Back

Creative Corner

Share your own art and stories, or ask for critique.
TOPIC | The Idyllic Isles [clan lore]
1 2
[center][img]https://i.imgur.com/2XruB4R.png[/img] [font=times][size=3]Quicklinks [url=https://www1.flightrising.com/forums/cc/3090380#post_3090380][ [b]INTRO[/b] ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931352][ DEMIGODS LORE ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931405][ EXTRA ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931477][ HOUSE WAVECALLER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931486][ HOUSE SILKWEAVER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931757][ CITIZENS OF INTEREST ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49932505][ OUTSIDE THE ISLES ][/url] [/center] [b]Lore Shortened Version:[/b] [url=https://www1.flightrising.com/dragon/59237402]+ Abernathy (simplified)[/url] [url=https://www1.flightrising.com/dragon/60110078]+ Oneiros (demigods)[/url] [url=https://www1.flightrising.com/dragon/12111533]+ Hakuku (history)[/url] ----- [font=times][size=6][b][color=#575757]INTRO[/color][/size] [color=#737373][font=times][size=5][i]to the Idyllic Isles[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4][b]The Idyllic Isles[/b] have long existed as a fairy tale told to hatchlings. It's a place always lingering on the horizon. No matter how long you fly, nor how many moons pass as you travel towards it, the isles never get any closer. Legends vary greatly as to what the isles actually are and what it holds, but in reality it is simply a home. A home to demi-deities that is. The children of the gods flock to this place for relief and protection from their otherwise difficult lives. The Isles are presently located along the Earth Coastline. Like the legends state, it is impossible to near them. They are protected by an impassable invisible magic shield that blocks out the shade, ghosts, beastkin and other dragons. The only way onto the Isles is to find the Magic Portal, called [b]The Gate[/b] (or on rare occasions "The Arches") which allows dragons to teleport to and from the Isles. Located within water flight The Gate is surrounded by a harrowing sea known as Shipwreck Cove. A shade tainted graveyard of souls who never made it to the destination they sought. As for the physical appearance of The Gate it is shaped like a large imposing statue that seems like a mix between Tidelord and Windsinger (sometimes called Wavesinger). On the other side that belongs to the isles it is two arches overhanging a teleportation stone. Hence why it is rarely referred to as The Arches rather than merely The Gate. Upon the Arch side sits a [url=https://www1.flightrising.com/dragon/61749195]spiral[/url] watching, counting all who visit. [b]Idyllion City[/b] is but a short flight away. It is here that the distinctive Houses or Clans as the outsiders call them are mainly found. [nextcol][color=transparent]xxx[/color] [/columns]

Lore Shortened Version:
+ Abernathy (simplified)
+ Oneiros (demigods)
+ Hakuku (history)

INTRO to the Idyllic Isles

xxx The Idyllic Isles have long existed as a fairy tale told to hatchlings. It's a place always lingering on the horizon. No matter how long you fly, nor how many moons pass as you travel towards it, the isles never get any closer. Legends vary greatly as to what the isles actually are and what it holds, but in reality it is simply a home. A home to demi-deities that is. The children of the gods flock to this place for relief and protection from their otherwise difficult lives.

The Isles are presently located along the Earth Coastline. Like the legends state, it is impossible to near them. They are protected by an impassable invisible magic shield that blocks out the shade, ghosts, beastkin and other dragons. The only way onto the Isles is to find the Magic Portal, called The Gate (or on rare occasions "The Arches") which allows dragons to teleport to and from the Isles. Located within water flight The Gate is surrounded by a harrowing sea known as Shipwreck Cove. A shade tainted graveyard of souls who never made it to the destination they sought.

As for the physical appearance of The Gate it is shaped like a large imposing statue that seems like a mix between Tidelord and Windsinger (sometimes called Wavesinger). On the other side that belongs to the isles it is two arches overhanging a teleportation stone. Hence why it is rarely referred to as The Arches rather than merely The Gate. Upon the Arch side sits a spiral watching, counting all who visit.

Idyllion City is but a short flight away. It is here that the distinctive Houses or Clans as the outsiders call them are mainly found.

xxx
2XruB4R.png
[center][font=times][size=3]Quicklinks [url=https://www1.flightrising.com/forums/cc/3090380#post_3090380][ INTRO ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931352][ [b]DEMIGODS LORE[/b] ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931405][ EXTRA ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931477][ HOUSE WAVECALLER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931486][ HOUSE SILKWEAVER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931757][ CITIZENS OF INTEREST ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49932505][ OUTSIDE THE ISLES ][/url] [/center] ----- [font=times][size=6][b][color=#575757]DEMIGODS[/color][/size] [color=#737373][font=times][size=5][i]Lore info[/i][/size] [center][img]https://i.imgur.com/ZxNvCVP.png?2.png[/img][/center] ----- [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4]These dragons are crafted by the deities themselves, usually to accomplish a specific task for said deity. Alternatively they are created en mass in the heat of battle to bolster an armies numbers as they fight. Those particular demigods were very common in the older ages towards the beginning of dragonkind but are rather unlikely these days. This is because the deities do not often emerge from their lairs to do battle directly anymore. Regardless of origin, Demigods are immortal and incredibly resilient to injury and illness. Once they reach maturity they age considerably slower than all other dragons. They do eventually grow old but they will never die from old age. They are natural hunters of and hunted by the shade. The two species are instinctively inclined to seek each other out due to a mutual hatred. There are areas dotted around Sornieth that are cleansed pockets, protected from the shade. When they hear of them Demigods tend to gravitate towards these places for protection. As otherwise they will inevitably cross paths with a shade beast on their travels. Demigods receive some kind of power or 'gift' from the parent-deity of the lineage. In the case of House Wavecaller that parent-deity is Tidelord so powers are related to water and concepts associated with water. (I use this pretty broadly for my own lore since I own so many of my progens kids. Concepts like time manipulation, dreams, alternatively realties I utilize because water = associated with depths/fortune/consciousness.) Lastly The Exalted Orders want them. I mean who wouldn't honestly? But it is not uncommon for them to become exalted. Especially since being exalted is associated with much prestige. Many Demigods advance far under the ranks of an Exalted Order and can live a very fulfilling life as one. The pass rates I follow is: Demigod x demigod = 100% demigod hatchlings Demigod x mortal = 50% chance of demigod hatchlings Mortal x mortal = 1% chance (primal eyes) [nextcol][color=transparent]xxx[/color] [/columns] ----- [font=times][size=6][b][color=#575757]DIVINE ARTIFACTS[/color][/size] [color=#737373][font=times][size=5][i]Lore info[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4]Sometimes called Divine Tears, Divine Scales or Divine Feathers these are aspects of a deity that fell off of them during battle. Very literally they are sweat, feathers, scales of the dragon gods. These items can be harnessed with a simple but archaic spell that allows the wielder temporary, unfiltered access to that deities magic. The process has horrible ramifications though. Dragons will magically overcharge and literally burn out of existence as their bodies cannot withstand having that much magic overflowing their veins. This usually begins immediately, though it can take several minutes. This brief in-between period allows a dragon to wreck utter destruction and havoc on its surrounding environment before they perish. Or craft the land around them as they please. Either way unless the caster utters the reverse spell they will be burned out of being. Demigods can withstand the process slightly longer than a mortal would. Whereas a mortal has mere minutes a demigod has around a half an hour to a full hour before the burning catches up to them. Divine Tears are jealously guarded by clans who find them. They are exceedingly rare after all, such a treasure must be kept a secret and utilized only in moments of extreme desperation. Some sinister factions intend on finding and using Divine Tears to ruin the world. Likewise a common fear is what would happen if a shadeling happened to find one? Certainly nothing good. Many of these fears are unfounded however, as it is so rare to find a tear to begin with. Many do not know they exist or simple as it is, the spell required to active them. [nextcol][color=transparent]xxx[/color] [/columns]

DEMIGODS Lore info
ZxNvCVP.png?2.png

xxx These dragons are crafted by the deities themselves, usually to accomplish a specific task for said deity. Alternatively they are created en mass in the heat of battle to bolster an armies numbers as they fight. Those particular demigods were very common in the older ages towards the beginning of dragonkind but are rather unlikely these days. This is because the deities do not often emerge from their lairs to do battle directly anymore.

