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TOPIC | Population Control
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[quote name="FlammingFlamingo" date=2016-06-02 09:38:58] I was merely throwing out big numbers. It can really be only a handful of dragons. The idea is it costs alot of dragons to get special things. Not just generic loot. Killing dragons is just one suggestion in a sea of suggestions. Heck they could just be taken "prisoner" if you lose instead of "dying". Same deal, less dragons.[/quote] "Taken prisoner." By enemies and monsters, many of which are implied to be cannibalistic and/or eat dragons. It still doesn't answer the larger concern, which is--why would anyone risk a leveled and stoned team--which is time-consuming and [i]expensive[/i] in a gamble like that? And, more importantly, it seems like it would do the exact opposite of what you want--which is to take dragons OUT of the game. When people Coli-level their fodder, they do it quick. Like I said, some folks can get through OODLES of dragons in just an hour or two. The object is to just level and exalt as quickly as possible. You win a bunch of levels, and then you exalt, and you still have your actual training team around. In your proposed alt-Coli, winning gives you Really Good Loot, but isn't actually conducive to removing dragons from the game. Only losing does that. Which...is really unappealing. Because now you've got no Epic Loot AND your dragons are gone. Exalting does you better and takes less time. [quote]The unsustainable 1 time use dragons do work. If the designs and rarity are worth the trouble. You dont get things for free. Why should these be easy to get and breed til they are super common? Sounds dumb to me! We already have plenty of eternally breedables. Adding tow hard to breed dragons won't make it less of a breeding game. The point is it should cost alot of time and money to get that perfect very rare new dragon you want. Its a dragon sink after all. And that makes it sustainable. [/quote] I don't see how being a "dragon sink" makes it sustainable. But if you've got 1-breed dragons, then say you have 100. They only make 50. They only make 25. They only make 12 (and one poor derg never has a mate), and then six, and then three, then one (and that two odd ones out can maybe mate). So, you wind up with 200. But that's it. The likelihood of folks being able to breed a dream dragon out of that is very much un. (And that's assuming anyone would breed them at all.) But since they're so incredibly rare, folks aren't going to exalt them, ever. So you've got permies. And since they're obtained by sinking a bunch of fodder dragons, what you have is a massive breeding boom, which will again result in a surplus and a tanked price for pretty much everything [i]except[/i] that oh-so-very-special dragon that only The Most Specialist People can ever have. You're right that "you dont get things for free" but what on earth does that have to do with anything? Who's asking to "get things for free?" That's just a buzzphrase with no relevance to any of this. [quote] I am starting to think everyone is ok with dragons being worthless. And unless the community mans up and accepts you can't have it all, things will stay the way they are. If you are so protective of your drakes, maybe your loot should reflect that decision... (as in you not having much of anything) [/quote] "mans up?" Really dude. C'mon, I thought that phrase died half a decade ago. Who even says that anymore? I think you're overly hostile here. And there's an odd sort of disconnect towards accusing people of being "ok with dragons being worthless" in one breath, and then in the very next acting like it's a horrible thing that people are "so protective of your drakes." Maybe...maybe the game could just be...fun? I mean, that's a wacky idea, but it's not actually a competition. Dragons aren't "worthless" and according to staff, they were never supposed to be difficult/impossible for people to get anyway. Maybe most of us are okay with people, even newbies, being about to have Nice Dragons. Dream Dragons take a little doing, but it's honestly Oh. Kay. That dragons are readily available. This isn't the real world. It's cool if things are cheap. No one will starve. But what we [i]certainly[/i] don't need is some sort of "man-up" (weaksauce) Elitism, where the folks who don't care about dragons and play hard and emotionless are the ones "doing it right" and heavily rewarded by the system. We already get exalt payouts, and it's not like the staff has a problem with the current dragon population, so...there's really no problem, except for folks who want dragons to command the kind of money they did when the site first opened up, I suppose.
FlammingFlamingo wrote on 2016-06-02:
I was merely throwing out big numbers. It can really be only a handful of dragons. The idea is it costs alot of dragons to get special things. Not just generic loot. Killing dragons is just one suggestion in a sea of suggestions. Heck they could just be taken "prisoner" if you lose instead of "dying". Same deal, less dragons.

"Taken prisoner." By enemies and monsters, many of which are implied to be cannibalistic and/or eat dragons.

It still doesn't answer the larger concern, which is--why would anyone risk a leveled and stoned team--which is time-consuming and expensive in a gamble like that?

