Charizard
(#68276256)
Level 99 Charizarf
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.56 m
Wingspan
6.91 m
Weight
832.71 kg
Genetics
Bronze
Iridescent
Iridescent
Blue
Shimmer
Shimmer
Banana
Glimmer
Glimmer
Hatchday
Breed
Eye Type
Level 1 Skydancer
EXP: 0 / 245
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9
Biography
Edgehog
The Wandering Sage
The Wandering Sage
|
Edgehog was never one to fit in. He was born a prince in a distant land, destined to one day become king of one of the strongest nations in the world. However, even coming from a family of strong mages, he was born with more Power than any of his predecessors- heck, he was born with more Power than anybody else ever had been. But all Power comes with a price, so Edgehog was also born with a wicked heart. For years, the king and queen grew constantly more fearful of their son. So, when he turned sixteen, they sent him of to a prodigious boarding school halfway across the world. They thought that if they distanced themselves from Edgehog, he couldn't hurt them. They were wrong. After his parents both died in an unfortunate 'accident' Edgehog had to be sent home to become the new king. It was almost immediately apparent that his parent's fears were valid; Power can corrupt anybody, especially royalty. After many wars, genocides, and harsh battles, the Gods themselves took action. For the first time in an age, they set foot upon this land. They tried to strip him of all Power, to make him into a nothing, a nobody. However, Fate had other plans, or rather, the God of Magic did. What happened on that fateful day will never truly be known, as everybody who witnessed the Battle of the Slab was killed, save two, and they're never going to talk. No, all that's known is that ever since then, Edgehog has been seemingly immortal. It's been a thousand years since he was cursed by Memphi, the God of Magic, and still Edgehog lives on. Now he wanders the world, seemingly trying to help those in need, although his true agenda is still unknown. Many have tried and failed to kill him, each one of them killed in turn. Perhaps he has gained true immortality, something that no other being, even the gods, ever has. |
"Hmm... What a handsome reflection."
Hallowed
The False God
I'm Ius. My old username was CaIamity, so if I’m on your friends list and you don’t recognize me, that’s probably why. I go by any pronouns. I'm just a person who likes dragons and websites that I can sink a lot of time into without getting bored. I'm a fan of Ace Attorney (Though I haven't played every game), WoF, Hollow Knight, and Legend of Zelda. I like to draw and write, and I love to read. My time zone is FR +3 (EST), but I'm often on at weird hours because I have a bad sleep schedule. I try and play every day, though I sometimes don't have access to my computer when I play, meaning PM's and trades might have to wait a little while. I'm pretty social, so if you'd like to chat, hit me up with a PM. I also enjoy roleplaying, so if you'd like to start one with me, just ask. If I come across as rude or harsh at times, I'm sorry. I'm honestly not the best at putting my own thoughts into words on a screen. I do tend to have rather strong opinions about things I like and dislike, so if I also say something rude about a fandom or character you enjoy, know that I don't really mean it. You can like what you like, and I can like what I like, and that's fine with me.
My clan lore is spread out among little scraps of info in dragon bios. I plan to make a lore encyclopedia sometime in the future, but I'm currently trying to work a few things out. If you see an interesting tidbit of lore in someone's bio, look at the dragons around them and you might learn a bit more. Also, my lore diverges pretty heavily from canon lore, so if it's a bit confusing, that's probably why. If you want to know more about a person or event mentioned somewhere, go ahead and ask me.
Is this an exalting lair?: I rarely train fodder, but I sometimes do if I need a little extra money. Don't get mad at me if I buy your dragons only to exalt them. If I buy a gen-1 from you, chances are I liked it and I'm going to gene it up. I rarely exalt gen-1s, and I'll get rid of them only if I'm doing a lair purge.
