PlunderPillage
(#78048287)
Plunder & Pillage
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
7.15 m
Wingspan
7.95 m
Weight
571.78 kg
Genetics
Obsidian
Fade (Aberration)
Fade (Aberration)
Gold
Spade (Aberration)
Spade (Aberration)
Gold
Kumo (Aberration)
Kumo (Aberration)
Hatchday
Breed
Eye Type
Level 12 Aberration
EXP: 22211 / 38956
STR
5
AGI
5
DEF
5
QCK
31
INT
59
VIT
8
MND
5
Biography
Venue Boreal Wood Crystal Pools Harpy's Roost Ghostlight Ruins Mire Kelp Beds Golem Workshop Forbidden Portal | _ |
Best Eement Plague Plague Wind Nature, Water Arcane Ice Fire, Nature (Mage: Fire, Nature) Fire (Mage: Water) |
Maki wrote on 2019-01-11 11:07:52:
https://www1.flightrising.com/forums/gde/1344211/14#post_37194592
129 INT / 40 QCK / 29 VIT + 133 STR / 40 QCK / 6 VIT (x2)
Scratch / Contuse + Eliminate: all except bosses
129 INT / 40 QCK / 29 VIT + 133 STR / 40 QCK / 6 VIT (x2)
Scratch / Contuse + Eliminate: all except bosses
Golem Workshop farming
While it is possible to use three 133 STR / 40 QCK physical fighters, adding
a mage to your team will allow you to easily defeat the bosses.
Stats and stones
__________ |
|
_____ |
|
129 INT | 40 QCK | 29 VIT
Meditate
Contuse | Rally or Elemental special | Haste | Aid
Scholar x3
Ambush x2
133 STR | 40 QCK | 6 VIT (x2)
Scratch
Eliminate | Rally (optional) | Haste (optional) | Sap
Berserker x3
Ambush x2
You need exactly 133 STR and 129 INT in order to Scratch + Eliminate and also Contuse + Eliminate all the monsters except bosses. While you can get higher QCK on the mage, you don't actually need it and VIT points are more useful.
Elements
Fire and Nature are the best elements for the physical fighters and also the mage, while Plague and Light are the worst.
Element Fire Nature Ice Water Shadow Earth Wind Lightning Arcane Light Plague |
Mages and bosses weak to Earth/Water (8.4%), resists to Fire/Nature (8%) weak to Fire/Ice (8.4%), resists to Arcane/Nature (7.7%) weak to Fire/Lightning (11%), resists to Ice/Water (8.4%) weak to Ice/Lightning (11.4%), resists to Water/Wind (8%) weak to Arcane/Light (11.7%), resists to Ice (4.4%) weak to Nature/Water/Wind (12%), resists to Earth/Fire (8.4%) weak to Light/Water (12%), resists to Earth/Wind (8.4%) weak to Arcane/Earth/Wind (12.1%), resists to Light/Lightning (15%) weak to Earth/Nature/Wind (12.4%), resists to Arcane/Lightning (10.7%) weak to Arcane/Lightning/Nature (14.7%), resists to Light (8%) weak to Fire/Ice/Light (16.4%), resists to none (0%) |
Use elemental attacks if a dragon is Fire, Lightning, Nature, Shadow, Water, or Wind, since it will help against one of the bosses.
