THE SACRIFICIO EXPERIMENT
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The Lord of Under is a beast with an insatiable thirst for violence and suffering. The souls he reigns over practically dance in his claws - meek, obedient, and boring. His influence on the Above was limited. But he could change that. The Lord of Under was willing to sacrifice anything, was so willing to break any taboo, just for the opportunity to quench that lust for cruelty and fun at the expense of others. He wanted an army - no, a following, to serve directly under him as his prime source of entertainment - while these underlings toiled away their morality and lives as their tributes to him. The Lord of Under found five dragons to serve under him and begin his little experiment. He then decreed: "Find only the strongest and most loyal of your kind. Infect the world with your hatred and contempt - spread it like a blazing wildfire, consuming all, and plunge this planet so deep into chaos that there is no more distinction between the Above and the Under!" "Let your terror reign over Sornieth - as Sacrificio!" | xxxx |
INTRODUCTION
Hello, everyone! Welcome to my casual Fodderlocke challenge! I've freshened up the thread a little bit, and it is now under new management! This is Admetus's (The Lord Under's) thread now.
I needed some fun while leveling and exalting fodder, and lo and behold, this Fodderlocke challenge was born. And, because my luck is usually wacky and bad, I thought it would be fun to record all of it for anyone curious to see!
Traditionally with fodderlocke, your tasks/possible recruits/etc. are done once a day. But, I really want that sweet, sweet dragon cash, so rather than recording everything in days, I will be recording everything in sessions (and there could be multiple sessions in one day). Or, depending on how busy I am, there could be days or weeks at a time where nothing happens. Really depends on my schedule.
The rules will be listed below!
I am also reusing this thread, so if anything looks or sounds weird, that would be why.
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And if you want to see the drama happen, feel free to subscribe to the pinglist for updates!
RULES
This is the Fodderlocke challenge, created by squidragon, with some extra events added by TheAwesoMew. These rules are also slightly modified by me to suit my tastes. If you want to see the unmodified version, you can find it here.
• SET UP •
You need your first disposable fodder child, naturally. But this is not just any disposal fodder child. They are the founder of your new squad of completely horrible criminals.
• Buy yourself the cheapest adult dragon off the auction house. Appearance doesn’t matter when your only goal in life is to do crime.
• Level that dragon to 8. They must be stronger than their recruits. Strength is valuable. Important.. Vital to not being backstabbed. Put a big obnoxious crown and/or robe on them for good measure. They Must know their worth. They Must know that they’re better than alllll the others.
• If any dragon ever passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished in shame.
• Recruit your first crime buddies. Grab 4 more of the cheapest adults off the auction house. Level each of them to 6.
• TASKS •
Phase 1 - Recruitment
• Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits.
• Drag them through your two-fodder venue of choice together until they hit level 6.
• Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
• If a dragon fails, exalt it. It is not worthy of being among you.
• Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.
Phase 2 - Challenge
There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings.
(Note: When it says to pick x amount of dragons at random, I will be using a random number generator to determine who is picked).
*Challenges with an asterisk at the beginning are things I created myself OR challenges that I edited to suit my tastes. These are not found in the original challenge made by squidragon or in any of the added challenges created by TheAwesoMew.
Roll a 20-sided die. Your next challenge is as follows:
1. Big mistake. Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt!
2. There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
3. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
4. *Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
5. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
6. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
7. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
8. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
9. Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
10. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
11. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.
12. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
13. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
14. *Honorable Duel. Two members got into a fight and won't back down - the only way to settle this for once and for all is a duel to the death. Take two random dragons (excluding the leader) into the coli and exalt whoever faints first. Raise the survivor by one level.
15. *Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
16. Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first.
17. Ambushed! The law has somehow located the group’s hideout! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted.
18. Rich tastes. Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly.
19. A mutiny! One bonehead got it into their head they could lead the group way better. They actually managed to convince two others to help them off the current leader, too. Unfortunately the leader catches wind of this and... deals with them. Exalt all three.
20. Gettin’ down with the thievery. The squad’s gettin’ smart. Wicked smart. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once. Treat this as an “extra life” of sorts.
After you finish your dramatic challenge, go back to the recruit stage and go again. Keep whatever pace you want.
If you ever run out of dragons completely, you lose. Start over. Consider keeping a high-score chart to see which crime organization lasts the longest.
If you ever run into a very exciting dom raffle or battle, feel free to exalt/send as many as you want. Run out of space and need to cull the group? Yeet them. There is no mercy here in the fodderlocke. None at all.
If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice.
BONUS RULES
*Keep an eye on your drops while you’re in the coli. If you get any of the following while recruiting new members or training existing members, grant the following effects to the dragons who were in the coli with them at the time.
• *Eliminate: Oh, bad luck. Exalt both of them. If they're potential recruits, they automatically fail the recruitment test.
• *Gene: Good luck! They’ve blessed you with excellent loot. Give each dragon one extra life. If they're potential recruits, they automatically pass the recruitment test.
• Egg: Oh nice, think of how many hatchlings you can buy if you sell One egg. Pick up the three cheapest hatchies on the AH. Level them to 5 when they come of age.
• *Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair. If they're potential recruits, they receive one more chance to roll if they failed the first time.
• Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.
• *Berserker: Uh oh, one of the dragons in your current party has gone on a rampage. Randomly pick one of the two dragons in that party. Exalt the chosen dragon; they were killed by the other in a moment of madness.
*Sometimes these dragons are too good at what they do. They refuse to get caught, and they refuse to die. The Lord of Under can't have his underlings be too powerful...
• Cull the Herd: When the group reaches 20 in number, roll a D12 for every single dragon - the only exception to this is the leader. If you get a number higher than a dragon's level, exalt that dragon. They did not pass The Lord Under's test and must face the consequences. Raise the level of the surviving members by one. They survived the grueling test and are now one level stronger.
• Retirement: If a dragon SOMEHOW reaches level 25, retire them from the group. They've lived a full life of crime and are ready to settle down. Keep them, exalt them, sell them - do what you'd like. If that dragon was the leader, find the next highest level dragon to take their place. If there is a tie, the oldest dragon will become the new leader.
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AYRMEL "And the universe said I love you, because you are love." She/They, FR+0, chronically tired | xx |
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