Apologies if I come off as rude to anyone. That's not my intention. I'm just trying to state facts. At the end of the day, FR is a game. Everything we put into this has no value. Investment = Return, and there's no real return since everything is a virtual item.
Whether or not people mean to, the system of Haves and Have-Nots creates this unhappy diochotomy. My suggestion is just to allow new players access to old things without having to "save up for a few years" as I've been told to do. I don't think that's a bad suggestion. I don't think allowing players to
work for items that they can't get otherwise is a bad thing. And if this sort of things helps with retaining players by introducing a rigorous quest system with worthwhile old and unique rewards, that can be easily tied into the lore of the site, then that's an added bonus.
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People didn't do that for Boolean, or the Imperial scrolls? Why are the sprites so important compared to Kickstarter items?
I'm not touching the Kickstarter items because they're a whole different monster. KS items were given to people who put their money on making FR become a thing in and of itself. They were behind making the site exist in the first place, and while they also don't get anything back in terms of "investment", they are part of the reason that FR even exists.
I would prefer for the Boolean achievement to be removed, but I wouldn't want to put KS items into the Reward Pool because they were for people who actually assisted with the creation of the site.
Sprites, however, were just Holiday Familiars. No difference from the Bears or Acolytes except for when they were introduced. So they're a fair game, whereas KS items are not.
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LucidDreams
Coming back, I realize that my response sounded testy and I apologize that I made you feel that way. That was not my intention, and I'm sorry.
Your example of having the Sprites for keeps is kind of why I made this suggestion -- the problem is that eventually all the Sprites, especially earlier ones, will be bought up by people who won't be willing to sell them. Or they'll end up in dead accounts, as many KS items are now. I'm also one of the people who would be playing for keeps.
I was questing for Sprites early in my FR days, but quickly gave up as inflation rose the prices faster than I could earn money. Now some of them are so astronomical, it's downright depressing. And imagine how that's going to be for players who join next year. The year after?
I'm generally against the idea of retired items, or limited items. GaiaOnline has a huge problem with that right now, and all it does is inflate the market because people sell these limited things for ridiculous amounts of gold. And players get frustrated, and what do they do? They design gold generators. I don't think we have that problem on FR, but it could be a problem in the future -- especially when Open Registration is a thing. But seeping bits of items into the market not only keeps things stable and worthwhile, but it allows players to have access to things no matter when they join. Using GaiaOnline as the example -- the economy is so wrecked by people responding to these limited items with gold generatores that the site is 100% unfriendly towards new players, who find that something as simple as a Starter Shirt costs 50k. That's a roundabout example, though.
My argument is that allowing people to work their butts off for the chance of a
single item isn't going to hurt anyone in the long run, and will in fact be beneficial -- imo. The Quest would be a time sink, a treasure sink, an item sink, lore driven, and something to engage players more thoroughly. Play the quest multiple times to get one of each thing -- and I think, when you only give people one, they're more likely to keep it then sell it (except for older players who will have extras to part with) and so I don't think it would affect the market too badly. Though my prior concern is players, especially new ones, and allowing them the chance to have stuff they can't get just because they didn't know about FR early enough. Hope I'm making sense, I just feel like I'm rambling now.