As a disabled person, massive support for some kind of QoL update to familiar bonding.
I've got mental disorders which make it so that I feel incredibly wrong if I don't bond with EVERY familiar I have every day. This has become a huge task as I've amounted more and more familiars and the opening two tabs thing works for a certain amount of them, but I'm finding myself with less and less time and physical ability to do them all every day, which is incredibly distressing.
I do have quite a few issues with the way familiar bonding and disabilities have been talked about in this thread.
"Familiar bonding is not an essential part of the game"/"its a bonus if you want to do it"/"you can make millions without it" etc.
That's a super garbage take, honestly. When you're disabled, it's no longer a, "If you want to do it, it's a nice little bonus." Because if its super draining/hard for a disabled person to do, then it removes that aspect from the game for them entirely, even if they WANT to do it. So basically what you're saying by saying its
"not required" and "is a bonus" is:
"If you're able-bodied enough to do it, you can have a nice bonus. Good job for not being too disabled to partake in this aspect of the game."
--
"It removes challenge"
What challenge??? Its clicking buttons over and over again. It's not like it's a fun little game that removes complexity by adding a button that bonds with multiple familiars. The way this is phrased is like somebody is suggesting we add a, "Let's just have a button you can click to auto-complete all of the minigames so you can just get 75kT free without having to play any minigames." There's no familiar bonding minigame. It's just tedious button-clicking, which is
only a challenge to disabled people. Its
tedious to able-bodied people.
--
I really liked the idea of a "Familiar Bonding" page in the beastiary, where it cycles through every
owned familiar and there's a little "bond" button on the bottom (keeps ad revenue per page? if that's important?) so while you still have to click through, its more like clicking through the arrow buttons on your dragons? (Which is plausible for me to do, personally. Idk about other disabilities.)
Jemadar wrote:
Most of the reason I don't support a bond all is because of the above, but yeah, it would basically remove any challenge and be the game playing itself (plus, lore wise, since bonding is meant to be a dragon bonding with a particular familiar on behalf of the clan, when bond all is mentioned, all I can imagine is someone going into a room full of cages/familiars, wiggling their fingers and going 'okay, gimme treasure on your way out! Aren't you glad we bonded?!')
Maybe to make it lore-friendly, you can assign a dragon to the "familiar room" and its kind of like the dragon is running a familiar care center for all of the ones not attached to dragons. (Not for a bond-all, but for the idea of a familiar room where you cycle through each familiar with an arrow key and a bond button)
I guess I also don't see swapping out the familiar on one dragon repeatedly and pressing the "bond" button very lore-friendly, if bonding with familiars is supposed to be a dragon bonding with a particular familiar on behalf of the clan.
I can make a very similar correlation, it feels like someone going,
"Alright everyone! Get in a single file line. Everybody gets 1 second with the dragon! Don't forget to empty your pockets on the way out!"
And yet its a part of the game anyway. So I find "Lore!!" to be a very poor argument against a bond-all (Since lore is not respected in not adding familiar swapping cool-down timers and such. If it was not intended to that degree, to where you weren't "supposed to", then I would imagine that the FR Devs would have added something to prevent quickly swapping between familiars)
Anyway, if it must be lore-friendly, I think having an assigned dragon to a "familiar room" would add a lot more lore potential for people who like that kind of stuff, and make bonding easier. This makes it feel like this dragon is actively taking care of all of the familiars in the "pen" (/inventory?). I never liked that familiars in the inventory are just.. hanging out? In stasis? Not doing anything? Where
is the inventory? Who is feeding/supervising them?? Are they okay???
--
Sort-of alternatively, but more of the same idea just edited a bit:
What about a page, like the lair, where you have "slots" for familiars. And you assign your un-bonded familiars to those slots. You start out with 5 free slots, and then you pay treasure to unlock more slots (just like in the dragon lair).
Maybe it only unlocks after you have like, 25 (more?) familiars.
There could be a "bond all" in this page, or not, I'd prefer if there was since you're paying for it and it's limited, but it'd still be easy (for me, at least) to click through each familiar. Maybe they have two ways of doing it, like both a familiar "page" and a bond button underneath each one (like Fiona's) so you can pick what method you wanna do.
If there is a bond-all button, then once you assign a familiar there, you should not be able to remove it for like 30 days or something? Or once you take it out you can't put it back in for 30 days. Kind of like the Hibernal Den? So that way you can't just put 5 in, bond-all, take them out, put 5 more in, repeat. Or if you have the patience to do so, you can only do it every 30 days lol.
This does a few things:
1: Does not allow people who have 1,000+ familiars to immediately "bond all" their familiars to gain 50kT+ daily. If they end up with this privilege its because they paid for all of the slots to do so.
2: Adds incentive to buy slots/provides another treasure sink. (could also be gems if economy needs a gem sink?)
3: Is entirely optional, and provides ease of access for disabled people while allowing the same bonding methods to remain in place for the normal dragon lair.
4: Does not remove the "challenge", instead it swaps out the challenge for a different challenge (gathering the treasure/gems to unlock new slots to bond-all your assigned familiars, vs clicking on each familiar every day.)
The one issue is that I feel like with this method, it locks accommodation behind a challenge/paywall. Like you have to jump through hoops to get accessible familiar bonding. I suppose in some ways, accessibility features are going to be broken for everyday players, so the challenge is finding something that makes it accessible without making it broken. Sometimes that means adding a different challenge.
--
Another general suggestion:
If the Fiona's Method is added, a hotkey on the keyboard to close the rewards thing. Moving the mouse to close it is annoying and sometimes painful/too much wrist movement. Something like hitting the spacebar to close the rewards popup could work.