[center][size=5][font=Comic Sans MS][b]W A T E R W A Y[/b][/font][/size]
[i]Mode: RoR Coliseum Challenge Normal Mode[/i][/center]
[b]Shrooms:[/b] [item=All-Seeing Shroom] x83
[b]Chest(s):[/b]
[b]Notable Loot:[/b] [item=Basslet Lasher] x99 [item=Fiery Acuity Fragment] [item=Waterway Pipe] x12 [item=Charged Might Fragment] [item=Fishscale Basket] x13 [item=Obsidian Hybrid Fragment] x2 [item=Enfeeble] [item=Minor Health Potion] x8 [item=Bolster] [item=Earthen Might Fragment] [item=Blazing Slash] x2 [item=Rainbow Sprite] x3 [item=Natural Acuity Fragment] [item=Glass Hybrid Fragment] [item=Acuity Fragment] [item=Scarlet Flycatcher] [item=Ward] x2 [item=Concentration] x3 [item=Shale Hybrid Fragment] x2 [item=Fiery Might Fragment] [item=Maren Currentfinder] [item=Granite Thresher] [item=Grey River Flight] x2 [item=Dented Iron Pauldrons] [item=Thunder Slash] x2 [item=Broken Penny Jar] x3 [item=Contaminate] [item=Noggle] x2 [item=Magical Acuity Fragment] [item=Burlap Sack] [item=Radioactive Slime]
[i]Comments:[/i] I will be finishing my challenge if and when I am done with the Mire, as I don't have the right team setup to get to Kelp Bed+. Co-attempting with the Long Drop Challenge, located [url=http://www1.flightrising.com/forums/frd/1971573/72#post_23507883]here[/url]. [b]COMPLETE[/b] after 50 shrooms, but going to keep going because of the Long Drop.
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[color=transparent]x[/color]
[size=1][u]Venues:[/u] [url=http://www1.flightrising.com/forums/frd/1997809/8#post_23407231]Training Fields[/url] | [url=http://www1.flightrising.com/forums/frd/1997809/9#post_23408253]Woodland Path[/url] | [url=http://www1.flightrising.com/forums/frd/1997809/10#post_23408610]Scorched Forest[/url] | [url=http://www1.flightrising.com/forums/frd/1997809/20#post_23432644]Sandswept Delta[/url] | [url=http://www1.flightrising.com/forums/frd/1997809/27#post_23451956]Forgotten Cave[/url] | [url=http://www1.flightrising.com/forums/frd/1997809/35#post_23472426]Bamboo Falls[/url] | [url=http://www1.flightrising.com/forums/frd/1997809/37#post_23490350]Redrock Cove[/url] | [b]Waterway[/b] | Arena | Rainsong Jungle | Boreal Wood | Crystal Pools | Harpy's Roost | Ghostlight Ruins | Mire[/size]
W A T E R W A Y Mode: RoR Coliseum Challenge Normal Mode
Shrooms:
All-Seeing Shroom
Holiday Items
A disgusting, writhing mushroom, covered in veins and tumors. This can be traded at the Festive Favors shop during the Riot of Rot.
0
x83 Chest(s): Notable Loot:
Basslet Lasher
Seafood
This tiny fish can become extremely territorial during sunrise and sunset.
33
3
x99
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Waterway Pipe
Chests
The dubious treasures that others have thrown away have been deposited in this pipeline fragment.
0
x12
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
x13
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
x2
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x8
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
x2
Rainbow Sprite
Familiar
Be wary of disturbing a hive of Rainbow Sprites. The swarm will protect its home, and retreating to the water will not save you.
2425
x3
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Scarlet Flycatcher
Familiar
When this ferocious fish is not busy snapping at insects, it can be seen jumping upstream. Even bears know better than to mess with these.
2450
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
x2
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
x3
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
x2
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Maren Currentfinder
Familiar
One must be honorable, fast, and fearless to take up the mantle of currentfinder. Many Maren tribes rely heavily on these champions to find safe paths to new waters.
2400
Granite Thresher
Familiar
The stony tail of the granite thresher can be used as a weapon to stun prey.
2475
Grey River Flight
Familiar
A playful and mischievous familiar. River Flights will often sneak into dragon lairs and abscond with shiny bits of treasure.
2400
x2
Dented Iron Pauldrons
Apparel
A pair of hardened metal pauldrons. These would totally come in handy if dragons actually had defined shoulders. This set is old and dented.
500
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
x2
Broken Penny Jar
Chests
A long buried penny jar. This one has shattered, but there's a few remaining pennies in the bottom.
0
x3
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Noggle
Familiar
Rumored to live in the sewers below the hewn city, noggles are said to grow to astonishing sizes. Dragons beware.
2400
x2
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Burlap Sack
Chests
The rough, stained material of this sack is scratchy to the touch.
0
Radioactive Slime
Familiar
Spawned in The Wyrmwound, this slime has taken on a life of its own. It envelops everything in its path, leaving bones and bare rock in its wake.
2400
Comments: I will be finishing my challenge if and when I am done with the Mire, as I don't have the right team setup to get to Kelp Bed+. Co-attempting with the Long Drop Challenge, located here. COMPLETE after 50 shrooms, but going to keep going because of the Long Drop.
A disgusting, writhing mushroom, covered in veins and tumors. This can be traded at the Festive Favors shop during the Riot of Rot.
0
x13
Bogwyrm Chest
Chests
A fine membrane encases this object. When handled, the membrane rips open, revealing a fungus-covered chest.
0
Extra Loot wrote:
Featherfall Pack
Chests
The leather of this pack is soft to the touch. When you pick it up, something clinks inside.
0
x6
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
[center][font=Lucida Calligraphy][size=6]GHOSTLIGHT RUINS[/size][/font]
WiP[/center]
Time spent: 30 minutes/ Blitz Mode
Chest Drop: None
Familiars: 1
Containers: None
[center][item=all-seeing shroom] x1[/center]
[center][item=bonebound chest][item=otherworldly aura][/center]
Day 6 ~
Total Venues Completed: [i]Scorched Forest, Forgotten Cave[/i]
Total Qualifying Loot: 1 Vista, 1 Festival Chest
Going back down to the lower levels to see if my luck will change :D
[center][font=Lucida Calligraphy][size=6]SCORCHED FOREST[/size][/font]
WiP[/center]
Time spent: 30 minutes/ Blitz Mode
Chest Drop: None
Familiars: 1
Containers: None
[center][item=all-seeing shroom] x20[/center]
[center][item=Painted Centaur][item=shining acuity fragment][item=wave slash][/center]
Day 6 ~
Total Venues Completed: [i]Scorched Forest, Forgotten Cave[/i]
Total Qualifying Loot: 1 Vista, 1 Festival Chest
A fine membrane encases this object. When handled, the membrane rips open, revealing a fungus-covered chest.
0
- Notable loot:
All-Seeing Shroom
Holiday Items
A disgusting, writhing mushroom, covered in veins and tumors. This can be traded at the Festive Favors shop during the Riot of Rot.
0
x45
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
x2
Waterway Pipe
Chests
The dubious treasures that others have thrown away have been deposited in this pipeline fragment.
0
x7
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Blueridge Greatshell
Familiar
Salt is the bane of Greatshells; they are only able to survive in fresh water.
2500
Maren Currentfinder
Familiar
One must be honorable, fast, and fearless to take up the mantle of currentfinder. Many Maren tribes rely heavily on these champions to find safe paths to new waters.
2400
x3
Everglade Lasher
Familiar
Everglade lashers swim in colorful, shining schools. They migrate up rivers to the base of The Behemoth every spring.
2400
Sunset Lasher
Familiar
A lasher rarely leaves its den, preferring to wait for prey to arrive at its doorstep before striking.