[img alt='Headcanon']https://i.imgur.com/xet9YSM.gif[/img]
[center][img alt='Object: Bottled substance, distilled mystery and a brain behind it, displayed in dull light through tedious arrangement. || Name: Renaiwom & Aurax || Origin: Islet Ruins, Library West Wing, Room 3284447 || Date: 5539/40/20 || Catalog No.: 48139610']https://imgur.com/8U2hfGF.png[/img][/center]
[center][font= cambria][size=3]The first chapter appears to be an encyclopedia of sorts. The small print makes it look tedious to read through.
[b][i]For those who love immersion and loathe reading minutiae, it is advised to page [url=https://www1.flightrising.com/forums/cc/3030021/1#post_48164330]ahead[/url].[/i][/b][/font][/size][/center]
[columns]
[LIST]
[*][font= cambria][u][b]Dragons[/b][/u]
[LIST]
[*][font= cambria][b]Sizes[/b]
[url=https://imgur.com/9RT2v1E]Sizes are according to FR canon[/url], but with much smaller guardians and ridgebacks. Those are the same height as gaolers. Coatls and wildclaws are the size of pearlcatchers, while banescales are as tall as gaolers.
[*][font= cambria][b]Appearance[/b]
A dragon's appearance matches the canon art but naturally varies between individuals. This variation concerns anything written in the lore such as (their parent's) species/subspecies, their own birthplace and history, and lore-acknowledged mixed breeds, breedchanges, skins and silhouette scrolls.
[*][font= cambria][b]Gender & species[/b]
Dragons are their canon gender and species, unless their lore implies otherwise. Dragons are born breedchanged and gened unless their lore implies otherwise. (Some might grow into their (new) genes gradually or acquire them through an incident.)
[*][font= cambria][b]Food[/b]
Dragons eat according to the canon lore. They might choose to consume other food types voluntarily, but will have difficulty digesting the food and/or extracting the nutrients.
There is a large chance for genetic fish allergy for non-fish-eating species and gluten or fructose allergy for non-plant-eating species. Meat and insects might cause digestive problems among herbivores and fish-eating species.
[/LIST]
[*][font= cambria][u][b]World Map[/b][/u]
The [url=https://www1.flightrising.com/world-map]canon map[/url] is an inaccurate (distorted and simplified) version of the real map. It is used to teach hatchlings important landmarks.
[LIST]
[*][font= cambria][b]Physics[/b]
Sorneith's planet has a strong magnetic field that relies on magic instead of a heavy iron core. The planet has a core of dense magic, which, in its primal form, exerts little gravitational force. [url=https://www1.flightrising.com/forums/cc/3072785/1#post_49451007]This center is surrounded by a layer of iron, nickel and silicates, with a terrestrial surface on top.[/url]
Gravity is therefore significant lower than on earth. A thicker atmosphere protects inhabitants further from radiation, while making it easier to fly.
The permutations of this 'malleable' magic core causes the activity of the volcano in the earth domain.
[*][font= cambria][b]Flight Characteristics [u]WIP[/u][/b]
Each elemental dominion offers a different climate, with local burdens and boons for its residents. Flights native to a domain usually develop biological or artificial ways to mitigate harmful status effects, and take advantage of beneficial ones. Over time, training and exposure to the ambient primal magic of said domain can help individuals from different flights develop similar adaptations and immunities. This effect is more prominent if applied early in their development. Most notably, eggs from non-native individuals will develop an elemental alignment akin to the ambient energies they are exposed to and, when kept in an energy-wise similar domain and raised by locals, often develop both mentally and physically like dragons with parents born the area.
[emoji=arcane rune size=1] This domain has the richest ambient mana of all, with plentiful magical resources and magnetic compounds. Several ley-lines cross the land, so cities and clans are located to take advantage of these resources.
However, this domain also sports the highest levels of radiation, with a fluctuating magnetic field and many radioactive elements spread over the land.
High local mana concentrations and dormant biomagic genes often offset the effects of radiation for arcane-born dragons due to epigenetic inheritance.
[emoji=earth rune size=1] This land offers the most rich and diverse mineral and ore deposits, some which are infused with qualities from the nearby arcane, plague, shadow and nature elements. Most clans are situated near such deposits and have developed intricate craftsmanship to make optimal use of the resources.
Unfortunately, this infusion process is the result of the low mana concentrations in this region, caused by the low population, salted bedrock and brutal drought. This has led to rampant poverty in the nomadic clans and a dependence on aquifers or import, which depletes resources and magic further.