And, more importantly, it seems like it would do the exact opposite of what you want--which is to take dragons OUT of the game. When people Coli-level their fodder, they do it quick. Like I said, some folks can get through OODLES of dragons in just an hour or two. The object is to just level and exalt as quickly as possible. You win a bunch of levels, and then you exalt, and you still have your actual training team around. In your proposed alt-Coli, winning gives you Really Good Loot, but isn't actually conducive to removing dragons from the game. Only losing does that.

Which...is really unappealing. Because now you've got no Epic Loot AND your dragons are gone. Exalting does you better and takes less time.


Quote:
The unsustainable 1 time use dragons do work. If the designs and rarity are worth the trouble. You dont get things for free. Why should these be easy to get and breed til they are super common? Sounds dumb to me! We already have plenty of eternally breedables. Adding tow hard to breed dragons won't make it less of a breeding game. The point is it should cost alot of time and money to get that perfect very rare new dragon you want. Its a dragon sink after all. And that makes it sustainable.

I don't see how being a "dragon sink" makes it sustainable. But if you've got 1-breed dragons, then say you have 100. They only make 50. They only make 25. They only make 12 (and one poor derg never has a mate), and then six, and then three, then one (and that two odd ones out can maybe mate). So, you wind up with 200. But that's it. The likelihood of folks being able to breed a dream dragon out of that is very much un. (And that's assuming anyone would breed them at all.)

But since they're so incredibly rare, folks aren't going to exalt them, ever. So you've got permies.

And since they're obtained by sinking a bunch of fodder dragons, what you have is a massive breeding boom, which will again result in a surplus and a tanked price for pretty much everything except that oh-so-very-special dragon that only The Most Specialist People can ever have.

You're right that "you dont get things for free" but what on earth does that have to do with anything? Who's asking to "get things for free?" That's just a buzzphrase with no relevance to any of this.

Quote:
I am starting to think everyone is ok with dragons being worthless. And unless the community mans up and accepts you can't have it all, things will stay the way they are. If you are so protective of your drakes, maybe your loot should reflect that decision... (as in you not having much of anything)

"mans up?" Really dude. C'mon, I thought that phrase died half a decade ago. Who even says that anymore?

I think you're overly hostile here. And there's an odd sort of disconnect towards accusing people of being "ok with dragons being worthless" in one breath, and then in the very next acting like it's a horrible thing that people are "so protective of your drakes."

Maybe...maybe the game could just be...fun? I mean, that's a wacky idea, but it's not actually a competition. Dragons aren't "worthless" and according to staff, they were never supposed to be difficult/impossible for people to get anyway. Maybe most of us are okay with people, even newbies, being about to have Nice Dragons. Dream Dragons take a little doing, but it's honestly Oh. Kay. That dragons are readily available. This isn't the real world. It's cool if things are cheap. No one will starve.


But what we certainly don't need is some sort of "man-up" (weaksauce) Elitism, where the folks who don't care about dragons and play hard and emotionless are the ones "doing it right" and heavily rewarded by the system. We already get exalt payouts, and it's not like the staff has a problem with the current dragon population, so...there's really no problem, except for folks who want dragons to command the kind of money they did when the site first opened up, I suppose.
(Please don't ping me in the Suggestions Forum).
@BrokenGlass

I really don't find that this site has too many dragons, but if other people do, maybe you could add more bonuses to exalting? I don't support the minimization of nest laying, or sterilizing dragons (what if you want to breed them again?) But if you made exalting more worth it, then dragons would become less abundant.

But if the real issue is space and the fact people aren't buying dragons as much (I run into that a lot), then maybe the lair expansions could be made a little cheaper. More room means you could buy more dragons and do more things and the flow of buying and selling wouldn't be interrupted as much.
@BrokenGlass

I really don't find that this site has too many dragons, but if other people do, maybe you could add more bonuses to exalting? I don't support the minimization of nest laying, or sterilizing dragons (what if you want to breed them again?) But if you made exalting more worth it, then dragons would become less abundant.

