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TOPIC | [WIP]
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=7][color=maroon][b][u]Introduction[/u][/b][/color][/size][/center] [img]https://media.discordapp.net/attachments/892768151660531792/957131090613653555/Patho_Banner_Final.png[/img] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] The Wyrmwound is full of disease, disease of every stripe and kind, pouring from the blood and maw of the Plaguebringer herself, challenging all who encounter it. Of course, to some, the challenge is less to survive, and more to see what they can do with diseases so dangerous. Blood of the Plaguebringer they called it. Truth of Plague Flight they called it. The challenge of all true scholars of disease. These dragons took it into themselves and mastered it. Following after these came many more, many who took the Strain into themselves and gained abilities from it. Who strove to understand the Strain, and all other diseases besides. Pathogenecytes are scholars. Pathogenecytes are teachers. Pathogenecytes are many. Above all, Pathogenecytes contain disease. [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
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Introduction

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The Wyrmwound is full of disease, disease of every stripe and kind, pouring from the blood and maw of the Plaguebringer herself, challenging all who encounter it.

Of course, to some, the challenge is less to survive, and more to see what they can do with diseases so dangerous.

Blood of the Plaguebringer they called it. Truth of Plague Flight they called it. The challenge of all true scholars of disease.

These dragons took it into themselves and mastered it.

Following after these came many more, many who took the Strain into themselves and gained abilities from it. Who strove to understand the Strain, and all other diseases besides.

Pathogenecytes are scholars. Pathogenecytes are teachers. Pathogenecytes are many.

Above all, Pathogenecytes contain disease.
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MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=5][color=maroon][b][u]Modern Breed Standards[/u][/b][/color][/size][/center] Pathogenecytes exist in multiple forms, generally divided into ranks. It would be folly, however, to assume that a higher rank is inherently better: while some Pathogenecytes fall to Pathogenerator due to an inability to contain their own Strain, others choose to be Pathogenerators and specialise in the creation of specific new diseases. Long-standing members of a rank are most usually there by choice, not due to any failing on their part, and all should be treated with respect. Pathogenecytes usually manifest a rank within a week of infection, though this may change over time depending on a multitude of factors. While some gain control and precision, increasing in rank and scope, others lose control, be that due to lack of ability or due to over-exposure to disease. Some become such a threat to others that they are stripped of their strain, becoming Hollow, while others leave the usual standards aside entirely and choose to have truck with the strains of Shade. To some degree, appearance can indicate what rank a Pathogenecyte is. Tertiary genes indicate a Pathogenecyte’s speciality, while their secondary colouration indicates how far they’ve gone into this. Lastly, the primary colouration indicates their rank. However, some dragons end up skilled beyond what their appearance indicates*, which is worth being aware of. [i]*Any dragon of at least level 15 can be registered as the rank above what they qualify as. Any dragon that fits a rank's gene requirements and has reached level 25 can be registered as [b]any[/b] rank. Note that dragons will be registered as their gene rank unless specifically requested. If you level your dragon after registering them, you will need to re-register them as their new rank.[/i] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]1. Reaper[/b][/center] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=77&bodygene=1&breed=8&element=8&eyetype=0&gender=0&tert=121&tertgene=20&winggene=15&wings=57&auth=55f0589de6ab38b62e23d0a133a0da914cdd6bea&dummyext=prev.png[/img] [size=2]Flesh & Muscle Specialist Reaper[/size][/center] The most powerful of all Pathogenecytes, few stabilise after infection as a Reaper. Instead, most dragons must work to achieve this rank. These are the prodigies, the elders, the greatly skilled, and are usually highly specialised, even more so than most of their kin. Of all Pathogenocytes, Reapers are the only ones able to Reap the original Strain from other dragons of the subspecies. While most can call back other infections they unleash, only Reapers have the capacity to Hollow a Pathogenerator and only Reapers have the potential to Reap Shade from an Infested, albeit at risk to themselves. The vast majority of Reapers are immediately recognisable as what they are, their primary colour setting them apart from their kin. However, there are some Reapers who prefer to stay as the rank they settled as, only revealing their capacity to Reap strain from Pathogenerators when forced to tip their hand. A Reaper is intensely skilled, and what they show you may not always be the case. Reapers have a Cinnamon or Caramel primary, a secondary that complements their tertiary, and a tertiary to indicate their speciality. [b]Primary:[/b] Cinnamon-Caramel | Bar, Falcon, Iridescent, Leopard, Ripple, Slime, Tiger, Vipera [b]Secondary:[/b] Dirt-Copper (Flesh & Muscle), Ruby-Maroon (Blood & Fluid), Coral-Wine (Magical Disease)* | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Sludge, Striation, Stripes [b]Tertiary:[/b] Ruby-Berry | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic). [b]Note:[/b] While ideally the secondary and tertiary should be complementary - the colours of the secondary matching the gene of the tertiary, both being of the same or overlapping specialities - this is not strictly necessary, especially in Reapers who've reached the pinnacle of the Strain. At this point, they can and often will specialise where they will, becoming pathological polymaths. * All colours between Dirt and Wine are permitted; the indicated colours simply have a clear association. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]2. Command Vector[/b][/center] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=51&bodygene=1&breed=14&element=6&eyetype=13&gender=1&tert=60&tertgene=17&winggene=15&wings=61&auth=d8c01fd6f0ccc8aad5f7c7d26cd72a909326da18&dummyext=prev.png[/img] [size=2]Blood & Magic Specialist Command Vector[/size][/center] The vast majority of Pathogenecytes end up at this rank, be that because they manifested this rank after their first week of infection or because they worked their way towards it from a rank below. While these dragons aren't capable of Reaping the original Strain from other Pathogenecytes they are highly skilled Pathokinetics, able to direct and command disease, even summoning it back to themselves. Some few Command Vectors gain abilities beyond their rank but do not visually express so, but this is a rarity. Regardless, Command Vectors make up the large part of the community, with many taking on Viral Vectors as friends, colleagues, assistants and students. [b]Primary:[/b] Sand-Soil | Bar, Falcon, Iridescent, Leopard, Ripple, Slime, Tiger, Vipera [b]Secondary:[/b] Dirt-Copper (Flesh & Muscle), Ruby-Maroon (Blood & Fluid), Coral-Wine (Magical Disease)* | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Sludge, Striation, Stripes [b]Tertiary:[/b] Ruby-Berry | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic). [b]Note:[/b] While ideally the secondary and tertiary should be complementary, with the colours of the secondary matching the gene of the tertiary - both being of the same or overlapping specialities - this is not strictly necessary. While less common in Command Vectors than Reapers, it is still occasionally seen in this rank. * All colours between Dirt and Wine are permitted; the indicated colours simply have a clear association. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]3. Viral Vector[/b][/center] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=169&bodygene=5&breed=4&element=11&eyetype=2&gender=0&tert=60&tertgene=73&winggene=21&wings=157&auth=9ed0d697bd721ca68ca81e571ccdda8cd180a185&dummyext=prev.png[/img] [size=2]Flesh & Magic Specialist Viral Vector[/size][/center] Most Pathogenecytes start at this rank when their first week of infection is up and they are the second most numerous group. Additionally, some dragons choose to remain at this rank, specifically using their Pathokinetic ability to spread the strains of disease they develop. Some of these strains will be weaker than normal while others will be stronger - while others still will be mutative disease, designed to address conditions that mere disease-curing cannot treat. Some also use this ability to self-modify more than the subspecies does with their tertiaries, and voluntary Viral Vectors are prone to wide additional mutation almost comparable to that more commonly seen in Pathogenerators. Viral Vectors who remain at this rank by choice often end up far more skilled than their appearance might indicate, and many come to match or even surpass their Command Vector colleagues, be that in Pathokinetic skill or in more specific niches. [b]Primary:[/b] Hickory-Vermilion | Bar, Falcon, Iridescent, Leopard, Ripple, Slime, Tiger, Vipera [b]Secondary:[/b] Dirt-Copper (Flesh & Muscle), Ruby-Maroon (Blood & Fluid), Coral-Wine (Magical Disease)* | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Sludge, Striation, Stripes [b]Tertiary:[/b] Ruby-Berry | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic). [b]Note:[/b] In this rank the secondary and tertiary should be complementary, with the colours of the secondary matching the gene of the tertiary - both being of the same or overlapping specialities. * All colours between Dirt and Wine are permitted; the indicated colours simply have a clear association. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]4. Pathogenerators[/b][/center] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=87&bodygene=14&breed=11&element=3&eyetype=10&gender=0&tert=60&tertgene=10&winggene=9&wings=64&auth=7d5f55c4f20e9106b28ed2aa87f68e7ae5e6de1c&dummyext=prev.png[/img] [size=2]Magical Disease Specialist Pathogenerator[/size][/center] Pathogenerators are not the normal state of things. Some few end up as Pathogenerators after their first week and then work their way up, while others settle at this rank or choose to become this rank. Some few others fall several ranks after exposing themselves to further infection in the hope of becoming stronger only to lose control. In these instances they often become the most dangerous, as their trained specialities are now turned against both themselves and others. It is worth noting that not all Pathogenerators lack control - indeed, most maintain considerable control - and that when they do it is often not as one might fear. Most have tamed their disease to their bodies, but let their infections ravage their own flesh - their own, and no one else's. In this way they become archives of disease, constant ongoing experiments as to disease development and resistance and otherwise allow for rapid study of a variety of infections. There are Pathogenerators that choose to do this, finding that it aids the studies they took on the Strain in order to continue while others take a different path. Some Pathogenerators are quite insane - and often end up Hollowed to save uninitiated dragons - while others are the exact opposite, sane as can be and perfectly friendly. [b]Primary:[/b] Ruby-Carmine | Bar, Falcon, Iridescent, Jupiter, Leopard, Ripple, Tiger, Vipera [b]Secondary:[/b] Dirt-Copper (Flesh & Muscle), Ruby-Maroon (Blood & Fluid), Coral-Wine (Magical Disease)* | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Striation, Stripes [b]Tertiary:[/b] Ruby-Berry | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic). [b]Note:[/b] In this rank the secondary and tertiary should be complementary, with the colours of the secondary matching the gene of the tertiary - both being of the same or overlapping specialities. * All colours between Dirt and Wine are permitted; the indicated colours simply have a clear association. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]5. Mutated Pathogenerators[/b][/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]5.1. Seeping Pathogenerators[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=59&bodygene=2&breed=1&element=9&eyetype=0&gender=1&tert=121&tertgene=4&winggene=40&wings=59&auth=2dcd3b9743865b23a9c129f9706ea69c87e15ebf&dummyext=prev.png[/img][/center] Pathogenerators who went too deep into bloodborne disease, these dragons seep infected blood from every pore, smearing their infection on everything. Their bone marrow works overtime to produce this excess, and their body adapts to allow it, just as hairy frogs are adapted to allow poison blood to coat the bones they break into claws when time comes to fight. While highly dangerous to the uninitiated, these dragons are often the primary source of vaccination materiel and innoculative strains created by Pathogenecytes. [b]Primary:[/b] Ruby-Carmine | Iridescent, Jupiter, Leopard, Ripple, Slime, Tiger, Vipera [b]Secondary:[/b] Ruby-Carmine | Clouded, Current, Hypnotic, Saturn, Sludge, Stripes [b]Tertiary:[/b] Ruby-Carmine | Gembond, Scales [b]Note:[/b] The most powerful of this variant tend to be be XXX or XXY, with their particular infections either distributed evenly throughout their body or safely contained within their scabs. Either way, it indicates a skill in maintaining the balance of their own infection, and such Pathogenerators should be treated with respect. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]5.2. Mesiodens Pathogenerators[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=161&bodygene=26&breed=7&element=2&eyetype=8&gender=1&tert=139&tertgene=8&winggene=26&wings=63&auth=c49108dcb56761ef5f8dee3f44b6b3f79829ae2b&dummyext=prev.png[/img][/center] The consequence of wild, fleshly mutation, Mesiodens Pathogenerators produce teeth and scales in their wings and flesh and spines, growing heavy armour and additional weapons where none might expect it. Many might find the glaring bone-white against their bloody hides daunting, or be afraid of hurting the dragons by touching the protrusions, but the nerve endings where these emerge are often deadened, allowing their bearers to use them more reliably. Mesiodens Pathogenerators are sometimes hired by other Pathogenecytes seeking to travel, as their strength is well-regarded. [b]Primary:[/b] Ruby-Carmine | Bar, Falcon, Laced, Tiger, Vipera [b]Secondary:[/b] Ruby-Carmine | Daub, Edged, Hypnotic, Peregrine, Safari, Stripes [b]Tertiary:[/b] Maize-White; Banana-Flaxen | Keel, Spines [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]5.3. Radiating Pathogenerators[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=121&bodygene=25&breed=10&element=1&eyetype=3&gender=0&tert=159&tertgene=7&winggene=24&wings=121&auth=cc54bc9a7b569a3fbfa21b487b9858f3b05d7ab8&dummyext=prev.png[/img][/center] Magic is a wild and dangerous thing and some few learn this the hard way. Radiating Pathogenerators manifest infectious curses and magical diseases, which spread in a miasma around them, and their hides are marked by the forever shifting mixture of magic and disease that laces the whole of their body. Usually well-contained around the uninitiated, most Radiating Pathogenerators like spaces in which they can allow their mutative miasma to roam free, and are often asked to help bring biodiversity to an area. [b]Primary:[/b] Ruby-Carmine | Iridescent, Jupiter, Lionfish, Slime, Poison [b]Secondary:[/b] Ruby-Carmine | Hypnotic, Noxtide, Saturn, Sludge, Toxin, Trail [b]Tertiary:[/b] Coral-Wine | Glowtail, Smoke [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]5.4. Adorned Pathogenerators[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=121&bodygene=24&breed=15&element=10&eyetype=12&gender=1&tert=86&tertgene=21&winggene=25&wings=121&auth=b3051145413cb1b40142fb98a39ba40cf22b6173&dummyext=prev.png[/img][/center] Some Pathogenerators choose this path, looking specifically at mutative conditions and ways to change themselves. In doing so, however, some change themselves into something entirely else, shrinking as they change mass from flesh and bone to hard as metal and stone or altering the texture of their skin, scale and fur to their pleasing. These dragons seek a particular kind of beauty, a certain kind of permanency and change, and are, of all Pathogenerator varieties, most known to let the chance of control slip away in their eagerness to achieve this. The most common breeds to take this path are Obelisks, while Spirals are the least likely, but all breeds are capable of it. [b]Primary:[/b] Ruby-Carmine | Crystal, Iridescent, Metallic, Starmap, Wasp [b]Secondary:[/b] Ruby-Carmine | Alloy, Bee, Constellation, Facet, Shimmer [b]Tertiary:[/b] Ruby-Carmine | Crackle, Glimmer, Filigree, Opal, Sparkle [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]6. Hollowed[/b][/center] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=124&bodygene=1&breed=5&element=10&eyetype=5&gender=1&tert=124&tertgene=73&winggene=9&wings=124&auth=ff82c9c418edcdbae474d6a2bb91b4b1b7400be0&dummyext=prev.png[/img] [size=2]Flesh & Magic Hollow[/size][/center] In some cases, a Pathogenecyte loses all ability or willingness to contain their power and a Reaper will be asked to step in, stripping them of the Strain. In these cases the unique colouration of the Pathogenecytes is removed from them, leaving them with a dulled, limited colouration, as well as severing them from other disease and even their pathokinetic ability. Some of these dragons are grateful for being saved from their worst impulses and the effects of their infection, while others deeply resent it, going on to attempt to sabotage Pathogenecytes. Others still have been known to join the [url=https://www1.flightrising.com/forums/drs/2928734/1]Mercies[/url], seeking some kind of return to what they once were. Regardless, their genes will reflect the schools of disease they once studied, though their colour only indicates their Hollow status. Any dragon of any rank may be Reaped and made Hollow if they are deemed a danger to their Cell, their Clan, or those dragons they originally sought to serve, though Reapers Reaping one another is almost unheard of. The only Reapers known to Reap others of their rank are the Founding Three, and then only in dire circumstances. [b]Primary:[/b] Tarnish, Copper, Rust | Bar, Falcon, Iridescent, Leopard, Ripple, Slime, Tiger, Vipera [b]Secondary:[/b] Tarnish, Copper, Rust | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Sludge, Striation, Stripes [b]Tertiary:[/b] Tarnish, Copper, Rust | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic). [b]Additional:[/b] Must be XXX, XXY, XYY or XYX. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]Fossilised Hollows[/b][/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]6.1. Mesiodens Hollows[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=94&bodygene=8&breed=2&element=5&eyetype=12&gender=1&tert=163&tertgene=53&winggene=9&wings=94&auth=a95d8448bfb22b4721530e41882f61a5e808fc3b&dummyext=prev.png[/img][/center] While not all chosen mutations last through the Hollowing process, the additional growths of Mesiodens Pathogenerators are amongst the hardest for a Reaper to remove, being fully grown and incorporated into the body of the Pathogenerator in such a way that they last. Thus, some Hollows still show evidence of where they’d specialised before a Reaper stepped in. [b]Primary:[/b] Tarnish, Copper, Rust | Bar, Falcon, Laced, Tiger, Vipera [b]Secondary:[/b] Tarnish, Copper, Rust | Daub, Edged, Hypnotic, Peregrine, Safari, Stripes [b]Tertiary:[/b] Maize-White; Banana-Flaxen | Keel, Spines [b]Additional:[/b] Must be XXY. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]6.2. Adorned Hollows[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=57&bodygene=17&breed=4&element=4&eyetype=7&gender=1&tert=57&tertgene=6&winggene=8&wings=94&auth=2322359c917a1f2791790934e28b3ed3bd04d87e&dummyext=prev.png[/img][/center] The sanity of Pathogenerators is ever in question, as their choice to constantly create new strains and change themselves can be more than obsessive. This is why the Reapers watch them and why the Reapers are forever ready to step in. In the case of Adorned Pathogenerators, some become obsessed with the beauteous way they wish to change themselves and must be saved from themselves, lest they petrify - while others must be prevented from wreaking this fate on others. [b]Primary:[/b] Tarnish, Copper, Rust | Crystal, Iridescent, Metallic, Starmap, Wasp [b]Secondary:[/b] Tarnish, Copper, Rust | Alloy, Bee, Constellation, Facet, Shimmer [b]Tertiary:[/b] Tarnish, Copper, Rust | Crackle, Glimmer, Filigree, Opal, Sparkle [b]Additional:[/b] Must be XXX, XXY, XYY or XYX. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]7. Infested[/b][/center] [center][img]https://media.discordapp.net/attachments/892768151660531792/959882932951072798/Infested_Dragons.png[/img][/center] Any dragon, no matter their background, can become touched by Shade. Some are taken by force, consumed against their will, while others enter into a pact by choice, unaware of their eventual fate. However, to Pathogenecytes, the Shade is just another Strain, and one that is the utter antithesis of the Plaguebringer’s love for life and survival. Some Infested prove able to shuck the shackles of the Shade themselves, eventually returning to their settled colouration, while others turn to Reapers, asking aid in removing the Shade from themselves. While these procedures are risky, they do tend to work - but a dragon which made such a pact is forever marked by the Shade. Some learn to live with this while others choose instead to hide it. Others still undergo scattering procedures, remaking their entire self and starting their life anew. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]7.1. Voluntary Infested[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=53&bodygene=23&breed=6&element=4&eyetype=4&gender=0&tert=96&tertgene=10&winggene=23&wings=94&auth=017f522beeeed0ba4d10f0269a754a7efe70064a&dummyext=prev.png[/img][/center] Due to their voluntary infestation, these dragons have a finer control of the Shade and often limit how it can display itself. Further, due to the voluntary nature of their infestation, the Shade trusts them in a way it does not those it consumes and generally holds itself back from devouring them rapidly. For the most part, these Infested resemble the Pathogenecyte they were before, with their tertiary slowly darkening to indicate just how close to the end they are as their Strain is slowly consumed. However, the more they are consumed, the more the Shade simplifies the markings they earned, stripping them of their identity. [b]Primary:[/b] Cinnamon-Carmine | Bar, Falcon, Iridescent, Jupiter, Leopard, Pharaoh, Python, Ripple, Slime, Tapir, Tiger, Vipera [b]Secondary:[/b] Dirt-Wine | Current, Daub, Hypnotic, Morph, Peregrine, Sarcophagus, Saturn, Sludge, Striation, Stripes [b]Tertiary:[/b] Lead-Midnight; Abyss; Hunter; Umber; Sanguine; Wine | Crackle, Glimmer, Okapi [b]Note:[/b] Due to the genes and the Sanguine and Wine tertiary options, you may have a dragon who can qualify as a variety of Pathogenecyte [i]as well as[/i] being an Infested. This is to allow you to have Voluntary Infested that have not yet been discovered if you so choose. In the case of these overlap dragons, please say when registering which you'd like to register them as. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]7.2. Consumed Infested[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=111&bodygene=40&breed=12&element=5&eyetype=0&gender=1&tert=70&tertgene=9&winggene=21&wings=11&auth=2f4ca53a01f582227d3a25f24abc0d6095f00253&dummyext=prev.png[/img][/center] Those consumed against their will, these Infested rapidly lose contact with the Strain they had once adapted to so well, as it is steadily killed off by the Shade. Without the Strain to mark them as a Pathogenecyte, they instead revert to their original colouration, aside from the changes they had wrought on themselves and the ever-growing stain of the Shade as it consumes them ever more. [b]Primary:[/b] Any | Bar, Falcon, Iridescent, Jupiter, Leopard, Pharaoh, Python, Ribbon, Ripple, Slime, Swirl, Tapir, Tiger, Vipera [b]Secondary:[/b] Lead-Midnight | Clouded, Current, Daub, Eel, Hypnotic, Marbled, Morph, Peregrine, Safari, Sarcophagus, Saturn, Sludge, Striation, Stripes [b]Tertiary:[/b] Lead-Midnight | Any Pathogenecyte Tertiary Gene + Stained [b]Notes:[/b] For ease - Crackle, Filigree, Gembond, Ghost, Glimmer, Glowtail, Keel, Koi, Okapi, Opal, Runes, Scales, Smirch, Smoke, Spines, Veined + Stained [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]7.3. Freed Infested[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=63&bodygene=6&breed=15&element=2&eyetype=3&gender=0&tert=70&tertgene=18&winggene=11&wings=61&auth=d9c68e484a3322421c1213dc6a412e691da3e88e&dummyext=prev.png[/img][/center] Some few Voluntary Infested realise their error and shuck the bonds of Shade before it goes too far. Some few Consumed Infested seek or are given the help they need before they are rendered a husk. However… the Shade had still touched these dragons and while its power may be gone, the marks it leaves linger. To some, these are battle scars, something to be proud of. To some, these marks are shameful, a sign of their weakness. To others they simply are, something they will grow from and become more than. Regardless, the majority of Freed Infested retain a mark of their time in the Shade's grasp. [b]Primary:[/b] Cinnamon-Carmine | Bar, Falcon, Iridescent, Jupiter, Leopard, Pharaoh, Python, Ribbon, Ripple, Tapir, Tiger, Vipera [b]Secondary:[/b] Dirt-Wine | Clouded, Current, Daub, Eel, Hypnotic, Morph, Peregrine, Safari, Sarcophagus, Saturn, Striation, Stripes [b]Tertiary:[/b] Lead-Midnight | Capsule, Contour, Ghost, Lace [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]8. Pathogenecuties[/b] [center][img]https://www1.flightrising.com/dgen/preview/dragon?age=0&body=122&bodygene=16&breed=2&element=2&eyetype=9&gender=0&tert=87&tertgene=73&winggene=9&wings=88&auth=22a7f2330092e5eeceba0c9732fe289ba5e15908&dummyext=prev.png[/img] [size=2]Flesh & Magic Specialist Pathogenecute[/size][/center] In some cases, exposure to the True Strain causes unexpected consequences. With certain mutations forever limiting their growth, some Pathogenecytes are struck by Eternal Youth. The exact effect varies - some few mature mentally, while remaining physically young, while others mature very slowly, and will eventually achieve adulthood. Most, however, have a kind of lasting neoteny and while they can be intelligent, capable of study and specialisation on their own, most remain in the care of fully grown Pathos, usually parents, siblings or other family members. A Pathogenecutie can be of any rank or variant listed above. What sets a 'Cutie apart is not their genes or colours, but the following: [b]Requirements:[/b] Eternal Youth Scroll applied; Innocent, Goat or Primal eyes. If your dragon fits the requirements but you would [i]not[/i] like them registered as a Pathogenecute, please add a note to your registration request, specifying that you'd like them registered as though they were an adult. If they are a level 25 given an Eternal Youth scroll, you can register them as whatever you want. [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
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Modern Breed Standards