Will you sell your dragons?: I don't accept offers on my permas. If a dragon is dressed, then it is likely a perma and please don't bother offering because I will decline. I'm very tentative on selling my projects on the first page of the tab. Dragons on the second page of my projects tab tend to be non-lore and lower priority, and I don't mind you offering for those, but note that there are a few on that page that I won't accept any offers for. Any dragon in a tab labelled "unsure" I will likely sell if offered for.
What do your dragons' broadcast messages mean?: My dragons' broadcast messages follow a formula of "Full Name, Pronouns, Race, Age, Class, Occupation". Some of these things may require additional lore context, and they are more of a reference for me to remember the details about someone. If "???" appears in place of any of those details, that means that detail is unknown in-lore, or I haven't decided what to put there yet.
Why did you block me?: If I blocked you, it was likely because you were rude to me, or it was an accident. I don't like blocking people, and I don't do it often. I don't block people simply because I don't like them. I only will block you if you are actively, intentionally downright rude to me. However, there is a chance I accidently blocked you while scrolling on the forums. If you notice that I've blocked you, I will allow you asking someone to message me about why I've blocked you. If you do that, there is a strong likelihood that I will unblock you, however if you are rude to me again, I will block you permanently.
Do you accept random friend requests?: Most of the time, yes. I friend people very occasionally, so I don't really see the harm of adding a few more. If, however, you prove to be someone that I don't like much, I will remove you from my friends list.
Where can I read your lore?: I don't actually have a dedicated lore encyclopedia right now. I plan on making a lore thread sometime soon, but I'm trying to work out a few more things before I write it. For now, if you have any questions about my lore, shoot me a PM.
The challenges passed by in a blur. After the first one, where the challengers had been put in an arena far too small for their numbers and made to kill each other, Amitas stopped trying to remember the bloodshed. During most of the challenges, he survived by doing nothing. Hiding in a corner, flying above the battles, watching, waiting. Though there often came a time when others noticed Amitas and rushed towards him, thinking he would be easy prey. When that moment came, Amitas stood his ground and fought, using his attacker’s brute strength against them. At first, Amitas didn’t like to kill. The knowledge he had taken lives stayed with him always, filling him with guilt and remorse. However, as more challenges passed, Amitas began to forget himself within the glory of fighting. He still hid on the battlefield, but when the time came for him to fight back, he did so with glee. And so the challenges passed, and the amount of contenders grew ever smaller. And the longer Amitas survived, the more he forgot about his poor, sick mother. He was not fighting for her anymore. He was fighting for himself now.
Against all the odds, Amitas made it to the very end. Now, there were only two challengers left. The final challenge was a duel to the death between the remaining challengers. Whoever won would be the one to challenge the chief. The duel began as normal. The skies above the challenger’s heads were clear as could be. Amitas’s opponent was three times his size. For the first time throughout the entire challenge, Amitas feared that he would die. It didn’t take long before he was badly injured. Amitas could feel his life fading. But just as his opponent reached in for the kill, something surged within Amitas. He heard a loud crackle, and then he saw it: lightning. It hit his opponent square in the head. They were killed instantly. Amitas had done the nearly impossible. He had created lightning under a clear sky. Now that his power had shown itself, every spectator in the arena bowed to him. Amitas was a stormbringer, the most powerful type of stormmage that could be found among the Aurantis, second to only the chief himself.
From that day forward, Amitas lived a life of luxury. He was now the right hand of the chief. He attended parties and important meetings, helped the chief make important decisions about the future of the tribe, and no longer had to fight to survive. Amitas lived this way for a very long time, all the while training his magic as hard as he could. As the years dragged on, Amitas was eventually able to summon mighty storms that could sink ships and blow away towns. Though the older the current chief grew, the less likely it seemed that Amitas would ever need to use his power for anything more than entertainment. The chief was a peaceful man, and didn’t feel the need to wage war on anything, leaving Amitas to be little more than an advisor who knew interesting party tricks. However, one day, the chief suddenly died, leaving the Aurantis without a ruler. The old chief had no heir, and no challenge had been started for the throne. Nothing like this had happened before in Aurantis history. The chief’s advisors searched far and wide for someone to rule the tribe. Eventually, they came to Amitas, desperate enough to offer the throne to him. Usually, it was forbidden for any type of stormmage to rule the tribe, but the chief’s advisors were in dire need of a leader, and there was nobody that the old chief had trusted more than Amitas. He graciously accepted their offer, and soon, he was crowned chief of the Aurantis Tribe.