Fire Lightning Shadow |
_ > _ |
(Ice) |
______ |
Nature Water Wind |
_ > _ |
(Earth) |
Battle turns
You need 6 turns to defeat the 3-packs:
- Mage: Contuse Monster 1
- Mage: Contuse Monster 2
- Fighter 1: Eliminate Monster 1
- Fighter 1: Eliminate Monster 2
- Fighter 2: Scratch Monster 3
- Fighter 2: Eliminate Monster 3
If the mage doesn't have enough breath for Contuse, use Haste:
- Mage: Haste Fighter 1
- Mage: Haste Fighter 2
- Fighter 1: Scratch Monster 1
- Fighter 1: Eliminate Monster 1
- Fighter 2: Scratch Monster 2
- Fighter 2: Eliminate Monster 2
- Fighter 1: Scratch Monster 3
- Fighter 2: Eliminate Monster 3
You can also use Rally Eliminate against 13/28 monsters, so you will need only 5 turns to defeat these 3-packs:
- Mage: Rally Fighter 1
- Mage: Rally Fighter 2
- Fighter 1: Rallied Eliminate Monster 1
- Fighter 1: Rallied Eliminate Monster 2
- Fighter 2: Rallied Eliminate Monster 3
First battle
Mage: Haste (on fighters), fighters: Scratch x5 to build breath, then Scratch + Eliminate. You need Scratch x4 to defeat most enemies (except Monkey Wrench, Sentry Squawker, Steelhound / Scrapmetal Tracker, and bosses). The best packs are 3-packs of mages, or packs with 2 mages + 1 physical fighter.
Bosses
The mage uses Contuse against the boss at the start of the battle, then Haste on the fighters. The fighters use Scratch, Eliminate, and also Slash if they have an elemental advantage against the boss.
Monsters:
68 QCK
Mistral Minion | Spellbound Golem
64 QCK
Tribeam Hunter | Tribeam Lurker
63 QCK
Swift Lumen | Swift Volt
Chromefeather Lookout
60 QCK
Chromefeather Lookout
Mechanical Destroyer | Robotic Tender
Jelly Drone | Workshop Monitor
56 QCK
Jelly Drone | Workshop Monitor
Scrapmetal Tracker | Steelhound
Copperplate Longmech | Longmech
Sentinel Mith
Monkey Wrench
Sentry Squawker
55 QCK
Copperplate Longmech | Longmech
Sentinel Mith
Monkey Wrench
Sentry Squawker
Black Iron Creeper | Coppercoil Creeper
Geartoggle Smith | War Smith
Construction Mith
Clattercog Engineer
Gearspring Pocketmouse | Wind-Up Pocketmouse
Frost Delver | Stone Borer
Geartoggle Smith | War Smith
Construction Mith
Clattercog Engineer
Gearspring Pocketmouse | Wind-Up Pocketmouse
Frost Delver | Stone Borer
AGI: 5-20
https://www1.flightrising.com/forums/gde/1344211/14#post_37194694
Maki wrote on 2019-01-11 11:15:06:
108 INT / 82 QCK / 27 VIT + 111 STR / 82 QCK / 15 VIT (Fire)
Contuse / Scratch + Rally Eliminate: all except bosses
Golem Workshop / Forbidden Portal trainers
Based on [Build] Workshop Crew - Two Dragon Team.
Stats and stones
__________ |
|
_____ |
|
108 INT | 82 QCK | 27 VIT (mage)
Meditate
Contuse | Rally | Haste | Aid
Scholar x3
Ambush x2
111 STR | 82 QCK | 15 VIT (fighter)
Scratch
Eliminate | Rally | Shred | Sap
Berserker x3
Ambush x2
You need 108 INT and 111 STR in order to Contuse + Rally Eliminate and Scratch + Rally Eliminate all the monsters except bosses. 82 QCK allows you to get the Haste turn against all the monsters that have maximum 56 QCK (56x2-30=82 QCK).
Elements
Fire is the best element.
