Don't mind me, just doing some stupid coli challenge, nothing new.
Challenges can be:
- 1000 battles in each venue / 100 battles in the 25 level venues.
- get a 99 of specific, random item.
- 100 of specific type of enemies
- grinding for festivals.
- grinding for new familiars.
Please, for the love of Tidelord, don't post/comment in this thread. It's mine free real estate.
Though they can thrive in a variety of climates, frosted pocketmice are known for their tenacity during harsh winters.
1500
(2) ||
Brown-Spotted Mith
Familiar
These otherwise passive insectoids become enraged if you pick their flowers.
1500
(1) ||
Amaranth Moth
Familiar
This distinctive moth has deep reds and purples running through its leafy wings. It's difficult to classify as purely flora or fauna.
1500
(1) ||
Silky Webwing
Familiar
One of the many mutations that this webwing has undergone has left it with luxurious plumage.
1500
(1)
Satin Pocketmouse
Familiar
Their fins are as expressive as their ears.
1500
(1) ||
Chipskink
Familiar
No acorn or insect resembling an acorn is safe.
1500
(1) ||
Ember Mouse
Familiar
This mouse is no more flammable than any other.
1550
(1) ||
Leafy Moth
Familiar
This large moth feeds by spreading its chlorophyll-rich wings in a patch of sunlight and flapping gently.
1600
(1)
Sweetpuff
Familiar
The softest fren.
1500
(1) ||
Glowing Pocket Mouse
Familiar
The happier it is, the brighter it glows. This one seems to like you.
1550
(1) ||
Primrose Mith
Familiar
These creatures pollinate and collect, taking care never to harvest all of a plant's blossoms.
1500
(1) ||
Ragepuff
Familiar
Sweetpuff and Ragepuff are actually of the same species. Couples typically consist of one of each disposition; one doting parent, and one ball of protective fury!
1500
(1)
Ceanothus Brawler
Familiar
Larger than the average mith, ceanothus miths frequently train to act as the vanguard of their fellows.
1500
(1)
Apparel:
Green-Edged Claw
Apparel
A decorative claw extension.
400
(1) ||
Green Lace Tail Ornament
Apparel
A fresh rose pinned to a delicate lace netting.
400
(2)
Battle stones:
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
(1) ||
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
(3) ||
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
(3) ||
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
(1)
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
(1) ||
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
(2) ||
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
(1) ||
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
(1)
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
(1) ||
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
(1) ||
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
(1) ||
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
(1)
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
(1)
Genes and eggs:
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
(2)
Other notable drops:
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
(22) ||
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
(8) ||
Gravedigger Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
0
(1) ||
Gleaming Cavewyrm Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
0
(1)
Embellished Alabaster Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
0
(1) ||
Lined to Life Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
One can catch more flies with honey than vinegar - however both of these methods are inferior to using a Janustrap!
1650
(2) ||
Cockatrice
Familiar
Don't let the Cockatrice's amusing gait fool you, its screeching crow can freeze a dragon in place.
1800
(6) ||
Bamboo Phytocat
Familiar
Little is known about how the Bamboo Phytocat's physiology evolved, but one thing is for certain: watch the reeds as you walk... (KS-sponsored by kiohl.)
1650
(1) ||
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
(1)
Dryad
Familiar
Dryads are only seen when spring is approaching, waking from yearlong naps to trim their leafy manes.
1650
(4) ||
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
(1) ||
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
(3) ||
Sakura Owl
Familiar
The sakura owl blooms only once a year. Many forest denizens will journey long distances to witness the event. Not all of the visitors return...
1675
(3)
Basilisk
Familiar
A basilisk's gaze can petrify even the hardiest Earth dragons into stone. Staring contests with this familiar are not recommended.
1800
(4) ||
Strangler
Familiar
The strangler actively hunts once a year. It chokes its prey and buries the body. It will take root in soon-to-be fertile soil and rest for another year.
1775
(1) ||
Bluefin Charger
Familiar
The bluefin charger hunts on thin ice. It will charge its prey, breaking the ice beneath their feet, sending it to a watery grave. The charger itself is semi-aquatic.
1850
(3) ||
Autumn Dryad
Familiar
The autumn dryad is often seen guiding local fauna to burrows or caves so that they are protected from the approaching colds of winter.
1675
(1)
Apparel:
Blushing Pink Rose
Apparel
A vibrant, pink rose with a sweet fragrance. Pink roses are seen at the onset of spring, but quickly die out.
750
(1) ||
Gladewalker Cape
Apparel
This voluminous cape repels insects and protects against thorns.
800
(1) ||
Pauper's Brown Fez
Apparel
A ratty, brown fez that looks as though it's been passed down a few generations. It's moth-eaten, but still wearable.
650
(1)
Battle stones:
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
(1) ||
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
(1) ||
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
(1) ||
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
(2)
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
(2) ||
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
(1) ||
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
(1) ||
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
(1)
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
(3) ||
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
(2) ||
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
(1) ||
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
(1)
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
(1) ||
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
(1) ||
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
(1) ||
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
(1)
Genes and eggs:
(1)
Other notable drops:
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
(47) ||
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
(22) ||
Broadleaf Pack
Chests
Assembled from woven vines and tough broad leaves. Something jingles inside.
0
(1) ||
Rusted Treasure Chest
Chests
A dented chest that is rusted shut. A deft dragon may be able to pry the lock open. A strong one could probably smash it.
This warcat is larger than average, and is capable of bearing the weight of reinforced plate armor with ease.
2500
(3) ||
Sprangyroo
Familiar
Sprangyroo begin their combat training from the moment they are able to stand on two feet.
2500
(1) ||
Celestial Antelope
Familiar
Resembles a creature of draconic legend from a distance. Up close it merely looks delicious.
2500
(1) ||
Armored Greatowl
Familiar
It is arguable whether the armor makes the owl more or less deadly. Without the armor their flight is nearly silent.
2500
(1)
Stormclaw Showman
Familiar
This talonok creates a distracting display, allowing its allies a greater chance at a surprise strike!
2500
(1) ||
Double-Tailed Warcat
Familiar
Double-tailed Warcats rival the size of many dragons. These fierce creatures are bred and trained as guardians by the Longneck tribes.
2500
(1) ||
Longneck Interloper
Familiar
The Longneck clans are mainly indigenous to the mountains of Dragonhome. This one is a scout.
2500
(1) ||
Longneck Skirmisher
Familiar
While the Longneck Interlopers are scouts, Skirmishers are fighters, trained to act as guardsmen to the territorial clans that roam the mountains.
2500
(2)
Ashmane Chimera
Familiar
This particular variety of chimera only appears in areas of the Starfall Isles where Beastclans are active, leaving some to wonder if the Clans have a hand in their creation.
2500
(3) ||
Greenwing Razorclaw
Familiar
This warrior's uncanny ability to mimic the speech of other species allows it to repeat the battle cries of its foes.
2500
(1) ||
Silver Springbok
Familiar
Graceful, majestic, stoic, and somewhat judgmental.
2500
(1) ||
Longneck Gladiator
Familiar
Here for battle and glory! May it find both!
2500
(1)
Raptorik Ringmaster
Familiar
Announces their allies and opponents with a flourish. A coveted position in any arena.
2500
(1) ||
Chillriver Bucktooth
Familiar
Rather than building dams, these clever beavers construct an elaborate series of nets that span the width of their chosen river or stream.
250
(2) ||
Fenfisher Flattail
Familiar
Unlike its icy cousin, this plucky mammal doesn't catch fish for its own sustenance, but rather to barter with shoreline Ridgeback families for nuts, grains, and grasses.
250
(2) ||
Goldenplains Poodle Mith
Familiar
This mith wields the elemental energies of the land.
2500
(1)
Apparel:
Teardrop Citrine Leg Band
Apparel
A cheerful leg band of gleaming citrines.
660
(1) ||
Bloodscale Shoulder Guards
Apparel
Forged in blood, these shoulder guards are pieced together from the trophies of vanquished foes.
5000
(2)
Battle stones:
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
(2) ||
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
(1) ||
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
(1) ||
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
(1)
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
(1) ||
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
(1) ||
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
(2) ||
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
(1)
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
(1) ||
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
(1) ||
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
(2) ||
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
(1)
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
(1) ||
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
(2) ||
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
(1) ||
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
(1)
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
(1) ||
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
(1) ||
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
(1) ||
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
(1)
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
(1) ||
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
(2)
Genes and eggs:
-
Other notable drops:
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
(35) ||
Champion's Purse
Chests
A purse for the winner of an arena duel.
0
(27) ||
Skirmisher Pack
Chests
Surprisingly heavy for its size.
0
(37) ||
Randomized Fishpot
Chests
This basket is being used for testing new internal tools for making randomized chest items! You're a part of history!
Unlike its icy cousin, this plucky mammal doesn't catch fish for its own sustenance, but rather to barter with shoreline Ridgeback families for nuts, grains, and grasses.
250
(2) ||
Chillriver Bucktooth
Familiar
Rather than building dams, these clever beavers construct an elaborate series of nets that span the width of their chosen river or stream.
250
(3) ||
Lux Spectre
Familiar
These impish spectres appear at the edges of one's vision when the nights are darkest. It remains unknown if they truly exist, or if they are a figment of the mind.
2750
(2) ||
Somber Spirit
Familiar
A bundle of mismatched parts, levitating in tandem through a musty cloud of dark energy.
2750
(1)
Wraith Hound
Familiar
The chilling howl of these phantom dogs can be heard for miles.
2750
(3) ||
Pronghorn Stomper
Familiar
Swift and strong, these towering creatures will drop to all fours and chase away anyone that threatens their territory.
2750
(2) ||
Longneck Medium
Familiar
Often mistrusted, these occult-seeking acolytes wander ruins and graveyards, calling softly to beings unseen.
2750
(3) ||
Otherworldly Aura
Familiar
A jumble of bones and magic. When you can't find a familiar, make one!
2750
(1)
Shatterbone Vulture
Familiar
In a stunning natural role reversal, the undead Shatterbone often finds itself center of attention of other carrion birds.
2750
(2) ||
Longneck Scholar
Familiar
Though most Longnecks take up tools of the land, some seek higher forms of learning, opting to lead intellectually.
2750
(1) ||
Malevolent Spirit
Familiar
A lumbering mass of bones. This shambling horror is draped in rotting cloth and surrounded by a shroud of thick mist.
7500
(1) ||
Tatterwing Carcass
Familiar
These imposing zombie-vultures can spend weeks perched in the same spot, waiting for sickly creatures to succumb.
2750
(1)
Greybeak Reaper
Familiar
These fearful Corven are said to be the shepherds of the lost spirits of recently deceased Talonok.
2750
(1) ||
Nightmare
Familiar
This eerie equine creature is surprisingly sweet, but will only make itself known in dreams to those who have witnessed a death.
2750
(4) ||
Aer Phantom
Familiar
While they appear non-threatening, dragons take care not to let this spectral creature pass through them.
2750
(1) ||
Infestation Hound
Familiar
Dripping with disease, these hellish hounds disguise themselves as carcasses. They prey on unsuspecting scavengers that come to feast.
2750
(1)
Pronghorn Hunter
Familiar
A lone pronghorn is a danger to both beastclans and dragonkind.
2750
(2)
Apparel:
Teardrop Citrine Ring
Apparel
A cheerful ring set with a gleaming citrine.
640
(1) ||
Swallow's Leg Armor
Apparel
Armor crafted from steel and lacquered wood.
1500
(1) ||
Pretty Aqua Leg Bow
Apparel
Aqua is in this season! Show off your good fashion sense with a soft and shimmering aqua ribbon tied into the perfect bow.
650
(1) ||
Swallow's Wing Fans
Apparel
A pair of beautifully painted wing fans.
1700
(1)
Swallow's Arm Guards
Apparel
Arm guards crafted from steel and lacquered wood.
1500
(1) ||
Simple Darksteel Bracelets
Apparel
The perfect complement to any outfit, these darksteel bracelets seem to absorb the light.
500
(1)
Battle stones:
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
(3) ||
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
(1) ||
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
(2) ||
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
(1)
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
(2) ||
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
(1) ||
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
(1) ||
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
(1)
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
(1) ||
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
(1) ||
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
(2) ||
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
(1)
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
(1) ||
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
(1) ||
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
(1)
Genes and eggs:
Unhatched Light Egg
Dragon Eggs
A beaming, crystalline egg that is nearly perfectly round. It is difficult to look straight at this egg, but something makes you want to.
0
(1)
Other notable drops:
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
(28) ||
Bonebound Chest
Chests
There may be something good inside, though prying this open may take some time...
0
(23) ||
Randomized Fishpot
Chests
This basket is being used for testing new internal tools for making randomized chest items! You're a part of history!
0
(1) ||
Nightmare Crate
Chests
After traversing haunted ruins, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
(1)
Accent: Shatterbone Vulture
Tundra Female Only
Accents are equippable items that can be worn like a coat of paint on top of the accent of your dragon. The look of the accent will not be passed onto offspring and may be unequipped at any time. (Designed by 5inthemorning.)
500
(1) ||
Strange Chest
Chests
An odd dusky chest that rocks eerily back and forth of its own volition. Something about it does not sit well with you, but you still totally want to open it.
Regarded as a top-tier predator of land, sea, and sky, blue tang hippogriffs are at home in any environment.
2750
(1) ||
Renegade Aviar
Familiar
Though incapable of true flight, Aviar are able to glide short distances. (KS-sponsored by ZeSethis.)
2700
(2) ||
Masked Harpy
Familiar
Harpies build their nests in many of the same locations where dragons make their lairs.
2700
(1) ||
Cardinal Hippogriff
Familiar
The brilliant plumage of male cardinal hippogriffs is scrutinized by potential mates.
2700
(1)
Clouddancer
Familiar
A playful species of raptor named for their hide-and-seek behavior among cloud banks. (KS-sponsored by Vahilor.)
2650
(1) ||
Snow Streak
Familiar
Snow Streaks are sometimes found frozen in place after particularly large snowstorms. They are easy prey.
2700
(3) ||
Sunspot Clouddancer
Familiar
These raptors are an aggressive variant of Clouddancer. Young hatchlings have fallen prey to their talons. (KS-sponsored by Vahilor.)
2700
(2) ||
Bluemoon Aviar
Familiar
Aviar possess complex vocal chords, enabling them to perfectly mimic the calls of local predators and prey. (KS-sponsored by ZeSethis.)
2700
(1)
Hooded Dodo
Familiar
This bird once had only two eyes, but was completely blind. Luckily for the future of the species, it has evolved to possess four additional sightless eyes.
2700
(1) ||
Fallen Streak
Familiar
The intricate armor worn by streaks is not natural, leading some dragons to wonder who is outfitting these predators.
2700
(2) ||
Brush Dodo
Familiar
Brush dodos will stand perfectly still when they encounter a dragon; this remarkable adaptation will ensure the survival of the species.
2700
(3) ||
Crowned Roc
Familiar
One of only a few airborne creatures in Sornieth larger than a dragon.
7350
(1)
Dodo
Familiar
Rescued from the dinnerplate of a clanmate, this dodo is something special. Or at least you think it is; well, it's your dodo now...
2700
(1)
Apparel:
Bloodscale Tail Guard
Apparel
Forged in blood, this tail guard is pieced together from the trophies of vanquished foes.
3800
(1) ||
Simple Darksteel Wing Bangles
Apparel
Ring bling for your wings. These bangles seem to absorb the light.
400
(1) ||
Nebula Starsilk Cloak
Apparel
A long shimmering cloth of celestial fabric that drapes along the flank.
2000
(1) ||
Crimson Rogue Tail Binding
Apparel
A close-fitting tail binding for the nighttime wanderer.
1100
(1)
Battle stones:
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
(1) ||
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
(1) ||
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
(2) ||
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
(1)
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
(1) ||
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
(1) ||
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
(1) ||
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
(1)
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
(1) ||
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
(1) ||
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
(1) ||
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
(1)
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
(1) ||
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
(1) ||
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
(1) ||
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
(1)
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
(1) ||
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
(1) ||
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
(1) ||
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
(1)
Genes and eggs:
-
Other notable drops:
Featherfall Pack
Chests
The leather of this pack is soft to the touch. When you pick it up, something clinks inside.
0
(62) ||
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
(24) ||
Clouddance Crate
Chests
After scaling Harpy's Roost, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
(1) ||
Rusted Treasure Chest
Chests
A dented chest that is rusted shut. A deft dragon may be able to pry the lock open. A strong one could probably smash it.
0
(1)
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
(1) ||
Death Seeker Crate
Chests
After scaling Harpy's Roost, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
(1) ||
Scene: Sunparched Prowl
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
(1) ||
Vista: Harpy's Roost
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
These slow, towering plant-eaters carve a predictable route through the savanna, often wearing down a well-trodden dirt path for others of their herd to follow.
2300
(2) ||
Heckling Hydrena
Familiar
While they are at home in the water, hydrenas can often be seen skulking among the dust-parched boneyards of dead Greattusks, waiting to ambush overconfident hatchlings.
2300
(1) ||
Grassland Skira
Familiar
Skira use their long necks and even longer tongues to strip leaves from the highest branches of grassland trees.
2300
(2) ||
Dire Vulture
Familiar
Often misunderstood due to its name, the presence of Dire Vultures often means there is plenty of food nearby.
2300
(1)
Starry Ampelope
Familiar
The speckled patterns that dot this antelope's flank resemble a cluster of constellations.
2300
(4) ||
Greattusk
Familiar
Even the largest and strongest dragons have a hard time besting a Greattusk; their immense size, weight, and sharp tusks make them formidable adversaries.
2300
(2) ||
Ampelope
Familiar
The constant electrical charge that permeates the warm air of the arid savanna acts as an energy boost to this already spry creature. Catching one is extremely difficult.
2300
(1) ||
Wintermane Minstrel
Familiar
In addition to their trusty instruments, these performative centaurs use their voices and a rhythmic tapping of their hooves to spin songs and tell tales.
2300
(1)
Unburdened Billy
Familiar
A domestication effort gone awry, this totally-not-tamed-at-all Rambra is out for vengeance. Steer clear!
2300
(1) ||
Plainstrider Bard
Familiar
The centaur beastclans have long excelled at diplomacy, and much of that can be attributed to their usage of bards and music to ease tensions.
2300
(2) ||
Roving Lionsnake
Familiar
This offshoot species of lionsnake often spends much more time lying in wait than its golden cousin, using thick grasses and its speckled coat to blend into the terrain.
2300
(1) ||
Pale Greattusk
Familiar
But have you ever seen a Greattusk fly?
2300
(2)
Roundhorn Rager
Familiar
Empowered by revenge and a strong jolt of electrical energy, this rampaging beast will stop at nothing to trample its would-be captors.
2300
(1) ||
Rabid Grinfin
Familiar
Having developed an evolutionary affinity for water, it isn't uncommon to come across a family of these hyenas floating in lakes and watering holes to beat the heat.
2300
(1)
Apparel:
Dented Iron Boots
Apparel
A pair of lobstered dragonboots, complete with protective kneepads. This set is old and dented.
500
(1)
Battle stones:
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
(2) ||
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
(1) ||
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
(1) ||
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
(1)
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
(2) ||
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
(1) ||
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
(1) ||
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
(1)
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
(1) ||
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
(1) ||
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
(1) ||
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
(1)
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
(1) ||
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
(1) ||
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
(1) ||
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
(1)
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
(1) ||
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
(3) ||
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
(1) ||
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
(1) ||
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
(1)
Genes and eggs:
-
Other notable drops:
Pelt-Lined Crate
Chests
A small cache of treasures hidden away from the harsh sun.
0
(22) ||
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
(13) ||
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
(10) ||
Orbs of Light Chest
Chests
This chest glows with a steady light until you touch it.
0
(1)
Soldier's Supplies
Chests
This battle-scarred chest contains remnants of war.
0
(1) ||
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
Male peacock scorpions are considerably more colorful than their female counterparts.
1950
(2) ||
Dusk Fuiran
Familiar
This fuiran prefers to be out after the sun has set as its night vision has evolved to the point it can see even on moonless nights.
1950
(1) ||
Sanddrift Fuiran
Familiar
Move carefully, because those aren't pretty desert plants sticking up behind that rock.
1950
(1) ||
Nightsky Fuiran
Familiar
Scavengers with a keen sense of smell, Fuiran are notorious for digging up the carrion that other desert predators have stashed beneath the sands.
2000
(1)
Apparel:
Sinister Monocle
Apparel
A pair of spectacles may be more practical, but sometimes practicality must be set aside when one has the opportunity to be fancy. You made the right decision.
500
(1)
Battle stones:
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
(1) ||
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
(1) ||
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
(1) ||
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
(1)
Genes and eggs:
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
(1) || (1)
Other notable drops:
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
(6) ||
Orbs of Light Chest
Chests
This chest glows with a steady light until you touch it.
0
(1) ||
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
(6) ||
Basket of Treasure
Chests
Nestled in the warm sands, you discover a small cache of treasure!
The speckled patterns that dot this antelope's flank resemble a cluster of constellations.
2300
(1) ||
Grassland Skira
Familiar
Skira use their long necks and even longer tongues to strip leaves from the highest branches of grassland trees.
2300
(1) ||
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
(1) ||
Shatterbone Vulture
Familiar
In a stunning natural role reversal, the undead Shatterbone often finds itself center of attention of other carrion birds.
2750
(1)
Pronghorn Stomper
Familiar
Swift and strong, these towering creatures will drop to all fours and chase away anyone that threatens their territory.
2750
(1) ||
Pronghorn Hunter
Familiar
A lone pronghorn is a danger to both beastclans and dragonkind.
2750
(1)
Apparel:
-
Battle stones:
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
(1) ||
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
(1) ||
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
(1) ||
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
(1)
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
(1) ||
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
(1) ||
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
The chilled webbing emitted by this nasty arachnid is highly flame-retardant. It is not uncommon for weavers to build massive webs above magma vents to catch careless vent-hopping lizards.
2525
(1) ||
Fiendcat
Familiar
Fiendcats are known as one of Sornieth's only feral predatory mammals to cook their food before they eat it. One pounce works to get a good sear going.
2525
(1) ||
Basalt Vent Hop
Familiar
This springy lizard uses its powerful legs and the reliable burst of hot air from magma vents to quickly traverse lava floes.
2525
(1) ||
Ultraram
Familiar
Quite an upgrade from the Ram and Superram. Credit where credit is due.
2525
(1)
Apparel:
Toxophilite's Treads
Apparel
Stalk silent, shoot straight.
500
(2) ||
Weathered Scale Gorget
Apparel
A dilapidated metal gorget. The surface used to reflect a buffed, brilliant sheen, but dried mud and gravel have ruined that.
650
(1) ||
Toxophilite's Cape
Apparel
This cape billows like a pennant or mimics foliage depending on the movement of the wearer.
500
(1)
Battle stones:
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
(1) ||
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
(1) ||
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
(1) ||
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
(1)
Genes and eggs:
-
Other notable drops:
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
(11) ||
Blazing Necromancer Chest
Chests
The metal of this chest is scalding-hot. When handled it burns and sizzles, then goes cold.
0
(2) ||
Garden of Fire Chest
Chests
The metal of this chest is scalding-hot. When handled it burns and sizzles, then goes cold.