Pathogenecytes exist in multiple forms, generally divided into ranks. It would be folly, however, to assume that a higher rank is inherently better: while some Pathogenecytes fall to Pathogenerator due to an inability to contain their own Strain, others choose to be Pathogenerators and specialise in the creation of specific new diseases. Long-standing members of a rank are most usually there by choice, not due to any failing on their part, and all should be treated with respect.

Pathogenecytes usually manifest a rank within a week of infection, though this may change over time depending on a multitude of factors. While some gain control and precision, increasing in rank and scope, others lose control, be that due to lack of ability or due to over-exposure to disease. Some become such a threat to others that they are stripped of their strain, becoming Hollow, while others leave the usual standards aside entirely and choose to have truck with the strains of Shade.

To some degree, appearance can indicate what rank a Pathogenecyte is. Tertiary genes indicate a Pathogenecyte’s speciality, while their secondary colouration indicates how far they’ve gone into this. Lastly, the primary colouration indicates their rank. However, some dragons end up skilled beyond what their appearance indicates*, which is worth being aware of.

*Any dragon of at least level 15 can be registered as the rank above what they qualify as. Any dragon that fits a rank's gene requirements and has reached level 25 can be registered as any rank.

Note that dragons will be registered as their gene rank unless specifically requested. If you level your dragon after registering them, you will need to re-register them as their new rank.

