Step 1: Ever wanna just do crimes?
Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits. Drag them through your two-fodder venue of choice together until they hit level 6.
Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
If a dragon fails, exalt it. It is not worthy of being among you.
Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.
Step 2: So what's the plan, boss?
There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings. Roll a 20-sided die. Your next challenge is as follows:
1. Big mistake. Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt!
2. There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
3. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
4. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
5. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
6. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
7. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
8. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
9. Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
10. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
11. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.
12. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
13. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
14. Honorable Duel. Two members got into a fight and won't back down - the only way to settle this for once and for all is a duel to the death. Take two random dragons (excluding the leader) into the coli and exalt whoever faints first. Raise the survivor by one level.
15. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
16. Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first.
17. Ambushed! The law has somehow located the group’s hideout! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted.
18. Rich tastes. Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly.
19. A mutiny! One bonehead got it into their head they could lead the group way better. They actually managed to convince two others to help them off the current leader, too. Unfortunately the leader catches wind of this and... deals with them. Exalt all three.
20. Gettin’ down with the thievery. The squad’s gettin’ smart. Wicked smart. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once. Treat this as an “extra life” of sorts.
Keep an eye on your drops while you’re in the coli. If you get any of the following while recruiting new members or training existing members, grant the following effects to the dragons who were in the coli with them at the time.
Eliminate: Oh, bad luck. Exalt both of them. If they're potential recruits, they automatically fail the recruitment test.
Gene: Good luck! They’ve blessed you with excellent loot. Give each dragon one extra life. If they're potential recruits, they automatically pass the recruitment test.
Skin: You have to have them! Pick up an extra dragon on the AH. They automatically pass the recruitment test. Level them to 5.
NEW!
Egg: Oh nice, think of how many cool things you can buy if you sell one egg. Pick up the three cheapest hatchies on the AH. Level them to 5 when they come of age.
Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair. If they're potential recruits, they receive one more chance to roll if they failed the first time.
Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.
Berserker: Uh oh, one of the dragons in your current party has gone on a rampage. Randomly pick one of the two dragons in that party. Exalt the chosen dragon; they were killed by the other in a moment of madness.