Regardless of origin, Demigods are immortal and incredibly resilient to injury and illness. Once they reach maturity they age considerably slower than all other dragons. They do eventually grow old but they will never die from old age.

They are natural hunters of and hunted by the shade. The two species are instinctively inclined to seek each other out due to a mutual hatred. There are areas dotted around Sornieth that are cleansed pockets, protected from the shade. When they hear of them Demigods tend to gravitate towards these places for protection. As otherwise they will inevitably cross paths with a shade beast on their travels.

Demigods receive some kind of power or 'gift' from the parent-deity of the lineage. In the case of House Wavecaller that parent-deity is Tidelord so powers are related to water and concepts associated with water. (I use this pretty broadly for my own lore since I own so many of my progens kids. Concepts like time manipulation, dreams, alternatively realties I utilize because water = associated with depths/fortune/consciousness.)

Lastly The Exalted Orders want them. I mean who wouldn't honestly? But it is not uncommon for them to become exalted. Especially since being exalted is associated with much prestige. Many Demigods advance far under the ranks of an Exalted Order and can live a very fulfilling life as one.

The pass rates I follow is:
Demigod x demigod = 100% demigod hatchlings
Demigod x mortal = 50% chance of demigod hatchlings
Mortal x mortal = 1% chance (primal eyes)

xxx

DIVINE ARTIFACTS Lore info

xxx Sometimes called Divine Tears, Divine Scales or Divine Feathers these are aspects of a deity that fell off of them during battle. Very literally they are sweat, feathers, scales of the dragon gods. These items can be harnessed with a simple but archaic spell that allows the wielder temporary, unfiltered access to that deities magic. The process has horrible ramifications though. Dragons will magically overcharge and literally burn out of existence as their bodies cannot withstand having that much magic overflowing their veins. This usually begins immediately, though it can take several minutes. This brief in-between period allows a dragon to wreck utter destruction and havoc on its surrounding environment before they perish. Or craft the land around them as they please. Either way unless the caster utters the reverse spell they will be burned out of being. Demigods can withstand the process slightly longer than a mortal would. Whereas a mortal has mere minutes a demigod has around a half an hour to a full hour before the burning catches up to them.

Divine Tears are jealously guarded by clans who find them. They are exceedingly rare after all, such a treasure must be kept a secret and utilized only in moments of extreme desperation. Some sinister factions intend on finding and using Divine Tears to ruin the world. Likewise a common fear is what would happen if a shadeling happened to find one? Certainly nothing good. Many of these fears are unfounded however, as it is so rare to find a tear to begin with. Many do not know they exist or simple as it is, the spell required to active them.

xxx
2XruB4R.png

CLAN STRUCTURES of Sornieth

xxx There are two "styles" of clans that presently dominate Sornieth. Old World Style are heavily traditional based and follow strict hierarchical rules. The Old World Clans tend to be very interwoven and exchange dragons and mentos among one another. They struggle to understand the up and coming New World clans. These clans do not have any sort of royalty hierarchy and are generally more equal and balanced overall. Old style clans tend to have vicious rumors circulating about New World ones- like that they don't respect the traditions or rituals of the old world clans. These aren't inherently true and mainly stem from fears of these old powerhouse clans being abandoned over time. The New World lifestyles appeal to common dragons who otherwise wouldn't retain a notable rank within the stricter, older societies.

New World clans hardly have it easy however. Many struggle to find trade partners or worse, are outright ignored or unacknowledged by their Old World style ancestors. However as mentioned it is a very appealing choice for many kinds of dragons. Those who have been exiled by the old world style clans tend to take refuge in the new world style ones.

xxx

EXALTED ORDERS of Sornieth

xxx In general Exalted Orders are the unifying feature for each flight. They are the go-between for dragon clans and their Gods after all. Exalted Orders generally are the ones in charge of organizing resources and collecting tributes from clans wishing to expand their territories. They are well known for fighting in wars against other flights, though many exalts take on other, non combatant roles. They do generally begin as foot soldiers though as the warring between the flights is never ending.

Exalted Orders seek powerfully dragons to add to their fold so thus they actively scout out Demigods for their missions. Exalted located closest to their deity are usually blessed with the demigod gene, and thus immortal. These particular demigods though take on a unique and very powerful gift from their deity- usually designed to aid said deity. For example demigods who served Tidelord directly can create "Mirrors" out of reflective surfaces which serve as literal looks into alternative realities. These "Mirrors" dot the cavern Tidelord lives in and is helpful in predicting his prophecies.

Dragons are allowed to leave an Exalted Order at any point, but certain conditions apply. The first is they are banned from that particular flight for up to twelve years with heavy punishments applied if they are caught breaking this. The amount of years banned generally depends on when they put in their notice to leave. If they've been with the order for only a few months than the banned period is longer. If they've served for a several decades already than it is shorter.

The reasoning behind this is that becoming an Exalt is a lifestyle commitment. It is not simply servitude but an entire change of one's station and identity. Therefore offences against it are taken with upmost seriousness.

One exemption for punishment is if a dragon intends to join a clan in that Order's flight. This is viewed as being loyal to the flight, and suspends banishment so long as they remain with said clan.

xxx

BEASTCLANS of Sornieth

xxx Beastclans have their own deity pantheon that predates the one known to dragonkind. Their deities, like the dragon deities of Sornieth are very real and very prominent in their societies. Age wise they would have been born sometime after the Third Age but before dragonkind was created. Well the specifics of names and identities vary with each clan, there are a handful of universally recognized deities.

With dragonkind and some beastclan clans uniting or exchanging stories with one another, the beastkin deities have been adapted to fit with the standard dragon deity concepts.

1. Water / Time
2. Earth / Knowledge
3. Fire / Sun
4. Wind / Freedom
5. Light / Truth
6. Shadow / Trickery
7. Lightning / Invention
8. Ice / Purity
9. Nature / Ground/seeds
10. Plague / Change/Seasons
11. Arcane / Moon

To dragons, beastkin deities are unclear whether they actually exist or not. Most chose to ignore them, but in the modern era more clans are increasingly tolerable or open to them. They are often very magically influenced beastkin who have surpassed the limitations most beastkin face. By being magically inclined they have discovered a form of immortality and thus were able to strengthen and hone their abilities over time. They begun as creatures closer to what dragons call demigods and slowly evolved into their current all-powerful influences.

For the sake of this all are referred to as they/them but know that different clans and tribes assign the beastkin deities specific genders, similar to how dragons think of Tidelord as mainly male, or Flamecaller as mainly female.

Time controls the passage of the ages. They are strongly associated with water, and maren. They have many conflicting stories about them, but Time is generally agreed to have memories of all the ancestors of before the beastkin. Being associated with secrets, depths, and 'flow' they became conflated with the Tidelord.

Knowledge is skill, lessons, the symphony of experience all rolled into one. They are generally noted for their records on common and uncommon knowledge. For this, they are associated with Earth Flight culture. When revered they are usually considered equated with Earthshaker despite not really having strong connections to gemstones or minerals. This is mostly due to Earth Flight's culture of preserving history and their own lineages.

Sun is considered the parent of all life. A harsh and unforgiving parent at times, but the forbearer to the current age. Sun is associated with light and flame, passion and might. For this, Flamecaller bares the most similarities. Thus they are considered aspects of one another. Sun is the most common war deity called upon. They are force itself and so considered the mightiest of allies.

