Fidneisera
(#81860648)
Risky to interact with but otherwise friendly.
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
17.41 m
Wingspan
16.91 m
Weight
4616.31 kg
Genetics
Orca
Octopus (Undertide)
Octopus (Undertide)
Orca
Rings (Undertide)
Rings (Undertide)
Aqua
Remora (Undertide)
Remora (Undertide)
Hatchday
Breed
Eye Type
Level 25 Undertide
Max Level
STR
6
AGI
7
DEF
70
QCK
12
INT
12
VIT
69
MND
70
Biography
Permanent
Breeding ban
Waiting for fitting skin
Breeding ban
Waiting for fitting skin
Fidneisera
The Starry-Eyed |
Fidneisera is one of the two old spirits that originate from the Weeping peak with Fyinser. They both are somehow connected to the manor on the peak but neither can remember how. The two were dormant for a very long time and woke up when a magical mirror was taken from the building. Following that the two scout the sea between the manor and clan's port and though they can both fly they prefer to stay under the waves if possible. Though Fidneisera and Fyinser are often seen interacting and are often paired when talked about the two aren't really friends and, in fact, seem to have chilly ties. Fidneisera isn't as social as her fellow spirit but when she feels like interacting with someone, or when called with summoning, she comes quite close. She likes having eye contact when talking with someone and she tends to be a bit annoyed when interacting with blind creatures, although she tries to keep that hidden. The reason for that are her eyes. They don't seem like being anything special from side but when looking at them they are like mesmerizing night sky calming down even the most heated mind. When having eye contact with someone Fidneisera has almost perfect control over her target's mind and she can make them do all kinds of stuff including but not limited to make them tell her secrets, remember memories they have forgotten, fall asleep, create a subconscious wall or reaction or just calm down. Fidneisera doesn't use her power to benefit herself only but she is very eager to use it to have upper hand in situations and she likes to use it to solve problems. When interacting with Fidneisera it is wise to avoid eye contact with her throughout the meeting. She may be annoyed by that but she will listen and help if she feels it is worth her time. Fidneisera is generally calm and friendly to make others trust her but that doesn't mean she won't hit. If the situation starts to test her nerves, or the situation doesn't have peace as an option to begin with, she will take more hostile approach. She is a powerful spirit and she is able to do a lot of damage if she so chooses but she rarely does. Instead she prefers using her gift to win the situations, and if the opponent is attempting to escape or keep the distance she can send her five spirit fishes to capture and hold them. What she does to her opponent depends on the situation but it can range from wiping the memory to wiping the identity to making the opponent lose their sentience. The situation must be very bad for her to out right kill her enemy she seeing that too savage for her. |
Name origin: Named after one of Finlandia's characters from one of her stories. The name is fictional language for "female Legend" with Legend being a type of mystical figure.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Fidneisera to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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