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TOPIC | EMBEROIDS [Subspecies]
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[center][img]https://i.imgur.com/mBTDUJq.png[/img] [size=1]Introduction - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281189]Lore[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281193]Design[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281194]Pinglist[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281195]Banner[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281198]Affiliates[/url] - [url=https://www1.flightrising.com/forums/drs/3000056/1#post_47281200]Sales[/url][/size] [img]https://i.imgur.com/ghiO0mG.png[/img] [url=http://www1.flightrising.com/forums/drs/2172139][IMG]https://i.imgur.com/XVExRdi.png[/IMG][/url] [img]https://i.imgur.com/Vgq2dPp.png[/img] [img]https://i.imgur.com/ghiO0mG.png[/img] [b]Welcome to the official Emberoid Subspecies Hub![/b] [size=2]Last updated: 8/30/23[/size] [i][url=https://www1.flightrising.com/forums/drs/2172139#post_2172139]Official Fire Flight Subspecies Hub[/url][/i]
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Introduction - Lore - Design - Pinglist - Banner - Affiliates - Sales

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XVExRdi.png

Vgq2dPp.png

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Welcome to the official Emberoid Subspecies Hub!
Last updated: 8/30/23

Official Fire Flight Subspecies Hub
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[center][img]https://i.imgur.com/R7xm8AQ.png[/img][/center] [center][size=1][url=https://www1.flightrising.com/forums/drs/3000056#post_3000056]Introduction[/url] - Lore - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281193]Design[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281194]Pinglist[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281195]Banner[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281198]Affiliates[/url] - [url=https://www1.flightrising.com/forums/drs/3000056/1#post_47281200]Sales[/url][/size] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][b][u]WHAT ARE EMBEROIDS?[/u][/b] Emberoids are robots originally created as weapons for battle, though their uses have spread since then. Made with a sturdy metal shell, Emberoids are fitted with a chemical chamber that holds a lava-like chemical which functions both as fuel and as ammunition. Depending on the model, an Emberoid can function as a puppet under a magician's control, be programmed to perform a specific task, or even be created with intelligence rivaling that of an actual dragon. [/columns] [img]https://i.imgur.com/ghiO0mG.png[/img] [center][columns][u][b]ORIGINS[/b][/u] Designed by [url=https://www1.flightrising.com/dragon/60439510]Magma[/url]. A simple project. ... [b]Experiment 1:[/b] Chemical created. Consistency similar to lava. [u]E.1: Fail[/u] Chemical mixture too volatile and uncontainable. Note 1: Refine mixture and create container material. Note 2: Wear gloves. And a coat. And goggles, tinted ones. ... [b]Experiment 10:[/b] Mixture refinement successful. Container material created. Viability unknown. [u]E.10: Fail[/u] Container material too sturdy for use as weapon. Unable to weaken container further without losing chemical. Not viable. ... [i]Day 1, 510 days since last experiment:[/i] Recent research has revealed past use of animated golems. Inspiration struck. Experiments resumed. End result is unknown. ... [i]Day 2:[/i] [b]Experiment 1:[/b] Container material molded into dragon shape. Test species: Guardian. Best to start big, brother says. [u]E.1: Fail[/u] Container material failed. Perhaps size is the issue. Note: Construct stronger body and smaller chemical chamber. ... [i]Day 33:[/i] [b]Experiment 7:[/b] Prototype created. Model: Banescale. Attributes: Smaller chemical chamber, sturdier body. ... [i]Day 63:[/i] [u]E.7: Success[/u] Note 1: Chemical either cools too quickly on wings or does not maintain desired consistency. Note 2: Animation failed. Movements are odd and unbalanced, as if top heavy. Solution may be to use a four-legged breed. ... [i]Day 120:[/i] [b]Experiment 9:[/b] Quadruped (MODERN) prototype created. Testing whole metal (METALLIC) and segmented metal (WASP) body. Larger breed models in testing. ... [i]Day 243: [/i] Results from E.9 examined. [u]E.9: Fail[/u] Note 1: Chemical cooling issue remains unsolved. Chemical causes orange stains on container material, interesting. When allowed to cool fully, chemical forms crystal-like coating. Note 2: Chemical may cause severe overheating and cracking in container material after prolonged use. Cracks can cause dangerous chemical leaks, leading to fumes, sticky chemical getting everywhere, and hardened chemical pieces when cooled. Note 3: Results show segmented metal body last longer. Perhaps the gaps in segments allow for heat to bleed out from the body, lengthening the container material’s life. Note 4: Dear brother noticed the chemical in storage steadily rising in temperature. Container material appears to be caving to the heat. Interesting… perhaps a way to monitor the chemical will lead to prolonged unit life. Size and balance issue appears to be solved, at least. Further testing and refinement needed. [b]Experiment 10:[/b] Long term testing of five segmented body units equipped with viewable chemical chambers. Units referred to as Model X. ... [i]Day 608:[/i] Full year since creation of Model X. One unit out of four suffered mild cracking on day 426. Cause of cracking identified as increase in chemical heat, chemical replaced, cracking repaired. Unit remains fully functional. Its failure provided insight to prevent cracking in the other four units. [u]E.10: Resounding Success[/u] ... Additional Note: All models respond well to enchantments. Temptress and Lava’s assistance proved units as effective weapons. Maintenance requirements remain high. Perhaps that can be remedied with further testing. For now, this project will be considered complete. Now, for a name… I, Magma, their creator, would simply love to dub them Magma’s Mechanical Marvels as they are just that. The others and dear lady Temptress disagree. Such poor tastes, but alas I find myself outvoted. These marvelous creations shall be dubbed Emberoids, until I can change their minds. ... As of Day 608, existing models include: Emberoid PROTOTYPE Emberoid MODEL X ... [i]One Year Later:[/i] I, Magma, am both extremely angered and worried by a recent event. Several Emberoid PROTOTYPES and MODEL X have seen battle, functioning marvelously under the control of magicians. However, it appears other clans have taken interest. I had yet to decide whether to sell these creations or keep them within Temptress’ clan when one was so rashly stolen from my laboratory. Fortunately, only one Emberoid PROTOTYPE was stolen; though sadly, it was the very first of them. ... [i]Six Months Later:[/i] Further experiments have yielded various successful results. Emberoids modeled after all breeds are now available for use and purchase, and after further study more variants are now available. One variant of note are a new, experimental set Emberoids that we have yet to name. Dear Temptress has, with the help of a new friend, discovered how to imbue magic into the very foundation of a model. The resulting model requires more observation; however, early examinations reveal a more intelligent and almost sapient being. Further tests are being conducted to discover how intelligent and dragon-like these Emberoids are. Perhaps they can even learn to speak? ... [i]Three Months Later:[/i] Testing has revealed the extent of intelligence in the newer and more advanced Emberoids. Now dubbed Emberoid ARTIFICIAL INTELLIGENCE or Emberoid AI, one new unit was created for examination as of now. The unit, dubbed HDYE-II, was built from scratch for this purpose unlike the previous unit, HDYE, that we attempted to refit as an Emberoid AI. Oddly enough, it seems to be attached to the broken HDYE. Does it feel? Perhaps it feels something, but I doubt it feels in the same way we do. HDYE-II has proven itself capable of many things. It can learn; upon losing a match to Lava it won the next as it had learned his patterns. It can adapt; when pitted against another Emberoid model, it identified a previously unrealized weakness that all Emberoids have. It can even care for itself. HDYE-II has taken to replacing its chemical contents on its own and has learned how to patch breaches in its shell. Unfortunately, our research must end here for the time being, as the new Queen has ordered a stop to all activities regarding Emberoids. Understandable, given the circumstances of their creation, but disappointing all the same. Perhaps some day, after we have cleared the mess Temptress left behind, we will be able to resume this. ... [i]One Month Later:[/i] HDYE-II has… escaped, bringing HDYE with it. We do not know where it has gone, but fear it remained loyal to or controlled by Temptress herself. It shall be hunted down and returned to the laboratory when found. ... [i]One Year Later:[/i] HDYE and HDYE-II were never located and any search attempts have since been discontinued. We can only hope both units expired and did not reach Temptress. Regardless, a new discovery has led to the repeal of the Queen's earlier ban, thus our research begins again. Continued efforts have allowed us to create HDYE-III and HDYE-IV, new Emberoid-AI models that have proven immensely useful in our research. Both HDYE-III and HDYE-IV exhibit personalities frighteningly similar to dragons, with the former being incredibly loyal and protective of its home and the latter adopting a rather kind and helpful manner to all who interact with it. Another unit worth noting is VIRUS. Created with the help of a new colleague, this Emberoid AI is specially equipped for infiltration. Another unit, VIRUS-II, remains in the works as well. Both units have opened the door for semi-aquatic models as well. New models are also being created. The original Emberoids were crafted using a special metallic shell that could withstand the brutal heat within, yet this material can be quite expensive and difficult to make. Additional experiments using the original metal shell are being conducted, namely in how we can reduce the weight of the shell without compromising the unit. We have also begun experimenting with different metals for the shell and although none can withstand the same level of heat as the original, there have been promising results after tweaking the chemical formula. The following metals can be used to make Faux Emberoids: Platinum, Silver, Steel, Gold, Metals, Bronze, and Copper. As of now, the following Emberoid models exist: TRUE Emberoids FAUX Emberoids Emberoid AI FURNACE Emberoids - a newer model still in development AMPHIBIOUS Emberoids [/columns] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][size=3][u][b]ANATOMY & USER GUIDE[/b][/u] Though different models and types have slight modifications from each other, all Emberoids have several basic components in common. All True Emberoids have an outer shell composed of the same material, though the construction of the shell may differ. Faux Emberoids are made using a different material for the shell, with the heat of the chemical within adjusted as needed. Emberoids come in solid-shell and segmented-shell variants, as well as a new Furnace variant featuring larger gaps in the shell. Amphibious Emberoids are modified to be waterproof, made with a thicker shell and typically having smaller chemical content, and often lack the firepower of other models as a result. All units use the same chemical, though the color and potency of the chemical can vary with age and constitution. Most types have their chemical chambers in the belly, though other types such as Gaoler Emberoids may have differences. All units contain heat-resistant wiring and hydraulic systems (often filled with and powered by the unit's chemical contents) to assist magicians in controlling units, as the earliest models were incredibly difficult to control fluidly. The hydraulic system and wiring connects the Emberoid’s limbs to a simple central computer or brain located within the unit’s chest or back (opposite of the main chemical chamber) which serves to assist the commanding magician. As all models are built using similar methods and contain the same chemical, they are prone to similar issues. Cracking and chemical leakage appear to be the most common. If not properly maintained or stored, units may be rendered unusable, perhaps even unsalvageable. The severity of these issues may vary in Faux Emberoids, depending greatly on what exactly the shell is made of. Maintenance of units is simple, but can be expensive and dangerous. Chemical contents must be replaced after the designated time frame given for that model and must be replaced sooner if the unit sees constant use leading to depletion. Complete depletion of the chemical can render the unit fully immobile and unusable until refill. The body requires comparatively little maintenance so long as the chemical it contains is correctly monitored and changed. The wiring and computer should also be checked for damage during maintenance. Use in battle may lead to damage. It is strongly suggested that units are emptied and cleansed of all traces of the chemical prior to repairs being made. Models can only be activated by magic and may or may not be programmed to serve one master. Models will respond to any designation given by its animator and will follow any command until success or failure. It should be noted that Emberoid AI units may deviate from or rebel against orders. Failure to follow these guidelines may result in loss of unit and/or injury to dragons working with the unit, for which I, Magma, and my employees shall not be held liable.[/columns][/size] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][size=3][u][b]EMBEROIDS IN BATTLE[/b][/u] Emberoids are a formidable foe both in large and small numbers. They were first successfully used in the attacks on Clan Ironwell, razing towns and cities to the ground under the Temptress' orders. The chemical within these machines is incredibly abrasive and toxic, especially in large amounts. Areas in which an Emberoid battled are often rendered uninhabitable to the point where the very soil burns those who tread on it. Due to the durability of most models, it is extremely difficult and dangerous for a single dragon to defeat one alone, especially without knowledge on how Emberoids function and without proper weaponry. If fighting a group of Emberoids, it is best to attempt to separate them; simpler models cannot think for themselves, but those controlling them are quite skilled in making the units work as a team. Emberoids can be crippled or slowed by attacking the joints; significant damage to a leg or wing could immobilize the unit, although it could be repaired if its owners manage to retrieve it. Continuous battles against the Emberoids as well as access to the creator's knowledge lead to the discovery of a key weakness: the chemical chamber itself. Though the armor of an Emberoid is tough and incredibly difficult to pierce, the heat of the chemical often softens the skin around the chemical chamber. A well placed strike in the belly* can rupture the chamber, depriving the Emberoid of its crucial chemical contents. However, one must strike hard and fast and create a large enough wound to kill the unit within several seconds. Furthermore, when fighting a group of Emberoids, all of the units must be dispatched swiftly after the first falls, preferably all at once. Failing to do so could lead to the spellcaster ordering the units to spontaneously explode, effectively destroying themselves while dealing a devastating blow to their enemies. *Note: Striking the belly works for many models, but not all. Units and models in which the chemical chamber is located elsewhere (ex. along the back for Gaoler Emberoids) are considerably more difficult to defeat. Armed with the ability to create a heat shield and cover nearly their entire bodies in the chemical, it typically takes several strong blows to reach and puncture the chamber. Even so, a puncture may not be lethal; a wound inflicted from above the unit would not be as effective as one inflicted from below. *Note 2: All Emberoid units can be commanded to explode. Some units such as Fae Emberoids as well as older or unsalvageable units may be sent into battle with the specific purpose of exploding. [/size][/columns] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][size=3][u][b]CLASSES AND RATING[/b][/u] Each Emberoid type is assigned two classes, one which states its primary fighting location and another which states its primary use. [u]Class 1: Aerial, Grounded, Mixed[/u] [i]Aerial:[/i] These Emberoid types are specifically designed to fight in the air. They are incredibly dangerous in the air and very vulnerable when grounded or in small spaces where they cannot effectively maneuver. Important additional weak points to consider are their wings and tails; a grounded aerial-class Emberoid is a dead aerial-class Emberoid… or one on the verge of emergency self-destructing. [i]Grounded:[/i] These Emberoid types are primarily or completely grounded. They often cannot fly for long if at all. If they can fly, they are incredibly cumbersome in the air, though can still somewhat be a threat to those below by raining chemical from their wings. Grounded Emberoids make up the majority of the available types. [i]Mixed:[/i] These Emberoids can function well both in the air and on the ground. [i]Amphibious:[/i] These Emberoids can also function underwater. [u]Class 2: Offense, Defense, Support, Integrated, Other[/u] [i]Offense:[/i] These Emberoids are geared towards attacking and directly fighting their opponents. They are agile and quick, but often have thinner armor making them more vulnerable to hits. [i]Defense:[/i] These Emberoids are built to take hits and protect others, be it other models or their master. They are typically slower and less agile while also having thicker armor. Most are often also Grounded. [i]Support:[/i] These Emberoids don’t typically fight like offense-class Emberoids do, nor do they defend others like defense-class Emberoids do. Their main purpose is to support others by providing chemical refills. [i]Integrated:[/i] Integrated Emberoids are Emberoids that fulfill more than one class. [i]Other:[/i] Emberoids in the Other class are ones that fill alternative roles such as spying. [u]Ratings:[/u] Emberoid types are rated on a scale of 1-10 based on how they perform within their classes. A score of 10 designates an extremely useful type. [/size][/columns] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][size=3][u][b]PERSONALITY[/b][/u] Non-AI units exhibit no personality of their own. Any actions or appearance of personality are a direct result of the enchantments used to animate and command them. Emberoid AI units can exhibit a personality, often mimicking what they see. However, interactions with dragons are difficult for them as they struggle to understand and express emotion. [/size][/columns] [/center]
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Introduction - Lore - Design - Pinglist - Banner - Affiliates - Sales