But if the real issue is space and the fact people aren't buying dragons as much (I run into that a lot), then maybe the lair expansions could be made a little cheaper. More room means you could buy more dragons and do more things and the flow of buying and selling wouldn't be interrupted as much.
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You know, we already have population control. It's called lair space. No one can keep more than that, and that means all the unwanted dragons either get exalted or no new dragons are hatched.
Like, the max lair is 175, the average nest is 2.6-2.7 eggs. It fills up really fast.
You know, we already have population control. It's called lair space. No one can keep more than that, and that means all the unwanted dragons either get exalted or no new dragons are hatched.
Like, the max lair is 175, the average nest is 2.6-2.7 eggs. It fills up really fast.
[quote name="FlammingFlamingo" date=2016-06-02 09:38:58] I was merely throwing out big numbers. It can really be only a handful of dragons. The idea is it costs alot of dragons to get special things. Not just generic loot. Killing dragons is just one suggestion in a sea of suggestions. Heck they could just be taken "prisoner" if you lose instead of "dying". Same deal, less dragons.[/quote] The risk is not worth the potential reward. To be able to perform well in the proposed mechanism, players would have to use levelled and stoned dragons--which are expensive and take a lot of time to train. Someone could use the same well trained dragons, to level then exalt a bunch of fodder to earn quite a lot of money without any risk. If there is a dragon overpopulation (and this is quite subjective--I and many others have no issues with the population or prices) then you don't fix it by removing valuable dragons, you remove the worthless dragons. [quote name="FlammingFlamingo" date=2016-06-02 09:38:58]The unsustainable 1 time use dragons do work. If the designs and rarity are worth the trouble. You dont get things for free. Why should these be easy to get and breed til they are super common? Sounds dumb to me! We already have plenty of eternally breedables. Adding tow hard to breed dragons won't make it less of a breeding game. The point is it should cost alot of time and money to get that perfect very rare new dragon you want. Its a dragon sink after all. And that makes it sustainable. The storage problem has a nice solution btw. Just make each dragon turned in count towards that new dragon or item. No need to have buckets of space which is, in face, a breeding control.[/quote] See the thing is, a dragon that can only breed once and only ever have one offspring, is not hard to breed--its essentially impossible to breed towards a goal. In addition as others have pointed out, this would only encourage breeding (and thus more surplus dragons) as players attempt to breed fodder to exchange for one of these bragging point breeds. There are ways to introduce dragons that are harder to breed but still breedable; for example in a [url=http://www1.flightrising.com/forums/sug/1631612/1]cuckoo/brood parasite breed[/url] suggestion it was proposed to create a new rarity 'Special' which has an inheritance rate on the same level or lower than the 'Rare' tire. This category could be programmed to have smaller nests (max of three for example) and/or other restrictions. This way players could breed toward goals, while slowing the growth of the new breed's population. [quote name="FlammingFlamingo" date=2016-06-02 09:38:58]I am starting to think everyone is ok with dragons being worthless. And unless the community mans up and accepts you can't have it all, things will stay the way they are. If you are so protective of your drakes, maybe your loot should reflect that decision... (as in you not having much of anything) [/quote] The thing is dragons are by their inherent design aren't worth much. Dragons do not die and do not have to be replaced, they also can produce other dragons indefinitely. They were never intended to be a major source of profit. It is quite possible to make a living breeding dragons, although this generally involves finding a niche and being good at marketing. There's nothing wrong with this. I would not like to see things like dragon death or dragons automatically becoming infertile after a certain point added to the game in an attempt to change the dragon's inherent design. I feel it’s too late to add these ideas into the game; they would have been fine if they were in at the start, but now, it’s too late. Many players have adapted a play-style suited to the fact that dragons are eternal and they only have to replace a dragon if they want to. Many players have invested a lot of money into dragons they may not have done so if they knew their dragons would die/become infertile after a certain point. I for example tend to approach FR far differently than I would a game like Lioden, Howrse, etc where I do not get as attached to my pets.
FlammingFlamingo wrote on 2016-06-02:
I was merely throwing out big numbers. It can really be only a handful of dragons. The idea is it costs alot of dragons to get special things. Not just generic loot. Killing dragons is just one suggestion in a sea of suggestions. Heck they could just be taken "prisoner" if you lose instead of "dying". Same deal, less dragons.
The risk is not worth the potential reward. To be able to perform well in the proposed mechanism, players would have to use levelled and stoned dragons--which are expensive and take a lot of time to train. Someone could use the same well trained dragons, to level then exalt a bunch of fodder to earn quite a lot of money without any risk. If there is a dragon overpopulation (and this is quite subjective--I and many others have no issues with the population or prices) then you don't fix it by removing valuable dragons, you remove the worthless dragons.

FlammingFlamingo wrote on 2016-06-02:
The unsustainable 1 time use dragons do work. If the designs and rarity are worth the trouble. You dont get things for free. Why should these be easy to get and breed til they are super common? Sounds dumb to me! We already have plenty of eternally breedables. Adding tow hard to breed dragons won't make it less of a breeding game. The point is it should cost alot of time and money to get that perfect very rare new dragon you want. Its a dragon sink after all. And that makes it sustainable.

