have bright, wild colors in tones of blue and green, which the cave dragons of the Windswept Plateau find particularly attractive. Of all the Copper Cave Dragons, theirs are often the most elaborate and colorful mating displays and ceremonial customs, and they tend to be highly social with others outside their own clans. Though each region may have particularly prevalent features, and some isolated populations may display only certain adaptations, Copper Cave Dragons can be fairly intrepid explorers, and don't hesitate to venture to other areas of Sornieth, where they may intermingle with other Copper Cave Dragons, or other dragon populations entirely, to produce new variations. Dragons digging new tunnels may find themselves breaking suddenly into the tunnels of their neighbors, within their own regions or under the border into neighboring ones, which often results in friendly intermingling and eventually both clans joining into one. The Copper Cave Dragons of the Windswept Plateau, being particularly adventurous and prone to flying off to distant lands for the fun of it, can often be found scattered among Copper Cave clans all over Sornieth, contributing their brightly colored genes to future generations. Only dragons with certain qualities are considered to be a part of the subspecies, but Copper Cave Dragons do not by any means only intermingle with their own kind, and many may breed with other dragons and produce offspring of wildly different colors. Some clans have even joined with other clans above ground, to create a single large clan that lives and hunts both in the world above and in the caves below, creating a sort of combined culture of their own. [center][u]GENE-SPECIFIC LORE[/u][/center] Clown: The Clown gene gives dragons beautiful bright blue spots, which the dragons themselves can control. They can make their spots glitter in waves, to mimic a whole twinkling colony of glowworms hanging from a cave ceiling, or they can make just a few of their spots glow most intensely to draw in small prey items looking for a meal. The bioluminescence of the Clown gene is versatile but these dragons most often use it as a form of protective coloration; in caves already filled with bio-luminescent insects, fungus, and other forms of life, these dragons can more or less disappear instantly into their native cave environments, should they choose to do so, which is a helpful adaptation both for hunting and for defense fo their homes from rival clans or wandering beasts. Skink and Spinner: Dragons with Skink or Spinner genes have developed stripes of bioluminescence (green along their bodies, though their wings may have different colors entirely) that they use not just to illuminate their way in the dark of their caves, but also to hunt prey inside their cave systems. They can use the stripes and spots on their hides as glowing lures; they particularly enjoy twitching their bright tails along a tunnel as a lure, and then pouncing on any unlucky creature who falls for the ruse. Crystal, Facet, and Gembond: Caves can be ecosystems all their own, and they can often include systems of subterranian lakes. Some are cold and deep like the sea, some steam with volcanic heat, but almost all are rich in mineral and stone deposits. Dragons who enjoy soaking or fishing in these lakes, sitting motionless in their waters for long periods of time, may eventually develop a hide covered in mineral-rich gem material. It may completely encrust their bodies or their wings, or only bond to their hides in a few specific spots, almost like a decoration; either way, these crystals and gems eventually become a part of the dragon itself. This can be a particularly helpful adaptation for feathered and furred species (like Coatls, Skydancers, and Tundras) who are living in particularly damp cave environments, as the crystals give them additional protection against the moisture. These dragons still have bio-luminescent spots or stripes beneath their now crystalline hides, and particularly in dragons with Crystal genes, that glow still shows through from beneath, refracting beautifully through their mineralized hides. These crystal coatings, once formed behaviorally, quickly become inheritable, and these dragons will hatch offspring whose hides are already gem-encrusted. Glimmer: Dragons with Glimmer have often spent a lot of time lying on their bellies in damp mineral-rich tunnels or shallow waters, waiting to ambush prey or fish, which has eventually resulted in these dragons developing a protective and beautiful fine coating of gems and minerals along their underbellies, which makes their sit-and-wait hunting style even more comfortable for them. This adaptation is closely related to Crystal, Facet, and Gembond, and is simply another more specialized expression of the same. Scales: Dragons with Scales often developed these extra-thick, extra-tough coatings of scales by spending so much of their time digging inside their cave systems, usually as part of the work of excavating into new areas and creating connections to additional natural cave systems, to help their clans expand and make room for new additions and hatchlings. These dragons often have particular skills in engineering and decorative carving; they may simply dig extremely stable systems of passageways, or they may spend months carving cathedral-like ceilings, intricate gargoyles, and brilliant etched murals to make their homes more beautiful. Runes, Ghost, and Smirch: Cave dragons love to paint their caves, and themselves, with their own formulations of pigments, including glow in the dark pigments. Some clans paint their own bodies with mystic symbols or skeletal ceremonial paint, and others just... had a bit of an accident with their glowing pigment experiments. An exploding accident.
Intro|Lore|Standards|Variants|Pairs|Registy|Affiliates|Sales

All Copper Cave Dragons that come from long generational lines have an affinity for earth magic even if they were born in a different region they tend to be an expert in either their home region or earth depending on which one they prefer. A select few can manipulate ores and crystals even! It drains them a lot but masters in this magic are highly valued and respected by the clan.

It’s not uncommon for some clans to speak their own unique language of clicks and “squeaks” (similar to bats) being so far removed from above ground many dragons born in the deepest parts of Sornieth often don’t know the common language. The deeper the clan the more likely it is that hatchlings are born blind or with limited sight these dragons tend to be more powerful with magic than their seeing hatchmates.

Only dragons with certain qualities are considered to be a part of the subspecies, but Copper Cave Dragons do not by any means only intermingle with their own kind, and many may breed with other dragons and produce offspring of wildly different colors. Some clans have even joined with other clans above ground, to create a single large clan that lives and hunts both in the world above and in the caves below, creating a sort of combined culture of their own.

Some clans may be formed of only a single dragon breed, others have a diverse mix of copper dragons. Bogsneaks, Ridgebacks, Nocturnes, and Snappers may be most naturally suited to cave life, but any clan will benefit from the addition of others, as well. Bigger dragons may be powerful excavators, while smaller species like Spirals and Faes are particularly adept at squeezing into narrow spaces and scouting areas where clans may want to expand their cave systems. Some clans live in high, arid stone caves, best suited to feathered and furred species like Coatls, Tundras, and Skydancers. These dragons can adapt to life in a variety of cave environments.
QF25Q2P.png

Copper Cave Dragons who were born in high, arid, rocky caves in the cliffs and spires of lands like Dragonhome, the Sunbeam Ruins, and the Shifting Expanse, or the unforgiving landscapes of the Ashfall Waste and Scarred Wasteland, might have more muted colors that will help them blend in to bare stone and volcanic rock. These dragons may often be predominantly in the Copper range secondary and tertiary colors, with genes that only subtly highlight them with color, or they may have adapted a single point of bright blue-green color, like a glimmering underbelly, that they can hide or expose as they choose.
ObW01vj.png

Others are products of their environments in different ways. In the Sea of a Thousand Currents, the Southern Icefield, and Starfall Isles, where their cave systems are more likely to host many deep mineral-rich pools, lakes, or sea-caves, many clans have developed crystal-encrusted hides, and highlight colors in bright, rich tones of blues and greens that help them attract sea-dwelling prey when submerged in water, or break up or disguise their silhouette from creatures looking up at them from the water.

Similar colors are prevalent also in the Viridian Labyrinth, where Copper Cave Dragons in tones of green are particularly well-camouflaged both above ground in the verdant greenery or below in their caves. In the Tangled Wood, deep blues that help them blend in to the perpetual shadow, and particularly powerful bio-luminescence when they want to produce their light, are especially helpful qualities. Copper Cave Dragons with coloration that helps them blend in above ground as well as in their caves are much more likely to venture more frequently above ground, and are more likely also to wander further and potentially join other clans.