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1. Reaper
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Flesh & Muscle Specialist Reaper

The most powerful of all Pathogenecytes, few stabilise after infection as a Reaper. Instead, most dragons must work to achieve this rank. These are the prodigies, the elders, the greatly skilled, and are usually highly specialised, even more so than most of their kin. Of all Pathogenocytes, Reapers are the only ones able to Reap the original Strain from other dragons of the subspecies. While most can call back other infections they unleash, only Reapers have the capacity to Hollow a Pathogenerator and only Reapers have the potential to Reap Shade from an Infested, albeit at risk to themselves.

The vast majority of Reapers are immediately recognisable as what they are, their primary colour setting them apart from their kin. However, there are some Reapers who prefer to stay as the rank they settled as, only revealing their capacity to Reap strain from Pathogenerators when forced to tip their hand. A Reaper is intensely skilled, and what they show you may not always be the case.

Reapers have a Cinnamon or Caramel primary, a secondary that complements their tertiary, and a tertiary to indicate their speciality.

Primary: Cinnamon-Caramel | Bar, Falcon, Iridescent, Leopard, Ripple, Slime, Tiger, Vipera
Secondary: Dirt-Copper (Flesh & Muscle), Ruby-Maroon (Blood & Fluid), Coral-Wine (Magical Disease)* | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Sludge, Striation, Stripes
Tertiary: Ruby-Berry | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic).

Note: While ideally the secondary and tertiary should be complementary - the colours of the secondary matching the gene of the tertiary, both being of the same or overlapping specialities - this is not strictly necessary, especially in Reapers who've reached the pinnacle of the Strain. At this point, they can and often will specialise where they will, becoming pathological polymaths.
* All colours between Dirt and Wine are permitted; the indicated colours simply have a clear association.
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2. Command Vector
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Blood & Magic Specialist Command Vector

The vast majority of Pathogenecytes end up at this rank, be that because they manifested this rank after their first week of infection or because they worked their way towards it from a rank below. While these dragons aren't capable of Reaping the original Strain from other Pathogenecytes they are highly skilled Pathokinetics, able to direct and command disease, even summoning it back to themselves. Some few Command Vectors gain abilities beyond their rank but do not visually express so, but this is a rarity. Regardless, Command Vectors make up the large part of the community, with many taking on Viral Vectors as friends, colleagues, assistants and students.

Primary: Sand-Soil | Bar, Falcon, Iridescent, Leopard, Ripple, Slime, Tiger, Vipera
Secondary: Dirt-Copper (Flesh & Muscle), Ruby-Maroon (Blood & Fluid), Coral-Wine (Magical Disease)* | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Sludge, Striation, Stripes
Tertiary: Ruby-Berry | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic).

Note: While ideally the secondary and tertiary should be complementary, with the colours of the secondary matching the gene of the tertiary - both being of the same or overlapping specialities - this is not strictly necessary. While less common in Command Vectors than Reapers, it is still occasionally seen in this rank.
* All colours between Dirt and Wine are permitted; the indicated colours simply have a clear association.
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3. Viral Vector
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Flesh & Magic Specialist Viral Vector

Most Pathogenecytes start at this rank when their first week of infection is up and they are the second most numerous group. Additionally, some dragons choose to remain at this rank, specifically using their Pathokinetic ability to spread the strains of disease they develop. Some of these strains will be weaker than normal while others will be stronger - while others still will be mutative disease, designed to address conditions that mere disease-curing cannot treat. Some also use this ability to self-modify more than the subspecies does with their tertiaries, and voluntary Viral Vectors are prone to wide additional mutation almost comparable to that more commonly seen in Pathogenerators.

Viral Vectors who remain at this rank by choice often end up far more skilled than their appearance might indicate, and many come to match or even surpass their Command Vector colleagues, be that in Pathokinetic skill or in more specific niches.

Primary: Hickory-Vermilion | Bar, Falcon, Iridescent, Leopard, Ripple, Slime, Tiger, Vipera
Secondary: Dirt-Copper (Flesh & Muscle), Ruby-Maroon (Blood & Fluid), Coral-Wine (Magical Disease)* | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Sludge, Striation, Stripes
Tertiary: Ruby-Berry | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic).

Note: In this rank the secondary and tertiary should be complementary, with the colours of the secondary matching the gene of the tertiary - both being of the same or overlapping specialities.
* All colours between Dirt and Wine are permitted; the indicated colours simply have a clear association.
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4. Pathogenerators
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Magical Disease Specialist Pathogenerator

Pathogenerators are not the normal state of things. Some few end up as Pathogenerators after their first week and then work their way up, while others settle at this rank or choose to become this rank. Some few others fall several ranks after exposing themselves to further infection in the hope of becoming stronger only to lose control. In these instances they often become the most dangerous, as their trained specialities are now turned against both themselves and others.

It is worth noting that not all Pathogenerators lack control - indeed, most maintain considerable control - and that when they do it is often not as one might fear. Most have tamed their disease to their bodies, but let their infections ravage their own flesh - their own, and no one else's. In this way they become archives of disease, constant ongoing experiments as to disease development and resistance and otherwise allow for rapid study of a variety of infections. There are Pathogenerators that choose to do this, finding that it aids the studies they took on the Strain in order to continue while others take a different path. Some Pathogenerators are quite insane - and often end up Hollowed to save uninitiated dragons - while others are the exact opposite, sane as can be and perfectly friendly.

Primary: Ruby-Carmine | Bar, Falcon, Iridescent, Jupiter, Leopard, Ripple, Tiger, Vipera
Secondary: Dirt-Copper (Flesh & Muscle), Ruby-Maroon (Blood & Fluid), Coral-Wine (Magical Disease)* | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Striation, Stripes
Tertiary: Ruby-Berry | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic).

Note: In this rank the secondary and tertiary should be complementary, with the colours of the secondary matching the gene of the tertiary - both being of the same or overlapping specialities.
* All colours between Dirt and Wine are permitted; the indicated colours simply have a clear association.
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5. Mutated Pathogenerators
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5.1. Seeping Pathogenerators
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Pathogenerators who went too deep into bloodborne disease, these dragons seep infected blood from every pore, smearing their infection on everything. Their bone marrow works overtime to produce this excess, and their body adapts to allow it, just as hairy frogs are adapted to allow poison blood to coat the bones they break into claws when time comes to fight.

While highly dangerous to the uninitiated, these dragons are often the primary source of vaccination materiel and innoculative strains created by Pathogenecytes.

Primary: Ruby-Carmine | Iridescent, Jupiter, Leopard, Ripple, Slime, Tiger, Vipera
Secondary: Ruby-Carmine | Clouded, Current, Hypnotic, Saturn, Sludge, Stripes
Tertiary: Ruby-Carmine | Gembond, Scales

Note: The most powerful of this variant tend to be be XXX or XXY, with their particular infections either distributed evenly throughout their body or safely contained within their scabs. Either way, it indicates a skill in maintaining the balance of their own infection, and such Pathogenerators should be treated with respect.
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5.2. Mesiodens Pathogenerators
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The consequence of wild, fleshly mutation, Mesiodens Pathogenerators produce teeth and scales in their wings and flesh and spines, growing heavy armour and additional weapons where none might expect it. Many might find the glaring bone-white against their bloody hides daunting, or be afraid of hurting the dragons by touching the protrusions, but the nerve endings where these emerge are often deadened, allowing their bearers to use them more reliably.

Mesiodens Pathogenerators are sometimes hired by other Pathogenecytes seeking to travel, as their strength is well-regarded.

Primary: Ruby-Carmine | Bar, Falcon, Laced, Tiger, Vipera
Secondary: Ruby-Carmine | Daub, Edged, Hypnotic, Peregrine, Safari, Stripes
Tertiary: Maize-White; Banana-Flaxen | Keel, Spines
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5.3. Radiating Pathogenerators
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Magic is a wild and dangerous thing and some few learn this the hard way. Radiating Pathogenerators manifest infectious curses and magical diseases, which spread in a miasma around them, and their hides are marked by the forever shifting mixture of magic and disease that laces the whole of their body.

Usually well-contained around the uninitiated, most Radiating Pathogenerators like spaces in which they can allow their mutative miasma to roam free, and are often asked to help bring biodiversity to an area.

Primary: Ruby-Carmine | Iridescent, Jupiter, Lionfish, Slime, Poison
Secondary: Ruby-Carmine | Hypnotic, Noxtide, Saturn, Sludge, Toxin, Trail
Tertiary: Coral-Wine | Glowtail, Smoke
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5.4. Adorned Pathogenerators
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Some Pathogenerators choose this path, looking specifically at mutative conditions and ways to change themselves. In doing so, however, some change themselves into something entirely else, shrinking as they change mass from flesh and bone to hard as metal and stone or altering the texture of their skin, scale and fur to their pleasing. These dragons seek a particular kind of beauty, a certain kind of permanency and change, and are, of all Pathogenerator varieties, most known to let the chance of control slip away in their eagerness to achieve this. The most common breeds to take this path are Obelisks, while Spirals are the least likely, but all breeds are capable of it.

Primary: Ruby-Carmine | Crystal, Iridescent, Metallic, Starmap, Wasp
Secondary: Ruby-Carmine | Alloy, Bee, Constellation, Facet, Shimmer
Tertiary: Ruby-Carmine | Crackle, Glimmer, Filigree, Opal, Sparkle
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6. Hollowed
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Flesh & Magic Hollow

In some cases, a Pathogenecyte loses all ability or willingness to contain their power and a Reaper will be asked to step in, stripping them of the Strain. In these cases the unique colouration of the Pathogenecytes is removed from them, leaving them with a dulled, limited colouration, as well as severing them from other disease and even their pathokinetic ability. Some of these dragons are grateful for being saved from their worst impulses and the effects of their infection, while others deeply resent it, going on to attempt to sabotage Pathogenecytes. Others still have been known to join the Mercies, seeking some kind of return to what they once were. Regardless, their genes will reflect the schools of disease they once studied, though their colour only indicates their Hollow status.

Any dragon of any rank may be Reaped and made Hollow if they are deemed a danger to their Cell, their Clan, or those dragons they originally sought to serve, though Reapers Reaping one another is almost unheard of. The only Reapers known to Reap others of their rank are the Founding Three, and then only in dire circumstances.

Primary: Tarnish, Copper, Rust | Bar, Falcon, Iridescent, Leopard, Ripple, Slime, Tiger, Vipera
Secondary: Tarnish, Copper, Rust | Clouded, Current, Daub, Hypnotic, Peregrine, Safari, Saturn, Sludge, Striation, Stripes
Tertiary: Tarnish, Copper, Rust | Ghost, Okapi (Flesh & Muscle); Crackle, Veined (Blood & Fluid); Glimmer, Runes (Magical Disease); Smirch (Blood & Flesh); Opal (Blood & Magic); Koi (Flesh & Magic).
Additional: Must be XXX, XXY, XYY or XYX.
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Fossilised Hollows
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6.1. Mesiodens Hollows
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While not all chosen mutations last through the Hollowing process, the additional growths of Mesiodens Pathogenerators are amongst the hardest for a Reaper to remove, being fully grown and incorporated into the body of the Pathogenerator in such a way that they last. Thus, some Hollows still show evidence of where they’d specialised before a Reaper stepped in.

Primary: Tarnish, Copper, Rust | Bar, Falcon, Laced, Tiger, Vipera
Secondary: Tarnish, Copper, Rust | Daub, Edged, Hypnotic, Peregrine, Safari, Stripes
Tertiary: Maize-White; Banana-Flaxen | Keel, Spines
Additional: Must be XXY.
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6.2. Adorned Hollows
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The sanity of Pathogenerators is ever in question, as their choice to constantly create new strains and change themselves can be more than obsessive. This is why the Reapers watch them and why the Reapers are forever ready to step in. In the case of Adorned Pathogenerators, some become obsessed with the beauteous way they wish to change themselves and must be saved from themselves, lest they petrify - while others must be prevented from wreaking this fate on others.

Primary: Tarnish, Copper, Rust | Crystal, Iridescent, Metallic, Starmap, Wasp
Secondary: Tarnish, Copper, Rust | Alloy, Bee, Constellation, Facet, Shimmer
Tertiary: Tarnish, Copper, Rust | Crackle, Glimmer, Filigree, Opal, Sparkle
Additional: Must be XXX, XXY, XYY or XYX.
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7. Infested
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Any dragon, no matter their background, can become touched by Shade. Some are taken by force, consumed against their will, while others enter into a pact by choice, unaware of their eventual fate. However, to Pathogenecytes, the Shade is just another Strain, and one that is the utter antithesis of the Plaguebringer’s love for life and survival. Some Infested prove able to shuck the shackles of the Shade themselves, eventually returning to their settled colouration, while others turn to Reapers, asking aid in removing the Shade from themselves.

While these procedures are risky, they do tend to work - but a dragon which made such a pact is forever marked by the Shade. Some learn to live with this while others choose instead to hide it. Others still undergo scattering procedures, remaking their entire self and starting their life anew.
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7.1. Voluntary Infested
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Due to their voluntary infestation, these dragons have a finer control of the Shade and often limit how it can display itself. Further, due to the voluntary nature of their infestation, the Shade trusts them in a way it does not those it consumes and generally holds itself back from devouring them rapidly. For the most part, these Infested resemble the Pathogenecyte they were before, with their tertiary slowly darkening to indicate just how close to the end they are as their Strain is slowly consumed. However, the more they are consumed, the more the Shade simplifies the markings they earned, stripping them of their identity.