Amitas’s reign was not a happy one. From nearly the moment the Golden Crown was first placed upon his head, Amitas declared war on the mighty nation of Everoth. He started just to the south of the Northern mountains, flattening small villages under mighty storms. It didn’t take long for Everoth’s king to send troops to the north, hoping to stop Amitas’s war before it reached any of the major cities. Though Amitas’s troops were mighty, the Verish military had long since become the strongest one in the world. It didn’t take them long to push Amitas’s forces back to the Northern Mountains, though they could never defeat the Aurantis entirely. Whenever victory seemed close for Everoth, a mighty hurricane would destroy their supplies and kill their troops. Things carried on like this for years. The Verish king began to grow frustrated at how this unwinnable war took his troops away from other, more important battles. However, he knew that if he called his troops back, the Aurantis would once again begin their invasion. The king eventually decided that the only way for Everoth to win this war would be by killing Amitas.
Amitas too began to tire of his war. He was an old dragon now, and he missed the luxuries of his palace. However, as the only stormbringer in the Aurantis Tribe, Amitas was needed on the front lines. He had to keep a storm going above the battle at all times, otherwise the other stormmages wouldn’t be able to use their magic. Amitas tried to entertain himself with memories from his youth. He thought about the challenge, the day he first learned he was a stormbringer. Then he remembered his mother. He’d promised that he’d be back someday to help, yet he’d never returned for her. Amitas looked at his surroundings, realizing that he was very close to the cave he’d grown up in. Amitas felt a sudden urge to return to his childhood home. He wanted to know what had become of his mother. Ignoring the battle raging below him, Amitas spread his wings and flew into the raging thunderstorm.
When Amitas arrived at the small cave, it was dark. He stuck his head in, and saw that everything looked untouched. Amitas crept around slowly, a sense of dread coming over him. When he arrived at the place where his mother had slept, he saw a sight that angered him more than anything he’d ever known. Resting before him was her skeleton, covered in a thick layer of dust. Amitas reared his head back and roared, a sound of pain and anger that echoed throughout the valley. He flew away from the cave, not caring where he was going. Soon he arrived at a small human village that had somehow escaped harm during the war. Amitas soared over the village, letting his anger flow through him. He landed, flattening houses, and began to destroy everything in his path. Amitas lashed his tail, separating buildings from their foundations. Amitas didn’t care what he was doing, he just wanted to destroy. Eventually the people who called the village home grabbed their weapons, ready to battle the mighty creature who threatened what they loved. They slashed at his hide with their swords and burned him with their spells. One mage managed to summon a bolt of lightning that hit Amitas square in his left eye, blinding him there forevermore. Amitas was fighting a losing battle, but he didn’t care. All the rage that had been inside him had been unleashed. Rage at the old chief for not letting him fight, rage at his mother for getting sick, and most of all, rage at himself for forgetting about her.
That night, thunder boomed loudly enough to shake the heavens. Its sound attracted the notice of one god in particular: Memphi, the mischievous and cunning god of magic. Taking the form of a white-haired man, he arrived at that village just before Amitas drew his dying breath. The mighty old dragon was lying on the ground, scales covered in mud and blood. Memphi walked up to the dying chief and placed his hand on Amitas’s side. Memphi spoke mighty words that no mortal can replicate, and a change began to overtake Amitas. He began to shrink, his large, thick limbs becoming dainty legs. His wounds began to heal, leaving only small scars behind. Eventually, Amitas’s breathing once more became stable. As Memphi finished speaking, he drew his hand away. Where his hand had touched Amitas’s body was a burn in the mark of the Smiling God. Soon, Amitas opened his one remaining eye and stood once more, noticing that the storm that hung overhead had been replaced by a pink dawn sky. It was a new day.
