Image found here
There is a tale about a Traveling Inn. Some say it grows legs from its large timber beams and walks to its next destitution. Others say it bursts from the ground in an explosion of fire and flames. That it only appears after a storm, or on the quietest of days. People who enter the inn are never seen again, and others have visited the inn many times.
Some say the inn is bigger on the inside and has an endless number of rooms. Others describe it as being the size of a closet with a blanket laid out by the fire.
Its owned by a warlock, a demon, or a god. They take your blood as payment!
The traveling inn is real, but not all of what you might have heard about it is true.
Will you enter the inn?
Some say the inn is bigger on the inside and has an endless number of rooms. Others describe it as being the size of a closet with a blanket laid out by the fire.
Its owned by a warlock, a demon, or a god. They take your blood as payment!
The traveling inn is real, but not all of what you might have heard about it is true.
Will you enter the inn?
Quote:
- PLEASE READ THE POSTS BEFORE YOU
- This is a jump-in, jump-out RP.
- Any type of visiting character is allowed. You don't need to ok the character with me.
- Stick to the normal RP rules. BE NICE.
- Romance is allowed, get a room in the inn for to "Fade to Black"
- Don't go around killing other patrons unless they're cool with that...It might get you kicked out of the inn though.
- If you want the inn to move to new location, maybe to bring in a new character, just PM me.
- Please subscribe or let others know if you need to be pinged.
- Decent sized paragraphs are preferred
The Inn features a roofed porch with a single door flanked with large bay windows. two stories loom above.
Inside the main entrance one will find a large stone fireplace on the left of the room with a pair of wing back chairs. To the right of the fireplace a stair case leads to the second floor.
On the right side of the room wooden tables and chairs dot the layout.
A counter/long bar table stands at the end of the room, open on the left end for access behind the counter and straight through a door to the kitchen while curled on the right to end at the wall. A small corner to the right of the counter houses a booth table and door. That door leads to a small hallway with bathrooms and another door that leads to the kitchen storage room and backdoor.
The kitchen features ample kitchen space and a large open pit fire with a large 2 teared cooking spit in the center. A massive stone oven takes up the left side of the room while shelves for cooking tools, provisions and spices line the right wall. A door on the right side of the fire pit leads to the store room that is magical spelled to keep cold. Another door leads to the hallway and one leads outside. That backdoor is kept locked.
All the Inn rooms feature beds to suit their occupants needs, a water basin with tap, a table and chair, and a moderate sized closet. The doors are all decorated with individual images carved into the wood that match the key given to them when they get a room. 2 Bathrooms can be found on each floor with a claw foot tub, water basin and privy.
The Inn is a mix of modern and medieval design. The size, layout, and placement of rooms seem as normal as they do abnormal when viewed from the outside.
Survival of all or none. One raindrop raises the sea.
Weapons are enemies, even to their owners.
Give more, take less. Others first, self last. Observe, listen, and learn.
Do one thing at a time. Sing every day. Exercise imagination. Eat to live, don't live to eat.
Don't p...
- Code of Dinotopia
Weapons are enemies, even to their owners.
Give more, take less. Others first, self last. Observe, listen, and learn.
Do one thing at a time. Sing every day. Exercise imagination. Eat to live, don't live to eat.
Don't p...
- Code of Dinotopia