lonelyspaceegg wrote on 2021-07-17 17:43:14:
Sorel wrote on 2021-07-17 17:23:30:
which is exactly why all this talk of late about 'Accessibility' and making every item as easy to get as possible 'evening the playing field' for old and new players is nonsense. The only way to close that gap is to devalue every item on site and make them all unlimited in the marketplace at any time and that's just not how pet sims have ever operated in the past.
To me, accessibility is about reducing reliance on RNG + adding more ways to obtain items. To be clear, by "reducing reliance on RNG" I don't mean making all items unlimited in the MP, I mean making it possible to customize your dreamie without relying on a random mechanic such as the old eye system. With the introduction of eye vials, you really can create any dragon you want through a combination or breeding for color combos [which are predictable] and vials/scrolls. Items don't need to lose value to be accessible imo, there should just be more ways to save up and buy those items, even if it's from other players oh the AH.
However, my issue with the eye RNG was that it completely excluded every existing dragon (because the eye vials would have become the new imp scrolls and even at the point that eye vials were introduced, I saw more and more people saying 'I would love to scatter my dragon's eyes, but I am not paying X for uncommon' due to the skewed odds) and that some of the eyes verged on body horror, which imo isn't a good idea to introduce as a random element in an aesthetics based game. (and I don't like the way they introduced the eye vials, there were far better ones outlined in various threads, but, as should be obvious, I am not a developer of the site)
I don't feel that a core element of the site (aethetics of your lair) should have such a huge element excluded (every existing dragon), especially when it has been said that dragons were never meant to be profitable. Again, as someone who has played a lot of sites, the ones I tend to stick around on longer are the ones where the main item to collect is fairly easy to be picky over. IE, I don't have to buy 'ugly' dragons just to have a team of dragons. I can afford to be picky and choose 'pretty' dragons that I want to train up.
I don't mind high value items (and I include dragons in this, because according to the site, they are an item that can be bought and sold), and I feel that we need more boss familiars or items that it will take months of working towards to obtain. I dislike the threads that tend to popup about 'make pretty pink mums drop more' or 'make them available in a different way' because people feel that they are too hard to obtain. I feel that we need more items LIKE blossom where you aren't going to get it quickly (and if you want to 'level the playing field' make it use a brand new item so that no one can have hoarded quantities of it) More items that just require time and effort to obtain them. Whether it is from another player who is selling, and you have to earn the currency or from the site itself through whatever mechanic drops that item, I don't care.
I just feel that trying to make dragons 'valuable' this far out of the site's gate, is a losing proposition. Something like that should have been in effect from the very beginning (and I know they said they wanted eye variants from the beginning, but wanting and having are two different things).
(and another note I am glad that FR is taking a step away from the 'norm' on other petsites and not retiring items, but hopefully trying to think of ways to retain value while having those items available permanently)
As for the egg thing (not a part of the above reply but to FallenAngel), most new players who get an egg won't realize to sell it. They will want to open it. It is part of the whole 'ooh shiny' aspect that is another 'strike' against new players being on equal footing with older players. New players won't realize what is best to do with the items they find. They might open eggs that are better off being sold, they might hoard sell items that have a use *(though less likely now that we have the indicators that those items DO have a use), or expect that certain actions will make them immediately rich. It is all part of the learning process.
Yeah, I like that FR is trying to do its own thing, but there are some things that simply cannot be solved. Simply because that is how things work. As Sorel said, the only way to 'even the playing field' is to basically stick everything in the MP and make it always available, because otherwise, older players will have the knowledge, time, and resources that newer players just don't. (time meaning time they could have spent earning resources, not time as in they have X hours to play a day)
#UnnamedIsValid Let them Fight Let them Serve the Deities Let them Exist in peace! Dragons needed ---> |
Breed Characteristic Apparel! |