Your instincts to follow the light were correct - you find a way out.
But the beauty of the area calls to you. You've heard rumors of treasure in the Icewarden's Fortress of Ends - perhaps you should explore and see if you can find any of the fabled riches.
[url=https://www.icehotel.com/ice-galleries/art-design-icehotel-2015-2016/][img]https://www.icehotel.com/wp-content/uploads/Icehotel-Art-Suite-Deluxe-Rhythm-of-the-Arctic-Design-Shingo-Saito-and-Natsuki-Saito-Photo-Asaf-Kliger-1400x932.jpg[/img][/url]
[i]Choose one:[/i]
[url=http://www1.flightrising.com/forums/forga/2401257/3#post_32475409]Take the exit! FREEDOM![/url]
[url=http://www1.flightrising.com/forums/forga/2401257/5#post_32475963]You're a dragon - of course you are going to look around for gold and gems.[/url]
[right]26[/right]
Your instincts to follow the light were correct - you find a way out.
But the beauty of the area calls to you. You've heard rumors of treasure in the Icewarden's Fortress of Ends - perhaps you should explore and see if you can find any of the fabled riches.
Choose one:
Take the exit! FREEDOM!
You're a dragon - of course you are going to look around for gold and gems.
26
You take a turn on the machinery, do your part in helping to weaken the wall, and then act as a lookout for guards.
Nervous, you pace back and forth while keeping your eyes and ears open. Fortunately no guards make an appearance.
Finally, you hear a loud "crack" and rush back to the group. There's a hole in the wall and outside: freedom.
Next.
27
You take a turn on the machinery, do your part in helping to weaken the wall, and then act as a lookout for guards.
Nervous, you pace back and forth while keeping your eyes and ears open. Fortunately no guards make an appearance.
Finally, you hear a loud "crack" and rush back to the group. There's a hole in the wall and outside: freedom.
Next.
27
Outside looks rather cold...
[center][img]http://www1.flightrising.com/dgen/dressing-room/dummy?breed=14&gender=0&skin=0&apparel=7684,22046&xt=dressing.png[/img][/center]
You don't have any gear or outwear. Fortunately the other dragons are prepared and distribute packs and jackets. Now you don't have to worry about freezing on your way home.
The real question is - do you head back to your clan or stick with your new friends? You decide it is in your best interest to travel with them for now. You can always split off later.
You step out into the blowing snow and begin your journey away from the fortress.
[center][img]https://i.imgur.com/XHWiOIl.png[/img][/center]
[center]YOU HAVE REACHED THE [b]DELTA[/b] ENDING[/center]
[center][img]https://i.imgur.com/XHWiOIl.png[/img][/center]
[right]28[/right]
Outside looks rather cold...
You don't have any gear or outwear. Fortunately the other dragons are prepared and distribute packs and jackets. Now you don't have to worry about freezing on your way home.
The real question is - do you head back to your clan or stick with your new friends? You decide it is in your best interest to travel with them for now. You can always split off later.
You step out into the blowing snow and begin your journey away from the fortress.
YOU HAVE REACHED THE DELTA ENDING
28
Well, now that you're trapped, you might as well explore the room a bit more.
The movement you notice by the pool of fresh water turns out to be a Snowflake Nymph. She's reading a book and looks somewhat annoyed by your disturbance.
[center][img]http://flightrising.com/images/cms/familiar/art/23281.png[/img][/center]
That's actually good news for you, since it seems likely that someone will eventually be along to look for her, once they deal with all the chaos in the fortress.
You decide to attempt to make friends with the familiar and make yourself comfortable. It's lucky that you got stuck in a provision storage room, as you aren't in any danger of running out of supplies. Now, you just hope the guards will be forgiving of your situation and not add too much time to your stay here.
[center][img]https://i.imgur.com/XHWiOIl.png[/img][/center]
[center]YOU HAVE REACHED THE [b]EPSILON[/b] ENDING[/center]
[center][img]https://i.imgur.com/XHWiOIl.png[/img][/center]
[right]29[/right]
Well, now that you're trapped, you might as well explore the room a bit more.
The movement you notice by the pool of fresh water turns out to be a Snowflake Nymph. She's reading a book and looks somewhat annoyed by your disturbance.
That's actually good news for you, since it seems likely that someone will eventually be along to look for her, once they deal with all the chaos in the fortress.
You decide to attempt to make friends with the familiar and make yourself comfortable. It's lucky that you got stuck in a provision storage room, as you aren't in any danger of running out of supplies. Now, you just hope the guards will be forgiving of your situation and not add too much time to your stay here.
YOU HAVE REACHED THE EPSILON ENDING
29
You stand there, frozen in terror.
The massive form, hidden partially in the shadows, brings one thing to mind - a GAOLER.
This is bad, really bad.
You remember a description you once heard of them: massive forms, matted shag of long hair and a mane, large bone-like horns, piercing white eyes, menacing claws. It was all true.
Unsure of what to do, your attention wanders and you notice that the creature has shed fur and hair all over the area. You must be in or near its home.