Primary: Cinnamon-Carmine | Bar, Falcon, Iridescent, Jupiter, Leopard, Pharaoh, Python, Ripple, Slime, Tapir, Tiger, Vipera
Secondary: Dirt-Wine | Current, Daub, Hypnotic, Morph, Peregrine, Sarcophagus, Saturn, Sludge, Striation, Stripes
Tertiary: Lead-Midnight; Abyss; Hunter; Umber; Sanguine; Wine | Crackle, Glimmer, Okapi

Note: Due to the genes and the Sanguine and Wine tertiary options, you may have a dragon who can qualify as a variety of Pathogenecyte as well as being an Infested. This is to allow you to have Voluntary Infested that have not yet been discovered if you so choose. In the case of these overlap dragons, please say when registering which you'd like to register them as.
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7.2. Consumed Infested
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Those consumed against their will, these Infested rapidly lose contact with the Strain they had once adapted to so well, as it is steadily killed off by the Shade. Without the Strain to mark them as a Pathogenecyte, they instead revert to their original colouration, aside from the changes they had wrought on themselves and the ever-growing stain of the Shade as it consumes them ever more.

Primary: Any | Bar, Falcon, Iridescent, Jupiter, Leopard, Pharaoh, Python, Ribbon, Ripple, Slime, Swirl, Tapir, Tiger, Vipera
Secondary: Lead-Midnight | Clouded, Current, Daub, Eel, Hypnotic, Marbled, Morph, Peregrine, Safari, Sarcophagus, Saturn, Sludge, Striation, Stripes
Tertiary: Lead-Midnight | Any Pathogenecyte Tertiary Gene + Stained

Notes: For ease - Crackle, Filigree, Gembond, Ghost, Glimmer, Glowtail, Keel, Koi, Okapi, Opal, Runes, Scales, Smirch, Smoke, Spines, Veined + Stained
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7.3. Freed Infested
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Some few Voluntary Infested realise their error and shuck the bonds of Shade before it goes too far. Some few Consumed Infested seek or are given the help they need before they are rendered a husk. However… the Shade had still touched these dragons and while its power may be gone, the marks it leaves linger. To some, these are battle scars, something to be proud of. To some, these marks are shameful, a sign of their weakness. To others they simply are, something they will grow from and become more than. Regardless, the majority of Freed Infested retain a mark of their time in the Shade's grasp.

Primary: Cinnamon-Carmine | Bar, Falcon, Iridescent, Jupiter, Leopard, Pharaoh, Python, Ribbon, Ripple, Tapir, Tiger, Vipera
Secondary: Dirt-Wine | Clouded, Current, Daub, Eel, Hypnotic, Morph, Peregrine, Safari, Sarcophagus, Saturn, Striation, Stripes
Tertiary: Lead-Midnight | Capsule, Contour, Ghost, Lace

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8. Pathogenecuties
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Flesh & Magic Specialist Pathogenecute

In some cases, exposure to the True Strain causes unexpected consequences. With certain mutations forever limiting their growth, some Pathogenecytes are struck by Eternal Youth. The exact effect varies - some few mature mentally, while remaining physically young, while others mature very slowly, and will eventually achieve adulthood. Most, however, have a kind of lasting neoteny and while they can be intelligent, capable of study and specialisation on their own, most remain in the care of fully grown Pathos, usually parents, siblings or other family members.

A Pathogenecutie can be of any rank or variant listed above. What sets a 'Cutie apart is not their genes or colours, but the following:

Requirements: Eternal Youth Scroll applied; Innocent, Goat or Primal eyes.

If your dragon fits the requirements but you would not like them registered as a Pathogenecute, please add a note to your registration request, specifying that you'd like them registered as though they were an adult. If they are a level 25 given an Eternal Youth scroll, you can register them as whatever you want.
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MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=5][color=maroon][b][u]Ancient Breed Standards & Basic Lore[/u][/b][/color][/size][/center] The Ancients came before any modern breed ever could, and for all their time spent away from the modern dragons of Sornieth, they should not be thought stunted and ignorant from that. Many, in their own time, had chance to explore and learn and become something new - even the Ancients may become Pathogenecytes. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]1. Gaoler Pathogenecytes[/b][/center] [center][img]https://media.discordapp.net/attachments/827615484375597076/916414573563768872/WIP.png[/img][/center] Lorem Ipsum. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]2. Banescale Pathogenecytes[/b][/center] [center][img]https://media.discordapp.net/attachments/827615484375597076/916414573563768872/WIP.png[/img][/center] Lorem Ipsum. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]3. Veilspun Pathogenecytes[/b][/center] [center][img]https://media.discordapp.net/attachments/827615484375597076/916414573563768872/WIP.png[/img][/center] Lorem Ipsum. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]4. Aberration Pathogenecytes[/b][/center] [center][img]https://media.discordapp.net/attachments/827615484375597076/916414573563768872/WIP.png[/img][/center] Lorem Ipsum. [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
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Ancient Breed Standards & Basic Lore

