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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | Single Player FR Adventure
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INPUT REQUESTED - please feel free to leave comments with feedback, tools, and ideas!
What is the Single Player FR Adventure?

Premise
What if Flight Rising was a single player game, with no other players to trade with or sell to? How challenging would it be to achieve goals relying only on yourself?

Methodology
The idea is to see how far you can get from what is essentially a 'new account' state without ever touching the player-to-player trading portions of the game (Auction House, Crossroads, Private Messages). Your only sources of income are from the game itself - such as Fairgrounds, hoardselling, exalting, trading with Crim, and doing Tomo's trivia. You can only acquire new items from the Marketplace, Coliseum, and other NPC features (like Pinkerton or Fiona) and can only use items acquired these ways with Swipp and Baldwin. Anything involving other players is disallowed in your Adventure playspace.

INPUT REQUESTED - please feel free to leave comments with feedback, tools, and ideas!
What is the Single Player FR Adventure?

Premise
What if Flight Rising was a single player game, with no other players to trade with or sell to? How challenging would it be to achieve goals relying only on yourself?

Methodology
The idea is to see how far you can get from what is essentially a 'new account' state without ever touching the player-to-player trading portions of the game (Auction House, Crossroads, Private Messages). Your only sources of income are from the game itself - such as Fairgrounds, hoardselling, exalting, trading with Crim, and doing Tomo's trivia. You can only acquire new items from the Marketplace, Coliseum, and other NPC features (like Pinkerton or Fiona) and can only use items acquired these ways with Swipp and Baldwin. Anything involving other players is disallowed in your Adventure playspace.
Setup for Your Adventure
Acquire a breedable pair (one male, one female) of G1 dragons with the following criteria:
  • Level 1 with no stones beyond the breed default
  • Triple Basic - no pre-existing genes allowed!
  • Unbred - we're pretending they are newly created for your Adventure
  • Fodder priced - no splurging on a double or triple G1 for your Adventure!
  • Plentiful breed - again, we're emulating a new account here
Ideally, both should be the same element, but that can be harder to pull off so you have wiggle room here. These dragons will be your progenitors for the purpose of the Adventure. This link is a Realm Auction House search for dragons that are likely to qualify for the above rules.

After buying your 'progenitor' dragons, you will typically not be able to use the AH or trade with players to acquire items/dragons for your Adventure.

I strongly recommend waiting to start the Adventure until your progenitors are RTB adults; it will be a very slow process otherwise.

Now, I recommend you Vault/HibDen everything else from your account (all money, items, and dragons), as if you were just joining FR for the first time. It is much easier to see what you receive from gathering and the coli if there are no other items to sort through. If this doesn't work for you, set up some kind of log to record received items so you can differentiate between in-Adventure resources and out-of-Adventure resources.

From this point onward, your Adventure can only earn Treasure through single player actions, such as:
1) Playing games in the Fairgrounds (daily to Lucky Streak limit, + Hi Lo)
2) Answering trivia questions via Tomo's Trivia Tablet
3) Trading items at Crim's Collection Cart
4) Hoardselling items received from Coliseum drops (more on this later), Gathering, or from Pinkerton's Plundered Pile
5) Exalting dragons trained in the Coliseum
6) Bonding with Familiars (received from the Coliseum, Gathering, the Marketplace, or Pinkerton)*
7) Opening chest items (received from the Coliseum, Gathering, familiar bonding, or Pinkerton)

* Note: You can choose to use Fiona for bonding as well, but she will offer familiars that don't 'exist' in the single player adventure, so it's up to you on whether to include or exclude her extra offered familiars from your Adventure. All of her bonuses and rewards for bonding levels are similarly at-your-discretion items.

You cannot do the following within your Adventure:
1) Buy or sell items or dragons on the Auction House (realm-wide, flight specific, or private auction)
2) Send or receive funds, items, or dragons to/from other players via Private Message
3) Send or receive funds, items, or dragons to/from other players via Crossroads

There are two exceptions:
A) If you choose to do so, your Adventure bank can exchange treasure for gems to allow access to the Gem Marketplace, as this is not meant to be a forced-to-spend-real-money challenge. You may choose to restrict yourself to only use gems from exalting/chests if desired, or apply an internal fee to the exchange (you buy at current market rate, but vault additional treasure to emulate a 'fee' for the gem exchange service).
B) Providing for items that are awarded automatically when certain things happen (almost exclusively applies to reaching bonded states with familiars) - more on this later.


