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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [GG] 4D Labyrinth - Prizes being sent
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[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] ----------------------------------------- [center][img]http://i.imgur.com/ySPcRyJ.png[/img][/center] [center][URL=http://s27.photobucket.com/user/Zuzu_gunslinger/media/trisketch_2.png.html][IMG]http://i27.photobucket.com/albums/c157/Zuzu_gunslinger/trisketch_2.png[/IMG][/URL][/center] [center][color=256306][font=tacoma][size=4]"[size=5]Attend[/size]," rumbles a sonorous voice, "[size=5]attend to the greatest, most perilous race you will ever be privileged to witness![/size]" Intrigued, you wend your way to the front of the jostling, murmuring crowd. When you reach the edge you can see a vast, living shadow darkening the border of the forest. Closer to you and standing between the dark labyrinth and the gathered spectators is an enormous and ancient Guardian. To the left of the Guardian are four dragons, each outfitted in a varying array of armor, potions, and weaponry. His voice drifts over the shifting cluster of dragons and friendly beastclans. "In honor of the truly historical numbers of new students being admitted to Biomagica Academy, Headmaster Gladekeeper has decreed that the Labyrinth be opened for the first time in over four hundred years!" He pauses to allow the gathered crowd to absorb the import of his message. "One Champion from each house will enter the maze and, racing against time and each other, will make their way to the very heart of the deceptive and deadly Labyrinth. There they will find an object of great power and personal significance to the Headmaster. These four Champions stand as paragons of their Houses and as such they embody all that a dragon should be, and yet..." he trails off, gazing at each of the fours Champions in turn, "...I would ask you to beseech Headmaster Gladekeeper on their behalf. I have stood as sentry for this enchanted tangle since time immemorial and I can tell you that dangers, terrors, and illusions such as you've never seen before lurk amidst its shadowed branches and writhing paths." He turns back to the now silent crowd and seeming to meet your eyes he roars, "Choose your champion and make your invocations because the Labyrinth --" an enormous shuddering crash ripples through the air and the earth as huge, gnarled trees crash to the ground revealing four entrances into the dark warren, "-- [size=4]is[/size] [size=5]OPEN[/size]."[/center] [/color=256306][/font=tacoma][/size] [color=256306][font=tacoma][size=4] Come support your House Champion! Equip them and help them navigate the maze and find the mysterious artifact before time runs out! [img]http://i.imgur.com/Z8WZFky.png[/img]



ySPcRyJ.png
trisketch_2.png



"Attend," rumbles a sonorous voice, "attend to the greatest, most perilous race you will ever be privileged to witness!"

Intrigued, you wend your way to the front of the jostling, murmuring crowd. When you reach the edge you can see a vast, living shadow darkening the border of the forest. Closer to you and standing between the dark labyrinth and the gathered spectators is an enormous and ancient Guardian. To the left of the Guardian are four dragons, each outfitted in a varying array of armor, potions, and weaponry.

His voice drifts over the shifting cluster of dragons and friendly beastclans. "In honor of the truly historical numbers of new students being admitted to Biomagica Academy, Headmaster Gladekeeper has decreed that the Labyrinth be opened for the first time in over four hundred years!" He pauses to allow the gathered crowd to absorb the import of his message.

"One Champion from each house will enter the maze and, racing against time and each other, will make their way to the very heart of the deceptive and deadly Labyrinth. There they will find an object of great power and personal significance to the Headmaster. These four Champions stand as paragons of their Houses and as such they embody all that a dragon should be, and yet..." he trails off, gazing at each of the fours Champions in turn, "...I would ask you to beseech Headmaster Gladekeeper on their behalf. I have stood as sentry for this enchanted tangle since time immemorial and I can tell you that dangers, terrors, and illusions such as you've never seen before lurk amidst its shadowed branches and writhing paths."

He turns back to the now silent crowd and seeming to meet your eyes he roars, "Choose your champion and make your invocations because the Labyrinth --" an enormous shuddering crash ripples through the air and the earth as huge, gnarled trees crash to the ground revealing four entrances into the dark warren, "-- is OPEN."



Come support your House Champion! Equip them and help them navigate the maze and find the mysterious artifact before time runs out!


Z8WZFky.png

g7wLQz3.gifjhqsk9S.png
[center][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] ------------------------------------------------ [img]http://i.imgur.com/nYFFo9r.png[/img] [center][img]http://i.imgur.com/amfRVes.png[/img][/center] [img]http://i.imgur.com/Z8WZFky.png[/img] [center][size=4][color=043B04]At the beginning of the event you choose a Champion to support (the Champion does not have to be the one representing your House). Each day you can send in leveled dragons to "purchase" equipment for your Champion. This equipment comes with bonuses or effects that will help your Champion to finish the Labyrinth before the other Champions.[/size] [size=4][color=043B04]When sending dragons please make sure you specify what equipment you are purchasing and for which Champion. At the end of each day all equipment purchases will be tallied and the equipment will be given to your champion to use on the following day. Our online dragon catchers can be found on the spreadsheet below: [/size] [center][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][/center] [center][color=043B04][size=6][b][url=https://docs.google.com/spreadsheets/d/19Gi76B_NLkbnW2GEXoQO64z7TcCqrqvwCt2pQ1jgCNI/edit?usp=sharing]SPREADSHEET[/url][b][/size][/color][/center] [center][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][/center] [img]http://i.imgur.com/ySPcRyJ.png[/img] [center][size=6][color=043B04]Gameplay[/color][/size][/center] [color=043B04]Each Champion will be started on a path that is 30 spaces long. The winner is the one who gets to the center of the labyrinth first (the end of the path). There are prizes for second, third, and fourth place as well. Each Champion can move a default three spaces each day and a maximum of six spaces per day. To increase the number of spaces your Champion moves that day you want to purchase equipment for them to use. Capping your Champion's Agility Stat (giving them the equipment that will raise that stat to 10/10) will allow your Champion to move a default of four spaces each day (though the maximum of six still applies). Though it's certainly not necessary, it may be beneficial for you to talk with the other players supporting your Champion to strategize on what equipment you want for them. Each day your Champion will move forward along their path. Each space has a 1-in-3 chance of triggering an "Obstacle" that your dragon has to deal with. If your Champion has moved two spaces in a row without encountering any Obstacles then the next space [i]will[/i] be an Obstacle to ensure fairness. And the reverse is true, if your Champion has encountered two Obstacles in a row then the next space will be a free space. Each "Obstacle" is randomly assigned from a list of 20 possible obstacles. Each obstacle is focused on a Stat (Strength, Intelligence, or Agility). I'll be rolling a die and using your Champion's corresponding stat to determine whether your Champion succeeds or fails at that particular obstacle. If your Champion succeeds they move forward unhindered. However, if they fail then the first time they fail they move back one space and lose one bar of health. The second time they fail they fall back two spaces and lose two bars of health. If they fail a third time (or any time after that) they fall back two spaces and lose three bars of health. If your Champion loses all their health they drop out of the race. Any armor, weaponry, or necklaces (barring the Talisman of Divine Intervention) are a permanent addition to your Champion and the stats they award do not go away. Potions, Flasks, and the Talisman of Divine Intervention will be used as soon as they are necessary. So, if your dragon loses a bar of health then the Health Potion will be used. If your Champion has a Flask of Fleet Feet equipped then they will gain that extra space for the day. And so on. Who moves first (rolling for Initiative, if you like): it will be based on the first person to post a response to the Daily Challenge. Whomever the first poster of the day supports will be the first Champion to move the following day. [img]http://i.imgur.com/nYFFo9r.png[/img] [img]http://i.imgur.com/8uNM5V9.png[/img] [img]http://i.imgur.com/EHjU0bB.png[/img] [columns][color=transparent]xxx[/color][img]http://i.imgur.com/VUaT2YJ.png[/img][color=transparent]xxx[/color][nextcol][size=4][color=3a422d] 1. This Event will run from the 21st until the 27th. Unless all Champions reach the finish line before the 27th in which case the Event will end on that day.[nextcol][color=transparent]xxx[/color][/columns] [columns][color=transparent]xxx[/color][img]http://i.imgur.com/VUaT2YJ.png[/img][color=transparent]xxx[/color][nextcol][size=4][color=3a422d] 2. This event will close each night at 21:00 FR time as I'm three hours ahead and need time to get everything together for the following day. It will re-open after rollover. Please do not send any dragons in this time frame. If I'm not on when you send it, but the CR is timestamped for before 21:00 it will still be accepted![nextcol][color=transparent]xxx[/color][/columns] [columns][color=transparent]xxx[/color][img]http://i.imgur.com/VUaT2YJ.png[/img][color=transparent]xxx[/color][nextcol][size=4][color=3a422d] 3. If you have any questions please ping me in this thread. I'll be happy to answer them![nextcol][color=transparent]xxx[/color][/columns] [columns][color=transparent]xxx[/color][img]http://i.imgur.com/VUaT2YJ.png[/img][color=transparent]xxx[/color][nextcol][size=4][color=3a422d] 4. I reserve the right to slightly alter the event if we have far more or far fewer participants than expected. This will not be done casually or without warning![nextcol][color=transparent]xxx[/color][/columns] [columns][color=transparent]xxx[/color][img]http://i.imgur.com/VUaT2YJ.png[/img][color=transparent]xxx[/color][nextcol][size=4][color=3a422d] 5. You can join the Event at any point during the week![nextcol][color=transparent]xxx[/color][/columns] [center][img]http://i.imgur.com/EHjU0bB.png[/img][/center] [columns][color=transparent]xxx[/color][nextcol][size=5][color=3a422d] Manners and kindness matter! Please remember this when interacting with your fellow players, your host, and your attendants. Trolling or mean-spiritedness will not be tolerated. Deliberately sabotaging a Champion's chances is included in this. If it's a persistent problem I will remove you from the Event. [size=1]Also, I'm one person who works a full time job. This event is really time intensive on my end. Your patience is very much appreciated![/size] [nextcol] [color=transparent]xxx[/color][/columns] [center][img]http://i.imgur.com/EHjU0bB.png[/img][/center] [center][img]http://i.imgur.com/ySPcRyJ.png[/img][/center] [center][size=6][color=043B04]Tickets[/size][/center][/color] [color=043B04][size=4]Each dragon level also earns you tickets (see chart below for ticket payout info) into the final prize drawing (which will be drawn on the Sunday following the event), [i]and[/i] tickets for either the OoF Raffle or the IF Raffle![/size] [i][size=2]All drawings will be drawn using random.org The ticket amounts listed below are not the same that will be awarded through the OoF and IF Raffles. Those ticket amounts will be listed in their respective threads and will be awarded after this event has concluded.[/size][/i] [color=043B04][size=4]Tickets can be earned three ways:[/size] [LIST] [*][color=043B04][size=4]Send dragons to our dragon catchers. The higher the dragon level the more tickets you receive! Each level gets you twice that many tickets. [size=2]A level 3 gets you 6 tickets, a level 7 means 14 tickets, and so on.[/size] [*][color=043B04][size=4]Featuring one of our Forum Signature buttons (found in the "Badges" post) in your signature earns you 10 extra tickets for the prize raffle! Please ping me in this thread to let me know you are featuring the button. [*][color=043B04][size=4]Take part in our daily event (each day's event is listed in the "Daily Challenge" post). Taking part earns you one ticket for the prize raffle for this event for each day that you participate. Daily Challenge tickets will be added at the end of each day before rollover.[/size] [i][size=2]You can only earn tickets from the daily event and the signature button after you have sent in at least one dragon.[/i] [/LIST]



nYFFo9r.png
amfRVes.png
Z8WZFky.png


At the beginning of the event you choose a Champion to support (the Champion does not have to be the one representing your House). Each day you can send in leveled dragons to "purchase" equipment for your Champion. This equipment comes with bonuses or effects that will help your Champion to finish the Labyrinth before the other Champions.


When sending dragons please make sure you specify what equipment you are purchasing and for which Champion. At the end of each day all equipment purchases will be tallied and the equipment will be given to your champion to use on the following day. Our online dragon catchers can be found on the spreadsheet below:

JMtB0mi.pngJMtB0mi.pngJMtB0mi.pngJMtB0mi.png
JMtB0mi.pngJMtB0mi.pngJMtB0mi.pngJMtB0mi.png


ySPcRyJ.png
Gameplay

Each Champion will be started on a path that is 30 spaces long. The winner is the one who gets to the center of the labyrinth first (the end of the path). There are prizes for second, third, and fourth place as well.

Each Champion can move a default three spaces each day and a maximum of six spaces per day. To increase the number of spaces your Champion moves that day you want to purchase equipment for them to use. Capping your Champion's Agility Stat (giving them the equipment that will raise that stat to 10/10) will allow your Champion to move a default of four spaces each day (though the maximum of six still applies). Though it's certainly not necessary, it may be beneficial for you to talk with the other players supporting your Champion to strategize on what equipment you want for them.

Each day your Champion will move forward along their path. Each space has a 1-in-3 chance of triggering an "Obstacle" that your dragon has to deal with. If your Champion has moved two spaces in a row without encountering any Obstacles then the next space will be an Obstacle to ensure fairness. And the reverse is true, if your Champion has encountered two Obstacles in a row then the next space will be a free space. Each "Obstacle" is randomly assigned from a list of 20 possible obstacles. Each obstacle is focused on a Stat (Strength, Intelligence, or Agility). I'll be rolling a die and using your Champion's corresponding stat to determine whether your Champion succeeds or fails at that particular obstacle. If your Champion succeeds they move forward unhindered. However, if they fail then the first time they fail they move back one space and lose one bar of health. The second time they fail they fall back two spaces and lose two bars of health. If they fail a third time (or any time after that) they fall back two spaces and lose three bars of health. If your Champion loses all their health they drop out of the race.

Any armor, weaponry, or necklaces (barring the Talisman of Divine Intervention) are a permanent addition to your Champion and the stats they award do not go away.

Potions, Flasks, and the Talisman of Divine Intervention will be used as soon as they are necessary. So, if your dragon loses a bar of health then the Health Potion will be used. If your Champion has a Flask of Fleet Feet equipped then they will gain that extra space for the day. And so on.

Who moves first (rolling for Initiative, if you like): it will be based on the first person to post a response to the Daily Challenge. Whomever the first poster of the day supports will be the first Champion to move the following day.

nYFFo9r.png

8uNM5V9.png

EHjU0bB.png


xxxVUaT2YJ.pngxxx 1. This Event will run from the 21st until the 27th. Unless all Champions reach the finish line before the 27th in which case the Event will end on that day. xxx

xxxVUaT2YJ.pngxxx 2. This event will close each night at 21:00 FR time as I'm three hours ahead and need time to get everything together for the following day. It will re-open after rollover. Please do not send any dragons in this time frame.
If I'm not on when you send it, but the CR is timestamped for before 21:00 it will still be accepted!
xxx

xxxVUaT2YJ.pngxxx 3. If you have any questions please ping me in this thread. I'll be happy to answer them! xxx

xxxVUaT2YJ.pngxxx 4. I reserve the right to slightly alter the event if we have far more or far fewer participants than expected. This will not be done casually or without warning! xxx

xxxVUaT2YJ.pngxxx 5. You can join the Event at any point during the week! xxx

EHjU0bB.png
xxx
Manners and kindness matter! Please remember this when interacting with your fellow players, your host, and your attendants. Trolling or mean-spiritedness will not be tolerated. Deliberately sabotaging a Champion's chances is included in this. If it's a persistent problem I will remove you from the Event. Also, I'm one person who works a full time job. This event is really time intensive on my end. Your patience is very much appreciated!
xxx


EHjU0bB.png

ySPcRyJ.png

Tickets


Each dragon level also earns you tickets (see chart below for ticket payout info) into the final prize drawing (which will be drawn on the Sunday following the event), and tickets for either the OoF Raffle or the IF Raffle!

All drawings will be drawn using random.org
The ticket amounts listed below are not the same that will be awarded through the OoF and IF Raffles. Those ticket amounts will be listed in their respective threads and will be awarded after this event has concluded.



Tickets can be earned three ways:
  • Send dragons to our dragon catchers. The higher the dragon level the more tickets you receive! Each level gets you twice that many tickets. A level 3 gets you 6 tickets, a level 7 means 14 tickets, and so on.
  • Featuring one of our Forum Signature buttons (found in the "Badges" post) in your signature earns you 10 extra tickets for the prize raffle! Please ping me in this thread to let me know you are featuring the button.
  • Take part in our daily event (each day's event is listed in the "Daily Challenge" post). Taking part earns you one ticket for the prize raffle for this event for each day that you participate. Daily Challenge tickets will be added at the end of each day before rollover.

    You can only earn tickets from the daily event and the signature button after you have sent in at least one dragon.

g7wLQz3.gifjhqsk9S.png
[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] -------------------------------------- [center][size=6][color=043B04]Today's Chapter[/size][/center] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center][size=6][color=green]And we have a Winner! Marcel crosses the finish line in FIRST PLACE. Followed by Hestia in SECOND PLACE. And Dahlia in THIRD PLACE. Aehobak has not crossed the finish line, but is at space #29. As we only have one Champion not yet at the finish line (and who is only one space away) I’d like to call this contest closed with Aehobak in FOURTH PLACE.[/color][/size] You may still send your dragons in tomorrow (up until 21:00 FR) for tickets for the Prizes and tickets for either the OoF or the IF Raffles! Tickets will be finalized on Sunday and Prizes will be drawn on Monday. Anyone who supported Marcel has the chance to win the First Place Prize Pack. Hestia’s supporters have the chance to win the Second Place Prize Pack. Dahlia’s supporters have the chance to win the Third Place Prize Pack. And Aehobak’s supporters have the chance to win the Fourth Place Prize Pack. I will write the Labyrinth encounter stories throughout the rest of the week. If you would like to be on a pinglist for them please let me know :)[/center]



Today's Chapter
nYFFo9r.png

And we have a Winner! Marcel crosses the finish line in FIRST PLACE. Followed by Hestia in SECOND PLACE. And Dahlia in THIRD PLACE.

Aehobak has not crossed the finish line, but is at space #29. As we only have one Champion not yet at the finish line (and who is only one space away) I’d like to call this contest closed with Aehobak in FOURTH PLACE.


You may still send your dragons in tomorrow (up until 21:00 FR) for tickets for the Prizes and tickets for either the OoF or the IF Raffles!

Tickets will be finalized on Sunday and Prizes will be drawn on Monday. Anyone who supported Marcel has the chance to win the First Place Prize Pack. Hestia’s supporters have the chance to win the Second Place Prize Pack. Dahlia’s supporters have the chance to win the Third Place Prize Pack. And Aehobak’s supporters have the chance to win the Fourth Place Prize Pack.

I will write the Labyrinth encounter stories throughout the rest of the week. If you would like to be on a pinglist for them please let me know :)
g7wLQz3.gifjhqsk9S.png
[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] ------------------------------------------- [center][size=4][color=043B04]You can find all up-to-date Champion information on the spreadsheet! Especially what equipment they are already wearing and what their current stats are![/color][/size][/center] [center][size=6][color=043B04]The Champions[/size][/center] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center] [size=5][i]Animalia - Dahlia[/i][/size][/center] [columns] [center][url=http://flightrising.com/main.php?dragon=28963885] [img]http://flightrising.com/rendern/350/289639/28963885_350.png[/img] [/url] [nextcol] [quote=Strength] 3/10 [/quote] [quote=Intelligence] 2/10 [/quote] [quote=Agility] 2/10 [/quote] [quote=Health] 3/10 [/quote] [/columns][/center] [quote]Animalia Dragons are interpersonal, witty, and natural leaders. They allow their environments to shape their behaviors and are known to be ‘jack of all trades’ types. Animalia dragons will usually have three or four hobbies and scores of friends and acquaintances. If you see a single dragon who’s maintaining a constantly updating guide, managing a Dominance service, organizing newbie events and running a small business for on the side, you’ve probably met an Animalia House Alumni. Adorn in Black and White (practical colors that go with everything and everyone) Animalia dragons are found among the heads of state, generals of armies and presidents of organizations. While typically known for their compassion and work ethic, they've been known to make enemies of jealous dragons who simply Can Not Keep Up with the Animalia Spirit that leaves less capable and determined dragons in the dust. Natural multi-taskers they become fixtures of their flights and inspire great loyalty among their friends. However don’t misunderstand--these dragons aren’t pushovers. It’s often said three Animalia Dragons are more likely to win Flight Dominance than a flight made up of Plantae, Fungi and Monera dragons. Truth to tell Animalia has produced some of the greatest and most exalted warriors and are known for their almost instantaneous organizing and communication. In fact all three Courier dragons are Animalia Alumni.[/quote] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center][size=5][i]Plantae - Aehobak[/i][/size][/center] [center][columns][url=http://flightrising.com/main.php?dragon=29766991] [img]http://flightrising.com/rendern/350/297670/29766991_350.png[/img] [/url] [nextcol] [quote=Strength] 3/10 [/quote] [quote=Intelligence] 1/10 [/quote] [quote=Agility] 3/10 [/quote] [quote=Health] 3/10 [/quote] [/columns] [/center] [quote]Plantae dragons are resilient, opportunistic, and endlessly adaptable. They value cleverness over intelligence, and are usually found running contests and pursuing Flight Dominance to show off their skill. Epitomizing the phrase ‘working smarter not harder’ Plantae dragons often become successful very early in life, usually while earning the envy and resentment of their peers. Adorned in the colors Green (for abundance and growth) and Gold (the color of first place prizes and treasure) Plantae dragons make excellent explorers, pioneers and self starters. These dragons can be found brainstorming the most efficient coliseum builds, the fastest familiar bonding methods, and calculating the fastest way to max out their Baldwin experience. Some of the most successful skin shops, art shops and auction house profiteers have graduated from this lofty house. Almost unsettling in their ambition they often become integral in communities with very little effort. They feel most comfortable in a position where they don’t have to depend on others and insist on having a complete control of a situation. They strive towards having a completely monopoly in their industry. While their ruthlessness, ambition and controlling tendencies might make these dragons hard to get along with, it should be noted that their habit of learning everyone’s strengths and weaknesses makes them excellent gift givers and powerful allies Noted Plantae alumni include merchants Swipp and Joxar.[/quote] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center][size=5][i]Fungi - Marcel[/i][/size][/center] [center][size=3][i]Fully Equipped on Weaponry, Charms, and Armor![i][/size][/center] [center][columns][url=http://flightrising.com/main.php?dragon=20599919] [img]http://flightrising.com/rendern/350/206000/20599919_350.png[/img] [/url] [nextcol] [quote=Strength] 2/10 [/quote] [quote=Intelligence] 3/10 [/quote] [quote=Agility] 3/10 [/quote] [quote=Health] 2/10 [/quote] [/columns] [/center] [quote] Not much is known about the Fungi House--and they like it that way. Not much can be gained through their veil of mystique however it seems Fungi dragons are creative, charismatic and inventive, in fact, Fungi House has produced more musicians, artists, and entertainers than the other three houses combined. While the other houses often enjoy the fruits of Fungi labor, it should be warned that Fungi Dragons are natural pranksters, and will trick even their most devoted fans. Trust no 'leaked' album release date, retirement announcement or literally anything declared on April Fools from a Fungi Artist, or you'll find yourself with egg on your face. Often found in adorn in their house colors Quicksilver (for the mercurial and ever changing nature of life) and Turquoise (for absolutely no reason, and if they tell you they have a reason this is most certainly a lie) Fungi dragons are often the life of the party, and dragons who aren't called into the life of art will often find themselves in the fields related to public relations. Living by the sentiment that anything can be turned into an art, you'll find Fungi dragons among museum directors, advertisement executives and promoters. Despite their somewhat sinister nature, they also loves parties and events. Around Sorienth you can find them hosting Holiday Celebration Hubs, organizing secret santas, and gift giving threads. Fungi House is fond of saying “Where’s there is dark and damp--we’ll turn up” and they often do, trailing raffles and games in their wake. While they seem to focus more on their own creative endeavors and personal success to get up to much evil, it should be noted that they’ve managed to prank houses so badly that it resulted in exams being cancelled. Both Crim and Pinkerton are Fungi House Alumni.[/quote] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center][size=5][i]Monera -Hestia [/i][/size][/center] [center][columns][url=http://flightrising.com/main.php?dragon=31079166] [img]http://flightrising.com/rendern/350/310792/31079166_350.png[/img] [/url] [nextcol] [quote=Strength] 1/10 [/quote] [quote=Intelligence] 4/10 [/quote] [quote=Agility] 3/10 [/quote] [quote=Health] 2/10 [/quote] [/columns] [/center] [quote]Scholars, collectors and philosophers find homes in Monera House. The only house to have three colors instead of two, they are often herald as misunderstood geniuses. While it’s hard to tell which members are inscrutable because of their superior intellect and which ones are just willfully eccentric, these dragons clad in Red, Blue, and Yellow (every color is just a variation of the combination of Red, Blue and Yellow, so it's the most logical choice obviously, why would you choose any others? It's just plain bad science) are integral to Sornieth. They produce the most sought after historians and anthropologists, and the most feared scientists and conspiracy theorists. If you've met a dragon who knows the entire lore of their clan, their neighboring clan, and more than a little on their deity, you've most likely met a Monera Alum. A trip to their lore shops, retrospective threads, and conspiracy theories are always worth a visit. Conversely, if you've met a dragon sketching out possible new mutations in Sornieth, new beastclans yet to be discovered, or possible aberrations in reality they call 'bugs' you've probably met a Monera Scientist. More dependable, if no less eccentric, Monera Scientists make excellent chemists and biologists. Find these dragons renting out their superior Baldwin cauldrons, prophesying new breeds and genes, and designing new familiars that are moments from being created, they swear. It is said that huge genetic events, like the surge of new colors appearing randomly, or the rise of the Nocturne dragons were predicted by Monera scientists ages before they happened. Natural introverts, they rarely rise to prominence in their communities, but those who find themselves worthy of these dragons company are better for it. If a flight is going to war with another, Monera Dragons know the causation and the events leading up to it. If there's a festival, Monera will know its origins and history. And if you need a book, Monera...may or may not lend it to you, they tend to be very particular about that. Noted alumni include Baldwin the potion brewer and Belzaar the scrying workshop soothsayer.[/quote] [img]http://i.imgur.com/ySPcRyJ.png[/img] [center][url=http://www1.flightrising.com/forums/frd/2177351#post_2177351][size=5][color=6][i]Put on the Flower Crown of Classification to find out which House you belong to![/i][/color][/size][/url][/center]



You can find all up-to-date Champion information on the spreadsheet! Especially what equipment they are already wearing and what their current stats are!



The Champions
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Animalia - Dahlia
Strength wrote:
3/10
Intelligence wrote:
2/10
Agility wrote:
2/10
Health wrote:
3/10

Quote:
Animalia Dragons are interpersonal, witty, and natural leaders. They allow their environments to shape their behaviors and are known to be ‘jack of all trades’ types. Animalia dragons will usually have three or four hobbies and scores of friends and acquaintances. If you see a single dragon who’s maintaining a constantly updating guide, managing a Dominance service, organizing newbie events and running a small business for on the side, you’ve probably met an Animalia House Alumni.

Adorn in Black and White (practical colors that go with everything and everyone) Animalia dragons are found among the heads of state, generals of armies and presidents of organizations. While typically known for their compassion and work ethic, they've been known to make enemies of jealous dragons who simply Can Not Keep Up with the Animalia Spirit that leaves less capable and determined dragons in the dust.

Natural multi-taskers they become fixtures of their flights and inspire great loyalty among their friends. However don’t misunderstand--these dragons aren’t pushovers. It’s often said three Animalia Dragons are more likely to win Flight Dominance than a flight made up of Plantae, Fungi and Monera dragons. Truth to tell Animalia has produced some of the greatest and most exalted warriors and are known for their almost instantaneous organizing and communication.

In fact all three Courier dragons are Animalia Alumni.

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Plantae - Aehobak

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Strength wrote:
3/10
Intelligence wrote:
1/10
Agility wrote:
3/10
Health wrote:
3/10
Quote:
Plantae dragons are resilient, opportunistic, and endlessly adaptable. They value cleverness over intelligence, and are usually found running contests and pursuing Flight Dominance to show off their skill. Epitomizing the phrase ‘working smarter not harder’ Plantae dragons often become successful very early in life, usually while earning the envy and resentment of their peers.

Adorned in the colors Green (for abundance and growth) and Gold (the color of first place prizes and treasure) Plantae dragons make excellent explorers, pioneers and self starters. These dragons can be found brainstorming the most efficient coliseum builds, the fastest familiar bonding methods, and calculating the fastest way to max out their Baldwin experience. Some of the most successful skin shops, art shops and auction house profiteers have graduated from this lofty house.

Almost unsettling in their ambition they often become integral in communities with very little effort. They feel most comfortable in a position where they don’t have to depend on others and insist on having a complete control of a situation. They strive towards having a completely monopoly in their industry. While their ruthlessness, ambition and controlling tendencies might make these dragons hard to get along with, it should be noted that their habit of learning everyone’s strengths and weaknesses makes them excellent gift givers and powerful allies

Noted Plantae alumni include merchants Swipp and Joxar.

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Fungi - Marcel
Fully Equipped on Weaponry, Charms, and Armor!

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Strength wrote:
2/10
Intelligence wrote:
3/10
Agility wrote:
3/10
Health wrote:
2/10
Quote:
Not much is known about the Fungi House--and they like it that way. Not much can be gained through their veil of mystique however it seems Fungi dragons are creative, charismatic and inventive, in fact, Fungi House has produced more musicians, artists, and entertainers than the other three houses combined. While the other houses often enjoy the fruits of Fungi labor, it should be warned that Fungi Dragons are natural pranksters, and will trick even their most devoted fans. Trust no 'leaked' album release date, retirement announcement or literally anything declared on April Fools from a Fungi Artist, or you'll find yourself with egg on your face.

Often found in adorn in their house colors Quicksilver (for the mercurial and ever changing nature of life) and Turquoise (for absolutely no reason, and if they tell you they have a reason this is most certainly a lie) Fungi dragons are often the life of the party, and dragons who aren't called into the life of art will often find themselves in the fields related to public relations. Living by the sentiment that anything can be turned into an art, you'll find Fungi dragons among museum directors, advertisement executives and promoters.

Despite their somewhat sinister nature, they also loves parties and events. Around Sorienth you can find them hosting Holiday Celebration Hubs, organizing secret santas, and gift giving threads. Fungi House is fond of saying “Where’s there is dark and damp--we’ll turn up” and they often do, trailing raffles and games in their wake. While they seem to focus more on their own creative endeavors and personal success to get up to much evil, it should be noted that they’ve managed to prank houses so badly that it resulted in exams being cancelled.

Both Crim and Pinkerton are Fungi House Alumni.


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Monera -Hestia

31079166_350.png
Strength wrote:
1/10
Intelligence wrote:
4/10
Agility wrote:
3/10
Health wrote:
2/10
Quote:
Scholars, collectors and philosophers find homes in Monera House. The only house to have three colors instead of two, they are often herald as misunderstood geniuses. While it’s hard to tell which members are inscrutable because of their superior intellect and which ones are just willfully eccentric, these dragons clad in Red, Blue, and Yellow (every color is just a variation of the combination of Red, Blue and Yellow, so it's the most logical choice obviously, why would you choose any others? It's just plain bad science) are integral to Sornieth. They produce the most sought after historians and anthropologists, and the most feared scientists and conspiracy theorists. If you've met a dragon who knows the entire lore of their clan, their neighboring clan, and more than a little on their deity, you've most likely met a Monera Alum. A trip to their lore shops, retrospective threads, and conspiracy theories are always worth a visit.

Conversely, if you've met a dragon sketching out possible new mutations in Sornieth, new beastclans yet to be discovered, or possible aberrations in reality they call 'bugs' you've probably met a Monera Scientist. More dependable, if no less eccentric, Monera Scientists make excellent chemists and biologists. Find these dragons renting out their superior Baldwin cauldrons, prophesying new breeds and genes, and designing new familiars that are moments from being created, they swear. It is said that huge genetic events, like the surge of new colors appearing randomly, or the rise of the Nocturne dragons were predicted by Monera scientists ages before they happened.

Natural introverts, they rarely rise to prominence in their communities, but those who find themselves worthy of these dragons company are better for it. If a flight is going to war with another, Monera Dragons know the causation and the events leading up to it. If there's a festival, Monera will know its origins and history. And if you need a book, Monera...may or may not lend it to you, they tend to be very particular about that.

Noted alumni include Baldwin the potion brewer and Belzaar the scrying workshop soothsayer.


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[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] -------------------------------------------------------- [center][size=6][color=043B04]The Equipment Store[/size][/center] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][/center] [center][size=5][color=green]Potions[/size][/center] [list] [*]Health Potion [list] [*]Restores one bar of health. [*]Is used as soon as applicable. [*]Each Champion may carry a maximum of three potions (of any type) each day. [*]Three of these will be available each day. [*]Costs 15 levels. [*]Does not up the Health Stat, just refills it. [/list] [*]Major Health Potion [list] [*]Restores two bars of health. [*]Is used as soon as applicable. [*]Each Champion may carry a maximum of three potions (of any type) each day. [*]Three of these will be available each day. [*]Costs 30 levels. [*]Does not up the Health Stat, just refills it. [/list] [*]Flask of Fleet Feet [list] [*]Your Champion moves an additional space. [*]Is used as soon as applicable. [*]Each Champion may carry a maximum of three potions (of any type) each day. [*]Three of these will be available each day. [*]Costs 15 levels. [/list] [*]Major Flask of Fleet Feet [list] [*]Your Champion moves two additional spaces. [*]Is used as soon as applicable. [*]Each Champion may carry a maximum of three potions (of any type) each day. [*]Three of these will be available each day. [*]Costs 30 levels. [/list] [/list] [center][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][/center] [center][size=5][color=green]Charms[/size][/center] [list] [*]Talisman of Divine Intervention [list] [*]Saves a "Fail". If your Champion fails their Obstacle the Headmaster will intervene and save it so that your Champion succeeds in that Obstacle. [*]It is used as soon as applicable. [*]Each Champion may have only one ToDI on them at a time. [*]Over the course of the event there will be only six ToDI up for sale. [*]Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry). [*]Costs 40 levels. [/list] [*]Amulet of the Harpy [list] [*]Grants +1 Intelligence and +2 Agility to the Champion it is equipped to. [*]This is a permanent addition to your Champion. [*]Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry). [*]Costs 25 levels. [*]There will be only three of these up for grabs at a time. [/list] [*]Charm of the Serthis [list] [*]Grants +1 Agility and +2 Strength to the Champion it is equipped to. [*]This is a permanent addition to the Champion. [*]Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry). [*]Costs 25 levels. [*]There will be only three of these up for grabs at a time. [/list] [/list] [center][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][/center] [center][size=5][color=green]Weaponry[/size][/center] [list] [*]Centaur's Longbow [list] [*]Grants +2 Strength and +2 Health to the Champion it is equipped to. [*]This is a permanent addition to your Champion. [*]Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry). [*]Costs 30 levels. [*]There will be only three of these up for grabs at at time. [/list] [*]Talonok Spear [list] [*]Grants +2 Strength and +2 Intelligence to the Champion it is equipped to. [*]This is a permanent addition to the Champion. [*]Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry). [*]Costs 30 levels. [*]There will be only three of these up for grabs at a time. [/list] [/list] [center][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][/center] [center][size=5][color=green]Armor[/size][/center] [list] [*]Maren's Sharkskin Breastplate [list] [*]Grants +2 Health and +2 Agility to the Champion it is equipped to. [*]This is a permanent addition to your Champion. [*]Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry). [*]Costs 30 levels. [*]There will be only three of these up for grabs at a time. [/list] [*]Battered Helm of the Longneck [list] [*]Grants +2 Intelligence and +2 Health to the Champion it is equipped to. [*]This is a permanent addition to the Champion. [*]Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry). [*]Costs 30 levels. [*]There will be only three of these up for grabs at a time. [/list] [/list] [center][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][img]http://i.imgur.com/JMtB0mi.png[/img][/center] [center][size=6][color=043B04]Equipment Rules[/size][/center] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [list] [*]Purchasing Equipment [list] [*]Send a One-Way CR to an Attendant. In the event that no Attendant is online send the CR to me and I'll get to it as soon as I'm on. [*]When sending the CR please specify your Champion and the Equipment that your dragon levels are going towards purchasing. [*]The first Champion to have their name marked down for an item has "claimed" that item and another Champion cannot take it from them regardless of how long it takes to pay it off with the full level amount. However, each Champion can carry only five pieces of equipment and three potions at a time and they will not be allowed to claim more than they can carry. [*]Equipment will be claimed in the order that the CRs are sent. [*]Dragon levels do not carry over. If a piece of equipment needs only 5 more levels to finish buying it and you send a level 7 dragon, those extra two levels do not count towards a new piece of equipment (that would be guaranteed to get messy). However you will still receive all 14 tickets for the event, plus all your tickets for either the OoF or the IF Raffle. [/list] [*]Equipment Availability [list] [*]There will only be three of each type of potion available each day. These are first come, first serve. However if your Champion is fully stocked on potions (they are already carrying three, or have their name claimed for three) you cannot purchase additional ones for them. [*]There will be only six Talisman of Divine Intervention available throughout the event and each Champion can use only a maximum of two regardless of equipment space or availability. These are first come, first serve. [*]Each Armor, Charm, and Weapon is first come, first serve. Each type in this category will have three available for the duration of the event. [*]The first Champion to have their name marked down for an item has "claimed" that item and another Champion cannot take it from them regardless of how long it takes to pay it off with the full level amount. However, each Champion can carry only five pieces of equipment and three potions and they will not be allowed to claim more than they can carry. [/list] [*]Miscellaneous [list] [*]Equipment cannot be "Unequipped". [*]Potions and the ToDI will be used as soon as the situation allows for it. (i.e. if your Champion fails an encounter and loses two bars of health the Potion of Major Health would kick in) [*]All flasks of fleet feet are used the day after they are equipped. They cannot be saved for later. [*]Every third "Obstacle" a random piece of Equipment that your Champion is carrying will break (ToDI and Potions are not included in this). Your Champion will discard the broken Equipment and will then have space to replace it.



The Equipment Store
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Potions
  • Health Potion
    • Restores one bar of health.
    • Is used as soon as applicable.
    • Each Champion may carry a maximum of three potions (of any type) each day.
    • Three of these will be available each day.
    • Costs 15 levels.
    • Does not up the Health Stat, just refills it.
  • Major Health Potion
    • Restores two bars of health.
    • Is used as soon as applicable.
    • Each Champion may carry a maximum of three potions (of any type) each day.
    • Three of these will be available each day.
    • Costs 30 levels.
    • Does not up the Health Stat, just refills it.
  • Flask of Fleet Feet
    • Your Champion moves an additional space.
    • Is used as soon as applicable.
    • Each Champion may carry a maximum of three potions (of any type) each day.
    • Three of these will be available each day.
    • Costs 15 levels.
  • Major Flask of Fleet Feet
    • Your Champion moves two additional spaces.
    • Is used as soon as applicable.
    • Each Champion may carry a maximum of three potions (of any type) each day.
    • Three of these will be available each day.
    • Costs 30 levels.

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Charms
  • Talisman of Divine Intervention
    • Saves a "Fail". If your Champion fails their Obstacle the Headmaster will intervene and save it so that your Champion succeeds in that Obstacle.
    • It is used as soon as applicable.
    • Each Champion may have only one ToDI on them at a time.
    • Over the course of the event there will be only six ToDI up for sale.
    • Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry).
    • Costs 40 levels.
  • Amulet of the Harpy
    • Grants +1 Intelligence and +2 Agility to the Champion it is equipped to.
    • This is a permanent addition to your Champion.
    • Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry).
    • Costs 25 levels.
    • There will be only three of these up for grabs at a time.
  • Charm of the Serthis
    • Grants +1 Agility and +2 Strength to the Champion it is equipped to.
    • This is a permanent addition to the Champion.
    • Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry).
    • Costs 25 levels.
    • There will be only three of these up for grabs at a time.

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Weaponry
  • Centaur's Longbow
    • Grants +2 Strength and +2 Health to the Champion it is equipped to.
    • This is a permanent addition to your Champion.
    • Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry).
    • Costs 30 levels.
    • There will be only three of these up for grabs at at time.
  • Talonok Spear
    • Grants +2 Strength and +2 Intelligence to the Champion it is equipped to.
    • This is a permanent addition to the Champion.
    • Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry).
    • Costs 30 levels.
    • There will be only three of these up for grabs at a time.

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Armor
  • Maren's Sharkskin Breastplate
    • Grants +2 Health and +2 Agility to the Champion it is equipped to.
    • This is a permanent addition to your Champion.
    • Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry).
    • Costs 30 levels.
    • There will be only three of these up for grabs at a time.
  • Battered Helm of the Longneck
    • Grants +2 Intelligence and +2 Health to the Champion it is equipped to.
    • This is a permanent addition to the Champion.
    • Each Champion may carry only 5 pieces of equipment (this includes charms, armor, and weaponry).
    • Costs 30 levels.
    • There will be only three of these up for grabs at a time.




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Equipment Rules
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  • Purchasing Equipment
    • Send a One-Way CR to an Attendant. In the event that no Attendant is online send the CR to me and I'll get to it as soon as I'm on.
    • When sending the CR please specify your Champion and the Equipment that your dragon levels are going towards purchasing.
    • The first Champion to have their name marked down for an item has "claimed" that item and another Champion cannot take it from them regardless of how long it takes to pay it off with the full level amount. However, each Champion can carry only five pieces of equipment and three potions at a time and they will not be allowed to claim more than they can carry.
    • Equipment will be claimed in the order that the CRs are sent.
    • Dragon levels do not carry over. If a piece of equipment needs only 5 more levels to finish buying it and you send a level 7 dragon, those extra two levels do not count towards a new piece of equipment (that would be guaranteed to get messy). However you will still receive all 14 tickets for the event, plus all your tickets for either the OoF or the IF Raffle.
  • Equipment Availability
    • There will only be three of each type of potion available each day. These are first come, first serve. However if your Champion is fully stocked on potions (they are already carrying three, or have their name claimed for three) you cannot purchase additional ones for them.
    • There will be only six Talisman of Divine Intervention available throughout the event and each Champion can use only a maximum of two regardless of equipment space or availability. These are first come, first serve.
    • Each Armor, Charm, and Weapon is first come, first serve. Each type in this category will have three available for the duration of the event.
    • The first Champion to have their name marked down for an item has "claimed" that item and another Champion cannot take it from them regardless of how long it takes to pay it off with the full level amount. However, each Champion can carry only five pieces of equipment and three potions and they will not be allowed to claim more than they can carry.
  • Miscellaneous
    • Equipment cannot be "Unequipped".
    • Potions and the ToDI will be used as soon as the situation allows for it. (i.e. if your Champion fails an encounter and loses two bars of health the Potion of Major Health would kick in)
    • All flasks of fleet feet are used the day after they are equipped. They cannot be saved for later.
    • Every third "Obstacle" a random piece of Equipment that your Champion is carrying will break (ToDI and Potions are not included in this). Your Champion will discard the broken Equipment and will then have space to replace it.
g7wLQz3.gifjhqsk9S.png
[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] ----------------------------------------------------- [center][img]http://i.imgur.com/ySPcRyJ.png[/img][/center] [center][img]http://i.imgur.com/QCIZzHr.png[/img][/center] [center][img]http://i.imgur.com/sDUAgc5.png[/img][/center] [center][size=4][color=043B04]Prize Distribution:[/size][/center] [LIST] [*] [color=043B04]If your chosen Champion is the first to finish the Maze you have the chance to win the "Champion's Purse Prize Pack". This is not a GUARANTEED prize, but rather one gifted by RNG and [i]only[/i] if you backed the winning Champion. [*] [color=043B04]If your chosen Champion is the second to finish the Maze you have the chance to win the "Second Place Prize Pack". This is not a GUARANTEED prize, but rather one gifted by RNG and [i]only[/i] if you backed the second place Champion. (So on and so forth for the third and fourth place Champion's). [*] [color=043B04]The supporter who sends in the most Dragon Levels will win the "Root, Root, Root for the Home Team" Prize Pack. [*] [color=043B04]At the beginning of the event I will pick a (secret!) piece of equipment. The first person to fulfill the purchase price of that equipment for their Champion will win the "I'm Your Biggest Fan" prize pack. The winner of this prize pack will be announced at the end. [*] [color=043B04]All other prize packs will be distributed by RNG to anyone who participated regardless of Champion placing or amounts sent in. [*] [color=043B04]You can win a prize from each category. So, if your Champion placed Second, and you sent in the most levels, and you participated you have the chance to win the "Second Place Prize Pack", the "Root, Root, Root for the Home Team" prize pack, [i]and[/i] one of the other ten prize packs available to anyone who places. [size=2]If this happens RNG must really love you.[/size] [*][i][size=2][color=043B04]Please note that all prize packs will remain the same regardless of the directions the story takes![/size][/i] [/list] [quote=Champion's Purse] [center][img]http://i.imgur.com/krLNmkW.png[/img] [item=Autumnal Wreath][item=Featherback Boar][item=royal cape][item=Champion's Purse] x50 100,000 Treasure OR 100 Gems [/center] [/quote] [quote=Second Place] [center][img]http://i.imgur.com/PMRhydA.png[/img] [item=Green Olive Wreath][item=Filigree Rapier][item=katana][item=Champion's Purse] x25 50,000 Treasure OR 50 Gems[/center] [/quote] [quote=Third Place] [center][img]http://i.imgur.com/Wg9DbER.png[/img] [item=Umbral Wreath][item=druidic sash][item=Champion's Purse] x10 25,000 Treasure OR 25 Gems[/center] [/quote] [quote=Fourth Place] [center][img]http://i.imgur.com/LgHm9wW.png[/img] [item=umbral Wreath][item=gilded decorative chest][item=White and Gold Flair Scarf][item=champion's purse] x5 10,000 Treasure OR 10 Gems[/center] [/quote] [center][img]http://i.imgur.com/EHjU0bB.png[/img][/center] [quote=I'm Your Biggest Fan] [center][item=finely crafted lute][item=hip black frames][/center] [/quote] [quote=Root, Root, Root for the Home Team] [center][item=yelling wyrmpeck][item=poet's tam][item=chattering parrot][/center] [/quote] [center][img]http://i.imgur.com/EHjU0bB.png[/img][/center] [quote=Wrong Turn] [center][item=aged carcass][item=infestation maggot][item=deadweed] [item=nightmare][item=cleaver][item=carrioncorn] [/center] [/quote] [quote=A Roll of the Dice] [center][item=unhatched nature egg][item=iron treasure chest] x5[/center] [/quote] [quote=We're All a Little Batty] [center][item=spectral duskflapper][item=unhatched nocturne egg][item=armored duskflapper][/center] [/quote] [quote=But it's Better than Being Catty] [center][item=tigerblood foo][item=black cat][item=mantled foo][skin=6931][/center] [/quote] [quote=...Something About Dogs] [center][item=tricolor yapper][item=dwarf hainu macaw][item=hainu] [item=sweetheart lace collar][item=black lace collar][item=antique lace collar][/center] [/quote] [quote=Congeniality] [center][item=dwarf unicorn][item=pretty white neck bow][/center] [/quote] [quote=Of Course There Are Snakes.] [center][item=Ringlet Amphithere][item=tertiary gene: scales] [item=Ultramel Amphithere][item=ball python][/center] [/quote] [quote=Whooooo Are You?] [center][item=earthen masque][item=carved harpy mask] [item=wildwood owl][item=sakura owl] [item=sakura owlet] x50 [item=wildwood owlet]x50 [/center] [/quote] [quote=Games for Everyone] [center][item=shady crown][skin=16383] [item=Bogsneak Puppet][item=white queen][item=black king][item=Ball-Jointed Bogsneak] [size=2]A full set of Chess pieces.[/size] [/center] [/quote] [quote=The Woods are Alive] [center][item=sapling speaker][item=Butterfly's Kiss][item=timber tender][item=Druidic Crown] [item=Gladekeeper Topiary Cutting][item=Lost Gladekeeper Sackdoll][/center] [/quote]



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Prize Distribution:
  • If your chosen Champion is the first to finish the Maze you have the chance to win the "Champion's Purse Prize Pack". This is not a GUARANTEED prize, but rather one gifted by RNG and only if you backed the winning Champion.
  • If your chosen Champion is the second to finish the Maze you have the chance to win the "Second Place Prize Pack". This is not a GUARANTEED prize, but rather one gifted by RNG and only if you backed the second place Champion. (So on and so forth for the third and fourth place Champion's).
  • The supporter who sends in the most Dragon Levels will win the "Root, Root, Root for the Home Team" Prize Pack.
  • At the beginning of the event I will pick a (secret!) piece of equipment. The first person to fulfill the purchase price of that equipment for their Champion will win the "I'm Your Biggest Fan" prize pack. The winner of this prize pack will be announced at the end.
  • All other prize packs will be distributed by RNG to anyone who participated regardless of Champion placing or amounts sent in.
  • You can win a prize from each category. So, if your Champion placed Second, and you sent in the most levels, and you participated you have the chance to win the "Second Place Prize Pack", the "Root, Root, Root for the Home Team" prize pack, and one of the other ten prize packs available to anyone who places. If this happens RNG must really love you.
  • Please note that all prize packs will remain the same regardless of the directions the story takes!

Champion's Purse wrote:
krLNmkW.png
Autumnal Wreath Featherback Boar Royal Cape Champion's Purse x50
100,000 Treasure OR 100 Gems
Second Place wrote:
PMRhydA.png
Green Olive Wreath Filigree Rapier Katana Champion's Purse x25
50,000 Treasure OR 50 Gems
Third Place wrote:
Wg9DbER.png
Umbral Wreath Druidic Sash Champion's Purse x10
25,000 Treasure OR 25 Gems
Fourth Place wrote:
LgHm9wW.png
Umbral Wreath Gilded Decorative Chest White and Gold Flair Scarf Champion's Purse x5
10,000 Treasure OR 10 Gems

EHjU0bB.png

I'm Your Biggest Fan wrote:
Finely Crafted Lute Hip Black Frames
Root, Root, Root for the Home Team wrote:
Yelling Wyrmpeck Poet's Tam Chattering Parrot

EHjU0bB.png

Wrong Turn wrote:
Aged Carcass Infestation Maggot Deadweed
Nightmare Cleaver Carrioncorn
A Roll of the Dice wrote:
Unhatched Nature Egg Iron Treasure Chest x5
We're All a Little Batty wrote:
Spectral Duskflapper Unhatched Nocturne Egg Armored Duskflapper
But it's Better than Being Catty wrote:
Tigerblood Foo Black Cat Mantled Foo
...Something About Dogs wrote:
Tricolor Yapper Dwarf Hainu Macaw Hainu
Sweetheart Lace Collar Black Lace Collar Antique Lace Collar
Congeniality wrote:
Dwarf Unicorn Pretty White Neck Bow
Of Course There Are Snakes. wrote:
Ringlet Amphithere Tertiary Gene: Scales
Ultramel Amphithere Ball Python
Whooooo Are You? wrote:
Earthen Masque Carved Harpy Mask
Wildwood Owl Sakura Owl
Sakura Owlet x50 Wildwood Owlet x50
Games for Everyone wrote:
Shady Crown
Bogsneak Puppet White Queen Black King Ball-Jointed Bogsneak
A full set of Chess pieces.
The Woods are Alive wrote:
Sapling Speaker Butterfly's Kiss Timber Tender Druidic Crown
Gladekeeper Topiary Cutting Lost Gladekeeper Sackdoll
g7wLQz3.gifjhqsk9S.png
[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] --------------------------------------------------------- [center][size=6][color=043B04]Daily Challenge[/size][/center] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center][size=4][color=purple]Saturday's Daily Challenge: Which of your dragons would you nominate to enter the Labyrinth? What qualities do they have that would enable them to live through the maze and finish it before others? [/color][/size] [size=2][color=green]There's no need to ping me as I'm subscribed! Remember, you can only earn a ticket for the daily challenge is you've sent in at least one dragon since the start of the event![/color][/size][/center] [center][img]http://i.imgur.com/EHjU0bB.png[/img][/center] [center][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][/center] [center][img]http://i.imgur.com/sDpYoKp.png[/img][/center] [center][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][img]http://i.imgur.com/VUaT2YJ.png[/img][/center] [size=2][I]@[/i]DragonWarrior333 [i]@[/i]dorklord [i]@[/i]wingworm [i]@[/i]Quinineer [i]@[/i]Rocwylde [i]@[/i]Ellapinky [i]@[/i]80MinToMidnight [i]@[/i]wetdog15 [i]@[/i]Stanzascale [i]@[/i]Watercolour [i]@[/i]Nishiboys [i]@[/i]emmasquema [i]@[/i]Hoefler [i]@[/i]Jetfeather [i]@[/i]Oakensoul [i]@[/i]Bluecupcake52 [i]@[/i]aformofmotion [i]@[/i]Ashtar [i]@[/i]Saronai [i]@[/i]Elysadie [i]@[/i]Tauress [/size] [center][size=5][color=purple]Let me know (in the thread) if you'd like to be added to the Stories Update Pinglist![/color][/size][/center] [i]@[/i]Watercolour



Daily Challenge
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Saturday's Daily Challenge: Which of your dragons would you nominate to enter the Labyrinth? What qualities do they have that would enable them to live through the maze and finish it before others?


There's no need to ping me as I'm subscribed! Remember, you can only earn a ticket for the daily challenge is you've sent in at least one dragon since the start of the event!


EHjU0bB.png




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@DragonWarrior333 @dorklord @wingworm @Quinineer @Rocwylde @Ellapinky @80MinToMidnight @wetdog15 @Stanzascale @Watercolour @Nishiboys @emmasquema @Hoefler @Jetfeather @Oakensoul @Bluecupcake52 @aformofmotion @Ashtar @Saronai @Elysadie @Tauress


Let me know (in the thread) if you'd like to be added to the Stories Update Pinglist!

@Watercolour



g7wLQz3.gifjhqsk9S.png
[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] ---------------------------------------------------- [center][size=6][color=043B04]Buttons and Badges[/size][/center] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center][i]QuaDraco Maze Rep Button[/i][/center] [center][img]http://i66.tinypic.com/23uqzja.png[/img][/center] [code][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i66.tinypic.com/23uqzja.png[/img][/url][/code] [center][i]Rep for the House Animalia Champion - Dahlia![/i][/center] [center][img]http://i67.tinypic.com/sgnz8k.png[/img][/center] [code][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i67.tinypic.com/sgnz8k.png[/img][/url][/code] [center][i]Rep for the House Plantae Champion - Aehobak![/i] [img]http://i66.tinypic.com/1zdog3c.png[/img] [/center] [code][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i66.tinypic.com/1zdog3c.png[/img][/url][/code] [center][i]Rep for the House Fungi Champion - Marcel![/i] [img]http://i65.tinypic.com/j1573r.png[/img][/center] [code][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i65.tinypic.com/j1573r.png[/img][/url][/code] [center][i]Rep for the House Monera Champion - Hestia![/i] [img]http://i63.tinypic.com/4me8j.png[/img][/center] [code][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i63.tinypic.com/4me8j.png[/img][/url][/code] ------------------------------------- [center][img]http://i.imgur.com/ySPcRyJ.png[/img][/center] [center][img]http://i.imgur.com/f97VG8i.png[/img][/center] [center][img]http://i.imgur.com/sDUAgc5.png[/img][/center] [size=4][color=purple]Huge, sloppy, emotional thanks to the many people who donated their time, talents, items, and funds to this event! To [i]@[/i]dorklord for the graceful, magical event banner and for the adorable Champion forum signature buttons! To [i]@[/i]Sylvandyr for the appealing and elegant Champion Trophy Badges and for the spreadsheet aid!! To [i]@[/i]Valyrie for the gorgeous thread graphics, coding help, and the example lay-out! [size=2]I may have gone a little overboard with the dividers and graphics, they are just so pretty ;-;[/size] To [i]@[/i]Mazarine, [i]@[/i]dorklord, [i]@[/i]NebulaLagoon, [i]@[/i]wingworm, [i]@[/i]Valyrie, [i]@[/i]Charliex8, [i]@[/i]Agatekey, [i]@[/i]Chrisondra, [i]@[/i]bonstrosity, [i]@[/i]idlewildly, [i]@[/i]PostVerbal,[i] @[/i]snafflewyrm, [i]@[/i]Apfelobst, [i]@[/i]harrower, and [i]@[/i]braidfist for their [i]extremely[/i] generous prize and fund donations! To [i]@[/i]bonstrosity, [i]@K[/i]atelle, [i]@[/i]Valyrie, and[i] @[/i]Nishiboys for their willingness to use their time and attention to help catch dragons for this event! Thank you to [i]@[/i]sparklesdani for her moral support and patience. And of course a biiiig thank you to everyone who participates in this event! <3 <3 <3 ---------------------------------------------------------- [i]@[/i]Quinineer has made a lovely bit of art to celebrate the Labrythin! Thank you for sharing it with us <3 [center][img]http://i.imgur.com/ajl5EFe.png[/img][/center]



Buttons and Badges
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QuaDraco Maze Rep Button
23uqzja.png
Code:
[url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i66.tinypic.com/23uqzja.png[/img][/url]

Rep for the House Animalia Champion - Dahlia!
sgnz8k.png
Code:
[url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i67.tinypic.com/sgnz8k.png[/img][/url]

Rep for the House Plantae Champion - Aehobak!
1zdog3c.png
Code:
[url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i66.tinypic.com/1zdog3c.png[/img][/url]

Rep for the House Fungi Champion - Marcel!
j1573r.png
Code:
[url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i65.tinypic.com/j1573r.png[/img][/url]

Rep for the House Monera Champion - Hestia!
4me8j.png
Code:
[url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259][img]http://i63.tinypic.com/4me8j.png[/img][/url]





ySPcRyJ.png
f97VG8i.png
sDUAgc5.png


Huge, sloppy, emotional thanks to the many people who donated their time, talents, items, and funds to this event!

To @dorklord for the graceful, magical event banner and for the adorable Champion forum signature buttons!

To @Sylvandyr for the appealing and elegant Champion Trophy Badges and for the spreadsheet aid!!

To @Valyrie for the gorgeous thread graphics, coding help, and the example lay-out! I may have gone a little overboard with the dividers and graphics, they are just so pretty ;-;

To @Mazarine, @dorklord, @NebulaLagoon, @wingworm, @Valyrie, @Charliex8, @Agatekey, @Chrisondra, @bonstrosity, @idlewildly, @PostVerbal, @snafflewyrm, @Apfelobst, @harrower, and @braidfist for their extremely generous prize and fund donations!

To @bonstrosity, @Katelle, @Valyrie, and @Nishiboys for their willingness to use their time and attention to help catch dragons for this event!

Thank you to @sparklesdani for her moral support and patience.

And of course a biiiig thank you to everyone who participates in this event!

<3 <3 <3







@Quinineer has made a lovely bit of art to celebrate the Labrythin! Thank you for sharing it with us <3

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[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] ------------------------------------------------ [center][size=6][color=043B04]F.A.Q[/size][/center] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [color=green][size=4]Q. Can I change my Champion?[/color][/size] [indent][color=purple]A. If you have not yet sent a dragon (or you change your mind directly after sending your first dragon) you can switch Champions. After that, I'm sorry, but you cannot switch Champions![/color][/indent] [color=green][size=4]Q. Can I send dragons through PA?[/color][/size] [indent][color=purple]A. No, as we need to know which piece of equipment you are purchasing and for which Champion.[/color][/indent] [color=green][size=4]Q. Can more than one player sponsor a champion?[/color][/size] [indent][color=purple]A. Yes! Players should band together to support a Champion! Teamwork here is encouraged, but certainly not required.[/color][/indent] [color=green][size=4]Q. When do the dragons entered to this event get added to the IF or OOF raffles?[/color][/size] [indent][color=purple]A. All tickets for sent dragons will be added into the OoF Raffle and the IF Raffle at the close of this event on Saturday.[/color][/indent] [color=green][size=4]Q. Do potions stack? like if we had a major flask of fleet feet and a regular flask of fleet feet, would we get three extra spaces?[/color][/size] [indent][color=purple] A. Yes, potions stack. However, your Champion can still only carry three at a time and only one potion of each type.[/color][/indent]


F.A.Q
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Q. Can I change my Champion?
A. If you have not yet sent a dragon (or you change your mind directly after sending your first dragon) you can switch Champions. After that, I'm sorry, but you cannot switch Champions!


Q. Can I send dragons through PA?
A. No, as we need to know which piece of equipment you are purchasing and for which Champion.


Q. Can more than one player sponsor a champion?
A. Yes! Players should band together to support a Champion! Teamwork here is encouraged, but certainly not required.


Q. When do the dragons entered to this event get added to the IF or OOF raffles?
A. All tickets for sent dragons will be added into the OoF Raffle and the IF Raffle at the close of this event on Saturday.


Q. Do potions stack? like if we had a major flask of fleet feet and a regular flask of fleet feet, would we get three extra spaces?
A. Yes, potions stack. However, your Champion can still only carry three at a time and only one potion of each type.
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[center][color=043B04][url=http://www1.flightrising.com/forums/qnc/2190171#post_27294211]How to Play & Rules [/url]| [url=http://www1.flightrising.com/forums/qnc/2190171/1#post_27294217]Today's Chapter[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294220]Champions[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294230]Equipment Store[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294243]Prizes[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294253]Daily Challenge[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294259]Badges[/url] | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294266]F.A.Q[/url]. | [url=http://www1.flightrising.com/forums/qnc/2190171#post_27294268]Champion Stories[/url] | [url=http://www1.flightrising.com/forums/frd/2177147#post_26982911]GG Event Hub[/url][/center] ------------------------------------------------------------ [center][color=256306][size=4]As the ground reverberates with the toppling of the ancient giants two of the four Champions dart rapidly forward. Dahlia rushing over the grassy clearing and Aehobak through the loam-scented air. Hestia stands and gazes contemplatively at the four openings; her mind churning she thinks through all she’s learned of the maze and which path might serve her best. Hearing a low chuckle she glances over at Marcel who has also stayed behind. Puzzled she quirks her head as he makes a few small motions with his agile claws. Scintillating through the air Aehobak comes to an abrupt tumbling halt while Dahlia’s feet seem to tangle beneath her. Frustrated snarls emanate from the two Champions as they try in vain to get their limbs to cooperate. “That’s not very sporting of you,” chides Hestia. Marcel winks at her, “No rules in the Labyrinth.” Whistling quietly he waits for Hestia to choose her route. Eyeing him closely she starts off for the Southernmost opening. Sweeping a low bow in her direction he heads off towards the furthest entrance. Before reaching his destination he waves casually behind him, releasing the small hex he placed on Dahlia and Aehobak. With an angry hiss Aehobak speeds off in pursuit of Marcel. Reaching the mouth of the tunnel two paces behind the Skydancer he starts in after his quarry before the Ancient Guardian shouts a warning, “One Champion per route! No other rules apply.” Turning around in frustration he chooses the entrance directly to the left. Climbing to her feet with amused resignation Dahlia watches this small show play out before traipsing towards the remaining green maw. She offers a jaunty wave to the watching crowd before swiftly entering its dark depths. --------------------------------- [center][size=6][color=043B04]Champion Stories[/size][/center] [center][img]http://i.imgur.com/nYFFo9r.png[/img][/center] [center][url=http://flightrising.com/main.php?dragon=20599919] [img]http://flightrising.com/rendern/350/206000/20599919_350.png[/img] [/url][/center] [center][size=4][b]Saturday (soft opening day)[/b][/size][/center] Marcel moves five spaces today, thank to a Major Flask of Fleet Feet! Due to wingworm’s timely Daily Challenge post Marcel moves first today! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Pass. Space Five: Pass Stepping into his chosen route moments before feeling the irritated presence of the green Spiral behind him Marcel pauses, waiting to see if the Labyrinth magic will prevent two Champions in the same space. Hearing the Guardian’s shout he gives a small smile and starts forward. Warily watching the thick growth the Skydancer travels in a straight line for a little while before coming to face to face with a large rock-fall. Edging around the tumbled stones he quickly realizes that there’s no way to get around, he’s going to have to climb. Resigned he tucks his staff more securely along his flank before carefully approaching the impediment. Pocked with deep, pulsating holes, the rocks don’t seem to be particularly sturdy… taking a steadying breath Marcel begins to climb the pile. With some relief he reaches the top while suffering nothing more than a slight queasiness from being so close to the malignantly pulsing holes. As he crests the top a small shudder shakes the stones beneath him. Alarmed he looks down to see long, spiky, worm-like [i]things[/i] slithering out of every single one of the dozens of holes scattered throughout the rocks. With jaws ringed in razor sharp, jutting teeth the serpentine creatures turn towards the briefly paralyzed Skydancer. Realizing what exactly has formed those perfectly circular holes in stone he turns to leap off the small hill. Making a frantic bid for the sky his foot slips off one of the smaller rocks. As he begins to tumble snout-over-tailfeathers [color=purple](Agility Roll: Fail) [/color]a warm incandescent glow wraps around him. With sounds like rock on glass the creatures scurry back into their holes as Marcel is gently deposited upon the ground a good distance from the rock pile. With a small puff of pent-up breath he bows fluidly to the fading energy, “Your Grace, My eternal thanks are yours.” An amused warmth brushes his wings before the presence vanishes. He scans the path ahead carefully and moves out. [color=red]Outcome: Marcel had fives spaces to move today, but failed his agility roll. Using his Talisman of Divine Intervention he kept all 5 spaces and his health. Leaving him at space #5 and 4 bars of health.[/color] [center][size=4][b]Sunday[/b][/size][/center] Marcel moves three spaces today! Space One: Pass. Space Two: Obstacle (Intelligence). Space Three: Obstacle (Agility). The path drifted slowly downward as Marcel unhesitatingly followed its meandering course. Becoming aware of the ground gradually becoming sloppier he slows his steps and looks around more closely. The landscape has shifted to a wetter…. Looser consistency. There’s water seeping between his claws and damp veil has obscured the trees. Taking a hesitant step forward he stutters to a halt when a sighing voice calls from above him, “I’m not sure you should do that... but then I’m not sure of what your aim is... so perhaps you should do as you will…” Whirling around in alarm, his staff raised defensively the Skydance spies a misty and torn presence perched upon the mossy branch some feet above his head. “Oh, that’s hardly necessary… You see I have no ability to touch you… or much of anything at all…” each small sentence is punctuated by a soft whistling sigh. Skeptical Marcel keeps his staff raised, but asks, “What do you mean by that?” “I’m not sure really, but I haven’t been able to feel or move anything... but the branches and reeds here in this bog in… oh, forever I guess…” Intrigued he steps a little closer, “This is a bog? It was surely a woodland path but a few moments ago.” “Oh yes, and do you go back the way you came, it may still be a path… or a bog… or nothing at all… I have no way of knowing... It’s always a bog here, but other travelers say it’s other things…” “Hmm. And why are you here?” “I lived here. Or I did. Then I died… maybe. I’m not sure of that. I’m not really sure of much except that I’m here and here is a bog... Some days there’s wind and some days there’s not... Sometimes someone will pass through and talk to me. Sometimes they make it back out…” the misty presence shifts and trails off again. “What happens when they don’t make it back out?” “Oh, the bog gets them… The bog gets everyone... Eventually. Sometimes they stay there. Sometimes they don’t…” Faintly alarmed Marcel asks, “Were you a traveler as well?” “Not at all. This is [i]my[/i] bog. This is [i]my[/i] place!” The voice becomes stronger and a little indignant, but then quickly sags and continues quieter than ever, “or it was… of course there was life and there was death… but both were ever present and they knew nothing of time… or maybe they knew everything of it… Now I’m forever with the bog…” shifting towards the north slightly the tattered shape makes a vague gesture, “there's a pulsing… a presence that came the few days leading up to my… demise that may or may not have happened…” Thinking quickly he offers, “I could possibly help you. Were I to make it safely through the Labyrinth I could bring back a few talented magical practitioners that I know who may be able to help you out.” “...I don’t know that anyone can help… I don’t even know that I need help… maybe this is what I’m meant to be? ...I don’t remember… But for your kindness and for stopping to speak with me… I will tell you the surest way through… [color=purple] (Intelligence Roll: Pass)[/color] It’s no guarantee… but it’s the better route as opposed to… others.” “I would be greatly in your debt, were you to extend that kindness to me,” sincerity thrumming quietly through his voice Marcel promises, “and I [i]will[/i] be back with help.” Explaining the most sure directions and offering the best possible warnings against dangers the wisp waves him off and drifts back among the dripping mosses. Following the perfect directions Marcel navigates the treacherous mounds and sucking mud carefully. A few hours later he breathes a sigh of relief as he steps to the very edge of the marshy ground. Taking his last step off the very last tuft of rough-edged grass he lets out a surprised grunt as he slips off the side [color=purple] (Agility Roll: Fail) [/color]and steps straight down onto the razored edge of an abandoned and rusty sword. Dragging his injured limb the rest of the way free of the treacherous land he downs a health potion and takes a few moments to regain his equilibrium and to forget the memory of the sword meeting his foot... [color=red]Outcome:Marcel had three spaces to move today. He passed his Intelligence Roll, but failed his Agility Roll leaving him at space #7 with six bars of health. Using his Major Health Potion he regained two bars of Health leaving him at a total of 8 for the end of the day.[/color] [center][size=4][b]Monday[/b][/size][/center] Marcel moves five spaces today and moves first thanks to wingworm's post at 00:34 on the 22nd (Monday). Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Obstacle (Strength). Space Five: Pass [color=red]Outcome: Marcel had fives spaces to move today and passed both his Agility Roll and his Strength Roll leaving him at Space # 12 in Second Place (so far) and with 8 bars of Health.[/color] [center][size=4][b]Tuesday[/b][/size][/center] Marcel moves first today thanks to wingworm's daily challenge post at 00:30 on the 23rd (Tuesday). He five spaces thanks to a Major Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Pass. Space Five: Obstacle (Intelligence). [color=red]Outcome: Marcel had fives spaces to move today. He passed his first Intelligence Roll, but failed his second Intelligence Roll causing him to lose 3 bars of Health and 2 spaces. Using his Health Potion he regained one bar of Health. This leaves him at space # 15 and in 3rd place (currently) with 5 bars of Health. After his Obstacle of Intelligence completed his Charm of the Serthis broke, leaving him with a space for new equipment.[/color] [center][size=4][b]Wednesday[/b][/size][/center] Marcel has six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agillity). Space Four: Pass. Space Five: Obstacle (Strength). Space Six: Pass. [color=red]Outcome: Marcel had six spaces to move today. He failed his roll of Agility, but passed his roll of strength moving him back two spaces and causing him to lose three bars of health. He then used his Major Health Potion. Leaving him at space #19 and tying for third place (currently) with 7 bars of health out of 8 possible.[/color] [center][b]Thursday[/b][/center] Marcel has six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Pass. Space Three: Obstacle (Strength). Space Four: Pass. Space Five: Obstacle (Agility). Space Six: Pass. [color=red]Outcome: Marcel had six spaces to move today. He passed both his Obstacles. After his 12th Obstacle his Charm of the Serthis broke. Leaving him at space #25 and in third place (currently) with 7 bars of health out of 8 possible.[/color] [center][b]Friday[/b][/center] Marcel has five spaces to move today thanks to his Flask of Fleet Feet. He also moves first thanks to wingworms post at 00:30! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Pass. Space Five: Obstacle (Intelligence). [color=red]Outcome: Marcel had five spaces to move today. He passed his Obstacle of Agility and his Obstacle of Intelligence allowing him to cross the finish line first![/color] [center][img]http://i.imgur.com/trFLzU4.png[/img][/center] [center][url=http://flightrising.com/main.php?dragon=28963885] [img]http://flightrising.com/rendern/350/289639/28963885_350.png[/img] [/url][/center] [center][size=4][b]Saturday (soft opening day)[/b][/size][/center] Dahlia moves five spaces today, thanks to a Major Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Strength). Space Four: Obstacle (Strength). Space Five: Pass Moving at a swift pace Dahlia quickly barrels down the damp pathway, nimbly avoiding stray rocks, holes, and shrubbery. K nowing she’s the quickest over rough terrain she imagines the other dragons slowly plodding along. She chuckles to herself, “Sure Aehobak is quick in the air, but there’s no flight here! At least not so high that it matters.” Moving so quickly as to be a blur she crashes into a large and rotted pine. With a horrendous groan the tree topples from the momentum of a determined and distracted Bogsneak. A shooting pain spears her front paw as the woody behemoth hits the ground. A breathless shriek rips out of the Champion’s mouth. Protectively trying to pull her paw to her chest the shooting pain causes her to lose her breath. Freezing and taking a few deep, steadying breaths she slowly lowers herself to the ground to get a better look at her paw. A large limb from the tree has become stuck crosswise underneath the trunk, pinning her in place. Cursing, she gently sets herself against the tree trunk and puts the full force of her weight and muscle against it. With a dry creaking, the tree releases enough of its resting place for her to slowly pull herself free [color=purple](Strength Roll: Pass)[/color]. “How to get by this…”, resting for a moment she eyes the tree. Resettling herself against its trunk she strains forward attempting to shift it out of the path. With stubborn resistance the pine shifts not even an inch. Grunting and cursing Dahlia strains harder and adds a bit of magic to her push… and flops back muscles pulled and quivering when the tree still doesn’t give even an inch in apology for her injury [color=purple](Strength Roll: Fail) [/color]. Overheated and trembling she decides to rest here. [color=red]Outcome: Dahlia had five spaces to move today. She succeeded with her first test of Strength, but failed the second leaving her with 2 bars of health and at space #4.[/color] [center][size=4][b]Sunday[/b][/size][/center] Dahlia moves four spaces today thanks to a flask of fleet feet! Space One: Pass. Space Two: Obstacle (Agility). Space Three: Pass. Space Four: Obstacle (Strength). [color=red]Outcome:Dahlia had four spaces to move today. She failed her agility roll losing two spaces and two bars of health leaving her at 3 bars of health and space #3. She then used her Major Health Potion to regain her two bars of Health leaving her back at 5 bars. After passing her Strength roll she ended at space #6 with 5 bars of Health.[/color] [center][size=4][b]Monday[/b][/size][/center] Dahlia moves five spaces today, thanks to a Major Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Pass. Space Five: Pass [color=red]Outcome: Dahlia had five spaces to move today. She passed her Intelligence Roll leaving her at space #11 and in Third Place (so far) with 5 bars of Health.[/color] [center][size=4][b]Tuesday[/b][/size][/center] Dahlia moves six spaces today, thanks to a Major Flask of Fleet Feet and a Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Pass. Space Five: Obstacle (Agility). Space Six: Pass. [color=red]Outcome: Dahlia had five spaces to move today. She passed her Obstacle of Intelligence, but then failed her Obstacle of Agility. Just in the nick of time she was saved with her Talisman of Divine Intervention. After her Obstacle of Intelligence her Battered Helm of the Longneck broke leaving her with a space for a new piece of equipment. This leaves her at space #17 and in Second Place (currently) with 5 Health.[/color] [center][size=4][b]Wednesday[/b][/size][/center] Dahlia moves five spaces today, thanks to a Major Flask of Fleet Feet! Space One: Obstacle (Agility). Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Obstacle (Agility). Space Five: Pass. [color=red]Outcome: Dahlia had five spaces to move today. She passed all three of her rolls leaving her at space #22 and in second place (currently) with 6 bars of health. Her Maren's Sharkskin Breastplate broke.[/color] [center][b]Thursday[/b][/center] Dahlia moves first today thanks to CatkinStarchild’s timely post at 00:47 on Thursday! Space One: Pass. Space Two: Obstacle (Agility). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (Intelligence). [color=red]Outcome: Dahia had six spaces to move today. She passed her Agility Roll, but failed her Intelligence Roll. She was saved by her Talisman of Divine Intervention leaving her at space #27 and in Second Place (currently). Her Centaur’s Longbow broke after her 12th Obstacle leaving her with 4 bars of health. .[/color] [center][b]Friday[/b][/center] Dahlia moves third today thanks to Sellefane’s post at 05:31! Space One: Pass. Space Two: Obstacle (Intelligence). Space Three: Obstacle (Strength). [color=red]Outcome: Dahia had four spaces to move today. She passed both her Obstacle Rolls allowing her to cross the finish line in 3rd place![/color] [center][img]http://i.imgur.com/trFLzU4.png[/img][/center] [center][url=http://flightrising.com/main.php?dragon=31079166] [img]http://flightrising.com/rendern/350/310792/31079166_350.png[/img] [/url][/center] [center][size=4][b]Saturday (soft opening day)[/b][/size][/center] Hestia moves three spaces today! Space One: Obstacle (Intelligence). Space Two: Pass. Space Three: Pass. Slowly entering the path Hestia comes to an abrupt halt. Not even ten paces into the maze a stone wall obstructs the entire passageway. “Well, that’s not very conducive to forward movement…” The Coatl studies the wall, thinking. [i]More than two Imperials tall it can’t be flown or climbed over… [/i]Tilting her head she notices glimmer in the very bottom of the stone. Moving closer the glimmers resolves into runes. Delight swirls through her, “Ancient Draconian! I can read that!” She claps her hands happily and translates the text, [b]By holding me strong dragons are made weak.[/b] “Hmmm….” thoughtfully she looks up at sky still visible through the dark green latticework above. Watching the branches sway lithely in the fragile breeze a grin breaks over her face. “Breath!” She declares triumphantly. Unmoved the stone stares her down. “But… it is breath. Isn’t it?” Moving closer she looks at the stone again. “Oh!” Shaking her head at her foolishness she repeats it in the Ancient Language. Silently the stone sinks into the ground leaving no trace of its passing [color=purple](Intelligence Roll: Pass)[/color]. Thrilled at passing her first test Hestia moves deeper into the Labyrinth. [color=red]Outcome: Hestia had three spaces to move today. She passed her Intelligence Obstacle leaving her at space #3 and 2 bars of Health.[/color] [center][size=4][b]Sunday[/b][/size][/center] Hestia moves five spaces today! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Strength). Space Four: Pass. Space Five: Pass Pacing down the stately corridor of thick trunks and the occasional outcropping of stone, Hestia takes in her surroundings, attempting to catalogue every species of tree and insect. Completely oblivious to her surroundings that aren’t in direct relation to her studies so bumps into a hard and bony figure towering above her by a good measure. Startled she hops back and raises her magics in preparation for attack. The sight greeting her horrified gaze seems to meet all the possibilities of violence that her mind immediately conjures. A tall skeletal centaur leers at her, fingering the empty weapons belt around it’s waist. Letting out a squeak the Coatl determinedly raises her hands and begins to cast a powerful offensive spell. “Now, now little one!” A booming voice erupts from the decaying visage in front of her, “That’s not quite fair! You see I lost my weapon long ago and I have no capacity for your dragon-cursed magic,” the centaur cackles a little madly at that, “‘Dragon-cursed’, what a good one!” Continuing to laugh it trails off in amusement at a joke that Hestia doesn’t grasp. Abruptly gaining control it straightens, “Now, to keep this fair how about we use weapons we both possess, eh?” It flexes its arms, but the muscle is long gone and only sagging skin ripples over bone. “We’ll arm wrestle for right to this passage! If it was good enough to become clan chief it’s good enough for a fancy little dragon! What do you say?” “Uhm… yeah, I guess that’s fair?” Hesitantly Hestia moves forward to the rock the centaur-lich indicates. “This rock has a flattish top! And it’s a good compromise for our heights! As I am tall and strong and you are… not.” It begins laughing again, “Ahahaha. I’ve not lost my wit!” Disconcerted Hestia grasps her warm claw to the dry and shriveled hand proffered to her. She braces against the ground and puts forth all her strength only to hear a [i]snap[/i] and fall forward into the stone [color=purple](Strength Roll: Pass)[/color]. Confused she looks up to see the centaur regarding its arm in bafflement where it dangles at a sharp angle. Scrambling backwards she prepares to defend herself from the wrath of the undead creature. Another booming laugh shakes the branches above her and the centaur doubles over in laughter. “Ah! You are indeed the strongest here! If I could just find my clan... “ It trails off and looks around in confusion, “Ah well, I’m sure they’re around here somewhere! And once they arrive I’ll crown you the new chieftain! I’ll go fetch them.” After strapping its arm to its side the centaur crashes off into the bushes in a side-ways manner. Hestia gazes after the galloping beastclan in confused horror as she notices that the centaur is missing more of its parts than it seems to realize. She hurries down the path hoping to put a good chunk of distance between herself and the addled lich. [color=red]Outcome: Hestia had 5 spaces to move today. She passed her roll of strength leaving her at space #8 with 6 bars of Health.[/color] [center][size=4][b]Monday[/b][/size][/center] Hestia moves six spaces today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet! Space One: Pass. Space Two: Obstacle (Agility). Space Three: Obstacle (Intelligence). Space Four: Pass. Space Five: Pass. Space Six: Obstacle (Agility). [color=red]Outcome: Hestia had six spaces to move today. She failed her first test of Agility dropping her back one space and one bar of Health. She then passed her Intelligence Roll and her second Agility Roll. Leaving her at space #13 and in First Place (so far) with 5 bars of Health.[/color] [center][size=4][b]Tuesday[/b][/size][/center] Hestia moves six spaces today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet. Space One: Pass. Space Two: Obstacle (Agility). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (Strength). Space Six: Pass. [color=red]Outcome: Hestia had six spaces to move today. She passed her Roll of Agility and her Roll of Strength. This leaves her at space #19 and in First Place (currently) with 4 bars of Health. After her Obstacle her Charm of the Serthis broke leaving her with a space for a new piece of equipment.[/color] [center][size=4][b]Wednesday[/b][/size][/center] Hestia moves six spaces today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet! Space One: Pass. Space Two: Obstacle (Strength). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (agility). Space Six: Pass. [color=red]Outcome: Hestia had six spaces to move today. She failed her first test of Strength, but was saved by her Talisman of Divine Intervention. Her centaur's longbow broke. She then passed her Agillty Roll. Leaving her at space #25 and in First Place (so far) with 6 bars of Health. [/color] [center][b]Thursday[/b][/center] Hestia has six spaces to move today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet. Space One: Obstacle (Strength). Space Two: Pass. Space Three: Pass. Space Four: Obstacle (Strength). Space Five: Pass. Space Six: Pass. [color=red]Outcome: Hestia had six spaces to move today. She failed her first Obstacle of Strength and used her Major Health Potion to regain two bars of health. She passed her second Obstacle of Strength. This leaves her at space #29 (!!) and in First Place (currently) with 5 bars of Health (out of 6 possible). [center][b]Friday[/b][/center] Hestia moves second today thanks to aformofmotion’s post at 00:31. Hestia moves six spaces today thanks to her Flask of Fleet Feet and her Major Flask of Fleet Feet. Space One: Pass. [color=red]Outcome: Hestia had six spaces to move today. She had no Obstacles today and so she crossed the finish line in second place![/color] [center][img]http://i.imgur.com/trFLzU4.png[/img][/center] [center][url=http://flightrising.com/main.php?dragon=29766991] [img]http://flightrising.com/rendern/350/297670/29766991_350.png[/img] [/url][/center] [center][size=4][b]Saturday (soft opening day)[/b][/size][/center] Aehobak moves three spaces today! Space One: Obstacle (Intelligence). Space Two: Pass. Space Three: Pass Muttering under his breath Aehobak darts into his hastily chosen route. Feeling magic pressing down on him his altitude is slowly lowered until he is mere feet above the ground. [i]Oh right, no flying[/i], he remembers sourly. He lets out an explosive breath and consciously releases his anger at Marcel and his dirty tricks. [i]Besides that prancing Skydancer isn’t nearly as quick or hardy as this maze will require him to be. Just gotta beat him to the relic...[/i] Moving at a quick and steady pace the Spiral relaxes slightly in the buzzing silence and peace. A large shape steps out and settles onto the path a few yards in front of him. Coming to a smooth stop he regards the large Manticore studying him with a small smile and lazy eyes. “Welcome to the Labyrinth little wyrm,” she greets sibilantly and with a now wide, wide smile, “are you here to discuss the secrets of the universe?” “Uhm, sure?” Uncertainly Aehobak balances lightly waiting for the tell-tale twitch that will betray the coming attack. Tensing he watches tensely as the Manticore gives a quiet laugh and paces slowly forward to stop just a few steps away. “O, Champion, tell me, what is the first principle of flight?” Untensing Aehobak thinks about it, “I don’t remem-” [color=purple](Intelligence Roll:Fail)[/color]a flashing rivulet of fire ignites his veins as the Manticore lashes her tail forward and then steps daintily backwards and the Spiral collapses to the ground in a paroxysm of pain. “Perhaps next time you will offer more compelling conversation?” Laughing again she strolls off into the undergrowth. [color=red]Outcome: Aehobak had three spaces to move today. He failed his Intelligence Obstacle losing one space and one bar of Health leaving him at space #2 and with 2 bars of health.[/color] [center][size=4][b]Sunday[/b][/size][/center] Aehobak moves three spaces today! Space One: Obstacle (Intelligence). Space Two: Pass. Space Three: Pass [color=red]Outcome: Aehobak had 3 spaces to move today. He passed his Intelligence roll leaving him at space #5 with 5 bars of Health.[/color] [center][size=4][b]Monday[/b][/size][/center] Aehobak moves three spaces today! Space One: Pass. Space Two: Obstacle (Intelligence). Space Three: Pass. [color=red]Outcome: Aehobak had 3 spaces to move today. He passed his Intelligence roll leaving him at space #8 and in Fourth Place (so far) with 5 bars of Health.[/color] [center][size=4][b]Tuesday[/b][/size][/center] Aehobak moves fives spaces today thanks to a Major Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Pass. Space Five: Pass. [color=red]Outcome: Aehobak had five spaces to move today. He passed his Agility Obstacle leaving him at space #13 and in Fourth Place (currently) with 3 bars of Health. After his 3rd Obstacle his Amulet of the Harpy broke leaving him with space for a new piece of equipment.[/color] [center][size=4][b]Wednesday[/b][/size][/center] Aehobak moves six spaces today! Space One: Obstacle (Agility). Space Two: Pass. Space Three: Pass. Space Four: Obstacle (Agility). Space Five: Pass. Space Six: Pass. [color=red]Outcome: Aehobak had six spaces to move today. He passed his first test of Agility, but failed his second one. He was saved by his Talisman of Divine Intervention. Leaving him at space #19 and in Third Place (currently) with 5 bars of health.[/color] [center][b]Thursday[/b][/center] Aehobak has six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Pass. Space Five: Obstacle (Intelligence). Space Six: Obstacle (Agility). [color=red]Outcome: Aehobak had six spaces to move today. He passed his first Obstacle Agility and his Intelligence Roll, but failed his second Obstacle of Agility. His Battered Helm of the Longneck broke after his 9th Obstacle. He then used his Major Health Potion to recover two bars of Health leaving him at 3 bars of health (out of 4 possible) on space #23 and in fourth place (currently). [/color] [center][b]Friday[/b][/center] Aehobak had six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Obstacle (Agility). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (Agility). Space Six: Obstacle (Intelligence). [color=red]Outcome: Aehobak had six spaces to move today. He passed his first Obstacle Agility, but failed his second Obstacle of Agility, he was then saved by his Talisman of Divine Intervention. He then passed his Obstacle of Intelligence. He is now at space #29 and in Fourth place.[/color]



As the ground reverberates with the toppling of the ancient giants two of the four Champions dart rapidly forward. Dahlia rushing over the grassy clearing and Aehobak through the loam-scented air. Hestia stands and gazes contemplatively at the four openings; her mind churning she thinks through all she’s learned of the maze and which path might serve her best. Hearing a low chuckle she glances over at Marcel who has also stayed behind. Puzzled she quirks her head as he makes a few small motions with his agile claws. Scintillating through the air Aehobak comes to an abrupt tumbling halt while Dahlia’s feet seem to tangle beneath her. Frustrated snarls emanate from the two Champions as they try in vain to get their limbs to cooperate.

“That’s not very sporting of you,” chides Hestia.

Marcel winks at her, “No rules in the Labyrinth.” Whistling quietly he waits for Hestia to choose her route. Eyeing him closely she starts off for the Southernmost opening. Sweeping a low bow in her direction he heads off towards the furthest entrance.

Before reaching his destination he waves casually behind him, releasing the small hex he placed on Dahlia and Aehobak.

With an angry hiss Aehobak speeds off in pursuit of Marcel. Reaching the mouth of the tunnel two paces behind the Skydancer he starts in after his quarry before the Ancient Guardian shouts a warning, “One Champion per route! No other rules apply.” Turning around in frustration he chooses the entrance directly to the left.

Climbing to her feet with amused resignation Dahlia watches this small show play out before traipsing towards the remaining green maw. She offers a jaunty wave to the watching crowd before swiftly entering its dark depths.





Champion Stories
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Saturday (soft opening day)

Marcel moves five spaces today, thank to a Major Flask of Fleet Feet! Due to wingworm’s timely Daily Challenge post Marcel moves first today! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Pass. Space Five: Pass

Stepping into his chosen route moments before feeling the irritated presence of the green Spiral behind him Marcel pauses, waiting to see if the Labyrinth magic will prevent two Champions in the same space. Hearing the Guardian’s shout he gives a small smile and starts forward. Warily watching the thick growth the Skydancer travels in a straight line for a little while before coming to face to face with a large rock-fall.

Edging around the tumbled stones he quickly realizes that there’s no way to get around, he’s going to have to climb. Resigned he tucks his staff more securely along his flank before carefully approaching the impediment. Pocked with deep, pulsating holes, the rocks don’t seem to be particularly sturdy… taking a steadying breath Marcel begins to climb the pile. With some relief he reaches the top while suffering nothing more than a slight queasiness from being so close to the malignantly pulsing holes.

As he crests the top a small shudder shakes the stones beneath him. Alarmed he looks down to see long, spiky, worm-like things slithering out of every single one of the dozens of holes scattered throughout the rocks. With jaws ringed in razor sharp, jutting teeth the serpentine creatures turn towards the briefly paralyzed Skydancer. Realizing what exactly has formed those perfectly circular holes in stone he turns to leap off the small hill. Making a frantic bid for the sky his foot slips off one of the smaller rocks. As he begins to tumble snout-over-tailfeathers (Agility Roll: Fail) a warm incandescent glow wraps around him. With sounds like rock on glass the creatures scurry back into their holes as Marcel is gently deposited upon the ground a good distance from the rock pile. With a small puff of pent-up breath he bows fluidly to the fading energy, “Your Grace, My eternal thanks are yours.” An amused warmth brushes his wings before the presence vanishes. He scans the path ahead carefully and moves out.

Outcome: Marcel had fives spaces to move today, but failed his agility roll. Using his Talisman of Divine Intervention he kept all 5 spaces and his health. Leaving him at space #5 and 4 bars of health.

Sunday

Marcel moves three spaces today! Space One: Pass. Space Two: Obstacle (Intelligence). Space Three: Obstacle (Agility).

The path drifted slowly downward as Marcel unhesitatingly followed its meandering course. Becoming aware of the ground gradually becoming sloppier he slows his steps and looks around more closely. The landscape has shifted to a wetter…. Looser consistency. There’s water seeping between his claws and damp veil has obscured the trees. Taking a hesitant step forward he stutters to a halt when a sighing voice calls from above him, “I’m not sure you should do that... but then I’m not sure of what your aim is... so perhaps you should do as you will…”

Whirling around in alarm, his staff raised defensively the Skydance spies a misty and torn presence perched upon the mossy branch some feet above his head.

“Oh, that’s hardly necessary… You see I have no ability to touch you… or much of anything at all…” each small sentence is punctuated by a soft whistling sigh.

Skeptical Marcel keeps his staff raised, but asks, “What do you mean by that?”

“I’m not sure really, but I haven’t been able to feel or move anything... but the branches and reeds here in this bog in… oh, forever I guess…”

Intrigued he steps a little closer, “This is a bog? It was surely a woodland path but a few moments ago.”

“Oh yes, and do you go back the way you came, it may still be a path… or a bog… or nothing at all… I have no way of knowing... It’s always a bog here, but other travelers say it’s other things…”

“Hmm. And why are you here?”

“I lived here. Or I did. Then I died… maybe. I’m not sure of that. I’m not really sure of much except that I’m here and here is a bog... Some days there’s wind and some days there’s not... Sometimes someone will pass through and talk to me. Sometimes they make it back out…” the misty presence shifts and trails off again.

“What happens when they don’t make it back out?”

“Oh, the bog gets them… The bog gets everyone... Eventually. Sometimes they stay there. Sometimes they don’t…”

Faintly alarmed Marcel asks, “Were you a traveler as well?”

“Not at all. This is my bog. This is my place!” The voice becomes stronger and a little indignant, but then quickly sags and continues quieter than ever, “or it was… of course there was life and there was death… but both were ever present and they knew nothing of time… or maybe they knew everything of it… Now I’m forever with the bog…” shifting towards the north slightly the tattered shape makes a vague gesture, “there's a pulsing… a presence that came the few days leading up to my… demise that may or may not have happened…”

Thinking quickly he offers, “I could possibly help you. Were I to make it safely through the Labyrinth I could bring back a few talented magical practitioners that I know who may be able to help you out.”

“...I don’t know that anyone can help… I don’t even know that I need help… maybe this is what I’m meant to be? ...I don’t remember… But for your kindness and for stopping to speak with me… I will tell you the surest way through… (Intelligence Roll: Pass) It’s no guarantee… but it’s the better route as opposed to… others.”

“I would be greatly in your debt, were you to extend that kindness to me,” sincerity thrumming quietly through his voice Marcel promises, “and I will be back with help.”

Explaining the most sure directions and offering the best possible warnings against dangers the wisp waves him off and drifts back among the dripping mosses.

Following the perfect directions Marcel navigates the treacherous mounds and sucking mud carefully. A few hours later he breathes a sigh of relief as he steps to the very edge of the marshy ground. Taking his last step off the very last tuft of rough-edged grass he lets out a surprised grunt as he slips off the side (Agility Roll: Fail) and steps straight down onto the razored edge of an abandoned and rusty sword.

Dragging his injured limb the rest of the way free of the treacherous land he downs a health potion and takes a few moments to regain his equilibrium and to forget the memory of the sword meeting his foot...


Outcome:Marcel had three spaces to move today. He passed his Intelligence Roll, but failed his Agility Roll leaving him at space #7 with six bars of health. Using his Major Health Potion he regained two bars of Health leaving him at a total of 8 for the end of the day.

Monday

Marcel moves five spaces today and moves first thanks to wingworm's post at 00:34 on the 22nd (Monday). Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Obstacle (Strength). Space Five: Pass

Outcome: Marcel had fives spaces to move today and passed both his Agility Roll and his Strength Roll leaving him at Space # 12 in Second Place (so far) and with 8 bars of Health.

Tuesday

Marcel moves first today thanks to wingworm's daily challenge post at 00:30 on the 23rd (Tuesday). He five spaces thanks to a Major Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Pass. Space Five: Obstacle (Intelligence).


Outcome: Marcel had fives spaces to move today. He passed his first Intelligence Roll, but failed his second Intelligence Roll causing him to lose 3 bars of Health and 2 spaces. Using his Health Potion he regained one bar of Health. This leaves him at space # 15 and in 3rd place (currently) with 5 bars of Health. After his Obstacle of Intelligence completed his Charm of the Serthis broke, leaving him with a space for new equipment.

Wednesday

Marcel has six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agillity). Space Four: Pass. Space Five: Obstacle (Strength). Space Six: Pass.

Outcome: Marcel had six spaces to move today. He failed his roll of Agility, but passed his roll of strength moving him back two spaces and causing him to lose three bars of health. He then used his Major Health Potion. Leaving him at space #19 and tying for third place (currently) with 7 bars of health out of 8 possible.

Thursday

Marcel has six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Pass. Space Three: Obstacle (Strength). Space Four: Pass. Space Five: Obstacle (Agility). Space Six: Pass.

Outcome: Marcel had six spaces to move today. He passed both his Obstacles. After his 12th Obstacle his Charm of the Serthis broke. Leaving him at space #25 and in third place (currently) with 7 bars of health out of 8 possible.

Friday

Marcel has five spaces to move today thanks to his Flask of Fleet Feet. He also moves first thanks to wingworms post at 00:30! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Pass. Space Five: Obstacle (Intelligence).

Outcome: Marcel had five spaces to move today. He passed his Obstacle of Agility and his Obstacle of Intelligence allowing him to cross the finish line first!


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Saturday (soft opening day)

Dahlia moves five spaces today, thanks to a Major Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Strength). Space Four: Obstacle (Strength). Space Five: Pass

Moving at a swift pace Dahlia quickly barrels down the damp pathway, nimbly avoiding stray rocks, holes, and shrubbery. K nowing she’s the quickest over rough terrain she imagines the other dragons slowly plodding along. She chuckles to herself, “Sure Aehobak is quick in the air, but there’s no flight here! At least not so high that it matters.”

Moving so quickly as to be a blur she crashes into a large and rotted pine. With a horrendous groan the tree topples from the momentum of a determined and distracted Bogsneak. A shooting pain spears her front paw as the woody behemoth hits the ground. A breathless shriek rips out of the Champion’s mouth. Protectively trying to pull her paw to her chest the shooting pain causes her to lose her breath. Freezing and taking a few deep, steadying breaths she slowly lowers herself to the ground to get a better look at her paw. A large limb from the tree has become stuck crosswise underneath the trunk, pinning her in place. Cursing, she gently sets herself against the tree trunk and puts the full force of her weight and muscle against it. With a dry creaking, the tree releases enough of its resting place for her to slowly pull herself free (Strength Roll: Pass). “How to get by this…”, resting for a moment she eyes the tree. Resettling herself against its trunk she strains forward attempting to shift it out of the path. With stubborn resistance the pine shifts not even an inch. Grunting and cursing Dahlia strains harder and adds a bit of magic to her push… and flops back muscles pulled and quivering when the tree still doesn’t give even an inch in apology for her injury (Strength Roll: Fail) . Overheated and trembling she decides to rest here.

Outcome: Dahlia had five spaces to move today. She succeeded with her first test of Strength, but failed the second leaving her with 2 bars of health and at space #4.

Sunday


Dahlia moves four spaces today thanks to a flask of fleet feet! Space One: Pass. Space Two: Obstacle (Agility). Space Three: Pass. Space Four: Obstacle (Strength).


Outcome:Dahlia had four spaces to move today. She failed her agility roll losing two spaces and two bars of health leaving her at 3 bars of health and space #3. She then used her Major Health Potion to regain her two bars of Health leaving her back at 5 bars. After passing her Strength roll she ended at space #6 with 5 bars of Health.

Monday

Dahlia moves five spaces today, thanks to a Major Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Pass. Space Five: Pass


Outcome: Dahlia had five spaces to move today. She passed her Intelligence Roll leaving her at space #11 and in Third Place (so far) with 5 bars of Health.
Tuesday

Dahlia moves six spaces today, thanks to a Major Flask of Fleet Feet and a Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Pass. Space Five: Obstacle (Agility). Space Six: Pass.

Outcome: Dahlia had five spaces to move today. She passed her Obstacle of Intelligence, but then failed her Obstacle of Agility. Just in the nick of time she was saved with her Talisman of Divine Intervention. After her Obstacle of Intelligence her Battered Helm of the Longneck broke leaving her with a space for a new piece of equipment. This leaves her at space #17 and in Second Place (currently) with 5 Health.

Wednesday

Dahlia moves five spaces today, thanks to a Major Flask of Fleet Feet! Space One: Obstacle (Agility). Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Obstacle (Agility). Space Five: Pass.


Outcome: Dahlia had five spaces to move today. She passed all three of her rolls leaving her at space #22 and in second place (currently) with 6 bars of health. Her Maren's Sharkskin Breastplate broke.

Thursday

Dahlia moves first today thanks to CatkinStarchild’s timely post at 00:47 on Thursday! Space One: Pass. Space Two: Obstacle (Agility). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (Intelligence).

Outcome: Dahia had six spaces to move today. She passed her Agility Roll, but failed her Intelligence Roll. She was saved by her Talisman of Divine Intervention leaving her at space #27 and in Second Place (currently). Her Centaur’s Longbow broke after her 12th Obstacle leaving her with 4 bars of health. .

Friday

Dahlia moves third today thanks to Sellefane’s post at 05:31! Space One: Pass. Space Two: Obstacle (Intelligence). Space Three: Obstacle (Strength).

Outcome: Dahia had four spaces to move today. She passed both her Obstacle Rolls allowing her to cross the finish line in 3rd place!


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Saturday (soft opening day)

Hestia moves three spaces today! Space One: Obstacle (Intelligence). Space Two: Pass. Space Three: Pass.

Slowly entering the path Hestia comes to an abrupt halt. Not even ten paces into the maze a stone wall obstructs the entire passageway.

“Well, that’s not very conducive to forward movement…” The Coatl studies the wall, thinking. More than two Imperials tall it can’t be flown or climbed over… Tilting her head she notices glimmer in the very bottom of the stone. Moving closer the glimmers resolves into runes. Delight swirls through her, “Ancient Draconian! I can read that!” She claps her hands happily and translates the text, By holding me strong dragons are made weak. “Hmmm….” thoughtfully she looks up at sky still visible through the dark green latticework above. Watching the branches sway lithely in the fragile breeze a grin breaks over her face. “Breath!” She declares triumphantly.

Unmoved the stone stares her down. “But… it is breath. Isn’t it?” Moving closer she looks at the stone again. “Oh!” Shaking her head at her foolishness she repeats it in the Ancient Language. Silently the stone sinks into the ground leaving no trace of its passing (Intelligence Roll: Pass). Thrilled at passing her first test Hestia moves deeper into the Labyrinth.

Outcome: Hestia had three spaces to move today. She passed her Intelligence Obstacle leaving her at space #3 and 2 bars of Health.

Sunday

Hestia moves five spaces today! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Strength). Space Four: Pass. Space Five: Pass

Pacing down the stately corridor of thick trunks and the occasional outcropping of stone, Hestia takes in her surroundings, attempting to catalogue every species of tree and insect. Completely oblivious to her surroundings that aren’t in direct relation to her studies so bumps into a hard and bony figure towering above her by a good measure.

Startled she hops back and raises her magics in preparation for attack. The sight greeting her horrified gaze seems to meet all the possibilities of violence that her mind immediately conjures. A tall skeletal centaur leers at her, fingering the empty weapons belt around it’s waist.

Letting out a squeak the Coatl determinedly raises her hands and begins to cast a powerful offensive spell.

“Now, now little one!” A booming voice erupts from the decaying visage in front of her, “That’s not quite fair! You see I lost my weapon long ago and I have no capacity for your dragon-cursed magic,” the centaur cackles a little madly at that, “‘Dragon-cursed’, what a good one!” Continuing to laugh it trails off in amusement at a joke that Hestia doesn’t grasp.

Abruptly gaining control it straightens, “Now, to keep this fair how about we use weapons we both possess, eh?” It flexes its arms, but the muscle is long gone and only sagging skin ripples over bone. “We’ll arm wrestle for right to this passage! If it was good enough to become clan chief it’s good enough for a fancy little dragon! What do you say?”

“Uhm… yeah, I guess that’s fair?” Hesitantly Hestia moves forward to the rock the centaur-lich indicates.

“This rock has a flattish top! And it’s a good compromise for our heights! As I am tall and strong and you are… not.” It begins laughing again, “Ahahaha. I’ve not lost my wit!”

Disconcerted Hestia grasps her warm claw to the dry and shriveled hand proffered to her.

She braces against the ground and puts forth all her strength only to hear a snap and fall forward into the stone (Strength Roll: Pass). Confused she looks up to see the centaur regarding its arm in bafflement where it dangles at a sharp angle. Scrambling backwards she prepares to defend herself from the wrath of the undead creature.

Another booming laugh shakes the branches above her and the centaur doubles over in laughter. “Ah! You are indeed the strongest here! If I could just find my clan... “ It trails off and looks around in confusion, “Ah well, I’m sure they’re around here somewhere! And once they arrive I’ll crown you the new chieftain! I’ll go fetch them.” After strapping its arm to its side the centaur crashes off into the bushes in a side-ways manner.

Hestia gazes after the galloping beastclan in confused horror as she notices that the centaur is missing more of its parts than it seems to realize. She hurries down the path hoping to put a good chunk of distance between herself and the addled lich.


Outcome: Hestia had 5 spaces to move today. She passed her roll of strength leaving her at space #8 with 6 bars of Health.

Monday

Hestia moves six spaces today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet! Space One: Pass. Space Two: Obstacle (Agility). Space Three: Obstacle (Intelligence). Space Four: Pass. Space Five: Pass. Space Six: Obstacle (Agility).


Outcome: Hestia had six spaces to move today. She failed her first test of Agility dropping her back one space and one bar of Health. She then passed her Intelligence Roll and her second Agility Roll. Leaving her at space #13 and in First Place (so far) with 5 bars of Health.

Tuesday

Hestia moves six spaces today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet. Space One: Pass. Space Two: Obstacle (Agility). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (Strength). Space Six: Pass.

Outcome: Hestia had six spaces to move today. She passed her Roll of Agility and her Roll of Strength. This leaves her at space #19 and in First Place (currently) with 4 bars of Health. After her Obstacle her Charm of the Serthis broke leaving her with a space for a new piece of equipment.

Wednesday

Hestia moves six spaces today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet! Space One: Pass. Space Two: Obstacle (Strength). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (agility). Space Six: Pass.


Outcome: Hestia had six spaces to move today. She failed her first test of Strength, but was saved by her Talisman of Divine Intervention. Her centaur's longbow broke. She then passed her Agillty Roll. Leaving her at space #25 and in First Place (so far) with 6 bars of Health.

Thursday

Hestia has six spaces to move today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet. Space One: Obstacle (Strength). Space Two: Pass. Space Three: Pass. Space Four: Obstacle (Strength). Space Five: Pass. Space Six: Pass.

Outcome: Hestia had six spaces to move today. She failed her first Obstacle of Strength and used her Major Health Potion to regain two bars of health. She passed her second Obstacle of Strength. This leaves her at space #29 (!!) and in First Place (currently) with 5 bars of Health (out of 6 possible).


Friday

Hestia moves second today thanks to aformofmotion’s post at 00:31. Hestia moves six spaces today thanks to her Flask of Fleet Feet and her Major Flask of Fleet Feet. Space One: Pass.

Outcome: Hestia had six spaces to move today. She had no Obstacles today and so she crossed the finish line in second place!

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Saturday (soft opening day)

Aehobak moves three spaces today! Space One: Obstacle (Intelligence). Space Two: Pass. Space Three: Pass

Muttering under his breath Aehobak darts into his hastily chosen route. Feeling magic pressing down on him his altitude is slowly lowered until he is mere feet above the ground. Oh right, no flying, he remembers sourly.

He lets out an explosive breath and consciously releases his anger at Marcel and his dirty tricks. Besides that prancing Skydancer isn’t nearly as quick or hardy as this maze will require him to be. Just gotta beat him to the relic...

Moving at a quick and steady pace the Spiral relaxes slightly in the buzzing silence and peace. A large shape steps out and settles onto the path a few yards in front of him. Coming to a smooth stop he regards the large Manticore studying him with a small smile and lazy eyes.

“Welcome to the Labyrinth little wyrm,” she greets sibilantly and with a now wide, wide smile, “are you here to discuss the secrets of the universe?”

“Uhm, sure?” Uncertainly Aehobak balances lightly waiting for the tell-tale twitch that will betray the coming attack.

Tensing he watches tensely as the Manticore gives a quiet laugh and paces slowly forward to stop just a few steps away. “O, Champion, tell me, what is the first principle of flight?”

Untensing Aehobak thinks about it, “I don’t remem-” (Intelligence Roll:Fail)a flashing rivulet of fire ignites his veins as the Manticore lashes her tail forward and then steps daintily backwards and the Spiral collapses to the ground in a paroxysm of pain.

“Perhaps next time you will offer more compelling conversation?” Laughing again she strolls off into the undergrowth.

Outcome: Aehobak had three spaces to move today. He failed his Intelligence Obstacle losing one space and one bar of Health leaving him at space #2 and with 2 bars of health.

Sunday

Aehobak moves three spaces today! Space One: Obstacle (Intelligence). Space Two: Pass. Space Three: Pass

Outcome: Aehobak had 3 spaces to move today. He passed his Intelligence roll leaving him at space #5 with 5 bars of Health.

Monday


Aehobak moves three spaces today! Space One: Pass. Space Two: Obstacle (Intelligence). Space Three: Pass.


Outcome: Aehobak had 3 spaces to move today. He passed his Intelligence roll leaving him at space #8 and in Fourth Place (so far) with 5 bars of Health.

Tuesday

Aehobak moves fives spaces today thanks to a Major Flask of Fleet Feet! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Pass. Space Five: Pass.


Outcome: Aehobak had five spaces to move today. He passed his Agility Obstacle leaving him at space #13 and in Fourth Place (currently) with 3 bars of Health. After his 3rd Obstacle his Amulet of the Harpy broke leaving him with space for a new piece of equipment.

Wednesday

Aehobak moves six spaces today! Space One: Obstacle (Agility). Space Two: Pass. Space Three: Pass. Space Four: Obstacle (Agility). Space Five: Pass. Space Six: Pass.


Outcome: Aehobak had six spaces to move today. He passed his first test of Agility, but failed his second one. He was saved by his Talisman of Divine Intervention. Leaving him at space #19 and in Third Place (currently) with 5 bars of health.

Thursday

Aehobak has six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agility). Space Four: Pass. Space Five: Obstacle (Intelligence). Space Six: Obstacle (Agility).

Outcome: Aehobak had six spaces to move today. He passed his first Obstacle Agility and his Intelligence Roll, but failed his second Obstacle of Agility. His Battered Helm of the Longneck broke after his 9th Obstacle. He then used his Major Health Potion to recover two bars of Health leaving him at 3 bars of health (out of 4 possible) on space #23 and in fourth place (currently).

Friday

Aehobak had six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Obstacle (Agility). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (Agility). Space Six: Obstacle (Intelligence).

Outcome: Aehobak had six spaces to move today. He passed his first Obstacle Agility, but failed his second Obstacle of Agility, he was then saved by his Talisman of Divine Intervention. He then passed his Obstacle of Intelligence. He is now at space #29 and in Fourth place.
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