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WHAT ARE EMBEROIDS?

Emberoids are robots originally created as weapons for battle, though their uses have spread since then. Made with a sturdy metal shell, Emberoids are fitted with a chemical chamber that holds a lava-like chemical which functions both as fuel and as ammunition. Depending on the model, an Emberoid can function as a puppet under a magician's control, be programmed to perform a specific task, or even be created with intelligence rivaling that of an actual dragon.

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ORIGINS

Designed by Magma.
A simple project.

...

Experiment 1:

Chemical created. Consistency similar to lava.
E.1: Fail
Chemical mixture too volatile and uncontainable.
Note 1: Refine mixture and create container material.
Note 2: Wear gloves. And a coat. And goggles, tinted ones.

...

Experiment 10:

Mixture refinement successful. Container material created. Viability unknown.
E.10: Fail
Container material too sturdy for use as weapon. Unable to weaken container further without losing chemical. Not viable.

...

Day 1, 510 days since last experiment:

Recent research has revealed past use of animated golems. Inspiration struck. Experiments resumed.
End result is unknown.

...

Day 2:

Experiment 1:

Container material molded into dragon shape.
Test species: Guardian. Best to start big, brother says.
E.1: Fail
Container material failed. Perhaps size is the issue.
Note: Construct stronger body and smaller chemical chamber.

...

Day 33:

Experiment 7:

Prototype created.
Model: Banescale.
Attributes: Smaller chemical chamber, sturdier body.

...

Day 63:

E.7: Success
Note 1: Chemical either cools too quickly on wings or does not maintain desired consistency.
Note 2: Animation failed. Movements are odd and unbalanced, as if top heavy. Solution may be to use a four-legged breed.

...

Day 120:

Experiment 9:

Quadruped (MODERN) prototype created.
Testing whole metal (METALLIC) and segmented metal (WASP) body.
Larger breed models in testing.

...

Day 243:

Results from E.9 examined.
E.9: Fail
Note 1: Chemical cooling issue remains unsolved. Chemical causes orange stains on container material, interesting. When allowed to cool fully, chemical forms crystal-like coating.
Note 2: Chemical may cause severe overheating and cracking in container material after prolonged use. Cracks can cause dangerous chemical leaks, leading to fumes, sticky chemical getting everywhere, and hardened chemical pieces when cooled.
Note 3: Results show segmented metal body last longer. Perhaps the gaps in segments allow for heat to bleed out from the body, lengthening the container material’s life.
Note 4: Dear brother noticed the chemical in storage steadily rising in temperature. Container material appears to be caving to the heat. Interesting… perhaps a way to monitor the chemical will lead to prolonged unit life.
Size and balance issue appears to be solved, at least.
Further testing and refinement needed.

Experiment 10:

Long term testing of five segmented body units equipped with viewable chemical chambers. Units referred to as Model X.

...

Day 608:

Full year since creation of Model X.
One unit out of four suffered mild cracking on day 426. Cause of cracking identified as increase in chemical heat, chemical replaced, cracking repaired. Unit remains fully functional. Its failure provided insight to prevent cracking in the other four units.
E.10: Resounding Success

...

Additional Note:
All models respond well to enchantments. Temptress and Lava’s assistance proved units as effective weapons. Maintenance requirements remain high. Perhaps that can be remedied with further testing. For now, this project will be considered complete.

Now, for a name… I, Magma, their creator, would simply love to dub them Magma’s Mechanical Marvels as they are just that. The others and dear lady Temptress disagree. Such poor tastes, but alas I find myself outvoted. These marvelous creations shall be dubbed Emberoids, until I can change their minds.

...

As of Day 608, existing models include:
Emberoid PROTOTYPE
Emberoid MODEL X

...

One Year Later:

I, Magma, am both extremely angered and worried by a recent event. Several Emberoid PROTOTYPES and MODEL X have seen battle, functioning marvelously under the control of magicians.

However, it appears other clans have taken interest. I had yet to decide whether to sell these creations or keep them within Temptress’ clan when one was so rashly stolen from my laboratory.

Fortunately, only one Emberoid PROTOTYPE was stolen; though sadly, it was the very first of them.

...

