First Battle:
1) Haste (targeting Keelhauler)
2) Rally (targeting Keelhauler)
3) Scratch
4) Scratch
Enemy Turn
5) Scratch
6) Scratch
Enemy Turn
7) Haste (targeting Keelhauler)
8) Rally (targeting Keelhauler)
Enemy Turn
9) Scratch
10) Eliminate
Enemy Turn
11) Scratch
12) Eliminate
Haste and Rally will provide 10 breath, then you need to Scratch 5 more times for enough breath to Eliminate. However, since Haste and Rally run out, we'll use them again which will provide enough breath as well, and Rally is needed to finish the last two enemies anyways, so we'll get the last needed bit of breath from that.
With the speed of the build, you will be able get 2 turns between the enemies with Haste up, and alternate between 1 and 2 turns when Haste runs out.
Second Battle (2+ Melee):
1) Haste (targeting Keelhauler)
2) Rally (targeting Keelhauler)
3) Scratch
4) Eliminate
Enemy Turn
5) Scratch
6) Eliminate
Enemy Turn
7) Haste (targeting Keelhauler)
8) Rally (targeting Keelhauler)
Enemy Turn
9) Scratch
10) Eliminate
|
Second Battle (2+ Mages):
1) Haste (targeting Keelhauler)
2) Rally (targeting Keelhauler)
3) Scratch
4) Eliminate
Enemy Turn
5) Scratch
6) Reflect (targeting Keelhauler)
Enemy Turn
7) Eliminate
8) Scratch
Enemy Turn
9) Scratch
10) Scratch
Enemy Turn
11) Eliminate
|
Enemy Focus Order:
Hit the melee enemies first, and the mages last. The mage has a chance at charging instead of attacking so you won't take more damage.
Reflect Usage:
Reflect is extremely important to this build since it makes mages unable to damage you. This includes the bosses. If you are facing 2 or 3 mages, make sure you get Reflect up after they Meditate, before their attacking turn.
Using Reflect will net you -10 breath because it costs 40 breath, and Scratching each turn it's up will provide 30 breath meaning you lose 10. This is a small downside, and is why I recommend not always killing the last enemy as quickly as possible: You may need that breath later.
Bosses:
You also need to remember that lose of 10 breath when facing bosses because it will be a longer battle requiring you to use Reflect multiple times. This isn't a big problem if you have nearly full breath, but can be when you have less.
Just be sure you keep Reflect up as much as possible, and use Scratch to keep your breath built up. You can also Reflect Haste onto the boss if you want more help damaging it, but it will do half damage to itself. I recommend using mostly Scratch to deal damage since Eliminmate will make you run out of breath faster.
Refresh:
If you're training past 7, I recommend putting your fod's points into Vit whenever you refresh. It will let them tank more hits allowing you to train for longer.
Dodge:
If you miss an Eliminate and can't cast another with 2+ melee enemies still up, you should probably refresh. You can try to win, but they'll likely hit you too many times.
Defend:
Against 3 packs of melee enemies, Defend can be handy for taking half a hit less damage. For the last enemy, instead of Rally, Scratch, enemy turn, Eliminate; you should use Scratch (or Rally), Defend, enemy turn, Scratch, Eliminate. This will let you gain more breath and take half a hit worth of damage less due to Defend.
Defend with this build can take some getting used to, but it can definitely help.