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TOPIC | Lore Theme Week: The Ancient One
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[url=http://flightrising.com/main.php?dragon=43062] [img]http://flightrising.com/rendern/350/431/43062_350.png[/img] [/url] Spun from lightning and glass, Haliga is one of the founders of the clan and matriarch of the Citadel. Though she lives in Dragonhome's depths, her heart will always reside in the Tempest Spire, and one day she may eventually heed the call to return. Her knowledge is deep and uncanny; she often knows things she has no business knowing about.

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Spun from lightning and glass, Haliga is one of the founders of the clan and matriarch of the Citadel. Though she lives in Dragonhome's depths, her heart will always reside in the Tempest Spire, and one day she may eventually heed the call to return. Her knowledge is deep and uncanny; she often knows things she has no business knowing about.
they/them, FR Time +3
lightning_1.png Abandoned Your Post
You weren't that good of a security guard, anyway. You'll miss the donuts in the breakroom, though...
Points: 000*******Earned: 2015-11-10
[url=http://flightrising.com/main.php?dragon=32325760] [img]http://flightrising.com/rendern/350/323258/32325760_350.png[/img] [/url] Petrichor was one of the first dragons to fight and claim Dragonhome from the beastclans. Her ferocious feats in battle earned her a floating island bordering the Starfall Isles and Dragonhome for her and her two children. The island was attacked by beastclans the left the small family to fall and rise up as an Emperor that wrecked havoc until the Arcanist and Earthshaker intervened. Split apart, each deity chose the final resting place of the dragons; The Arcanist chose to bury the hatchlings in the Crystalspine Reaches while the Earthshaker transformed Petrichor into an island brimming with life. Recently she has been awakened from her eternal slumber with her past lost to her. Perhaps it is for the better...

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Petrichor was one of the first dragons to fight and claim Dragonhome from the beastclans. Her ferocious feats in battle earned her a floating island bordering the Starfall Isles and Dragonhome for her and her two children. The island was attacked by beastclans the left the small family to fall and rise up as an Emperor that wrecked havoc until the Arcanist and Earthshaker intervened. Split apart, each deity chose the final resting place of the dragons; The Arcanist chose to bury the hatchlings in the Crystalspine Reaches while the Earthshaker transformed Petrichor into an island brimming with life.

Recently she has been awakened from her eternal slumber with her past lost to her. Perhaps it is for the better...
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[columns][url=http://flightrising.com/main.php?dragon=16772901] [img]http://flightrising.com/rendern/350/167730/16772901_350.png[/img] [/url][nextcol] [img]http://flightrising.com/images/icons/arcane_rune_20.png[/img][b][u]Selevalos[/u][/b] [indent][color=black][i]Quirky - Often lost in thought[/i][/color][/indent] ----- [center][i][color=black]"Don't forget--the stars are always watching."[/color][/i][/center] ----- [color=black]He's a close friend of[/color] [url=http://flightrising.com/main.php?p=lair&id=125057&tab=dragon&did=16763704][u]Matthew's[/u][/url], apparently. Both of them used to live in the Southern Icefield before they migrated to the Sunbeam Ruins. If you asked Selevalos to explain why they left, he will simply say he grew tired of the numbing cold and wanted to live somewhere warmer. Selevalos isn't as reserved as his friend Matthew, and enjoys a good conversation--just don't expect him to be very active. The weathered Imperial carries his long body around with a certain laziness and likes to sprawl himself on the floor to relax. He is also a dragon of many moods. His attitude and demeanor can vary from time to time. In the most extreme cases, he might as well be a different dragon entirely. [example of his ranges or quirks]. Certain behaviors always seem to show up around certain times of the month, but no two months are exactly the same for him. Could there be some kind of pattern to his personality? [center][item=ancestral incense][/center][/columns]

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arcane_rune_20.pngSelevalos
Quirky - Often lost in thought

"Don't forget--the stars are always watching."

He's a close friend of Matthew's, apparently. Both of them used to live in the Southern Icefield before they migrated to the Sunbeam Ruins. If you asked Selevalos to explain why they left, he will simply say he grew tired of the numbing cold and wanted to live somewhere warmer.

