Vitori
(#10031951)
Level 25 Imperial
Click or tap to view this dragon in Predict Morphology.
Energy: 49/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
20.29 m
Wingspan
23.96 m
Weight
6190.89 kg
Genetics
Charcoal
Crystal
Crystal
Ice
Shimmer
Shimmer
Ice
Gembond
Gembond
Hatchday
Breed
Eye Type
Level 25 Imperial
Max Level
STR
98
AGI
8
DEF
5
QCK
94
INT
5
VIT
25
MND
5
Biography
2x Keelhauler works fine, though the stats can't Scratch + (Rally Elim) or Scratch x2 + Elim all the packs, just some of them which is annoying. So if I make a 2x Scratch build for KB, I need to tweak the stats.
2 Fod Scratch build for KB - How to use:
Turn order - Haste, Rally, Scratch, Scratch... Elim once you can. You can re-apply Haste if you want, but MUST re-apply Rally since both Scratch AND Elim must be Rallied in order to kill some enemies.
I do recommend using Defend in some situations. Eg. when 2 enemies will get a turn and you have two turns coming up, you will take half damage from 2 hits, then 1 full hit instead of 2 full hits then another full hit (so you take 2 instead of 3 hits worth of damage).
Reflect is very useful when you're facing mages. If there are only mages left, don't worry about Haste or Rally since the mage can't hurt you, so you can just Scratch it down and build your breath back from Reflect
2 Fod Scratch build for KB - How to use:
Turn order - Haste, Rally, Scratch, Scratch... Elim once you can. You can re-apply Haste if you want, but MUST re-apply Rally since both Scratch AND Elim must be Rallied in order to kill some enemies.
I do recommend using Defend in some situations. Eg. when 2 enemies will get a turn and you have two turns coming up, you will take half damage from 2 hits, then 1 full hit instead of 2 full hits then another full hit (so you take 2 instead of 3 hits worth of damage).
Reflect is very useful when you're facing mages. If there are only mages left, don't worry about Haste or Rally since the mage can't hurt you, so you can just Scratch it down and build your breath back from Reflect
Quote:
Gryph notes on turn orders, assuming 98 STR update to build:
Starting packs: melee 3 packs are worst start, due to sheer damage output potential; bad luck on trainer being targeted, or being crit, makes this a reset-heavy starting pack. mixed 3-packs are better but still not awesome. all-mage 3 packs are best of the 3 pack options. 2 packs starts are a breeze. Build is reset heavy when facing repeated 2+ melee attacker packs in a run.
Melee 3-pack start:
haste, rally, scratch 1, scratch 1. 22 breath.
3x enemy attacks
scratch 1, scratch 1. 1 down, 34 breath
2x enemy attacks
rally, defend. 39 breath.
2x enemy attacks at 1/2 damage
scratch 2, elim 2. 2 down. 45 breath
1x enemy attack
scratch 3, elim 3. FIN w/51 breath, taking up to 8 attacks (up to 2 at 1/2 damage).
Mage 3-pack start:
haste, rally, scratch 1, scratch 1. 22 breath.
3x enemy meditates
scratch 1, scratch 1. 1 down, 34 breath
2x enemy turns - meditate or attack. PAY ATTENTION to who meditates vs attacks.
rally, defend. 39 breath.
2x enemy turns, any attacks at 1/2 damage. PAY ATTENTION to who meditates vs attacks.
Target priority is any mage with enough breath to attack: scratch 2, elim 2. 2 down. 45 breath
1x enemy turn, hopefully a meditate
scratch 3, elim 3. FIN w/51 breath, taking no more than 5 total attacks (up to 2 at 1/2 damage).
Melee 3-pack later:
Haste trainer, rally trainer, scratch 1, elim 1; 1 down
2x enemy attack
scratch 2, elim 2; 2 down
1x enemy attack
rally trainer, defend
1x enemy attack, 1/2 damage
scratch 3, elim 3; 3 down
FIN with max 4 hits taken (up to 1 at 1/2 damage)
Mage 3 packs later - if you have at least 48 breath going in:
Round 1) Haste on trainer (48+5=53), rally on trainer (53+5=58), scratch mage 1 (58+6=64), elim mage 1. Mage 1 down. Mage 2 and 3 turn, both meditate.
Round 2) Rally on trainer (64+5=69), Reflect on trainer (69-40=29). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 3) Scratch mage 2 (29+6=35), elim mage 2. Mage 2 down. Mage 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 4) Scratch mage 3 (35+6=41), elim mage 3. Mage 3 down.
FIN with 0 damage taken and net -7 breath from using Reflect.
Mage 3 packs later - if you have at least 30 breath going in:
Round 1) Haste on trainer (30+5=35), rally on trainer (35+5=40), scratch mage 1 (40+6=46), elim mage 1. Mage 1 down. Mage 2 and 3 turn, both meditate
Round 2) Rally on trainer (46+5=51). Reflect on trainer (51-40=11). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 3) Haste wears off. Scratch mage 2 (11+6=17), scratch mage 3 (17+6=23). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 4) If >=35 breath: elim mage 2, elim mage 3; FIN
If <35 breath: scratch mage 2 (23+6=29), scratch mage 3 (29+6=35). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 5) Rally wears off; elim mage 2, mage 2 down; reflect wears off; elim mage 3, mage 3 down; FIN
FIN) 0 damage taken and at least 35 breath on exit if I didn't utterly fail mathing
Under 30 breath starting and you are likely to take hits, health and elemental alignment will dictate if reset is appropriate.
Starting packs: melee 3 packs are worst start, due to sheer damage output potential; bad luck on trainer being targeted, or being crit, makes this a reset-heavy starting pack. mixed 3-packs are better but still not awesome. all-mage 3 packs are best of the 3 pack options. 2 packs starts are a breeze. Build is reset heavy when facing repeated 2+ melee attacker packs in a run.
Melee 3-pack start:
haste, rally, scratch 1, scratch 1. 22 breath.
3x enemy attacks
scratch 1, scratch 1. 1 down, 34 breath
2x enemy attacks
rally, defend. 39 breath.
2x enemy attacks at 1/2 damage
scratch 2, elim 2. 2 down. 45 breath
1x enemy attack
scratch 3, elim 3. FIN w/51 breath, taking up to 8 attacks (up to 2 at 1/2 damage).
Mage 3-pack start:
haste, rally, scratch 1, scratch 1. 22 breath.
3x enemy meditates
scratch 1, scratch 1. 1 down, 34 breath
2x enemy turns - meditate or attack. PAY ATTENTION to who meditates vs attacks.
rally, defend. 39 breath.
2x enemy turns, any attacks at 1/2 damage. PAY ATTENTION to who meditates vs attacks.
Target priority is any mage with enough breath to attack: scratch 2, elim 2. 2 down. 45 breath
1x enemy turn, hopefully a meditate
scratch 3, elim 3. FIN w/51 breath, taking no more than 5 total attacks (up to 2 at 1/2 damage).
Melee 3-pack later:
Haste trainer, rally trainer, scratch 1, elim 1; 1 down
2x enemy attack
scratch 2, elim 2; 2 down
1x enemy attack
rally trainer, defend
1x enemy attack, 1/2 damage
scratch 3, elim 3; 3 down
FIN with max 4 hits taken (up to 1 at 1/2 damage)
Mage 3 packs later - if you have at least 48 breath going in:
Round 1) Haste on trainer (48+5=53), rally on trainer (53+5=58), scratch mage 1 (58+6=64), elim mage 1. Mage 1 down. Mage 2 and 3 turn, both meditate.
Round 2) Rally on trainer (64+5=69), Reflect on trainer (69-40=29). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 3) Scratch mage 2 (29+6=35), elim mage 2. Mage 2 down. Mage 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 4) Scratch mage 3 (35+6=41), elim mage 3. Mage 3 down.
FIN with 0 damage taken and net -7 breath from using Reflect.
Mage 3 packs later - if you have at least 30 breath going in:
Round 1) Haste on trainer (30+5=35), rally on trainer (35+5=40), scratch mage 1 (40+6=46), elim mage 1. Mage 1 down. Mage 2 and 3 turn, both meditate
Round 2) Rally on trainer (46+5=51). Reflect on trainer (51-40=11). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 3) Haste wears off. Scratch mage 2 (11+6=17), scratch mage 3 (17+6=23). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 4) If >=35 breath: elim mage 2, elim mage 3; FIN
If <35 breath: scratch mage 2 (23+6=29), scratch mage 3 (29+6=35). Mage 2 & 3 turn, meditate or attack (reflect protects trainer from any attacks)
Round 5) Rally wears off; elim mage 2, mage 2 down; reflect wears off; elim mage 3, mage 3 down; FIN
FIN) 0 damage taken and at least 35 breath on exit if I didn't utterly fail mathing
Under 30 breath starting and you are likely to take hits, health and elemental alignment will dictate if reset is appropriate.
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