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TOPIC | [guide] Coli skills + enemy stats
@snakepeeker Thanks for the confirmation! (Also, your avatar dragon is so cute. <3)
@snakepeeker Thanks for the confirmation! (Also, your avatar dragon is so cute. <3)
Bonsai pixels (tofu and tea motif) by miirshroom
@Sylvandyr

I was checking some stat thresholds in CP and noticed the Amber Gulper says it requires 107 Str to Scratch + Elim, but in the Calculator Mode, 104 Str seems to be enough to kill. Not sure which one is wrong, but figured I'd let you know
@Sylvandyr

I was checking some stat thresholds in CP and noticed the Amber Gulper says it requires 107 Str to Scratch + Elim, but in the Calculator Mode, 104 Str seems to be enough to kill. Not sure which one is wrong, but figured I'd let you know
Need a fodder trainer build? Try one of these:
Kelp Beds - Leviathan Leveler - 2 Fodder Trainer
GLR + Mire - Ghire Gorer - 2 Fodder
Mire - Mire Mauler - 2 Fodder
GLR - Ruin Wrecker - 2 Fodder Trainer
Boreal Wood- Boreal Banisher - 2 Fodder Trainer
Harpy's Roost - Roost Rustler - 2 Fodder Trainer
Launch_Plans_-_Small.png
(Don't ping the staff)
@Mohenjo Thanks! The Calculator Mode is correct.

All the buffed/unbuffed combination of Scratch + Eliminate are affected by a bug on the stat threshold table. Sorry it's taking so long to fix even though you brought it up months ago. ;-;

It's on my top priority of things on the tool to fix and fixing the logic is not difficult, I just haven't had the bandwidth to sit down and work on the tool at all for these past few months. All my bandwidth is going towards solo implementing payment integration from scratch at work. </3 We're in the home stretch though, so I'll do my best to allocate a tool-fix session in the near future.

So sorry and thanks for the patience!
@Mohenjo Thanks! The Calculator Mode is correct.

All the buffed/unbuffed combination of Scratch + Eliminate are affected by a bug on the stat threshold table. Sorry it's taking so long to fix even though you brought it up months ago. ;-;

It's on my top priority of things on the tool to fix and fixing the logic is not difficult, I just haven't had the bandwidth to sit down and work on the tool at all for these past few months. All my bandwidth is going towards solo implementing payment integration from scratch at work. </3 We're in the home stretch though, so I'll do my best to allocate a tool-fix session in the near future.

So sorry and thanks for the patience!
Bonsai pixels (tofu and tea motif) by miirshroom
Ah, I thought that was when Rally was brought into the mix, didn't realize it affected Scratch + Elim combos as well

And no problem, just wanted to make sure this issue was known since I thought it was a separate one. No rush
Ah, I thought that was when Rally was brought into the mix, didn't realize it affected Scratch + Elim combos as well

And no problem, just wanted to make sure this issue was known since I thought it was a separate one. No rush
Need a fodder trainer build? Try one of these:
Kelp Beds - Leviathan Leveler - 2 Fodder Trainer
GLR + Mire - Ghire Gorer - 2 Fodder
Mire - Mire Mauler - 2 Fodder
GLR - Ruin Wrecker - 2 Fodder Trainer
Boreal Wood- Boreal Banisher - 2 Fodder Trainer
Harpy's Roost - Roost Rustler - 2 Fodder Trainer
Launch_Plans_-_Small.png
(Don't ping the staff)
Posting to say that I see the new Boneyard and will be working on adding it this weekend. :) I will also fix the bug that poor Mohenjo brought to my attention ages ago.

Happy grinding, everyone!

[EDIT]: For quick reference, the tankiest enemies are:

Bonebeetle / Sisyphus Beetle (21 VIT, 18 DEF)
Corvid Convergence / Murder Cage (22 VIT, 14 DEF)
Infected Scavenger / Ossein Scavenger (22 VIT, 17 DEF)
Isopuppy / Steelscale Isopuppy (22 VIT, 19 DEF)

You cannot get enough STR to use Scratch to OHKO the listed enemies even with Rallied Scratch. For the beetles (fourth most tanky), you need 138 STR (+30 STR from lv25 Rally), which is sadly 1 STR shy of being possible to achieve. I'd just non-Rally Eliminate all of these guys.

Some of the enemies are significantly less tanky, though! The next step down (19 VIT, 17 DEF) only needs 128 STR (+30 STR from lv25 Rally) to OHKO with Rallied Scratch, so all the others can be KOed with Rallied Scratch using this threshold. (This is mainly helpful on the breath-building rounds only since you can just spam Eliminate once you've got enough breath.)