The storage problem has a nice solution btw. Just make each dragon turned in count towards that new dragon or item. No need to have buckets of space which is, in face, a breeding control.
See the thing is, a dragon that can only breed once and only ever have one offspring, is not hard to breed--its essentially impossible to breed towards a goal. In addition as others have pointed out, this would only encourage breeding (and thus more surplus dragons) as players attempt to breed fodder to exchange for one of these bragging point breeds.

There are ways to introduce dragons that are harder to breed but still breedable; for example in a cuckoo/brood parasite breed suggestion it was proposed to create a new rarity 'Special' which has an inheritance rate on the same level or lower than the 'Rare' tire. This category could be programmed to have smaller nests (max of three for example) and/or other restrictions. This way players could breed toward goals, while slowing the growth of the new breed's population.

FlammingFlamingo wrote on 2016-06-02:
I am starting to think everyone is ok with dragons being worthless. And unless the community mans up and accepts you can't have it all, things will stay the way they are. If you are so protective of your drakes, maybe your loot should reflect that decision... (as in you not having much of anything)
The thing is dragons are by their inherent design aren't worth much. Dragons do not die and do not have to be replaced, they also can produce other dragons indefinitely. They were never intended to be a major source of profit. It is quite possible to make a living breeding dragons, although this generally involves finding a niche and being good at marketing. There's nothing wrong with this.

I would not like to see things like dragon death or dragons automatically becoming infertile after a certain point added to the game in an attempt to change the dragon's inherent design. I feel it’s too late to add these ideas into the game; they would have been fine if they were in at the start, but now, it’s too late. Many players have adapted a play-style suited to the fact that dragons are eternal and they only have to replace a dragon if they want to. Many players have invested a lot of money into dragons they may not have done so if they knew their dragons would die/become infertile after a certain point. I for example tend to approach FR far differently than I would a game like Lioden, Howrse, etc where I do not get as attached to my pets.
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Here's the thing, though. This """"dragon overpopulation problem"""" is a FICTION. There is no problem. Dragons come into the system, dragons leave the system. Most dragons are fairly cheap, a few with the newest or most popular genes/colors are able to be sold for more. I don't have a problem with the economy.

So why should I need to "man up" to face a problem I don't think exists in the first place except in the minds of people whining because they're bad at marketing their dragons? If you are patient you can find a buyer who will give at least a temporary home to practically any dragon. And if the point is just making money fast, well, exalting is the best way I've found to do that.

So to my mind, a bunch of threads like this are just people trying to find a solution when there's no problem in the first place. But that's just my opinion on the matter.
Here's the thing, though. This """"dragon overpopulation problem"""" is a FICTION. There is no problem. Dragons come into the system, dragons leave the system. Most dragons are fairly cheap, a few with the newest or most popular genes/colors are able to be sold for more. I don't have a problem with the economy.

So why should I need to "man up" to face a problem I don't think exists in the first place except in the minds of people whining because they're bad at marketing their dragons? If you are patient you can find a buyer who will give at least a temporary home to practically any dragon. And if the point is just making money fast, well, exalting is the best way I've found to do that.

So to my mind, a bunch of threads like this are just people trying to find a solution when there's no problem in the first place. But that's just my opinion on the matter.
Perhaps my Tone was a bit condescending. I should have just kept my newbie trap shut since I haven't been here long enough to gauge the situation. And yes I do go off sometimes. Its a problem I am coping with. So my apologies.

I just reacted when I too realized how awfully cheap dragons are. It just seemed off....that you can buy nearly any dragon in little time at all. All while certain dragons have rarity labels. *runs away*
Perhaps my Tone was a bit condescending. I should have just kept my newbie trap shut since I haven't been here long enough to gauge the situation. And yes I do go off sometimes. Its a problem I am coping with. So my apologies.

I just reacted when I too realized how awfully cheap dragons are. It just seemed off....that you can buy nearly any dragon in little time at all. All while certain dragons have rarity labels. *runs away*
[quote name="@FlammingFlamingo" date=2016-06-03 14:50:48] Perhaps my Tone was a bit condescending. I should have just kept my newbie trap shut since I haven't been here long enough to gauge the situation. And yes I do go off sometimes. Its a problem I am coping with. So my apologies. I just reacted when I too realized how awfully cheap dragons are. It just seemed off....that you can buy nearly any dragon in little time at all. All while certain dragons have rarity labels. *runs away* [/quote] The rarity labels are a bit confusing, but they aren't really meant to gauge how truly rare a breed is on site, but rather give it certain characteristics: Limited means it has X days cooldown, can only be gotten during a certain event/period, and has X chance of breeding down to offspring when paired with certain other tiers. The others are the same. I just happen to like the fact that when I first started, once I started making money I could buy a bunch of dragons and they were PRETTY dragons, not the throwaway 'no one is going to buy this for more than 1 t' type dragon that many other pet sites seem to have (not just dragon but pet).
@FlammingFlamingo wrote on 2016-06-03:
Perhaps my Tone was a bit condescending. I should have just kept my newbie trap shut since I haven't been here long enough to gauge the situation. And yes I do go off sometimes. Its a problem I am coping with. So my apologies.