Six Months Later:

Further experiments have yielded various successful results. Emberoids modeled after all breeds are now available for use and purchase, and after further study more variants are now available.

One variant of note are a new, experimental set Emberoids that we have yet to name. Dear Temptress has, with the help of a new friend, discovered how to imbue magic into the very foundation of a model. The resulting model requires more observation; however, early examinations reveal a more intelligent and almost sapient being. Further tests are being conducted to discover how intelligent and dragon-like these Emberoids are. Perhaps they can even learn to speak?

...

Three Months Later:

Testing has revealed the extent of intelligence in the newer and more advanced Emberoids. Now dubbed Emberoid ARTIFICIAL INTELLIGENCE or Emberoid AI, one new unit was created for examination as of now. The unit, dubbed HDYE-II, was built from scratch for this purpose unlike the previous unit, HDYE, that we attempted to refit as an Emberoid AI. Oddly enough, it seems to be attached to the broken HDYE. Does it feel? Perhaps it feels something, but I doubt it feels in the same way we do.

HDYE-II has proven itself capable of many things. It can learn; upon losing a match to Lava it won the next as it had learned his patterns. It can adapt; when pitted against another Emberoid model, it identified a previously unrealized weakness that all Emberoids have. It can even care for itself. HDYE-II has taken to replacing its chemical contents on its own and has learned how to patch breaches in its shell.

Unfortunately, our research must end here for the time being, as the new Queen has ordered a stop to all activities regarding Emberoids. Understandable, given the circumstances of their creation, but disappointing all the same. Perhaps some day, after we have cleared the mess Temptress left behind, we will be able to resume this.

...

One Month Later:

HDYE-II has… escaped, bringing HDYE with it.

We do not know where it has gone, but fear it remained loyal to or controlled by Temptress herself. It shall be hunted down and returned to the laboratory when found.

...

One Year Later:

HDYE and HDYE-II were never located and any search attempts have since been discontinued. We can only hope both units expired and did not reach Temptress.

Regardless, a new discovery has led to the repeal of the Queen's earlier ban, thus our research begins again. Continued efforts have allowed us to create HDYE-III and HDYE-IV, new Emberoid-AI models that have proven immensely useful in our research.

Both HDYE-III and HDYE-IV exhibit personalities frighteningly similar to dragons, with the former being incredibly loyal and protective of its home and the latter adopting a rather kind and helpful manner to all who interact with it.

Another unit worth noting is VIRUS. Created with the help of a new colleague, this Emberoid AI is specially equipped for infiltration. Another unit, VIRUS-II, remains in the works as well. Both units have opened the door for semi-aquatic models as well.

New models are also being created. The original Emberoids were crafted using a special metallic shell that could withstand the brutal heat within, yet this material can be quite expensive and difficult to make. Additional experiments using the original metal shell are being conducted, namely in how we can reduce the weight of the shell without compromising the unit. We have also begun experimenting with different metals for the shell and although none can withstand the same level of heat as the original, there have been promising results after tweaking the chemical formula.

The following metals can be used to make Faux Emberoids: Platinum, Silver, Steel, Gold, Metals, Bronze, and Copper.

As of now, the following Emberoid models exist:
TRUE Emberoids
FAUX Emberoids
Emberoid AI
FURNACE Emberoids - a newer model still in development
AMPHIBIOUS Emberoids

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ANATOMY & USER GUIDE

Though different models and types have slight modifications from each other, all Emberoids have several basic components in common.

All True Emberoids have an outer shell composed of the same material, though the construction of the shell may differ. Faux Emberoids are made using a different material for the shell, with the heat of the chemical within adjusted as needed. Emberoids come in solid-shell and segmented-shell variants, as well as a new Furnace variant featuring larger gaps in the shell. Amphibious Emberoids are modified to be waterproof, made with a thicker shell and typically having smaller chemical content, and often lack the firepower of other models as a result.

All units use the same chemical, though the color and potency of the chemical can vary with age and constitution. Most types have their chemical chambers in the belly, though other types such as Gaoler Emberoids may have differences.

All units contain heat-resistant wiring and hydraulic systems (often filled with and powered by the unit's chemical contents) to assist magicians in controlling units, as the earliest models were incredibly difficult to control fluidly. The hydraulic system and wiring connects the Emberoid’s limbs to a simple central computer or brain located within the unit’s chest or back (opposite of the main chemical chamber) which serves to assist the commanding magician.

As all models are built using similar methods and contain the same chemical, they are prone to similar issues. Cracking and chemical leakage appear to be the most common. If not properly maintained or stored, units may be rendered unusable, perhaps even unsalvageable. The severity of these issues may vary in Faux Emberoids, depending greatly on what exactly the shell is made of.

Maintenance of units is simple, but can be expensive and dangerous. Chemical contents must be replaced after the designated time frame given for that model and must be replaced sooner if the unit sees constant use leading to depletion. Complete depletion of the chemical can render the unit fully immobile and unusable until refill.

The body requires comparatively little maintenance so long as the chemical it contains is correctly monitored and changed. The wiring and computer should also be checked for damage during maintenance. Use in battle may lead to damage. It is strongly suggested that units are emptied and cleansed of all traces of the chemical prior to repairs being made.

Models can only be activated by magic and may or may not be programmed to serve one master. Models will respond to any designation given by its animator and will follow any command until success or failure. It should be noted that Emberoid AI units may deviate from or rebel against orders.

Failure to follow these guidelines may result in loss of unit and/or injury to dragons working with the unit, for which I, Magma, and my employees shall not be held liable.


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EMBEROIDS IN BATTLE

Emberoids are a formidable foe both in large and small numbers. They were first successfully used in the attacks on Clan Ironwell, razing towns and cities to the ground under the Temptress' orders.

The chemical within these machines is incredibly abrasive and toxic, especially in large amounts. Areas in which an Emberoid battled are often rendered uninhabitable to the point where the very soil burns those who tread on it.

Due to the durability of most models, it is extremely difficult and dangerous for a single dragon to defeat one alone, especially without knowledge on how Emberoids function and without proper weaponry. If fighting a group of Emberoids, it is best to attempt to separate them; simpler models cannot think for themselves, but those controlling them are quite skilled in making the units work as a team.

Emberoids can be crippled or slowed by attacking the joints; significant damage to a leg or wing could immobilize the unit, although it could be repaired if its owners manage to retrieve it.

Continuous battles against the Emberoids as well as access to the creator's knowledge lead to the discovery of a key weakness: the chemical chamber itself. Though the armor of an Emberoid is tough and incredibly difficult to pierce, the heat of the chemical often softens the skin around the chemical chamber. A well placed strike in the belly* can rupture the chamber, depriving the Emberoid of its crucial chemical contents.

However, one must strike hard and fast and create a large enough wound to kill the unit within several seconds. Furthermore, when fighting a group of Emberoids, all of the units must be dispatched swiftly after the first falls, preferably all at once. Failing to do so could lead to the spellcaster ordering the units to spontaneously explode, effectively destroying themselves while dealing a devastating blow to their enemies.

*Note: Striking the belly works for many models, but not all. Units and models in which the chemical chamber is located elsewhere (ex. along the back for Gaoler Emberoids) are considerably more difficult to defeat. Armed with the ability to create a heat shield and cover nearly their entire bodies in the chemical, it typically takes several strong blows to reach and puncture the chamber. Even so, a puncture may not be lethal; a wound inflicted from above the unit would not be as effective as one inflicted from below.

*Note 2: All Emberoid units can be commanded to explode. Some units such as Fae Emberoids as well as older or unsalvageable units may be sent into battle with the specific purpose of exploding.

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CLASSES AND RATING

Each Emberoid type is assigned two classes, one which states its primary fighting location and another which states its primary use.

Class 1: Aerial, Grounded, Mixed

Aerial:
These Emberoid types are specifically designed to fight in the air. They are incredibly dangerous in the air and very vulnerable when grounded or in small spaces where they cannot effectively maneuver. Important additional weak points to consider are their wings and tails; a grounded aerial-class Emberoid is a dead aerial-class Emberoid… or one on the verge of emergency self-destructing.

Grounded:
These Emberoid types are primarily or completely grounded. They often cannot fly for long if at all. If they can fly, they are incredibly cumbersome in the air, though can still somewhat be a threat to those below by raining chemical from their wings. Grounded Emberoids make up the majority of the available types.

Mixed:
These Emberoids can function well both in the air and on the ground.

Amphibious: These Emberoids can also function underwater.

Class 2: Offense, Defense, Support, Integrated, Other

Offense:
These Emberoids are geared towards attacking and directly fighting their opponents. They are agile and quick, but often have thinner armor making them more vulnerable to hits.

Defense:
These Emberoids are built to take hits and protect others, be it other models or their master. They are typically slower and less agile while also having thicker armor. Most are often also Grounded.

Support:
These Emberoids don’t typically fight like offense-class Emberoids do, nor do they defend others like defense-class Emberoids do. Their main purpose is to support others by providing chemical refills.

Integrated:
Integrated Emberoids are Emberoids that fulfill more than one class.

Other:
Emberoids in the Other class are ones that fill alternative roles such as spying.

Ratings:

Emberoid types are rated on a scale of 1-10 based on how they perform within their classes. A score of 10 designates an extremely useful type.

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PERSONALITY

Non-AI units exhibit no personality of their own.
Any actions or appearance of personality are a direct result of the enchantments used to animate and command them.

