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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [WvP]NECROPOLOST[ cyoa] [SIGNUPS CLOSED]
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@Xoanon [br][br][emoji=torch]The stone covered with elegant scrollwork that seems to depict several different types of dragons winding around it; something about the stone makes it hard for you to pinpoint down what kinds, exactly. There's shadows shifting just under its surface. Somehow, the energy that hums through it seems sluggish.[br]What would you like to do?[br][br][br][br][size=2]You have 1 return available.[br][br][emoji=rainbow star 1]drink from the BASIN[br][emoji=rainbow star 1][s]observe the ARCH[/s][br][emoji=rainbow star 1][s]investigate the ALCOVE[/s][br][emoji=rainbow star 1]investigate the WEBBED WALL[size=2](not recommended)[/size][br][s]examine the STATUES[/s][br][br]------[br]When you're through exploring this area, you have chosen to enter the [b][color=green]E[/color]MERALD ARCHWAY.[/b]
@Xoanon

The stone covered with elegant scrollwork that seems to depict several different types of dragons winding around it; something about the stone makes it hard for you to pinpoint down what kinds, exactly. There's shadows shifting just under its surface. Somehow, the energy that hums through it seems sluggish.
What would you like to do?



You have 1 return available.

drink from the BASIN
observe the ARCH
investigate the ALCOVE
investigate the WEBBED WALL(not recommended)
examine the STATUES



When you're through exploring this area, you have chosen to enter the EMERALD ARCHWAY.
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The rubble and debris from taunting and falling through the arch seem way too heavy. As both Vanessa and Flavia seem tired, they look at each other and think... Maybe resting would be a good option, really. It's been a while. Still, they cannot help but ponder at their surroundings. As Flavia shifts around and approaches the niche and basin, she notices the tunics as well, picking one up for each of them as their outfits could certainly use some washing. She only thinks for a single moment if maybe some priests or acolytes would miss their clothing at some point. Their loss, eh? Flavia folded them and hummed a song quite happily as she collected everything for the two. [img]https://cdn.discordapp.com/attachments/499654166591963146/715887807448612914/flav.png[/img] "Think it'd be offensive to wash out clothes here?" [img]https://cdn.discordapp.com/attachments/499654166591963146/715887809688502292/ness.png[/img] "I'd rather not, unless you plan on offering them to Plaguebringer. It'd be disrespectful otherwise. This place almost seems like a temple of worship." – Vanessa said in a more serious tone than usual. She took her deity and element quite seriously and accepted the tunics Flavia handled.. Flavia gave a muffled laugh at her mate's reverence. She oft forgot how Ness took her plague heritage seriously. This whole trip had been her idea after all. [img]https://cdn.discordapp.com/attachments/499654166591963146/715887807448612914/flav.png[/img] "Okay then. But drinking should be fine, hm? It smells clean. I'll [emoji=rainbow star 1 size=1][b]drink from the BASIN[/b] a little, that monster had me a bit on edge..." [img]https://cdn.discordapp.com/attachments/499654166591963146/715887809688502292/ness.png[/img] "You did a good job drawing its attention to you." [img]https://cdn.discordapp.com/attachments/499654166591963146/715887807448612914/flav.png[/img] "It still charged at us either way." – She said a bit sad that she did not manage to protect her mate as well as she wished for it. [img]https://cdn.discordapp.com/attachments/499654166591963146/715887809688502292/ness.png[/img] "Still no small feat for someone who isn't used to battling. It was quite a lucky thing it's tusks stopped it from eating me and then you." Flavia didn't want to dwell on the monster, she almost felt like she would've been more useful if she had actually fought it. Well, escaping and distracting was her modus operandi, but suddenly it felt flat. She took a sip from the basin and behind her, while she did it, Vanessa [emoji=rainbow star 1 size=1][b]gazed at the RUBY[/b] which made for her Deity's eyes. In reverence she took a bow before the panel. The red hues drew her towards them and she was eager to see Flavia finish her resting so they could continue through the [b]RUBY ARCHWAY[/b]. ------ went back and added a RP scene to my previous reply that doesn't have to be taken into account when tallying tickets etc. since it was added later on! :)
The rubble and debris from taunting and falling through the arch seem way too heavy. As both Vanessa and Flavia seem tired, they look at each other and think... Maybe resting would be a good option, really. It's been a while.