The Amitas that walks the earth today seems much changed. After he awoke under that pink sky many centuries ago, he looked around at the destruction he had caused and vowed to become a better person. Amitas flew around the world, trying to help others, though also staying hidden. Amitas now seems like a wise, jovial old man, always ready to give advice to a lost soul, or to tell a joke to someone who seems down. He’s a lover of exotic teas, and always has a teapot and cups on him so that he may serve tea to those he meets on the road. However, there are still times when lightning flashes in Amitas’s eye. Though he only fights to protect others, he is just as mighty as he was on the day Memphi made his mark on Amitas. And if one were to look at the shadow Amitas would cast by the lightning’s glow, they would see not the shadow of the strange creature in front of them, but that of a mighty dragon.
art by drytil and Ink
coding by sokol
and wanderlustfaun
The False God
|
Long ago, in the time before time itself, before even the gods themselves were born, It was born. It knew it was powerful, but since there was nothing, It could only wait. And so It did. As endless dark eons passed, the world we know began to take shape. The first gods were given life, and in turn, gave life to us. And when It saw the world before It, for the first time in Its endless life, it felt meaning. As the millennia passed, and dragonkind was born, It began to grow bored of Its life in the shadows of the heavens, and so, It assumed the guise of a hatchling and began to wander the world. While It travelled, It saw many wondrous places, and did many wonderful things. After decades of wandering, however, It finally found something more important than all the wonders of the world: It found a name, and that name was Hallowed. Now that It had a name, Hallowed realized what It truly was. All along, It had thought Itself a minor deity of creation, but Hallowed now knew that to be wrong. No, It was not a god. It was the opposite of a god. Gods create, Hallowed destroyed. Gods gave life, Hallowed sucked it away. It saw the part that It was meant to serve, and so, seeing an opportunity, It began to wreak havoc across the world. Hallowed’s reign of terror lasted many centuries. It destroyed worlds with a blink of Its eyes, even as the gods toiled to create new ones. Hallowed felt that It was the strongest being in the universe; It knew this to be true. It was easier to destroy than to create, easier to kill than to give life. It laughed in the face of misery and spat in the face of death. Finally, It had found Its purpose. After many, many years of complete control by the False God, Hallowed seemingly vanished out of nowhere. No living soul knew the truth of Its disappearance, and slowly, It faded into legend. But some say, however, that It lives on, sealed away by a hero who sold their soul. And some will stop at nothing to find It, and release it on the world once more. |
'No seal can hold back time Itself.'
-Just know that I don’t blame you for any of this. Please forgive me for not reaching out sooner. I believe, that after I could not bear my anger at you any longer, I let you go. It has been five years since we last spoke, and I know that my silence only brings you more pain. Morrin, I cannot forgive you for your actions, but I will not condemn you for them. With love, if unreturned, Osair. mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm |
Bio template by Proxima
Wyrd
The Gatekeeper
The Gatekeeper
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Many forget that the current city isn't the first one to stand around the ancient castle. Very few remnants of the previous city remain, and Wyrd is one of them. When the King discovered the Castle many, many years ago, he found what looked like an ancient, moss covered statue of a dragon standing directly in front of the doors.. Thinking nothing of it except the fact that the statue made it hard to enter the Castle, and moved it nearby. When the great walls surrounding the city were finished, the King put the statue next to the gates. For many years, the mossy statue went mostly unnoticed. However, whenever dragons passed by it, they could not help but to feel odd, almost like they were being watched. In ancient times, the obelisk Wyrd served as the Gatekeeper of the monarch who once lived within the Castle. When it was eventually abandoned, she stayed, waiting for her monarch to return. In the form of a statue, she judges each dragon that enters the City. When one enters with malicious intent, Wyrd knows it. Bad luck comes to those who are judged evil by Wyrd. In recent times, it has become custom for travelers to touch the statue, in the hopes that it will find them to be pure of heart so that nothing bad may come of them. |
"Maybe I should get one of these for Therk's castle... Nah, nevermind."