The Ancients came before any modern breed ever could, and for all their time spent away from the modern dragons of Sornieth, they should not be thought stunted and ignorant from that. Many, in their own time, had chance to explore and learn and become something new - even the Ancients may become Pathogenecytes.
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1. Gaoler Pathogenecytes
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Lorem Ipsum.
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2. Banescale Pathogenecytes
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Lorem Ipsum.
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3. Veilspun Pathogenecytes
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Lorem Ipsum.
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4. Aberration Pathogenecytes
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Lorem Ipsum.
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MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=5][color=maroon][b][u]Subspecies Lore[/u][/b][/color][/size][/center] "Pathogenecyte" is a simple enough term - they are vessels of disease. This is not just a name for the strain they bear but for an ability unique to their kind - that of Pathogenesis, the ability to birth entirely new diseases by their own will. Some also have the power of Pathokinesis - the ability to mentally control the movement and flow of disease. Their skill and ability determines their rank, from the advanced Reapers, who can Reap even their subspecies' signature Strain, to the Command and Viral Vectors, to the Pathogenerators, Hollows and Infested. While the earliest Pathogenocytes - Ague and the Founding Three (See: Factions) - vary in how they took on the Strain, most Pathogenocytes these days take on the Strain in a much more controlled fashion. A quirk of the Strain means it isn’t easily contagious: one must be purposefully infected. Consequently, most dragons who take it on are well prepared, either taking it on in order to better serve their own studies, or because they've spent time apprenticed to a Pathogenecyte, learning all they need in advance. Either way, the Strain usually takes around a week to fully settle into a dragon’s body after which point a dragon’s initial rank will manifest. It is easy for dragons outside of the subspecies to look at the ranks of Pathogenecytes and see them as a purely hierarchical system, with all Pathogenecytes aiming to become Reapers. This is far from the truth. While the Founding Reapers are deeply influential and respected, all ranks have their power and specialities. No Reaper can perform Pathogenesis to the same advanced end as a Pathogenerator, for example, though their Pathokinesis is second to none. The exceptions to this would be Hollows, Reaped of Strain, and the Infested, bearing traces of Shade. Hollows are considered a regrettable necessity by many Pathogenecytes, and plenty do not care to be viewed as such. While some are ashamed of their time as a rogue Pathogenerator and feel they need to make amends, just as many deeply resent their Reaping and go their own way, joining groups such as the Mercies. Infested, meanwhile, are a separate issue. All dragons have their limits and there are always those who resent those limitations: thus some dragons have truck with the Shade. Some do this in full knowledge of what they choose while others are tricked into it or even forced by others, which can have a profound effect on how their infestation manifests. Some few recognise the mistake they have made and either Reap the Shade themselves or seek a Reaper to help them, but all carry the marks of the Shade forever. Consequently, Pathogenecyte culture is more complex than a simple hierarchy. While some are looked down on more than others, all Pathogenecytes are ultimately scholars of Plague, seeking to increase knowledge in their chosen fields. While some may have very different attitudes on how to further their study (again, see: Factions), by and large Pathogenecytes are encouraged to see the worth in all perspectives and philosophies of study, regardless of their personal preference. Those few times inter-faction arguments [i]do[/i] break out, it is one of the rare occasions that the Founding Reapers step in. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]Cells[/b][/center] Pathogenecytes tend to form into scholarly "Cells", usually led by a Reaper or Command Vector (for disease containment) and seconded by dragons of other ranks. Non-Pathogenecyte researchers may also be a part of a Cell, be that as assistants, technicians, or even lead researchers; Pathogenecytes value knowledge and dragons which seek it, be they of the subspecies or not, are usually welcomed. Cells usually follow the same philosophy in order to minimise disputes, but sometimes inter-faction Cells form as well, usually with a follower of Concordia participating to help solve problems. The number of dragons in a Cell varies drastically, with some being lone dragons studying independently or with a companion, up to large Cells, numbering into the double digits. Cells numbering in the triple digits is a rarity, usually only occurring as part of cross-faction endeavours or when asked to by a Founding Reaper. Additionally, some Pathogenecytes prefer to focus on their own personal research, but will nonetheless sponsor other dragons, Pathogenecyte or otherwise, for other studies. Occasions when a clan has only one Reaper or Command Vector but multiple Cells are usually cases of this, where the Reaper or Command Vector will drop in to help out in the studies they sponsor, but otherwise keep to themselves. Generally, most Cells keep to themselves until their research is completed, only sharing their finalised data reports. This is generally considered good practice for the simple reason that it allows other Cells studying similar things to come to their own conclusions and to only compare once all of the data is completed and properly understood. Together, these dragons work to study the disease-soup of the Wyrmwound, the various strains of disease found in every Flight's territory, ways to treat them, cure them, and to look at more complicated, chronic conditions. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]Apparel[/b][/center] Pathogenecytes are practical beings and thus there are certain aspects of apparel that are especially consistent amongst them. While all have distinctive styles and preferences - and their own lifestyles will affect what they prefer - certain items recur consistently in the wardrobes of this subspecies. [LIST] [*][b]Masks & Protective Gear[/b] - [i]Containment, mindfulness, protection.[/i] While the Strain cannot be easily used to infect, the other strains a Pathogenecyte studies can be dangerously infectious. Consequently, most Pathogenecytes will wear some degree of protective gear in order to protect the uninitiated around them. [item=Contrast Rogue Mask][item=Gray Plague Doctor Mask][item=Lab Coat][item=Rubber Laboratory Gloves][item=Respectable Alabaster Gloves] [*][b]Eyewear[/b] - [i]Detail-oriented, experienced, knowledge.[/i] In their studies, a Pathogenecyte has plenty of cause to protect their eyes. Goggles for labwork and glasses to avoid strain as they record their work, it is not uncommon to see Pathogenecytes with something to either help or protect their vision. [item=Darksteel Halfmoon Spectacles][item=Gold Steampunk Goggles][item=Shabby Monocle][item=Alchemist Eyewear][item=Copper Glasses] [*][b]Texts[/b] - [i]Theoretical study, patience, memory.[/i] It is not science if one does not record all one learns and thus most Pathogenecytes carry some record of their work on them. These can vary from detailed to simple, from paper to stone, but regardless: they are essential to a Pathogenecyte's work. [item=Plague Tome][item=Brilliant Healer's Reference][item=Scroll Case Sling][item=Aged Book Collection][item=Cairnstone Carry] [*][b]Tools[/b] - [i]Practical study, hands-on work, activity.[/i] Plenty of dragons like to launch themselves straight into their work and this is perfectly true with Pathogenecytes as much as any other subspecies. Many Pathogenecytes will carry tools of some kind or other on them, ready for anything. [item=Primary Alchemist Tools][item=Sinister Tools][item=Snowcoil Ice Pick][item=Enchanter's Herb Pouch][item=Cultivator's Garden Belt] [*][b]Vessels[/b] - [i]Curiosity, investigation, examination.[/i] Sometimes considered a subset of Tools, many Pathogenecytes carry the means to collect samples with them as they go, usually but not exclusively in the form of jars, baskets, goblets, or teasets, always ready to take them back to their lab and study - or even utilise them on the go. [item=Gothic Tea Tray][item=Sapphire Woodbasket][item=Vermilion Harvest Goblet][item=Wise Bonecarver's Jar][item=Gothic Tea Cups] [*][b]Utility & Support[/b] - [i]Practicality, self-awareness, determination.[/i] No dragon is an island and there is nothing wrong with requiring help or seeking aid. Thus, plenty of Pathogenecytes will have items to make their lives easier, both the aforementioned goggles and glasses, but also canes, staves, prosthetics, and other support items. [item=Eerie Cyan Grasp][item=Carapace Arm][item=Spiffy Cane][item=Conjurer's Staff][item=Ceramic Steampunk Wings] [*][b]Armour & Travelwear[/b] - [i]Nomadic, defensive, fieldwork.[/i] While in some Flights Pathogenecytes are powerful and respected, in others they are considered interlopers or untrustworthy. Nonetheless, Pathogenecytes study all disease everywhere, and so many travel. Consequently, those who do so often go prepared, with practical gear and, where necessary, armour. [item=Frostfinder's Arctic Bags][item=Sinister Gambeson][item=Koi's Breastplate][item=Spectre Guise][item=Contrast Aviator Satchel] [*][b]Mutations[/b] - [i]Deep study, autonomy, advancement.[/i] Pathogenecytes - especially Reapers and Pathogenerators - are very prone to altering themselves in the throes of their study. While the changes of genes and colouration are par for the course, the growth of new appendages - wings, claws, horns, and even more - are marks of deep scholarship. [item=Inkwell Feathered Wings][item=Ruby Deepsea Bulb][item=Tar-Trap Hindcallouses][item=Bone Antlers][item=Proto Wings] [*][b]Weapons[/b] - [i]Regret, consequence, necessity.[/i] Few Pathogenecytes take on weapons, though it is not unheard of. Most Pathogenecytes prefer to use their Plague alone to fight, but when it comes to Pathogenerators who've lost all control, a weapon is sometimes required. Weapons are seen as a means of last resort, but for those working to contain rogue Pathogenerators they are a necessary one. [item=Deadeye's Quiver][item=Katana][item=Unlucky Footpads][item=Scavenger's Weapons][item=Untamed Claws] [/LIST] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]Mutations & Eye Lore[/b][/center] Various varieties of Pathogenecyte are known for their specific mutations. This is furthered by their own delving into their abilities (and can be indicated by apparel or skins). There are also, however, other mutations which are part of the natural scope of any dragons, most notably that of the new range of elemental eyes. Some eye mutations, especially a good number of the naturally-occurring ones, carry little meaning or additional purpose to them, while others - those which are only found as manifested mutations - do. Below you may find the common reasons a Pathogenecyte might develop or choose to maintain a mutated eye-type: [center][b]Naturally-Occurring[/b][/center] [columns][color=transparent]@[/color][item=Vial of Soft Sight][nextcol][color=transparent]@@[/color][nextcol][b]Pastel Eyes:[/b] It is said sometimes that one can feel the eyes of another on them: that prickle at the back of one's neck that lets you know - you're being watched. Not so with the gaze of those with Pastel eyes. Known for if not a quiet nature nonetheless a quieter, more muted magic, those with Pastel eyes are sometimes called the Soft Sighted Ones, known to observe without being observed themselves. Even their magic is quiet and quiescent under their command, meaning that Pastel Eyed Pathogenecytes are best able to avoid magical interference in their experiments.[/columns] [br] [columns][b]Bright Eyes:[/b] Bright eyes are interesting in that, for all their clear elemental vibrancy, those born with such eyes are usually perceived as being magically [i]weak,[/i] lacking the sheer power that might be otherwise expected. Even a fae born with Bright eyes might find their magic subpar, limited in many ways and hard to work with - but this is not to say they cannot work with it. Amongst Pathogenecytes, Bright eyes usually mark those with a curious intensity to their magic: they have little, but they know well how to use it and are usually as precise as a scalpel.[nextcol][color=transparent]@@[/color][nextcol][item=Vial of Brilliant Sight][color=transparent]@[/color][/columns] [br] [columns][color=transparent]@[/color][item=Vial of Fractal Sight][nextcol][color=transparent]@@[/color][nextcol][b]Faceted Eyes:[/b] Faceted eyes, or compound vision, permits a dragon an entirely new way of perceiving. This mutation comes with inherent neurological shifts to account for both a myriad lenses flipping images rather than just one, and to composite them together into sense. Facet-eyed Pathogenecytes often think in a very different way to most of their kin and may often dabble in neurological mutations as well as more obvious ones. Additionally, they tend to take time to fully assess all facets, as it were, of a situation, before resolving what their response should be.[/columns] [br] [columns][b]Goat Eyes:[/b] Dragons with goat eyes are known to look at the world a little sideways - a little askew. Rather as Faceted eyes can give one a multitude of perspectives, the slightly askew gaze of a goat-eyed dragon often indicates a similarly unique perspective and an interesting chain of thought. This is no less true for Pathogenecytes who, when goat-eyed, often end up bringing an entirely new perspective to situations, helping to solve problems and suggest new avenues of study that other dragons might never consider.[nextcol][color=transparent]@@[/color][nextcol][item=Vial of Horizontal Sight][color=transparent]@[/color][/columns] [br] [columns][color=transparent]@[/color][item=Vial of Disjointed Sight][nextcol][color=transparent]@@[/color][nextcol][b]Multi-Gaze:[/b] Multi-Gaze is an unquestionably useful adaptation, especially in a sterile lab with plenty to see - many Pathogenecytes of Likhoradka's scholastic philosophy end up developing Multi-Gaze as they mature for its sheer usefulness. However, they are not always seen so - in Earth's mines, Fire's forges, or Ice's reflective snowfields, the many vulnerable eyes of Multi-Gaze are seen as a great risk and it is not uncommon for dragons born to those Flights to assiduously avoid the mutation for themselves, no matter how useful it might be.[/columns] [br] [columns][b]Primal Eyes:[/b] Primal eyes are complicated and viewed with drastic variation based on birth flight, rank, philosophy and more. Some dragons hate Primal eyes, viewing them as drastic, unnatural and unneeded variation, while others treasure them. Others view them on a purely pragmatic basis: can a Light primal even see, can a Shadow primal [i]please[/i] not leave goop on their notes, and so on and so forth. Below is a brisk summary of common perspectives on the Primal eyes of different Flights and why a Pathogenecyte might develop or maintain them.[nextcol][color=transparent]@@[/color][nextcol][item=Vial of Elemental Sight][color=transparent]@[/color][/columns] [indent][columns][img]https://imgur.com/m6hCCCZ.png[/img][nextcol][color=transparent]@[/color][nextcol]Iceborn dragons can freeze samples. This is very useful. Ice Primals can freeze entire chambers and [i]keep[/i] them frozen, as well as safely defrost preserved samples with greater precision than any others of their Flight. Due to this, the archives of Ice Primal Pathogenecytes are deeply envied, as they, like few others, can hold disease in stasis when it might otherwise die; they manage the safe storage of any number of essential treatments.[/columns] [columns][img]https://imgur.com/tx6QqPH.png[/img][nextcol][color=transparent]@[/color][nextcol]Shadow Primals are both deep annoyance to many Pathogenecytes, for their staining tears, and deeply respected. Exposed from the egg to the many fungi of their home territory, Shadowborn and especially Shadow Primals have an inherent knack with infectious and symbiotic fungi, and often undergo considerable mutation in service of this.[/columns] [columns][img]https://imgur.com/5Z6Y4Oa.png[/img][nextcol][color=transparent]@[/color][nextcol]Wind Primals have a knack for airborne contagion, able to trap and deflect airborne disease if they so choose, or to strengthen it and further its reach. With the winds of their eyes can gust allergens both towards a target and away from them and can even direct disease to infect someone without seeming to have played any part, making them terrible opponents when they turn malicious.[/columns] [columns][img]https://imgur.com/2iMDvfi.png[/img][nextcol][color=transparent]@[/color][nextcol]Waterborn Primals have a knack for waterborne disease, and even for blood itself. Due to this, most waterborn Pathogenecytes end up studying blood or a blood-adjacent field and Primals are the peak of this, able to wash away disease as well as to wash disease into a dragon and direct it. In this way, they are most often asked to assist in treatments that require mutative virus infections, as they can be sure to send it where it needs to go.[/columns] [columns][img]https://imgur.com/sfy7Qww.png[/img][nextcol][color=transparent]@[/color][nextcol]Many Plague and Plague-associated dragons like to demean Nature as being its feeble opposite, forgetting that for Nature to have persisted, it cannot be so feeble. Indeed, Nature Primals have a strength all of their own, a vibrancy of pure life, and they can pull back those they treat from the brink of death and perpetuate diseases that might otherwise die to preserve them for further study.[/columns] [columns][img]https://imgur.com/uAdmh5V.png[/img][nextcol][color=transparent]@[/color][nextcol]Primal Light carries an inherent capacity for mutation often in ways which even their bearer does not even intend. Nonetheless, it is incredibly useful for creating new strains to research, and Light Primals are prized for their ability to both use Pathogenesis and to mutate existing strains with their Light. However, this light can also be damaging; in great excess it can be used to cleanse a laboratory, mutating strains into utter death.[/columns] [columns][img]https://imgur.com/oElerUR.png[/img][nextcol][color=transparent]@[/color][nextcol]Lightning Primals specialise readily in nervous infection and neurological disease, often tending towards Flesh and Muscle specialities. Like few others, Lightning Primals can resuscitate a fading dragon, directing their lightning to shock them back to life; just as well, they can use their lightning to shock infections into death if it is decided that a strain is too dangerous. [/columns] [columns][img]https://imgur.com/Z1pulem.png[/img][nextcol][color=transparent]@[/color][nextcol]Primal Fire speaks to an inherent knack for inducing fever; in this way Fire Primal Pathogenecytes are well able to eradicate disease both through using fire to burn contaminated materials as well as through a razor-precise focus in balancing the heat of a dragon's fever within what they can stand but their infection cannot.[/columns] [columns][img]https://imgur.com/CZ7xC3g.png[/img][nextcol][color=transparent]@[/color][nextcol]Arcane Primals have deep love of experimentation and will often have more experiments going on at any one time than is advisable. In this vein, they are especially prone to mutating themselves to coping with this, and are especially skilled at mutating others as well as treating specifically magical conditions - it was Arcane Primal Pathogenecytes who first learned how to bind spellwork to diseases.[/columns] [columns][img]https://imgur.com/NwD1VZp.png[/img][nextcol][color=transparent]@[/color][nextcol]Plague Primals have an inherent knack for all disease and thus have little trouble with any aspect of Pathogenecyte abilities or work. This makes them, ultimately, extremely powerful all-rounders; while they may not be as specialised as other Flights can be to different aspects of the work, they can use their many eyes and greater magic to great effect nonetheless.[/columns] [columns][img]https://imgur.com/j2GOWrl.png[/img][nextcol][color=transparent]@[/color][nextcol]Pathogenecytes with eyes of Primal Earth are known for gravitating towards strength and means to ensure it. Able to accelerate the healing of broken bones, bolstering struggling immune systems and otherwise conferring strength on the week, they are also well able to strengthen the disease strains they research, creating dangerous plagues if they are not careful.[/columns][/indent] [center][b]Mutated Only[/b][/center] [columns][color=transparent]@[/color][item=Vial of Darkened Sight] [color=transparent]@[/color][nextcol][color=transparent]@@[/color][nextcol][b]Dark Sclera:[/b] In most dragons, unusual sclera colouration indicates illness or a nutritional deficiency - in Pathogenecytes it can only ever be a choice. The direct result of specific mutation, Dark Sclera permits a Pathogenecyte a new range of vision, either forcibly attuning their eyes to Plague or furthering an existing connection. In this way Dark Sclera Pathogenecytes can [i]see[/i] disease in the world around them, making them incredibly adept at identifying contamination in their labs. While sometimes suggested to be the result of deals with the Shade, it is interesting that most Infested lose Dark Sclera over the course of their infestation, the magic that made and maintained it, like that of the Strain itself, being slowly eaten away.[/columns] [br] [columns][b]Swirl Eyes:[/b] The result not of a chosen physical mutation but the natural consequence of pressing too far with magic in the midst of conflict, Swirl-eyed dragons have forged a connection to their magic not dissimilarly to Glow-eyed dragons. There is, however, a distinct difference. Glow-eyed dragons have punched through the barriers limiting what they can do, and immersed themselves wholly in their new capability. Swirl-eyed dragons, however have instead [i]stretched[/i] their connection and in doing so warped its shape. Thus, while their magic is strong, it is often altogether too easy for them to get lost within the twisting paths of their own magic; it is not uncommon for these dragons to become uncontrolled Pathogenerators in need of Reaping.[nextcol][color=transparent]@@[/color][nextcol][item=Vial of Hypnotic Sight][color=transparent]@[/color][/columns] [br] [columns][color=transparent]@[/color][item=Vial of Naivety][nextcol][color=transparent]@@[/color][nextcol][b]Innocent Eyes:[/b] A kind of chosen neoteny, Innocent eyes are most commonly seen on Adorned Pathogenerators and Adorned Hollows for pure aesthetics... but not [i]only[/i] on them. Indeed, there are Pathogenecytes of other ranks who choose it not for aesthetics but for what it represents, as Innocent eyes are the external marker of a neurological modification which allows a Pathogenecyte to simplify their worldview. In this way they can cut through problems to their heart, getting on with things without concern. Chosen often for efficiency in problem solving it is not without problems of its own and most Innocent-eyed Pathogenecytes have a more mundane-eyed companion to rein them in.[/columns] [br] [columns][b]Glowing Eyes:[/b] Glowing eyes are a direct consequence of magical effort rather than physical mutation. As aforementioned in Swirl Eyes, Glowing eyes are the other end result of pushing too far magically and thus altering one's own interactions with magic. Dragons with Glowing Eyes most usually were forced to make greater use of the magic of their birth thane ever before, possibly even risking death in doing so, and thus tore open the connections to their magic, flooding their soul with it - and as everyone knows, eyes are the windows to the soul.[nextcol][color=transparent]@@[/color][nextcol][item=Vial of Glowing Sight][color=transparent]@[/color][/columns] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]Familiars[/b][/center] Pathogenecytes are scholars before all else and thus most choose familiars which assist them in this to some degree. Familiars laced with Plague are common, as are familiars sapient enough to be of genuine assistance. Additionally, beastclan individuals are likely to have better knowledge of what disease affects them, and how, and thus many Pathogenecytes form alliances with local beastclans to further their knowledge. Lastly, some Pathogenecytes simply want a pet, something calming and soothing and separate to all of their work. In this way, animal companions are not uncommon, and usually indicate a Pathogenecyte with a good work-life balance. [b]Plague-Laced Familiars[/b] [center][item=Blight Nymph][item=Plague Sprite][item=Deadland Disciple][item=Rat King][item=Undying Featherback][item=Graveyard Guardian][item=Spirit of Plague][item=Spoiling Scorpio][item=Creeping Cluster][item=Sanguine Multimist][/center] [b]Beastclan Assistants[/b] [center][item=Blueband Duelist][item=Carmine Serthis][item=Dunhoof Ambassador][item=Centaur Bodyguard][item=Condorwing Champion][item=Stonewatch Prince][item=Fungi Sage][item=Aspen Gall Dryad][item=Longneck Medium][item=Longneck Hunter][item=Maren Warlock][item=Maren Wavesinger][item=Raptorik Wanderer][item=Geartoggle Smith][item=Ghost Manticore][/center] [b]Pets & Animal Companions[/b] [center][item=Ferret Friend][item=Bun-Bun][item=Mainecoon][item=Warmwater Wanderers][item=Poison Dart Frog Companion] [item=Gloomwillow Guide][item=Ethereal Entourage][item=Green Tree Python][item=Sussex Spaniel][item=Friend Iguana] [item=Glowing Pocket Mouse][item=Fawn Fox Rat][item=Emerald Cave Jewel][item=Red-Breasted Hainu][item=Fluted Pukasloth] [item=Blue and Gold Macaw][item=Brilliant Gryphlet][item=Calico Ferberus][item=Chocolate Ferret][item=Cursed Bat][/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]Terminology[/b][/center] [b]Strain[/b] - Capitalised, this is the Strain that sets Pathogenecytes apart from other dragons, the disease which infected them and which only Reapers can Reap from others. Uncapitalised, it is any strain of disease, which can be commanded by many more members of the subspecies. [b]Rank[/b] - Reaper, Command Vector, Viral Vector, Pathogenerator, Hollow and Infested are all ranks of Pathogenecyte. [b]Variant[/b] - Seeping, Mesiodens, Radiating and Adorned Pathogenerators are all variants of Pathogenerators. Mesiodens and Adorned Hollows are variants of Hollows. Voluntary, Consumed and Freed Infested are all variants of Infested. [b]Founders / Founding Three[/b] - The original three Reapers which established the most common schools of thought amongst this subspecies. See: [i]The Founding Three - Faction Lore.[/i] [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
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Subspecies Lore

