On this, the month of the Plaguebringer, a new aberration on the horizon of the Scared Wasteland has risen. A soaring palace, spires puncturing the blood-tainted sky, built of bonewood and crimson-veined marble and scorched iron. Its gates have remained sealed, impervious to the efforts of magework and brute strength alike.
None have learned of the horrors concealed within. But on the week of the Riot of Rot, the gates have swung open of their own accord. The space within is hazed with a thick fog of smoke, its whirls reaching out hungrily towards all who approach. None have approached the palace yet, each stocking up resources and steeling their nerves, In order to brave the contagion within.
The clans of the Scarred Wasteland challenge all who dare to enter the palace. They offer rewards of bragging rights to those who make it out of the Bonewood Spires unharmed, unscathed...
And, of course, without infection.
This is a game of chance and skill in which those who enter the Bonewood Spires must navigate their way around the palace and find a way out without contracting a deadly disease or perishing in the process.
What will happen is, on the start of the Riot of Rot, all dragons registered will be forced into the palace. The gates will swing shut behind you and will automatically lock, and will open under no circumstances. You must all work as a team in order to find a hidden exit located somewhere within the palace. However, only one dragon may use each exit, once a single dragon has passed through the exit will close permanently. Some exits can only be used by a certain species or flight of dragon. There will always be at least one exit in existence, so you will never be truly trapped in the palace. However, not all exits will be usable to all party members, and may even be useless to the entire party.
There are also hazards that you must avoid (many, many more hazards than there are exits). Most of them are diseases that will either take you out of the game entirely, or will hamper or disable a dragon's disability (for example, a fae that contracts a certain disease may not be able to use a fae-only exit due to the disease). If a disease does not kill you outright, you may or may not be aware of it, as I may keep this information private or public depending on circumstances.
Diseases can do basically anything. I'm very good at coming up with creative ways to crush and smash and smash people (I was the DM for my group's campaign for Tomb of Horrors, hehe). There's diseases that kill you, then there's diseases that can remove particular abilities and traits, then there's the ones that can spread from group member to group members, then there's some that let you use only one specific exit in the entire palace, and there's that one that doesn't have any effects besides making you about three times more likely to contract other diseases. This will be very fun for me.
The game runs mainly on roleplaying. Most events can only be triggered by certain actions. For example:
(Bolded words is the result. This may or may not be made known to you, depending on the outcome.)
Bob (male guardian) sticks his talons into the basin of greenish-looking water. In doing this, Bob has contracted a disease that renders him flightless. (This will be made known to the player)
Mary (female snapper) pushes the tapestries aside and inspects the wall behind. Mary notices a mirror that holds no reflection, only showing the room. This is a secret exit usable only for dragons wearing Marva's Invisibility Cloak. (The fact that it is a hidden exit will be made known. The Invisibility Cloak fact will not be made known, however players using dragon with the Cloak will receive a message saying something like "Your dragon feels a faint sense of attraction towards the mirror.")
Anyone who has played Dungeons and Dragons will recognize this style of gaming, though much more simplified and without the dice-rolling.
All causes of disease as well as locations and functions of exits are SET. They were organized beforehand, I have not edited the map to suit a particular player. It is my job to kill all of you, not a select few of you. ;)
THERE IS ONE WAY TO GET EVERYONE OUT AT THE SAME TIME. This is the Plaguemother's Altar, an altar dedicated to the Plaguebringer hidden somewhere within the Bonewood Spires. It is the most heavily guarded location in the entire palace, and for good reason. Also located around the palace are Artifacts. If all artifacts are found and placed on the Altar, the palace gates will open once again, and all trapped within will be allowed out. If a player finds an Artifact, they may place it in their inventory. Artifacts are the only items that may be placed in Inventory. Inventory should be kept in a dragon's bio. It is very important that you keep track of Artifacts. If a single one is missing from the Altar, the gates will not open. I will not say how many Artifacts exist. There's fewer than 1000 of them, ha ha ha.
Please ping me under this thread with the name and image of your participating dragon! You have until before the beginning of the Riot of Rot to finish dressing up your dragon, after the event starts you may not alter your dragon's apparel (in order to keep people front taking advantage of the apparel-strict exits and diseases).
Contestants
1.@/Chesly's Cobra
2.@/DragTeig's Rhagnell
3.@/awkwardtrashcant's Bloodbane
4.@/tiger33621's Aqua
5.@/watercolour's Revio
6.@/illmari's Isaye
7.@/twistedstripe's Sanguis
8.@/Dil's Caull
9.@/tranquilitea's Voodoo
10.@/sidegrinder's Nyarlathotep
11.@/antiopa's Samhaino
12.@/raccoongirl's Explorer
13.@kristan's Ketsueki
14.@/KathiraNarae's Crane
15.@/stormdragon21's Yiki
16.You know what, whatever I'll just have 33 contestants I should be ok
17.
18.
19.
20.
And on a final note, someone on the first page might want to reserve a post under this one. They can keep track of different diseases discovered, as well as how they're contracted and what effects they might hold.