

Fyinser
(#81893955)
Demands respect but otherwise friendly.
This dragon is displaying an cosmetic effect.
What follows is the item description:
The tides are shifting... this item obscures an entire dragon and its apparel in translucent bubbles, while refractive patterns of blue light ebb and flow across them.
Like apparel, skins, and scenes, effects are purely cosmetic items that can be added and removed from dragons at any time.
This is a static effect.


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Energy: 50
out of
50

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Personal Style

Ancient dragons cannot wear apparel.
Skin
Effect

Scene

Measurements
Length
18.86 m
Wingspan
17.85 m
Weight
4349.28 kg
Genetics
Periwinkle
Wolf (Undertide)
Wolf (Undertide)
Ultramarine
Saddle (Undertide)
Saddle (Undertide)
Sapphire
Sailfin (Undertide)
Sailfin (Undertide)
Hatchday
Breed
Eye Type
Level 25 Undertide
Max Level










STR
12
AGI
7
DEF
73
QCK
6
INT
6
VIT
69
MND
73
Biography






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Fyinser
![]() The Ocean Sword |
Form: Ethereal
Thread Level: Medium
Overview Overview section gives a basic explanation of the appearance and personality of the spirit in question. If the spirit is missing a skin, mention that the form appears to yet to be finalized. |
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History
History explains the known history of the spirit in question starting from the earliest relevant point and continuing to the latest relevant information.
Abilities
Abilities section details the abilities the spirit may have. It can also speculate what it might or might not have.
Relations
Relations section details spirit's relations to other spirits and the clan. Each entity or group gets their own subsection. This section gives an overview on spirit's relations or lack thereof.
Entity (link code in Code Snippets)
This section gives a short explanation of the spirit's relationship with the named entity. It can also explain how often the two interact and how the meetings tend to go if that is known. It may also tell what to do if the entities are acting together.
This section gives a short explanation of the spirit's relationship with the named entity. It can also explain how often the two interact and how the meetings tend to go if that is known. It may also tell what to do if the entities are acting together.
Contacting
Contacting section details where the spirit tends to reside and how it can be contacted if one wishes to do so. It can also tell what no to do.
Old Entry: (Archived Dec. 20th 2024)
Fyinser and Fidneisera are two old spirits who originate from the Weeping Peak and the two are somehow related to the spirits in the manor, though neither remembers how. They were dormant until a magical mirror was taken from the manor after which they woke up and started to scout the sea between the manor and clan's port. Though seemingly being able to leave the water the two spirits prefer to not do that unless necessary. Though the two are often paired in conversations and they are seen interacting often the two spirits don't seem to be friends and, in fact, seem to have quite cold relationship.
Fyinser is the more social of the two spirits though he prefers keeping his distance. He is able to communicate through telepathy and doesn't need to be anywhere near to talk with someone. He deems it important to maintain ties and often contacts both the manor and the clan to do so, and he answers summoning calls too. He though is somewhat picky with who he interacts with and his preferred contacts are the leader figures for the clan and Finibe and Fenikta for the manor. Fyinser respects Finibe greatly but sees Fenikta as lesser to him though in part as equal as well. Though not liking to interact with regulars it is possible to contact Fyinser through his contacts and he usually does his best to help, assuming one knows how to behave. If he deems the regular to be worthy contact he may add them to his "contact list" of sorts and be happy to chat in the future as well.
Though mostly a peaceful spirit preferring to keep the distance Fyinser is not afraid to battle if he deems that necessary. He moves fast both in water and in the air and he hits hard. As a spirit he doesn't need to worry about getting hurt that badly and because of that he can be as offensive as possible. His spirit status also allows him to appear invisible to mortal eyes which gives him great opportunities to sneak attack. He can also use his telepathy to confuse and threaten his target if he feels like it. Though normally calm and peaceful spirit it is not wise to provoke him; he can be very ruthless when angry and by that point talking won't help.
Name origin: Named after one of Finlandia's characters from one of her stories. The name is fictional language for "male Legend" with Legend being a type of mystical figure.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Fyinser to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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