In the Windswept Plateau, these dragons are less reclusive and are particularly bold, and often brightly colored as well; their caves are often carved right into the sides of the cliffs, sometimes even layered one on top of another, with layers and layers of cave dragons burrowing horizontal "floors" of dwellings into the rock right down to the sea. They can often be seen out fishing over the waters that separate their lands from the Southern Icefield, and many of them enjoy luxurious hot springs inside their caves, heated by the magma running beneath their caves before it rises to the surface nearby in the Ashfall Waste. These dragons love to have fun, flying about like brightly colored kites, and are particularly likely to have bright, wild colors in tones of blue and green, which the cave dragons of the Windswept Plateau find particularly attractive. Of all the Copper Cave Dragons, theirs are often the most elaborate and colorful mating displays and ceremonial customs, and they tend to be highly social with others outside their own clans.

Though each region may have particularly prevalent features, and some isolated populations may display only certain adaptations, Copper Cave Dragons can be fairly intrepid explorers, and don't hesitate to venture to other areas of Sornieth, where they may intermingle with other Copper Cave Dragons, or other dragon populations entirely, to produce new variations. Dragons digging new tunnels may find themselves breaking suddenly into the tunnels of their neighbors, within their own regions or under the border into neighboring ones, which often results in friendly intermingling and eventually both clans joining into one. The Copper Cave Dragons of the Windswept Plateau, being particularly adventurous and prone to flying off to distant lands for the fun of it, can often be found scattered among Copper Cave clans all over Sornieth, contributing their brightly colored genes to future generations.

Only dragons with certain qualities are considered to be a part of the subspecies, but Copper Cave Dragons do not by any means only intermingle with their own kind, and many may breed with other dragons and produce offspring of wildly different colors. Some clans have even joined with other clans above ground, to create a single large clan that lives and hunts both in the world above and in the caves below, creating a sort of combined culture of their own.
GENE-SPECIFIC LORE

Clown: The Clown gene gives dragons beautiful bright blue spots, which the dragons themselves can control. They can make their spots glitter in waves, to mimic a whole twinkling colony of glowworms hanging from a cave ceiling, or they can make just a few of their spots glow most intensely to draw in small prey items looking for a meal. The bioluminescence of the Clown gene is versatile but these dragons most often use it as a form of protective coloration; in caves already filled with bio-luminescent insects, fungus, and other forms of life, these dragons can more or less disappear instantly into their native cave environments, should they choose to do so, which is a helpful adaptation both for hunting and for defense fo their homes from rival clans or wandering beasts.

Skink and Spinner: Dragons with Skink or Spinner genes have developed stripes of bioluminescence (green along their bodies, though their wings may have different colors entirely) that they use not just to illuminate their way in the dark of their caves, but also to hunt prey inside their cave systems. They can use the stripes and spots on their hides as glowing lures; they particularly enjoy twitching their bright tails along a tunnel as a lure, and then pouncing on any unlucky creature who falls for the ruse.

Crystal, Facet, and Gembond: Caves can be ecosystems all their own, and they can often include systems of subterranian lakes. Some are cold and deep like the sea, some steam with volcanic heat, but almost all are rich in mineral and stone deposits. Dragons who enjoy soaking or fishing in these lakes, sitting motionless in their waters for long periods of time, may eventually develop a hide covered in mineral-rich gem material. It may completely encrust their bodies or their wings, or only bond to their hides in a few specific spots, almost like a decoration; either way, these crystals and gems eventually become a part of the dragon itself. This can be a particularly helpful adaptation for feathered and furred species (like Coatls, Skydancers, and Tundras) who are living in particularly damp cave environments, as the crystals give them additional protection against the moisture. These dragons still have bio-luminescent spots or stripes beneath their now crystalline hides, and particularly in dragons with Crystal genes, that glow still shows through from beneath, refracting beautifully through their mineralized hides. These crystal coatings, once formed behaviorally, quickly become inheritable, and these dragons will hatch offspring whose hides are already gem-encrusted.

Glimmer: Dragons with Glimmer have often spent a lot of time lying on their bellies in damp mineral-rich tunnels or shallow waters, waiting to ambush prey or fish, which has eventually resulted in these dragons developing a protective and beautiful fine coating of gems and minerals along their underbellies, which makes their sit-and-wait hunting style even more comfortable for them. This adaptation is closely related to Crystal, Facet, and Gembond, and is simply another more specialized expression of the same.

Scales: Dragons with Scales often developed these extra-thick, extra-tough coatings of scales by spending so much of their time digging inside their cave systems, usually as part of the work of excavating into new areas and creating connections to additional natural cave systems, to help their clans expand and make room for new additions and hatchlings. These dragons often have particular skills in engineering and decorative carving; they may simply dig extremely stable systems of passageways, or they may spend months carving cathedral-like ceilings, intricate gargoyles, and brilliant etched murals to make their homes more beautiful.

