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TOPIC | Fodder training team - Forbidden Portal
Heya! I’ve been successfully leveling fodder in the new venue and I wanted to share it in case others want to use it. Now while I don’t have the ideal dragons at the moment, It does work with other elements (you just need to be careful not to be one shot by a critical hit…). It’s a combination of two existing builds, with some adjustments. [b][u]Warrior:[/u] [/b] [url=https://www1.flightrising.com/dragon/80082781][img]https://www1.flightrising.com/rendern/350/800828/80082781_350.png[/img][/url] [b]Preferred element:[/b] [u]Fire[/u] (Resists both bosses and a majority of elemental attacks. It also covers some of the Water mage’s weaknesses). [b]Good elements:[/b] Earth, Arcane and Water Based on [url= https://www1.flightrising.com/forums/gde/2858083]this[/url] post’s information. [b]Notable Stats:[/b] STR 129, VIT 13, QCK 50 129 points to STR allows for a majority of opponents to be taken out by a scratch and eliminate. Opponents who need extra scratches, rally or drown are the two bosses (Fear Frog and Terror Toad), Springfoot Bilworper and Tattertail Bilworper, Lap Pupowl and Bearded Pupowl. [b]Stones:[/b] [center] [item=scratch] [item=Rally] [item=Eliminate][item=Haste][item=Sap] /// or swap Haste/Rally for [item=reflect]. Please note that while it gives you more sustainability against the bosses, you cannot heal or provide other effects (haste and rally) with your mage or warrior. Sap still provides some sustainability, and potions can be used. [item=Berserker][item=Berserker][item=Berserker] [item=Ambush][item=Ambush][/center] Originally from [url=https://www1.flightrising.com/forums/gde/1040710]this[/url] guide (but slightly modified) [b][u]Mage:[/u][/b] [url=https://www1.flightrising.com/dragon/82357449][img]https://www1.flightrising.com/rendern/350/823575/82357449_350.png[/img][/url] [b]Preferred Element:[/b] [u]Water[/u] (It resists a majority of attacks and deals extra damage to both bosses). [b]Good elements:[/b] Earth, Arcane and Fire Based on [url= https://www1.flightrising.com/forums/gde/2858083]this[/url] post’s information. [b]Notable Stats (with stones):[/b] AGI 24, VIT 16, QCK 60, INT 122 The extra speed allows for the mage to not use haste on itself and heal before the opponents can take out their target. [b]Stones:[/b] [center][item=Meditate] [item=Haste][item=Contuse][item=drown][item=Aid] [item=Scholar][item=Scholar][item=Scholar] [item=Ambush][item=Ambush][/center] Originally from [url=https://www1.flightrising.com/forums/gde/1666709#post_1666709]this[/url] build (but slightly modified…) [b]Rough Enemy Guide:[/b] *Still missing some data, but it gets the point across! Update: I’m too lazy to complete it… [img]https://i.ibb.co/WzgV9Pp/4-E5-BE1-B0-D658-4-A80-9354-778-B5-A645072.jpg[/img] For a more updated/legible guide, check out my spreadsheet [url=https://docs.google.com/spreadsheets/d/1Scj_6gybAJ_R52PYbd2btJChc1ytsUH-6MdVECD3QFE/edit?usp=sharing] here![/url] [b]Usage Tips:[/b] [s]WIP[/s] [LIST] [*]Prioritize health over retaining breath (unless you are certain that you will knock them out). Critical hits can be a nuisance and can easily knock your warrior out if you are not at full health. [*]A mid-battle death is survivable depending on the number of enemies remaining. It can be difficult to recover in the next battle, so it might be best to restart after the battle. [*] [gamedb monster=500] [b]cannot[/b] be taken out with drown + eliminate [/LIST]
Heya! I’ve been successfully leveling fodder in the new venue and I wanted to share it in case others want to use it. Now while I don’t have the ideal dragons at the moment, It does work with other elements (you just need to be careful not to be one shot by a critical hit…). It’s a combination of two existing builds, with some adjustments.

Warrior:

80082781_350.png

Preferred element: Fire (Resists both bosses and a majority of elemental attacks. It also covers some of the Water mage’s weaknesses).

Good elements: Earth, Arcane and Water

Based on this post’s information.

Notable Stats: STR 129, VIT 13, QCK 50

129 points to STR allows for a majority of opponents to be taken out by a scratch and eliminate. Opponents who need extra scratches, rally or drown are the two bosses (Fear Frog and Terror Toad), Springfoot Bilworper and Tattertail Bilworper, Lap Pupowl and Bearded Pupowl.

Stones:
Scratch
Rally Eliminate Haste Sap /// or swap Haste/Rally for Reflect . Please note that while it gives you more sustainability against the bosses, you cannot heal or provide other effects (haste and rally) with your mage or warrior. Sap still provides some sustainability, and potions can be used.
Berserker Berserker Berserker
Ambush Ambush

Originally from this guide (but slightly modified)

Mage:

82357449_350.png

Preferred Element: Water (It resists a majority of attacks and deals extra damage to both bosses).

Good elements: Earth, Arcane and Fire

Based on this post’s information.

Notable Stats (with stones): AGI 24, VIT 16, QCK 60, INT 122

The extra speed allows for the mage to not use haste on itself and heal before the opponents can take out their target.