Note that these restrictions mean that in your Adventure you cannot obtain the following:
1) Retired items
2) User-made accents/skins
3) Cycled out items except when they are actively in the Marketplace
4) Imperial dragons (because Imp scrolls are retired items)
Setup for Your Adventure
Acquire a breedable pair (one male, one female) of G1 dragons with the following criteria:
  • Level 1 with no stones beyond the breed default
  • Triple Basic - no pre-existing genes allowed!
  • Unbred - we're pretending they are newly created for your Adventure
  • Fodder priced - no splurging on a double or triple G1 for your Adventure!
  • Plentiful breed - again, we're emulating a new account here
Ideally, both should be the same element, but that can be harder to pull off so you have wiggle room here. These dragons will be your progenitors for the purpose of the Adventure. This link is a Realm Auction House search for dragons that are likely to qualify for the above rules.

After buying your 'progenitor' dragons, you will typically not be able to use the AH or trade with players to acquire items/dragons for your Adventure.

I strongly recommend waiting to start the Adventure until your progenitors are RTB adults; it will be a very slow process otherwise.

Now, I recommend you Vault/HibDen everything else from your account (all money, items, and dragons), as if you were just joining FR for the first time. It is much easier to see what you receive from gathering and the coli if there are no other items to sort through. If this doesn't work for you, set up some kind of log to record received items so you can differentiate between in-Adventure resources and out-of-Adventure resources.

From this point onward, your Adventure can only earn Treasure through single player actions, such as:
1) Playing games in the Fairgrounds (daily to Lucky Streak limit, + Hi Lo)
2) Answering trivia questions via Tomo's Trivia Tablet
3) Trading items at Crim's Collection Cart
4) Hoardselling items received from Coliseum drops (more on this later), Gathering, or from Pinkerton's Plundered Pile
5) Exalting dragons trained in the Coliseum
6) Bonding with Familiars (received from the Coliseum, Gathering, the Marketplace, or Pinkerton)*
7) Opening chest items (received from the Coliseum, Gathering, familiar bonding, or Pinkerton)

* Note: You can choose to use Fiona for bonding as well, but she will offer familiars that don't 'exist' in the single player adventure, so it's up to you on whether to include or exclude her extra offered familiars from your Adventure. All of her bonuses and rewards for bonding levels are similarly at-your-discretion items.

You cannot do the following within your Adventure:
1) Buy or sell items or dragons on the Auction House (realm-wide, flight specific, or private auction)
2) Send or receive funds, items, or dragons to/from other players via Private Message
3) Send or receive funds, items, or dragons to/from other players via Crossroads

There are two exceptions:
A) If you choose to do so, your Adventure bank can exchange treasure for gems to allow access to the Gem Marketplace, as this is not meant to be a forced-to-spend-real-money challenge. You may choose to restrict yourself to only use gems from exalting/chests if desired, or apply an internal fee to the exchange (you buy at current market rate, but vault additional treasure to emulate a 'fee' for the gem exchange service).
B) Providing for items that are awarded automatically when certain things happen (almost exclusively applies to reaching bonded states with familiars) - more on this later.


Note that these restrictions mean that in your Adventure you cannot obtain the following:
1) Retired items
2) User-made accents/skins
3) Cycled out items except when they are actively in the Marketplace
4) Imperial dragons (because Imp scrolls are retired items)
Optional Steps: Dealing With Legacy Stuff In Your Adventure

Presumably, you have already been playing for a while, so you probably have a lot of stuff unlocked that wouldn't be unlocked in a fresh game run. You may have food already converted, lair and nest expansions unlocked, and progress toward levels of Gathering and Baldwin. Here are your options for handling that, if you so choose. These are all optional steps, which can be used in any combination and to any degree of accuracy you want. If you don't want to deal with it, skip this post entirely and move on to the How To Play Your Adventure post below.