W.I.P
Info + FAQ:
Info:
About me:
I'm Ius. My old username was CaIamity, so if I’m on your friends list and you don’t recognize me, that’s probably why. I go by any pronouns. I'm just a person who likes dragons and websites that I can sink a lot of time into without getting bored. I'm a fan of Ace Attorney (Though I haven't played every game), WoF, Hollow Knight, and Legend of Zelda. I like to draw and write, and I love to read. My time zone is FR +3 (EST), but I'm often on at weird hours because I have a bad sleep schedule. I try and play every day, though I sometimes don't have access to my computer when I play, meaning PM's and trades might have to wait a little while. I'm pretty social, so if you'd like to chat, hit me up with a PM. I also enjoy roleplaying, so if you'd like to start one with me, just ask. If I come across as rude or harsh at times, I'm sorry. I'm honestly not the best at putting my own thoughts into words on a screen. I do tend to have rather strong opinions about things I like and dislike, so if I also say something rude about a fandom or character you enjoy, know that I don't really mean it. You can like what you like, and I can like what I like, and that's fine with me.
About my lair:
My clan lore is spread out among little scraps of info in dragon bios. I plan to make a lore encyclopedia sometime in the future, but I'm currently trying to work a few things out. If you see an interesting tidbit of lore in someone's bio, look at the dragons around them and you might learn a bit more. Also, my lore diverges pretty heavily from canon lore, so if it's a bit confusing, that's probably why. If you want to know more about a person or event mentioned somewhere, go ahead and ask me.
FAQ:
Is this an exalting lair?: I rarely train fodder, but I sometimes do if I need a little extra money. Don't get mad at me if I buy your dragons only to exalt them. If I buy a gen-1 from you, chances are I liked it and I'm going to gene it up. I rarely exalt gen-1s, and I'll get rid of them only if I'm doing a lair purge.
Will you sell your dragons?: I don't accept offers on my permas. If a dragon is dressed, then it is likely a perma and please don't bother offering because I will decline. I'm very tentative on selling my projects on the first page of the tab. Dragons on the second page of my projects tab tend to be non-lore and lower priority, and I don't mind you offering for those, but note that there are a few on that page that I won't accept any offers for. Any dragon in a tab labelled "unsure" I will likely sell if offered for.
What do your dragons' broadcast messages mean?: My dragons' broadcast messages follow a formula of "Full Name, Pronouns, Race, Age, Class, Occupation". Some of these things may require additional lore context, and they are more of a reference for me to remember the details about someone. If "???" appears in place of any of those details, that means that detail is unknown in-lore, or I haven't decided what to put there yet.
Why did you block me?: If I blocked you, it was likely because you were rude to me, or it was an accident. I don't like blocking people, and I don't do it often. I don't block people simply because I don't like them. I only will block you if you are actively, intentionally downright rude to me. However, there is a chance I accidently blocked you while scrolling on the forums. If you notice that I've blocked you, I will allow you asking someone to message me about why I've blocked you. If you do that, there is a strong likelihood that I will unblock you, however if you are rude to me again, I will block you permanently.
Do you accept random friend requests?: Most of the time, yes. I friend people very occasionally, so I don't really see the harm of adding a few more. If, however, you prove to be someone that I don't like much, I will remove you from my friends list.
Where can I read your lore?: I don't actually have a dedicated lore encyclopedia right now. I plan on making a lore thread sometime soon, but I'm trying to work out a few more things before I write it. For now, if you have any questions about my lore, shoot me a PM.