Still, they cannot help but ponder at their surroundings. As Flavia shifts around and approaches the niche and basin, she notices the tunics as well, picking one up for each of them as their outfits could certainly use some washing. She only thinks for a single moment if maybe some priests or acolytes would miss their clothing at some point. Their loss, eh? Flavia folded them and hummed a song quite happily as she collected everything for the two.

flav.png

"Think it'd be offensive to wash out clothes here?"

ness.png

"I'd rather not, unless you plan on offering them to Plaguebringer. It'd be disrespectful otherwise. This place almost seems like a temple of worship." – Vanessa said in a more serious tone than usual. She took her deity and element quite seriously and accepted the tunics Flavia handled..

Flavia gave a muffled laugh at her mate's reverence. She oft forgot how Ness took her plague heritage seriously. This whole trip had been her idea after all.

flav.png

"Okay then. But drinking should be fine, hm? It smells clean. I'll drink from the BASIN a little, that monster had me a bit on edge..."

ness.png

"You did a good job drawing its attention to you."

flav.png

"It still charged at us either way." – She said a bit sad that she did not manage to protect her mate as well as she wished for it.

ness.png

"Still no small feat for someone who isn't used to battling. It was quite a lucky thing it's tusks stopped it from eating me and then you."

Flavia didn't want to dwell on the monster, she almost felt like she would've been more useful if she had actually fought it. Well, escaping and distracting was her modus operandi, but suddenly it felt flat. She took a sip from the basin and behind her, while she did it, Vanessa gazed at the RUBY which made for her Deity's eyes. In reverence she took a bow before the panel.

The red hues drew her towards them and she was eager to see Flavia finish her resting so they could continue through the RUBY ARCHWAY.


went back and added a RP scene to my previous reply that doesn't have to be taken into account when tallying tickets etc. since it was added later on! :)
o163-d1-Mudy.pngo163-d2-Mudy.pngo163-d3-Mudy.pngo163-d4-Mudy.pngo163-d5-Mudy.png xrunestone-hoard.png x
Mudy | she/they | +8H FR

English is not my mother language
Spruce kills my playstyle.
toss a like to this loser
About & Lore board
navigator-dominance-board.png
[quote=Yeetus][columns][center][color=#BA1819][b]Void[/b][/color] [url=https://www1.flightrising.com/dragon/62134915][img]https://www1.flightrising.com/rendern/avatars/621350/62134915.png[/img][/url][/center] [nextcol][center][color=#3C4F2A][b]Baphomet[/b][/color] [url=https://www1.flightrising.com/dragon/61666671][img]https://www1.flightrising.com/rendern/avatars/616667/61666671.png[/img][/url] [nextcol][center][color=#111415][b]Chariot[/b][/color] [url=https://www1.flightrising.com/dragon/62018392][img]https://www1.flightrising.com/rendern/avatars/620184/62018392.png[/img][/url] [nextcol] [center]A small ragtag group of adventurers. All got a taste for the dangerous life and all of them belong in the Maledictum Clan of the Plague as known warriors. Dare mess with them, you may be in trouble![/center] [/columns][/quote] [center][size=5][b][u]Day 10:[/u] Wow, this is late! [/b][/size] [b]BURN MOVES:[/b] [u]Investigate the ALCOVE READ the runes observe the ARCH[/u] When they are finished, they choose to enter the [b]ARCHWAY.[/b] [/center]
Yeetus wrote:
Void
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Baphomet
61666671.png
Chariot
62018392.png
A small ragtag group of adventurers. All got a taste for the dangerous life and all of them belong in the Maledictum Clan of the Plague as known warriors. Dare mess with them, you may be in trouble!
Day 10: Wow, this is late!

BURN MOVES:
Investigate the ALCOVE
READ the runes
observe the ARCH


When they are finished, they choose to enter the ARCHWAY.
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EDEN (he/it)
Dragon Hoarder
Obelisks & Gaolers!
FR +1
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@Mudy [br][br][emoji=torch]This basin is a bit wider than some of the ones you've encountered previously, making refilling your stores and quenching your thirst a simple task.[br][br][br]Somehow, despite how nerve-wracking its existence is, the distance of the ruby fills you with a wistful sorrow. ----------
@Mudy



This basin is a bit wider than some of the ones you've encountered previously, making refilling your stores and quenching your thirst a simple task.