Converted Food Stores
Already have food from pre-Adventure conversion? Make a note of the food amount in each bucket. As you gain food items during your Adventure, vault items equal to the food points you already converted - this takes the food value from your Adventure and transfers it back to your 'normal' game, basically paying for the pre-converted food without messing up your Adventure progress. Tally these transfers as you go, until you have vaulted food points equal to the starting Adventure values.

Lair/Nest Expansions
To be more realistic, you can choose to 're-buy' unlocked space (including tabs) on an as-needed basis as you progress in your Adventure. Much like with the converted food points, you can vault treasure to pay for the unlocked spaces, and track your progress on your Adventure tracker or the lair tab you are using for your Adventure dragons.

For lair expansions, I recommend this tool to calculate each increase, especially if you are choosing to allow yourself Dom discounts.

For nests, you start with 2 nests, and the unlocks are as follows:
Third Nest: 25,000t
Fourth Nest: 100,000t
Fifth Nest: 250,000t
Total for All Nests: 375,000t

For lair tabs, the pricing is as follows:
1 & 2. Free
3. 20,000t
4. 30,000t
5. 40,000t
6-20. 50,000t each

Hibernal Den Unlocks
This one is wholly optional, since the Adventure generally assumes no use of the HibDen for the Adventure itself. If you choose to pursue this, you would do the same as with the food recovery: vault the items you would have used to unlock the den space.
I recommend using a den task tracker to log which items you have 'redeemed'. Several sheets can be found here. The variant by VolatileMatter is well suited to the Adventure format, since it has hoard search links built in for ease of looking up items.

Baldwin Levels
This one is pretty simple conceptually, but time consuming. If you want to treat your cauldron as though it was starting at level 1, you will need to track every time you use the cauldron within your Adventure in order to measure EXP gain and mark where you would have leveled up, thus unlocking higher levels for your Adventure play.
You can get a list of Alchemy EXP per level here: Baldwin's Bubbling Brew Visual Guide 3.0.

Gathering Levels
One would think that these are by far the trickiest to deal with, because unlike Baldwin, you cannot change the drop tables for Gathering. BUT since the items critical to this Adventure are all available at level 1+ (chests and eggs), it's really not a big deal to have higher levels unlocked. You can choose to adjust for leveled gathering areas by tracking EXP the same as Baldwin and vaulting any drops that are above your Adventure level (either exchanging them for equivalent lower-level items in your vault, or using vaulted funds to buy replacement equivalent lower-level items to swap in).
You can get a list of Gathering EXP per level here:
Gathering reference v3

Familiar Bonding
This is kind of a pain to account for - again, simple concept but time consuming. To emulate bonding progress, you not only need to track the number of days you have bonded on a per-familiar basis, but also juggle chests and money in and out of your vault (you may want to vault the difference in funds between actual bond level and Adventure bond level, but you can also use out-of-Adventure vault funds to buy the chests from the AH that you would receive in-Adventure for reaching bond milestones), AND potentially remember to account for Fiona bonuses and rewards.

A familiar collector worksheet can help with both logging familiars found and tracking down where to get them (like this one or this one).
Optional Steps: Dealing With Legacy Stuff In Your Adventure

Presumably, you have already been playing for a while, so you probably have a lot of stuff unlocked that wouldn't be unlocked in a fresh game run. You may have food already converted, lair and nest expansions unlocked, and progress toward levels of Gathering and Baldwin. Here are your options for handling that, if you so choose. These are all optional steps, which can be used in any combination and to any degree of accuracy you want. If you don't want to deal with it, skip this post entirely and move on to the How To Play Your Adventure post below.

Converted Food Stores
Already have food from pre-Adventure conversion? Make a note of the food amount in each bucket. As you gain food items during your Adventure, vault items equal to the food points you already converted - this takes the food value from your Adventure and transfers it back to your 'normal' game, basically paying for the pre-converted food without messing up your Adventure progress. Tally these transfers as you go, until you have vaulted food points equal to the starting Adventure values.

Lair/Nest Expansions
To be more realistic, you can choose to 're-buy' unlocked space (including tabs) on an as-needed basis as you progress in your Adventure. Much like with the converted food points, you can vault treasure to pay for the unlocked spaces, and track your progress on your Adventure tracker or the lair tab you are using for your Adventure dragons.