Runes, Ghost, and Smirch: Cave dragons love to paint their caves, and themselves, with their own formulations of pigments, including glow in the dark pigments. Some clans paint their own bodies with mystic symbols or skeletal ceremonial paint, and others just... had a bit of an accident with their glowing pigment experiments. An exploding accident.
What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
[center]Intro|Lore|[b]Standards[/b]|Variants|Pairs|Registy|Affiliates|Sales[/center] Copper Cave clans may live in vastly different ecosystems and environments, and thus have developed a dazzling array of adaptations and variations in their appearance and behavior. What they all have in common is a copper primary color, with a glowing or crystalline appearance, and a range of additional or highlighting colors mostly in blues to greens. [u][b]Ancient Breeds[/b][/u] [center][b]Aberration [/b] Copper, Copper, Mint/Robin [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=94&bodygene=229&breed=20&element=5&eyetype=0&gender=1&tert=152&tertgene=92&winggene=230&wings=94&auth=309e23e7389e4b568617af47c7dd291d1e76e190&dummyext=prev.png[/img][/center] Primary: Boa, Cinder, Clown, Crystal, Diamond, Fade, Flaunt, Lionfish, Orb, Poison, Skink, Starmap, Tapir, Wasp Secondary: Bee, Blaze, Blend, Constellation, Facet, Fissure, Flair, Noxtide, Saddle, Spade, Spinner, Striation, Toxin, Weaver Tertiary: Capsule, Fangs, Firefly, Flecks, Frills, Ghost, Glimmer, Glowtail, Jewels, Kumo, Mucous, Peacock, Polkadot, Polypore, Scales, Sparkle, Thylacine, Underbelly, Veined [center][b]Aether[/b] Copper, Copper, Mint/Robin [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=94&bodygene=234&breed=22&element=5&eyetype=0&gender=0&tert=152&tertgene=140&winggene=157&wings=94&auth=93bec599332d69c35ce0869c2ffa277df569d338&dummyext=prev.png[/img][/center] Primary: Cinder, Clown, Fade, Flaunt, Lionfish, Metallic, Skink, (maybes: Spool, Starmap), Twinkle Secondary: Alloy, Blaze, Blend, (Constellation), Flair, Flicker, Noxtide, Spinner, (Thread) Tertiary: Circuit, Contour, Flutter, Gembound, Glowtail, Keel, Lace, (Mandibles), Monarch, Points, Scales, Smirch, Sparkle, Spines, Stinger, Underbelly, Whiskers, Wish [center][b]Auraboa[/b] Copper, Copper, Mint/Robin [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=94&bodygene=263&breed=24&element=5&eyetype=0&gender=0&tert=99&tertgene=224&winggene=262&wings=94&auth=4d534ab662691a3a1bfd53f653b921edb70d08a2&dummyext=prev.png[/img][/center] Primary: Secondary: Tertiary: [center][b]Banescale[/b] Copper, Copper, Mint/Robin [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=94&bodygene=215&breed=18&element=5&eyetype=0&gender=1&tert=152&tertgene=45&winggene=235&wings=94&auth=1acef36fc7aaf357b0f1ba3b9c83f6367bf387c6&dummyext=prev.png[/img][/center] Primary: Clown, Fade, (Marble), Metallic, Poison, Ragged, Skink, Tapir Secondary: Alloy, Blend, (Mottle), Spinner, Striation, Tear, Toxin Tertiary: Capsule, Contour, Crackle, Fans, Filigree, Ghost, Gliders (copper only?), Glimmer, Lace, Peacock?, Plumage, Porcupine, Ringlets, Skeletal, Sparkle, Squiggle, Trimmings, Underbelly, Wraith [center][b]Gaoler[/b] Copper, Copper, Mint/Robin [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=94&bodygene=77&breed=17&element=5&eyetype=0&gender=0&tert=99&tertgene=27&winggene=86&wings=94&auth=f57e31f5e0ce20cb1e3e34774199b605d83969bd&dummyext=prev.png[/img][/center] Primary: Boa, Clown, Crystal, Fade, Flaunt, Poison, Skink, Tapir Secondary: Bee, Blend, Facet, Flair, Saddle, Spinner, Striation, Toxin Tertiary: Angler, Blossom, Braids, Capsule, Contour, Fans, Ghost, Glimmer, Gnarlhorns, Opal, Pinions, Ringlets, Runes, Scorpion, Shardflank, Sparkle, Thylacine, Underbelly, Veined, Weathered, Wintercoat [center][b]Undertide[/b] Copper, Copper, Mint/Robin [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=94&bodygene=133&breed=21&element=5&eyetype=0&gender=1&tert=152&tertgene=118&winggene=131&wings=94&auth=a1442d269c1725da7cf46221df54716c5b4052e1&dummyext=prev.png[/img][/center] Primary: Boa, Crystal, Fade, Lionfish, Octopus, Poison, Secondary: Bee, Blend, Facet, Noxtide, Rings, Saddle, Toxin Tertiary: Capsule, Circuit, Crackle, Featherbeard, Filigree, Flecks, Gembound, Ghost, Nudibranch, Plating, Pufferfish, Remora, Ringlets, Runes, Sailfin, (Soap?), Sparkle, Tentacles, Underbelly, Veined [center][b]Veilspun[/b] Copper, Copper, Mint/Robin [img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=94&bodygene=69&breed=19&element=5&eyetype=0&gender=0&tert=152&tertgene=78&winggene=72&wings=94&auth=b47da372e76f90e9b359b60706575b21e9ada697&dummyext=prev.png[/img][/center] Primary: Bright, Clown, Crystal, Fade, Poison, Skink, Sphinxmoth, Starmap, Tapir Secondary: Bee, Blend, Constellation, Facet, Hawkmoth, Spinner, Striation, Toxin, Vivid Tertiary: Angler, Beetle, Branches, Capsule, Crackle, Diaphanous, Filigree, Firefly, Flecks, Ghost, Koi, Mop, Opal, Peacock, Runes, Sparkle, Thorns, Underbelly, Veined [u][b]Modern Breeds[/b][/u] [b]Bogsneak, Coatl, Fae, Guardian, Imperial, Mirror, Nocturne, Obelisk, Pearlcatcher, Ridgeback, Skydancer, Snapper, Spiral, Tundra, Wildclaw[/b] Copper, Copper, Mint/Robin Primary: Clown, Crystal, Fade, Flaunt, Harlequin, Lionfish?, Metallic, Poison, Skink, Starmap, Tapir Secondary: Alloy, Bee, Blend, Constellation, Facet, Flair, Jester, Noxtide, Spinner, Toxin Tertiary: Capsule, Circuit, Contour, Crackle, Filigree, Firefly, Flecks, Gembound, Ghost, Glimmer, Glowtail, Keel, Koi, Lace, Opal, Peacock, Points, Ringlets, Runes, Scales, Smirch, Soap?, Sparkle, Spines, Thylacine, Underbelly, Veined
Intro|Lore|Standards|Variants|Pairs|Registy|Affiliates|Sales

Copper Cave clans may live in vastly different ecosystems and environments, and thus have developed a dazzling array of adaptations and variations in their appearance and behavior. What they all have in common is a copper primary color, with a glowing or crystalline appearance, and a range of additional or highlighting colors mostly in blues to greens.

Ancient Breeds
Aberration
Copper, Copper, Mint/Robin
dragon?age=1&body=94&bodygene=229&breed=20&element=5&eyetype=0&gender=1&tert=152&tertgene=92&winggene=230&wings=94&auth=309e23e7389e4b568617af47c7dd291d1e76e190&dummyext=prev.png

Primary: Boa, Cinder, Clown, Crystal, Diamond, Fade, Flaunt, Lionfish, Orb, Poison, Skink, Starmap, Tapir, Wasp
Secondary: Bee, Blaze, Blend, Constellation, Facet, Fissure, Flair, Noxtide, Saddle, Spade, Spinner, Striation, Toxin, Weaver
Tertiary: Capsule, Fangs, Firefly, Flecks, Frills, Ghost, Glimmer, Glowtail, Jewels, Kumo, Mucous, Peacock, Polkadot, Polypore, Scales, Sparkle, Thylacine, Underbelly, Veined
Aether
Copper, Copper, Mint/Robin
dragon?age=1&body=94&bodygene=234&breed=22&element=5&eyetype=0&gender=0&tert=152&tertgene=140&winggene=157&wings=94&auth=93bec599332d69c35ce0869c2ffa277df569d338&dummyext=prev.png

Primary: Cinder, Clown, Fade, Flaunt, Lionfish, Metallic, Skink, (maybes: Spool, Starmap), Twinkle
Secondary: Alloy, Blaze, Blend, (Constellation), Flair, Flicker, Noxtide, Spinner, (Thread)
Tertiary: Circuit, Contour, Flutter, Gembound, Glowtail, Keel, Lace, (Mandibles), Monarch, Points, Scales, Smirch, Sparkle, Spines, Stinger, Underbelly, Whiskers, Wish
Auraboa
Copper, Copper, Mint/Robin
dragon?age=1&body=94&bodygene=263&breed=24&element=5&eyetype=0&gender=0&tert=99&tertgene=224&winggene=262&wings=94&auth=4d534ab662691a3a1bfd53f653b921edb70d08a2&dummyext=prev.png

Primary:
Secondary:
Tertiary:
Banescale
Copper, Copper, Mint/Robin
dragon?age=1&body=94&bodygene=215&breed=18&element=5&eyetype=0&gender=1&tert=152&tertgene=45&winggene=235&wings=94&auth=1acef36fc7aaf357b0f1ba3b9c83f6367bf387c6&dummyext=prev.png


Primary: Clown, Fade, (Marble), Metallic, Poison, Ragged, Skink, Tapir
Secondary: Alloy, Blend, (Mottle), Spinner, Striation, Tear, Toxin
Tertiary: Capsule, Contour, Crackle, Fans, Filigree, Ghost, Gliders (copper only?), Glimmer, Lace, Peacock?, Plumage, Porcupine, Ringlets, Skeletal, Sparkle, Squiggle, Trimmings, Underbelly, Wraith
Gaoler
Copper, Copper, Mint/Robin
dragon?age=1&body=94&bodygene=77&breed=17&element=5&eyetype=0&gender=0&tert=99&tertgene=27&winggene=86&wings=94&auth=f57e31f5e0ce20cb1e3e34774199b605d83969bd&dummyext=prev.png