"Pathogenecyte" is a simple enough term - they are vessels of disease. This is not just a name for the strain they bear but for an ability unique to their kind - that of Pathogenesis, the ability to birth entirely new diseases by their own will. Some also have the power of Pathokinesis - the ability to mentally control the movement and flow of disease. Their skill and ability determines their rank, from the advanced Reapers, who can Reap even their subspecies' signature Strain, to the Command and Viral Vectors, to the Pathogenerators, Hollows and Infested.

While the earliest Pathogenocytes - Ague and the Founding Three (See: Factions) - vary in how they took on the Strain, most Pathogenocytes these days take on the Strain in a much more controlled fashion. A quirk of the Strain means it isn’t easily contagious: one must be purposefully infected. Consequently, most dragons who take it on are well prepared, either taking it on in order to better serve their own studies, or because they've spent time apprenticed to a Pathogenecyte, learning all they need in advance. Either way, the Strain usually takes around a week to fully settle into a dragon’s body after which point a dragon’s initial rank will manifest.

It is easy for dragons outside of the subspecies to look at the ranks of Pathogenecytes and see them as a purely hierarchical system, with all Pathogenecytes aiming to become Reapers. This is far from the truth. While the Founding Reapers are deeply influential and respected, all ranks have their power and specialities. No Reaper can perform Pathogenesis to the same advanced end as a Pathogenerator, for example, though their Pathokinesis is second to none.

The exceptions to this would be Hollows, Reaped of Strain, and the Infested, bearing traces of Shade. Hollows are considered a regrettable necessity by many Pathogenecytes, and plenty do not care to be viewed as such. While some are ashamed of their time as a rogue Pathogenerator and feel they need to make amends, just as many deeply resent their Reaping and go their own way, joining groups such as the Mercies.

Infested, meanwhile, are a separate issue. All dragons have their limits and there are always those who resent those limitations: thus some dragons have truck with the Shade. Some do this in full knowledge of what they choose while others are tricked into it or even forced by others, which can have a profound effect on how their infestation manifests. Some few recognise the mistake they have made and either Reap the Shade themselves or seek a Reaper to help them, but all carry the marks of the Shade forever.

Consequently, Pathogenecyte culture is more complex than a simple hierarchy. While some are looked down on more than others, all Pathogenecytes are ultimately scholars of Plague, seeking to increase knowledge in their chosen fields. While some may have very different attitudes on how to further their study (again, see: Factions), by and large Pathogenecytes are encouraged to see the worth in all perspectives and philosophies of study, regardless of their personal preference. Those few times inter-faction arguments do break out, it is one of the rare occasions that the Founding Reapers step in.
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Cells

Pathogenecytes tend to form into scholarly "Cells", usually led by a Reaper or Command Vector (for disease containment) and seconded by dragons of other ranks. Non-Pathogenecyte researchers may also be a part of a Cell, be that as assistants, technicians, or even lead researchers; Pathogenecytes value knowledge and dragons which seek it, be they of the subspecies or not, are usually welcomed. Cells usually follow the same philosophy in order to minimise disputes, but sometimes inter-faction Cells form as well, usually with a follower of Concordia participating to help solve problems.

The number of dragons in a Cell varies drastically, with some being lone dragons studying independently or with a companion, up to large Cells, numbering into the double digits. Cells numbering in the triple digits is a rarity, usually only occurring as part of cross-faction endeavours or when asked to by a Founding Reaper.

Additionally, some Pathogenecytes prefer to focus on their own personal research, but will nonetheless sponsor other dragons, Pathogenecyte or otherwise, for other studies. Occasions when a clan has only one Reaper or Command Vector but multiple Cells are usually cases of this, where the Reaper or Command Vector will drop in to help out in the studies they sponsor, but otherwise keep to themselves.

Generally, most Cells keep to themselves until their research is completed, only sharing their finalised data reports. This is generally considered good practice for the simple reason that it allows other Cells studying similar things to come to their own conclusions and to only compare once all of the data is completed and properly understood.

Together, these dragons work to study the disease-soup of the Wyrmwound, the various strains of disease found in every Flight's territory, ways to treat them, cure them, and to look at more complicated, chronic conditions.
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Apparel

Pathogenecytes are practical beings and thus there are certain aspects of apparel that are especially consistent amongst them. While all have distinctive styles and preferences - and their own lifestyles will affect what they prefer - certain items recur consistently in the wardrobes of this subspecies.
  • Masks & Protective Gear - Containment, mindfulness, protection. While the Strain cannot be easily used to infect, the other strains a Pathogenecyte studies can be dangerously infectious. Consequently, most Pathogenecytes will wear some degree of protective gear in order to protect the uninitiated around them.
    Contrast Rogue Mask Gray Plague Doctor Mask Lab Coat Rubber Laboratory Gloves Respectable Alabaster Gloves
  • Eyewear - Detail-oriented, experienced, knowledge. In their studies, a Pathogenecyte has plenty of cause to protect their eyes. Goggles for labwork and glasses to avoid strain as they record their work, it is not uncommon to see Pathogenecytes with something to either help or protect their vision.
    Darksteel Halfmoon Spectacles Gold Steampunk Goggles Shabby Monocle Alchemist Eyewear Copper Glasses
  • Texts - Theoretical study, patience, memory. It is not science if one does not record all one learns and thus most Pathogenecytes carry some record of their work on them. These can vary from detailed to simple, from paper to stone, but regardless: they are essential to a Pathogenecyte's work.
    Plague Tome Brilliant Healer's Reference Scroll Case Sling Aged Book Collection Cairnstone Carry
  • Tools - Practical study, hands-on work, activity. Plenty of dragons like to launch themselves straight into their work and this is perfectly true with Pathogenecytes as much as any other subspecies. Many Pathogenecytes will carry tools of some kind or other on them, ready for anything.
    Primary Alchemist Tools Sinister Tools Snowcoil Ice Pick Enchanter's Herb Pouch Cultivator's Garden Belt
  • Vessels - Curiosity, investigation, examination. Sometimes considered a subset of Tools, many Pathogenecytes carry the means to collect samples with them as they go, usually but not exclusively in the form of jars, baskets, goblets, or teasets, always ready to take them back to their lab and study - or even utilise them on the go.
    Gothic Tea Tray Sapphire Woodbasket Vermilion Harvest Goblet Wise Bonecarver's Jar Gothic Tea Cups
  • Utility & Support - Practicality, self-awareness, determination. No dragon is an island and there is nothing wrong with requiring help or seeking aid. Thus, plenty of Pathogenecytes will have items to make their lives easier, both the aforementioned goggles and glasses, but also canes, staves, prosthetics, and other support items.
    Eerie Cyan Grasp Carapace Arm Spiffy Cane Conjurer's Staff Ceramic Steampunk Wings
  • Armour & Travelwear - Nomadic, defensive, fieldwork. While in some Flights Pathogenecytes are powerful and respected, in others they are considered interlopers or untrustworthy. Nonetheless, Pathogenecytes study all disease everywhere, and so many travel. Consequently, those who do so often go prepared, with practical gear and, where necessary, armour.
    Frostfinder's Arctic Bags Sinister Gambeson Koi's Breastplate Spectre Guise Contrast Aviator Satchel
  • Mutations - Deep study, autonomy, advancement. Pathogenecytes - especially Reapers and Pathogenerators - are very prone to altering themselves in the throes of their study. While the changes of genes and colouration are par for the course, the growth of new appendages - wings, claws, horns, and even more - are marks of deep scholarship.
    Inkwell Feathered Wings Ruby Deepsea Bulb Tar-Trap Hindcallouses Bone Antlers Proto Wings
  • Weapons - Regret, consequence, necessity. Few Pathogenecytes take on weapons, though it is not unheard of. Most Pathogenecytes prefer to use their Plague alone to fight, but when it comes to Pathogenerators who've lost all control, a weapon is sometimes required. Weapons are seen as a means of last resort, but for those working to contain rogue Pathogenerators they are a necessary one.
    Deadeye's Quiver Katana Unlucky Footpads Scavenger's Weapons Untamed Claws
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Mutations & Eye Lore

Various varieties of Pathogenecyte are known for their specific mutations. This is furthered by their own delving into their abilities (and can be indicated by apparel or skins). There are also, however, other mutations which are part of the natural scope of any dragons, most notably that of the new range of elemental eyes. Some eye mutations, especially a good number of the naturally-occurring ones, carry little meaning or additional purpose to them, while others - those which are only found as manifested mutations - do. Below you may find the common reasons a Pathogenecyte might develop or choose to maintain a mutated eye-type:
Naturally-Occurring
@ Vial of Soft Sight @@ Pastel Eyes: It is said sometimes that one can feel the eyes of another on them: that prickle at the back of one's neck that lets you know - you're being watched. Not so with the gaze of those with Pastel eyes. Known for if not a quiet nature nonetheless a quieter, more muted magic, those with Pastel eyes are sometimes called the Soft Sighted Ones, known to observe without being observed themselves. Even their magic is quiet and quiescent under their command, meaning that Pastel Eyed Pathogenecytes are best able to avoid magical interference in their experiments.

Bright Eyes: Bright eyes are interesting in that, for all their clear elemental vibrancy, those born with such eyes are usually perceived as being magically weak, lacking the sheer power that might be otherwise expected. Even a fae born with Bright eyes might find their magic subpar, limited in many ways and hard to work with - but this is not to say they cannot work with it. Amongst Pathogenecytes, Bright eyes usually mark those with a curious intensity to their magic: they have little, but they know well how to use it and are usually as precise as a scalpel. @@ Vial of Brilliant Sight @

@ Vial of Fractal Sight @@ Faceted Eyes: Faceted eyes, or compound vision, permits a dragon an entirely new way of perceiving. This mutation comes with inherent neurological shifts to account for both a myriad lenses flipping images rather than just one, and to composite them together into sense. Facet-eyed Pathogenecytes often think in a very different way to most of their kin and may often dabble in neurological mutations as well as more obvious ones. Additionally, they tend to take time to fully assess all facets, as it were, of a situation, before resolving what their response should be.

Goat Eyes: Dragons with goat eyes are known to look at the world a little sideways - a little askew. Rather as Faceted eyes can give one a multitude of perspectives, the slightly askew gaze of a goat-eyed dragon often indicates a similarly unique perspective and an interesting chain of thought. This is no less true for Pathogenecytes who, when goat-eyed, often end up bringing an entirely new perspective to situations, helping to solve problems and suggest new avenues of study that other dragons might never consider. @@ Vial of Horizontal Sight @

@ Vial of Disjointed Sight @@ Multi-Gaze: Multi-Gaze is an unquestionably useful adaptation, especially in a sterile lab with plenty to see - many Pathogenecytes of Likhoradka's scholastic philosophy end up developing Multi-Gaze as they mature for its sheer usefulness. However, they are not always seen so - in Earth's mines, Fire's forges, or Ice's reflective snowfields, the many vulnerable eyes of Multi-Gaze are seen as a great risk and it is not uncommon for dragons born to those Flights to assiduously avoid the mutation for themselves, no matter how useful it might be.