For lair expansions, I recommend this tool to calculate each increase, especially if you are choosing to allow yourself Dom discounts.

For nests, you start with 2 nests, and the unlocks are as follows:
Third Nest: 25,000t
Fourth Nest: 100,000t
Fifth Nest: 250,000t
Total for All Nests: 375,000t

For lair tabs, the pricing is as follows:
1 & 2. Free
3. 20,000t
4. 30,000t
5. 40,000t
6-20. 50,000t each

Hibernal Den Unlocks
This one is wholly optional, since the Adventure generally assumes no use of the HibDen for the Adventure itself. If you choose to pursue this, you would do the same as with the food recovery: vault the items you would have used to unlock the den space.
I recommend using a den task tracker to log which items you have 'redeemed'. Several sheets can be found here. The variant by VolatileMatter is well suited to the Adventure format, since it has hoard search links built in for ease of looking up items.

Baldwin Levels
This one is pretty simple conceptually, but time consuming. If you want to treat your cauldron as though it was starting at level 1, you will need to track every time you use the cauldron within your Adventure in order to measure EXP gain and mark where you would have leveled up, thus unlocking higher levels for your Adventure play.
You can get a list of Alchemy EXP per level here: Baldwin's Bubbling Brew Visual Guide 3.0.

Gathering Levels
One would think that these are by far the trickiest to deal with, because unlike Baldwin, you cannot change the drop tables for Gathering. BUT since the items critical to this Adventure are all available at level 1+ (chests and eggs), it's really not a big deal to have higher levels unlocked. You can choose to adjust for leveled gathering areas by tracking EXP the same as Baldwin and vaulting any drops that are above your Adventure level (either exchanging them for equivalent lower-level items in your vault, or using vaulted funds to buy replacement equivalent lower-level items to swap in).
You can get a list of Gathering EXP per level here:
Gathering reference v3

Familiar Bonding
This is kind of a pain to account for - again, simple concept but time consuming. To emulate bonding progress, you not only need to track the number of days you have bonded on a per-familiar basis, but also juggle chests and money in and out of your vault (you may want to vault the difference in funds between actual bond level and Adventure bond level, but you can also use out-of-Adventure vault funds to buy the chests from the AH that you would receive in-Adventure for reaching bond milestones), AND potentially remember to account for Fiona bonuses and rewards.

A familiar collector worksheet can help with both logging familiars found and tracking down where to get them (like this one or this one).
How To Play Your Adventure
Now, you get to actually play the game! But, as discussed in the previous post, you have a few restrictions on what you can do, since everything has to be self-contained as if you were the only person in the game.

Getting More Dragons
Let's get the big topic out of the way first. You are starting from a single pair of dragons. This means you only have those two dragons to breed with and fight with until you get egg drops - either in the coliseum, from Scavenging, or by brewing eggs. You also have to feed your dragons from either Gather turns or coli food drops. You need to make some decisions early on how you want to handle feeding, so you know if you have turns available to scavenge - after all, the well fed bonus is your most reliable source of gems and additional gathering turns!

My personal recommendation is to spend your first day of gather turns on gathering food that will feed your progens for the next few days. Dragons lose 1 energy every 4 hours, or 6 energy per dragon per day. That means your progens need 12 food points per day. Try to get at least 3 days worth of food (36 food points across the types of food you need) with your first 5 gather turns, and if you got a decent haul, you can spend the other turns on Scavenging (if you want to try and get eggs) or Digging (if you are hoping for chests to get gems/treasure/familiars/apparel).

Once you have your initial food supply sorted, you can start taking your progens into the Coli and hope for some egg drops. In the meantime, breed those progens! It will be 11 days from breeding to the hatchlings maturing for use in the coli, so breed ASAP and make sure you incubate the nest daily. Similarly, any Unhatched Eggs you get will take 6 days to grow up, so you want to hatch eggs as soon as possible.

Also: make sure to pay attention to your bloodlines, since you will not be able to buy alternate partners for your offspring!