Stones:
Meditate
Haste Contuse Drown Aid
Scholar Scholar Scholar
Ambush Ambush

Originally from this build (but slightly modified…)

Rough Enemy Guide: *Still missing some data, but it gets the point across!
Update: I’m too lazy to complete it…
4-E5-BE1-B0-D658-4-A80-9354-778-B5-A645072.jpg

For a more updated/legible guide, check out my spreadsheet here!

Usage Tips: WIP
  • Prioritize health over retaining breath (unless you are certain that you will knock them out). Critical hits can be a nuisance and can easily knock your warrior out if you are not at full health.
  • A mid-battle death is survivable depending on the number of enemies remaining. It can be difficult to recover in the next battle, so it might be best to restart after the battle.
  • Teleporting Planesrunner cannot be taken out with drown + eliminate
Reserved just in case?
Reserved just in case?
@Moonlitcacti
Thank you for sharing this!! Im off to get 2 dergs to fit this asap eheheh, i'll let you know how it goes!!
@Moonlitcacti
Thank you for sharing this!! Im off to get 2 dergs to fit this asap eheheh, i'll let you know how it goes!!
tumblr_psu07vDe6C1wogl4wo1_100.png - She/They/It | Hy/Hymn/Hymnself -
- Adult | Sagittarius | G1 Lover -
- "we go where no one goes" -
@Laoshu

No problem! The original Workshop Workers build works too, but I found that the warrior had more difficulty defeating the more common opponents…
@Laoshu

No problem! The original Workshop Workers build works too, but I found that the warrior had more difficulty defeating the more common opponents…
I would use haste instead of rally for most first turns with your mage, then meditate or aid as needed - the rally isnt needed for most mobs

The pupowls and biworplers are stronger and would need a rallied attack though.

I have only battled the terror road with this build so not sure how it ranks against the fire toad

I am using a wind mage and a 133str 40qck dragon which allows for scratch and elim of everything except bosses
I would use haste instead of rally for most first turns with your mage, then meditate or aid as needed - the rally isnt needed for most mobs

The pupowls and biworplers are stronger and would need a rallied attack though.

I have only battled the terror road with this build so not sure how it ranks against the fire toad

I am using a wind mage and a 133str 40qck dragon which allows for scratch and elim of everything except bosses
@MoonlitCacti

The build is going well for me, the only problems im running into are the frogspawn flyers being a bit hard with their hits. Other than that, no problems using a Earth Warrior n Water Mage yet!

Edit: A rallied scratch and elim deals with the Sanguine Multimists
Unrallied scratch and elim deals with Calico Ferberus, Teleporting Planesrunner, Deeprealm Leon, All-Seeing Eye, Frogspawn Flyer, Starspawn Flyer
@MoonlitCacti

The build is going well for me, the only problems im running into are the frogspawn flyers being a bit hard with their hits. Other than that, no problems using a Earth Warrior n Water Mage yet!

Edit: A rallied scratch and elim deals with the Sanguine Multimists
Unrallied scratch and elim deals with Calico Ferberus, Teleporting Planesrunner, Deeprealm Leon, All-Seeing Eye, Frogspawn Flyer, Starspawn Flyer
tumblr_psu07vDe6C1wogl4wo1_100.png - She/They/It | Hy/Hymn/Hymnself -
- Adult | Sagittarius | G1 Lover -
- "we go where no one goes" -
EDIT: I agree with @/LissaJo, the Rally isn't necessary for most enemies.
EDIT: I agree with @/LissaJo, the Rally isn't necessary for most enemies.
^^^

Thanks for you feedback! I have also been finding that rally is unnecessary when I have been recording what KOs what. I’ll update and refine the build shortly.
^^^

Thanks for you feedback! I have also been finding that rally is unnecessary when I have been recording what KOs what. I’ll update and refine the build shortly.
Oh hurray, stats! ^^
Thanks for the guide! Is 129 str enough to scratch+elim all enemies?
I'm running a 126str team and they can scratch+elim some, but not most...

Also the preferred element for the warrior might be Fire instead of Earth, because it resists 2 of the mages with only 1 weakness, while Earth is weak to 2 mages including a boss, and resists only 1.
(Seen here)
Oh hurray, stats! ^^
Thanks for the guide! Is 129 str enough to scratch+elim all enemies?
I'm running a 126str team and they can scratch+elim some, but not most...

Also the preferred element for the warrior might be Fire instead of Earth, because it resists 2 of the mages with only 1 weakness, while Earth is weak to 2 mages including a boss, and resists only 1.
(Seen here)
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@Amayai

Sadly not, I believe you would need to have a dragon with 133 strength... The few enemies that I have so far recorded to need a rally are the Springfoot Bilworper, Tattertail Bilworper and Sanguine Multimist.

Does your 226 build have difficulties with other opponents? I’d like to figure out a way to get better survivability.

I’m definitely going to take another look at the ideal elements... Edit: Looking at the probability of encountering a specific element, Wind and Arcane are more likely to resist more opponents including a boss. Nature also does well, but does have a resistance to any of the bosses and is weak to one.
@Amayai

Sadly not, I believe you would need to have a dragon with 133 strength... The few enemies that I have so far recorded to need a rally are the Springfoot Bilworper, Tattertail Bilworper and Sanguine Multimist.

Does your 226 build have difficulties with other opponents? I’d like to figure out a way to get better survivability.

I’m definitely going to take another look at the ideal elements... Edit: Looking at the probability of encountering a specific element, Wind and Arcane are more likely to resist more opponents including a boss. Nature also does well, but does have a resistance to any of the bosses and is weak to one.