Freedom is openness. Openness to new sensations, to new cultures. To new structures. Freedom is sometimes confused with trickery for the two have overlapping qualities. Freedom is said to sing from the highest mountains and this is why the wind is always howling, joining in the chorus. Freedom is associated with art, and therefore the best comparison is Windsinger. Freedom is also a warrior spirit and is called upon to aid in battle. They are often considered a fickle spirit and inconsistent master. Prayers to them often express pleas for them to stay loyal to the devotee.

Truth is the unchangeable facts of the world. The rules that do not bend or exempt. Truth is actually associated strongly with alchemy and medicine. They are the one usually asked to aid in healing ceremonies and rituals. Truth is fact, logic. What is considered common sense is considered the domain of Truth.

Trickery is associated as a sort of battle deity. They are not as straightforward as Sun but are known to aid in conversation and lies. Trickery is the deity one would ask to aid with a ruse. They are master of disguises and associated with transgender and crossdressers. They are fluid and unknowable in raw form and depictions of them generally are of fluid shapes of unclear species.

Invention is to develop new things. This beastkin deity is credited with the development of several things. Such as wheels, very useful. They are said to have a higher level of understanding and can impart new, brilliant concepts to mortals they otherwise can not fathom or understand. They are usually depicted as a frustrated scholar. Early attempts to merge the beastkin and dragon deities see Invention as fused with the Stormcaller.

Purity is to be free from mortal flaw. This deity is considered the pinnacle of perfection, and is infused with whichever attributes are considered best to strive to by their worshippers. This often contradicts considering on who you ask so Purity is a somewhat unclear deity to discern. They are known to be white and sparkling like snow, so dragons conflate them with Icewarden. Though the beastkin Purity is not known to guard prisoners at all, so that is one major difference between the two.

Gladekeeper is associated with Nature, or the seed sowing. Nature gives new plants and herbs to use. They are generally considered benevolent. They are also considered a fertility deity and are prayed to by would-be parents.

The Plaguebringer is associated with the deity of Change. Change and progress of the seasons is needed to clear away old, withered crops and give new, fresh ones. Therefore Plaguebringer is associated with harvest and pestilence upon fields. Change is very much considered a agricultural deity. They are not often considered related to medicine, which is opposite of Plague culture overall.

Moon is well, the moon. As the sun is the sun. Moon commands the heavens above is considered chief of all the other Beastkin deities. There are many, many myths surrounding moon. They are considered parent to curses such as werewolves, vampires and other hunting beasts. This is generally considered given as punishments and these conditions are feared as their targets are hated by the moon. Being leader of the pantheon by extension all other deities hate them, and so this makes those cursed extra feared.

xxx

CLAN STRUCTURES of Sornieth

xxx There are two "styles" of clans that presently dominate Sornieth. Old World Style are heavily traditional based and follow strict hierarchical rules. The Old World Clans tend to be very interwoven and exchange dragons and mentos among one another. They struggle to understand the up and coming New World clans. These clans do not have any sort of royalty hierarchy and are generally more equal and balanced overall. Old style clans tend to have vicious rumors circulating about New World ones- like that they don't respect the traditions or rituals of the old world clans. These aren't inherently true and mainly stem from fears of these old powerhouse clans being abandoned over time. The New World lifestyles appeal to common dragons who otherwise wouldn't retain a notable rank within the stricter, older societies.

New World clans hardly have it easy however. Many struggle to find trade partners or worse, are outright ignored or unacknowledged by their Old World style ancestors. However as mentioned it is a very appealing choice for many kinds of dragons. Those who have been exiled by the old world style clans tend to take refuge in the new world style ones.

xxx

EXALTED ORDERS of Sornieth

xxx In general Exalted Orders are the unifying feature for each flight. They are the go-between for dragon clans and their Gods after all. Exalted Orders generally are the ones in charge of organizing resources and collecting tributes from clans wishing to expand their territories. They are well known for fighting in wars against other flights, though many exalts take on other, non combatant roles. They do generally begin as foot soldiers though as the warring between the flights is never ending.

Exalted Orders seek powerfully dragons to add to their fold so thus they actively scout out Demigods for their missions. Exalted located closest to their deity are usually blessed with the demigod gene, and thus immortal. These particular demigods though take on a unique and very powerful gift from their deity- usually designed to aid said deity. For example demigods who served Tidelord directly can create "Mirrors" out of reflective surfaces which serve as literal looks into alternative realities. These "Mirrors" dot the cavern Tidelord lives in and is helpful in predicting his prophecies.

Dragons are allowed to leave an Exalted Order at any point, but certain conditions apply. The first is they are banned from that particular flight for up to twelve years with heavy punishments applied if they are caught breaking this. The amount of years banned generally depends on when they put in their notice to leave. If they've been with the order for only a few months than the banned period is longer. If they've served for a several decades already than it is shorter.

The reasoning behind this is that becoming an Exalt is a lifestyle commitment. It is not simply servitude but an entire change of one's station and identity. Therefore offences against it are taken with upmost seriousness.

One exemption for punishment is if a dragon intends to join a clan in that Order's flight. This is viewed as being loyal to the flight, and suspends banishment so long as they remain with said clan.

xxx

BEASTCLANS of Sornieth

xxx Beastclans have their own deity pantheon that predates the one known to dragonkind. Their deities, like the dragon deities of Sornieth are very real and very prominent in their societies. Age wise they would have been born sometime after the Third Age but before dragonkind was created. Well the specifics of names and identities vary with each clan, there are a handful of universally recognized deities.

With dragonkind and some beastclan clans uniting or exchanging stories with one another, the beastkin deities have been adapted to fit with the standard dragon deity concepts.

1. Water / Time
2. Earth / Knowledge
3. Fire / Sun
4. Wind / Freedom
5. Light / Truth
6. Shadow / Trickery
7. Lightning / Invention
8. Ice / Purity
9. Nature / Ground/seeds
10. Plague / Change/Seasons
11. Arcane / Moon

To dragons, beastkin deities are unclear whether they actually exist or not. Most chose to ignore them, but in the modern era more clans are increasingly tolerable or open to them. They are often very magically influenced beastkin who have surpassed the limitations most beastkin face. By being magically inclined they have discovered a form of immortality and thus were able to strengthen and hone their abilities over time. They begun as creatures closer to what dragons call demigods and slowly evolved into their current all-powerful influences.

For the sake of this all are referred to as they/them but know that different clans and tribes assign the beastkin deities specific genders, similar to how dragons think of Tidelord as mainly male, or Flamecaller as mainly female.

Time controls the passage of the ages. They are strongly associated with water, and maren. They have many conflicting stories about them, but Time is generally agreed to have memories of all the ancestors of before the beastkin. Being associated with secrets, depths, and 'flow' they became conflated with the Tidelord.

Knowledge is skill, lessons, the symphony of experience all rolled into one. They are generally noted for their records on common and uncommon knowledge. For this, they are associated with Earth Flight culture. When revered they are usually considered equated with Earthshaker despite not really having strong connections to gemstones or minerals. This is mostly due to Earth Flight's culture of preserving history and their own lineages.

Sun is considered the parent of all life. A harsh and unforgiving parent at times, but the forbearer to the current age. Sun is associated with light and flame, passion and might. For this, Flamecaller bares the most similarities. Thus they are considered aspects of one another. Sun is the most common war deity called upon. They are force itself and so considered the mightiest of allies.

Freedom is openness. Openness to new sensations, to new cultures. To new structures. Freedom is sometimes confused with trickery for the two have overlapping qualities. Freedom is said to sing from the highest mountains and this is why the wind is always howling, joining in the chorus. Freedom is associated with art, and therefore the best comparison is Windsinger. Freedom is also a warrior spirit and is called upon to aid in battle. They are often considered a fickle spirit and inconsistent master. Prayers to them often express pleas for them to stay loyal to the devotee.

Truth is the unchangeable facts of the world. The rules that do not bend or exempt. Truth is actually associated strongly with alchemy and medicine. They are the one usually asked to aid in healing ceremonies and rituals. Truth is fact, logic. What is considered common sense is considered the domain of Truth.