---

Name: Bearded Shrieker
ID: 674
Level: 8
Element: Lightning
Stats: STR 21 DEF 17 INT 5 VIT 19 AGI 10 QCK 20 MND 17
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Thunder Slash (elementalSlasher)

Name: Boneyard Omen
ID: 675
Level: 8
Element: Neutral
Stats: STR 21 DEF 17 INT 5 VIT 19 AGI 10 QCK 20 MND 17
Location: Boneyard
Base XP: 190
AI: Scratch, Shred (scratchShred)

Name: Bloodfang Watcher
ID: 676
Level: 8
Element: Plague
Stats: STR 19 DEF 16 INT 5 VIT 19 AGI 12 QCK 21 MND 18
Location: Boneyard
Base XP: 190
AI: Bite (biteOnly)

Name: Bloodfang Hunter
ID: 677
Level: 8
Element: Earth
Stats: STR 19 DEF 16 INT 5 VIT 19 AGI 12 QCK 21 MND 18
Location: Boneyard
Base XP: 190
AI: Bite (biteOnly)

Name: Bonebeetle
ID: 678
Level: 8
Element: Lightning
Stats: STR 7 DEF 18 INT 19 VIT 21 AGI 10 QCK 15 MND 18
Location: Boneyard
Base XP: 190
AI: Meditate, Shock Bolt (elementalBolter)

Name: Sisyphus Beetle
ID: 679
Level: 8
Element: Wind
Stats: STR 7 DEF 18 INT 19 VIT 21 AGI 10 QCK 15 MND 18
Location: Boneyard
Base XP: 190
AI: Meditate, Zephyr Bolt (elementalBolter)

Name: Boneblade Knight
ID: 680
Level: 8
Element: Fire
Stats: STR 20 DEF 19 INT 5 VIT 18 AGI 10 QCK 20 MND 19
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Blazing Slash (elementalSlasher)

Name: Spinesword Warden
ID: 681
Level: 8
Element: Earth
Stats: STR 20 DEF 19 INT 5 VIT 18 AGI 10 QCK 20 MND 19
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Rock Slash (elementalSlasher)

Name: Bonepicker Archivist
ID: 682
Level: 8
Element: Neutral
Stats: STR 7 DEF 14 INT 22 VIT 18 AGI 10 QCK 19 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Contuse, Aid (contuseMedAid)

Name: Corven Scribe
ID: 683
Level: 8
Element: Water
Stats: STR 7 DEF 14 INT 22 VIT 18 AGI 10 QCK 19 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Hydro Bolt, Drown (eleMedBoltDebuff)

Name: Boneseeker
ID: 684
Level: 8
Element: Light
Stats: STR 7 DEF 14 INT 22 VIT 20 AGI 10 QCK 16 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Bright Bolt, Enamor (eleMedBoltDebuff)

Name: Spinal Sorcerer
ID: 685
Level: 8
Element: Shadow
Stats: STR 7 DEF 14 INT 22 VIT 20 AGI 10 QCK 16 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Dark Bolt, Shroud (eleMedBoltDebuff)

Name: Boneyard Patroller
ID: 686
Level: 8
Element: Wind
Stats: STR 22 DEF 14 INT 5 VIT 15 AGI 10 QCK 22 MND 14
Location: Boneyard
Base XP: 190
AI: Scratch, Gust Slash, Disorient (eleScratchSlashDebuf)

Name: Carcass Custodian
ID: 687
Level: 8
Element: Plague
Stats: STR 22 DEF 14 INT 5 VIT 15 AGI 10 QCK 22 MND 14
Location: Boneyard
Base XP: 190
AI: Scratch, Pestilent Slash, Contaminate (eleScratchSlashDebuf)

Name: Hissing Foulscale
ID: 688
Level: 8
Element: Ice
Stats: STR 18 DEF 19 INT 5 VIT 18 AGI 10 QCK 18 MND 19
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Freezing Slash (elementalSlasher)

Name: Sunbleached Foulscale
ID: 689
Level: 8
Element: Arcane
Stats: STR 18 DEF 19 INT 5 VIT 18 AGI 10 QCK 18 MND 19
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Rune Slash (elementalSlasher)

Name: Corvid Convergence
ID: 690
Level: 8
Element: Neutral
Stats: STR 7 DEF 14 INT 22 VIT 22 AGI 10 QCK 13 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Contuse (contuseMeditate)