Primary: Boa, Clown, Crystal, Fade, Flaunt, Poison, Skink, Tapir
Secondary: Bee, Blend, Facet, Flair, Saddle, Spinner, Striation, Toxin
Tertiary: Angler, Blossom, Braids, Capsule, Contour, Fans, Ghost, Glimmer, Gnarlhorns, Opal, Pinions, Ringlets, Runes, Scorpion, Shardflank, Sparkle, Thylacine, Underbelly, Veined, Weathered, Wintercoat
Undertide
Copper, Copper, Mint/Robin
dragon?age=1&body=94&bodygene=133&breed=21&element=5&eyetype=0&gender=1&tert=152&tertgene=118&winggene=131&wings=94&auth=a1442d269c1725da7cf46221df54716c5b4052e1&dummyext=prev.png

Primary: Boa, Crystal, Fade, Lionfish, Octopus, Poison,
Secondary: Bee, Blend, Facet, Noxtide, Rings, Saddle, Toxin
Tertiary: Capsule, Circuit, Crackle, Featherbeard, Filigree, Flecks, Gembound, Ghost, Nudibranch, Plating, Pufferfish, Remora, Ringlets, Runes, Sailfin, (Soap?), Sparkle, Tentacles, Underbelly, Veined
Veilspun
Copper, Copper, Mint/Robin
dragon?age=1&body=94&bodygene=69&breed=19&element=5&eyetype=0&gender=0&tert=152&tertgene=78&winggene=72&wings=94&auth=b47da372e76f90e9b359b60706575b21e9ada697&dummyext=prev.png

Primary: Bright, Clown, Crystal, Fade, Poison, Skink, Sphinxmoth, Starmap, Tapir
Secondary: Bee, Blend, Constellation, Facet, Hawkmoth, Spinner, Striation, Toxin, Vivid
Tertiary: Angler, Beetle, Branches, Capsule, Crackle, Diaphanous, Filigree, Firefly, Flecks, Ghost, Koi, Mop, Opal, Peacock, Runes, Sparkle, Thorns, Underbelly, Veined

Modern Breeds

Bogsneak, Coatl, Fae, Guardian, Imperial, Mirror, Nocturne, Obelisk, Pearlcatcher, Ridgeback, Skydancer, Snapper, Spiral, Tundra, Wildclaw
Copper, Copper, Mint/Robin

Primary: Clown, Crystal, Fade, Flaunt, Harlequin, Lionfish?, Metallic, Poison, Skink, Starmap, Tapir
Secondary: Alloy, Bee, Blend, Constellation, Facet, Flair, Jester, Noxtide, Spinner, Toxin
Tertiary: Capsule, Circuit, Contour, Crackle, Filigree, Firefly, Flecks, Gembound, Ghost, Glimmer, Glowtail, Keel, Koi, Lace, Opal, Peacock, Points, Ringlets, Runes, Scales, Smirch, Soap?, Sparkle, Spines, Thylacine, Underbelly, Veined
What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
[center]Intro|Lore|Standards|[b]Variants[/b]|Pairs|Registy|Affiliates|Sales[/center] [center]Subspecies Crystalites[/center] [center][img]https://cdn.discordapp.com/attachments/810021546965729294/1023472063815614494/ch.png[/img][/center] Genes Bee/Crystal/Facet/Constellation any crystal like secondary at least encouraged to also have a crystal like tert as well Colors: Any Normal Accepted Ones + Very bright ones not normally accepted These Copper Cave’s are known as Crystal Hides and, due to their crystal bodies they are extremely weak to physical attacks. They often are not involved with mining or defending the territory. They tend to take on a civilian lifestyle staying in the main living areas and helping in any other way they can. Be it sorting gems, handing out rations, or tending to hatchlings as parents are away doing their jobs. Stereotypically Crystalites have “two” personality types, the ones who are stuck up and too prideful of their crystal appearance and tend to use their “weak hides” as an excuse to lie about and be lazy. There's also the other stereotype, the caring ones, they tend to care for hatchlings or the sick knowing they can't mine or defend as well as others because of their crystal bodies either being too frail or too eye-catching for predators. Magic wise they tend to have very good affinity with crystals, they can transmute other precious gems/ores to become others. They can control them as well, making very complex jeweled pieces that some use as bartering chips. Other’s use this manipulation for making specialized weapons for their clan. [center]Bright Hides[/center] [center][img]https://cdn.discordapp.com/attachments/810021546965729294/1023474350751481887/brighthidesbanner.png[/img][/center] Genes: Toxin/Alloy/Poison/Shimmer/Trail are most common anything that highlights the bright eye catching colors of the secondary Colors: BRIGHT Colors as secondary and tert no copper/copper or copper/brown-range Not to be confused with Crystaites, these dragons do not have crystals as skin so they don’t have the physical weakness like the Crystal hides do. Bright Hides tend to have one Copper Cave parent and the other a surface-dweller or at least ½ copper cave allowing them to have such bright genes. They aren’t as well adjusted to cave life as a traditional copper cave hatchling. They get hungrier/exhausted faster and are generally weaker than their full-blooded copper cave brothers when it comes to digging and moving such heavy rock/ore around. Though, the advantage they have to being part surface-dweller is their magic can be much more diverse. Since, copper caves even though they may “technically” be born in lighting territory tend to still have an easier time with earth magic since it's been what their ancestors have been using since they’ve moved down here. So a part surface dweller born in lighting will have the natural lighting ability and can introduce it to cave life expanding on the gene pool and using it in interesting ways to contribute to cave life. Eye-Catchers bright colors can be bio-luminance but in order to make up for such bright colors and such large areas of bioluminescence they tend not to glow quite as bright as normal copper caves and can't control the “level” of glow making camouflage hard. [center]Dull Ones[/center] [center][img]https://cdn.discordapp.com/attachments/810021546965729294/1023475535269085215/dullbanner.png[/img][/center] Genes: Stained - Soap (Will also take flair and flaunt as secondary and primary genes) Colors: All normally accepted colors + the tert must “dull” the biolumnense of the body making the glowy effect null/ Dull Ones are copper caves that have lost their glow either due to old age or being sick. Kinda like coatl culture, some will banish the sick ones and leave hatchlings if they are born dull. How you’re treated when you become dull is different from clan to clan. You may be doted on and cared for until you pass or banished into unknown cave systems for fear you might also get others sick. They tend to be very solemn and reserved, not often being social with the clan. Most even if they are still accepted by their clan tend to isolate themselves or do a sort of “self banishment” and leave the clan when no one is around. Some may regain their glow if the sickness they have has been cured but it's very rare that this happens. Painters
Intro|Lore|Standards|Variants|Pairs|Registy|Affiliates|Sales
Subspecies
Crystalites
ch.png

Genes Bee/Crystal/Facet/Constellation any crystal like secondary at least encouraged to also have a crystal like tert as well
Colors: Any Normal Accepted Ones + Very bright ones not normally accepted

These Copper Cave’s are known as Crystal Hides and, due to their crystal bodies they are extremely weak to physical attacks. They often are not involved with mining or defending the territory. They tend to take on a civilian lifestyle staying in the main living areas and helping in any other way they can. Be it sorting gems, handing out rations, or tending to hatchlings as parents are away doing their jobs.

Stereotypically Crystalites have “two” personality types, the ones who are stuck up and too prideful of their crystal appearance and tend to use their “weak hides” as an excuse to lie about and be lazy. There's also the other stereotype, the caring ones, they tend to care for hatchlings or the sick knowing they can't mine or defend as well as others because of their crystal bodies either being too frail or too eye-catching for predators.

Magic wise they tend to have very good affinity with crystals, they can transmute other precious gems/ores to become others. They can control them as well, making very complex jeweled pieces that some use as bartering chips. Other’s use this manipulation for making specialized weapons for their clan.
Bright Hides
brighthidesbanner.png

Genes: Toxin/Alloy/Poison/Shimmer/Trail are most common anything that highlights the bright eye catching colors of the secondary

Colors: BRIGHT Colors as secondary and tert no copper/copper or copper/brown-range

Not to be confused with Crystaites, these dragons do not have crystals as skin so they don’t have the physical weakness like the Crystal hides do. Bright Hides tend to have one Copper Cave parent and the other a surface-dweller or at least ½ copper cave allowing them to have such bright genes. They aren’t as well adjusted to cave life as a traditional copper cave hatchling. They get hungrier/exhausted faster and are generally weaker than their full-blooded copper cave brothers when it comes to digging and moving such heavy rock/ore around.