Selevalos isn't as reserved as his friend Matthew, and enjoys a good conversation--just don't expect him to be very active. The weathered Imperial carries his long body around with a certain laziness and likes to sprawl himself on the floor to relax.

He is also a dragon of many moods. His attitude and demeanor can vary from time to time. In the most extreme cases, he might as well be a different dragon entirely. [example of his ranges or quirks]. Certain behaviors always seem to show up around certain times of the month, but no two months are exactly the same for him. Could there be some kind of pattern to his personality?
Ancestral Incense

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[url=http://flightrising.com/main.php?dragon=13189172] [img]http://flightrising.com/rendern/350/131892/13189172_350.png[/img] [/url] Shade is a curious one, but so is Umbra (Clan leader) as they both seem to have appeared out of thin air and have a special connection when they speak without speaking. Some claim to have witnessed the growing up of Shade however this event is under great speculation. Shade herself is not that old looking at all, she seems to have stopped aging all together once she reached full growth. Since then she has been a shadow-like force in the clan, protecting it from outside forces and those who would harm the clan's overall health from the inside. If someone needs taking care of they turn to Typhon generally, however in the end Shade has seen to it that many more dragons have disappeared or been banished. Quiet spoken, she talks only to Umbra, and her inner circle, and the dragons in the clan with a special demeanor towards the darker side of action. She is not one to speak with youngsters in the clan unless they fascinate her, which takes far too much to even put into words, and the only child she keeps in contact with is another wild force in the clan, Scraps.
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Shade is a curious one, but so is Umbra (Clan leader) as they both seem to have appeared out of thin air and have a special connection when they speak without speaking. Some claim to have witnessed the growing up of Shade however this event is under great speculation. Shade herself is not that old looking at all, she seems to have stopped aging all together once she reached full growth. Since then she has been a shadow-like force in the clan, protecting it from outside forces and those who would harm the clan's overall health from the inside. If someone needs taking care of they turn to Typhon generally, however in the end Shade has seen to it that many more dragons have disappeared or been banished. Quiet spoken, she talks only to Umbra, and her inner circle, and the dragons in the clan with a special demeanor towards the darker side of action. She is not one to speak with youngsters in the clan unless they fascinate her, which takes far too much to even put into words, and the only child she keeps in contact with is another wild force in the clan, Scraps.
[center][font=century gothic] [url=http://flightrising.com/main.php?dragon=32331120] [img]http://flightrising.com/rendern/350/323312/32331120_350.png[/img] [/url] Hanamura has been in Sen Scathéan ever since its beginnings and is only ever seen at specific times of the day. She is benign and her call is that of a haunting, beautiful song, as she does not understand the common dragon language. She is said to protect the town against the malevolent wraith of misfortune.


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Hanamura has been in Sen Scathéan ever since its beginnings and is only ever seen at specific times of the day. She is benign and her call is that of a haunting, beautiful song, as she does not understand the common dragon language. She is said to protect the town against the malevolent wraith of misfortune.
694f3ab0-79cc-11e7-b15a-a7fd51c27156.giftt5ZtBD.gif * Seijuurou
* FR time +16!
[img]http://flightrising.com/rendern/350/360624/36062362_350.png[/img] Despite her youthful exterior, Saria is older than most of the trees in her forest. She has seen them grow from seeds and rot into the dirt. But being one of the special subspecies of dragons, the Drakiri, she is still physically ten in dragon years. Where are all the other Drakiri, you ask? That remains a mystery. Some say they were burned down in a forest fire. Others speculate that they were turned into trees themselves. The only things we know about them are from when they were alive. @NicOfSins You were wondering about why Shade never aged? Only Saria knows. She remembers letting the weary skydancer into her woods. They were close friends, the shade and the flower. They spent their time exploring the great, sprawling trees and making flower chains for each other. The other Drakiri were mystified as to why Saria would let a fully grown dragon into these woods. They chastised and bullied Shade, leading her coatl companion to hide away in the underbrush and cry for years on end. Shade has long since left fhe forest, but a bit of the pollen stuck to her feathers, surrounding her with a magic that kept her youthful and beautiful. As for Saria, she went on to a sacred patch of forest where she took care of any traveler who would pass. One by one, the Drakiri began to disappear. No one knows why or how. Not even Saria, for at the time she was in her sacred grove, tending to the wounded and wayward. One moonlit night, she was discovered by the leader of a ragtag band of Zelda, Steven Universe, Gorillaz and Cuphead fandragons, her old buddy Link. He took her into the clan as a wise healer and a learned sage. And there she remains, to this very day.
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Despite her youthful exterior, Saria is older than most of the trees in her forest. She has seen them grow from seeds and rot into the dirt. But being one of the special subspecies of dragons, the Drakiri, she is still physically ten in dragon years.

