Vitori

(#10031951)
Level 25 Imperial
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Familiar

Amaranth Moth
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Energy: 49/50
This dragon’s natural inborn element is Ice.
Female Imperial
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Personal Style

Apparel

Skin

Scene

Measurements

Length
20.29 m
Wingspan
23.96 m
Weight
6190.89 kg

Genetics

Primary Gene
Charcoal
Crystal
Charcoal
Crystal
Secondary Gene
Ice
Shimmer
Ice
Shimmer
Tertiary Gene
Ice
Gembond
Ice
Gembond

Hatchday

Hatchday
Jan 25, 2015
(9 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Ice
Common
Level 25 Imperial
Max Level
Scratch
Eliminate
Reflect
Rally
Haste
Berserker
Berserker
Berserker
Ambush
Ambush
STR
98
AGI
8
DEF
5
QCK
94
INT
5
VIT
25
MND
5

Lineage


Biography

2x Keelhauler works fine, though the stats can't Scratch + (Rally Elim) or Scratch x2 + Elim all the packs, just some of them which is annoying. So if I make a 2x Scratch build for KB, I need to tweak the stats.









2 Fod Scratch build for KB - How to use:
Turn order - Haste, Rally, Scratch, Scratch... Elim once you can. You can re-apply Haste if you want, but MUST re-apply Rally since both Scratch AND Elim must be Rallied in order to kill some enemies.

I do recommend using Defend in some situations. Eg. when 2 enemies will get a turn and you have two turns coming up, you will take half damage from 2 hits, then 1 full hit instead of 2 full hits then another full hit (so you take 2 instead of 3 hits worth of damage).

Reflect is very useful when you're facing mages. If there are only mages left, don't worry about Haste or Rally since the mage can't hurt you, so you can just Scratch it down and build your breath back from Reflect
Quote:
Gryph notes on turn orders, assuming 98 STR update to build:
Starting packs: melee 3 packs are worst start, due to sheer damage output potential; bad luck on trainer being targeted, or being crit, makes this a reset-heavy starting pack. mixed 3-packs are better but still not awesome. all-mage 3 packs are best of the 3 pack options. 2 packs starts are a breeze. Build is reset heavy when facing repeated 2+ melee attacker packs in a run.

Melee 3-pack start:
haste, rally, scratch 1, scratch 1. 22 breath.
3x enemy attacks
scratch 1, scratch 1. 1 down, 34 breath
2x enemy attacks
rally, defend. 39 breath.
2x enemy attacks at 1/2 damage
scratch 2, elim 2. 2 down. 45 breath
1x enemy attack
scratch 3, elim 3. FIN w/51 breath, taking up to 8 attacks (up to 2 at 1/2 damage).

Mage 3-pack start:
haste, rally, scratch 1, scratch 1. 22 breath.
3x enemy meditates
scratch 1, scratch 1. 1 down, 34 breath
2x enemy turns - meditate or attack. PAY ATTENTION to who meditates vs attacks.
rally, defend. 39 breath.
2x enemy turns, any attacks at 1/2 damage. PAY ATTENTION to who meditates vs attacks.
Target priority is any mage with enough breath to attack: scratch 2, elim 2. 2 down. 45 breath
1x enemy turn, hopefully a meditate
scratch 3, elim 3. FIN w/51 breath, taking no more than 5 total attacks (up to 2 at 1/2 damage).

Melee 3-pack later:
Haste trainer, rally trainer, scratch 1, elim 1; 1 down
2x enemy attack
scratch 2, elim 2; 2 down
1x enemy attack
rally trainer, defend
1x enemy attack, 1/2 damage
scratch 3, elim 3; 3 down
FIN with max 4 hits taken (up to 1 at 1/2 damage)

Mage 3 packs later - if you have at least 48 breath going in:
Round 1) Haste on trainer (48+5=53), rally on trainer (53+5=58), scratch mage 1 (58+6=64), elim mage 1. Mage 1 down. Mage 2 and 3 turn, both meditate.
Round 2) Rally on trainer (64+5=69), Reflect on trainer (69-40=29). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 3) Scratch mage 2 (29+6=35), elim mage 2. Mage 2 down. Mage 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 4) Scratch mage 3 (35+6=41), elim mage 3. Mage 3 down.
FIN with 0 damage taken and net -7 breath from using Reflect.