Making Money
The most obvious source of money is the Fairgrounds. Doing your daily Lucky Streak is a very good way to accumulate funds not only to buy stuff from the Marketplace (battle stones, genes, apparel, breed changes, and familiars), but also fund Baldwin brews (and you are probably going to be wanting to brew at least a few Bogsneak Eggs over time).

After the Fairgrounds, you have two other significant sources of money: hoardselling and exalting.

Hoardselling Items
This is as the name implies: you pick through what you received from Gathering, Pinkerton, and the Coli, and hoardsell absolutely anything that you do not want to keep for another purpose (brewing, food conversion, swipp swapp, etc).

"But Gryph, I don't want to hoardsell drops that are worth a ton on the AH!"

Don't fret, there is a solve for that! What you do is sell the item to yourself. Take the hoardsell value for the item from your vaulted funds, and deposit the item in the vault for use in your out-of-Adventure gameplay. Thus, your Adventure only gets the hoardsell value, keeping your Adventure bank integrity, while your out-of-Adventure game can still benefit from the value of the item.

This is especially useful for genes and skins that you would otherwise have no use for in-Adventure.

Exalting
Getting to the point where you can make money exalting is going to be slow going. You need to get your progens high enough level to drag along fodder, and also have fodder to train! Since your only source of dragons is Unhatched Eggs and breeding your progenitors plus the eggs you hatch, you may not have a lot of fodder early on - and even once you get up a stable of breeders, you will always be limited by your nests. This may make exalting more of a bonus income stream than a steady income source - especially if it is taking a while to get good battle stone drops.

I strongly encourage using this leveling guide, focusing on a Sedona Team to start, for leveling up your initial team, by the way; it can be really tough to work up to level 25 without access to the AH to get an Eliminate stone, and this guide is great for dealing with training from the ground up and not having an Eliminate stone or two at hand. Most of the critical battle stones start dropping from Waterway onward, so you will have a VERY slow time in the early venues.

Remember to check the Game Database for which stones are available from the Treasure MP before buying stones out of your Vault - elemental buff stones (might/acuity), elemental special attacks (like Enamor and Disorient), Eliminate, Ambush, and Berserker stones cannot be purchased this way.
How To Play Your Adventure
Now, you get to actually play the game! But, as discussed in the previous post, you have a few restrictions on what you can do, since everything has to be self-contained as if you were the only person in the game.

Getting More Dragons
Let's get the big topic out of the way first. You are starting from a single pair of dragons. This means you only have those two dragons to breed with and fight with until you get egg drops - either in the coliseum, from Scavenging, or by brewing eggs. You also have to feed your dragons from either Gather turns or coli food drops. You need to make some decisions early on how you want to handle feeding, so you know if you have turns available to scavenge - after all, the well fed bonus is your most reliable source of gems and additional gathering turns!

My personal recommendation is to spend your first day of gather turns on gathering food that will feed your progens for the next few days. Dragons lose 1 energy every 4 hours, or 6 energy per dragon per day. That means your progens need 12 food points per day. Try to get at least 3 days worth of food (36 food points across the types of food you need) with your first 5 gather turns, and if you got a decent haul, you can spend the other turns on Scavenging (if you want to try and get eggs) or Digging (if you are hoping for chests to get gems/treasure/familiars/apparel).

Once you have your initial food supply sorted, you can start taking your progens into the Coli and hope for some egg drops. In the meantime, breed those progens! It will be 11 days from breeding to the hatchlings maturing for use in the coli, so breed ASAP and make sure you incubate the nest daily. Similarly, any Unhatched Eggs you get will take 6 days to grow up, so you want to hatch eggs as soon as possible.

Also: make sure to pay attention to your bloodlines, since you will not be able to buy alternate partners for your offspring!

Making Money
The most obvious source of money is the Fairgrounds. Doing your daily Lucky Streak is a very good way to accumulate funds not only to buy stuff from the Marketplace (battle stones, genes, apparel, breed changes, and familiars), but also fund Baldwin brews (and you are probably going to be wanting to brew at least a few Bogsneak Eggs over time).

After the Fairgrounds, you have two other significant sources of money: hoardselling and exalting.

