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TOPIC | Prism Clan Lore (don't post)
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[center][item=diaphanous wing][item=golden key][item=simple harp][item=light runestone][/center] [center][size=6]Chapter 2:[/size][/center] [center][size=4]Following the Light[/size][/center] Most view Prismseeker as a valiant warrior, who brought her dragons on a great quest to the Sunbeam Ruins. This couldn't be farther from the truth. Prismseeker was a harpist, who entered the village on a dare. The villagers yelled at her as soon as she came into sight, but that didn't bother her. She played her harp, and they quieted down. She was wickedly smart, easily figuring out all of the facets of the curse. That's why she became the unofficial leader of the SWE. She fought hard to save Karoon, but it ended in his demise. Racked with nightmarish visions, she came up with a plan. They would leave the beach and look for somewhere with enough positive magical energy to cancel out the negative magical energy of the curse. For a smart dragon, it wasn't much of a plan, but for a dragon racked with nightmarish visions, it was perfect. With nowhere else to go but to their deaths, the remaining villagers followed Prismseeker in hope that they could one day live a life of peace. And so they traveled and traveled, the visions picking off their weakest members. They traveled and traveled, struggling ever closer toward their sanctuary. And finally, they found it. As they came to rest one afternoon in the Sunbeam Ruins, an Imperial who presented himself as Apollo ushered them to follow him as he made his way out onto a vacant field. As soon as they landed on the field, Prismseeker felt a strange magical energy reverberating through the field, one like no other. As they settled down for the night, they realized that the visions had vanished. They were [i]finally[/i] free. They had finally found their sanctuary. They thanked Apollo, who was very confused about why they were thanking him (he just wanted them to see this cool place he found), as if he was the best dragon that ever walked on Sornieth. A few Earth dragons in the group rose a mountain for them to live in, and a few other magic users made their territory only assessable through a dark patch in the forest surrounding the field. They hoped that it would keep away the curse forever. They hoped that whatever darkness the curse came from would never find them in their new home. Prismseeker eventually fell in love with Apollo. He was a kind and funny dragon, and she was fond of him. Unfortunately, he died less than a year later. Prismseeker would spend the rest of her life with Indra, a former SWE dragon and friend of hers. They had many hatchlings though Prismseeker would have liked to have them with Apollo. Prismseeker lived a long and happy life in Prism Mountain. She died with a promise. She promised that Prism Clan would never face the curse or any other form it would take for as long as Prism Clan existed. She kept this promise for about 1000 years. [center]Prismseeker as she's known:[/center] [center][img]https://www1.flightrising.com/dgen/dressing-room/scry?sdid=2737458&skin=0&apparel=20851,20853,41514,18599,11218,20856,41501,41521&xt=dressing.png[/img][/center] [center]Prismseeker as she was:[/center] [center][img]https://www1.flightrising.com/dgen/dressing-room/scry?sdid=2737458&skin=0&apparel=4318,22166,32987,331,32991,6024,6032,491,17231&xt=dressing.png[/img][/center]
Diaphanous Wing Golden Key Simple Harp Light Runestone
Chapter 2:
Following the Light

Most view Prismseeker as a valiant warrior, who brought her dragons on a great quest to the Sunbeam Ruins. This couldn't be farther from the truth.

Prismseeker was a harpist, who entered the village on a dare. The villagers yelled at her as soon as she came into sight, but that didn't bother her. She played her harp, and they quieted down. She was wickedly smart, easily figuring out all of the facets of the curse. That's why she became the unofficial leader of the SWE. She fought hard to save Karoon, but it ended in his demise.

Racked with nightmarish visions, she came up with a plan. They would leave the beach and look for somewhere with enough positive magical energy to cancel out the negative magical energy of the curse. For a smart dragon, it wasn't much of a plan, but for a dragon racked with nightmarish visions, it was perfect.

With nowhere else to go but to their deaths, the remaining villagers followed Prismseeker in hope that they could one day live a life of peace. And so they traveled and traveled, the visions picking off their weakest members. They traveled and traveled, struggling ever closer toward their sanctuary. And finally, they found it.

As they came to rest one afternoon in the Sunbeam Ruins, an Imperial who presented himself as Apollo ushered them to follow him as he made his way out onto a vacant field. As soon as they landed on the field, Prismseeker felt a strange magical energy reverberating through the field, one like no other. As they settled down for the night, they realized that the visions had vanished. They were finally free. They had finally found their sanctuary. They thanked Apollo, who was very confused about why they were thanking him (he just wanted them to see this cool place he found), as if he was the best dragon that ever walked on Sornieth.