Earthborn dragons are often hardy and may forgo water, rest and food for longer periods. Hatchlings of this land often produce and wield mana more efficiently, as their smaller reserves allow them to sense mana more precisely. Many are also natural born sensors, who may detect magic in retaining substances, such as minerals, water or creatures.
[emoji=fire rune size=1] This realm offers the richest metal and sulphur deposits, which are crucial for many industries. Most clans are situated near such mines to feed both their forges and smiths.
Despite their benefits, these volcanoes also produce a thick smog, which may change to scorching ash rain. Besides, burning underground coal deposits and a sweltering heat plagues the inhabitants.
Fire-born dragons often possess insulating hides, climate regulating airways, and activated biomagic genes that focus on filtration or heat protection. Natural selection
[emoji=ice rune size=1] This domain is the most frigid out of all due to its southern location. Most clans are thus situated near woods or one of the many large oil reservoirs under the ice.
This realm produces physically hardy folk, who have thick, insulating hides and climate regulating airways similar to those born in the fire. Hatchlings often have thick pads on their hands and feet, sometimes even developing webbed feet in the course of their life to brace against snow.
[emoji=light rune size=1]These plains and valleys offer rich, fertile soil and plentiful sun, which is ideally suitable as farmland. Additionally, it also contains the largest gold deposits in all of Sornieth.
Hatchlings often develop thick eyelashes, manes and a second eyelid to protect them from the glare of the sun. Besides, most dragons here prize their eyesight, which causes them to have especially sharp sight.
[emoji=lightning rune size=1]Most commonly known for its large deposits of copper and coal, this land is home to many engineers and technological advancements who make use of the raging storms in this domain by redirecting and storing the electrical charge. However, the same storms pose a danger to inhabitants, who often developed longer spines or horns with an insulated hide and a network of shallower veins to prevent electrocution.
[emoji=nature rune size=1]Immunity against common venoms and toxins, limber build.
[emoji=plague rune size=1] Resistance against diseases. One of the largest medicine producers due to the access to patients, testing facilities and strong biological antibiotica.
[emoji=shadow rune size=1] Due to the sulfuric swamps, they possess large gas deposits.
[emoji=water rune size=1] A lack of landbound flora and fauna in the shallows leads to high pressure and low biomass density areas in the depths. Rich in coral, peals, seashells, fish and and aquatic produce.
[emoji=wind rune size=1] High velocity winds prevent the growth of trees and tall bushes in most places. Exports bamboo and rice.
[*][font= cambria][b]Sorneith's Size[/b]
Each medium-sized dragon needs roughly 20 hectares to survive. Considering the total number of dragons in Sorneith, this would mean at least 300 million ha of land.
With the empty lair spaces, the vast stretches of unclaimed land and the infertile, or diseased soil, the total landmass of Sorneith, excluding the uncharted areas of the ice flight, would be approximately 7 billion hectares, which vastly exceeds the landmass of Asia.
The planet on which Sorneith is located is roughly 1.5 times Earth's.
[*][font= cambria][b]Orientation[/b]
The [i]true north[/i] is oriented along a vector from the dripcave dregs to the everbloom gardens. However, magic warps the various energies in the world, such that dragons and tracking equipment perceive a different, [i]artificial north[/i], which is the one used in the canon map.
The equator passes in between the lightning and light territories.
[*][font= cambria][b]Shape[/b]
Employing the [i]true north[/i] as discussed above, the earth and plague domains stretch further south, such that the equator runs through the earth realm. This places the arcane and wind dominions south of the fire flight.
The ice territory is more-or-less circular shaped. Only the significantly colonized and populated parts are shown on the canon map. This flight is therefore a fair bit larger.
All territories are also much wider from (the true) West to East than is shown on the FR map, with broader borderlands. This mainly concerns the flights arcane, shadow, and wind, but is also the case with most other flights.
[*][font= cambria][b]Coliseum[/b]
Coliseum venues are incredibly vast, uncharted domains in Sorneith with a very high magic concentration and abundant resources, but little to no residing dragon clans.
[LIST]
[*][font= cambria][b]Coliseum Activities[/b]
Traditionally, dragons have fought their duels and tested their mettle in these places. Hence, the moniker: Coliseum Venue.
Since this unregulated violence led to long war campaigns with (beast)clans, flights now mostly rely on diplomacy. Many offer their service and own crafts in return for goods with the residing population.
