| xxxx | xxxx | xxxx | xxxx | xxxx | xxxx | xxxx | xxxx | xxxx | xxxx | xxxx | xxxx | xxxx |
|
TOPIC | Doors (Yes another one.)
@BlinkleBlueInk
As you reach for the knob of the door it starts to crumble. A loud crash sounds out as it tumbles to the ground. Once the dust settles you find some silver ore on the ground. As you go to pick it up, a familiar jumps out! It seems that if you want the Silver, you're also going to have to take the familiar along with
[item=silver ore]x3 [item=Ashscale ophiotaurus]
@skywiththeclouds
You decide to wait for the door to harden, and once it has, you find a room covered in green goop. This could be useful!
[item=green ooze]x3 [item=green goo]
@Poison49
As you open the door it creaks loudly. You seem to have woken up a dragon who was having a nice nap! Don't worry, though, it won't bite.
[url=http://flightrising.com/main.php?dragon=43408083]
[img]http://flightrising.com/rendern/350/434081/43408083_350.png[/img]
[/url]
@BlinkleBlueInk
As you reach for the knob of the door it starts to crumble. A loud crash sounds out as it tumbles to the ground. Once the dust settles you find some silver ore on the ground. As you go to pick it up, a familiar jumps out! It seems that if you want the Silver, you're also going to have to take the familiar along with
x3
@skywiththeclouds
You decide to wait for the door to harden, and once it has, you find a room covered in green goop. This could be useful!
x3
@Poison49
As you open the door it creaks loudly. You seem to have woken up a dragon who was having a nice nap! Don't worry, though, it won't bite.
As you reach for the knob of the door it starts to crumble. A loud crash sounds out as it tumbles to the ground. Once the dust settles you find some silver ore on the ground. As you go to pick it up, a familiar jumps out! It seems that if you want the Silver, you're also going to have to take the familiar along with
x3
@skywiththeclouds
You decide to wait for the door to harden, and once it has, you find a room covered in green goop. This could be useful!
x3
@Poison49
As you open the door it creaks loudly. You seem to have woken up a dragon who was having a nice nap! Don't worry, though, it won't bite.
Door 1 - in a forest, the door is made of thick wood and overgrown with vines and weeds. While it looks ancient, the metal framing it looks shiny and brand new.
Door 2 - near the water, this door has an almost ombre effect. Deep, dark blues start from the top and end in an almost pale blue at the bottom. It has a wave decal engraved into it.
Door 3 - on the ground, this is a trap door. It's hidden by leaves, as if trying to hide it. The metal latch had caught your eye, as well as a spot of gold peeking out from under the leaves.
Door 2 - near the water, this door has an almost ombre effect. Deep, dark blues start from the top and end in an almost pale blue at the bottom. It has a wave decal engraved into it.
Door 3 - on the ground, this is a trap door. It's hidden by leaves, as if trying to hide it. The metal latch had caught your eye, as well as a spot of gold peeking out from under the leaves.
Door 1 - in a forest, the door is made of thick wood and overgrown with vines and weeds. While it looks ancient, the metal framing it looks shiny and brand new.
Door 2 - near the water, this door has an almost ombre effect. Deep, dark blues start from the top and end in an almost pale blue at the bottom. It has a wave decal engraved into it.
Door 3 - on the ground, this is a trap door. It's hidden by leaves, as if trying to hide it. The metal latch had caught your eye, as well as a spot of gold peeking out from under the leaves.
Door 2 - near the water, this door has an almost ombre effect. Deep, dark blues start from the top and end in an almost pale blue at the bottom. It has a wave decal engraved into it.
Door 3 - on the ground, this is a trap door. It's hidden by leaves, as if trying to hide it. The metal latch had caught your eye, as well as a spot of gold peeking out from under the leaves.
@poison49 door 3 pls :3
@poison49 door 3 pls :3
- Cy - They/Them - +2 FR time - CS - TH - - Free Apparel Edits - Closed - - Art Shop - Open - - Accent Info - |
@Poison49
Door 2 pls!
Door 2 pls!
@Poison49
Door 2 pls!
Door 2 pls!
“Jealousy. Hate. Greed. Friends, even family members are driven to kill by such ludicrous emotions. Such emotions create fathers who try to kill their own sons to save their own flesh. As long as humans control, as long as humans dictate, as long as humans exist…this madness will never end.”
-Zephiel, Fire Emblem
-Zephiel, Fire Emblem
@SleepinqWolf
You tear the vines off and open the door and find a startled familiar. It stops what it's doing and goes up to you in curiosity, wanting to follow you.
[img]http://flightrising.com/images/cms/familiar/26127.png[/img]
@Scenario
You admire the door for a while before you open it. Inside is a dragon. He seems to have been waiting for you.
[url=http://flightrising.com/main.php?dragon=42917514]
[img]http://flightrising.com/rendern/350/429176/42917514_350.png[/img]
[/url]
@LoyalStar
You brush the leaves from the trap door and open it. Only to realise that the 'gold' was just gold muck. Welp. That's new. You decide to take some home.
[img]http://flightrising.com/images/cms/trinket/1909.png[/img] x5
@SleepinqWolf
You tear the vines off and open the door and find a startled familiar. It stops what it's doing and goes up to you in curiosity, wanting to follow you.
@Scenario
You admire the door for a while before you open it. Inside is a dragon. He seems to have been waiting for you.
@LoyalStar
You brush the leaves from the trap door and open it. Only to realise that the 'gold' was just gold muck. Welp. That's new. You decide to take some home.
x5
You tear the vines off and open the door and find a startled familiar. It stops what it's doing and goes up to you in curiosity, wanting to follow you.
@Scenario
You admire the door for a while before you open it. Inside is a dragon. He seems to have been waiting for you.
@LoyalStar
You brush the leaves from the trap door and open it. Only to realise that the 'gold' was just gold muck. Welp. That's new. You decide to take some home.
x5
Door 1: Blue
Door 2: Blade
Door 3: Gust
Door 2: Blade
Door 3: Gust
Door 1: Blue
Door 2: Blade
Door 3: Gust
Door 2: Blade
Door 3: Gust
“Jealousy. Hate. Greed. Friends, even family members are driven to kill by such ludicrous emotions. Such emotions create fathers who try to kill their own sons to save their own flesh. As long as humans control, as long as humans dictate, as long as humans exist…this madness will never end.”
-Zephiel, Fire Emblem
-Zephiel, Fire Emblem