Mage 3 packs later - if you have at least 30 breath going in:
Round 1) Haste on trainer (30+5=35), rally on trainer (35+5=40), scratch mage 1 (40+6=46), elim mage 1. Mage 1 down. Mage 2 and 3 turn, both meditate
Round 2) Rally on trainer (46+5=51). Reflect on trainer (51-40=11). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 3) Haste wears off. Scratch mage 2 (11+6=17), scratch mage 3 (17+6=23). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 4) If >=35 breath: elim mage 2, elim mage 3; FIN
If <35 breath: scratch mage 2 (23+6=29), scratch mage 3 (29+6=35). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 5) Rally wears off; elim mage 2, mage 2 down; reflect wears off; elim mage 3, mage 3 down; FIN
FIN) 0 damage taken and at least 35 breath on exit if I didn't utterly fail mathing

Under 30 breath starting and you are likely to take hits, health and elemental alignment will dictate if reset is appropriate.

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I WILL RISE IN RESISTANCE
end cease fire on this high wire, head to toe in vanity


x.x.synopsis | Vitori has stood as the clan's solitary monarch since the days of its reform, with little interest in sharing the weight of the crown with a mate. Because of the clan's past, Vitori's authority is not absolute as most Monarchs are. The Ministry of Sages, of which Sammanus, Lyre, Herala, Saphiren, and Selucia maintain, act as a formal council that give voice to the clan's best interests. No decree can pass without their unanimous consent. While this may have done well to stop the infection of tyranny once cast upon the Requiem, it incites a power struggle between Queen and Council that is often a delicate dance of authority. Vitori is determined not to play the marionette, however, undermining the sages at every turn. Her position requires carefully chosen words and deliberate actions that play cautiously along the line of loyalty and treason.

But the crown aside, Vitori is much less savage and brutal than most of Dominic's other former fighters. To see what the God King had done to the clan required a fair bit of a compassion, but to destroy him took an equal amount of animosity. She is somewhere between a Saint and a sinner, no more inherently 'good' than 'bad', but the duties of a Monarch require this equilibrium. Her position does not always allow for her to choose what is kind over what is just. How unfortunate that the two concepts are not one in the same.
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That she is a formidable battle opponent, there is no guess, but even Lyre never expected her to be a tactful wordsmith and skillful politician. Her reign solidifies itself with each judicial dictum. There is a reason the Queen is the most powerful piece on the chessboard, for a woman's scorn cannot be repressed.


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WILL YOU LET THOSE SCARS DEFINE YOU?
or will they adorn you as we carve our way to victory?


x.x.cour i | The days of her early youth are but a blur, some subtle hint of a mother and father whose faces and names can no longer be recalled. In their stead were tutors and trainers, force feeding her battle tactics and anti-beastclan propaganda. They trained her, tested her, and were rarely pleased with her results. More was always expected, nothing was ever enough. So she fought harder, dug deeper, desperately searching for a nibble of praise.

In those days, the clan had been an ardent martial clan, it's very infrastructure designed for constant war. It's leader was named Dominic, a tyrannical King whose ascension to the throne was stained with corruption. If the requiem ever did once have a purpose besides warfare, it's residents had little memory of it. They were mercenaries without a heartbeat, stealthy and obedient fighters brainwashed by the masses. Dominic would accept nothing less than elite soldiers, casting away any who fell short. Only the fittest survived, and so through the will to survive she did, so exceptionally that Vitori eventually earned the attention of the clan's dignitaries and was initiated in to the most elite fighters of her clan.

