Heya! I’ve been successfully leveling fodder in the new venue and I wanted to share it in case others want to use it. Now while I don’t have the ideal dragons at the moment, It does work with other elements (you just need to be careful not to be one shot by a critical hit…). It’s a combination of two existing builds, with some adjustments.
Warrior:
Preferred element: Fire (Resists both bosses and a majority of elemental attacks. It also covers some of the Water mage’s weaknesses).
Good elements: Earth, Arcane and Water
Based on this post’s information.
Notable Stats: STR 129, VIT 13, QCK 50
129 points to STR allows for a majority of opponents to be taken out by a scratch and eliminate. Opponents who need extra scratches, rally or drown are the two bosses (Fear Frog and Terror Toad), Springfoot Bilworper and Tattertail Bilworper, Lap Pupowl and Bearded Pupowl.
Stones:
/// or swap Haste/Rally for . Please note that while it gives you more sustainability against the bosses, you cannot heal or provide other effects (haste and rally) with your mage or warrior. Sap still provides some sustainability, and potions can be used.
Originally from this guide (but slightly modified)
Mage:
Preferred Element: Water (It resists a majority of attacks and deals extra damage to both bosses).
Good elements: Earth, Arcane and Fire
Based on this post’s information.
Notable Stats (with stones): AGI 24, VIT 16, QCK 60, INT 122
The extra speed allows for the mage to not use haste on itself and heal before the opponents can take out their target.
Stones:
Originally from this build (but slightly modified…)
Rough Enemy Guide: *Still missing some data, but it gets the point across!
Update: I’m too lazy to complete it…
For a more updated/legible guide, check out my spreadsheet here!
Usage Tips:WIP
Warrior:
Preferred element: Fire (Resists both bosses and a majority of elemental attacks. It also covers some of the Water mage’s weaknesses).
Good elements: Earth, Arcane and Water
Based on this post’s information.
Notable Stats: STR 129, VIT 13, QCK 50
129 points to STR allows for a majority of opponents to be taken out by a scratch and eliminate. Opponents who need extra scratches, rally or drown are the two bosses (Fear Frog and Terror Toad), Springfoot Bilworper and Tattertail Bilworper, Lap Pupowl and Bearded Pupowl.
Stones:
/// or swap Haste/Rally for . Please note that while it gives you more sustainability against the bosses, you cannot heal or provide other effects (haste and rally) with your mage or warrior. Sap still provides some sustainability, and potions can be used.
Originally from this guide (but slightly modified)
Mage:
Preferred Element: Water (It resists a majority of attacks and deals extra damage to both bosses).
Good elements: Earth, Arcane and Fire
Based on this post’s information.
Notable Stats (with stones): AGI 24, VIT 16, QCK 60, INT 122
The extra speed allows for the mage to not use haste on itself and heal before the opponents can take out their target.
Stones:
Originally from this build (but slightly modified…)
Rough Enemy Guide: *Still missing some data, but it gets the point across!
Update: I’m too lazy to complete it…
For a more updated/legible guide, check out my spreadsheet here!
Usage Tips:
- Prioritize health over retaining breath (unless you are certain that you will knock them out). Critical hits can be a nuisance and can easily knock your warrior out if you are not at full health.
- A mid-battle death is survivable depending on the number of enemies remaining. It can be difficult to recover in the next battle, so it might be best to restart after the battle.
- Teleporting Planesrunner cannot be taken out with drown + eliminate