Name: Murder Cage
ID: 691
Level: 8
Element: Light
Stats: STR 7 DEF 14 INT 22 VIT 22 AGI 10 QCK 13 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Bright Bolt, Enamor (eleMedBoltDebuff)

Name: Ossein Scavenger
ID: 692
Level: 8
Element: Nature
Stats: STR 18 DEF 17 INT 5 VIT 22 AGI 10 QCK 15 MND 17
Location: Boneyard
Base XP: 190
AI: Scratch, Jungle Slash, Envenom (eleScratchSlashDebuf)

Name: Infected Scavenger
ID: 693
Level: 8
Element: Plague
Stats: STR 18 DEF 17 INT 5 VIT 22 AGI 10 QCK 15 MND 17
Location: Boneyard
Base XP: 190
AI: Scratch, Pestilent Slash, Contaminate (eleScratchSlashDebuf)

Name: Oilslick Cockatrice
ID: 694
Level: 8
Element: Shadow
Stats: STR 7 DEF 17 INT 20 VIT 18 AGI 10 QCK 19 MND 15
Location: Boneyard
Base XP: 190
AI: Meditate, Dark Bolt (elementalBolter)

Name: Tarpit Cockatrice
ID: 695
Level: 8
Element: Fire
Stats: STR 7 DEF 17 INT 20 VIT 18 AGI 10 QCK 19 MND 15
Location: Boneyard
Base XP: 190
AI: Meditate, Flame Bolt (elementalBolter)

Name: Ridgespine Streak
ID: 696
Level: 8
Element: Plague
Stats: STR 19 DEF 17 INT 5 VIT 15 AGI 10 QCK 21 MND 15
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Pestilent Slash (elementalSlasher)

Name: Skeletal Streak
ID: 697
Level: 8
Element: Nature
Stats: STR 19 DEF 17 INT 5 VIT 15 AGI 10 QCK 21 MND 15
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Jungle Slash (elementalSlasher)

Name: Steelscale Isopuppy
ID: 698
Level: 8
Element: Ice
Stats: STR 18 DEF 19 INT 5 VIT 22 AGI 10 QCK 15 MND 15
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Freezing Slash (elementalSlasher)

Name: Isopuppy
ID: 699
Level: 8
Element: Neutral
Stats: STR 18 DEF 19 INT 5 VIT 22 AGI 10 QCK 15 MND 15
Location: Boneyard
Base XP: 190
AI: Scratch, Shred (scratchShred)
Posting to say that I see the new Boneyard and will be working on adding it this weekend. :) I will also fix the bug that poor Mohenjo brought to my attention ages ago.

Happy grinding, everyone!

[EDIT]: For quick reference, the tankiest enemies are:

Bonebeetle / Sisyphus Beetle (21 VIT, 18 DEF)
Corvid Convergence / Murder Cage (22 VIT, 14 DEF)
Infected Scavenger / Ossein Scavenger (22 VIT, 17 DEF)
Isopuppy / Steelscale Isopuppy (22 VIT, 19 DEF)

You cannot get enough STR to use Scratch to OHKO the listed enemies even with Rallied Scratch. For the beetles (fourth most tanky), you need 138 STR (+30 STR from lv25 Rally), which is sadly 1 STR shy of being possible to achieve. I'd just non-Rally Eliminate all of these guys.

Some of the enemies are significantly less tanky, though! The next step down (19 VIT, 17 DEF) only needs 128 STR (+30 STR from lv25 Rally) to OHKO with Rallied Scratch, so all the others can be KOed with Rallied Scratch using this threshold. (This is mainly helpful on the breath-building rounds only since you can just spam Eliminate once you've got enough breath.)

---

Name: Bearded Shrieker
ID: 674
Level: 8
Element: Lightning
Stats: STR 21 DEF 17 INT 5 VIT 19 AGI 10 QCK 20 MND 17
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Thunder Slash (elementalSlasher)

Name: Boneyard Omen
ID: 675
Level: 8
Element: Neutral
Stats: STR 21 DEF 17 INT 5 VIT 19 AGI 10 QCK 20 MND 17
Location: Boneyard
Base XP: 190
AI: Scratch, Shred (scratchShred)

Name: Bloodfang Watcher
ID: 676
Level: 8
Element: Plague
Stats: STR 19 DEF 16 INT 5 VIT 19 AGI 12 QCK 21 MND 18
Location: Boneyard
Base XP: 190
AI: Bite (biteOnly)