Primal Eyes: Primal eyes are complicated and viewed with drastic variation based on birth flight, rank, philosophy and more. Some dragons hate Primal eyes, viewing them as drastic, unnatural and unneeded variation, while others treasure them. Others view them on a purely pragmatic basis: can a Light primal even see, can a Shadow primal please not leave goop on their notes, and so on and so forth. Below is a brisk summary of common perspectives on the Primal eyes of different Flights and why a Pathogenecyte might develop or maintain them. @@ Vial of Elemental Sight @
m6hCCCZ.png @ Iceborn dragons can freeze samples. This is very useful. Ice Primals can freeze entire chambers and keep them frozen, as well as safely defrost preserved samples with greater precision than any others of their Flight. Due to this, the archives of Ice Primal Pathogenecytes are deeply envied, as they, like few others, can hold disease in stasis when it might otherwise die; they manage the safe storage of any number of essential treatments.
tx6QqPH.png @ Shadow Primals are both deep annoyance to many Pathogenecytes, for their staining tears, and deeply respected. Exposed from the egg to the many fungi of their home territory, Shadowborn and especially Shadow Primals have an inherent knack with infectious and symbiotic fungi, and often undergo considerable mutation in service of this.
5Z6Y4Oa.png @ Wind Primals have a knack for airborne contagion, able to trap and deflect airborne disease if they so choose, or to strengthen it and further its reach. With the winds of their eyes can gust allergens both towards a target and away from them and can even direct disease to infect someone without seeming to have played any part, making them terrible opponents when they turn malicious.
2iMDvfi.png @ Waterborn Primals have a knack for waterborne disease, and even for blood itself. Due to this, most waterborn Pathogenecytes end up studying blood or a blood-adjacent field and Primals are the peak of this, able to wash away disease as well as to wash disease into a dragon and direct it. In this way, they are most often asked to assist in treatments that require mutative virus infections, as they can be sure to send it where it needs to go.
sfy7Qww.png @ Many Plague and Plague-associated dragons like to demean Nature as being its feeble opposite, forgetting that for Nature to have persisted, it cannot be so feeble. Indeed, Nature Primals have a strength all of their own, a vibrancy of pure life, and they can pull back those they treat from the brink of death and perpetuate diseases that might otherwise die to preserve them for further study.
uAdmh5V.png @ Primal Light carries an inherent capacity for mutation often in ways which even their bearer does not even intend. Nonetheless, it is incredibly useful for creating new strains to research, and Light Primals are prized for their ability to both use Pathogenesis and to mutate existing strains with their Light. However, this light can also be damaging; in great excess it can be used to cleanse a laboratory, mutating strains into utter death.
oElerUR.png @ Lightning Primals specialise readily in nervous infection and neurological disease, often tending towards Flesh and Muscle specialities. Like few others, Lightning Primals can resuscitate a fading dragon, directing their lightning to shock them back to life; just as well, they can use their lightning to shock infections into death if it is decided that a strain is too dangerous.
Z1pulem.png @ Primal Fire speaks to an inherent knack for inducing fever; in this way Fire Primal Pathogenecytes are well able to eradicate disease both through using fire to burn contaminated materials as well as through a razor-precise focus in balancing the heat of a dragon's fever within what they can stand but their infection cannot.
CZ7xC3g.png @ Arcane Primals have deep love of experimentation and will often have more experiments going on at any one time than is advisable. In this vein, they are especially prone to mutating themselves to coping with this, and are especially skilled at mutating others as well as treating specifically magical conditions - it was Arcane Primal Pathogenecytes who first learned how to bind spellwork to diseases.
NwD1VZp.png @ Plague Primals have an inherent knack for all disease and thus have little trouble with any aspect of Pathogenecyte abilities or work. This makes them, ultimately, extremely powerful all-rounders; while they may not be as specialised as other Flights can be to different aspects of the work, they can use their many eyes and greater magic to great effect nonetheless.
j2GOWrl.png @ Pathogenecytes with eyes of Primal Earth are known for gravitating towards strength and means to ensure it. Able to accelerate the healing of broken bones, bolstering struggling immune systems and otherwise conferring strength on the week, they are also well able to strengthen the disease strains they research, creating dangerous plagues if they are not careful.
Mutated Only
@ Vial of Darkened Sight
@
@@ Dark Sclera: In most dragons, unusual sclera colouration indicates illness or a nutritional deficiency - in Pathogenecytes it can only ever be a choice. The direct result of specific mutation, Dark Sclera permits a Pathogenecyte a new range of vision, either forcibly attuning their eyes to Plague or furthering an existing connection. In this way Dark Sclera Pathogenecytes can see disease in the world around them, making them incredibly adept at identifying contamination in their labs. While sometimes suggested to be the result of deals with the Shade, it is interesting that most Infested lose Dark Sclera over the course of their infestation, the magic that made and maintained it, like that of the Strain itself, being slowly eaten away.

Swirl Eyes: The result not of a chosen physical mutation but the natural consequence of pressing too far with magic in the midst of conflict, Swirl-eyed dragons have forged a connection to their magic not dissimilarly to Glow-eyed dragons. There is, however, a distinct difference. Glow-eyed dragons have punched through the barriers limiting what they can do, and immersed themselves wholly in their new capability. Swirl-eyed dragons, however have instead stretched their connection and in doing so warped its shape. Thus, while their magic is strong, it is often altogether too easy for them to get lost within the twisting paths of their own magic; it is not uncommon for these dragons to become uncontrolled Pathogenerators in need of Reaping. @@ Vial of Hypnotic Sight @

@ Vial of Naivety @@ Innocent Eyes: A kind of chosen neoteny, Innocent eyes are most commonly seen on Adorned Pathogenerators and Adorned Hollows for pure aesthetics... but not only on them. Indeed, there are Pathogenecytes of other ranks who choose it not for aesthetics but for what it represents, as Innocent eyes are the external marker of a neurological modification which allows a Pathogenecyte to simplify their worldview. In this way they can cut through problems to their heart, getting on with things without concern. Chosen often for efficiency in problem solving it is not without problems of its own and most Innocent-eyed Pathogenecytes have a more mundane-eyed companion to rein them in.

Glowing Eyes: Glowing eyes are a direct consequence of magical effort rather than physical mutation. As aforementioned in Swirl Eyes, Glowing eyes are the other end result of pushing too far magically and thus altering one's own interactions with magic. Dragons with Glowing Eyes most usually were forced to make greater use of the magic of their birth thane ever before, possibly even risking death in doing so, and thus tore open the connections to their magic, flooding their soul with it - and as everyone knows, eyes are the windows to the soul. @@ Vial of Glowing Sight @
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Familiars

Pathogenecytes are scholars before all else and thus most choose familiars which assist them in this to some degree. Familiars laced with Plague are common, as are familiars sapient enough to be of genuine assistance. Additionally, beastclan individuals are likely to have better knowledge of what disease affects them, and how, and thus many Pathogenecytes form alliances with local beastclans to further their knowledge.

Lastly, some Pathogenecytes simply want a pet, something calming and soothing and separate to all of their work. In this way, animal companions are not uncommon, and usually indicate a Pathogenecyte with a good work-life balance.

Plague-Laced Familiars
Blight Nymph Plague Sprite Deadland Disciple Rat King Undying Featherback Graveyard Guardian Spirit of Plague Spoiling Scorpio Creeping Cluster Sanguine Multimist

Beastclan Assistants
Blueband Duelist Carmine Serthis Dunhoof Ambassador Centaur Bodyguard Condorwing Champion Stonewatch Prince Fungi Sage Aspen Gall Dryad Longneck Medium Longneck Hunter Maren Warlock Maren Wavesinger Raptorik Wanderer Geartoggle Smith Ghost Manticore

Pets & Animal Companions
Ferret Friend Bun-Bun Mainecoon Warmwater Wanderers Poison Dart Frog Companion
Gloomwillow Guide Ethereal Entourage Green Tree Python Sussex Spaniel Friend Iguana
Glowing Pocket Mouse Fawn Fox Rat Emerald Cave Jewel Red-Breasted Hainu Fluted Pukasloth
Blue and Gold Macaw Brilliant Gryphlet Calico Ferberus Chocolate Ferret Cursed Bat
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Terminology

Strain - Capitalised, this is the Strain that sets Pathogenecytes apart from other dragons, the disease which infected them and which only Reapers can Reap from others. Uncapitalised, it is any strain of disease, which can be commanded by many more members of the subspecies.

Rank - Reaper, Command Vector, Viral Vector, Pathogenerator, Hollow and Infested are all ranks of Pathogenecyte.

Variant - Seeping, Mesiodens, Radiating and Adorned Pathogenerators are all variants of Pathogenerators. Mesiodens and Adorned Hollows are variants of Hollows. Voluntary, Consumed and Freed Infested are all variants of Infested.

Founders / Founding Three - The original three Reapers which established the most common schools of thought amongst this subspecies. See: The Founding Three - Faction Lore.
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MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=5][color=maroon][b][u]The Founding Three - Faction Lore[/u][/b][/color][/size][/center] Ague was the first to discover and utilise the True Strain, yes, but is not necessarily the most influential Pathogenecyte. Instead, influence was shared by the first three Pathogenecytes to achieve Reaperhood - the scholarly [url=https://www1.flightrising.com/dragon/73199220]Likhoradka[/url], the hands-on [url=https://www1.flightrising.com/dragon/63718857]Primarch[/url], and between the two of them, [url=https://www1.flightrising.com/dragon/73404182]Concordia[/url], who believed that both theory and practice were needed for true understanding. To this day, Pathogenecytes fall between one of these three in philosophy. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] Most modern Pathogenocytes are given the Strain in a controlled fashion, usually handed down by a mentor or even by their faction’s Reapers, rather than by falling into the Wyrmwound (Primarch), studying it independently (Likhoradka), or being exposed by an early Pathogenerator (Concordia). However, the origin of these Reapers is well known and ought be considered alongside their philosophies. The True Strain was originally found by Ague, an ancient archivist who dabbled in a number of fields before choosing to take on the True Strain himself. Instead, he left the Strain to his dear friend Likhoradka to study - which she did. Alongside Likhoradka, innumerable other dragons came and went over the years, trying a myriad of things to try to understand the full scope of the True Strain. While some volunteered to be infected, creating understanding of the lower ranks, the full capacity of the True Strain was not understood until Primarch. [columns][img]https://cdn.discordapp.com/attachments/892768151660531792/1000111956331593758/Founder_1_-_Primarch.png[/img] [center][size=2]Art by @/inkfrog[/size][/center][nextcol]A strong and straightforward dragon, Primarch primarily served as muscle on research trips, helping to haul around gear and otherwise keep everything as it should be. A mishap had him falling into the Wyrmwound by pure accident and, as chance and luck would have it, he emerged none the worse for wear. Though his colours shifted, his new abilities weren't fully recognised until he accidentally Reaped an early Pathogenerator, prompting new study. Primarch's abilities have always been instinctive rather than understood, practiced but not necessarily studied, and he takes a practical, direct view of things. Primarch's faction tend to be practical minded and prefer to learn on the job rather than spend large amounts of time learning the rote data. Through their innovative practical solutions (and occasional blunt-force techniques) they are known for striking upon unexpected and out-of-the-norm answers.[/columns] [columns]Likhoradka followed in the wake of this, a scholar to her core, seeking to understand the Strain her old friend had entrusted to her further. Having taken it into herself and grown accustomed to it, she continued to push the boundaries of what she - and it - were capable of, until she felt confident enough of her abilities to test herself against one in need of Reaping. Likhoradka is a big believer in understanding what she is doing before she does it, consequences and all, and so became the second Reaper. Likhoradka's faction appeals to the scholarly, those who like to get every bit of information neatly pinned down and understood before moving to the next step. Plenty of dragons both within and without of the Pathogenecytes will sometimes dismiss these dragons as boring pencilpushers and theorists with no practical knowledge - and at times that can be true - but their precise knowledge also proves useful, usually resulting in strong, systematic approaches to problem solving.[nextcol][img]https://cdn.discordapp.com/attachments/892768151660531792/1000111956629401700/Founder_2_-_Likhoradka.png[/img] [center][size=2]Art by @/inkfrog[/size][/center][/columns] [columns][img]https://cdn.discordapp.com/attachments/892768151660531792/1000111956927193119/Founder_3_-_Concordia.png[/img] [center][size=2]Art by @/inkfrog[/size][/center][nextcol]Last came Concordia, as the disputes between each school grew. Infected by a plague-spewing Pathogenerator and managing to incorporate and adapt to the Strain in record time, she also managed to Reap the one to infect her before spending some time studying what it was that had actually happened. A believer in both schools of thought, Concordia's faction is balanced between Primarch's hands-on approach and Likhoradka's desire for theoretical understanding. Concordia's faction is the newest one and one which are sometimes termed the middle ground and sometimes termed indecisive. The truth is that Concordia's faction are both mediators between the other two... and walk a middle route themselves, believing that extremes of belief serve little purpose when both sides serve a purpose. Concordians are known for marrying the other two philosophies to find adaptive solutions to unexpected problems.[/columns] Consequently, a new Pathogenecyte generally learns how Concordia, acting as the voice of reason between the two other factions, reminded them all that even theoretical Likhoradka had had to gain practical skill with the Strain before she achieved Reaperhood, while even Primarch found his skill aided by understanding the theory behind his practiced actions. Both schools of thought, she pointed out, served their purpose. Everyone might have a preference, but both were required. Even among non-Concordians, this tenet of belief has become deeply enmeshed in Pathogenecyte culture. While most Pathogenecytes fall into one of these three factions and usually keep within those, inter-faction work is almost always aided by a mediator. Due to the constant reminders since the founding - usually by the Founders themselves - most Pathogenecytes willingly acknowledge that the other schools' philosophy has a point. It just isn't [i]their[/i] point. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][b]Spud, the Pathogenecute[/b][/center] [center][url=https://www1.flightrising.com/dragon/73595140][img]https://www1.flightrising.com/rendern/350/735952/73595140_350.png[/img][/url] [size=2]Spud has done nothing wrong ever.[/size][/center] Spud's exact origins are at times whispered and at times spoken loudly - the hatchling of one of the early Pathoegenerators studying the strain, his parent sadly became feral, and had to be stopped. Spud, still a hatchling, was thus taken on as a group responsibility by his parents' colleagues ... until the day he was accidentally infected by the Strain. The Strain has effects on any dragon it touches, changing their colours to reflect their scholarly pursuits and allowing them to enact further mutations as they please. There are also those less understood changes - those which are random and not yet fully understood. Spud is perpetually a child, the eternal youth some Pathogenecytes seek taken further. Due to his abilities and unique circumstances he has largely been adopted by the Founders and their immediate Cells and is known to be the one being that can stop them all from arguing. To him, they are all his aunts and uncles, and he wants them to get along. [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
plaguetop.png
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The Founding Three - Faction Lore

