Magister
(#38105426)
Everybody plays the Fool~
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Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.17 m
Wingspan
5.58 m
Weight
566.39 kg
Genetics
Watermelon
Clown
Clown
Thistle
Hypnotic
Hypnotic
Splash
Smirch
Smirch
Hatchday
Breed
Eye Type
Level 1 Nocturne
EXP: 0 / 245
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7
Lineage
Parents
- none
Offspring
- none
Biography
Name meaning: Magister is an ancient Anglo-Scottish surname of Roman (Latin) origins. It derives from the word magister, meaning a superior, one who was in charge. It could mean a chief or elder of a tribe or village, and later, a more general meaning of an educated person, when few were, such as a teacher or magistrate.
Nickname: Maggy (Dewdrop calls him this)
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ROLE: Jester, Founder and Head of his Jester School. MATE: N/A (he's a freewheeling dragon, but kind of has a back and forth thing with Set) FAMILIAR: Inquisitive Shroud NOTABLE RELATIVES: Hatara (daughter), Kalliope (daughter), Calypso (daughter), Eris (daughter), Phantom (son), Mephistopheles (son), Fitz (son), Chicot (son), Garna (daughter), Pirouette (daughter), Giacomo (son), Yildirim (son), Abaddon (daughter), Otieno (son), Clopin (son), Magic (daughter) Note: Changed his Tertiary gene from Basic to Smirch on 12/24/2017. Changed his Secondary gene from Basic to Hypnotic on 1/9/2018. Changed his Primary gene from Basic to Clown on 11/3/2022. |
~.~
Magister came from a clan of tea merchants in Greatwyrm's Breach of Dragonhome, although his origin is unknown. They call him The King of Fools or The Jester King. He has adopted a school of jesters he refers to as his children and does his best to provide for them.
He is a jester by way and a jester by trade. Among his many quirks, he tends to speak in rhyming riddles. When Magister started his school for jesters, he set up his curriculum to teach jesters-in-training:
* Multi-lingual studies (for best communication skills)
* Performance arts (every jester has a niche and sticks with it)
* Weapons training and Practical magic use (defending your life is important if ever in a tricky situation)
* Healing (because it's dangerous for Jesters, so it's best to be prepared to save yourself in times of serious trouble and it helps to make allies when you can heal them)
His weapon of choice is a combination of wit and any number of his toys, most specifically his scepter. He tends to hit people with this or use it as a weapon only when necessary. Because Magister is a powerful Jester and can therefore effectively use magic (much like a Trickster can), the scepter can become whatever he wishes it to be.
This mysterious character has caused a series of riots and must be stopped. He's the advocate of all jesters, yet he is no rebel or revolutionary. His detached stance allows him to take the side of the victim in order to curb the excesses of the system without ever trying to overthrow it – his purpose is not to replace one system with another, but to free everyone from the fetters of all systems.
He has sort of had a thing with dragons of all types and genders before, but to be fair, practically everybody who comes in contact with him has an "almost thing" with him, whether they realize it or not. He's a wild one. Passion, wit, and fierceness are about all he has. Magister can be defined as a strong character. He's been saving himself from bad situations for most of his life, so Magister dominates every situation. It's just how he is and it's easy to get swept up in his act.
He is very fond of riddles and playing games. Additionally, he is in possession of exceptional verbal and physical dexterity, and is a most dexterous thief. He has leadership skills and talent enough to start riots, run a school, and raise his children.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
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This dragon doesn't eat Plants.
Exalting Magister to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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