Name: Bloodfang Hunter
ID: 677
Level: 8
Element: Earth
Stats: STR 19 DEF 16 INT 5 VIT 19 AGI 12 QCK 21 MND 18
Location: Boneyard
Base XP: 190
AI: Bite (biteOnly)

Name: Bonebeetle
ID: 678
Level: 8
Element: Lightning
Stats: STR 7 DEF 18 INT 19 VIT 21 AGI 10 QCK 15 MND 18
Location: Boneyard
Base XP: 190
AI: Meditate, Shock Bolt (elementalBolter)

Name: Sisyphus Beetle
ID: 679
Level: 8
Element: Wind
Stats: STR 7 DEF 18 INT 19 VIT 21 AGI 10 QCK 15 MND 18
Location: Boneyard
Base XP: 190
AI: Meditate, Zephyr Bolt (elementalBolter)

Name: Boneblade Knight
ID: 680
Level: 8
Element: Fire
Stats: STR 20 DEF 19 INT 5 VIT 18 AGI 10 QCK 20 MND 19
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Blazing Slash (elementalSlasher)

Name: Spinesword Warden
ID: 681
Level: 8
Element: Earth
Stats: STR 20 DEF 19 INT 5 VIT 18 AGI 10 QCK 20 MND 19
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Rock Slash (elementalSlasher)

Name: Bonepicker Archivist
ID: 682
Level: 8
Element: Neutral
Stats: STR 7 DEF 14 INT 22 VIT 18 AGI 10 QCK 19 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Contuse, Aid (contuseMedAid)

Name: Corven Scribe
ID: 683
Level: 8
Element: Water
Stats: STR 7 DEF 14 INT 22 VIT 18 AGI 10 QCK 19 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Hydro Bolt, Drown (eleMedBoltDebuff)

Name: Boneseeker
ID: 684
Level: 8
Element: Light
Stats: STR 7 DEF 14 INT 22 VIT 20 AGI 10 QCK 16 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Bright Bolt, Enamor (eleMedBoltDebuff)

Name: Spinal Sorcerer
ID: 685
Level: 8
Element: Shadow
Stats: STR 7 DEF 14 INT 22 VIT 20 AGI 10 QCK 16 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Dark Bolt, Shroud (eleMedBoltDebuff)

Name: Boneyard Patroller
ID: 686
Level: 8
Element: Wind
Stats: STR 22 DEF 14 INT 5 VIT 15 AGI 10 QCK 22 MND 14
Location: Boneyard
Base XP: 190
AI: Scratch, Gust Slash, Disorient (eleScratchSlashDebuf)

Name: Carcass Custodian
ID: 687
Level: 8
Element: Plague
Stats: STR 22 DEF 14 INT 5 VIT 15 AGI 10 QCK 22 MND 14
Location: Boneyard
Base XP: 190
AI: Scratch, Pestilent Slash, Contaminate (eleScratchSlashDebuf)

Name: Hissing Foulscale
ID: 688
Level: 8
Element: Ice
Stats: STR 18 DEF 19 INT 5 VIT 18 AGI 10 QCK 18 MND 19
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Freezing Slash (elementalSlasher)

Name: Sunbleached Foulscale
ID: 689
Level: 8
Element: Arcane
Stats: STR 18 DEF 19 INT 5 VIT 18 AGI 10 QCK 18 MND 19
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Rune Slash (elementalSlasher)

Name: Corvid Convergence
ID: 690
Level: 8
Element: Neutral
Stats: STR 7 DEF 14 INT 22 VIT 22 AGI 10 QCK 13 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Contuse (contuseMeditate)

Name: Murder Cage
ID: 691
Level: 8
Element: Light
Stats: STR 7 DEF 14 INT 22 VIT 22 AGI 10 QCK 13 MND 16
Location: Boneyard
Base XP: 190
AI: Meditate, Bright Bolt, Enamor (eleMedBoltDebuff)

Name: Ossein Scavenger
ID: 692
Level: 8
Element: Nature
Stats: STR 18 DEF 17 INT 5 VIT 22 AGI 10 QCK 15 MND 17
Location: Boneyard
Base XP: 190
AI: Scratch, Jungle Slash, Envenom (eleScratchSlashDebuf)

Name: Infected Scavenger
ID: 693
Level: 8
Element: Plague
Stats: STR 18 DEF 17 INT 5 VIT 22 AGI 10 QCK 15 MND 17
Location: Boneyard
Base XP: 190
AI: Scratch, Pestilent Slash, Contaminate (eleScratchSlashDebuf)