Where are all the other Drakiri, you ask? That remains a mystery. Some say they were burned down in a forest fire. Others speculate that they were turned into trees themselves. The only things we know about them are from when they were alive.

@NicOfSins
You were wondering about why Shade never aged? Only Saria knows. She remembers letting the weary skydancer into her woods. They were close friends, the shade and the flower. They spent their time exploring the great, sprawling trees and making flower chains for each other. The other Drakiri were mystified as to why Saria would let a fully grown dragon into these woods. They chastised and bullied Shade, leading her coatl companion to hide away in the underbrush and cry for years on end.

Shade has long since left fhe forest, but a bit of the pollen stuck to her feathers, surrounding her with a magic that kept her youthful and beautiful. As for Saria, she went on to a sacred patch of forest where she took care of any traveler who would pass.

One by one, the Drakiri began to disappear. No one knows why or how. Not even Saria, for at the time she was in her sacred grove, tending to the wounded and wayward. One moonlit night, she was discovered by the leader of a ragtag band of Zelda, Steven Universe, Gorillaz and Cuphead fandragons, her old buddy Link. He took her into the clan as a wise healer and a learned sage. And there she remains, to this very day.
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[center][url=http://flightrising.com/main.php?dragon=29752740] [img]http://flightrising.com/rendern/350/297528/29752740_350.png[/img] [/url][/center] As old as seasons are, Revontuli is the consort of winter. Her wings are made of northern lights, her scales are dark as winter nights, eyes glow like the brightest stars in the sky, and her belly is bright white like freshly fallen snow. Winter comes where she goes.

As old as seasons are, Revontuli is the consort of winter. Her wings are made of northern lights, her scales are dark as winter nights, eyes glow like the brightest stars in the sky, and her belly is bright white like freshly fallen snow. Winter comes where she goes.
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[center][url=http://flightrising.com/main.php?dragon=715842] [img]http://flightrising.com/rendern/350/7159/715842_350.png[/img] [/url][/center] Mistral is a warrior-mage; he's tiny, but his magics have taken down Stone Delvers. He has seen every creature in the coliseum, and defeated most of them. He remembers when the training fields were sparsely populated, when peacock scorpions could never be trapped in the Delta, when a yeti was the most powerful enemy any dragon could face. He has seen hundreds of dragons sent to the Shadowbinder's realm; every year, he considers following them - but then the landscape changes, and new enemies spring out of the woods or the fields or the dark workshop of tinker-mages. Mistral sighs as he flaps his wings, adorns himself with battle jewelry, and flies once more into the fray. He will consider resting when he knows his clan is safe. Until then, he will be both guard and hunter.

Mistral is a warrior-mage; he's tiny, but his magics have taken down Stone Delvers. He has seen every creature in the coliseum, and defeated most of them. He remembers when the training fields were sparsely populated, when peacock scorpions could never be trapped in the Delta, when a yeti was the most powerful enemy any dragon could face. He has seen hundreds of dragons sent to the Shadowbinder's realm; every year, he considers following them - but then the landscape changes, and new enemies spring out of the woods or the fields or the dark workshop of tinker-mages. Mistral sighs as he flaps his wings, adorns himself with battle jewelry, and flies once more into the fray.