Amitas the Stormbringer
|
History - Amitas was born on a cold winter’s day. He was the only surviving egg of his clutch, and at hatching he was small and frail. Amitas’s father had long since abandoned his mother and her eggs, and now she was barely able to sustain the two. His mother was a kind, loving woman, though at times she seemed distant, like she was reliving a moment from long before her son was born. It didn’t take very long for Amitas to realize that if he didn’t fight tooth and claw to keep him and his mother alive, they would both suffer. When he was a child, he hunted mice and voles in the forest around his cave. As Amitas grew older, he carefully watched more experienced hunters take down boars and deer. Amitas spent hours practicing the sudden, silent dives that the hunters executed so gracefully. Eventually, he was able to match the skills of the best hunters, and was not only able to feed his mother and himself, but earn a stable income selling his kills at a nearby market. Everything changed when Amitas’s mother got sick. Unlike before, when there were still times that his mother really seemed to be living in the moment, she now spent all of her time in that dreamland she was sometimes drifting off to. Eventually, she wouldn’t get up from her bed, and spent her time muttering nonsense and half-phrases. Amitas had never seen anything like this. He worried that it was a sickness that had come from something his mother had eaten. Something that he had killed. Amitas feared that he was to blame for his mother’s sickness, and he vowed that he would not just let her die. However, what was there to be done? Amitas knew nothing of herbs and medicines, and didn’t have the money to hire a healer. He paced around his cave for days, all the while watching his mother slowly die. Hope came from the most unexpected place. Shortly after Amitas’s mother first grew ill, the chief of the Aurantis tribe declared that he would begin a challenge for the throne. He called for all young dragons with hides of steel and hearts of gold to fly to the base of the Skypeak, the tallest mountain in the Northern Mountains. From there, they would compete in a series of battles and trials, only ending when all but one challenger were dead. From there, the remaining challenger would face a duel with the current chief. If the challenger won, they would gain the title of chief, and gain all the power and riches that came with it. Amitas saw all of this written on a flier one day, and realized immediately that this was how he was going to save his mother. He didn’t need to win, but if he could make it long enough in the challenge, rewards would be presented to him. Food, new rooms, and gold. Gold that he could use to hire a doctor to save his mother. He raced home, packed his bags, said one final goodbye to his mother, and flew off, ready to face his destiny. There were many more challengers than Amitas thought there would be. There were hundreds of them, perhaps even a thousand. It seemed like the entire tribe had come to challenge for the throne. Many of them had the flaming gold scales that the Aurantis tribe are so famous for. Amitas looked down at himself. His scales were a ruddy brown, and though he had grown much larger than he ever thought he could have, many of the challengers were much stronger and much larger than him. But Amitas knew he didn’t need strength or size to save his mother. He was a survivor, he was a hunter. And hunters do not give up. |
Trivia-xxxxxxxxx - Thought to have died centuries ago - Made immortal by a curse placed on him - Would do anything for tea - He is determined to keep others from walking down the path of darkness - One of the most powerful stormmages to ever exist - Only uses his magic when absolutely necessary - Missing his left eye and has a strange looking scar burn under his left wing - Never really gets angry except towards his enemies |
The challenges passed by in a blur. After the first one, where the challengers had been put in an arena far too small for their numbers and made to kill each other, Amitas stopped trying to remember the bloodshed. During most of the challenges, he survived by doing nothing. Hiding in a corner, flying above the battles, watching, waiting. Though there often came a time when others noticed Amitas and rushed towards him, thinking he would be easy prey. When that moment came, Amitas stood his ground and fought, using his attacker’s brute strength against them. At first, Amitas didn’t like to kill. The knowledge he had taken lives stayed with him always, filling him with guilt and remorse. However, as more challenges passed, Amitas began to forget himself within the glory of fighting. He still hid on the battlefield, but when the time came for him to fight back, he did so with glee. And so the challenges passed, and the amount of contenders grew ever smaller. And the longer Amitas survived, the more he forgot about his poor, sick mother. He was not fighting for her anymore. He was fighting for himself now.