Name: Oilslick Cockatrice
ID: 694
Level: 8
Element: Shadow
Stats: STR 7 DEF 17 INT 20 VIT 18 AGI 10 QCK 19 MND 15
Location: Boneyard
Base XP: 190
AI: Meditate, Dark Bolt (elementalBolter)

Name: Tarpit Cockatrice
ID: 695
Level: 8
Element: Fire
Stats: STR 7 DEF 17 INT 20 VIT 18 AGI 10 QCK 19 MND 15
Location: Boneyard
Base XP: 190
AI: Meditate, Flame Bolt (elementalBolter)

Name: Ridgespine Streak
ID: 696
Level: 8
Element: Plague
Stats: STR 19 DEF 17 INT 5 VIT 15 AGI 10 QCK 21 MND 15
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Pestilent Slash (elementalSlasher)

Name: Skeletal Streak
ID: 697
Level: 8
Element: Nature
Stats: STR 19 DEF 17 INT 5 VIT 15 AGI 10 QCK 21 MND 15
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Jungle Slash (elementalSlasher)

Name: Steelscale Isopuppy
ID: 698
Level: 8
Element: Ice
Stats: STR 18 DEF 19 INT 5 VIT 22 AGI 10 QCK 15 MND 15
Location: Boneyard
Base XP: 190
AI: Scratch, Shred, Freezing Slash (elementalSlasher)

Name: Isopuppy
ID: 699
Level: 8
Element: Neutral
Stats: STR 18 DEF 19 INT 5 VIT 22 AGI 10 QCK 15 MND 15
Location: Boneyard
Base XP: 190
AI: Scratch, Shred (scratchShred)
Bonsai pixels (tofu and tea motif) by miirshroom
Hi everyone, the tool's updated with a Bunch of Stuff!
  • Boneyard enemies have been added to the tool! Most of the data is there, but I'm still trying to determine whether Sunbleached Foulscale has an "elementalSlasher" AI or not. (It should, it just refuses to use Rune Slash against me so I cannot confirm yet and will keep trying...)
  • Several Scorched Forest enemies (all the lv8 ones) have had stat adjustments that were quite significant! There were some STR, VIT, and QCK drops, plus significant AGI drops (rejoice, booo to dodges). The best news for low level teams is that the VIT and Level reductions lower the total Health by a lot, so if you're one of the players that likes to level new teams from scratch starting from the lower venues, you'll see many changes to the KO thresholds in the Scorched Forest.
  • Fixed a bug reported by @Mohenjo. There was a logic error causing the KO threshold for columns that combined Scratch + Eliminate (with or without Rally) to report a higher STR requirement than necessary. (Scratch and Eliminate each by themselves, with or without Rally, were not affected by the bug, e.g. Scratch x4, Rally Eliminate x1, etc. have been showing the correct values.)
  • ...I found a post from Maki from almost a year ago where I said I'd update the Warrior's Way enemy data with the reported locations and never did? o_O; Erm, well, I added them now. Thank you Maki for providing the locations! The AI can be tested again soon when Warrior's Way comes back.
  • I changed the navigation slightly to include routes to both the Skills and Enemies tool and the Stat Preview tool. However, the Stat Preview tool portion is not complete, and the old one is still available. (You can get the link to the old one by navigating to the route of the new one.) The new one will also have the Dusthides and Fathoms added as breeds. Pushing this change as part of today's update was actually not intentional, see below for more context. >_<;

So... to provide some context about the last change, I discovered this weekend that the last time I worked on this tool a few months ago, I must've been very distracted, because I was working on a new feature (merging the old Stat Preview Tool so that it's unnecessary to keep track of multiple tool domains)... but I committed the cardinal sin of not branching the code base, and I had unwittingly merged some changes up to the origin main branch... which is not a mistake I usually make, I'm usually very particular about code branches. ;-; But, it happened, so I was stuck with extra changes polluting my code base instead of just doing a quick update of the tool with the promised bug fix + the new Boneyard data, which I had finished early this afternoon. Anyway, I've determined that I'm not going to be able to finish moving over the Coli Stat Preview code today (it's super ancient code and I absolutely want to rewrite it and am a bit more than half done) - so anyway, I'm just leaving the skeleton there for now, and the old Stat Preview Tool link is still accessible as well. Sorry about that mess. The code is isolated and doesn't affect the Skills and Enemies Tool, at least.

I tested the tool for bugs and it looks like everything's working as expected, but please let me know if something's wrong.