Emberoid AI units can exhibit a personality, often mimicking what they see. However, interactions with dragons are difficult for them as they struggle to understand and express emotion.
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[center][img]https://i.imgur.com/znKDmfZ.png[/img][/center] [center][size=1][url=https://www1.flightrising.com/forums/drs/3000056#post_3000056]Introduction[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281189]Lore[/url] - Design - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281194]Pinglist[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281195]Banner[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281198]Affiliates[/url] - [url=https://www1.flightrising.com/forums/drs/3000056/1#post_47281200]Sales[/url][/size] [b]If a gene has modern and ancient equivalents, or is available for multiple breeds, it can be used for any of those breeds![/b] *Some genes have gene-specific lore, listed below. [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][u][b]TRUE Emberoid:[/b][/u] [b]Breeds:[/b] All [b]Primary Color(s):[/b] Obsidian [b]Secondary Color(s):[/b] Terracotta-Fire [b]Tertiary Color(s):[/b] Terracotta-Fire [b]Primary Gene(s):[/b] Crystal, Iridescent, Ground, Pharaoh, Metallic, Shell, Wasp, Wrought [b]Secondary Gene(s):[/b] Alloy, Bee, Facet, Foam, Mottle, Sarcophagus, Shimmer, Sludge, Spire, Toxin, Vivid [b]Tertiary Gene(s):[/b] Angler*, Augment, Capsule, Circuit, Chitin*, Crackle*, Fans*, Firefly, Firebreather, Fishbone*, Flameforger, Flecks*, Gembond*, Glimmer, Gnarlhorns*, Jewels*, Mucous, Nudibranch*, Opal*, Plating*, Porcupine*, Pufferfish, Runes, Sailfin*, Scorpion*, Shardflank*, Space*, Sparkle, Spectre, Stinger*, Thundercrack, Veined*, Wraith [nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=2&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=4b8c8897b1f10cb82f56d4b1d4d80aabcd994b64&dummyext=prev.png[/img][/columns] ----- [columns][u][b]FAUX Emberoid:[/b][/u] [b]Breeds:[/b] All [b]Primary Color(s):[/b] Platinum, Silver, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust [b]Secondary Color(s):[/b] Terracotta-Fire [b]Tertiary Color(s):[/b] Terracotta-Fire [b]Primary Gene(s):[/b] Crystal, Iridescent, Ground, Pharaoh, Metallic, Shell, Wasp, Wrought [b]Secondary Gene(s):[/b] Alloy, Bee, Facet, Foam, Mottle, Sarcophagus, Shimmer, Sludge, Spire, Toxin, Vivid [b]Tertiary Gene(s):[/b] Angler*, Augment, Capsule, Circuit, Chitin*, Crackle*, Fans*, Firefly, Firebreather, Fishbone*, Flameforger, Flecks*, Gembond*, Glimmer, Gnarlhorns*, Jewels*, Mucous, Nudibranch*, Opal*, Plating*, Porcupine*, Pufferfish, Runes, Sailfin*, Scorpion*, Shardflank*, Space*, Sparkle, Spectre, Stinger*, Thundercrack, Veined*, Wraith [nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=25&bodygene=17&breed=2&element=11&eyetype=0&gender=1&tert=48&tertgene=14&winggene=12&wings=133&auth=2cae3f1314b9ce4f6d0615a35903ef24547cdc01&dummyext=prev.png[/img][/columns] ----- [columns][u][b]FURNACE Emberoid:[/b][/u] [b]Breeds:[/b] Any Breed with Pharaoh/Sarcophagus [b]Primary Color(s):[/b] Terracotta-Fire [b]Secondary Color(s):[/b] Terracotta-Fire [b]Tertiary Color(s):[/b] Terracotta-Fire [b]Primary Gene(s):[/b] Pharaoh [b]Secondary Gene(s):[/b] Sarcophagus [b]Tertiary Gene(s):[/b] Angler*, Augment, Capsule, Circuit, Chitin*, Crackle*, Fans*, Firefly, Firebreather, Fishbone*, Flameforger, Flecks*, Gembond*, Glimmer, Gnarlhorns*, Jewels*, Mucous, Nudibranch*, Opal*, Plating*, Porcupine*, Pufferfish, Runes, Sailfin*, Scorpion*, Shardflank*, Space*, Sparkle, Spectre, Stinger*, Thundercrack, Veined*, Wraith [nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=48&bodygene=87&breed=2&element=11&eyetype=0&gender=1&tert=48&tertgene=97&winggene=87&wings=48&auth=9b98431f78f344af17c05a86e59b8b444bd9bb48&dummyext=prev.png[/img] [/columns] ----- [columns][u][b]AMPHIBIOUS Emberoid:[/b][/u] [b]Breeds:[/b] All [b]Primary Color(s):[/b] Obsidian, Platinum, Silver, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust [b]Secondary Color(s):[/b] Obsidian, Platinum, Silver, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust, Terracotta-Fire [b]Tertiary Color(s):[/b] Terracotta-Fire [b]Primary Gene(s):[/b] Crystal, Iridescent, Metallic, Shell, Wrought [b]Secondary Gene(s):[/b] Alloy, Bee, Facet, Mottle, Shimmer, Spire, Vivid [b]Tertiary Gene(s):[/b] Angler*, Augment, Capsule, Circuit, Chitin*, Crackle*, Fans*, Firebreather, Fishbone*, Flameforger, Flecks*, Gembond*, Glimmer, Gnarlhorns*, Jewels*, Nudibranch*, Opal*, Plating*, Porcupine*, Pufferfish, Runes, Sailfin*, Scorpion*, Shardflank*, Space*, Stinger*, Veined*[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=17&breed=2&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=17&wings=10&auth=823e939dcd702745709c88e7f0b880df3b118f3a&dummyext=prev.png[/img][/columns] [columns]See below for a full guide on each type of Emberoid based on model, *genes, and breed.[/columns] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][b][u]MODEL LORE:[/u][/b] [b]True Emberoids:[/b] The original Emberoid, formerly divided into two groups: Prototype and Model X. True Emberoids are made with an obsidian-colored metal shell capable of housing the hottest form of the chemical. They are the most reliable and therefore the most expensive to either purchase or make. [b]Faux Emberoids:[/b] Created as a cheaper, albeit inferior, alternative to True Emberoids. Faux Emberoids are made using other metals, though the temperature of the chemical within must be lowered to a point that the shell can handle. This temperature varies depending on the type of metal used; for example, Faux Emberoids made using Steel can handle higher temperatures than ones made using Gold. Furthermore, Faux Emberoids are more prone to Tarnish or Rust than True Emberoids. [b]Furnace Emberoids:[/b] A variant of True Emberoid made with a thinner shell with several large gaps. These gaps connect directly with the chemical chamber, allowing the unit to emit a far greater amount of heat than a normal Emberoid. However, the thinner shell makes Furnace Emberoids more fragile and prone to breaking while in use. [b]Emberoid AI:[/b] Both True and Faux Emberoids can have AI. This merely refers to a process done while forging the shell and internal computer, which later allows the completed unit some level of intelligence. Not all Emberoids are created with this feature, however, as some buyers prefer a simpler puppet. These models come with the risk of disobedience or even rebellion; however, they are considerably more formidable in battle. [b]Amphibious Emberoids:[/b] A variant of Emberoids characterized with a thicker, stronger shell as well as no openings or gaps to release their chemical content. They are an incredibly rare model often made for the purpose of infiltration and/or communication rather than outright battle. [/columns] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][b][u]GENE LORE:[/u][/b] *Some genes have gene-specific lore, listed here. [b]Chitin, Fishbone, Gnarlhorns, Nudibranch, Plating, Porcupine, Scorpion, Shardflank, Space, Stinger:[/b] Structural variations that give the unit an alternative method of attacking or defending, usually in close quarters. [LIST] [*]Chitin functions as another pair of limbs, often hot enough to burn, used to strike. [*]Fishbone, Nudibranch, Plating, Scorpion, Shardflank, and Space are more defensive adaptations, making it difficult for enemies to strike back, usually through a heat shield or the structure itself. Space, additionally, can be used as a whip. [*]Gnarlhorns can be used both offensively as a hot and sharp weapon, and defensively to create a heat shield above the unit. [*]Porcupine quills can be launched at opponents, somewhat similar to a flaming arrow. [*]Stinger allows the Emberoid to fire or inject the chemical into a target from its tailtip. [/LIST] [b]Angler:[/b] Used mainly for infiltration models, chemical can flow into or out of these appendages as needed to light up an area or blend into the darkness. [b]Fans, Sailfin:[/b] Structural modifications to allow for more stability in the air or underwater. [b]Crackle, Flecks, Gembond, Jewels, Opal, Veined:[/b] Characteristics of an Emberoid that has been damaged and thus is leaking chemical and/or missing parts of its shell. [/columns] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][size=3][u][b]BREED LORE[/b][/u][/columns][/size] [columns][size=3][b]Aberrations:[/b] Rarity: Rare Class: Mixed, Integrated Rating: 8[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=108&breed=20&element=11&eyetype=0&gender=1&tert=48&tertgene=81&winggene=106&wings=48&auth=ad163829c0f7450fbe15868d91f204411fc7f9ce&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Aberration Emberoids are extremely unique and one of the most versatile models. While not as good defensively as some other models, the two heads are capable of sharing their sight, effectively giving the unit and its wielder the ability to see any approaching threat before it gets too close. Offensively, Aberration Emberoids have the useful ability to hit two targets at once, at the cost of needing to refuel twice as often as other models. Pair: WIP[/columns][/size] ----- [columns][size=3][b]Aethers:[/b] Rarity: Rare Class: Mixed, Other Rating: ? [nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=157&breed=22&element=11&eyetype=0&gender=0&tert=48&tertgene=148&winggene=157&wings=48&auth=b27efbe339625295edbdcb6677dbd345968905e9&dummyext=prev.png[/img][/columns][/size] [columns][size=3]pending? idk what to do with themmm Pair: WIP[/columns][/size] ----- [columns][size=3][b]Banescales:[/b] Rarity: Very Common Class: Aerial, Offense Rating: 8[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=49&breed=18&element=11&eyetype=0&gender=0&tert=48&tertgene=48&winggene=47&wings=48&auth=06978b09064c86c856f33b46b46bdae1bc1c3f34&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Banescale Emberoids, though initially faulty, are now amongst the most effective. They are by far the best models for aerial combat due to weight, size, and unique wings. The lack of forelegs which initially created balancing issues on the ground in fact creates a more aerodynamic and efficient flyer. However, these Emberoids remain incredibly ineffective and vulnerable on the ground. Most Banescale Emberoids are created with a thicker metal plate on their chests to protect the chemical chamber from extreme damage. Pair: Acquired [Hadaly x Clunk][/columns][/size] ----- [columns][size=3][b]Gaolers:[/b] Rarity: Common Class: Grounded, Integrated Rating: 10[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=28&breed=17&element=11&eyetype=0&gender=1&tert=48&tertgene=26&winggene=37&wings=48&auth=d75183273ab1da9ccdd57eff4edbd2eeecc6da16&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Gaoler Emberoids are often referred to as offensive tanks. Certain designs such as Shardflank allow these models to slice through opponents, while their bulk allows them to withstand hits that would cripple or destroy other Emberoid models. Gaoler Emberoids can be very different in structure; among the last to be created, the chemical chamber in many Gaoler units sits along their neck and back instead of belly. This simple change in design makes those particular Gaoler Emberoids far more effective. They are capable of creating a heat shield to protect themselves from aerial attacks. Pair: Acquired [Rodomont x Beast][/columns][/size] ----- [columns][size=3][b]Sandsurges:[/b] Rarity: Uncommon Class: Grounded, Integrated Rating: 8 [nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=186&breed=23&element=11&eyetype=0&gender=1&tert=48&tertgene=173&winggene=187&wings=48&auth=de7ab9f8c971b5f42168272ceb4ace659f252b45&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Sandsurge Emberoids function similarly to their Ridgeback cousins, but with the key difference of being flightless. This shortcoming is more than made up for in their usefulness underground; Sandsurge Emberoids are capable of burrowing deep under the surface and sneaking up on opponents from below. Older Sandsurge models may even be used as giant landmines, lying in wait, unseen. Pair: WIP[/columns][/size] ----- [columns][size=3][b]Undertides:[/b] Rarity: Rare Class: Aerial-Amphibious, Integrated Rating: 5 [nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=125&breed=21&element=11&eyetype=0&gender=1&tert=48&tertgene=126&winggene=120&wings=48&auth=e190455dc5ff71e7fa2c7f7c14b54f1803a6bba4&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Undertide Emberoids are incredibly rare. Their large size and vulnerability to grounding make them a poor choice for battles, though they have some use defensively or as support for other Emberoids. Lairs located near bodies of water may use an Undertide Emberoid to guard their settlement from threats from below. Alternatively, these models can be used to transport chemical fuel for other models underwater, thus avoiding threats from the air or ground. Pair: WIP[/columns][/size] ----- [columns][size=3][b]Veilspuns:[/b] Rarity: Rare Class: Mixed, Other Rating: 3[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=71&breed=19&element=11&eyetype=0&gender=1&tert=48&tertgene=64&winggene=69&wings=48&auth=3f6987307ab1c98fe883242b8685d69c66fe5fa5&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Veilspun Emberoids, similar