Archive: ATAXIA and Corruptions
Ataxia: the loss of full control of bodily movements
The fall of the Citadel was at the hands of a single entity, a creature of madness and insanity called ATAXIA, so named for its ability to corrupt nearby creatures and take control of their body and mind. ATAXIA itself has not been sighted since the fall of the Citadel, and its appearance, powers, and level of intelligence are largely unknown. It's presumably incredibly dangerous, though it doesn't leave the Citadel.
ATAXIA is the source of a magical disease called celestial contagion (commonly referred to as simply "corruption") that warps the body and mind of those afflicted. In the late stages of celestial contagion the victim turns into essentially a husk of its former life, its mind lost and its body a cruel mockery of what it used to be. No sentient entity is safe from the contagion; all the disease needs to take root is a mind to seize.
Corruption is almost always brought on from one of two methods:
contagion by exposure, by prolonged exposure to the Citadel's necromantic fallout field, or
contagion by proxy, via a wound inflicted by another corrupted being.
The vast majority of corruptions were contaminated by exposure from small non-intelligent aquatic beings that spent too long within the Citadel's field. Most larger or more intelligent creatures have the instincts to stay away from the Citadel, and they're more likely to be corrupted by proxy from consuming or being wounded by a smaller corruption.
Celestial contagion manifests differently depending on its victims. It often appears in black coral-like growths on the body of the afflicted, and in the late stages it sometimes produces extra limbs, wings, and eyes. No two corruptions look exactly the same, and researchers identify individuals by defining features.
Despite the widespread fear associated with corruption, the disease itself isn't actually very easy to contract and often won't progress to the late stages in draconic victims. The speed and severity of a case largely depends on the degree of exposure or the size of the infected wound, and in cases with minimal exposure or injury then corruption can sometimes be cured, and the victim can continue to live life with little to no lasting complications. Even mid-stage corruptions can sometimes be stabilized with powerful-enough magic, although they'll likely bear lifelong side effects.
There are a number of dragons in Ra-Harenae who were corrupted in the past but have since been stabilized. Such dragons are closely monitored by Clan Coelestis' researchers for signs of progression, as a full corruption formed within the city's protective aura is immune to its repelling effect and has the potential to wreak great danger upon the city. The corrupted often live under heavy stigma and go to great lengths to conceal their condition, often taking up solitary lives in obscure nooks of Ra-Harenae.
It's widely believed that the weaker the mind, the easier and faster corruption takes hold. This explains why it only takes a matter of days to corrupt a fish or bird, while it may take months to corrupt a whale. There is very little information on how long it takes to corrupt a dragon, owing to the fact that there have been very few studies on afflicted dragon, and no studies where a draconic subject was allowed to progress to its fully corrupted state. What little research we have suggests that it would take months or even years to fully corrupt a dragon or similarly intelligent being.
The vast majority of corruptions were formed from unintelligent creatures like small fish and seabirds that spent too long in the Citadel's fallout. They're often weak and harmless if encountered alone, but they seem to have retained at least some of their schooling instinct and sometimes congeal in great numbers into devastating swarms. Fish-based corruptions are often confined to the ocean and in general stay away from shore, but they sometimes corrupt creatures (like birds and larger fish) that may in turn corrupt creatures native to the White Wastelands.
More rare are those corruptions born of larger creatures like sharks and dolphins. Though their behavior and power are influenced by the base creature, in general they're more powerful and more aggressive.
The rarest and most dangerous form of corruption is that formed from a dragon or a leviathan such as a kraken. These are the most difficult form of corruption to defeat since their powers are often based around the dragon’s skills and abilities. Known dragon-based corruptions are closely catalogued by Coelestian researchers.
Leviathan corruptions have never been sighted, and their existence is only known thanks to bits and pieces of information salvaged from the White Wastelands' ruins.
Kyropeion has the highest population of corruptions, mostly thanks to the fact that ATAXIA and the Citadel's field are constantly generating new corruptions. The White Wasteland has a significantly lower population but bears its own unique corruptions not found in Kyropeion. The desert provides a whole plethora of new creatures to infect, and after Clan Coelestis moved to Ra-Harenae the city began to see new and unfamiliar corruptions born not of aquatic animals but desert creatures. There's enough of these corruptions in the White Wastelands that they pose a significant threat to the unarmed traveler, but in general the Wastelands are far safer than Kyropeion.
ATAXIA’s power waxes and wanes with the moon, peaking on nights of the full moon. Additionally, its powers also strengthen on the winter solstice. These are not known to be fact, but corruptions have indeed appeared more frequently and in greater numbers around these times.
Initially, researchers believed ATAXIA to be a spontaneous result of a magical mishap taking place in the Citadel. However, evidence suggests that corruptions existed since before the fall of the Citadel, implying that ATAXIA, too, has existed far longer than originally thought.
It's hypothesized that all corruptions are connected, to some extent, to a hive mind headed by ATAXIA itself. This theory is supported by Pelagon, Ra-Harenae's resident corruption, although his connection to this hive mind is thin as he hasn't progressed to the final stage of corruption.
Known Corruptions
Coelestian researches keep close tabs on known corruptions, cataloguing recent sightings and gathering information. Small corruptions are common and researchers have long determined all that they can regarding their nature. Their main concern is corruptions that were spawned from sentient creatures or large leviathans.
Stabilized Corruptions
The following individuals are confirmed to be in early stages of corruption and have been stabilized. At the moment they are not at risk of further corruption.