He will consider resting when he knows his clan is safe. Until then, he will be both guard and hunter.
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[center] [url=http://flightrising.com/main.php?dragon=3521] [img]http://flightrising.com/rendern/350/36/3521_350.png[/img] [/url] [sub] Meet the beautiful Ahluria. Founder and Ruler of the Ahlurian Dynasty. She is my first original progenitor. And I will be creating a dynasty around her. She rules her clan firmly, but fairly, and with an open mind and heart. Her lore is a work in progress. [/sub] [/center]

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Meet the beautiful Ahluria. Founder and Ruler of the Ahlurian Dynasty.
She is my first original progenitor. And I will be creating a dynasty around her.

She rules her clan firmly, but fairly, and with an open mind and heart.
Her lore is a work in progress.


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Infectious Dreams; Dare to dream, to spread your wings and fly
[url=http://flightrising.com/main.php?dragon=4111369] [img]http://flightrising.com/rendern/350/41114/4111369_350.png[/img] [/url] Slowly, you walk into the chambers that Belanoir calls her home. You can’t make out much by the candlelight, just the faintly glowing lights let out by the candles on the walls. Ahead, the skydancer looks back towards you. Her face covered by the brim of her hat, it’s impossible to read her expression, but she gestures to you with a claw to hurry up. Not wanting to be left behind, you rush forwards, only to get a mouthful of cobwebs. You stop in your tracks, coughing and hacking, feebly trying to get the taste of dust and spider out of your mouth. It’s only now that you’ve stopped that you notice the shadowy figure beside you, glaring at you with eyes as dark as the shade. You jump back, only to realise that it’s just a decaying tapestry, which was probably rather beautiful when it was less rotten. By now, the skydancer has reached the end of the hall, and a dim light has begun to seep towards you from there. Knowing it’s now or never, you start running, looking only straight ahead and trying to ignore all the squishy things that your wings seem to be brushing up against. The source of the light becomes clear. At the end of the corridor is a cauldron, flanked by two dark curtains. Underneath the cauldron Belanoir has lit a fire, which is the only thing keeping the otherwise oppressive gloom away. She looks at you from beneath that hat, or at least you assume she does. “So… You’re looking for some potions, I take it?” Her voice is quiet, and yet echoes through the dust and mildew. It takes you a few tries to find your voice, but you eventually manage to respond. “Yes... Someone’s alchemy exploded… Toxic smog everywhere... Need breathing potion to clean it up...” There’s a pause, and then you just barely hear her mutter something under her breath. “Again!?” Then she once again speaks to you. Each syllable gets under your scales, itching terror into your very skin. “I know just what you need. But you’ll have to pay for it…” She cackles upon seeing your face. “Nothing in this world comes free, you know,” she says. “Wait right there, I’ll go get some ingredients. And don’t touch anything!” With that, she disappears behind the leftmost curtain. You’re left alone, with only the cauldron and a smoldering fire to keep you company. A minute passes. The curtains beckon, your curiosity burning you up from inside. Two minutes. It couldn’t hurt too much, right? Trembling, you reach towards the right-side curtain. It’s covered in grime, and maybe you don’t really want to know what’s behind it. But you’ve come this far, so you push it aside and… Behind the curtain is a surprisingly well-lit room. Rows of shelves fill the front half, each covered in meticulously organized reagents. Everything is spotless, without a speck of dust to be seen. Near the back of the room, you can see what looks like a comfortable pile of blankets, beside which lies a pile of well-read books and a tall candle. Confused, you stand there, until you’re startled by a noise from behind you. “Well, that’s the end of that.” Belanoir’s voice has changed – It’s much clearer, and no longer sends a chill down your spine. Quickly, you turn around. Belanoir stands behind you, her hat pulled up so that you can see her face. She looks rather annoyed, but… also far younger than you thought she was. In her claws she clutches a jar of eyeballs and a roc’s feather. With a sigh, she sets the items off to the side. “Look, it keeps those fools out of my feathers most of the time. I like my peace and quiet. Surely you understand.” Without waiting for a response, she ducks back behind the curtain, before returning with a bottle of glowing blue liquid. She tosses it at you, and it nearly slips between your claws before you manage to get a grip on it. “Just take it,” she says. “As long as you keep this a secret between the two of us, it’s on the house.” “Thanks?” Is all you manage for a reply. With that, she gives a quick wave and begins to gather up her ingredients. You turn to leave, but only manage to take a few steps before she calls out to you. “Oh, and try not to eat too many of the cobwebs on your way out. It took me forever to set all those up.”