Next to gathering in their own clan-territory, dragons may also require venue/region-specific permits to hunt, forage, or dig in coliseum-classified areas. These gathering contracts regulate the ecosystem, preventing deforestation and extinction.(Examples of endangered species are the [gamedb item=746], [gamedb item=910], [gamedb item=760], and [gamedb item=919].)
Dragon craftsmen, intermediaries, or mercenaries frequent coliseum venues to maintain peace and bringing a swift end to any crimes and [url=https://www1.flightrising.com/game-database/monsters]monster[/url] hordes in the area. They are good fighters and help eliminate those who have been consumed by the shade.
[*][font= cambria][url=https://www1.flightrising.com/game-database/stages][b]Locations[/b][/url]
[LIST]
[*][font= cambria][gamedb stage=1]
[url=https://www1.flightrising.com/world-map?pinx=2087&piny=2782&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
A calm, endless stretch of highlands near the zephyr steppes.
[*][font= cambria][gamedb stage=10]
[url=https://www1.flightrising.com/world-map?pinx=3544&piny=763&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
A gentle breadth of forest on the edge of the shrieking wilds.
[*][font= cambria][gamedb stage=2]
[url=https://www1.flightrising.com/world-map?pinx=3255&piny=3787&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
A sprawling forest that regrows swiftly due to the fertile ground.
[*][font= cambria][gamedb stage=9]
[url=https://www1.flightrising.com/world-map?pinx=3188&piny=2318&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Seemingly unending dunes in the light territory near the tsunami flats.
[*][font= cambria][gamedb stage=23]
[url=https://www1.flightrising.com/world-map?pinx=3106&piny=2141&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Infested forests on the border of the light, shadow and nature domains, near farmlands or orchards.
[*][font= cambria][gamedb stage=20]
[url=https://www1.flightrising.com/world-map?pinx=3351&piny=866&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Unclaimed and overgrown wilderness on the outskirts of Everbloom Gardens.
[*][font= cambria][gamedb stage=3]
[url=https://www1.flightrising.com/world-map?pinx=2108&piny=1144&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
This chasm in the Canyonwalks connects the Breach with the shadow domain.
[*][font= cambria][gamedb stage=11]
[url=https://www1.flightrising.com/world-map?pinx=2174&piny=2530&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Tranquil lands leading the water to the singer's brook.
[*][font= cambria][gamedb stage=21]
[url=https://www1.flightrising.com/world-map?pinx=3102&piny=2823&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Few trees dot the steppe, protected from the stormclouds by the canyon.
[*][font= cambria][gamedb stage=18]
[url=https://www1.flightrising.com/world-map?pinx=3280&piny=2371&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Water near this cave is calm but soon turns turbulent and deep.
[*][font= cambria][gamedb stage=4]
[url=https://www1.flightrising.com/world-map?pinx=3557&piny=2367&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Sprawled under the seemingly endless hewn city.
[*][font= cambria][gamedb stage=5]
[url=https://www1.flightrising.com/world-map?pinx=3528&piny=2384&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
On the very outskirts of the Hewn city, the ruins of a lab connects to many arena's.
[*][font= cambria][gamedb stage=19]
[url=https://www1.flightrising.com/world-map?pinx=2600&piny=3587&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
The borderlands between the Molten Scar and the Flontlock Furmaroles.
[*][font= cambria][gamedb stage=15]
[url=https://www1.flightrising.com/world-map?pinx=3998&piny=822&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Large stretch of uninhabited forest on the edge of the shrieking wilds.
[*][font= cambria][gamedb stage=6]
[url=https://www1.flightrising.com/world-map?pinx=806&piny=4542&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Large, unclaimed forest on the outer edges of the Snowsquall Tundra.
[*][font= cambria][gamedb stage=16]
[url=https://www1.flightrising.com/world-map?pinx=928&piny=2359&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
On the edge of the arcane domain. The Snippers migrate here from the reaches.
[*][font= cambria][gamedb stage=7]
[url=https://www1.flightrising.com/world-map?pinx=3552&piny=2694&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Where the Canyon the rock and weather becomes alike the Sunbeam Ruins.
[*][font= cambria][gamedb stage=17]
[url=https://www1.flightrising.com/world-map?pinx=2708&piny=1665&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
On the banks of the Styx, this used to be a thriving port town.
[*][font= cambria][gamedb stage=12]
[url=https://www1.flightrising.com/world-map?pinx=4515&piny=874&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Water and rot eats at the wood where gladekeeper's faith is barely practiced.