Somehow, despite how nerve-wracking its existence is, the distance of the ruby fills you with a wistful sorrow.
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@J0taro [br][br][emoji=torch]This serene alcove is bigger than you thought it would be, with shifting light dancing across the walls, reflected from a serene pool across the room from you. Above it, the stone wall is carved with a relief that depicts the Windsinger, twisting through the air over a civilization that you assume is the one you've been exploring, a giant obelisk between His mighty claws. He appears to be preparing to set it down, and the gemstones that are inset into the wall for His eyes appear to be glowing.[br][br]The luminescence of the pool is clearly caused by several glowing stones inlaid into the bottom of it, and there's a series of short steps that lead down into the waters, flanked by a pair of softly burbling fountains. The current that begins with them swirls away from you and disappears under the lip of the relief, keeping the water in the pool from stagnating. Pegs have been mounted into the wall, most of which are empty; but a few are hanging with differently colored TUNICS, all of which appear clean. At least one of these sets would fit you nicely.[br][br]There's something about this place that feels almost sacred. You doubt harm can come to you in this room, and if you want to rinse off the grime of your adventures, it is probably safe to do so.[br][br][size=2]((if you would like a few TUNICs for your party to wear for the remainder of this event, shoot a DM to [url=https://www1.flightrising.com/msgs/new?to=Questing]Quest[/url]!))[/size][br][br] [br][br][emoji=torch]Trying to resolve the shifting, luminous runes into shapes that make sense is painful in a way that doesn't quite make sense - it's as though your thoughts are too big for the brain containing them, or like your eyes are trying to see colors they weren't structured to perceive. Pursuing this line of investigation for any extended period of time gives you a headache.[br][br][br][br][emoji=torch]The stone covered with elegant scrollwork that seems to depict several different types of dragons winding around it; something about the stone makes it hard for you to pinpoint down what kinds, exactly. There's shadows shifting just under its surface. Somehow, the energy that hums through it seems sluggish.[br][br]-----------
@J0taro

This serene alcove is bigger than you thought it would be, with shifting light dancing across the walls, reflected from a serene pool across the room from you. Above it, the stone wall is carved with a relief that depicts the Windsinger, twisting through the air over a civilization that you assume is the one you've been exploring, a giant obelisk between His mighty claws. He appears to be preparing to set it down, and the gemstones that are inset into the wall for His eyes appear to be glowing.

The luminescence of the pool is clearly caused by several glowing stones inlaid into the bottom of it, and there's a series of short steps that lead down into the waters, flanked by a pair of softly burbling fountains. The current that begins with them swirls away from you and disappears under the lip of the relief, keeping the water in the pool from stagnating. Pegs have been mounted into the wall, most of which are empty; but a few are hanging with differently colored TUNICS, all of which appear clean. At least one of these sets would fit you nicely.

There's something about this place that feels almost sacred. You doubt harm can come to you in this room, and if you want to rinse off the grime of your adventures, it is probably safe to do so.

((if you would like a few TUNICs for your party to wear for the remainder of this event, shoot a DM to Quest!))



Trying to resolve the shifting, luminous runes into shapes that make sense is painful in a way that doesn't quite make sense - it's as though your thoughts are too big for the brain containing them, or like your eyes are trying to see colors they weren't structured to perceive. Pursuing this line of investigation for any extended period of time gives you a headache.



The stone covered with elegant scrollwork that seems to depict several different types of dragons winding around it; something about the stone makes it hard for you to pinpoint down what kinds, exactly. There's shadows shifting just under its surface. Somehow, the energy that hums through it seems sluggish.


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Staring at the ruby did fill Vanessa with a longing for it. Maybe its red simply appealed to her plague element. She stared at it for a long time, even after Flavia returned with refilled jars. In the horizon they could still hear the monster, perhaps trying to find a way into where they were now. [img]https://cdn.discordapp.com/attachments/499654166591963146/715887809688502292/ness.png[/img] "Let's keep moving, I think if we follow through the [b]RUBY ARCHWAY[/b] we'll find a way of being safe. Maybe a better resting place. We're still too exposed to that monster and it may find a way here." ------- [b]no more moves from me for this day![/B] looking forward to next chapters, it's been a great adventure so far! <3
Staring at the ruby did fill Vanessa with a longing for it. Maybe its red simply appealed to her plague element. She stared at it for a long time, even after Flavia returned with refilled jars. In the horizon they could still hear the monster, perhaps trying to find a way into where they were now.