Trickery is associated as a sort of battle deity. They are not as straightforward as Sun but are known to aid in conversation and lies. Trickery is the deity one would ask to aid with a ruse. They are master of disguises and associated with transgender and crossdressers. They are fluid and unknowable in raw form and depictions of them generally are of fluid shapes of unclear species.

Invention is to develop new things. This beastkin deity is credited with the development of several things. Such as wheels, very useful. They are said to have a higher level of understanding and can impart new, brilliant concepts to mortals they otherwise can not fathom or understand. They are usually depicted as a frustrated scholar. Early attempts to merge the beastkin and dragon deities see Invention as fused with the Stormcaller.

Purity is to be free from mortal flaw. This deity is considered the pinnacle of perfection, and is infused with whichever attributes are considered best to strive to by their worshippers. This often contradicts considering on who you ask so Purity is a somewhat unclear deity to discern. They are known to be white and sparkling like snow, so dragons conflate them with Icewarden. Though the beastkin Purity is not known to guard prisoners at all, so that is one major difference between the two.

Gladekeeper is associated with Nature, or the seed sowing. Nature gives new plants and herbs to use. They are generally considered benevolent. They are also considered a fertility deity and are prayed to by would-be parents.

The Plaguebringer is associated with the deity of Change. Change and progress of the seasons is needed to clear away old, withered crops and give new, fresh ones. Therefore Plaguebringer is associated with harvest and pestilence upon fields. Change is very much considered a agricultural deity. They are not often considered related to medicine, which is opposite of Plague culture overall.

Moon is well, the moon. As the sun is the sun. Moon commands the heavens above is considered chief of all the other Beastkin deities. There are many, many myths surrounding moon. They are considered parent to curses such as werewolves, vampires and other hunting beasts. This is generally considered given as punishments and these conditions are feared as their targets are hated by the moon. Being leader of the pantheon by extension all other deities hate them, and so this makes those cursed extra feared.

xxx
2XruB4R.png
[center][font=times][size=3]Quicklinks [url=https://www1.flightrising.com/forums/cc/3090380#post_3090380][ INTRO ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931352][ DEMIGODS LORE ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931405][ EXTRA ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931477][ [b]HOUSE WAVECALLER[/b] ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931486][ HOUSE SILKWEAVER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931757][ CITIZENS OF INTEREST ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49932505][ OUTSIDE THE ISLES ][/url] [/center] ----- [font=times][size=6][b][color=#575757]PROPER NAMES[/color][/size] [color=#737373][font=times][size=5][i]of House Wavecaller[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4] Proper names are given to help distinguish the lineage of Hakuku and Khimera. It alphabetically descends. First gen is Aa, second Ba, third Ka (rather than Ca due to similar sounds to Sa). After all vowel/letter combos have been extinguished they double. Aaba for instance is 151 gens removed. Vowel order: A, E, I, O, U Additionally, the name ending changes based on whether the dragon is a demigod or a mortal. An immortal's proper name would end in El, a mortal Ei or Ge. Due to proper names often being similar or overlapping most dragons take on a more casual name to go by. This is generally the name you will see dragons in my lair listed as. [nextcol][color=transparent]xxx[/color] [/columns] ----- [font=times][size=6][b][color=#575757]TITLES[/color][/size] [color=#737373][font=times][size=5][i]of House Wavecaller[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4] Aur - a council member. Thoth-aur Sin - a heir/ess. Ba'Remliel-sin Bet - a member who married into the clan. Sainted-bet Rel - a king/queen or ruling agent. Tlan-rel, Luciel-rel. Bel - a high standing position. Nobility and royalty are referred to as this. Suo - a mortal who is of high society. BoneDruid-suo Tav - an average citizen outside the House. Cherry-tav [nextcol][color=transparent]xxx[/color] [/columns] ----- [font=times][size=6][b][color=#575757]YEARS SYSTEM[/color][/size] [color=#737373][font=times][size=5][i]of The Idyllic Isles[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4]The years system is very simple. Each real life month = one year on Sornieth. The system counts from [i]House Wavecaller's[/i] founding upwards. For example March of 2021 is Year 21. April of 2021 is Y22, and so on and so forth. [nextcol][color=transparent]xxx[/color] [/columns] ----- [font=times][size=6][b][color=#575757]HOUSE WAVECALLER[/color][/size] [color=#737373][font=times][size=5][i]of the Idyllic Isles[/i][/size] ----- [center][url=https://www1.flightrising.com/dragon/12111533][img]https://flightrising.com/rendern/portraits/121116/12111533p.png[/img][/url] [url=https://www1.flightrising.com/dragon/12111534][img]https://flightrising.com/rendern/portraits/121116/12111534p.png[/img][/url] [url=https://www1.flightrising.com/dragon/17186976][img]https://www1.flightrising.com/rendern/portraits/171870/17186976p.png[/img][/url] [url=https://www1.flightrising.com/dragon/58595813][img]https://flightrising.com/rendern/portraits/585959/58595813p.png[/img][/url][/center] [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4]Located within the adeptly named Palace Complex, House Wavecaller is the ruling force on the Idyllic Isles. Among its throng are an impressive amount of Demigods, whom most of which can trace their lineage back to it's founders Hakuku (Aakukel) and Khimera (Aahimel). Presently House Wavecaller is overseen by Queen Luck (Baluciel) and her brother-heir Rainbowfish (Baremliel). It mainly worships the Tidelord from which Hakuku and Khimera (and by extension all their children)'s demigod powers come from. While open and friendly House Wavecaller is most famed for being on the Idyllic Isles above all else and how being such makes it quite difficult to visit them. Nevertheless they do have some established trading routes and pockets of off-island outposts dotted around Sornieth. [/size] [nextcol] [nextcol][color=transparent]xxx[/color] [/columns] [center] [map x=2315 y=235 view=land width=480 height=240]Rough location of the Idyllic Isles[/map] [map x=2313 y=2608 view=land width=480 height=240]Location of the Gate/Statue of Wavesinger[/map] [/center] [columns][color=transparent]xxx[/color] [nextcol] [nextcol][font=cochin][color=#8a8a8a][size=4]Outside of Tidelord House Wavecaller acknowledges the beastclan pantheon and worships from it the Time and Moon deities. Many of the festivities on the isles are based on fortune, fate, destiny and cycles. They usually enjoy luck or chance based games though physical sports such as boat racing and wrestling are not unheard of. Most of House Wavecaller's wealth comes from a combination of their schooling system and Exalt training funds. They run programs that educate younger dragons on basic knowledge training which includes: reading and writing in-flight and common script, first aid, Sornieth history, mathematics, self defense and survival skills. After passing each class dragons graduate the basic academy and can optionally sign up for further learning. Though presently the only advanced class is the "Exalt Training Program". Other ways funds are gained are through lending their most skilled members to aid other clans, be it in scholarly pursuits or warmongering. [nextcol][color=transparent]xxx[/color] [/columns] ----------------------- [columns][color=transparent]xxx[/color] [nextcol][img]https://flightrising.com/images/cms/familiar/art/22258.png[/img][nextcol][font=cochin][color=#8a8a8a][size=4] [b]SYMBOL:[/b] Goblin of Tidelord [b]FOUNDED:[/b] Year 0 [b]ROYALTY:[/b] Lineage of Hakuku and Khimera [b]INFLUENCE:[/b] Idyllic Isles, Water Flight [b]ELEMENT:[/b] Water [b]DEITY ALIGNMENT:[/b] Tidelord, Time, Moon [nextcol][color=transparent]xxx[/color] [/columns] ----- [font=times][size=6][b][color=#575757]PROMINENT MEMBERS[/color][/size] [color=#737373][font=times][size=5][i]of House Wavecaller[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][url=https://www1.flightrising.com/dragon/58595813][img]https://www1.flightrising.com/rendern/avatars/585959/58595813.png[/img] [url=https://www1.flightrising.com/dragon/63951831][img]https://www1.flightrising.com/rendern/avatars/639519/63951831.png[/img][/url][/url] [nextcol][font=cochin][color=#8a8a8a][size=4]Ba'Remliel, Remliel, or Rainbowfish is heir of House Wavecaller and younger brother of Luck. For many years his parents sought to find him an acceptable suitor, after seeing how much Luck sacrificed to run House Wavecaller on her lonesome. Little did anyone expect that Reagan would appear out of nowhere and ask for Remliel's hand in marriage. This was a most unexpected development but the two appear to be rather fond of one another. After taking the proper name Baeagel Reagan has adapted to life as a consort. It is through Reagan that House Wavecaller established an outpost on the border of Fire flight, having built a strong alliance with Reagan's homeclan. This enables them to ward off shade beasts looming in Shipwreck Cove. Interestingly Reagan is barred from sitting on the council and hold no official power outside of his relationship to Remliel. Why it is this way is not public knowledge. [nextcol][color=transparent]xxx[/color] [/columns] [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4]Ba'Luciel, Luck is the first proper ruler that House Wavecaller has ever had and is treated with esteemed respect for this. She is well liked by the people of the isles but many Aur agree that she seems to be hiding a rebellious side to herself. Ba'Luciel has given her life to being a good and well liked Queen and expresses her little of her own personal interests. She is a very closed-off dragon but there is one who she will occasionally open up to. Ba'Luciel and Idris are not married. Though they occasionally may act like it. Officially speaking Luck has no consort and prefers to keep it that way to appear most appealing to other clans. Do not be fooled by Idris's looks, he has the soul of a guardian and his charge is Queen Luciel. While having no position of influence and not being exceptionally social, Idris is acknowledge as being an interest of Luciel's and some dragons may become wary around him. Wevlen is also Luciel's consort. She is the closest to a public lover that Luciel will take. Wevlen is a demigod of storms and is considered to be very powerful. Her words carry weight, as do her fists. We do not recommend scheduling a duel with this mirror. She is sometimes commissioned to lead war parties for weaker, allied clans in their stead. Wevlen delights in this role and is happy to lend this service. [nextcol][url=https://www1.flightrising.com/dragon/17186976][img]https://www1.flightrising.com/rendern/avatars/171870/17186976.png[/img][/url] [url=https://www1.flightrising.com/dragon/16847551][img]https://www1.flightrising.com/rendern/avatars/168476/16847551.png[/img][/url] [url=https://www1.flightrising.com/dragon/29572447][img]https://www1.flightrising.com/rendern/avatars/295725/29572447.png[/img][/url] [nextcol][color=transparent]xxx[/color] [/columns] ----- [font=times][size=6][b][color=#575757]CONNECTIONS[/color][/size] [color=#737373][font=times][size=5][i]of House Wavecaller[/i][/size] ----- [url=https://flightrising.com/main.php?p=lair&tab=userpage&id=177846]Z'Arduani (enemy)[/url] | [font=cochin][color=#8a8a8a][size=4]A misunderstanding has caused these two clans to become hostile to one another. - [url=https://flightrising.com/main.php?p=lair&tab=userpage&id=233649]Clan Of Mystic Shadows (ally)[/url] | [font=cochin][color=#8a8a8a][size=4]Exchanged clan ambassadors, [url=https://www1.flightrising.com/dragon/66416002]Etain[/url] and [url=https://www1.flightrising.com/dragon/65200817]Breiries[/url].

