Crank

(#44978816)
Level 20 Snapper
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Bait

Golden Bantam Fangar
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Energy: 50/50
This dragon’s natural inborn element is Shadow.
Male Snapper
This dragon is hibernating.
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Personal Style

Apparel

Wiggly Sight
Intense Attention
Green Olive Wreath
Luminous Halo
Luminous Sundrapes
Golden Seraph Necklace
Ember Sylvan Dress
Golden Seraph Tail Bangle
Off-White Skypost Sandals

Skin

Scene

Scene: Remembrance

Measurements

Length
5.73 m
Wingspan
2.56 m
Weight
7142.77 kg

Genetics

Primary Gene
Caramel
Savannah
Caramel
Savannah
Secondary Gene
Tangerine
Striation
Tangerine
Striation
Tertiary Gene
Auburn
Ghost
Auburn
Ghost

Hatchday

Hatchday
Sep 07, 2018
(5 years)

Breed

Breed
Adult
Snapper

Eye Type

Special Eye Type
Shadow
Primal
Level 20 Snapper
EXP: 36968 / 111687
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Lineage

Parents

Offspring

  • none

Biography

Crank


First appeared in the lowest level entrance off the beach and dedicated the space as a temple for some ineffable god no one'd ever heard of. And is built like a boulder that's lasted from the fossil age with a ferociously emotional jaw made of stubbornness and fanaticism that cannot be killed, cannot be stopped, cannot be diverted so, fine, the mudroom is now a temple.

(It did already have lovely stained glass in, but only because Kamaji went around fitting glass everywhere drakes didn't complain about him blocking their flight paths before he could set it.)


Fortunately Arenji is apparently not a kind of god to care about mud or inattention of dragons passing through consecrated ground. Arenji Is, omnipresent regardless of knowledge or belief, responsible for every good thing that happens and every bad and holds absolute power over every action, outcome and dragon everywhere.

The ways of Arenji are ineffable; sacrifices to sway Arenji's favor might work or might not, rituals to influence Arenji's results might fail or might not, prayers to appeal to Arenji's mercy might be useless or might not. (...Why this Arenji therefore needs any acolytes or proselytization is, apparently, also ineffable.)

How exactly this ineffable deity no one's ever heard of fits in with the Eleven is a subject he's surprisingly willing to discuss with anyone who brings it up, although the only immutable point in any of those discussions is Arenji Is.



Declared himself a healer in addition to the temple thing. The Wanderin lair had no healer and many (many, many) circumstances where one's presence would be helpful.

He's not the kind to wait for circumstances to misalign so healing would be helpful. No need for self-diagnosis, appointments or going to him. Proactive, preventive medication is key to healthy dragons. Also "medication" means chiropractic and massage. Faes get knuckled into submission, spirals get rolling-pinned, and everyone else gets pummeled. Worst of all, somehow, it helps.


Everybody calls him Crank. Everybody.

(Stickybeak reports the name carefully inked in a faded hand on the inside collar of his tunic is Pachydermion.)

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Every sapient being has some superstition, behavior, words, or luck objects intended to influence the Outcome of Arenji. His is lucky coins. Do they actually work? Of course that's not the point of it. Belief provides hope.


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Remy asked Crank if he would like a pillow. Crank said yes.

Crank asked if Arenji could make the selection, so Remy gave him one at random.


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Exalting Crank to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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