| Rules | Dailies and Drops | Jobs | In Action
Icelocke
Inspired by the Kingdomlocke (which was of course inspired by others), the Icelocke is a modified ‘locke for my personal purposes! Meant to be specifically for Ice Flight lore, with some personal interpretations and modifications. Much of this is copy-pasted from the Kingdomlocke, and only posted here to help me keep the things I’ve changed straight in my head.
Getting Started
The challenge starts with 3 level 1 adult Ice dragons. You select one of them to be the Warden.
You draw a Pinkerton pull each day to decide your dragon's fate. Your dragons also get jobs in the future to decide what else you can do daily.
Optional Rule (by Folktale): You can do multiple pulls in a day using Crim's collection cart in place of Pinkerton. You still only have to roll for hatchings once a day if doing this. It's very easy to get burnt out this way so please take care.
Dragons will all be ice dragons. If you are not a member of the Ice flight, ice hatchlings can be purchased off the auction house to mimic the act of breeding your dragons. To do so, use a number generator to roll 1-5, and purchase that many hatchlings. You may treat their actual site age as accurate, or wait the 5 days after purchase before they become “active” to mimic aging up.
The challenge is won when either two objectives become met
You draw a Pinkerton pull each day to decide your dragon's fate. Your dragons also get jobs in the future to decide what else you can do daily.
Optional Rule (by Folktale): You can do multiple pulls in a day using Crim's collection cart in place of Pinkerton. You still only have to roll for hatchings once a day if doing this. It's very easy to get burnt out this way so please take care.
Dragons will all be ice dragons. If you are not a member of the Ice flight, ice hatchlings can be purchased off the auction house to mimic the act of breeding your dragons. To do so, use a number generator to roll 1-5, and purchase that many hatchlings. You may treat their actual site age as accurate, or wait the 5 days after purchase before they become “active” to mimic aging up.
Rules
- If a Dragon dies in Coli or in this challenge the dragon is exalted, unless they have extra lives or the rules state otherwise.
Extra Lives mean even if your dragon dies, they come back from the dead once per life. For example, if they die in the coliseum they do not get exalted but lose a life instead. - If a dragon reaches level 10 it gains an extra life. The same goes for level 15.
- If a dragon reaches 25 it "retires." This dragon is unable to die or be affected by challenges, locking its job from being taken, however, it cannot battle in the coliseum or breed due to age. You can still exalt the dragon and keep them alive in the challenge if you want sweet sweet cash.
- Names are generated randomly without a naming scribe in your outpost.
- You cannot use genes or apparel on any dragon without the appropriate tailor / Alchemist jobs. If you pick up a gene or apparel in the coliseum, a dragon on your team at the time can use it right away if they want. You may use skins/accents at any time but they cannot be removed unless exalted. You can change battle stones at any time.
- You must flip a coin for each egg hatched.
Heads = HealthyLikewise, it's dangerous in your outpost's early days.
Tails = Exalted
Every day you must roll 6 sided dice for every hatchling in your lair. On a 1 the hatchling does not make it and is exalted. - When a dragon reaches level 5 it must roll for a job. ([url=]Job List[/url] is here). More than one dragon can have the same job, but the job rules do not double or stack. For example = Two Tailors do not equal two apparel a day.
- If a dragon changes jobs through a challenge they keep the lives they have gained from their past job. Example: Knights get 3 extra lives and keep them if they quit and become a librarian.
- Except for the assassin and engineer, You don’t have to do dragon jobs daily.
Example: You can skip using the Seeker if you don’t want to bring back any shade. - If your Warden is the only dragon left in your outpost, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon.
- If any dragon makes it 5 levels above your Warden, they flip a coin. On heads they challenge the Warden to take the throne. Roll a 1d4 to see what happens.
1. Both dragons die in the scuffle. Crown a new Warden.
2. The Warden dies and the challenger is crowned the new Warden.
3. The challenging dragon dies and the old Warden continues their reign.
4. Respect earned. The challenging dragon and the Warden earn respect for one another and the challenge is a draw.
Winning
The challenge is won when either two objectives become met