Though, the advantage they have to being part surface-dweller is their magic can be much more diverse. Since, copper caves even though they may “technically” be born in lighting territory tend to still have an easier time with earth magic since it's been what their ancestors have been using since they’ve moved down here. So a part surface dweller born in lighting will have the natural lighting ability and can introduce it to cave life expanding on the gene pool and using it in interesting ways to contribute to cave life.

Eye-Catchers bright colors can be bio-luminance but in order to make up for such bright colors and such large areas of bioluminescence they tend not to glow quite as bright as normal copper caves and can't control the “level” of glow making camouflage hard.
Dull Ones
dullbanner.png

Genes: Stained - Soap (Will also take flair and flaunt as secondary and primary genes)
Colors: All normally accepted colors + the tert must “dull” the biolumnense of the body making the glowy effect null/

Dull Ones are copper caves that have lost their glow either due to old age or being sick. Kinda like coatl culture, some will banish the sick ones and leave hatchlings if they are born dull. How you’re treated when you become dull is different from clan to clan. You may be doted on and cared for until you pass or banished into unknown cave systems for fear you might also get others sick.

They tend to be very solemn and reserved, not often being social with the clan. Most even if they are still accepted by their clan tend to isolate themselves or do a sort of “self banishment” and leave the clan when no one is around. Some may regain their glow if the sickness they have has been cured but it's very rare that this happens.

Painters

What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
Intro|Lore|Standards|Variants|Pairs|Registy|Affiliates|Sales

Intro|Lore|Standards|Variants|Pairs|Registy|Affiliates|Sales

What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
[center]Intro|Lore|Standards|Variants|Pairs|[b]Registy[/b]|Affiliates|Sales[/center] People who want to list their breeding pairs to be officially part of the Copper Cave Subspecies (1st gen's have no other CC relatives, aka start of a blood line these can be Gen 1 or offspring from none CC pairs) Pairs to be listed here ~ [u]Officially registered Copper Cave Dragons[/u] [u]1st Gen[/u] [url=https://www1.flightrising.com/dragon/29799623][img]https://www1.flightrising.com/rendern/avatars/297997/29799623.png[/img][/url] [url=https://www1.flightrising.com/dragon/64940162][img]https://www1.flightrising.com/rendern/avatars/649402/64940162.png[/img][/url] ~~~~~ [url=https://www1.flightrising.com/dragon/55032078][img]https://www1.flightrising.com/rendern/avatars/550321/55032078.png[/img][/url] [url=https://www1.flightrising.com/dragon/65096182][img]https://www1.flightrising.com/rendern/avatars/650962/65096182.png[/img][/url] [url=https://www1.flightrising.com/dragon/64824998][img]https://www1.flightrising.com/rendern/avatars/648250/64824998.png[/img][/url] [url=https://www1.flightrising.com/dragon/64602343][img]https://www1.flightrising.com/rendern/avatars/646024/64602343.png[/img][/url][url=https://www1.flightrising.com/dragon/58407645][img]https://www1.flightrising.com/rendern/avatars/584077/58407645.png[/img][/url][url=https://www1.flightrising.com/dragon/33203369][img]https://www1.flightrising.com/rendern/avatars/332034/33203369.png[/img][/url][url=https://www1.flightrising.com/dragon/34353707][img]https://www1.flightrising.com/rendern/avatars/343538/34353707.png[/img][/url][url=https://www1.flightrising.com/dragon/67701292][img]https://www1.flightrising.com/rendern/avatars/677013/67701292.png[/img][/url][url=https://www1.flightrising.com/dragon/69392172][img]https://www1.flightrising.com/rendern/avatars/693922/69392172.png[/img][/url][url=https://www1.flightrising.com/dragon/70208801][img]https://www1.flightrising.com/rendern/avatars/702089/70208801.png[/img][/url][url=https://www1.flightrising.com/dragon/70100415][img]https://www1.flightrising.com/rendern/avatars/701005/70100415.png[/img][/url][url=https://www1.flightrising.com/dragon/69849683][img]https://www1.flightrising.com/rendern/avatars/698497/69849683.png[/img][/url][url=https://www1.flightrising.com/dragon/57054531][img]https://www1.flightrising.com/rendern/avatars/570546/57054531.png[/img][/url][url=https://www1.flightrising.com/dragon/73978588][img]https://www1.flightrising.com/rendern/avatars/739786/73978588.png[/img][/url][url=https://www1.flightrising.com/dragon/43150977][img]https://www1.flightrising.com/rendern/avatars/431510/43150977.png[/img][/url][url=https://www1.flightrising.com/dragon/37215742][img]https://www1.flightrising.com/rendern/avatars/372158/37215742.png[/img][/url][url=https://www1.flightrising.com/dragon/72152798][img]https://www1.flightrising.com/rendern/avatars/721528/72152798.png[/img][/url][url=https://www1.flightrising.com/dragon/86966614][img]https://www1.flightrising.com/rendern/avatars/869667/86966614.png[/img][/url][url=https://www1.flightrising.com/dragon/86197965][img]https://www1.flightrising.com/rendern/avatars/861980/86197965.png[/img][/url][url=https://www1.flightrising.com/dragon/86197964][img]https://www1.flightrising.com/rendern/avatars/861980/86197964.png[/img][/url][url=https://www1.flightrising.com/dragon/86279210][img]https://www1.flightrising.com/rendern/avatars/862793/86279210.png[/img][/url][url=https://www1.flightrising.com/dragon/86279211][img]https://www1.flightrising.com/rendern/avatars/862793/86279211.png[/img][/url][url=https://www1.flightrising.com/dragon/83160547][img]https://www1.flightrising.com/rendern/avatars/831606/83160547.png[/img][/url][url=https://www1.flightrising.com/dragon/85932732][img]https://www1.flightrising.com/rendern/avatars/859328/85932732.png[/img][/url] [url=https://www1.flightrising.com/dragon/37522673][img]https://www1.flightrising.com/rendern/avatars/375227/37522673.png[/img][/url][url=https://www1.flightrising.com/dragon/63736299][img]https://www1.flightrising.com/rendern/avatars/637363/63736299.png[/img][/url][url=https://www1.flightrising.com/dragon/83298099][img]https://www1.flightrising.com/rendern/avatars/832981/83298099.png[/img][/url][url=https://www1.flightrising.com/dragon/86068000][img]https://www1.flightrising.com/rendern/avatars/860681/86068000.png[/img][/url][url=https://www1.flightrising.com/dragon/29229268][img]https://www1.flightrising.com/rendern/avatars/292293/29229268.png[/img][/url][url=https://www1.flightrising.com/dragon/60029947][img]https://www1.flightrising.com/rendern/avatars/600300/60029947.png[/img][/url][url=https://www1.flightrising.com/dragon/87990041][img]https://www1.flightrising.com/rendern/avatars/879901/87990041.png[/img][/url][url=https://www1.flightrising.com/dragon/88188478][img]https://www1.flightrising.com/rendern/avatars/881885/88188478.png[/img][/url][url=https://www1.flightrising.com/dragon/87153046][img]https://www1.flightrising.com/rendern/avatars/871531/87153046.png[/img][/url][url=https://www1.flightrising.com/dragon/88019311][img]https://www1.flightrising.com/rendern/avatars/880194/88019311.png[/img][/url][url=https://www1.flightrising.com/dragon/88176651][img]https://www1.flightrising.com/rendern/avatars/881767/88176651.png[/img][/url][url=https://www1.flightrising.com/dragon/88069924][img]https://www1.flightrising.com/rendern/avatars/880700/88069924.png[/img][/url] [b]Dull Ones[/b] [url=https://www1.flightrising.com/dragon/75434138][img]https://www1.flightrising.com/rendern/avatars/754342/75434138.png[/img][/url][url=https://www1.flightrising.com/dragon/83247086][img]https://www1.flightrising.com/rendern/avatars/832471/83247086.png[/img][/url] [b]Snowbelly[/b] [url=https://www1.flightrising.com/dragon/32842718][img]https://www1.flightrising.com/rendern/avatars/328428/32842718.png[/img][/url] [u]Pairs[/u] [url=https://www1.flightrising.com/dragon/88157462][img]https://www1.flightrising.com/rendern/avatars/881575/88157462.png[/img][/url][url=https://www1.flightrising.com/dragon/88116328][img]https://www1.flightrising.com/rendern/avatars/881164/88116328.png[/img][/url] [url=https://www1.flightrising.com/dragon/88055927][img]https://www1.flightrising.com/rendern/avatars/880560/88055927.png[/img][/url][url=https://www1.flightrising.com/dragon/87877745][img]https://www1.flightrising.com/rendern/avatars/878778/87877745.png[/img][/url] [u]Gen 1[/u] [url=https://www1.flightrising.com/dragon/88776490][img]https://www1.flightrising.com/rendern/avatars/887765/88776490.png[/img][/url][url=https://www1.flightrising.com/dragon/88776491][img]https://www1.flightrising.com/rendern/avatars/887765/88776491.png[/img][/url] [u]Pairs[/u] [url=https://www1.flightrising.com/dragon/45711092][img]https://www1.flightrising.com/rendern/avatars/457111/45711092.png[/img][/url][url=https://www1.flightrising.com/dragon/53182455][img]https://www1.flightrising.com/rendern/avatars/531825/53182455.png[/img][/url] [url=https://www1.flightrising.com/dragon/87219159][img]https://www1.flightrising.com/rendern/avatars/872192/87219159.png[/img][/url][url=https://www1.flightrising.com/dragon/86940309][img]https://www1.flightrising.com/rendern/avatars/869404/86940309.png[/img][/url] [b]Aether[/b] [url=https://www1.flightrising.com/dragon/90763304][img]https://www1.flightrising.com/rendern/avatars/907634/90763304.png[/img][/url][url=https://www1.flightrising.com/dragon/90494396][img]https://www1.flightrising.com/rendern/avatars/904944/90494396.png[/img][/url]
Intro|Lore|Standards|Variants|Pairs|Registy|Affiliates|Sales

