- Tangled in Brambles -
A Pinkerlocke
A Pinkerlocke
Marrow and Zoran left their clan to explore the Tangled Woods, but after a long day of adventuring, they don't remember how to get home. While scavenging, they find a Nocturne egg and watch over it. The egg hatches after they set up camp, and they name the hatchling Cabrito. Now, the three of them must navigate the brambles and woods to make their way back to their clan. Who will they meet? What foes will they fight? Where will they go? Will they ever reach home?
Cabrito's Clauses:
- Cabrito cannot be bred or killed.
- Any event that would otherwise kill Cabrito (coliseum death, death streak, etc.) will instead kill a randomly selected dragon in the party. If Cabrito is the only remaining dragon, he is knocked out.
- Sudden death occurs if Cabrito is the only living party member.
- Sudden death is resolved by finding another dragon or Cabrito being knocked out.
- If Cabrito is knocked out, the Pinkerlocke is over.
Win Condition: Cabrito must reach level 25. The game may be successfully concluded at any time afterward, and all level 25 dragons may return to the main lair.
Pinkerton's Pile:
Food: Coliseum
Choose dragons and a venue. Fleeing is allowed at any time, and the team and venue may be changed before returning to the coliseum. Disconnecting and refreshing are not allowed. Potions may be freely used and do not need to be obtained through the Pinkerlocke. Eggs found in the coliseum immediately act as a familiar pull, but the dragon purchased must be under 24 hours old. Apparel, battle stones, familiars found in the coliseum may be freely equipped.
- Plant: 10-20 rounds
- Insects: 20-30 rounds
- Seafood: 30-40 rounds
- Meat: 40-50 rounds
Material: Apparel
A dragon will be randomly selected to receive a piece of apparel. Apparel does not need to be obtained through the Pinkerlocke. If all apparel slots are filled, a new dragon is selected. If all dragons have filled apparel slots, treat this pull as a trinket.
Trinket: Memories
Flip a coin. If heads, an old memory is recalled. If tails, a present event becomes a new memory. There may be bits of writing with each post, but trinket pulls should have longer writings.
Familiar: New Dragon
Randomly select a modern breed, and buy the cheapest available dragon off the auction house. Give the familiar to the dragon.
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
15. Obelisk
Apparel: Breed
Choose two dragons to breed. Flip a coin for each hatched egg. If heads, the hatchling lives. If tails, the hatchling dies. If no dragons can breed, treat this as a familiar pull with the addition that the purchased dragon must be under 24 hours old. Apparel found this way must be equipped to one of the hatchlings after reaching adulthood.
Battle Items: Death Streak
Flip a coin. If heads, randomly select three dragons and enter the coliseum venue that correlates to the highest leveled dragon. Fleeing is not allowed. This death streak is over after ten rounds or after a dragon dies, whichever comes first. If the coin lands on tails, roll a d6 for each dragon in the party. Any dragon the rolls a 1 dies. If a dragon that rolls a 1 is currently nesting, it will be exalted after the eggs hatch but be considered dead that day. Battle stones found this way may be freely equipped.
Inspiration and Sources:
[HUB]Pinkerton's Plundered Nuzlocke v3.0
Wyrmwounded!: A casual Pinkerlocke
Augmented Pinkerlocke: Recollections
Serpy+Natron's Bio Buttons
Drytil's Art Resource (Free to use)
Bio Resources: Icons, dividers, banners
imginate’s F2U Bio Assets & Codes
Poisonedpaper's Art Assets