Thanks for your patience and happy Coli-ing!

@Sylvandyr's Coli Tool: Skills & Enemies
Hi everyone, the tool's updated with a Bunch of Stuff!
  • Boneyard enemies have been added to the tool! Most of the data is there, but I'm still trying to determine whether Sunbleached Foulscale has an "elementalSlasher" AI or not. (It should, it just refuses to use Rune Slash against me so I cannot confirm yet and will keep trying...)
  • Several Scorched Forest enemies (all the lv8 ones) have had stat adjustments that were quite significant! There were some STR, VIT, and QCK drops, plus significant AGI drops (rejoice, booo to dodges). The best news for low level teams is that the VIT and Level reductions lower the total Health by a lot, so if you're one of the players that likes to level new teams from scratch starting from the lower venues, you'll see many changes to the KO thresholds in the Scorched Forest.
  • Fixed a bug reported by @Mohenjo. There was a logic error causing the KO threshold for columns that combined Scratch + Eliminate (with or without Rally) to report a higher STR requirement than necessary. (Scratch and Eliminate each by themselves, with or without Rally, were not affected by the bug, e.g. Scratch x4, Rally Eliminate x1, etc. have been showing the correct values.)
  • ...I found a post from Maki from almost a year ago where I said I'd update the Warrior's Way enemy data with the reported locations and never did? o_O; Erm, well, I added them now. Thank you Maki for providing the locations! The AI can be tested again soon when Warrior's Way comes back.
  • I changed the navigation slightly to include routes to both the Skills and Enemies tool and the Stat Preview tool. However, the Stat Preview tool portion is not complete, and the old one is still available. (You can get the link to the old one by navigating to the route of the new one.) The new one will also have the Dusthides and Fathoms added as breeds. Pushing this change as part of today's update was actually not intentional, see below for more context. >_<;

So... to provide some context about the last change, I discovered this weekend that the last time I worked on this tool a few months ago, I must've been very distracted, because I was working on a new feature (merging the old Stat Preview Tool so that it's unnecessary to keep track of multiple tool domains)... but I committed the cardinal sin of not branching the code base, and I had unwittingly merged some changes up to the origin main branch... which is not a mistake I usually make, I'm usually very particular about code branches. ;-; But, it happened, so I was stuck with extra changes polluting my code base instead of just doing a quick update of the tool with the promised bug fix + the new Boneyard data, which I had finished early this afternoon. Anyway, I've determined that I'm not going to be able to finish moving over the Coli Stat Preview code today (it's super ancient code and I absolutely want to rewrite it and am a bit more than half done) - so anyway, I'm just leaving the skeleton there for now, and the old Stat Preview Tool link is still accessible as well. Sorry about that mess. The code is isolated and doesn't affect the Skills and Enemies Tool, at least.

I tested the tool for bugs and it looks like everything's working as expected, but please let me know if something's wrong.

Thanks for your patience and happy Coli-ing!

@Sylvandyr's Coli Tool: Skills & Enemies
Bonsai pixels (tofu and tea motif) by miirshroom
I know a bit about 'time got away from me, oops'. [emoji=nocturne laughing size=1] Thank you for all your hard work!
I know a bit about 'time got away from me, oops'. Thank you for all your hard work!
I don't know if it helps, but I did have the Sunbleached Foulscale use Rune Slash on my dragons.
I don't know if it helps, but I did have the Sunbleached Foulscale use Rune Slash on my dragons.
@RaniPekoe That's perfect, thank you! I can add that in the next update. :)
@RaniPekoe That's perfect, thank you! I can add that in the next update. :)
Bonsai pixels (tofu and tea motif) by miirshroom
@Sylvandyr

Thanks for the update! Would it be possible to also add these columns to the Enemy requirement mode?

Scorched Forest: Scratch, Scratch x2

Boneyard / Sandswept Delta / Silk-Strewn Wreckage / Blooming Grove / Forgotten Cave / Bamboo Falls / Thunderhead Savanna: Scratch x2

Golem Workshop / Forbidden Portal: Scratch + Eliminate
@Sylvandyr

Thanks for the update! Would it be possible to also add these columns to the Enemy requirement mode?

Scorched Forest: Scratch, Scratch x2

Boneyard / Sandswept Delta / Silk-Strewn Wreckage / Blooming Grove / Forgotten Cave / Bamboo Falls / Thunderhead Savanna: Scratch x2

Golem Workshop / Forbidden Portal: Scratch + Eliminate