People who want to list their breeding pairs to be officially part of the Copper Cave Subspecies

(1st gen's have no other CC relatives, aka start of a blood line these can be Gen 1 or offspring from none CC pairs)

Pairs to be listed here ~

Officially registered Copper Cave Dragons

1st Gen
29799623.png

64940162.png

~~~~~


55032078.png
65096182.png


64824998.png
64602343.png58407645.png33203369.png34353707.png67701292.png69392172.png70208801.png70100415.png69849683.png57054531.png73978588.png43150977.png37215742.png72152798.png86966614.png86197965.png86197964.png86279210.png86279211.png83160547.png85932732.png

37522673.png63736299.png83298099.png86068000.png29229268.png60029947.png87990041.png88188478.png87153046.png88019311.png88176651.png88069924.png

Dull Ones
75434138.png83247086.png

Snowbelly
32842718.png


Pairs
88157462.png88116328.png

88055927.png87877745.png

Gen 1
88776490.png88776491.png

Pairs
45711092.png53182455.png

87219159.png86940309.png


Aether
90763304.png90494396.png
What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
[center]Intro|Lore|Standards|Subspecies|Pairs|Registy|[b]Affiliates[/b]|Sales[/center] [center][b]COPPER CAVE DRAGON BADGES & GRAPHICS[/b][/center] If you've got a qualifying Copper Cave Dragon, you are welcome to help yourself to the graphic below for your dragon's info page. If you'd like to share specific lore or anything else for your beautiful cave dragon, please feel free to share that here as well! MASSIVE thanks to the folks who've created some Copper Cave Dragon graphics for the community to use! [center][url=https://www1.flightrising.com/forums/drs/2607945][img]http://i.imgur.com/eVaClRh.png[/img][/url][/center] [code][center][url=https://www1.flightrising.com/forums/drs/2607945][img]http://i.imgur.com/eVaClRh.png[/img][/url][/center][/code] [center][url=https://www1.flightrising.com/forums/drs/26079451][img]http://s23.postimg.cc/n57vhnxvf/bog_fae.png[/img][/url][/center] [code][center][url=https://www1.flightrising.com/forums/drs/2607945][img]http://s23.postimg.cc/n57vhnxvf/bog_fae.png[/img][/url][/center][/code] [center][url=https://www1.flightrising.com/forums/drs/2607945][img]http://s23.postimg.cc/6vhpern7f/guardian_fae.png[/img][/url][/center] [code][center][url=https://www1.flightrising.com/forums/drs/2607945][img]http://s23.postimg.cc/6vhpern7f/guardian_fae.png[/img][/url][/center][/code] To save room, I haven't included any code for these signature buttons, but if anyone needs help figuring them out, please feel free to ping me. [center][img]http://s23.postimg.cc/4ffw0x54r/snapper_button.png[/img][img]http://s30.postimg.cc/js1knyvch/snapper_button2.png[/img][img]http://i.imgur.com/GotcsCd.png[/img][img]http://i.imgur.com/USVuEL1.png[/img][img]http://i.imgur.com/BlDXZhe.png[/img][img]http://i.imgur.com/kWWId1A.png[/img][img]http://i.imgur.com/Stziseh.png[/img][img]http://i.imgur.com/sXHHRh0.png[/img][/center] [center]Affiliates [/center]
Intro|Lore|Standards|Subspecies|Pairs|Registy|Affiliates|Sales
COPPER CAVE DRAGON BADGES & GRAPHICS

If you've got a qualifying Copper Cave Dragon, you are welcome to help yourself to the graphic below for your dragon's info page. If you'd like to share specific lore or anything else for your beautiful cave dragon, please feel free to share that here as well!

MASSIVE thanks to the folks who've created some Copper Cave Dragon graphics for the community to use!
eVaClRh.png
Code:
[center][url=https://www1.flightrising.com/forums/drs/2607945][img]http://i.imgur.com/eVaClRh.png[/img][/url][/center]
bog_fae.png
Code:
[center][url=https://www1.flightrising.com/forums/drs/2607945][img]http://s23.postimg.cc/n57vhnxvf/bog_fae.png[/img][/url][/center]

guardian_fae.png
Code:
[center][url=https://www1.flightrising.com/forums/drs/2607945][img]http://s23.postimg.cc/6vhpern7f/guardian_fae.png[/img][/url][/center]

To save room, I haven't included any code for these signature buttons, but if anyone needs help figuring them out, please feel free to ping me.
snapper_button.pngsnapper_button2.pngGotcsCd.pngUSVuEL1.pngBlDXZhe.pngkWWId1A.pngStziseh.pngsXHHRh0.png
Affiliates
What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
Intro|Lore|Standards|Subspecies|Pairs|Registy|Affiliates|[b]Sales[/b] [u][b]also being reworked![/b][/u] in the mean time.. here is the link to the [b]sale thread[/b] [url]https://www1.flightrising.com/forums/baz/2608094/1[/url] [center]Pinglist: Ask to be added~![/b][/url][/center] ON USING THE PINGLISTS If you're posting the same dragons for a second time, to try to sell them before having to exalt anybody, PLEASE DON'T USE THE PINGLISTS AGAIN. Those folks have already been pinged for your dragons and didn't pick them up, and don't want to be pinged for the same dragons again. The subspecies threads can already be really ping-heavy, so let's try to keep the pings to when they're really necessary. It's okay to post dragons in the thread that would only qualify as Copper Cave Dragons with a change of genes, or ones that are extremely close to the correct color range, as folks might be looking for them as breeders. But IF YOUR SALE DRAGON DOES NOT CURRENTLY QUALIFY AS A COPPER CAVE DRAGON, DO NOT USE THE PINGLISTS. [center][url=https://docs.google.com/spreadsheets/d/1Ez9-LQ5cPKRJzJLcx8K4MddhTjUye3nv3VCY6nRWHUM/edit#gid=0][b]To be added to the breeder's list, head over here. Breeder's and Hatchery List - click to be taken to the breeder's list -[/b][/url][/center] Not sure if you qualify? Drop me a PM or comment on my userpage, and I'll let you know. [img]https://i.imgur.com/QFgjZhx.png[/img][img]https://i.imgur.com/idYAn9C.png[/img] https://www1.flightrising.com/forums/cc/2118304