to Fae Emberoids, are an incredibly small but still useful model. Due to being smaller than Fae Emberoids, they do not make as effective bombs or mines, though they can still be used for that purpose. Often, these models are created with the purpose of spying, carrying some sort of small recording device within their bodies. Veilspun Emberoids fitted with recording devices have the smallest chemical chamber in proportion to their bodies, holding just enough chemical to fuel the tiny robot in its quest. Pair: [ILOVEYOU x Morris (Owned by Alyzeh)] & [VIRUS x VIRUS-II (Owned by Me)][/columns][/size] ----- [columns][size=3][b]Faes:[/b] Rarity: Very Common Class: Mixed, Offense Rating: 7[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=1&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=865041e558b1f767af19eca314e7d67691c79705&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Fae Emberoids are among the most useful models, but also some of the most inefficient and difficult to make. Despite this, they remain one of the most commonly produced models. Too small to be of any use as a physical fighter, these models fall into two tasks. Their small size makes them ideal hidden weapons and long-range fighters; as a result, Fae Emberoids are more commonly created to be landmines and bombs. Pair: Acquired [Olimpia x Ratcher] [Firewall x Talus (Owned by Alyzeh)][/columns][/size] ----- [columns][size=3][b]Guardians:[/b] Rarity: Very Common Class: Grounded, Integrated Rating: 7[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=2&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=13cb35017957414f699a8984dc34ecb549b65740&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Guardian Emberoids are among the most common and popular models. Their large size makes them extremely imposing, and their versatility makes them useful. However, Guardian Emberoids tend to be jacks of all trades and masters of none. As such, they remain one of the cheapest models to purchase despite their fierce appearance. Pair: Acquired [Olimpia x Ratcher; Valeria x Klapaucius (unofficial)] [Firewall x Talus (Owned by Alyzeh)][/columns][/size] ----- [columns][size=3][b]Mirrors:[/b] Rarity: Common Class: Grounded, Offense Rating: 8[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=3&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=60df50cbc73468b15e55b32d33bfac2485cb450a&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Mirror Emberoids are the cavalry of the group. As effective on land as the Banescale models are in the air, Mirror Emberoids are sent out to battle in packs and waves. Though small, these models can be enchanted to work together to bring down large opponents. Mirror Emberoids most often fight using their flaming wings to strike opponents rather than spitting the chemical. Pair: Acquired [Ria x Roast][/columns][/size] ----- [columns][size=3][b]Tundras:[/b] Rarity: Common Class: Grounded, Defense Rating: 5[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=6&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=6494bcb571f1d31adb30b446c9b8a3576a6fee48&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Tundra Emberoids are a somewhat useful model, although not the best for defenses. Whenever used, they are often commanded to form a defensive line. Their main attack comes from spitting waves of chemical at any opponents who dare to approach their defensive line. Pair: Acquired [Ria x Roast][/columns][/size] ----- [columns][size=3][b]Pearlcatcher:[/b] Rarity: Uncommon Class: Grounded, Integrated Rating: 7[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=4&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=23a69951eaaeecf728f8d0975b889e04289aeaf6&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Pearlcatcher Emberoids, at least the original models, are one of the rarest. They are about as useful in physical battles as Fae Emberoids, but they lack the small size that makes the Fae models so deadly. Pearlcatcher Emberoids are often used as status symbols, decorations, or glorified furnaces. However, a new model of Pearlcatcher Emberoids come with the ability to fill their pearl with chemical and fling it at opponents. This essentially gives them a decent amount of explosive power without the need to self-destruct. These models can attack from afar and above, making them rather useful and more common. They are also often used as castle guards, placed in high areas and activated to defend the castle by raining fire on enemies below. Pair: Acquired [Pearlcatcher x Cyl][/columns][/size] ----- [columns][size=3][b]Ridgeback:[/b] Rarity: Uncommon Class: Grounded, Offense Rating: 10[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=5&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=7062923d17296bad3fbbd10021d8668ac64caa08&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Ridgeback Emberoids are like Guardian Emberoids given an upgrade. Bigger, heavier, and all the more dangerous, Ridgeback Emberoids are the kings of the battlefield. Their outer shell is thick and covered with brutally sharp spines. Getting close to one in battle never ends well for the unit's opponent. Similar to real Ridgebacks, Ridgeback Emberoids can be just as deadly to their allies, forcing the magicians to keep other Emberoids or any living dragons away from the Ridgeback unit while in battle. However, another flaw of Ridgeback Emberoids comes from one of their greatest strengths. The thick, heavy armor making up their near-impenetrable skin makes them slow both on land and in the air. Pair: Acquired [Sheen x Firethroat][/columns][/size] ----- [columns][size=3][b]Snapper:[/b] Rarity: Uncommon Class: Grounded, Support Rating: 8[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=9&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=9241d88980902218f97c26663ccad291138000d8&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Snapper Emberoids are the true tanks. Unlike all the other Emberoid models, they have no outstanding physical fighting ability. Their attacks consist of brutish snapping and blasting messy streams of chemical, but their true strength lies in their support use. Snapper Emberoids are the heaviest of them all and a truly flightless model. Built sturdier than Gaoler Emberoids, their main function is to carry supplies into battle. Often, they serve as chemical canisters from which other Emberoids can refill their chemical chambers. Pair: Acquired [Scrap x Cyl][/columns][/size] ----- [columns][size=3][b]Spiral:[/b] Rarity: Uncommon Class: Aerial, Offense Rating: 7[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=7&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=10b4ba5cd3127b319abe2444e7fa7d9059c043e8&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Spiral Emberoids are by far the most difficult to design and build. They are also the most effective long-range Emberoid model. Light-weight, small, and agile, Spiral Emberoids are notoriously hard to hit while in flight. Mainly used to do quick hit and runs, Spiral Emberoids will speed towards any opponent and spit a barrage of chemical before fleeing to a safe distance. However, their small size and odd shape means they have a smaller chemical chamber. Thus, Spiral Emberoids need to refuel the most often. Pair: Acquired [Sheen x Firethroat][/columns][/size] ----- [columns][size=3][b]Bogsneaks:[/b] Rarity: Uncommon Class: Grounded, Other Rating: 5[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=14&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=98b39063145ca120eece74d70644eb5ced645a22&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Bogsneak Emberoids are created for stealth. They are, by far, the sleekest and quietest models, often laying flat to hide the glow of the chemical chamber or hiding within or around lava pools. Though they look sturdy, Bogsneak Emberoids are among the frailest; only Spiral and Fae Emberoids are considered weaker defensively. Such was the cost of their silence and stealth, but their thin armor hardly matters. Bogsneak Emberoids are most effective in indirect battles with a specific target; the target often won't know the unit is there until it is too late. Pair: Acquired [Tera x Giga][/columns][/size] ----- [columns][size=3][b]Obelisks:[/b] Rarity: Uncommon Class: Grounded, Defense Rating: 10[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=15&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=af43a8e63ad88bbebeadad233d4c553fafded284&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Obelisk Emberoids are unique among the other models in that they are not used in direct combat. While other Emberoids are deployed and sent towards the enemy, Obelisk Emberoids are held back and kept close to home. Often stationed near important locations, they can be kept in a statue-like state for long periods of time, only waking when called to by their wielder. More skilled magicians can even arm Obelisk Emberoids like they would a trap, with the unit awakening and attacking anyone unfortunate enough to spring it. Pair: [EJO x ALITA (Owned by Me)][/columns][/size] ----- [columns][size=3][b]Skydancers:[/b] Rarity: Uncommon Class: Aerial, Offense Rating: 5[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=13&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=35531def9a4f5207218c40a86293fc2c88873ae6&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Skydancer Emberoids are similar to Banescale, Spiral, Bogsneak, and Nocturne Emberoids in build and purpose. They are built with a thinner shell, and are not meant for head on combat. Skydancer Emberoids function most similarly to Spiral Emberoids, both fulfill the role of long range fighters, though Skydancer Emberoids are far better suited to long battles. However, while Skydancer Emberoids have the endurance to last and the speed to zip between aerial opponents, they lack the physical power of the Banescale Emberoids and the agility of the Spiral Emberoids. Pair: Acquired [Tera x Giga][/columns][/size] ----- [columns][size=3][b]Imperials:[/b] Rarity: Uncommon Class: Mixed, Integrated Rating: 9[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=8&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=88ae8863dae197c60e685ef13a39a2aab9668c0b&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Imperial Emberoids are built with the largest chemical chambers of all Emberoids; larger, even, than the chambers of Snapper Emberoids. In fact, it can take two or more full Snapper Emberoids to refill one Imperial Emberoid. Though large, they aren't as ineffective in the air as real Imperials. It's true that they aren't agile, but when forced to fight in the air, an Imperial Emberoid will simply choose to empty its chemical chamber and rain liquid fire on its opponents. When fighting on the ground, Imperial Emberoids vary in tactics, using their wings and tails to smash opponents to the ground while using their breath to burn what they cannot hit. Pair: Acquired [Blitz x Blaise][/columns][/size] ----- [columns][size=3][b]Nocturnes:[/b] Rarity: Uncommon Class: Aerial, Offense Rating: 4[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=11&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=88a48c7ca6663768ac31379e697e05fcbc37dd09&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Nocturne Emberoids are the sneaky fighters of the group, using tactics similar to Spiral Emberoids. Though less effective at the hit and run style of Spiral Emberoids, Nocturne Emberoids have a larger chemical chamber and thus have to refill less often. Built with a lighter frame, they are also rather quiet, making them ideal for spy missions in which a Veilspun Emberoid may not be adequate. Pair: Acquired [Blitz x Blaise][/columns][/size] ----- [columns][size=3][b]Coatls:[/b] Rarity: Rare Class: Mixed, Integrated Rating: 5[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=12&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=cb734eb31060a1984277e8bf7eb605bc233857d0&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Coatl Emberoids are difficult to use. In a way, they are similar to Guardian Emberoids - jacks of all trades and masters of none - but everything a Coatl Emberoid can do, a Guardian Emberoid can do better. Their main advantage is their size. Being smaller, they are less useful in large scale battles but perform far better in cramped quarters than larger models do, thus making Coatl Emberoids excellent personal guards. Pair: Acquired [Mikun x Trurl][/columns][/size] ----- [columns][size=3][b]Wildclaws:[/b] Rarity: Uncommon Class: Mixed, Offense Rating: 10[nextcol][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=10&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=1564f6c8a3144337556095f5464334b0ab53b078&dummyext=prev.png[/img][/columns][/size] [columns][size=3]Wildclaw Emberoids are the queens of the battlefield as much as Ridgeback Emberoids are the kings. Small, quick, and deadly, they can easily do as much damage as a Ridgeback Emberoid thrice as fast, and work just as well as Mirror Emberoids do when fighting in a group. However, they are among the lightest in terms of armor, making them vulnerable to counter attacks. Pair: Acquired [Mikun x Trurl][/columns][/size]
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Introduction - Lore - Design - Pinglist - Banner - Affiliates - Sales