A few Earth dragons in the group rose a mountain for them to live in, and a few other magic users made their territory only assessable through a dark patch in the forest surrounding the field. They hoped that it would keep away the curse forever. They hoped that whatever darkness the curse came from would never find them in their new home.

Prismseeker eventually fell in love with Apollo. He was a kind and funny dragon, and she was fond of him. Unfortunately, he died less than a year later. Prismseeker would spend the rest of her life with Indra, a former SWE dragon and friend of hers. They had many hatchlings though Prismseeker would have liked to have them with Apollo. Prismseeker lived a long and happy life in Prism Mountain. She died with a promise. She promised that Prism Clan would never face the curse or any other form it would take for as long as Prism Clan existed. She kept this promise for about 1000 years.

Prismseeker as she's known:
scry?sdid=2737458&skin=0&apparel=20851,20853,41514,18599,11218,20856,41501,41521&xt=dressing.png

Prismseeker as she was:
scry?sdid=2737458&skin=0&apparel=4318,22166,32987,331,32991,6024,6032,491,17231&xt=dressing.png
LGBT+  Progress Queer

Nonbinary They/She
xx4VlncxY.png xx uPOLOvt.png
SV9CXSe.png
5hF3FGk.png
YMPbu9R.png
[center][item=prismatic token][item=aged book collection][item=crystal ball][item=beautiful boulder] [size=6]Chapter 3:[/size] [size=4]The Legendary Prism Clan[/size][/center] In those 1000 years, Prism Clan rose to prominence in the Sunbeam Ruins. The clan members were no longer cursed and were free to go wherever they pleased. And so, they traded and spread their stories across the lands. They invited new members into the clan often, and those dragons brought great tales and research to fill the shelves of their burgeoning library. Mages and scientists from all over Sornieth came to study the positive magical energy reverberating through the ground, which had saved Prism Clan so long ago. Eventually, the clan became a hub for research and magic alike. Over those 1000 years, Prism Clan developed a diverse, multi-elemental culture. Dragons from all flights joined together within the caverns of Prism Clan to rejoice and celebrate their dragonhood. Many festivals and feasts were held there, year after year, while the library grew to become one of the greatest hubs of knowledge in Sornieth. The clan was extremely wealthy, and the dragons wore the finest of fabrics and flew the skies of Sornieth, spreading their wealth. Prism Clan members felt as if they were on top of the world... until it all came crashing down.
Prismatic Token Aged Book Collection Crystal Ball Beautiful Boulder

Chapter 3:

The Legendary Prism Clan

In those 1000 years, Prism Clan rose to prominence in the Sunbeam Ruins. The clan members were no longer cursed and were free to go wherever they pleased. And so, they traded and spread their stories across the lands. They invited new members into the clan often, and those dragons brought great tales and research to fill the shelves of their burgeoning library. Mages and scientists from all over Sornieth came to study the positive magical energy reverberating through the ground, which had saved Prism Clan so long ago. Eventually, the clan became a hub for research and magic alike.

Over those 1000 years, Prism Clan developed a diverse, multi-elemental culture. Dragons from all flights joined together within the caverns of Prism Clan to rejoice and celebrate their dragonhood. Many festivals and feasts were held there, year after year, while the library grew to become one of the greatest hubs of knowledge in Sornieth. The clan was extremely wealthy, and the dragons wore the finest of fabrics and flew the skies of Sornieth, spreading their wealth.

Prism Clan members felt as if they were on top of the world... until it all came crashing down.
LGBT+  Progress Queer