Intro|Lore|Standards|Subspecies|Pairs|Registy|Affiliates|Sales

also being reworked!
in the mean time.. here is the link to the sale thread
https://www1.flightrising.com/forums/baz/2608094/1
Pinglist:
Ask to be added~![/b][/url]

ON USING THE PINGLISTS
If you're posting the same dragons for a second time, to try to sell them before having to exalt anybody, PLEASE DON'T USE THE PINGLISTS AGAIN. Those folks have already been pinged for your dragons and didn't pick them up, and don't want to be pinged for the same dragons again. The subspecies threads can already be really ping-heavy, so let's try to keep the pings to when they're really necessary.

It's okay to post dragons in the thread that would only qualify as Copper Cave Dragons with a change of genes, or ones that are extremely close to the correct color range, as folks might be looking for them as breeders. But IF YOUR SALE DRAGON DOES NOT CURRENTLY QUALIFY AS A COPPER CAVE DRAGON, DO NOT USE THE PINGLISTS.

Not sure if you qualify? Drop me a PM or comment on my userpage, and I'll let you know.


QFgjZhx.pngidYAn9C.png
https://www1.flightrising.com/forums/cc/2118304
What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
Last Reserve - just in case

Previous thread links just in case for now:

http://www1.flightrising.com/forums/drs/1974041#message
http://www1.flightrising.com/forums/drs/2388422
http://www1.flightrising.com/forums/baz/2388426#message



Last Reserve - just in case

Previous thread links just in case for now:

http://www1.flightrising.com/forums/drs/1974041#message
http://www1.flightrising.com/forums/drs/2388422
http://www1.flightrising.com/forums/baz/2388426#message



What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png
Just note taking, not official yet. Will add as I check everything~!

Reworking information: please stay tuned

bio-luminescent cave dwellers

regular CC
only copper, certain blues / browns

gem sub
opal veined terts (any color)
primary and secondary limited to above
maybe limit to crystal / facet

painter sub
(paint-y terts in any color, ghost/smirch/runes I think are the three? Same limitations as above otherwise)


more notes:

primary
colors: copper
genes: clown, crystal?, poison, skink, starmap?, tapir

Common: Clown, Skink, Poison, Tapir
Gem: Crystal, Metallic
Scryer: Starmap


secondary
colors: copper / caribbean-spruce
genes: bee?, con?, facet?, noxtide, spinner, striation, toxin / bee? (except cerulean?), con? (except cerulean?), facet, morph?, noxtide?, shimmer

Common: Noxtide, Spinner, Striation, Toxin, Morph, Shimmer
Gem: Bee, Alloy, Facet
Scryer: Constellation, Morph, Alloy, Bee


tertiary
colors: clay-rust / steel-mint
genes: capsule?, contour, crackle, gembond, ghost?, okapi?, opal, runes?, scales, spines?, thylacine?, underbelly? / capsule?, circuit?, contour, crackle?, firefly (lighter terts?), gembond, ghost (lighter terts?), opal, runes, scales, smirch, smoke?, thylacine?, underbelly?

Common:
Gem: gembond, opal, veined
Artist (Painter): runes, ghost, smirch, etc but otherwise same as common, wider color range compared to common.

a few notes:
1. bold is for sure, ? is unsure
2. / denotes split from copper/browns and blue - greens
3. some things to consider: less is more, and simple is key. the easier it is to convey, the better it will be received. i chose colors/genes that i think reflect the species as a whole lore-wise, and genes that would work for all colors in the range
4. we can always nix certain colors, but if we do, they're totally disqualified, not allowed by certain genes. that's too complex
5. i'd avoid the spinner/toxin exception with colors like strawberry, personally. brings in too many colors, then that's when we get into the issue of matchiness, etc...
tert wise i went with earthy or gem like qualities

WIP

Primary:
Common -
Gem -

Secondary:
Common -
Gem -

Tertiary:
Common -
Gem -
Painter -

~~~~~~~~~~~~~~~~

Break into sub-groups later

Ancient Breeds
Aberration
Copper, Copper, Mint/Robin

Primary: Crystal, Fade, Flaunt, Lionfish, Orb, Tapir
Secondary: Bee, Blend, Facet, Fissure, Flair, Noxtide, Striation, Weaver
Tertiary: Capsule, Fangs, Firefly, Flecks, Frills, Ghost, Glimmer, Glowtail, Jewels, Kumo, Mucous, Peacock, Polkadot, Polypore, Scales, Sparkle, Thylacine, Underbelly, Veined

Aether
Copper, Copper, Mint/Robin

Primary: Cinder, Clown, Fade, Flaunt, Lionfish, Metallic, Skink, (maybes: Spool, Starmap), Twinkle
Secondary: Alloy, Blaze, Blend, (Constellation), Flair, Flicker, Noxtide, Spinner, (Thread)
Tertiary: Circuit, Contour, Flutter, Gembound, Glowtail, Keel, Lace, (Mandibles), Monarch, Points, Scales, Smirch, Sparkle, Spines, Stinger, Underbelly, Whiskers, Wish

Banescale
Copper, Copper, Mint/Robin

Primary: Clown, Fade, (Marble), Metallic, Poison, Ragged, Skink, Tapir
Secondary: Alloy, Blend, (Mottle), Spinner, Striation, Tear, Toxin
Tertiary: Capsule, Contour, Crackle, Fans, Filigree, Ghost, Gliders (copper only?), Glimmer, Lace, Peacock?, Plumage, Porcupine, Ringlets, Skeletal, Sparkle, Squiggle, Trimmings, Underbelly, Wraith

Gaoler
Copper, Copper, Mint/Robin

Primary: Clown, Crystal, Fade, Flaunt, Tapir
Secondary: Bee, Blend, Facet, Flair, Striation
Tertiary: Blossom, Braids, Capsule, Fans, Ghost, Glimmer, Gnarlhorns, Opal, Pinions, Ringlets, Runes, Scorpion, Shardflank, Sparkle, Thylacine, Underbelly, Veined, Weathered, Wintercoat

Undertide
Copper, Copper, Mint/Robin

Primary: Boa, Crystal, Fade, Lionfish, Octopus, Poison,
Secondary: Bee, Blend, Facet, Noxtide, Rings, Saddle, Toxin
Tertiary: Capsule, Circuit, Crackle, Featherbeard, Filigree, Flecks, Gembound, Ghost, Nudibranch, Plating, Pufferfish, Remora, Ringlets, Runes, Sailfin, (Soap?), Sparkle, Tentacles, Underbelly, Veined