If a gene has modern and ancient equivalents, or is available for multiple breeds, it can be used for any of those breeds!
*Some genes have gene-specific lore, listed below.

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TRUE Emberoid:

Breeds: All

Primary Color(s): Obsidian
Secondary Color(s): Terracotta-Fire
Tertiary Color(s): Terracotta-Fire

Primary Gene(s): Crystal, Iridescent, Ground, Pharaoh, Metallic, Shell, Wasp, Wrought
Secondary Gene(s): Alloy, Bee, Facet, Foam, Mottle, Sarcophagus, Shimmer, Sludge, Spire, Toxin, Vivid
Tertiary Gene(s): Angler*, Augment, Capsule, Circuit, Chitin*, Crackle*, Fans*, Firefly, Firebreather, Fishbone*, Flameforger, Flecks*, Gembond*, Glimmer, Gnarlhorns*, Jewels*, Mucous, Nudibranch*, Opal*, Plating*, Porcupine*, Pufferfish, Runes, Sailfin*, Scorpion*, Shardflank*, Space*, Sparkle, Spectre, Stinger*, Thundercrack, Veined*, Wraith
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FAUX Emberoid:

Breeds: All

Primary Color(s): Platinum, Silver, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust
Secondary Color(s): Terracotta-Fire
Tertiary Color(s): Terracotta-Fire

Primary Gene(s): Crystal, Iridescent, Ground, Pharaoh, Metallic, Shell, Wasp, Wrought
Secondary Gene(s): Alloy, Bee, Facet, Foam, Mottle, Sarcophagus, Shimmer, Sludge, Spire, Toxin, Vivid
Tertiary Gene(s): Angler*, Augment, Capsule, Circuit, Chitin*, Crackle*, Fans*, Firefly, Firebreather, Fishbone*, Flameforger, Flecks*, Gembond*, Glimmer, Gnarlhorns*, Jewels*, Mucous, Nudibranch*, Opal*, Plating*, Porcupine*, Pufferfish, Runes, Sailfin*, Scorpion*, Shardflank*, Space*, Sparkle, Spectre, Stinger*, Thundercrack, Veined*, Wraith
dragon?age=1&body=25&bodygene=17&breed=2&element=11&eyetype=0&gender=1&tert=48&tertgene=14&winggene=12&wings=133&auth=2cae3f1314b9ce4f6d0615a35903ef24547cdc01&dummyext=prev.png

FURNACE Emberoid:

Breeds: Any Breed with Pharaoh/Sarcophagus

Primary Color(s): Terracotta-Fire
Secondary Color(s): Terracotta-Fire
Tertiary Color(s): Terracotta-Fire

Primary Gene(s): Pharaoh
Secondary Gene(s): Sarcophagus
Tertiary Gene(s): Angler*, Augment, Capsule, Circuit, Chitin*, Crackle*, Fans*, Firefly, Firebreather, Fishbone*, Flameforger, Flecks*, Gembond*, Glimmer, Gnarlhorns*, Jewels*, Mucous, Nudibranch*, Opal*, Plating*, Porcupine*, Pufferfish, Runes, Sailfin*, Scorpion*, Shardflank*, Space*, Sparkle, Spectre, Stinger*, Thundercrack, Veined*, Wraith
dragon?age=1&body=48&bodygene=87&breed=2&element=11&eyetype=0&gender=1&tert=48&tertgene=97&winggene=87&wings=48&auth=9b98431f78f344af17c05a86e59b8b444bd9bb48&dummyext=prev.png

AMPHIBIOUS Emberoid:

Breeds: All

Primary Color(s): Obsidian, Platinum, Silver, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust
Secondary Color(s): Obsidian, Platinum, Silver, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust, Terracotta-Fire
Tertiary Color(s): Terracotta-Fire

Primary Gene(s): Crystal, Iridescent, Metallic, Shell, Wrought
Secondary Gene(s): Alloy, Bee, Facet, Mottle, Shimmer, Spire, Vivid
Tertiary Gene(s): Angler*, Augment, Capsule, Circuit, Chitin*, Crackle*, Fans*, Firebreather, Fishbone*, Flameforger, Flecks*, Gembond*, Glimmer, Gnarlhorns*, Jewels*, Nudibranch*, Opal*, Plating*, Porcupine*, Pufferfish, Runes, Sailfin*, Scorpion*, Shardflank*, Space*, Stinger*, Veined*
dragon?age=1&body=10&bodygene=17&breed=2&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=17&wings=10&auth=823e939dcd702745709c88e7f0b880df3b118f3a&dummyext=prev.png


See below for a full guide on each type of Emberoid based on model, *genes, and breed.

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MODEL LORE:

True Emberoids: The original Emberoid, formerly divided into two groups: Prototype and Model X. True Emberoids are made with an obsidian-colored metal shell capable of housing the hottest form of the chemical. They are the most reliable and therefore the most expensive to either purchase or make.

Faux Emberoids: Created as a cheaper, albeit inferior, alternative to True Emberoids. Faux Emberoids are made using other metals, though the temperature of the chemical within must be lowered to a point that the shell can handle. This temperature varies depending on the type of metal used; for example, Faux Emberoids made using Steel can handle higher temperatures than ones made using Gold. Furthermore, Faux Emberoids are more prone to Tarnish or Rust than True Emberoids.

Furnace Emberoids: A variant of True Emberoid made with a thinner shell with several large gaps. These gaps connect directly with the chemical chamber, allowing the unit to emit a far greater amount of heat than a normal Emberoid. However, the thinner shell makes Furnace Emberoids more fragile and prone to breaking while in use.

Emberoid AI: Both True and Faux Emberoids can have AI. This merely refers to a process done while forging the shell and internal computer, which later allows the completed unit some level of intelligence. Not all Emberoids are created with this feature, however, as some buyers prefer a simpler puppet. These models come with the risk of disobedience or even rebellion; however, they are considerably more formidable in battle.

Amphibious Emberoids: A variant of Emberoids characterized with a thicker, stronger shell as well as no openings or gaps to release their chemical content. They are an incredibly rare model often made for the purpose of infiltration and/or communication rather than outright battle.

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GENE LORE:
*Some genes have gene-specific lore, listed here.

Chitin, Fishbone, Gnarlhorns, Nudibranch, Plating, Porcupine, Scorpion, Shardflank, Space, Stinger: Structural variations that give the unit an alternative method of attacking or defending, usually in close quarters.
  • Chitin functions as another pair of limbs, often hot enough to burn, used to strike.
  • Fishbone, Nudibranch, Plating, Scorpion, Shardflank, and Space are more defensive adaptations, making it difficult for enemies to strike back, usually through a heat shield or the structure itself. Space, additionally, can be used as a whip.
  • Gnarlhorns can be used both offensively as a hot and sharp weapon, and defensively to create a heat shield above the unit.
  • Porcupine quills can be launched at opponents, somewhat similar to a flaming arrow.
  • Stinger allows the Emberoid to fire or inject the chemical into a target from its tailtip.