Ague was the first to discover and utilise the True Strain, yes, but is not necessarily the most influential Pathogenecyte. Instead, influence was shared by the first three Pathogenecytes to achieve Reaperhood - the scholarly Likhoradka, the hands-on Primarch, and between the two of them, Concordia, who believed that both theory and practice were needed for true understanding. To this day, Pathogenecytes fall between one of these three in philosophy.
plaguemidsmall.png

Most modern Pathogenocytes are given the Strain in a controlled fashion, usually handed down by a mentor or even by their faction’s Reapers, rather than by falling into the Wyrmwound (Primarch), studying it independently (Likhoradka), or being exposed by an early Pathogenerator (Concordia). However, the origin of these Reapers is well known and ought be considered alongside their philosophies.

The True Strain was originally found by Ague, an ancient archivist who dabbled in a number of fields before choosing to take on the True Strain himself. Instead, he left the Strain to his dear friend Likhoradka to study - which she did. Alongside Likhoradka, innumerable other dragons came and went over the years, trying a myriad of things to try to understand the full scope of the True Strain. While some volunteered to be infected, creating understanding of the lower ranks, the full capacity of the True Strain was not understood until Primarch.
Founder_1_-_Primarch.png
Art by @/inkfrog
A strong and straightforward dragon, Primarch primarily served as muscle on research trips, helping to haul around gear and otherwise keep everything as it should be. A mishap had him falling into the Wyrmwound by pure accident and, as chance and luck would have it, he emerged none the worse for wear. Though his colours shifted, his new abilities weren't fully recognised until he accidentally Reaped an early Pathogenerator, prompting new study. Primarch's abilities have always been instinctive rather than understood, practiced but not necessarily studied, and he takes a practical, direct view of things.

Primarch's faction tend to be practical minded and prefer to learn on the job rather than spend large amounts of time learning the rote data. Through their innovative practical solutions (and occasional blunt-force techniques) they are known for striking upon unexpected and out-of-the-norm answers.
Likhoradka followed in the wake of this, a scholar to her core, seeking to understand the Strain her old friend had entrusted to her further. Having taken it into herself and grown accustomed to it, she continued to push the boundaries of what she - and it - were capable of, until she felt confident enough of her abilities to test herself against one in need of Reaping. Likhoradka is a big believer in understanding what she is doing before she does it, consequences and all, and so became the second Reaper.

Likhoradka's faction appeals to the scholarly, those who like to get every bit of information neatly pinned down and understood before moving to the next step. Plenty of dragons both within and without of the Pathogenecytes will sometimes dismiss these dragons as boring pencilpushers and theorists with no practical knowledge - and at times that can be true - but their precise knowledge also proves useful, usually resulting in strong, systematic approaches to problem solving.
Founder_2_-_Likhoradka.png
Art by @/inkfrog
Founder_3_-_Concordia.png
Art by @/inkfrog
Last came Concordia, as the disputes between each school grew. Infected by a plague-spewing Pathogenerator and managing to incorporate and adapt to the Strain in record time, she also managed to Reap the one to infect her before spending some time studying what it was that had actually happened. A believer in both schools of thought, Concordia's faction is balanced between Primarch's hands-on approach and Likhoradka's desire for theoretical understanding.

Concordia's faction is the newest one and one which are sometimes termed the middle ground and sometimes termed indecisive. The truth is that Concordia's faction are both mediators between the other two... and walk a middle route themselves, believing that extremes of belief serve little purpose when both sides serve a purpose. Concordians are known for marrying the other two philosophies to find adaptive solutions to unexpected problems.

Consequently, a new Pathogenecyte generally learns how Concordia, acting as the voice of reason between the two other factions, reminded them all that even theoretical Likhoradka had had to gain practical skill with the Strain before she achieved Reaperhood, while even Primarch found his skill aided by understanding the theory behind his practiced actions. Both schools of thought, she pointed out, served their purpose. Everyone might have a preference, but both were required.

Even among non-Concordians, this tenet of belief has become deeply enmeshed in Pathogenecyte culture. While most Pathogenecytes fall into one of these three factions and usually keep within those, inter-faction work is almost always aided by a mediator.

Due to the constant reminders since the founding - usually by the Founders themselves - most Pathogenecytes willingly acknowledge that the other schools' philosophy has a point.

It just isn't their point.
plaguemidsmall.png
Spud, the Pathogenecute
73595140_350.png
Spud has done nothing wrong ever.

Spud's exact origins are at times whispered and at times spoken loudly - the hatchling of one of the early Pathoegenerators studying the strain, his parent sadly became feral, and had to be stopped. Spud, still a hatchling, was thus taken on as a group responsibility by his parents' colleagues ... until the day he was accidentally infected by the Strain.

The Strain has effects on any dragon it touches, changing their colours to reflect their scholarly pursuits and allowing them to enact further mutations as they please. There are also those less understood changes - those which are random and not yet fully understood.

Spud is perpetually a child, the eternal youth some Pathogenecytes seek taken further. Due to his abilities and unique circumstances he has largely been adopted by the Founders and their immediate Cells and is known to be the one being that can stop them all from arguing. To him, they are all his aunts and uncles, and he wants them to get along.
plaguebottom.png
MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=5][color=maroon][b][u]Creations, Crossovers & Affiliates[/u][/b][/color][/size][/center] The work of Pathogecytes sometimes results in new strains of dragons walking Sornieth. Some of those can be found below: [center][img]https://media.discordapp.net/attachments/827615484375597076/916414573563768872/WIP.png[/img][/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] A few subspecies have an overlap with Pathogenecytes. These include: [url=https://www1.flightrising.com/forums/drs/2928734/1][img]https://media.discordapp.net/attachments/818911894005743637/831966401228177448/Mercy_Banner1.png[/img][/url] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] Subspecies affiliated with Pathogenecytes include: [center][be the first!][/center] [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
plaguetop.png
plaguemidsmall.png
Creations, Crossovers & Affiliates

The work of Pathogecytes sometimes results in new strains of dragons walking Sornieth. Some of those can be found below:
WIP.png
plaguemidsmall.png

A few subspecies have an overlap with Pathogenecytes. These include:

Mercy_Banner1.png
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Subspecies affiliated with Pathogenecytes include:
[be the first!]
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MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=5][color=maroon][b][u]Registry[/u][/b][/color][/size][/center] Please remember that any dragon of at least level 15 can be registered as the rank above what they qualify as. Any dragon that fits a rank's gene requirements that has reached level 25 can be registered as [i]any[/i] rank. Note that dragons will be registered as their gene rank unless specifically requested. If you level your dragon after registering them, you will need to re-register them as their new rank. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] Lorem Ipsum. [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
plaguetop.png
plaguemidsmall.png
Registry

Please remember that any dragon of at least level 15 can be registered as the rank above what they qualify as. Any dragon that fits a rank's gene requirements that has reached level 25 can be registered as any rank.

Note that dragons will be registered as their gene rank unless specifically requested. If you level your dragon after registering them, you will need to re-register them as their new rank.
plaguemidsmall.png

Lorem Ipsum.
plaguebottom.png
MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=5][color=maroon][b][u]Banners & Badges[/u][/b][/color][/size][/center] Banners and Badges available for this subspecies include: [center][url=https://www1.flightrising.com/forums/drs/3072980/][img]https://media.discordapp.net/attachments/892768151660531792/1000170068359000105/150x150Symbol.png[/img][/url] [size=2]By EssayOfThoughts[/size][/center] [code][center][url=https://www1.flightrising.com/forums/drs/3072980/][img]https://media.discordapp.net/attachments/892768151660531792/1000170068359000105/150x150Symbol.png[/img][/url][/center][/code] [center][url=https://www1.flightrising.com/forums/drs/3072980/][img]https://media.discordapp.net/attachments/892768151660531792/1000170918502465556/100x100Symbol.png[/img][/url] [size=2]By EssayOfThoughts[/size][/center] [code][center][url=https://www1.flightrising.com/forums/drs/3072980/][img]https://media.discordapp.net/attachments/892768151660531792/1000170918502465556/100x100Symbol.png[/img][/url][/center][/code] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] Lorem Ipsum. [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
plaguetop.png
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Banners & Badges

Banners and Badges available for this subspecies include:
150x150Symbol.png
By EssayOfThoughts
Code:
[center][url=https://www1.flightrising.com/forums/drs/3072980/][img]https://media.discordapp.net/attachments/892768151660531792/1000170068359000105/150x150Symbol.png[/img][/url][/center]
100x100Symbol.png
By EssayOfThoughts
Code:
[center][url=https://www1.flightrising.com/forums/drs/3072980/][img]https://media.discordapp.net/attachments/892768151660531792/1000170918502465556/100x100Symbol.png[/img][/url][/center]
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Lorem Ipsum.
plaguebottom.png
MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
[center][img]https://dl.dropboxusercontent.com/s/hp56gdizp19uqry/plaguetop.png[/img][/center] [center][url=https://www1.flightrising.com/forums/drs/3072980/1#post_3072980]Introduction[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456291]Modern Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456295]Ancient Breed Standards[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456296]Subspecies Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456297]The Founding Three - Faction Lore[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456299]Affiliates, Crossovers & Creations[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456304]Registry[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456314]Banners & Badges[/url] | [url=https://www1.flightrising.com/forums/drs/3072980/1#post_49456315]Pinglists & Credits[/url] | [/center] [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [center][size=5][color=maroon][b][u]Pinglists & Credits[/u][/b][/color][/size][/center] Lorem Ipsum. [center][img]https://dl.dropboxusercontent.com/s/1h2g3br1d1xem0r/plaguemidsmall.png[/img][/center] [b]Lore & Standards Credits[/b] Many thanks to @/MotherMalice without whom the Factions section would be awfully empty, and thanks also for their encouragement with continuing this. Thanks also to @/MUNA for the continual interest as I was developing these and to @/Luciferr for helping me figure out what exactly I wanted out of these and where I was taking them. [b]Code, Headers, and General Visual Credits:[/b] [LIST] [*][url=https://www1.flightrising.com/dragon/2177898]Headers, Footers, and Heading Dividers[/url] are all from the wonderful @/osiem. [*][url=http://fr.fintastic.net/]Colour predictor by Peixes[/url] for the Colour Sections. [*][url=https://fr-image-generator.firebaseapp.com/]Dragon Avatar BBCode Generator[/url] by @/Starrlight. [*]Founder headshots by the wonderful @/inkfrog. [*]Elemental Primal Eyes by @/3idolon. [/LIST] [center][img]https://dl.dropboxusercontent.com/s/pcdper929atye3v/plaguebottom.png[/img][/center]
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Pinglists & Credits

Lorem Ipsum.
plaguemidsmall.png

Lore & Standards Credits

Many thanks to @/MotherMalice without whom the Factions section would be awfully empty, and thanks also for their encouragement with continuing this. Thanks also to @/MUNA for the continual interest as I was developing these and to @/Luciferr for helping me figure out what exactly I wanted out of these and where I was taking them.

Code, Headers, and General Visual Credits:
plaguebottom.png
MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

??? Pronouns. UK Time.
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MercyFangsButton2.png IzGiMOB.png 100x100Symbol.png No one can live your life for you. That means they can't tell you who you are - what you are - either. Question others. Question yourself. Come to your own conclusions.

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