PROPER NAMES of House Wavecaller

xxx
Proper names are given to help distinguish the lineage of Hakuku and Khimera. It alphabetically descends. First gen is Aa, second Ba, third Ka (rather than Ca due to similar sounds to Sa). After all vowel/letter combos have been extinguished they double. Aaba for instance is 151 gens removed.

Vowel order: A, E, I, O, U

Additionally, the name ending changes based on whether the dragon is a demigod or a mortal. An immortal's proper name would end in El, a mortal Ei or Ge.

Due to proper names often being similar or overlapping most dragons take on a more casual name to go by. This is generally the name you will see dragons in my lair listed as.

xxx

TITLES of House Wavecaller

xxx
Aur - a council member. Thoth-aur
Sin - a heir/ess. Ba'Remliel-sin
Bet - a member who married into the clan. Sainted-bet
Rel - a king/queen or ruling agent. Tlan-rel, Luciel-rel.
Bel - a high standing position. Nobility and royalty are referred to as this.
Suo - a mortal who is of high society. BoneDruid-suo
Tav - an average citizen outside the House. Cherry-tav

xxx

YEARS SYSTEM of The Idyllic Isles

xxx The years system is very simple. Each real life month = one year on Sornieth. The system counts from House Wavecaller's founding upwards. For example March of 2021 is Year 21. April of 2021 is Y22, and so on and so forth.

xxx

HOUSE WAVECALLER of the Idyllic Isles


12111533p.png 12111534p.png 17186976p.png 58595813p.png

xxx Located within the adeptly named Palace Complex, House Wavecaller is the ruling force on the Idyllic Isles. Among its throng are an impressive amount of Demigods, whom most of which can trace their lineage back to it's founders Hakuku (Aakukel) and Khimera (Aahimel). Presently House Wavecaller is overseen by Queen Luck (Baluciel) and her brother-heir Rainbowfish (Baremliel). It mainly worships the Tidelord from which Hakuku and Khimera (and by extension all their children)'s demigod powers come from. While open and friendly House Wavecaller is most famed for being on the Idyllic Isles above all else and how being such makes it quite difficult to visit them. Nevertheless they do have some established trading routes and pockets of off-island outposts dotted around Sornieth.


xxx

xxx Outside of Tidelord House Wavecaller acknowledges the beastclan pantheon and worships from it the Time and Moon deities. Many of the festivities on the isles are based on fortune, fate, destiny and cycles. They usually enjoy luck or chance based games though physical sports such as boat racing and wrestling are not unheard of. Most of House Wavecaller's wealth comes from a combination of their schooling system and Exalt training funds. They run programs that educate younger dragons on basic knowledge training which includes: reading and writing in-flight and common script, first aid, Sornieth history, mathematics, self defense and survival skills. After passing each class dragons graduate the basic academy and can optionally sign up for further learning. Though presently the only advanced class is the "Exalt Training Program". Other ways funds are gained are through lending their most skilled members to aid other clans, be it in scholarly pursuits or warmongering.
xxx



xxx 22258.png

SYMBOL: Goblin of Tidelord
FOUNDED: Year 0
ROYALTY: Lineage of Hakuku and Khimera
INFLUENCE: Idyllic Isles, Water Flight

ELEMENT: Water
DEITY ALIGNMENT: Tidelord, Time, Moon

xxx



PROMINENT MEMBERS of House Wavecaller

xxx 58595813.png
63951831.png
Ba'Remliel, Remliel, or Rainbowfish is heir of House Wavecaller and younger brother of Luck. For many years his parents sought to find him an acceptable suitor, after seeing how much Luck sacrificed to run House Wavecaller on her lonesome. Little did anyone expect that Reagan would appear out of nowhere and ask for Remliel's hand in marriage. This was a most unexpected development but the two appear to be rather fond of one another. After taking the proper name Baeagel Reagan has adapted to life as a consort.

It is through Reagan that House Wavecaller established an outpost on the border of Fire flight, having built a strong alliance with Reagan's homeclan. This enables them to ward off shade beasts looming in Shipwreck Cove. Interestingly Reagan is barred from sitting on the council and hold no official power outside of his relationship to Remliel. Why it is this way is not public knowledge.
xxx

xxx Ba'Luciel, Luck is the first proper ruler that House Wavecaller has ever had and is treated with esteemed respect for this. She is well liked by the people of the isles but many Aur agree that she seems to be hiding a rebellious side to herself. Ba'Luciel has given her life to being a good and well liked Queen and expresses her little of her own personal interests. She is a very closed-off dragon but there is one who she will occasionally open up to.