It was there that she met Lyre, with whom she became closely acquainted through months of arduous training sessions and missions together.
In the presence of others, Lyre was quiet and obedient with an unfeeling gaze - the epitome of the perfect subject. But In their moments alone, she caught glimpses of a much different dragon. Lyre would hint at the clan's malevolence and cruelty or remark upon Dominic's failings as a leader, things that would most certainly brand him a traitor. He was a renegade with an unlit fuse, she thought, and just the type to get her killed. Yet somehow, his words made an impression upon her.

It was as if Lyre could recognize something in Vitori that she herself was unaware of; heartstrings that were easily tugged at by Dominic's many injustices. Her eyes began to open. She saw the hollow gazes in her peers, the complacency with which they sinned, and the screaming death of their morality. This perpetual war was simply a madman's pursuit to become a God in his own world. It wasn't until Dominic called upon her to sit beside him on the throne that Vitori came to realize that she would be the one to end the madness.

Taking her as his mate, he began to confide and trust in Vitori. Her ambivalence about his conquests were kept to herself, trained not show in his presence. The time often spent alone with Dominic eventually afforded her the opportunity to betray him. In the height of the fortress, where only the King and his very close cohorts could roam, she attacked him. But even with the advantage of surprise, Dominic quickly overwhelmed her. Were it not for the ever close watch of Lyre, she may have met her death then. Mid-battle, the shadow warrior descended upon the demented King and together they disposed of him.

x.x.cour ii | What was perhaps the most surprising was the readiness of the clan's elites, some whom she had never even met. Were they awaiting this moment, but too afraid to take the King on themselves? Herala, a young, quirky physician and Sammanus, Dominic's high priest whose cool gaze had never seemed to take notice of her before--both immediately quelled the clan in mid-uprise. It seemed Lyre had not been the only one who wished to see the King replaced, and tactfully the three of them set Vitori up as Dominic's usurper (of course, forgoing the details of Lyre's assistance). In a clan where strength was King, that a lone soldier could topple Dominic's throne made her worthy of his crown by default, right?

The clan, in its dysfunctional state, accepted the new leadership with only a few misgivings. They were slowly, one by one, beginning to see how far they'd fallen on the scale or morality. The disease they were, the constant bloodshed they envoked--it's wrongness settled upon them as Dominic's fog of hate and vengeance subsided. So Herala, charming as she seemed, proposed that the new Queen be limited by a Ministry of Sages that would monitor her every ruling. Dominic's tyranny would be over and the clan would be free of his evil at last.
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But, as Vitori would soon learn, corruption would abide within this new cabinet as the Crystalline Queen was made nothing more than an Idol. She could see that these sages had merely used her, Lyre included, as a means of deposing the old King and setting themselves up in his place cleverly hidden behind her own image.

She would not play the fool. She was Queen, after all, and the weight of her word could only be moved so much by the sages. They knew her to be a lethal soldier, but she would show them that she was just as much so on the political playground they had built. Where they manipulated her decrees, Vitori found ways to exploit loopholes in their alterations. And when they urged her to take a mate, she simply laughed sweetly defiant. That was when she adopted Reidyn, a youngling from a nearby clan in the Icefields. With a child to call her heir, her hold upon the throne only strengthened.

With a poised, icy gaze and stern declarations, she truly became Queen and not just their crystalline front. Though the internal power struggle still runs through the veins of her regime, Vitori maintains the advantage. To this day, Dom's black wolf pelt is still displayed upon the walls of Vitori's throne room like a tapestry to remind the clan of the darker days before Vitori's ascension to the throne.

White Queen
MONARCH

Frigid Crown
Black Wolf Pelt
TRAITS

pragmatic
assertive
quick-tempered
imperious

BATTLE

Farming Standard
Eliminate
Ambush
Rally
RELATIONSHIPS
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Adopted Son
ARTWORK
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Exalting Vitori to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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