Hoardselling Items
This is as the name implies: you pick through what you received from Gathering, Pinkerton, and the Coli, and hoardsell absolutely anything that you do not want to keep for another purpose (brewing, food conversion, swipp swapp, etc).

"But Gryph, I don't want to hoardsell drops that are worth a ton on the AH!"

Don't fret, there is a solve for that! What you do is sell the item to yourself. Take the hoardsell value for the item from your vaulted funds, and deposit the item in the vault for use in your out-of-Adventure gameplay. Thus, your Adventure only gets the hoardsell value, keeping your Adventure bank integrity, while your out-of-Adventure game can still benefit from the value of the item.

This is especially useful for genes and skins that you would otherwise have no use for in-Adventure.

Exalting
Getting to the point where you can make money exalting is going to be slow going. You need to get your progens high enough level to drag along fodder, and also have fodder to train! Since your only source of dragons is Unhatched Eggs and breeding your progenitors plus the eggs you hatch, you may not have a lot of fodder early on - and even once you get up a stable of breeders, you will always be limited by your nests. This may make exalting more of a bonus income stream than a steady income source - especially if it is taking a while to get good battle stone drops.

I strongly encourage using this leveling guide, focusing on a Sedona Team to start, for leveling up your initial team, by the way; it can be really tough to work up to level 25 without access to the AH to get an Eliminate stone, and this guide is great for dealing with training from the ground up and not having an Eliminate stone or two at hand. Most of the critical battle stones start dropping from Waterway onward, so you will have a VERY slow time in the early venues.

Remember to check the Game Database for which stones are available from the Treasure MP before buying stones out of your Vault - elemental buff stones (might/acuity), elemental special attacks (like Enamor and Disorient), Eliminate, Ambush, and Berserker stones cannot be purchased this way.
Setting Goals

"Ok, Gryph, I've set up my progenitors, I have all my tracking sorted out for legacy stuff, and I understand how to play the Adventure. But.... what am I actually trying to do here?"

That's entirely up to you! Set yourself goals and work toward them, within the constraints of the Adventure - can you actually get to your goal entirely on your own, without the benefit of trading with other players?

Some example goals:
  • Breed a specific dragon (color combo, genes, etc)
  • Fully gene both progenitors - one strictly with coli genes, the other strictly with marketplace genes
  • Earn X treasure/gems
  • Train both progenitors to level 25 and complete a list of coli drop challenges with each of them (eg Apparel Drop Challenge, Long Drop Challenge, Bad Luck Challenge)

The ideas are limitless - whatever you want to achieve, make it your goal, and go forth to see if you can make it happen!

(At some point I will try to commission some badges for people to use to mark milestones. Also, y'alls should totally lift the old achievement banners for use with events in your Adventure - have fun with crossing those off the list!)
Setting Goals

"Ok, Gryph, I've set up my progenitors, I have all my tracking sorted out for legacy stuff, and I understand how to play the Adventure. But.... what am I actually trying to do here?"

That's entirely up to you! Set yourself goals and work toward them, within the constraints of the Adventure - can you actually get to your goal entirely on your own, without the benefit of trading with other players?

Some example goals:
  • Breed a specific dragon (color combo, genes, etc)
  • Fully gene both progenitors - one strictly with coli genes, the other strictly with marketplace genes
  • Earn X treasure/gems
  • Train both progenitors to level 25 and complete a list of coli drop challenges with each of them (eg Apparel Drop Challenge, Long Drop Challenge, Bad Luck Challenge)

The ideas are limitless - whatever you want to achieve, make it your goal, and go forth to see if you can make it happen!

(At some point I will try to commission some badges for people to use to mark milestones. Also, y'alls should totally lift the old achievement banners for use with events in your Adventure - have fun with crossing those off the list!)
Tips and Tricks for Your Adventure

Food
You might consider using Baldwin to convert 2-point food items into Goo to in turn change into Soylent foods - this is on average a gain, as it takes anywhere from three to ten 2-point food items (6-20 food points) to get back five 8-point food items (40 food points). This is especially handy if you only coli a few days a week and use your gathering turns to hunt for eggs or chests - a little food goes a lot further with this strategy. You can convert 3-point food items as well, but start seeing diminishing returns depending on goo production luck, so I have generally stuck to 2-point foods for melting and 3+ points for converting.