Angler: Used mainly for infiltration models, chemical can flow into or out of these appendages as needed to light up an area or blend into the darkness.

Fans, Sailfin: Structural modifications to allow for more stability in the air or underwater.

Crackle, Flecks, Gembond, Jewels, Opal, Veined: Characteristics of an Emberoid that has been damaged and thus is leaking chemical and/or missing parts of its shell.

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BREED LORE

Aberrations:
Rarity: Rare
Class: Mixed, Integrated
Rating: 8
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Aberration Emberoids are extremely unique and one of the most versatile models. While not as good defensively as some other models, the two heads are capable of sharing their sight, effectively giving the unit and its wielder the ability to see any approaching threat before it gets too close. Offensively, Aberration Emberoids have the useful ability to hit two targets at once, at the cost of needing to refuel twice as often as other models.

Pair: WIP


Aethers:
Rarity: Rare
Class: Mixed, Other
Rating: ?
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pending? idk what to do with themmm

Pair: WIP


Banescales:
Rarity: Very Common
Class: Aerial, Offense
Rating: 8
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Banescale Emberoids, though initially faulty, are now amongst the most effective. They are by far the best models for aerial combat due to weight, size, and unique wings. The lack of forelegs which initially created balancing issues on the ground in fact creates a more aerodynamic and efficient flyer. However, these Emberoids remain incredibly ineffective and vulnerable on the ground. Most Banescale Emberoids are created with a thicker metal plate on their chests to protect the chemical chamber from extreme damage.

Pair: Acquired [Hadaly x Clunk]


Gaolers:
Rarity: Common
Class: Grounded, Integrated
Rating: 10
dragon?age=1&body=10&bodygene=28&breed=17&element=11&eyetype=0&gender=1&tert=48&tertgene=26&winggene=37&wings=48&auth=d75183273ab1da9ccdd57eff4edbd2eeecc6da16&dummyext=prev.png

Gaoler Emberoids are often referred to as offensive tanks. Certain designs such as Shardflank allow these models to slice through opponents, while their bulk allows them to withstand hits that would cripple or destroy other Emberoid models. Gaoler Emberoids can be very different in structure; among the last to be created, the chemical chamber in many Gaoler units sits along their neck and back instead of belly. This simple change in design makes those particular Gaoler Emberoids far more effective. They are capable of creating a heat shield to protect themselves from aerial attacks.

Pair: Acquired [Rodomont x Beast]


Sandsurges:
Rarity: Uncommon
Class: Grounded, Integrated
Rating: 8
dragon?age=1&body=10&bodygene=186&breed=23&element=11&eyetype=0&gender=1&tert=48&tertgene=173&winggene=187&wings=48&auth=de7ab9f8c971b5f42168272ceb4ace659f252b45&dummyext=prev.png

Sandsurge Emberoids function similarly to their Ridgeback cousins, but with the key difference of being flightless. This shortcoming is more than made up for in their usefulness underground; Sandsurge Emberoids are capable of burrowing deep under the surface and sneaking up on opponents from below. Older Sandsurge models may even be used as giant landmines, lying in wait, unseen.

Pair: WIP


Undertides:
Rarity: Rare
Class: Aerial-Amphibious, Integrated
Rating: 5
dragon?age=1&body=10&bodygene=125&breed=21&element=11&eyetype=0&gender=1&tert=48&tertgene=126&winggene=120&wings=48&auth=e190455dc5ff71e7fa2c7f7c14b54f1803a6bba4&dummyext=prev.png

Undertide Emberoids are incredibly rare. Their large size and vulnerability to grounding make them a poor choice for battles, though they have some use defensively or as support for other Emberoids. Lairs located near bodies of water may use an Undertide Emberoid to guard their settlement from threats from below. Alternatively, these models can be used to transport chemical fuel for other models underwater, thus avoiding threats from the air or ground.

Pair: WIP


Veilspuns:
Rarity: Rare
Class: Mixed, Other
Rating: 3
dragon?age=1&body=10&bodygene=71&breed=19&element=11&eyetype=0&gender=1&tert=48&tertgene=64&winggene=69&wings=48&auth=3f6987307ab1c98fe883242b8685d69c66fe5fa5&dummyext=prev.png

Veilspun Emberoids, similar to Fae Emberoids, are an incredibly small but still useful model. Due to being smaller than Fae Emberoids, they do not make as effective bombs or mines, though they can still be used for that purpose. Often, these models are created with the purpose of spying, carrying some sort of small recording device within their bodies. Veilspun Emberoids fitted with recording devices have the smallest chemical chamber in proportion to their bodies, holding just enough chemical to fuel the tiny robot in its quest.

Pair: [ILOVEYOU x Morris (Owned by Alyzeh)] & [VIRUS x VIRUS-II (Owned by Me)]


Faes:
Rarity: Very Common
Class: Mixed, Offense
Rating: 7
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Fae Emberoids are among the most useful models, but also some of the most inefficient and difficult to make. Despite this, they remain one of the most commonly produced models. Too small to be of any use as a physical fighter, these models fall into two tasks. Their small size makes them ideal hidden weapons and long-range fighters; as a result, Fae Emberoids are more commonly created to be landmines and bombs.

Pair: Acquired [Olimpia x Ratcher] [Firewall x Talus (Owned by Alyzeh)]


Guardians:
Rarity: Very Common
Class: Grounded, Integrated
Rating: 7
dragon?age=1&body=10&bodygene=20&breed=2&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=13cb35017957414f699a8984dc34ecb549b65740&dummyext=prev.png

Guardian Emberoids are among the most common and popular models. Their large size makes them extremely imposing, and their versatility makes them useful. However, Guardian Emberoids tend to be jacks of all trades and masters of none. As such, they remain one of the cheapest models to purchase despite their fierce appearance.

Pair: Acquired [Olimpia x Ratcher; Valeria x Klapaucius (unofficial)] [Firewall x Talus (Owned by Alyzeh)]


Mirrors:
Rarity: Common
Class: Grounded, Offense
Rating: 8
dragon?age=1&body=10&bodygene=20&breed=3&element=11&eyetype=0&gender=1&tert=48&tertgene=18&winggene=41&wings=48&auth=60df50cbc73468b15e55b32d33bfac2485cb450a&dummyext=prev.png

Mirror Emberoids are the cavalry of the group. As effective on land as the Banescale models are in the air, Mirror Emberoids are sent out to battle in packs and waves. Though small, these models can be enchanted to work together to bring down large opponents. Mirror Emberoids most often fight using their flaming wings to strike opponents rather than spitting the chemical.

Pair: Acquired [Ria x Roast]


Tundras:
Rarity: Common
Class: Grounded, Defense
Rating: 5
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Tundra Emberoids are a somewhat useful model, although not the best for defenses. Whenever used, they are often commanded to form a defensive line. Their main attack comes from spitting waves of chemical at any opponents who dare to approach their defensive line.

Pair: Acquired [Ria x Roast]


Pearlcatcher:
Rarity: Uncommon
Class: Grounded, Integrated
Rating: 7
dragon?age=1&body=10&bodygene=20&breed=4&element=11&eyetype=0&gender=0&tert=48&tertgene=18&winggene=41&wings=48&auth=23a69951eaaeecf728f8d0975b889e04289aeaf6&dummyext=prev.png

Pearlcatcher Emberoids, at least the original models, are one of the rarest. They are about as useful in physical battles as Fae Emberoids, but they lack the small size that makes the Fae models so deadly. Pearlcatcher Emberoids are often used as status symbols, decorations, or glorified furnaces.

However, a new model of Pearlcatcher Emberoids come with the ability to fill their pearl with chemical and fling it at opponents. This essentially gives them a decent amount of explosive power without the need to self-destruct. These models can attack from afar and above, making them rather useful and more common. They are also often used as castle guards, placed in high areas and activated to defend the castle by raining fire on enemies below.

Pair: Acquired [Pearlcatcher x Cyl]


Ridgeback:
Rarity: Uncommon
Class: Grounded, Offense
Rating: 10
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Ridgeback Emberoids are like Guardian Emberoids given an upgrade. Bigger, heavier, and all the more dangerous, Ridgeback Emberoids are the kings of the battlefield. Their outer shell is thick and covered with brutally sharp spines. Getting close to one in battle never ends well for the unit's opponent. Similar to real Ridgebacks, Ridgeback Emberoids can be just as deadly to their allies, forcing the magicians to keep other Emberoids or any living dragons away from the Ridgeback unit while in battle. However, another flaw of Ridgeback Emberoids comes from one of their greatest strengths. The thick, heavy armor making up their near-impenetrable skin makes them slow both on land and in the air.

Pair: Acquired [Sheen x Firethroat]


Snapper:
Rarity: Uncommon
Class: Grounded, Support
Rating: 8
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Snapper Emberoids are the true tanks. Unlike all the other Emberoid models, they have no outstanding physical fighting ability. Their attacks consist of brutish snapping and blasting messy streams of chemical, but their true strength lies in their support use. Snapper Emberoids are the heaviest of them all and a truly flightless model. Built sturdier than Gaoler Emberoids, their main function is to carry supplies into battle. Often, they serve as chemical canisters from which other Emberoids can refill their chemical chambers.

Pair: Acquired [Scrap x Cyl]


Spiral:
Rarity: Uncommon
Class: Aerial, Offense
Rating: 7
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Spiral Emberoids are by far the most difficult to design and build. They are also the most effective long-range Emberoid model. Light-weight, small, and agile, Spiral Emberoids are notoriously hard to hit while in flight. Mainly used to do quick hit and runs, Spiral Emberoids will speed towards any opponent and spit a barrage of chemical before fleeing to a safe distance. However, their small size and odd shape means they have a smaller chemical chamber. Thus, Spiral Emberoids need to refuel the most often.