ness.png

"Let's keep moving, I think if we follow through the RUBY ARCHWAY we'll find a way of being safe. Maybe a better resting place. We're still too exposed to that monster and it may find a way here."


no more moves from me for this day! looking forward to next chapters, it's been a great adventure so far! <3
o163-d1-Mudy.pngo163-d2-Mudy.pngo163-d3-Mudy.pngo163-d4-Mudy.pngo163-d5-Mudy.png xrunestone-hoard.png x
Mudy | she/they | +8H FR

English is not my mother language
Spruce kills my playstyle.
toss a like to this loser
About & Lore board
navigator-dominance-board.png
[center][sub][sub] @Chaosarceus @J0taro @Pikappyon @Centennial @Saraceaser @Moray @bxy26 @Sorrowspark @jbapple @Loreka @myriadofstars @Skyfinch @Dessy @mewCoyote @tigressRising @Rivertyl @Hemmalaya @voidbeast @AloVra @ptarmigan @boggymcbogface @ecetulle @IllusiveFox @Xayxayx @Dragoneko @Xoanon @Sidegrinder [br][br] [/sub][/sub][br][img]https://i.imgur.com/ylmTy8O.png[/img][br][size=7][color=#197D3A]T[/color][color=#188541]h[/color][color=#188E49]r[/color][color=#189751]o[/color][color=#18A059]u[/color][color=#18A961]g[/color][color=#18B269]h[/color] [color=#18C379]t[/color][color=#18CC81]h[/color][color=#18D589]e[/color] [color=#18E799]E[/color][color=#18EFA1]m[/color][color=#18E799]e[/color][color=#18DE91]r[/color][color=#18D589]a[/color][color=#18CC81]l[/color][color=#18C379]d[/color] [color=#18B269]A[/color][color=#18A961]r[/color][color=#18A059]c[/color][color=#189751]h[/color][color=#188E49]w[/color][color=#188541]a[/color][color=#197D3A]y[/color][/size][br][img]https://i.imgur.com/1jSl7Vg.png[/img][/center][br]At first, the tunnel is inky blackness beyond the arch; but the moment the tip of your tail is through, light flares into existence. It ripples away from where you're standing and away from you on the walls and ceiling, illuminating a long domed tunnel that slopes slightly upwards. It takes you a moment to realize that the dim light is coming from the moss itself, which coats the stone completely, from wall to ceiling - though it doesn't encroach on the floor at all. Inspection reveals tiny channels cut into the floor on either side of the path, water flowing steadily through them. The moss seems to breathe in a steady glow that rises and falls with gentle rhythm. The world is quiet and still, save for the sound of your claws on the stone. As you begin to take steps forward, soft shifts in light and shade bloom across the spongy flora surrounding you. The light becomes lines, becomes a shape that could mean [i]dragon[/i], with long tails and wide wings, and the colors around the lines resolve into shades that could be a landscape made of clouds and trees, telling a story through light and motion as you make your way through this long tunnel. [right][img]https://i.imgur.com/iP6x87s.png[/img][/right] The shapes of the dragons are long and sinuous, following the songs of the winds (music notes are flashes of bright color across soft peridot with curling wisps of lime gleaming between them) in the mossy light show) to a place where magic sparks out of the very ground. It takes searching for almost a fortnight (the cycle of bright days includes a cycle of dark nights, and you watch the moon flash from crescent to full) before the expedition discovers a place where a wide river pours through a cavernous maw in the earth. As one, they dive for the wide, welcoming opening, their wings sparkling in the spray of the cascade -- Wind tears through the scene in curving lines of viridian, knocking the glowing dragons from the air. They crash in the lake below (the world around you is a rapid shifting that is dim light filtering through deep water) and are caught in underwater currents and sucked, helpless, through long, twisting flumes in the rocks. In the story you're being shown, the dragons are surrounded by green bubbles that protect them from the rocky walls - the glinting glyphs and shifting shades suggesting the blessing of the Windsinger on the dragons in their plight. Soon, they emerge from the flumes with enough force to break the surface of the lake they've been fed into, breaching the water as a shining group. The view shifts with the expedition, spreading the landscape of the cavern before you like a painting - the strange fungal forest on one side, the uneven windswept steppes on the other, and the massive river that bisects it all, water going from lake to falls and back again in one massive underground aquifer. Here, in this imagery of ancient times, the twin columns - ruby on one side, emerald on the other - are rough-hewn, their tops ultimately supporting the dome of the cavern's ceiling. The moss ripples, no longer following the expedition that discovered [s]and was subsequently trapped in[/s] the cavern, instead showing you the change of the cavern from hidden magic to secret city, until finally you come to a place where a glittering map is spread out on the walls around you, the landscape arranged as though you were standing where the emerald column itself is. The shifting luminescence settles, glimmering, shaping the cavern you have been exploring in miniature around you, a map made of light. [img]https://i.imgur.com/9MzR20p.png[/img] [emoji=torch]You find that you are standing in a domed chamber, another [b][color=green]A[/color]RCHWAY[/b] before you. Beside it, in the wall, there is a place where the moss has relinquished space for a small [emoji=plague rune][b][color=red]R[/color]UNESTONE[/b] inset in the smooth rock face. The surface gleams with the sinuous red shape of the [color=red]Plague[/color] symbol. In this scaled-down map, you can see that the fungal forest, which takes up most of the right side of the room, is just an array of dim colors (aside from the RUBY, which glows with a dull throbbing light) - this map focuses on the steppes on the right and the small city that has sprung up above them. Strangely, even in this map, the structures on the land itself are RUINS, with KITES riding the uneasy wind currents above them. The once massive river has been divided into several AQUEDUCTS that still ultimately all lead from the LAKE you're standing in front of to the distant CASCADES, the waterfalls depicted as bright spots of shimmering blues and greens in a few patches of GLIMMERING moss. Strangely, the castle doesn't seem to be anywhere on this map. Touching any of the bright spots on the map makes the lights around you shift and swirl, giving you the sensation as though you're temporarily standing somewhere else...[br][br][br][br]What would you like to do? [url=https://www1.flightrising.com/dragon/61340316][emoji=rainbow star 1 size=1]examine the RUINS [emoji=rainbow star 1 size=1]examine the KITES [emoji=rainbow star 1 size=1]examine the AQUEDUCTS [emoji=rainbow star 1 size=1]examine the CASCADES [emoji=rainbow star 1 size=1]examine the GLIMMERING patch [emoji=rainbow star 1]examine the RUBY[/url][br][br]-------[br]When you are through experiencing this area, you may continue through the [b][color=green]A[/color]RCHWAY[/b] or press the [b][color=red]R[/color]UNESTONE[/b].

At first, the tunnel is inky blackness beyond the arch; but the moment the tip of your tail is through, light flares into existence. It ripples away from where you're standing and away from you on the walls and ceiling, illuminating a long domed tunnel that slopes slightly upwards. It takes you a moment to realize that the dim light is coming from the moss itself, which coats the stone completely, from wall to ceiling - though it doesn't encroach on the floor at all. Inspection reveals tiny channels cut into the floor on either side of the path, water flowing steadily through them.

The moss seems to breathe in a steady glow that rises and falls with gentle rhythm. The world is quiet and still, save for the sound of your claws on the stone.

As you begin to take steps forward, soft shifts in light and shade bloom across the spongy flora surrounding you. The light becomes lines, becomes a shape that could mean dragon, with long tails and wide wings, and the colors around the lines resolve into shades that could be a landscape made of clouds and trees, telling a story through light and motion as you make your way through this long tunnel.
iP6x87s.png

The shapes of the dragons are long and sinuous, following the songs of the winds (music notes are flashes of bright color across soft peridot with curling wisps of lime gleaming between them) in the mossy light show) to a place where magic sparks out of the very ground. It takes searching for almost a fortnight (the cycle of bright days includes a cycle of dark nights, and you watch the moon flash from crescent to full) before the expedition discovers a place where a wide river pours through a cavernous maw in the earth. As one, they dive for the wide, welcoming opening, their wings sparkling in the spray of the cascade --

Wind tears through the scene in curving lines of viridian, knocking the glowing dragons from the air. They crash in the lake below (the world around you is a rapid shifting that is dim light filtering through deep water) and are caught in underwater currents and sucked, helpless, through long, twisting flumes in the rocks. In the story you're being shown, the dragons are surrounded by green bubbles that protect them from the rocky walls - the glinting glyphs and shifting shades suggesting the blessing of the Windsinger on the dragons in their plight.
Soon, they emerge from the flumes with enough force to break the surface of the lake they've been fed into, breaching the water as a shining group. The view shifts with the expedition, spreading the landscape of the cavern before you like a painting - the strange fungal forest on one side, the uneven windswept steppes on the other, and the massive river that bisects it all, water going from lake to falls and back again in one massive underground aquifer. Here, in this imagery of ancient times, the twin columns - ruby on one side, emerald on the other - are rough-hewn, their tops ultimately supporting the dome of the cavern's ceiling.

The moss ripples, no longer following the expedition that discovered and was subsequently trapped in the cavern, instead showing you the change of the cavern from hidden magic to secret city, until finally you come to a place where a glittering map is spread out on the walls around you, the landscape arranged as though you were standing where the emerald column itself is. The shifting luminescence settles, glimmering, shaping the cavern you have been exploring in miniature around you, a map made of light.

9MzR20p.png
You find that you are standing in a domed chamber, another ARCHWAY before you. Beside it, in the wall, there is a place where the moss has relinquished space for a small RUNESTONE inset in the smooth rock face. The surface gleams with the sinuous red shape of the Plague symbol.


In this scaled-down map, you can see that the fungal forest, which takes up most of the right side of the room, is just an array of dim colors (aside from the RUBY, which glows with a dull throbbing light) - this map focuses on the steppes on the right and the small city that has sprung up above them. Strangely, even in this map, the structures on the land itself are RUINS, with KITES riding the uneasy wind currents above them. The once massive river has been divided into several AQUEDUCTS that still ultimately all lead from the LAKE you're standing in front of to the distant CASCADES, the waterfalls depicted as bright spots of shimmering blues and greens in a few patches of GLIMMERING moss.

Strangely, the castle doesn't seem to be anywhere on this map.

Touching any of the bright spots on the map makes the lights around you shift and swirl, giving you the sensation as though you're temporarily standing somewhere else...



What would you like to do?

examine the RUINS
examine the KITES
examine the AQUEDUCTS
examine the CASCADES
examine the GLIMMERING patch
examine the RUBY




When you are through experiencing this area, you may continue through the ARCHWAY or press the RUNESTONE.
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[center][sub][sub] @BetaOrionis @thatwhatthing @Joywing @transuralian @Kaleran @Cerastium @dd2900 @HollowBay @NadiyaSilver @Luciferr @Tammoratya @quietgal @Disillusionist @Hydrixz404 @Tynethyne @Discowing @dragonpals @RisenWolf @Stanzascale @Crim @moonstrucksmorns @SporkLord @EggLord1 @Sylvidoptera @Mudy @Zulaya [br][br] [/sub][/sub][br][img]https://i.imgur.com/ylmTy8O.png[/img][br][size=7][color=#6B0000]T[/color][color=#760000]h[/color][color=#810000]r[/color][color=#8C0101]o[/color][color=#970101]u[/color][color=#A20202]g[/color][color=#AD0202]h[/color] [color=#C30303]t[/color][color=#CE0303]h[/color][color=#D90404]e[/color] [color=#F00505]R[/color][color=#E40404]u[/color][color=#D90404]b[/color][color=#CE0303]y[/color] [color=#B80202]A[/color][color=#AD0202]r[/color][color=#A20202]c[/color][color=#970101]h[/color][color=#8C0101]w[/color][color=#810000]a[/color][color=#760000]y[/color][/size][br][img]https://i.imgur.com/cEUybhG.png[/img][/center][br]When you step through the arch, light flares into existence above you with a soft [i]fwomp[/i] that is echoed down the hallway you're now standing in, rubies inlaid in the ceiling coming to life one after another, suffusing the tunnel you're standing in with soft crimson light. The walls are covered with art, a series of panels carved into the rock wall with much care - the artist has woven natural elements into the scenes whenever possible, so that the flowers in the stony hands of long-ago dragons blossom and the massive trees etched into the wall glimmer with different types of lichen. The wall you are standing before is covered with ropy growths that are reminiscent of the Wandering Contagion, and so it's safe to assume that's where the story begins - and as you follow the upwards-sloping tunnel, the panels begin to weave a tale of dragons from a long ago age. It begins with an expedition, leaving the Scarred Wastelands and following the coast along the Sea of a Thousand Currents (a sparkling sea of sapphire blossoms, their petals opening and closing in a pattern that gives the impression of whitecaps washing over the ocean) until they find an estuary that seems to be flowing [i]out[/i] of the ocean (the blue-green moss that makes up the river streaks with colors that begin at the estuary and vanish at the opposite side of the panel). Fascinated, they follow the wide, backwards river as it flows inland, through the jungle that runs wild between the Wandering Contagion and the steep cliffs that mark the outer edge of the Reedclift Ascent. [img]https://i.imgur.com/9MzR20p.png[/img] The start of the journey through the forest is marked, most notably, by a thick tally in the top left corner of each panel, the slashes counting the days as the expedition stretches out across weeks, the corner becoming a thick cluster of marks as the tunnel goes on. The dragons seem to stick to the banks of the wide river as they travel, taking samples of plant life (strange vines twist around stony claws, strange moss appearing trapped in strange glass that glistens against the rock wall). Every night, they pitch camp along the river, and every morning, they pack their things, forage and fish, and resume traveling along the river, which continues to persistently flow away from the sea behind them and further into the jungle. For all that the days are growing in number, the expedition is not shown to be experiencing anything but excitement about their discoveries: here, the group encounters mushrooms they've never seen before; here, it's lichen on a massive tree that captures their attention. On the tenth day, it begins raining. There's a series of panels that appear to almost just be shallow scratches, until a sparkling light reveals the shape of dragons behind the scratches, caught in the nonstop downpour of a true rainforest. It's a week later that tragedy strikes - the river, swollen from seven days of neverending downpour, overflows its banks, reaching further inland than anyone in the small troupe expected it to. The sudden torrent of water roils through the underbrush and overtakes the fleeing dragon, sweeping them through the jungle in a frenzied deluge for distance unknown - for a long stretch of wall, the carvings only depict the rushing river and the struggling dragons captured within - until the waterfall dumps through a wide hole in the earth, plunging the entire team underground and ultimately into a massive subterranean lake. There, unforgiving currents catch them unawares, dragging them into twisting flumes that carry water away from the cascades. Again, there's a series of panels that are just curving tunnels filled with rushing waters and showing the dragons, trapped within. The final panel shows them on the shore of a great lake, the fungal forest spreading out before them, a beckoning wonderland of undiscovered secrets. [right][img]https://i.imgur.com/iP6x87s.png[/img][/right] [emoji=torch]The tunnel ends in a round chamber rimmed with clusters of glowing mushrooms in a variety of shades, another [b][color=red]A[/color]RCHWAY[/b] before you. Beside it, a hollow has been carved into the wall. Within it there is a small [emoji=wind rune][b][color=green]R[/color]UNESTONE[/b], the surface gleaming with the swirling green shape of the [color=green]Wind[/color] symbol. There's eight different colonies of mushrooms planted in a circle around the chamber, their gentle glow illuminating different panels in the wall. The way the shadows play over the carvings, they almost look like they're moving...perhaps you should watch them for a while.[br][br][br][br]What would you like to do? [url=https://www1.flightrising.com/dragon/62589269][emoji=rainbow star 1]watch the CYAN MUSHROOMS [emoji=rainbow star 1]watch the SAPPHIRE MUSHROOMS [emoji=rainbow star 1]watch the PURPLE MUSHROOMS [emoji=rainbow star 1]watch the RED MUSHROOMS [emoji=rainbow star 1]watch the ORANGE MUSHROOMS [emoji=rainbow star 1]watch the YELLOW MUSHROOMS [emoji=rainbow star 1]watch the GREEN MUSHROOMS [size=2]notice the BLACK MUSHROOMS[/size][/url] [br]-------[br]When you are through experiencing this area, you may continue through the [b][color=red]A[/color]RCHWAY[/b] or press the [b][color=green]R[/color]UNESTONE[/b].

When you step through the arch, light flares into existence above you with a soft fwomp that is echoed down the hallway you're now standing in, rubies inlaid in the ceiling coming to life one after another, suffusing the tunnel you're standing in with soft crimson light. The walls are covered with art, a series of panels carved into the rock wall with much care - the artist has woven natural elements into the scenes whenever possible, so that the flowers in the stony hands of long-ago dragons blossom and the massive trees etched into the wall glimmer with different types of lichen. The wall you are standing before is covered with ropy growths that are reminiscent of the Wandering Contagion, and so it's safe to assume that's where the story begins - and as you follow the upwards-sloping tunnel, the panels begin to weave a tale of dragons from a long ago age.

It begins with an expedition, leaving the Scarred Wastelands and following the coast along the Sea of a Thousand Currents (a sparkling sea of sapphire blossoms, their petals opening and closing in a pattern that gives the impression of whitecaps washing over the ocean) until they find an estuary that seems to be flowing out of the ocean (the blue-green moss that makes up the river streaks with colors that begin at the estuary and vanish at the opposite side of the panel). Fascinated, they follow the wide, backwards river as it flows inland, through the jungle that runs wild between the Wandering Contagion and the steep cliffs that mark the outer edge of the Reedclift Ascent.

9MzR20p.png

The start of the journey through the forest is marked, most notably, by a thick tally in the top left corner of each panel, the slashes counting the days as the expedition stretches out across weeks, the corner becoming a thick cluster of marks as the tunnel goes on. The dragons seem to stick to the banks of the wide river as they travel, taking samples of plant life (strange vines twist around stony claws, strange moss appearing trapped in strange glass that glistens against the rock wall). Every night, they pitch camp along the river, and every morning, they pack their things, forage and fish, and resume traveling along the river, which continues to persistently flow away from the sea behind them and further into the jungle. For all that the days are growing in number, the expedition is not shown to be experiencing anything but excitement about their discoveries: here, the group encounters mushrooms they've never seen before; here, it's lichen on a massive tree that captures their attention.

On the tenth day, it begins raining. There's a series of panels that appear to almost just be shallow scratches, until a sparkling light reveals the shape of dragons behind the scratches, caught in the nonstop downpour of a true rainforest.

It's a week later that tragedy strikes - the river, swollen from seven days of neverending downpour, overflows its banks, reaching further inland than anyone in the small troupe expected it to. The sudden torrent of water roils through the underbrush and overtakes the fleeing dragon, sweeping them through the jungle in a frenzied deluge for distance unknown - for a long stretch of wall, the carvings only depict the rushing river and the struggling dragons captured within - until the waterfall dumps through a wide hole in the earth, plunging the entire team underground and ultimately into a massive subterranean lake. There, unforgiving currents catch them unawares, dragging them into twisting flumes that carry water away from the cascades. Again, there's a series of panels that are just curving tunnels filled with rushing waters and showing the dragons, trapped within. The final panel shows them on the shore of a great lake, the fungal forest spreading out before them, a beckoning wonderland of undiscovered secrets.
iP6x87s.png

The tunnel ends in a round chamber rimmed with clusters of glowing mushrooms in a variety of shades, another ARCHWAY before you. Beside it, a hollow has been carved into the wall. Within it there is a small RUNESTONE, the surface gleaming with the swirling green shape of the Wind symbol.

There's eight different colonies of mushrooms planted in a circle around the chamber, their gentle glow illuminating different panels in the wall. The way the shadows play over the carvings, they almost look like they're moving...perhaps you should watch them for a while.



What would you like to do?

watch the CYAN MUSHROOMS
watch the SAPPHIRE MUSHROOMS
watch the PURPLE MUSHROOMS
watch the RED MUSHROOMS
watch the ORANGE MUSHROOMS
watch the YELLOW MUSHROOMS
watch the GREEN MUSHROOMS




notice the BLACK MUSHROOMS





When you are through experiencing this area, you may continue through the ARCHWAY or press the RUNESTONE.

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Quest
they/them

wishlist
skyquest
loreshop
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xx
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Quick question: Will the lore on each dragon still be there after this event? I link each event and posts my dragons are in on their page and wanted to know if I should link those dragons so I can go back an read the whole story again.

Hope this makes sense.
Quick question: Will the lore on each dragon still be there after this event? I link each event and posts my dragons are in on their page and wanted to know if I should link those dragons so I can go back an read the whole story again.

Hope this makes sense.
b2d539f53b798f31f5d6939b881cb7385ceea443.png
@RisenWolf

Approx. a week after the event the lore for each tunnel will be condensed down to one dragon:
Breezy on the Emerald side and Spore on the Ruby side.

I'll edit the main posts to include this information.

@RisenWolf

Approx. a week after the event the lore for each tunnel will be condensed down to one dragon:
Breezy on the Emerald side and Spore on the Ruby side.

I'll edit the main posts to include this information.

nXERsAh.gif x
Quest
they/them

wishlist
skyquest
loreshop
x
hm6g4Hg.gif
z6yC46F.png
xx
vqpPMnZ.png x tumblr_inline_ny7iufldYa1qmzhvw_540.png
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