Apparel
The Roundhorn apparel from Baldwin costs only basic transmutation materials (goo, sludge, ooze, and glass beakers) to produce, but can be melted the same as any other apparel. This means you can create spare apparel for the Adventure by crafting these items using basic materials, and then breaking them down into Slime for use in more advanced recipes (especially handy for Bogsneak Eggs). In-Adventure, this is cheaper than buying apparel from the Treasure Marketplace to break down - though the transmutation materials may be more valuable out-of-Adventure.

To avoid actually spending a lot of transmutation materials on this, I recommend selecting a Roundhorn recipe (I use Amethyst a lot, since it is goo-centric and I melt a lot of food), swapping the required materials and treasure for the Roundhorn into your vault, and then purchasing a true fodder apparel piece off the RAH with out-of-Adventure funds. You would thus break the RAH fodder apparel down instead of the Roundhorn. This delivers the same in-Adventure results without being overly wasteful of materials.

Unhatched Eggs
Hate hatching eggs, or really need the gems in your main gameplay? Follow the guidelines for buying progens at the start of this thread, and pick up an untrained G1 with Out-Of-Adventure funds and swap it for the egg - or use one you previously hatched and have lingering in your HibDen. You can even try to match the element on unhatched elemental eggs, or breed for unhatched bogsneak/nocturne eggs, for the most 'realistic' experience. Remember that even if the dragon you bought is already grown, you should wait 6 days from the In-Adventure 'hatch date' before they can fight in Coli, and the appropriate number of days for their breed before they are breedable.

You can also use this approach to bring in gened G1s who have not been bred - just make sure to 'buy' their genes by redeeming appropriate funds/items into your Out-Of-Adventure bank/vault in exchange for the Marketplace/Baldwin/Swipp cost of the genes at the time you bring the chosen G1 in to your adventure.
Tips and Tricks for Your Adventure

Food
You might consider using Baldwin to convert 2-point food items into Goo to in turn change into Soylent foods - this is on average a gain, as it takes anywhere from three to ten 2-point food items (6-20 food points) to get back five 8-point food items (40 food points). This is especially handy if you only coli a few days a week and use your gathering turns to hunt for eggs or chests - a little food goes a lot further with this strategy. You can convert 3-point food items as well, but start seeing diminishing returns depending on goo production luck, so I have generally stuck to 2-point foods for melting and 3+ points for converting.

Apparel
The Roundhorn apparel from Baldwin costs only basic transmutation materials (goo, sludge, ooze, and glass beakers) to produce, but can be melted the same as any other apparel. This means you can create spare apparel for the Adventure by crafting these items using basic materials, and then breaking them down into Slime for use in more advanced recipes (especially handy for Bogsneak Eggs). In-Adventure, this is cheaper than buying apparel from the Treasure Marketplace to break down - though the transmutation materials may be more valuable out-of-Adventure.

To avoid actually spending a lot of transmutation materials on this, I recommend selecting a Roundhorn recipe (I use Amethyst a lot, since it is goo-centric and I melt a lot of food), swapping the required materials and treasure for the Roundhorn into your vault, and then purchasing a true fodder apparel piece off the RAH with out-of-Adventure funds. You would thus break the RAH fodder apparel down instead of the Roundhorn. This delivers the same in-Adventure results without being overly wasteful of materials.

Unhatched Eggs
Hate hatching eggs, or really need the gems in your main gameplay? Follow the guidelines for buying progens at the start of this thread, and pick up an untrained G1 with Out-Of-Adventure funds and swap it for the egg - or use one you previously hatched and have lingering in your HibDen. You can even try to match the element on unhatched elemental eggs, or breed for unhatched bogsneak/nocturne eggs, for the most 'realistic' experience. Remember that even if the dragon you bought is already grown, you should wait 6 days from the In-Adventure 'hatch date' before they can fight in Coli, and the appropriate number of days for their breed before they are breedable.

You can also use this approach to bring in gened G1s who have not been bred - just make sure to 'buy' their genes by redeeming appropriate funds/items into your Out-Of-Adventure bank/vault in exchange for the Marketplace/Baldwin/Swipp cost of the genes at the time you bring the chosen G1 in to your adventure.
[center]| [url=https://www1.flightrising.com/forums/qnc/3065639/1#post_3065639]Intro Post[/url] | [url=https://www1.flightrising.com/forums/qnc/3065639/1#post_49243142]Basic Setup[/url] | [url=https://www1.flightrising.com/forums/qnc/3065639/1#post_49243145]Optional Setup[/url] | [url=https://www1.flightrising.com/forums/qnc/3065639/1#post_49243147]How To Play[/url] | [url=https://www1.flightrising.com/forums/qnc/3065639/1#post_49243148]Setting Goals[/url] | [url=https://www1.flightrising.com/forums/qnc/3065639/1#post_49243149]Tips & Tricks[/url] | [b]Resources[/b] | [url=https://www1.flightrising.com/forums/qnc/3065639/1#post_49243152]Pinglist[/url] | [url=https://www1.flightrising.com/forums/qnc/3065639/1#post_49243155]Participants[/url] |[/center] [center][b][u]Adventure Resources[/u][/b][/center] A centralized list of potentially useful guides, spreadsheets, etc. Lair and Den Management: [LIST] [*][url=https://www1.flightrising.com/forums/gde/2294934]Lair Expansion Cost Calculator[/url] by xianvar [*][url=https://www1.flightrising.com/forums/gde/2635549]Den Expansion Task + Item Tracking Spreadsheet[/url] by NirnrootNoises (recommend VolatileMatter's version or lizwyrm's version as both add helpful search links) [/LIST] Obtaining Items: [LIST] [*][url=https://www1.flightrising.com/forums/gde/2317182/1#post_30346903]Gathering reference v3[/url] by Gaia [*]Coliseum loot and monsters ([url=https://www1.flightrising.com/forums/gde/1419000]Visual format[/url] or [url=http://www1.flightrising.com/forums/gde/1924291]Text format[/url]) by Maki [*] And of course the ever-handy [url=https://www1.flightrising.com/game-database]Game Database[/url] by FR Staff [/LIST] Baldwin Recipes and Data: [LIST] [*][url=https://www1.flightrising.com/forums/gde/2135917/1]Baldwin's Bubbling Brew Visual Guide 3.0[/url] by Evantalia [/list] Familiars: [list] [*][url=https://www1.flightrising.com/forums/gde/2876351/1]Familiar Tracker[/url] by ElvenArtist [*][url=https://www1.flightrising.com/forums/gde/2521625]Simple Familiar Tracker[/url] by Neflo [/list] Coliseum: [list] [*][url=https://www1.flightrising.com/forums/gde/3046364]Updated Dragon Leveling Guide![/url] by EeveeDream (suggestions for building a team from the ground up) [*][url=https://www1.flightrising.com/forums/gde/2441268]Coli Builds List 2.0[/url] by JuliusCaesar (list of most known coli builds and many other coli resources; the Classic and Multi-Use build section is very handy for non-Elim build suggestions) [/list]
Adventure Resources

A centralized list of potentially useful guides, spreadsheets, etc.

Lair and Den Management:
Obtaining Items:
Baldwin Recipes and Data:
Familiars:
Coliseum:
  • Updated Dragon Leveling Guide! by EeveeDream (suggestions for building a team from the ground up)
  • Coli Builds List 2.0 by JuliusCaesar (list of most known coli builds and many other coli resources; the Classic and Multi-Use build section is very handy for non-Elim build suggestions)
Pinglist
MissTracy, polkydots
Pinglist
MissTracy, polkydots
Participants

Here is where I will link to the forum posts/threads/dragon bios other players are using to track their individual Single Player Adventures, and spotlight achievements/milestones.
Participants

Here is where I will link to the forum posts/threads/dragon bios other players are using to track their individual Single Player Adventures, and spotlight achievements/milestones.
OK I think that's the whole first page reserved.

Pinglist requests for completion of the challenge build are now open.
OK I think that's the whole first page reserved.

Pinglist requests for completion of the challenge build are now open.
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