[img]http://www1.flightrising.com/dgen/dressing-room/dummy?breed=7&gender=1&skin=0&apparel=26276,22046&xt=dressing.png[/img]
The two of you simply stare at each other for a moment, and you have the sudden realization that you are going to remain a prisoner in the Icewarden's fortress - perhaps for a very long time...
[center][img]https://i.imgur.com/XHWiOIl.png[/img][/center]
[center]YOU HAVE REACHED THE [b]SIGMA[/b] ENDING[/center]
[center][img]https://i.imgur.com/XHWiOIl.png[/img][/center]
[right]30[/right]
You stand there, frozen in terror.
The massive form, hidden partially in the shadows, brings one thing to mind - a GAOLER.
This is bad, really bad.
You remember a description you once heard of them: massive forms, matted shag of long hair and a mane, large bone-like horns, piercing white eyes, menacing claws. It was all true.
Unsure of what to do, your attention wanders and you notice that the creature has shed fur and hair all over the area. You must be in or near its home.
The two of you simply stare at each other for a moment, and you have the sudden realization that you are going to remain a prisoner in the Icewarden's fortress - perhaps for a very long time...
YOU HAVE REACHED THE SIGMA ENDING
30
You keep moving, going further and further down under the fortress.
During your descent, you see shadows moving. They're messing with your head. The best thing you could do at this point is go investigate them and convince yourself that they aren't anything to worry about.
Unless they are. Then the best thing you could do is take the door in front of you and [i]keep moving[/i].
[url=https://pixabay.com/en/icehotel-sweden-ice-chandelier-2360708/][img]https://i.imgur.com/kx8eEua.jpg[/img]
[/url]
[i]Choose one:[/i]
[url=http://www1.flightrising.com/forums/forga/2401257/4#post_32475954]Investigate the shadows so you can stop worrying about them and concentrate on escaping.[/url]
[url=http://www1.flightrising.com/forums/forga/2401257/4#post_32475959]KEEP MOVING.[/url]
[right]31[/right]
You keep moving, going further and further down under the fortress.
During your descent, you see shadows moving. They're messing with your head. The best thing you could do at this point is go investigate them and convince yourself that they aren't anything to worry about.
Unless they are. Then the best thing you could do is take the door in front of you and
keep moving.
Choose one:
Investigate the shadows so you can stop worrying about them and concentrate on escaping.
KEEP MOVING.
31
The weapon the guards gave you isn't all that useful. The battle is full of magic and specialty attacks, and you mostly hang out at the edges, making sure nothing else surprises them from behind.
By time it's all over, the fortress has sustained some damage and the guards look exhausted, but the horror is contained again.
You, however, are led back to a cell.
Next.
32
The weapon the guards gave you isn't all that useful. The battle is full of magic and specialty attacks, and you mostly hang out at the edges, making sure nothing else surprises them from behind.
By time it's all over, the fortress has sustained some damage and the guards look exhausted, but the horror is contained again.
You, however, are led back to a cell.
Next.
32
You were already on the retreat, but hearing that something has actually escaped reinforces your need to get out of there NOW.
You dash away while the guard continues his descent with the others. Unfortunately, in your haste to get away, you lose track of where you are and get hopelessly lost.
Eventually, you come to a door.
[url=https://flic.kr/p/bsrhmd][img]https://farm8.staticflickr.com/7236/6862729372_27cac7f231_z.jpg[/img][/url][url=https://flic.kr/p/bsrhmd][/url]
It looks like a good safe place to hide away while the guards deal with the other prisoners and monsters and whatever else is going on.
The good news is that the room is stock with provisions and a small pool and you can hole up here with everything you need to survive.
The bad news is that whatever magic has been unleashed during the battle by the guards has caused a mini-avalanche, blocking the door and leaving you without an exit.
[url=http://www1.flightrising.com/forums/forga/2401257/4#post_32475928]Next.[/url]
[right]33[/right]
You were already on the retreat, but hearing that something has actually escaped reinforces your need to get out of there NOW.
You dash away while the guard continues his descent with the others. Unfortunately, in your haste to get away, you lose track of where you are and get hopelessly lost.
Eventually, you come to a door.
It looks like a good safe place to hide away while the guards deal with the other prisoners and monsters and whatever else is going on.
The good news is that the room is stock with provisions and a small pool and you can hole up here with everything you need to survive.
The bad news is that whatever magic has been unleashed during the battle by the guards has caused a mini-avalanche, blocking the door and leaving you without an exit.
Next.
33
Not a wise decision.
Instead of convincing yourself that the shadows were nothing to worry about, you've only discovered that they ARE something to worry about.
Next.
34
Not a wise decision.
Instead of convincing yourself that the shadows were nothing to worry about, you've only discovered that they ARE something to worry about.
Next.
34
Safely out of the super creepy area, you find yourself in a cave.
With provisions!
And potential exits!
Finally, somewhere that looks promising.
Next.
35
Safely out of the super creepy area, you find yourself in a cave.
With provisions!
And potential exits!
Finally, somewhere that looks promising.
Next.
35