I just reacted when I too realized how awfully cheap dragons are. It just seemed off....that you can buy nearly any dragon in little time at all. All while certain dragons have rarity labels. *runs away*

The rarity labels are a bit confusing, but they aren't really meant to gauge how truly rare a breed is on site, but rather give it certain characteristics: Limited means it has X days cooldown, can only be gotten during a certain event/period, and has X chance of breeding down to offspring when paired with certain other tiers. The others are the same.

I just happen to like the fact that when I first started, once I started making money I could buy a bunch of dragons and they were PRETTY dragons, not the throwaway 'no one is going to buy this for more than 1 t' type dragon that many other pet sites seem to have (not just dragon but pet).

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[quote name="TigerLily" date="2014-10-04 13:26:16"]I think the biggest problem is that people are making a profit off of exalting. They'd probably be less likely to breed if the payout for exalting was less. As it is, for every dom push, thousands of dragons are being exalted. Why? Partly because they're comparatively cheap. Most dragons in the AH go for the same price as a strip of ratty clothing from the Marketplace. But for breeders, it's a source of quick income if all their dragons are breeding. Or it's an incentive for raffle tickets, if you frequent the Raffles forum (you get tickets, the raffle-holder gets treasure and/or gems for their dom push). [b]I think that if there was less of an incentive, people would realize the loss and slow down the breeding, thus slowing the population boom, at least.[/b][/quote] Am I the only one confused about this argument, considering exalting [b]gets rid of dragons[/b], which is what you want? I'm sorry if I seem really dumb right now, it's almost 1:00 AM and I'm super tired. So tired I looked a Diablo torch and saw the Mario Super Bro's flag for when you complete a level for a moment.
TigerLily wrote on 2014-10-04 13:26:16:
I think the biggest problem is that people are making a profit off of exalting. They'd probably be less likely to breed if the payout for exalting was less. As it is, for every dom push, thousands of dragons are being exalted. Why? Partly because they're comparatively cheap. Most dragons in the AH go for the same price as a strip of ratty clothing from the Marketplace. But for breeders, it's a source of quick income if all their dragons are breeding. Or it's an incentive for raffle tickets, if you frequent the Raffles forum (you get tickets, the raffle-holder gets treasure and/or gems for their dom push). I think that if there was less of an incentive, people would realize the loss and slow down the breeding, thus slowing the population boom, at least.

Am I the only one confused about this argument, considering exalting gets rid of dragons, which is what you want?

I'm sorry if I seem really dumb right now, it's almost 1:00 AM and I'm super tired. So tired I looked a Diablo torch and saw the Mario Super Bro's flag for when you complete a level for a moment.
No support. This is a breeding game. I also think people should really calm down regarding finding fault with this game, which is free-to-play. Even so, this game is constantly being upgraded, new things are always being offered and there is so much more to come. Yet people complain about so many things. I just don't understand. Seems a bit ungrateful, to me. So far, this has been one of the best free-to-play games I've ever experienced. Just my honest opinion.
No support. This is a breeding game. I also think people should really calm down regarding finding fault with this game, which is free-to-play. Even so, this game is constantly being upgraded, new things are always being offered and there is so much more to come. Yet people complain about so many things. I just don't understand. Seems a bit ungrateful, to me. So far, this has been one of the best free-to-play games I've ever experienced. Just my honest opinion.
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Lmao, no support. I don't breed my dragons just to get one or two eggs. That would be a complete waste of my time. Not to mention this would affect hatcheries negatively because what would be the point of having an imperial or coatl pair if they only had one or two eggs at a time? They already have long cool down periods as it is. Flight Rising is a breeding game and the way to combat an over population is not to limit that aspect but yo exalt
Lmao, no support. I don't breed my dragons just to get one or two eggs. That would be a complete waste of my time. Not to mention this would affect hatcheries negatively because what would be the point of having an imperial or coatl pair if they only had one or two eggs at a time? They already have long cool down periods as it is. Flight Rising is a breeding game and the way to combat an over population is not to limit that aspect but yo exalt
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