[*][font= cambria][gamedb stage=13]
[url=https://www1.flightrising.com/world-map?pinx=2398&piny=2576&view=submerged&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Fringes of the Fishspine Reef, with the blessings of the windsinger.
[*][font= cambria][gamedb stage=14]
[url=https://www1.flightrising.com/world-map?pinx=3849&piny=3579&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
Sunk into the shifting sands, these are the remains of a former capital factory.
[*][font= cambria][gamedb stage=22]
[url=https://www1.flightrising.com/world-map?pinx=1124&piny=1963&view=land&viewpin=true]Location[/url][size=5][color=transparent]|[/color][/size]
The portal is in [url=https://www1.flightrising.com/forums/frd/2980083/1#post_46644304][REDACTED BY ORDER OF THE OCULUS][/url].
[/LIST]
[/LIST]
[*][font= cambria][b]Clan territories[/b]
Clans usually reside in a den, which can have a (number of) set or changing location(s). There are many nomadic clans, especially in the wind domain.
In case of a changing location, common courtesy requires the travelling clan to ask permission before gathering, littering and passing through. Technically, these communities have no "clan territory".
When it comes to dynasties with a set lair-location, the definition of "clan territory" may vary per region. Some covens claim a small domain as their own. Often, these lands are modest, remote or have defensible borders.
If the territory is large or favorable(bountiful gathering and trade), multiple (beast)clans often lay claim on the same piece of land. Sometimes this area may be shared, with dragons profiting alongside each other. It is common for multiple covens to fish and hunt in the same river or forest. Many wind tribes have open borders, which allow travellers to cross multiple inter-clan perimeters with one licence.
Other times, the dominant dynasties may take on several vassal states (or colonies) to rule over. The independence of thralls varies per region. In some cases, territory disputes may lead to (beast)clan-wars.
There are also cases in which clan territory and/or members are scattered between many elemental domains. Such clans often have unique historical, doctrinal or economical reasons for doing so and are usually hard to identify and classify for out-clan members.
[*][font= cambria][url=https://www1.flightrising.com/play/fairgrounds][b]Fairgrounds[/b][/url]
The fairgrounds was originally a small joint venture between shadow and wind clans, made to showcase the variety of folk games in Sorneith. Floating on favorable higher winds, a handful of game-tents on sturdy kites made its round across Sorneith, spreading games, establishing a network between travelling troupes and gaining goodwill of many lairs.
Soon, various travelling troupes joined, seeking to bolster their profits outside of the festival periods. Awareness and respect for fellow entertainers led to an exchange of practices and a standardization of how most games were executed. Most clans now refer to any substantial and standardized joy-making as 'visiting the fairground', while troupers use the term to coin the service they provide.
The original carnival still exist today, floating above the water domain, as a city of bright, mushroom tents. Lightweight rebuildings of the Sorneith landmarks dot the venue to mark different games and events, a curious practice originating from the earth domain. Various bamboo kites and hot-air balloons occasionally set the impressive construction adrift.
An argument can be made that the venture was wholly inspired by the fair surrounding the colonnades. However, historical research has shown that market to be traditionally trade-centered and harmonious in nature, which contrasts with the chaotic merry-making that characterizes the fairgrounds. Throughout the years, mutual acculturation has led to much resemblance between both fairs, which only serves to increasingly obscure the origins.
The whole setup travels where ever the wind carries them, occasionally hovering above other domains. During festival times, part of the 'city' splits off, landing on solid ground to provide local merriment. On occasion, the multicultural fair is used as an informal meeting place for (dragon) ambassadors.
Guests are offered a glass of punch upon arrival, which is definitely not spiked, no sir!
[*][font= cambria][url=https://www1.flightrising.com/world-map?poi=69&view=land&viewpin=true][b]Auction House[/b][/url]
The auction house has evolved from a small exchange in a simple shopping district to a loud, sprawling marketplace.
The original founders of the auction house now offer their services in the form of organization(each type of ware has its own section with additional stalls and trustworthy tenders for hire on the fly), insurance, protective security and courier service. In return they ask the merchant for a a share of the profit.
Sellers and buyers are travelling in and out of this market day and night, as deliver goods to be hawked or set up their own stalls with curiosa.
Dragons who choose to leave their clan frequent this exchange, offering their skills in trade for good company and a change of scenery. With Sorneith booming economy comes a large demand for labor. For this reason, it is customary for the adopting clan to pay the former clan generously as a gesture of respect and goodwill.
This serves not only as compensation for depriving the old clan of their resources: It's also used to purchase any remaining contracts the dragon has with an old clan. For this reason clans demand more for older dragons. Older dragon might have many valuable skills, supply contracts, connections, fame and renown, which would make their aid invaluable.
With this insight it is clear why clans are often willing to pay more for known bloodlines, rare beauty or skill and the rare lucky individual born with numbers aligned in their favor. Many clans are famous for raising dragons with particular temperaments and offer unique teachings. This allows them to acquire a variety of experts in exchange and brings opportunities for growth through apprenticeship and fostering.
Parents frequently use the market to find suitable education, jobs and marriage partners for their hatchlings, who are usually primed for and genetically predisposed to certain skills and natures. Worried guardians generally ask extra compensation for the potential, training and sentimental costs.
These prices are also used to determine the wealth and resources of the new clan, to ensure a better life for the hatchling.
There are also many dragons on the market who are looking for clans in specific elemental domains. Usually their purpose is to serve specific deities, to bring blessings upon their offspring, and both old and new clans.
On occasion, dragons with a criminal history will be sold cheaply into service as retribution, to signify the low opinion the clan has of them and their skills. However, lowered prices most often signify a lack of housing or stability within the clan. The lowered prices are an attempt to express gratitude to the receiving clan and mitigate the burden of rehabilitation and education.
[*][font= cambria][b]Marketplace[/b]
The marketplace is the original shopping center next to the auction house. Here, local businesses have thrived since the beginning of time, or so they brag.
[/LIST]
[*][font= cambria][u][b]Time[/b][/u]
1 month IRL = 2 years in FR.
[LIST]
[*][font= cambria][b]First to Third age[/b]
Roughly a thousand years before the age of rising flights, the first Deities came into being. The First to Third age took place in a thousand years and events have since become folk lore of which the bards sing, or fallen into obscurity.
[*][font= cambria][b]Festivals[/b]
[url=https://flightrising.com/main.php?p=wiki&article=13]Elemental Holidays[/url] take place in their respective domains and are celebrated in a minor way in other domains. This means there is a celebration every 2 years. Celebrations takes up a whole 3 months, starting from the month of the elemental holiday.
[i]Example:[/i]
[LIST]
[*][font= cambria][i]The Arcane flight has a major celebration each 24 years. This takes place near the core of the domain (the observatory). The celebrational activities, rituals and worship of the arcanist will heighten the energies of the land, making it easier to craft on arcane lands or with arcane energies. During the celebration, specific items are produced in the domain of the element. The Arcane celebration takes place during the whole of September, October and November.[/i]
[*][font= cambria][i]Every other 2 years, (with one gap of 2 years for the NotN,) arcanites celebrate another element minorly. During this, the arcanites take out element-related trinkets to decorate the entrance of their home and celebrate with an abundance of food and element/lair specific festive activities. The trinkets remain during the whole celebration.[/i]
[/LIST]
[*][font= cambria][b]Night of the Nocturne (NotN)[/b]
Takes a whole year to run its course. The phenomenon starts and ends when december comes. Dragons also use this time to remember the battle with the shade.
[*][font= cambria][b]Other celebrations[/b]
Warrior's Way is celebrated each 12 years, while minor events such as Talking like a Pirate day occur jokingly (as a story night and costume party for hatchlings) once every year and seriously (as described in the FR lore) every 24 years.
A food-related event such as Sunparched Prowl takes place once every 4 years.
[/LIST]
[*][font= cambria][u][b]Magic & Religion[/b][/u]
[LIST]
[*][font= cambria][b]Magic[/b]
Dragons and all other creatures are born with the capability to convert a certain type of ambient energy into other types of energies. This phenomenon is called by many different names, depending on the creature and clan, but is generally thought of as magic and mana.
[*][font= cambria][b]Deities[/b]
Deities take on a role similar to the Kami in Shinto religion. They are the result of energy flows in the universe, and like nature, they embody both the nurturing and destructive. Deities usually manifests in our world as phenomena, such as landscape, forces of nature or magic, but for people, in places and at times where the connection with the spirit world is strong, they might manifest as beings.
Deities change and gain power based on the beliefs of their followers.
They usually communicate through intermediaries, such as sprites, but may leave strong impressions in the form of (day)dreams or inexplicable phenomena.
[*][font= cambria][b]Exalting[/b]
Exalting is a mysterious happenance, in which dragons are 'spirited away' to the realm of gods. All exalted dragons have existed and need to consent before they are exalted. