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Make Flight Rising better by sharing your ideas!
TOPIC | Coliseum Bounty Trading Post NPC
Support! Coli grinding is genuinely mind-numbingly boring. Even when doing a player-created challenge, it doesn't feel like it's worth the time you put into it in lower venues. Aside from a rebalancing of drop rates, this is the most amazing incentive I can think of.
Support! Coli grinding is genuinely mind-numbingly boring. Even when doing a player-created challenge, it doesn't feel like it's worth the time you put into it in lower venues. Aside from a rebalancing of drop rates, this is the most amazing incentive I can think of.
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› gmt-3 or fr+3
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Huge support.

Outside of events, I simply can't stand the coli. I don't enjoy training fodder, and this would be fun. It would help me venture outside my couple favorite venues when I do coli, and give me a reason to play more past dailies.
Huge support.

Outside of events, I simply can't stand the coli. I don't enjoy training fodder, and this would be fun. It would help me venture outside my couple favorite venues when I do coli, and give me a reason to play more past dailies.
Returning older player
She/her, 25+, AuDHD, cosplayer, cat mom, and professional procrastinator
Happy to chat and accept friend requests!
please, huge support! i always love when games have little bounty systems like this (ffxiv's hunt system my beloved).
please, huge support! i always love when games have little bounty systems like this (ffxiv's hunt system my beloved).
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Huge support!

I'm not a big fan of coli grinding for all the reasons you mentioned so something new would be really cool.

Tho I would be curious about the kind of rewards Bea would give out and how often the bounty would change? Daily? Every 12 hours?
Huge support!

I'm not a big fan of coli grinding for all the reasons you mentioned so something new would be really cool.

Tho I would be curious about the kind of rewards Bea would give out and how often the bounty would change? Daily? Every 12 hours?
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[quote name="@wormdelivre" date="2025-01-28 14:34:14" ] Huge support! I'm not a big fan of coli grinding for all the reasons you mentioned so something new would be really cool. Tho I would be curious about the kind of rewards Bea would give out and how often the bounty would change? Daily? Every 12 hours? [/quote] rewards: [quote][center][size=5][b]Rewards[/b][/size][/center] Doing bounties — that is, hunting specific but random enemies — may seem pointless to players who are just as willing to train fodder or farm specific drops. That's unsurprising; the latter two are more clearly and consistently profitable, while the randomness of bounties prevents them from being similarly profitable, especially as the only profit here comes from random Coliseum loot which is obtained in any case. Therefore, the bounty system needs to have its own rewards, to make them worth doing.   Upon completing a reward, you will be presented with one or more chest items (the [u]Seekers' Spoils[/u], as I refer to them in the lore explanation and mockups) of varying tiers. Having different tiers of reward chests as well as allowing them to be given in varying quantities ensures that every bounty is adequately rewarded: longer and more difficult bounties should feel worthwhile to do!   For the most part, the contents of these chests are essentially the equivalent of [u]extra Coliseum loot drops[/u], though the available loot will be from multiple (all, in some chest tiers) venues rather than only the one the bounty was completed in. Following Coliseum droprates, this means you'll mainly see food and materials/trinkets, the occasional familiar or battlestone, and — if you're lucky — less common drops such as apparel, scenes, vistas, genes and even eggs. I do not have any exact numbers to propose here; these 'extra loot drops' are primarily intended to establish a baseline of profitability to ensure that completing bounties is a viable alternative to fodder training and farming specific drops as a method of grinding the Coliseum.   In addition to the bonus Coliseum loot received from the Seekers' Spoils, there is plenty of room to introduce [u]unique rewards[/u]! These should ideally be relatively rare, so that they can retain their value for a good while (at least until new bounty-exclusive rewards are added) and remain genuinely exciting to find, though not impossible. There's a lot of potential for these rewards: new recolored versions of battlestones (since the concept was unfortunately abandoned after its introduction to Baldwin); unique vistas (like a wanted poster) and scenes (a campsite? The NPC's stall at the Trading Post?); apparel themed after Coliseum enemies and their drops; or special familiars. The possibilities are endless, and they should hopefully give players a reason to give bounties a try![/quote] tl;dr: chests (tier and quantity based on the difficulty of the bounty) giving mostly just extra coli loot, mostly food & trinkets & mats but with the chance of genes, scenes, eggs etc. - also potentially unique rewards, but that's optional frequency: bounties change as often as you can complete them, this isn't meant to be a daily! (this is also described in more detail in the op but i'll refrain from quoting more to not make overly long posts lol) you get rerolls which refill slowly over time which allow you to change your current bounty, but you can always claim a new bounty as soon as you finish your last one. if they aren't always available they can't function as a replacement for other grinding methods such as fodder training, and if they're a daily they put pressure on players to do them and that's very much [i]not[/i] what i want here
@wormdelivre wrote on 2025-01-28 14:34:14:
Huge support!

