Hi hello, me again back with another suggestion!
Coliseum: Hard Mode
Basically, I get really tired of the only 'competitive' venues being the 22-25 level range. There's only so much kelp beds I can take!
Suggestion: Have a toggleable setting to raise all venue difficulties to level 25. You would not be able to lower any venue's level below its default, only raise it!
This would give trainers more variety in venues to train in, while not taking away anything from any other players. It would also not cause any unfair advantage- after all, you're increasing the difficulty, not decreasing it!
This would also be nice because then you could actually spend some quality time in each of the venues. Let's face it, how often do you really hang out in any venue that doesn't give you exp? Even when leveling a party from scratch, you're only in the Training Fields (for example) for like 10 minutes at a time.
Another cool thing that would probably come of this would be the rise of more specialized builds per venue, based on the level 25 difficulty. Right now we have builds for the woods through the kelp beds (Boreal Brawler, Meditate Monk, Ruins Flyer, etc etc). Wouldn't it be cool to be able to make builds for the rest of the venues at a level 25 difficulty?
Edit for clarity: Loot tables and drop rates would not change. This means that if you went into the Training Grounds at a level 25 level, you'd see a much "lower" drop rate than if you went into the Golem Workshop, which is designed as a level 25 venue. (Right now, the lower levels seem to have overall lower drop rates since you can finish battles in them faster.) That would ensure that this change would in no way affect the item market/economy in a negative manner!
Coliseum: Hard Mode
Basically, I get really tired of the only 'competitive' venues being the 22-25 level range. There's only so much kelp beds I can take!
Suggestion: Have a toggleable setting to raise all venue difficulties to level 25. You would not be able to lower any venue's level below its default, only raise it!
This would give trainers more variety in venues to train in, while not taking away anything from any other players. It would also not cause any unfair advantage- after all, you're increasing the difficulty, not decreasing it!
This would also be nice because then you could actually spend some quality time in each of the venues. Let's face it, how often do you really hang out in any venue that doesn't give you exp? Even when leveling a party from scratch, you're only in the Training Fields (for example) for like 10 minutes at a time.
Another cool thing that would probably come of this would be the rise of more specialized builds per venue, based on the level 25 difficulty. Right now we have builds for the woods through the kelp beds (Boreal Brawler, Meditate Monk, Ruins Flyer, etc etc). Wouldn't it be cool to be able to make builds for the rest of the venues at a level 25 difficulty?
Edit for clarity: Loot tables and drop rates would not change. This means that if you went into the Training Grounds at a level 25 level, you'd see a much "lower" drop rate than if you went into the Golem Workshop, which is designed as a level 25 venue. (Right now, the lower levels seem to have overall lower drop rates since you can finish battles in them faster.) That would ensure that this change would in no way affect the item market/economy in a negative manner!