Pair: Acquired [Sheen x Firethroat]


Bogsneaks:
Rarity: Uncommon
Class: Grounded, Other
Rating: 5
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Bogsneak Emberoids are created for stealth. They are, by far, the sleekest and quietest models, often laying flat to hide the glow of the chemical chamber or hiding within or around lava pools. Though they look sturdy, Bogsneak Emberoids are among the frailest; only Spiral and Fae Emberoids are considered weaker defensively. Such was the cost of their silence and stealth, but their thin armor hardly matters. Bogsneak Emberoids are most effective in indirect battles with a specific target; the target often won't know the unit is there until it is too late.

Pair: Acquired [Tera x Giga]


Obelisks:
Rarity: Uncommon
Class: Grounded, Defense
Rating: 10
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Obelisk Emberoids are unique among the other models in that they are not used in direct combat. While other Emberoids are deployed and sent towards the enemy, Obelisk Emberoids are held back and kept close to home. Often stationed near important locations, they can be kept in a statue-like state for long periods of time, only waking when called to by their wielder. More skilled magicians can even arm Obelisk Emberoids like they would a trap, with the unit awakening and attacking anyone unfortunate enough to spring it.

Pair: [EJO x ALITA (Owned by Me)]


Skydancers:
Rarity: Uncommon
Class: Aerial, Offense
Rating: 5
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Skydancer Emberoids are similar to Banescale, Spiral, Bogsneak, and Nocturne Emberoids in build and purpose. They are built with a thinner shell, and are not meant for head on combat. Skydancer Emberoids function most similarly to Spiral Emberoids, both fulfill the role of long range fighters, though Skydancer Emberoids are far better suited to long battles. However, while Skydancer Emberoids have the endurance to last and the speed to zip between aerial opponents, they lack the physical power of the Banescale Emberoids and the agility of the Spiral Emberoids.

Pair: Acquired [Tera x Giga]


Imperials:
Rarity: Uncommon
Class: Mixed, Integrated
Rating: 9
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Imperial Emberoids are built with the largest chemical chambers of all Emberoids; larger, even, than the chambers of Snapper Emberoids. In fact, it can take two or more full Snapper Emberoids to refill one Imperial Emberoid. Though large, they aren't as ineffective in the air as real Imperials. It's true that they aren't agile, but when forced to fight in the air, an Imperial Emberoid will simply choose to empty its chemical chamber and rain liquid fire on its opponents. When fighting on the ground, Imperial Emberoids vary in tactics, using their wings and tails to smash opponents to the ground while using their breath to burn what they cannot hit.

Pair: Acquired [Blitz x Blaise]


Nocturnes:
Rarity: Uncommon
Class: Aerial, Offense
Rating: 4
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Nocturne Emberoids are the sneaky fighters of the group, using tactics similar to Spiral Emberoids. Though less effective at the hit and run style of Spiral Emberoids, Nocturne Emberoids have a larger chemical chamber and thus have to refill less often. Built with a lighter frame, they are also rather quiet, making them ideal for spy missions in which a Veilspun Emberoid may not be adequate.

Pair: Acquired [Blitz x Blaise]


Coatls:
Rarity: Rare
Class: Mixed, Integrated
Rating: 5
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Coatl Emberoids are difficult to use. In a way, they are similar to Guardian Emberoids - jacks of all trades and masters of none - but everything a Coatl Emberoid can do, a Guardian Emberoid can do better. Their main advantage is their size. Being smaller, they are less useful in large scale battles but perform far better in cramped quarters than larger models do, thus making Coatl Emberoids excellent personal guards.

Pair: Acquired [Mikun x Trurl]


Wildclaws:
Rarity: Uncommon
Class: Mixed, Offense
Rating: 10
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Wildclaw Emberoids are the queens of the battlefield as much as Ridgeback Emberoids are the kings. Small, quick, and deadly, they can easily do as much damage as a Ridgeback Emberoid thrice as fast, and work just as well as Mirror Emberoids do when fighting in a group. However, they are among the lightest in terms of armor, making them vulnerable to counter attacks.

Pair: Acquired [Mikun x Trurl]
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[center][img]https://i.imgur.com/hpK5eSZ.png[/img][/center] [center][size=1][url=https://www1.flightrising.com/forums/drs/3000056#post_3000056]Introduction[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281189]Lore[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281193]Design[/url] - Pinglist - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281195]Banner[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281198]Affiliates[/url] - [url=https://www1.flightrising.com/forums/drs/3000056/1#post_47281200]Sales[/url][/size][/center] [img]https://i.imgur.com/ghiO0mG.png[/img] [columns][size=3][b]General:[/b] [LIST] [*] [/LIST] [b]Pairs:[/b] [LIST] [*] [/LIST] [b]Specifics:[/b] [LIST] [*]MissyLysander: WC from Valeria x Klapacius [*]JaxtheGuardian: Mirrors, Ridgebacks, WCs [*]Venusian: AI [*]Meadbhb: Any breed mate for Guardian M (Sheen x Talus) and Imp M mate for WC F (Mikun x Trurl) [*]Dinomatika: guardians [/LIST][/columns][/size]
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General:


Pairs:

Specifics:
  • MissyLysander: WC from Valeria x Klapacius
  • JaxtheGuardian: Mirrors, Ridgebacks, WCs
  • Venusian: AI
  • Meadbhb: Any breed mate for Guardian M (Sheen x Talus) and Imp M mate for WC F (Mikun x Trurl)
  • Dinomatika: guardians
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Introduction - Lore - Design - Pinglist - Banner - Affiliates - Sales

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Code:
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Code:
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Banners made by me

Old Thread Here
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[center][img]https://i.imgur.com/vGWXKqs.png[/img][/center] [center][size=1][url=https://www1.flightrising.com/forums/drs/3000056#post_3000056]Introduction[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281189]Lore[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281193]Design[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281194]Pinglist[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281195]Banner[/url] - Affiliates - [url=https://www1.flightrising.com/forums/drs/3000056/1#post_47281200]Sales[/url][/size] [img]https://i.imgur.com/ghiO0mG.png[/img][/center] [columns][img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=10&bodygene=20&breed=2&element=11&eyetype=0&gender=1&tert=70&tertgene=18&winggene=20&wings=133&auth=98abde7b9b66c54fd7e9f5cf6d8cdc71c969746c&dummyext=prev.png[/img][nextcol][size=3][b][u]EMBERDRONES[/u][/b] Obsidian Wasp Terracotta-Fire Bee or Sludge Oilslick-Obsidian Capsule Cross-subspecies lore with [url=https://www1.flightrising.com/forums/drs/2397522]The Hivemind[/url]. [center][url=https://www1.flightrising.com/forums/drs/2397522][img]https://i.imgur.com/fT1J7Mm.png[/img][/url][/center][/columns][/size] [columns][size=3]Given the steadily increasing threat of the Hivemind, some magicians and clans took to using Emberoids as weapons against the drones. Hives that encountered Emberoids began to attempt assimilation, only to fail repeatedly as drones treated the units as they would treat living dragons. The chemical stored within would simply react with the assimilation fluid, rendering the unit unusable and unsalvagable, a fact that both sides soon noticed. As drones used this knowledge to disable Emberoids in battle, continuous attempts to assimilate the robots eventually yielded success. Assimilating an Emberoid is far more difficult and dangerous than assimilating a dragon as the process is quite different. First, the Hive must capture and separate the unit from its magician and sever the connection between them. Then, the drones must break through the Emberoid's thick shell to hack the robot's mind. This damage often goes unrepaired, giving even solid-shelled (Metallic) Emberoids a segmented (Wasp) look. Finally, the consciousness must override the unit's mind and establish itself as the magician, a process that varies in difficulty based on the model of the assimilated unit. Hives then replace most of the Emberoid's chemical with boiling assimilation fluid. As a result, Emberdrones are unable to garner enough heat and power to self-destruct, though they remain a brutal and potent threat to any Hive's enemies.[/columns][/size]
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Introduction - Lore - Design - Pinglist - Banner - Affiliates - Sales

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dragon?age=1&body=10&bodygene=20&breed=2&element=11&eyetype=0&gender=1&tert=70&tertgene=18&winggene=20&wings=133&auth=98abde7b9b66c54fd7e9f5cf6d8cdc71c969746c&dummyext=prev.png EMBERDRONES
Obsidian Wasp
Terracotta-Fire Bee or Sludge
Oilslick-Obsidian Capsule

Cross-subspecies lore with The Hivemind.

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Given the steadily increasing threat of the Hivemind, some magicians and clans took to using Emberoids as weapons against the drones. Hives that encountered Emberoids began to attempt assimilation, only to fail repeatedly as drones treated the units as they would treat living dragons. The chemical stored within would simply react with the assimilation fluid, rendering the unit unusable and unsalvagable, a fact that both sides soon noticed. As drones used this knowledge to disable Emberoids in battle, continuous attempts to assimilate the robots eventually yielded success.

Assimilating an Emberoid is far more difficult and dangerous than assimilating a dragon as the process is quite different. First, the Hive must capture and separate the unit from its magician and sever the connection between them. Then, the drones must break through the Emberoid's thick shell to hack the robot's mind. This damage often goes unrepaired, giving even solid-shelled (Metallic) Emberoids a segmented (Wasp) look. Finally, the consciousness must override the unit's mind and establish itself as the magician, a process that varies in difficulty based on the model of the assimilated unit. Hives then replace most of the Emberoid's chemical with boiling assimilation fluid. As a result, Emberdrones are unable to garner enough heat and power to self-destruct, though they remain a brutal and potent threat to any Hive's enemies.
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[img]https://i.imgur.com/awASdOw.png[/img] [center][size=1][url=https://www1.flightrising.com/forums/drs/3000056#post_3000056]Introduction[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281189]Lore[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281193]Design[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281194]Pinglist[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281195]Banner[/url] - [url=https://www1.flightrising.com/forums/drs/3000056#post_47281198]Affiliates[/url] - Sales[/size] [img]https://i.imgur.com/ghiO0mG.png[/img] [url=https://www1.flightrising.com/forums/baz/3027102]Official Emberoid Sales Thread[/url] [img]https://i.imgur.com/ghiO0mG.png[/img]
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