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Rhonu wrote on 2018-11-23 07:57:35:
Seeing the overpopulation as a problem is simply mathematics. As dragons don't die, there will eventually be so many dragons that no one will care to buy any dragons at prices over the exalt price (except for the newest genes), because there is always someone that will sell similar or as good hatchlings at fodder price or give them for free. To me it is very discouraging not to be able to sell hatchlings at any sensible price except for the newest genes and some strikes of luck (and I have advertised a lot), but if others don't see it that way, fine. I have done some leveling up of fodder at coli, but I feel it is rather dull. I do go to coli rather often to get food for my dergs, though. Fodder leveling just needs more effort.
Overpopulation will be a problem, if it is not a problem now. Increasing lair space can only postpone the inevitable.
If overpopulation was ever going to be a problem, it would have been a problem years ago. But it never was, and arguably never will be. Why? Because we can
exalt dragons.
The entire purpose of exalting (ignoring its role in Dominance) is to remove excess dragons from active gameplay. It even rewards players for doing so. But even if exalting didn't give any rewards, players would still use it because it's a necessary mechanic to control population in a game that lets you breed dragons without restriction.
I'm going to say this again: Dragons aren't precious. They're not meant to be rare, they're not meant to be valuable (beyond what value you personally assign them). If you can't sell your dragons, then it just means no one is interested those dragons. Sorry but them's the breaks. It's not a problem with overpopulation.
Being able to make sales as a (non-fodder) dragon breeder/seller is not a guarantee. It never has been. Doesn't matter if your dragon has the newest or most popular genes, has a unique colour combo that only you can breed, has a special hatch date, a unique number, or whatever. If someone thinks your dragon isn't worth the price you're asking for it, they're going to pass no matter what.
And we don't want lair space increased because we're trying to outrun overpopulation. That's just silly. As I said before, there will always be more dragons than there is lair space (no matter how many lair expansions we get).
We want lair space to be increased because, at its heart, FR is a dragon collection game and it's been over 2 years since the cap was raised. Many players have been stuck unable to do anything because the devs have left this issue alone for so long and have been radio silent with the playerbase about it the entire time.
The worst part of it is that this arguably should not have been a problem. For anyone who wasn't around for the old thread or around for the news post when the Hibernal Den was still just an idea, the reason the devs haven't given us more lair space is because they weren't sure if more regular lair expansions was the right direction to go for the future. Not "we're
incapable of giving you more lair space because our servers, code rewrite, etc. prevent us from doing that" but "we don't think it's what you need" essentially.
One thing I've enjoyed about the various revamps to the Crossroads, Auction House, and Coli is the FR team's desire to improve. But being told that regular lair space—something that is useful to ALL players—isn't ideal when it's
exactly what a lot of players want is honestly nettling. To wait 2 years and counting for more space (regular lair space, Hibernal Den, whatever) when they apparently could have just raised the lair cap all along, as they've done in the past, is downright frustrating.
Rhonu wrote on 2018-11-23 07:57:35:
No hard feelings, if you don't see the problem. There are different ways of playing this game. But I feel there will be others seeing it my way a couple of years from now. It would be interesting to see a graph of the number of active dragons on FR each year, or even each month. That might make you see what I mean. Especially if there was a way to remove the dead lairs from the graph.
I have seen the infographics and the discussions concerning dragon populations over the years, and it has been consistently noted that only ~20% of the entire dragon population is ever active. The other 80% gets exalted.
If you want to do the number-crunching yourself, here are some links with data:
April 2016 (This was compiled before Bogsneaks existed, which is why they're missing)
Sept 2017
April 2018
July & Aug 2018
Unless some gameplay mechanics are drastically altered or introduced that would impede our ability to exalt dragons, I don't see those numbers changing considering that they've hardly changed over the years. As a whole, players exalt far more dragons than they keep.
Now if you want that active population to be lower, then you need to either incentivize players to exalt more than they're doing now or you need to introduce additional mechanics that also remove dragons from the population. But that's not what this thread is for.