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Slowly, you walk into the chambers that Belanoir calls her home. You can’t make out much by the candlelight, just the faintly glowing lights let out by the candles on the walls. Ahead, the skydancer looks back towards you. Her face covered by the brim of her hat, it’s impossible to read her expression, but she gestures to you with a claw to hurry up.

Not wanting to be left behind, you rush forwards, only to get a mouthful of cobwebs. You stop in your tracks, coughing and hacking, feebly trying to get the taste of dust and spider out of your mouth. It’s only now that you’ve stopped that you notice the shadowy figure beside you, glaring at you with eyes as dark as the shade. You jump back, only to realise that it’s just a decaying tapestry, which was probably rather beautiful when it was less rotten.

By now, the skydancer has reached the end of the hall, and a dim light has begun to seep towards you from there. Knowing it’s now or never, you start running, looking only straight ahead and trying to ignore all the squishy things that your wings seem to be brushing up against.

The source of the light becomes clear. At the end of the corridor is a cauldron, flanked by two dark curtains. Underneath the cauldron Belanoir has lit a fire, which is the only thing keeping the otherwise oppressive gloom away. She looks at you from beneath that hat, or at least you assume she does.

“So… You’re looking for some potions, I take it?” Her voice is quiet, and yet echoes through the dust and mildew.

It takes you a few tries to find your voice, but you eventually manage to respond. “Yes... Someone’s alchemy exploded… Toxic smog everywhere... Need breathing potion to clean it up...”

There’s a pause, and then you just barely hear her mutter something under her breath.

“Again!?”

Then she once again speaks to you. Each syllable gets under your scales, itching terror into your very skin. “I know just what you need. But you’ll have to pay for it…”

She cackles upon seeing your face.

“Nothing in this world comes free, you know,” she says. “Wait right there, I’ll go get some ingredients. And don’t touch anything!”

With that, she disappears behind the leftmost curtain. You’re left alone, with only the cauldron and a smoldering fire to keep you company.

A minute passes.

The curtains beckon, your curiosity burning you up from inside.

Two minutes.

It couldn’t hurt too much, right? Trembling, you reach towards the right-side curtain. It’s covered in grime, and maybe you don’t really want to know what’s behind it. But you’ve come this far, so you push it aside and…

Behind the curtain is a surprisingly well-lit room. Rows of shelves fill the front half, each covered in meticulously organized reagents. Everything is spotless, without a speck of dust to be seen. Near the back of the room, you can see what looks like a comfortable pile of blankets, beside which lies a pile of well-read books and a tall candle. Confused, you stand there, until you’re startled by a noise from behind you.

“Well, that’s the end of that.” Belanoir’s voice has changed – It’s much clearer, and no longer sends a chill down your spine.

Quickly, you turn around. Belanoir stands behind you, her hat pulled up so that you can see her face. She looks rather annoyed, but… also far younger than you thought she was. In her claws she clutches a jar of eyeballs and a roc’s feather.

With a sigh, she sets the items off to the side. “Look, it keeps those fools out of my feathers most of the time. I like my peace and quiet. Surely you understand.”

Without waiting for a response, she ducks back behind the curtain, before returning with a bottle of glowing blue liquid. She tosses it at you, and it nearly slips between your claws before you manage to get a grip on it.

“Just take it,” she says. “As long as you keep this a secret between the two of us, it’s on the house.”

“Thanks?” Is all you manage for a reply.

With that, she gives a quick wave and begins to gather up her ingredients. You turn to leave, but only manage to take a few steps before she calls out to you.

“Oh, and try not to eat too many of the cobwebs on your way out. It took me forever to set all those up.”
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