Almedha wrote on 2019-06-09 22:53:38:
Quote:
I know for certain the staff has said "special," but I don't think they ever said "rich."
They have said the hatchlings are supposed to be potentially valuable. Value is a far cry from rich, but the idea is there. I don't think the value part worked out the way they hoped.
Which is something I pretty much said in every 'I want random mutations' thread when the idea that 'if you don't like the mutation you can sell the baby for $$$$$' came up.
Dragons are not valuable, except in rare cases. Why should I buy an ugly XYZ hatchling that has primal eyes that don't match any of its colors, when I can wait for that pretty XXY or XYZ primal eye baby to hatch from a different nest? Chances are someone will hatch it sooner or later, with the amount of dragons being hatched, and the sheer number on site.
As I said, the only area that would get a lasting boost would be the gen1 market. You have no control over colors, so you can't get a close range pair and breed XYZ blue range dragons and hope for ice primal, so they are truly random.
If I truly wanted an XYZ blue range dragon with water primal, I could get several pairs with the same range (or close to it) and just keep breeding them until I get what I want. (which could be a while due to RNG, however RNG doesn't make games more fun, just more frustrating) I can't keep doing that with a gen1. Sure I can keep hatching Ice or Water eggs, but that is costly and no guarantee I get what I want.
Quite frankly, in my opinion, nothing short of a complete overhaul of the dragon system would make the random dragons produced 'valuable'. A new player just breeding their two progens for the first time might get a primal or multi or faceted baby, but unless they lucked out and got matching progens, chances are that baby isn't going to be worth much more than its siblings.
This is all due to how dragons are handled. They are plentiful, never die, always can reproduce, and can be relatively easy to replicate color combos (relatively because some combos are rarer than others, so those are harder to reproduce). Dragons are also not useful in more than breeding more dragons or fighting in the colisuem.
Except for imperials, nocturnes and Wildclaws?, all gene scrolls are available all year around, and except for smirch, all gene scrolls are available year round, so changing the breed or genes isn't hard.
You technically only need 1 dragon to fight in the coliseum, though two or 3 are better and breeding dragons usually requires specific colors depending on the player's requirements.
This means that players can be very picky with the dragons they buy. Unlike some other games I have been on, players, especially new ones, don't have to buy that ugly dragon in order to gather in various place, nor do other tasks around site. Once the 'ooh shiny!' stage of being a newbie passes (I still have some dragon's from that stage), players can afford to be very picky with the dragons they buy.
This includes dragons with 'mutations'. While I would love a cat's eyed dragon, especially a spiral, if they released cat's eye as a natural eye color, I am not going to buy that ugly Yellow/orange/pink monstrosity just because it has cat's eye. I am going to wait until I see one I think is pretty, THEN I will buy it. By that time, the prices will probably have also fallen to nearly fodder price for cat's eye dragons so I get a better deal than if I had bought that first dragon.
I definitely do NOT want the dragon system to be overhauled, I personally LIKE that dragons are plentiful and cheap and that new players don't have to stress about buying dragons because all the 'pretty ones' are expensive. I have been on sites like that, and to me they aren't fun.
If the admins want dragons to be valuable, instead of having random things happen during breeding, they need to introduce more areas where dragons can be used and then level up. I have often mentioned cooking, where you can designate a 'chef' and the higher the level of the chef, the more recipes you have and the better those recipes turn out.
Adventure mode having its own level system would be good as well.
Both of those would give players something concrete they could work towards, (leveling their dragons) without the frustration of being completely at RNG's mercy, and it would give those dragons a boost in price for players who don't want to take the time to level their own dragons but still want the rewards of having higher level dragons for those areas.