Ba'Luciel and Idris are not married. Though they occasionally may act like it. Officially speaking Luck has no consort and prefers to keep it that way to appear most appealing to other clans. Do not be fooled by Idris's looks, he has the soul of a guardian and his charge is Queen Luciel. While having no position of influence and not being exceptionally social, Idris is acknowledge as being an interest of Luciel's and some dragons may become wary around him.

Wevlen is also Luciel's consort. She is the closest to a public lover that Luciel will take. Wevlen is a demigod of storms and is considered to be very powerful. Her words carry weight, as do her fists. We do not recommend scheduling a duel with this mirror. She is sometimes commissioned to lead war parties for weaker, allied clans in their stead. Wevlen delights in this role and is happy to lend this service.
17186976.png
16847551.png
29572447.png
xxx

CONNECTIONS of House Wavecaller


Z'Arduani (enemy) | A misunderstanding has caused these two clans to become hostile to one another.
- Clan Of Mystic Shadows (ally) | Exchanged clan ambassadors, Etain and Breiries.
2XruB4R.png
[center][font=times][size=3]Quicklinks [url=https://www1.flightrising.com/forums/cc/3090380#post_3090380][ INTRO ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931352][ DEMIGODS LORE ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931405][ EXTRA ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931477][ HOUSE WAVECALLER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931486][ [b]HOUSE SILKWEAVER[/b] ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931757][ CITIZENS OF INTEREST ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49932505][ OUTSIDE THE ISLES ][/url] [/center] ----- [font=times][size=6][b][color=#575757]HOUSE SILKWEAVER[/color][/size] [color=#737373][font=times][size=5][i]of the Idyllic Isles[/i][/size] ----- [center][url=https://www1.flightrising.com/dragon/7334701][img]https://www1.flightrising.com/rendern/portraits/73348/7334701p.png[/img][/url][url=https://www1.flightrising.com/dragon/8483504][img]https://www1.flightrising.com/rendern/portraits/84836/8483504p.png[/img][/url][url=https://www1.flightrising.com/dragon/65972682][img]https://www1.flightrising.com/rendern/portraits/659727/65972682p.png[/img][/url][/center] [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4]In the popular Merchant District exists the main lodging for House Silkweaver. This clan is a trading oriented one and operates more along the lines of a business than a traditional clan. House Silkweaver was founded by BoneDruid and MistMystic when they parted with House Wavecaller after it's founding. It begun after the hatching of Rainbowfish caused a divide among the surviving Abyssal Fleet members. Bone was among those who that thought Hakuku and Khimera had no place in announcing Rainbowfish as Heir while Luck was still leader. After all what good was being leader if her authority was going to be undermined by the so called "retired" old leaders? The whole ordeal left a sour taste in her mouth and so BoneDruid left the Palace to take up residence elsewhere on the Isles. Naturally, MistMystic followed. He wasn't about to abandon his mate even if that did mean leaving several of his life-long friends behind. [/size] [nextcol] [nextcol][color=transparent]xxx[/color] [/columns] [columns][color=transparent]xxx[/color] [nextcol] [nextcol][font=cochin][color=#8a8a8a][size=4]The opening of the Isles proved to be a wondrous opportunity for House Silkweaver. Countless new trainees were hired to work the factories on the First Isle and soon enough they had a army of exported goods to trade in the global marketplace. They even have a building right at the main strip of the isles that visitors first see when they touch down in the city. Over time House Silkweaver becomes more smooth and efficient in everything that they do. They sometimes host fashion shows though these are usually set off the isles in more accessible territory. [nextcol][color=transparent]xxx[/color] [/columns] ----------------------- [columns][color=transparent]xxx[/color] [nextcol][img]https://www1.flightrising.com/static/cms/familiar/art/24133.png[/img][nextcol][font=cochin][color=#8a8a8a][size=4] [b]SYMBOL:[/b] Teardrop Jewerly [b]FOUNDED:[/b] Year 3 [b]ROYALTY:[/b] n/a [b]INFLUENCE:[/b] Idyllic Isles, Water Flight [b]ELEMENT:[/b] n/a [b]DEITY ALIGNMENT:[/b] n/a [nextcol][color=transparent]xxx[/color] [/columns] ----- [font=times][size=6][b][color=#575757]PROMINENT MEMBERS[/color][/size] [color=#737373][font=times][size=5][i]of House Silkweaver[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][url=https://www1.flightrising.com/dragon/65972682][img]https://www1.flightrising.com/rendern/avatars/659727/65972682.png[/img][/url] [url=https://www1.flightrising.com/dragon/62849907][img]https://www1.flightrising.com/rendern/avatars/628500/62849907.png[/img][/url] [nextcol][font=cochin][color=#8a8a8a][size=4]Naris is the influential heiress for House Silkweaver. As BoneDruid and MistMystic begin to climb in age this dragoness takes over more and over of their duties. She is very good at her job but is rumored to be involved in shady affairs and exploitive. Florinia is the main off-shore seller of House Silkweaver's products. She travels long distances and has with her a hefty stock of their clothing. She frequently returns to the isles to replenish her supplies before heading out to tour Sornieth's popular trading routes again. With enchanted purses and jewelry to carry more things on hand she is relatively fast moving. [nextcol][color=transparent]xxx[/color] [/columns] [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4]Cascade organizes events for House Silkweaver. This dragoness puts together the bigger and more extravagant parties for House Silkweaver. She is charged mainly with gathering the decorations and putting them up herself. Along with checking guest lists, ensuring the venue is actually booked and wasn't forgotten about by the interns again and hiring a caterer. It's a lot truly, but Cascade enjoys it. Feather is the model scouter for House Silkweaver. After all, how else are they going to show off all their glorious silks? This wildclaw is mainly restricted to the isles, he does not often leave them unless for a particularly important party. He used to be close to House Wavecaller's Airy but the two had a falling out and are no longer involved with each other. Voleante manages shipments for House Silkweaver. It is his job to track how much supplies they had in stock and ordering anything their low on. He often has to confront some of the more full of themselves members of the house who are... Uncooperative. Voleante is known for getting things done in a timely manner and is therefore highly valued. [nextcol][url=https://www1.flightrising.com/dragon/51244729][img]https://www1.flightrising.com/rendern/avatars/512448/51244729.png[/img][/url] [url=https://www1.flightrising.com/dragon/61404693][img]https://www1.flightrising.com/rendern/avatars/614047/61404693.png[/img][/url] [url=https://www1.flightrising.com/dragon/65442881][img]https://www1.flightrising.com/rendern/avatars/654429/65442881.png[/img][/url] [nextcol][color=transparent]xxx[/color] [/columns] ----- [font=times][size=6][b][color=#575757]CONNECTIONS[/color][/size] [color=#737373][font=times][size=5][i]of House Silkweaver[/i][/size] ----- list of allies and enemies

HOUSE SILKWEAVER of the Idyllic Isles


7334701p.png8483504p.png65972682p.png

xxx In the popular Merchant District exists the main lodging for House Silkweaver. This clan is a trading oriented one and operates more along the lines of a business than a traditional clan. House Silkweaver was founded by BoneDruid and MistMystic when they parted with House Wavecaller after it's founding. It begun after the hatching of Rainbowfish caused a divide among the surviving Abyssal Fleet members. Bone was among those who that thought Hakuku and Khimera had no place in announcing Rainbowfish as Heir while Luck was still leader. After all what good was being leader if her authority was going to be undermined by the so called "retired" old leaders? The whole ordeal left a sour taste in her mouth and so BoneDruid left the Palace to take up residence elsewhere on the Isles. Naturally, MistMystic followed. He wasn't about to abandon his mate even if that did mean leaving several of his life-long friends behind.


xxx
xxx The opening of the Isles proved to be a wondrous opportunity for House Silkweaver. Countless new trainees were hired to work the factories on the First Isle and soon enough they had a army of exported goods to trade in the global marketplace. They even have a building right at the main strip of the isles that visitors first see when they touch down in the city. Over time House Silkweaver becomes more smooth and efficient in everything that they do. They sometimes host fashion shows though these are usually set off the isles in more accessible territory.
xxx



xxx 24133.png

SYMBOL: Teardrop Jewerly
FOUNDED: Year 3
ROYALTY: n/a
INFLUENCE: Idyllic Isles, Water Flight

ELEMENT: n/a
DEITY ALIGNMENT: n/a

xxx



PROMINENT MEMBERS of House Silkweaver

xxx 65972682.png
62849907.png
Naris is the influential heiress for House Silkweaver. As BoneDruid and MistMystic begin to climb in age this dragoness takes over more and over of their duties. She is very good at her job but is rumored to be involved in shady affairs and exploitive.