I'm not a big fan of coli grinding for all the reasons you mentioned so something new would be really cool.

Tho I would be curious about the kind of rewards Bea would give out and how often the bounty would change? Daily? Every 12 hours?
rewards:
Quote:
Rewards

Doing bounties — that is, hunting specific but random enemies — may seem pointless to players who are just as willing to train fodder or farm specific drops. That's unsurprising; the latter two are more clearly and consistently profitable, while the randomness of bounties prevents them from being similarly profitable, especially as the only profit here comes from random Coliseum loot which is obtained in any case. Therefore, the bounty system needs to have its own rewards, to make them worth doing.

  Upon completing a reward, you will be presented with one or more chest items (the Seekers' Spoils, as I refer to them in the lore explanation and mockups) of varying tiers. Having different tiers of reward chests as well as allowing them to be given in varying quantities ensures that every bounty is adequately rewarded: longer and more difficult bounties should feel worthwhile to do!

  For the most part, the contents of these chests are essentially the equivalent of extra Coliseum loot drops, though the available loot will be from multiple (all, in some chest tiers) venues rather than only the one the bounty was completed in. Following Coliseum droprates, this means you'll mainly see food and materials/trinkets, the occasional familiar or battlestone, and — if you're lucky — less common drops such as apparel, scenes, vistas, genes and even eggs. I do not have any exact numbers to propose here; these 'extra loot drops' are primarily intended to establish a baseline of profitability to ensure that completing bounties is a viable alternative to fodder training and farming specific drops as a method of grinding the Coliseum.

  In addition to the bonus Coliseum loot received from the Seekers' Spoils, there is plenty of room to introduce unique rewards! These should ideally be relatively rare, so that they can retain their value for a good while (at least until new bounty-exclusive rewards are added) and remain genuinely exciting to find, though not impossible. There's a lot of potential for these rewards: new recolored versions of battlestones (since the concept was unfortunately abandoned after its introduction to Baldwin); unique vistas (like a wanted poster) and scenes (a campsite? The NPC's stall at the Trading Post?); apparel themed after Coliseum enemies and their drops; or special familiars. The possibilities are endless, and they should hopefully give players a reason to give bounties a try!

tl;dr: chests (tier and quantity based on the difficulty of the bounty) giving mostly just extra coli loot, mostly food & trinkets & mats but with the chance of genes, scenes, eggs etc. - also potentially unique rewards, but that's optional

frequency: bounties change as often as you can complete them, this isn't meant to be a daily! (this is also described in more detail in the op but i'll refrain from quoting more to not make overly long posts lol) you get rerolls which refill slowly over time which allow you to change your current bounty, but you can always claim a new bounty as soon as you finish your last one. if they aren't always available they can't function as a replacement for other grinding methods such as fodder training, and if they're a daily they put pressure on players to do them and that's very much not what i want here
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hi! i'm meteor.
check out some of my projects? → or the coliseum bounty npc suggestion!


» the bestiary outfit project
» cross-flight outfit project
» 100x100 bio icons
» accent shop
HUGE support for this idea!! Would love to see something like this someday!
HUGE support for this idea!! Would love to see something like this someday!
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He/They

Look at my dragons
i am begging you

Art Shop
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huge support!
it's like mini quests, and im a sucker for a quest system.
huge support!
it's like mini quests, and im a sucker for a quest system.
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acherontia
it/its
pink critter enjoyer
I really like this idea. The achievements for colidesum goals are pretty good for motivating me for a little while, but the thing where they don't get reset and can't be completed multiple times makes it less fun after a while. And the den slots are also similar - the amount of drops required makes them pretty hard to complete satisfyingly
I really like this idea. The achievements for colidesum goals are pretty good for motivating me for a little while, but the thing where they don't get reset and can't be completed multiple times makes it less fun after a while. And the den slots are also similar - the amount of drops required makes them pretty hard to complete satisfyingly
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Another bump for one of my fav suggestions!
Another bump for one of my fav suggestions!
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coli suggestion
Support! This sounds fun
Support! This sounds fun
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