Ataxia: the loss of full control of bodily movements
The fall of the Citadel was at the hands of a single entity, a creature of madness and insanity called ATAXIA, so named for its ability to corrupt nearby creatures and take control of their body and mind. ATAXIA itself has not been sighted since the fall of the Citadel, and its appearance, powers, and level of intelligence are largely unknown. It's presumably incredibly dangerous, though it doesn't leave the Citadel.
ATAXIA is the source of a magical disease called celestial contagion (commonly referred to as simply "corruption") that warps the body and mind of those afflicted. In the late stages of celestial contagion the victim turns into essentially a husk of its former life, its mind lost and its body a cruel mockery of what it used to be. No sentient entity is safe from the contagion; all the disease needs to take root is a mind to seize.
Corruption is almost always brought on from one of two methods:
contagion by exposure, by prolonged exposure to the Citadel's necromantic fallout field, or
contagion by proxy, via a wound inflicted by another corrupted being.
The vast majority of corruptions were contaminated by exposure from small non-intelligent aquatic beings that spent too long within the Citadel's field. Most larger or more intelligent creatures have the instincts to stay away from the Citadel, and they're more likely to be corrupted by proxy from consuming or being wounded by a smaller corruption.
Celestial contagion manifests differently depending on its victims. It often appears in black coral-like growths on the body of the afflicted, and in the late stages it sometimes produces extra limbs, wings, and eyes. No two corruptions look exactly the same, and researchers identify individuals by defining features.
Despite the widespread fear associated with corruption, the disease itself isn't actually very easy to contract and often won't progress to the late stages in draconic victims. The speed and severity of a case largely depends on the degree of exposure or the size of the infected wound, and in cases with minimal exposure or injury then corruption can sometimes be cured, and the victim can continue to live life with little to no lasting complications. Even mid-stage corruptions can sometimes be stabilized with powerful-enough magic, although they'll likely bear lifelong side effects.
There are a number of dragons in Ra-Harenae who were corrupted in the past but have since been stabilized. Such dragons are closely monitored by Clan Coelestis' researchers for signs of progression, as a full corruption formed within the city's protective aura is immune to its repelling effect and has the potential to wreak great danger upon the city. The corrupted often live under heavy stigma and go to great lengths to conceal their condition, often taking up solitary lives in obscure nooks of Ra-Harenae.
It's widely believed that the weaker the mind, the easier and faster corruption takes hold. This explains why it only takes a matter of days to corrupt a fish or bird, while it may take months to corrupt a whale. There is very little information on how long it takes to corrupt a dragon, owing to the fact that there have been very few studies on afflicted dragon, and no studies where a draconic subject was allowed to progress to its fully corrupted state. What little research we have suggests that it would take months or even years to fully corrupt a dragon or similarly intelligent being.
The vast majority of corruptions were formed from unintelligent creatures like small fish and seabirds that spent too long in the Citadel's fallout. They're often weak and harmless if encountered alone, but they seem to have retained at least some of their schooling instinct and sometimes congeal in great numbers into devastating swarms. Fish-based corruptions are often confined to the ocean and in general stay away from shore, but they sometimes corrupt creatures (like birds and larger fish) that may in turn corrupt creatures native to the White Wastelands.
More rare are those corruptions born of larger creatures like sharks and dolphins. Though their behavior and power are influenced by the base creature, in general they're more powerful and more aggressive.
The rarest and most dangerous form of corruption is that formed from a dragon or a leviathan such as a kraken. These are the most difficult form of corruption to defeat since their powers are often based around the dragon’s skills and abilities. Known dragon-based corruptions are closely catalogued by Coelestian researchers.
Leviathan corruptions have never been sighted, and their existence is only known thanks to bits and pieces of information salvaged from the White Wastelands' ruins.
Kyropeion has the highest population of corruptions, mostly thanks to the fact that ATAXIA and the Citadel's field are constantly generating new corruptions. The White Wasteland has a significantly lower population but bears its own unique corruptions not found in Kyropeion. The desert provides a whole plethora of new creatures to infect, and after Clan Coelestis moved to Ra-Harenae the city began to see new and unfamiliar corruptions born not of aquatic animals but desert creatures. There's enough of these corruptions in the White Wastelands that they pose a significant threat to the unarmed traveler, but in general the Wastelands are far safer than Kyropeion.
ATAXIA’s power waxes and wanes with the moon, peaking on nights of the full moon. Additionally, its powers also strengthen on the winter solstice. These are not known to be fact, but corruptions have indeed appeared more frequently and in greater numbers around these times.
Initially, researchers believed ATAXIA to be a spontaneous result of a magical mishap taking place in the Citadel. However, evidence suggests that corruptions existed since before the fall of the Citadel, implying that ATAXIA, too, has existed far longer than originally thought.
It's hypothesized that all corruptions are connected, to some extent, to a hive mind headed by ATAXIA itself. This theory is supported by Pelagon, Ra-Harenae's resident corruption, although his connection to this hive mind is thin as he hasn't progressed to the final stage of corruption.
Known Corruptions
Coelestian researches keep close tabs on known corruptions, cataloguing recent sightings and gathering information. Small corruptions are common and researchers have long determined all that they can regarding their nature. Their main concern is corruptions that were spawned from sentient creatures or large leviathans.
Stabilized Corruptions
The following individuals are confirmed to be in early stages of corruption and have been stabilized. At the moment they are not at risk of further corruption.
- Pelagon: a Coelestian scholar who voluntarily took the corruption into his bones for research purposes. Resides in the Celestial Spires under heavy guard. He has been stabilized in an early-to-mid stage of corruption but may be allowed to progress further if research calls for it.