Florinia is the main off-shore seller of House Silkweaver's products. She travels long distances and has with her a hefty stock of their clothing. She frequently returns to the isles to replenish her supplies before heading out to tour Sornieth's popular trading routes again. With enchanted purses and jewelry to carry more things on hand she is relatively fast moving.
xxx

xxx Cascade organizes events for House Silkweaver. This dragoness puts together the bigger and more extravagant parties for House Silkweaver. She is charged mainly with gathering the decorations and putting them up herself. Along with checking guest lists, ensuring the venue is actually booked and wasn't forgotten about by the interns again and hiring a caterer. It's a lot truly, but Cascade enjoys it.

Feather is the model scouter for House Silkweaver. After all, how else are they going to show off all their glorious silks? This wildclaw is mainly restricted to the isles, he does not often leave them unless for a particularly important party. He used to be close to House Wavecaller's Airy but the two had a falling out and are no longer involved with each other.

Voleante manages shipments for House Silkweaver. It is his job to track how much supplies they had in stock and ordering anything their low on. He often has to confront some of the more full of themselves members of the house who are... Uncooperative. Voleante is known for getting things done in a timely manner and is therefore highly valued.
51244729.png
61404693.png
65442881.png
xxx

CONNECTIONS of House Silkweaver


list of allies and enemies
2XruB4R.png
[center][font=times][size=3]Quicklinks [url=https://www1.flightrising.com/forums/cc/3090380#post_3090380][ INTRO ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931352][ DEMIGODS LORE ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931405][ EXTRA ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931477][ HOUSE WAVECALLER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931486][ HOUSE SILKWEAVER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931757][ [b]CITIZENS OF INTEREST[/b] ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49932505][ OUTSIDE THE ISLES ][/url] [/center] ----- [font=times][size=6][b][color=#575757]PROMINENT LOCALS[/color][/size] [color=#737373][font=times][size=5][i]of The Idyllic Isles[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][url=https://www1.flightrising.com/dragon/6300802][img]https://www1.flightrising.com/rendern/avatars/63009/6300802.png[/img][/url][url=https://www1.flightrising.com/dragon/67047054][img]https://www1.flightrising.com/rendern/avatars/670471/67047054.png[/img][/url] [url=https://www1.flightrising.com/dragon/50170430][img]https://www1.flightrising.com/rendern/avatars/501705/50170430.png[/img][/url][url=https://www1.flightrising.com/dragon/58116776][img]https://www1.flightrising.com/rendern/avatars/581168/58116776.png[/img][/url] [url=https://www1.flightrising.com/dragon/62311313][img]https://www1.flightrising.com/rendern/avatars/623114/62311313.png[/img][/url][url=https://www1.flightrising.com/dragon/52466581][img]https://www1.flightrising.com/rendern/avatars/524666/52466581.png[/img][/url] [nextcol][font=cochin][color=#8a8a8a][size=4]These dragons live on the First Isle. They take up residence in Idyllion City. Breeze - Healing district Hathor - Entertainment District Charitable Theme and her fam Bug- starlight hotel operator Wagram - popular Café barista Xii - Prison ward keeper [nextcol][color=transparent]xxx[/color] [/columns] [columns][color=transparent]xxx[/color] [nextcol][font=cochin][color=#8a8a8a][size=4]They dragons live on the Second Isle. Being mainly farmland they are more remotely located. Stardew - Harvest manager Maor - mad scientist bro [nextcol][url=https://www1.flightrising.com/dragon/59914388][img]https://www1.flightrising.com/rendern/avatars/599144/59914388.png[/img][/url] [url=https://www1.flightrising.com/dragon/17797747][img]https://www1.flightrising.com/rendern/avatars/177978/17797747.png[/img][/url] [nextcol][color=transparent]xxx[/color] [/columns] [columns][color=transparent]xxx[/color] [nextcol][url=https://www1.flightrising.com/dragon/60110078][img]https://www1.flightrising.com/rendern/avatars/601101/60110078.png[/img][/url] [url=https://www1.flightrising.com/dragon/28644446][img]https://www1.flightrising.com/rendern/avatars/286445/28644446.png[/img][/url] [nextcol][font=cochin][color=#8a8a8a][size=4]They dragons either live on the far out Third Isle or elsewhere on the isles not previously mentioned. Oneiros - Golem of the Idyllic Isles spirit. Aruzhan - Priestess [nextcol][color=transparent]xxx[/color] [/columns]

PROMINENT LOCALS of The Idyllic Isles

xxx 6300802.png67047054.png
50170430.png58116776.png
62311313.png52466581.png
These dragons live on the First Isle. They take up residence in Idyllion City.

Breeze - Healing district

Hathor - Entertainment District

Charitable Theme and her fam

Bug- starlight hotel operator

Wagram - popular Café barista

Xii - Prison ward keeper
xxx

xxx They dragons live on the Second Isle. Being mainly farmland they are more remotely located.

Stardew - Harvest manager

Maor - mad scientist bro
59914388.png
17797747.png
xxx
xxx 60110078.png
28644446.png
They dragons either live on the far out Third Isle or elsewhere on the isles not previously mentioned.

Oneiros - Golem of the Idyllic Isles spirit.