Nonbinary They/She
xx4VlncxY.png xx uPOLOvt.png
SV9CXSe.png
5hF3FGk.png
YMPbu9R.png
[center][item=Plague Aura][item=ferberus skull][item=ceremonial scythe][item=tarnished chain] [size=6]Chapter 4:[/size] [Size=4]Death of a Legend[/size][/center] While Prism Clan prospered, something was... watching them... No one knew for sure what it was. Most didn't know it was there, and those who did were called paranoid. Whatever it was, it was out for revenge... No one knew how the Prism Clan Plague began, just that one dragon became sick one day and spread it another dragon and then another. Within a few years, the clan was infested with illness with no way to stop it. This virus was like none that healers and medical researchers had ever seen before, and it spread and killed like wildfire. One young dragon, known as [url=https://www1.flightrising.com/dragon/55372306]Juno[/url], became the forefront of the fight against the plague. She spent several years of her life, looking for a cure, but it was all in vain. After all, Juno never knew the truth behind the plague. A mage named Desdemona had learned part of the truth during her extensive research. Like Juno, Desdemona, had spent years looking for a cure and quickly discovered that the plague was magical in source. For whatever reason, it had been created by some magical entity, perhaps that which her ancestors were running away from so long ago, when they built a mountain on another plane of existence. That history was lost to them now. She did everything in her power to find a cure, going mad in the process and losing her life to the plague. Her notebook was found by the [url=https://www1.flightrising.com/dragon/40486209]healer[/url] that was with her when she died, a dragon with a peculiar genetic mutation that caused him to be immune to magical forces and therefore the plague. In her last days, Desdemona had created a device that had allowed her to speak to the entity that created the plague. However, she had failed, and it cost her her life. The healer, Chocolatine, found no reason not to attempt to use the device himself, so he did and he spoke the entity. Their conversation was brief, but the entity promised to release Prism Clan from the plague in exchange for a sacrifice, Chocolatine's eyesight. He had become a great healer because of his keen vision, and he was afraid that he was nothing without it. Chocolatine reluctantly agreed, and the clan was released from the illness. Chocolatine has never told a soul about his encounter with the entity nor that the plague had been magical. This is partially due to his social-anxiety and partially due to the terrifying questions it presented. What had created the entity? Why the plague? Why Prism Clan? And the most terrifying of all... Later, when Chocolatine, had learned to heal blind... Why had the entity gone to sleep after a sacrifice that had turned out to be so miniscule? What did it want now? What would it do next? No matter the answers, Chocolatine knew it was not gone. It rests under the clan. Waiting. Watching. [center][pinglist=19791][/center]
Plague Aura Ferberus Skull Ceremonial Scythe Tarnished Chain

Chapter 4:

Death of a Legend

While Prism Clan prospered, something was... watching them... No one knew for sure what it was. Most didn't know it was there, and those who did were called paranoid. Whatever it was, it was out for revenge...

No one knew how the Prism Clan Plague began, just that one dragon became sick one day and spread it another dragon and then another. Within a few years, the clan was infested with illness with no way to stop it. This virus was like none that healers and medical researchers had ever seen before, and it spread and killed like wildfire.

One young dragon, known as Juno, became the forefront of the fight against the plague. She spent several years of her life, looking for a cure, but it was all in vain. After all, Juno never knew the truth behind the plague.

A mage named Desdemona had learned part of the truth during her extensive research. Like Juno, Desdemona, had spent years looking for a cure and quickly discovered that the plague was magical in source. For whatever reason, it had been created by some magical entity, perhaps that which her ancestors were running away from so long ago, when they built a mountain on another plane of existence. That history was lost to them now.

She did everything in her power to find a cure, going mad in the process and losing her life to the plague. Her notebook was found by the healer that was with her when she died, a dragon with a peculiar genetic mutation that caused him to be immune to magical forces and therefore the plague. In her last days, Desdemona had created a device that had allowed her to speak to the entity that created the plague. However, she had failed, and it cost her her life. The healer, Chocolatine, found no reason not to attempt to use the device himself, so he did and he spoke the entity.

Their conversation was brief, but the entity promised to release Prism Clan from the plague in exchange for a sacrifice, Chocolatine's eyesight. He had become a great healer because of his keen vision, and he was afraid that he was nothing without it. Chocolatine reluctantly agreed, and the clan was released from the illness.

Chocolatine has never told a soul about his encounter with the entity nor that the plague had been magical. This is partially due to his social-anxiety and partially due to the terrifying questions it presented. What had created the entity? Why the plague? Why Prism Clan? And the most terrifying of all... Later, when Chocolatine, had learned to heal blind... Why had the entity gone to sleep after a sacrifice that had turned out to be so miniscule? What did it want now? What would it do next? No matter the answers, Chocolatine knew it was not gone. It rests under the clan. Waiting. Watching.
LGBT+  Progress Queer

Nonbinary They/She
xx4VlncxY.png xx uPOLOvt.png
SV9CXSe.png
5hF3FGk.png
YMPbu9R.png
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