Against all the odds, Amitas made it to the very end. Now, there were only two challengers left. The final challenge was a duel to the death between the remaining challengers. Whoever won would be the one to challenge the chief. The duel began as normal. The skies above the challenger’s heads were clear as could be. Amitas’s opponent was three times his size. For the first time throughout the entire challenge, Amitas feared that he would die. It didn’t take long before he was badly injured. Amitas could feel his life fading. But just as his opponent reached in for the kill, something surged within Amitas. He heard a loud crackle, and then he saw it: lightning. It hit his opponent square in the head. They were killed instantly. Amitas had done the nearly impossible. He had created lightning under a clear sky. Now that his power had shown itself, every spectator in the arena bowed to him. Amitas was a stormbringer, the most powerful type of stormmage that could be found among the Aurantis, second to only the chief himself.
From that day forward, Amitas lived a life of luxury. He was now the right hand of the chief. He attended parties and important meetings, helped the chief make important decisions about the future of the tribe, and no longer had to fight to survive. Amitas lived this way for a very long time, all the while training his magic as hard as he could. As the years dragged on, Amitas was eventually able to summon mighty storms that could sink ships and blow away towns. Though the older the current chief grew, the less likely it seemed that Amitas would ever need to use his power for anything more than entertainment. The chief was a peaceful man, and didn’t feel the need to wage war on anything, leaving Amitas to be little more than an advisor who knew interesting party tricks. However, one day, the chief suddenly died, leaving the Aurantis without a ruler. The old chief had no heir, and no challenge had been started for the throne. Nothing like this had happened before in Aurantis history. The chief’s advisors searched far and wide for someone to rule the tribe. Eventually, they came to Amitas, desperate enough to offer the throne to him. Usually, it was forbidden for any type of stormmage to rule the tribe, but the chief’s advisors were in dire need of a leader, and there was nobody that the old chief had trusted more than Amitas. He graciously accepted their offer, and soon, he was crowned chief of the Aurantis Tribe.
Amitas’s reign was not a happy one. From nearly the moment the Golden Crown was first placed upon his head, Amitas declared war on the mighty nation of Everoth. He started just to the south of the Northern mountains, flattening small villages under mighty storms. It didn’t take long for Everoth’s king to send troops to the north, hoping to stop Amitas’s war before it reached any of the major cities. Though Amitas’s troops were mighty, the Verish military had long since become the strongest one in the world. It didn’t take them long to push Amitas’s forces back to the Northern Mountains, though they could never defeat the Aurantis entirely. Whenever victory seemed close for Everoth, a mighty hurricane would destroy their supplies and kill their troops. Things carried on like this for years. The Verish king began to grow frustrated at how this unwinnable war took his troops away from other, more important battles. However, he knew that if he called his troops back, the Aurantis would once again begin their invasion. The king eventually decided that the only way for Everoth to win this war would be by killing Amitas.
Amitas too began to tire of his war. He was an old dragon now, and he missed the luxuries of his palace. However, as the only stormbringer in the Aurantis Tribe, Amitas was needed on the front lines. He had to keep a storm going above the battle at all times, otherwise the other stormmages wouldn’t be able to use their magic. Amitas tried to entertain himself with memories from his youth. He thought about the challenge, the day he first learned he was a stormbringer. Then he remembered his mother. He’d promised that he’d be back someday to help, yet he’d never returned for her. Amitas looked at his surroundings, realizing that he was very close to the cave he’d grown up in. Amitas felt a sudden urge to return to his childhood home. He wanted to know what had become of his mother. Ignoring the battle raging below him, Amitas spread his wings and flew into the raging thunderstorm.
When Amitas arrived at the small cave, it was dark. He stuck his head in, and saw that everything looked untouched. Amitas crept around slowly, a sense of dread coming over him. When he arrived at the place where his mother had slept, he saw a sight that angered him more than anything he’d ever known. Resting before him was her skeleton, covered in a thick layer of dust. Amitas reared his head back and roared, a sound of pain and anger that echoed throughout the valley. He flew away from the cave, not caring where he was going. Soon he arrived at a small human village that had somehow escaped harm during the war. Amitas soared over the village, letting his anger flow through him. He landed, flattening houses, and began to destroy everything in his path. Amitas lashed his tail, separating buildings from their foundations. Amitas didn’t care what he was doing, he just wanted to destroy. Eventually the people who called the village home grabbed their weapons, ready to battle the mighty creature who threatened what they loved. They slashed at his hide with their swords and burned him with their spells. One mage managed to summon a bolt of lightning that hit Amitas square in his left eye, blinding him there forevermore. Amitas was fighting a losing battle, but he didn’t care. All the rage that had been inside him had been unleashed. Rage at the old chief for not letting him fight, rage at his mother for getting sick, and most of all, rage at himself for forgetting about her.
That night, thunder boomed loudly enough to shake the heavens. Its sound attracted the notice of one god in particular: Memphi, the mischievous and cunning god of magic. Taking the form of a white-haired man, he arrived at that village just before Amitas drew his dying breath. The mighty old dragon was lying on the ground, scales covered in mud and blood. Memphi walked up to the dying chief and placed his hand on Amitas’s side. Memphi spoke mighty words that no mortal can replicate, and a change began to overtake Amitas. He began to shrink, his large, thick limbs becoming dainty legs. His wounds began to heal, leaving only small scars behind. Eventually, Amitas’s breathing once more became stable. As Memphi finished speaking, he drew his hand away. Where his hand had touched Amitas’s body was a burn in the mark of the Smiling God. Soon, Amitas opened his one remaining eye and stood once more, noticing that the storm that hung overhead had been replaced by a pink dawn sky. It was a new day.
The Amitas that walks the earth today seems much changed. After he awoke under that pink sky many centuries ago, he looked around at the destruction he had caused and vowed to become a better person. Amitas flew around the world, trying to help others, though also staying hidden. Amitas now seems like a wise, jovial old man, always ready to give advice to a lost soul, or to tell a joke to someone who seems down. He’s a lover of exotic teas, and always has a teapot and cups on him so that he may serve tea to those he meets on the road. However, there are still times when lightning flashes in Amitas’s eye. Though he only fights to protect others, he is just as mighty as he was on the day Memphi made his mark on Amitas. And if one were to look at the shadow Amitas would cast by the lightning’s glow, they would see not the shadow of the strange creature in front of them, but that of a mighty dragon.
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art by drytil and Ink
coding by sokol
and wanderlustfaun
Pierce Lecter
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History - Pierce Lecter is the only son of Gregory Lecter, one of the most infamous criminals in Verish history. At a young age, Pierce proved himself to be a worthy successor to his father’s legacy, easily mastering many of the skills needed to be a world-class thief. After his father’s death, Pierce applied to the Academy, hoping to turn his dishonorable life around. However, when the being known as Hallowed broke free of its seal, two of Pierce’s closest friends were killed in the effort to destroy the being. For a year after that incident, Pierce wandered the world, following a path much darker than thievery. He eventually emerged from that darkness, though not entirely unchanged. Few can attest to what he did during that time. Pierce seems content with his life now, and he has a happy marriage with Leith Swann, the captain of the Verish Royal Guard. |
Trivia-xxxxxxxxx - Blind, rarely talks about what happened to his eyes - Has a strange ability to sense the life forces of the creatures around him - A skilled swordsman - Very flamboyant and charismatic - A master of deception - Lost his ability to do magic when he went blind - Says a lot of really stupid one-liners |
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art by drytil and Ink coding by sokol and wanderlustfaun |
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art by drytil and Ink coding by sokol and wanderlustfaun
Prince Quinnsly Alamare
Leith Swann
Ludere
The Lord of Luck
[Dicentis
The Lord of the Wind and Song
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art by drytil and Ink coding by sokol ———
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