Aruzhan - Priestess

xxx
2XruB4R.png
[center][font=times][size=3]Quicklinks [url=https://www1.flightrising.com/forums/cc/3090380#post_3090380][ INTRO ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931352][ DEMIGODS LORE ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931405][ EXTRA ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49931477][ HOUSE WAVECALLER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931486][ HOUSE SILKWEAVER ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380/1#post_49931757][ CITIZENS OF INTEREST ][/url] | [url=https://www1.flightrising.com/forums/cc/3090380#post_49932505][ [b]OUTSIDE THE ISLES[/b] ][/url] [/center] ----- [font=times][size=6][b][color=#575757]OUTSIDE[/color][/size] [color=#737373][font=times][size=5][i]The Idyllic Isles (NPC-like dragons)[/i][/size] ----- [columns][color=transparent]xxx[/color] [nextcol][url=https://www1.flightrising.com/dragon/57347065][img]https://www1.flightrising.com/rendern/avatars/573471/57347065.png[/img][/url] [url=https://www1.flightrising.com/dragon/70297726][img]https://www1.flightrising.com/rendern/avatars/702978/70297726.png[/img][/url] [url=https://www1.flightrising.com/dragon/71632107][img]https://www1.flightrising.com/rendern/avatars/716322/71632107.png[/img][/url] [url=https://www1.flightrising.com/dragon/67682578][img]https://www1.flightrising.com/rendern/avatars/676826/67682578.png[/img][/url] [url=https://www1.flightrising.com/dragon/73893699][img]https://www1.flightrising.com/rendern/avatars/738937/73893699.png[/img][/url] [nextcol][font=cochin][color=#8a8a8a][size=4]Short list of factions associated with but not part of the Idyllic Isles at all. I use them as sort of NPCs to help flesh out the world. First is the Vroputor Kingdom, established Y15 of the isles. It is located in [b]fire territory[/b] and is [b]rivals[/b] to House Wavecaller. They compete for resources and control of [i]Shipwreck Cove[/i]. This kingdom booted up upon the Great Awakening of the Banescale breed of dragons. Second is recorded as House Timemender. While their general culture and area predates the Idyllic Isles habitation their official clan is considered to have started Y24. It is ruled by Obelisks with a troubling history. They are located on the [b]Earth Flight Coastline[/b] and are [b]allies[/b] to House Wavecaller. Thirdly we have what is generally referred to as the Undersea Kingdom. This ancient clan has existed since the dawn of dragonkind. They are [b]neutral[/b] though leaning aggressive towards House Wavecaller. In general they do not associate with surface clans as it they are so far removed from their home territory as to not mean much to them. Fourth we have the House of the Desert Rose. This clan can be considered branch of House Wavecaller. They exist in [b]Lightning territory[/b] and are [b]allies[/b] of House Wavecaller. While it's leader seeks to be self-sufficient they rely heavily on their connection to their parent house to support them. Fifth we have the Murkmoored Shore. This clan is located in [b]Shadow flight[/b], along it's waterline. The Murkmoored are one such example of a shadow clan who reveres beasts otherwise tossed aside by other proper clans. They have long played host to Vampires and Werewolves, beings considered blessings of Shadowbinders trickster nature. Few clans will affiliate with them on a whim, as it is best to treat clans that utilize monsters with caution. Despite this their leader is close with House Wavecaller's Luck and thus they are [b]allies[/b]. [nextcol][color=transparent]xxx[/color] [/columns]

OUTSIDE The Idyllic Isles (NPC-like dragons)

xxx 57347065.png
70297726.png
71632107.png
67682578.png
73893699.png
Short list of factions associated with but not part of the Idyllic Isles at all. I use them as sort of NPCs to help flesh out the world.

First is the Vroputor Kingdom, established Y15 of the isles. It is located in fire territory and is rivals to House Wavecaller. They compete for resources and control of Shipwreck Cove. This kingdom booted up upon the Great Awakening of the Banescale breed of dragons.

Second is recorded as House Timemender. While their general culture and area predates the Idyllic Isles habitation their official clan is considered to have started Y24. It is ruled by Obelisks with a troubling history. They are located on the Earth Flight Coastline and are allies to House Wavecaller.

Thirdly we have what is generally referred to as the Undersea Kingdom. This ancient clan has existed since the dawn of dragonkind. They are neutral though leaning aggressive towards House Wavecaller. In general they do not associate with surface clans as it they are so far removed from their home territory as to not mean much to them.

Fourth we have the House of the Desert Rose. This clan can be considered branch of House Wavecaller. They exist in Lightning territory and are allies of House Wavecaller. While it's leader seeks to be self-sufficient they rely heavily on their connection to their parent house to support them.

Fifth we have the Murkmoored Shore. This clan is located in Shadow flight, along it's waterline. The Murkmoored are one such example of a shadow clan who reveres beasts otherwise tossed aside by other proper clans. They have long played host to Vampires and Werewolves, beings considered blessings of Shadowbinders trickster nature. Few clans will affiliate with them on a whim, as it is best to treat clans that utilize monsters with caution. Despite this their leader is close with House Wavecaller's Luck and thus they are allies.
xxx
2XruB4R.png
[emoji=coliseum team size=1] food notes because where else I guess Fish Octopus, sea nettle (jellyfish), rays, mussels, crabs and shrimp, various kinds of fish and sea worms. Plants Kelp, figs, Amaranth, sprouts, melons, peach, water lettuce, watermelon, specific types of lilies. Instead of wheat, a sort of cattail grass in it's place. Insects Colorful species of moths raised for decoration and mixes in soups, dyes, etc. Sea roach (larger than their land-faring cousins, sea roaches are frequently roasted and served in their own shells.) Silt feeder bugs are sometimes fried. Other Wine is popular as is tea. Due to the amount of fruits they grow, both are often sugary or sweet. Occasionally more tart or bitter ones are created from water-grown food- but is more surefire to look for imported ones at markets instead. Diet largely consists of fish, vegetables and fruits. Meat, such as cattle, is largely a luxury item (as farmland is limited and prioritized for vegetables and fruits.) Almost all meat items are imported and salted heavily to aid in preservation. It is more common for foods like bacon and jerky to be eaten than straight up steaks. It is also more common for quick and easy dishes to be consumed. Things like stir fry, popcorn, skewers, stews, roasted clams, etc. Fanciful dishes would be any sort of imported red meat or lavished salads. Dishes that take a long time to cook are delicacies and looked forward to on feast days. First isle As the wealthy isle they priorities experiences. Food is largely fast to prep and serve, so to combat that many of the buildings are dedicated to being restaurants/café/pubs/teahouses. Several adjoining private buildings are for secretive private gardens- often elaborately decorated to entertain guests. Second isle Almost exclusively farmland and wilderness but boats a couple vacation houses and Tartarus- an alchemy based settlement close to the third isle coastline. Some campsites are permanently used year round for the Exalt Training Program. The freshest food is found here though it is served as a less decorative spread of food found on the First Isle. Specialty raised Basilisk provide eggs which adds more variety to potential dishes. Third isle Largely imported foodstuffs delivered from the Second Isle. Lots of canned goods with occasional fresher deliveries. The temple makes it's own baked goods infused with specific food types (think: soylents at baldwin or the themed cotton candies) which is somewhat popular with tourists.

food notes because where else I guess

Fish
Octopus, sea nettle (jellyfish), rays, mussels, crabs and shrimp, various kinds of fish and sea worms.

Plants
Kelp, figs, Amaranth, sprouts, melons, peach, water lettuce, watermelon, specific types of lilies. Instead of wheat, a sort of cattail grass in it's place.

Insects
Colorful species of moths raised for decoration and mixes in soups, dyes, etc. Sea roach (larger than their land-faring cousins, sea roaches are frequently roasted and served in their own shells.) Silt feeder bugs are sometimes fried.

Other
Wine is popular as is tea. Due to the amount of fruits they grow, both are often sugary or sweet. Occasionally more tart or bitter ones are created from water-grown food- but is more surefire to look for imported ones at markets instead.

Diet largely consists of fish, vegetables and fruits. Meat, such as cattle, is largely a luxury item (as farmland is limited and prioritized for vegetables and fruits.) Almost all meat items are imported and salted heavily to aid in preservation. It is more common for foods like bacon and jerky to be eaten than straight up steaks. It is also more common for quick and easy dishes to be consumed. Things like stir fry, popcorn, skewers, stews, roasted clams, etc. Fanciful dishes would be any sort of imported red meat or lavished salads. Dishes that take a long time to cook are delicacies and looked forward to on feast days.

First isle
As the wealthy isle they priorities experiences. Food is largely fast to prep and serve, so to combat that many of the buildings are dedicated to being restaurants/café/pubs/teahouses. Several adjoining private buildings are for secretive private gardens- often elaborately decorated to entertain guests.

Second isle
Almost exclusively farmland and wilderness but boats a couple vacation houses and Tartarus- an alchemy based settlement close to the third isle coastline. Some campsites are permanently used year round for the Exalt Training Program. The freshest food is found here though it is served as a less decorative spread of food found on the First Isle. Specialty raised Basilisk provide eggs which adds more variety to potential dishes.

Third isle
Largely imported foodstuffs delivered from the Second Isle. Lots of canned goods with occasional fresher deliveries. The temple makes it's own baked goods infused with specific food types (think: soylents at baldwin or the themed cotton candies) which is somewhat popular with tourists.
2XruB4R.png
[emoji=guardian size=1]
2XruB4R.png
[emoji=butterfly 3 size=1]
2XruB4R.png
1 2