Veilspun
Copper, Copper, Mint/Robin

Primary: Bright, Clown, Crystal, Fade, Poison, Skink, Sphinxmoth, Starmap, Tapir
Secondary: Bee, Blend, Constellation, Facet, Hawkmoth, Spinner, Striation, Toxin, Vivid
Tertiary: Angler, Beetle, Branches, Capsule, Crackle, Diaphanous, Filigree, Firefly, Flecks, Ghost, Koi, Mop, Opal, Peacock, Runes, Sparkle, Thorns, Underbelly, Veined

Modern Breeds

Bogsneak, Coatl, Fae, Guardian, Imperial, Mirror, Nocturne, Obelisk, Pearlcatcher, Ridgeback, Skydancer, Snapper, Spiral, Tundra, Wildclaw
Copper, Copper, Mint/Robin

Primary: Clown, Crystal, Fade, Flaunt, Harlequin, Lionfish?, Metallic, Poison, Skink, Starmap, Tapir
Secondary: Alloy, Bee, Blend, Constellation, Facet, Flair, Jester, Noxtide, Spinner, Toxin
Tertiary: Capsule, Circuit, Contour, Crackle, Filigree, Firefly, Flecks, Gembound, Ghost, Glimmer, Glowtail, Keel, Koi, Lace, Opal, Peacock, Points, Ringlets, Runes, Scales, Smirch, Soap?, Sparkle, Spines, Thylacine, Underbelly, Veined
Just note taking, not official yet. Will add as I check everything~!

Reworking information: please stay tuned

bio-luminescent cave dwellers

regular CC
only copper, certain blues / browns

gem sub
opal veined terts (any color)
primary and secondary limited to above
maybe limit to crystal / facet

painter sub
(paint-y terts in any color, ghost/smirch/runes I think are the three? Same limitations as above otherwise)


more notes:

primary
colors: copper
genes: clown, crystal?, poison, skink, starmap?, tapir

Common: Clown, Skink, Poison, Tapir
Gem: Crystal, Metallic
Scryer: Starmap


secondary
colors: copper / caribbean-spruce
genes: bee?, con?, facet?, noxtide, spinner, striation, toxin / bee? (except cerulean?), con? (except cerulean?), facet, morph?, noxtide?, shimmer

Common: Noxtide, Spinner, Striation, Toxin, Morph, Shimmer
Gem: Bee, Alloy, Facet
Scryer: Constellation, Morph, Alloy, Bee


tertiary
colors: clay-rust / steel-mint
genes: capsule?, contour, crackle, gembond, ghost?, okapi?, opal, runes?, scales, spines?, thylacine?, underbelly? / capsule?, circuit?, contour, crackle?, firefly (lighter terts?), gembond, ghost (lighter terts?), opal, runes, scales, smirch, smoke?, thylacine?, underbelly?

Common:
Gem: gembond, opal, veined
Artist (Painter): runes, ghost, smirch, etc but otherwise same as common, wider color range compared to common.

a few notes:
1. bold is for sure, ? is unsure
2. / denotes split from copper/browns and blue - greens
3. some things to consider: less is more, and simple is key. the easier it is to convey, the better it will be received. i chose colors/genes that i think reflect the species as a whole lore-wise, and genes that would work for all colors in the range
4. we can always nix certain colors, but if we do, they're totally disqualified, not allowed by certain genes. that's too complex
5. i'd avoid the spinner/toxin exception with colors like strawberry, personally. brings in too many colors, then that's when we get into the issue of matchiness, etc...
tert wise i went with earthy or gem like qualities

WIP

Primary:
Common -
Gem -

Secondary:
Common -
Gem -

Tertiary:
Common -
Gem -
Painter -

~~~~~~~~~~~~~~~~

Break into sub-groups later

Ancient Breeds
Aberration
Copper, Copper, Mint/Robin

Primary: Crystal, Fade, Flaunt, Lionfish, Orb, Tapir
Secondary: Bee, Blend, Facet, Fissure, Flair, Noxtide, Striation, Weaver
Tertiary: Capsule, Fangs, Firefly, Flecks, Frills, Ghost, Glimmer, Glowtail, Jewels, Kumo, Mucous, Peacock, Polkadot, Polypore, Scales, Sparkle, Thylacine, Underbelly, Veined

Aether
Copper, Copper, Mint/Robin

Primary: Cinder, Clown, Fade, Flaunt, Lionfish, Metallic, Skink, (maybes: Spool, Starmap), Twinkle
Secondary: Alloy, Blaze, Blend, (Constellation), Flair, Flicker, Noxtide, Spinner, (Thread)
Tertiary: Circuit, Contour, Flutter, Gembound, Glowtail, Keel, Lace, (Mandibles), Monarch, Points, Scales, Smirch, Sparkle, Spines, Stinger, Underbelly, Whiskers, Wish

Banescale
Copper, Copper, Mint/Robin

Primary: Clown, Fade, (Marble), Metallic, Poison, Ragged, Skink, Tapir
Secondary: Alloy, Blend, (Mottle), Spinner, Striation, Tear, Toxin
Tertiary: Capsule, Contour, Crackle, Fans, Filigree, Ghost, Gliders (copper only?), Glimmer, Lace, Peacock?, Plumage, Porcupine, Ringlets, Skeletal, Sparkle, Squiggle, Trimmings, Underbelly, Wraith

Gaoler
Copper, Copper, Mint/Robin

Primary: Clown, Crystal, Fade, Flaunt, Tapir
Secondary: Bee, Blend, Facet, Flair, Striation
Tertiary: Blossom, Braids, Capsule, Fans, Ghost, Glimmer, Gnarlhorns, Opal, Pinions, Ringlets, Runes, Scorpion, Shardflank, Sparkle, Thylacine, Underbelly, Veined, Weathered, Wintercoat

Undertide
Copper, Copper, Mint/Robin

Primary: Boa, Crystal, Fade, Lionfish, Octopus, Poison,
Secondary: Bee, Blend, Facet, Noxtide, Rings, Saddle, Toxin
Tertiary: Capsule, Circuit, Crackle, Featherbeard, Filigree, Flecks, Gembound, Ghost, Nudibranch, Plating, Pufferfish, Remora, Ringlets, Runes, Sailfin, (Soap?), Sparkle, Tentacles, Underbelly, Veined

Veilspun
Copper, Copper, Mint/Robin

Primary: Bright, Clown, Crystal, Fade, Poison, Skink, Sphinxmoth, Starmap, Tapir
Secondary: Bee, Blend, Constellation, Facet, Hawkmoth, Spinner, Striation, Toxin, Vivid
Tertiary: Angler, Beetle, Branches, Capsule, Crackle, Diaphanous, Filigree, Firefly, Flecks, Ghost, Koi, Mop, Opal, Peacock, Runes, Sparkle, Thorns, Underbelly, Veined

Modern Breeds

Bogsneak, Coatl, Fae, Guardian, Imperial, Mirror, Nocturne, Obelisk, Pearlcatcher, Ridgeback, Skydancer, Snapper, Spiral, Tundra, Wildclaw
Copper, Copper, Mint/Robin

Primary: Clown, Crystal, Fade, Flaunt, Harlequin, Lionfish?, Metallic, Poison, Skink, Starmap, Tapir
Secondary: Alloy, Bee, Blend, Constellation, Facet, Flair, Jester, Noxtide, Spinner, Toxin
Tertiary: Capsule, Circuit, Contour, Crackle, Filigree, Firefly, Flecks, Gembound, Ghost, Glimmer, Glowtail, Keel, Koi, Lace, Opal, Peacock, Points, Ringlets, Runes, Scales, Smirch, Soap?, Sparkle, Spines, Thylacine, Underbelly, Veined
What would you
attempt
if you could not
fail?
mirna_by_pupmew-dcgjmvo.png snapper_button.png