Fire: weak to Earth (GW: Tribeam Lurker), Shadow (FP: Void Wyvern), Water (GW: Workshop Monitor); resists to Fire (GW: Wind-Up Pocketmouse, FP: Everburn Tangle, boss Fear Frog) and Nature (GW: Gearspring Pocketmouse, FP: Frogspawn Flyer) |
Battle turns
- Mage: Contuse Monster 1
- Mage: Rally on fighter
- Fighter: Rallied Eliminate Monster 1
- Fighter: Scratch Monster 2
- Mage: Contuse Monster 3
- Fighter: Rallied Eliminate Monster 2
- [Monster 3 hits]
- Mage: Meditate
- Fighter: Rallied Eliminate Monster 3
If the mage doesn't have enough breath for Contuse:
- Mage: Haste on mage
- Mage: Haste on fighter
- Fighter: Scratch Monster 1
- Fighter: Scratch Monster 2
- Mage: Rally on fighter
- Fighter: Rallied Eliminate Monster 1
- Mage: Contuse Monster 3
- Fighter: Rallied Eliminate Monster 2
- [Monster 3 hits]
- Mage: Meditate
- Fighter: Rallied Eliminate Monster 3
Defeat the physical attackers first:
Golem Workshop
Forbidden Portal
Mages:
Golem Workshop
Forbidden Portal
First battle
- Mage: Haste on fighter
- Mage: Rally on fighter
- Fighter: Rallied Scratch Monster 1
- Fighter: Rallied Scratch Monster 1
- Fighter: Rallied Scratch Monster 1
- Mage: Haste on mage
- Fighter: Rallied Scratch Monster 1
- [Monster 2 hits, Monster 3 hits]
- Mage: Haste on fighter
- Fighter: Rallied Scratch Monster 2
- Mage: Rally on fighter
- Fighter: Rallied Scratch Monster 3
- [Monster 2 hits, Monster 3 hits]
- Mage: Meditate
- Fighter: Rallied Eliminate Monster 2
- Mage: Meditate
- Fighter: Rallied Eliminate Monster 3
Bosses
(Ice/Earth - Fire/Wind)
Use Haste on both the mage and the fighter, Rally on the fighter, then Contuse/Aid/Meditate and Rallied Shred/Scratch/Eliminate.
- Mage: Haste on mage
- Mage: Haste on fighter
- Fighter: Rally on fighter
- Fighter: Rallied Shred
- Mage: Contuse
- Fighter: Rallied Scratch
- Mage: Aid/Meditate
- Fighter: Rallied Scratch/Eliminate
- [Boss turn]
Monsters:
Golem Workshop
68 QCK
Mistral Minion | Spellbound Golem
64 QCK
Tribeam Hunter | Tribeam Lurker
63 QCK
Swift Lumen | Swift Volt
Chromefeather Lookout
60 QCK
Chromefeather Lookout
Mechanical Destroyer | Robotic Tender
Jelly Drone | Workshop Monitor
56 QCK
Jelly Drone | Workshop Monitor
Scrapmetal Tracker | Steelhound
Copperplate Longmech | Longmech
Sentinel Mith
Monkey Wrench
Sentry Squawker
55 QCK
Copperplate Longmech | Longmech
Sentinel Mith
Monkey Wrench
Sentry Squawker
Black Iron Creeper | Coppercoil Creeper
Geartoggle Smith | War Smith
Construction Mith
Clattercog Engineer
Gearspring Pocketmouse | Wind-Up Pocketmouse
Frost Delver | Stone Borer
Geartoggle Smith | War Smith
Construction Mith
Clattercog Engineer
Gearspring Pocketmouse | Wind-Up Pocketmouse
Frost Delver | Stone Borer
AGI: 5-20
Forbidden Portal
64 QCK
Frogspawn Flyer | Starspawn Flyer
63 QCK
All-Seeing Eye | Portal Watcher
62 QCK
Foolish Prince | Mindless Flight
60 QCK
Deeprealm Leon | Medusa Leon
Fear Frog | Terror Toad
Spectre Wyvern | Void Wyvern
59 QCK
Fear Frog | Terror Toad
Spectre Wyvern | Void Wyvern
Blushing Tangle | Everburn Tangle
57 QCK
Sanguine Multimist | Sparksylph
56 QCK
Bearded Pupowl | Lap Pupowl
Giggling Planesrunner | Teleporting Planesrunner
55 QCK
Giggling Planesrunner | Teleporting Planesrunner
Aberrant Chacma | Barhide Menace
Calico Ferberus | Ferberus
Springfoot Bilworper | Tattertail Bilworper
Calico Ferberus | Ferberus
Springfoot Bilworper | Tattertail Bilworper
AGI: 5-20
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
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Exalting PlunderPillage to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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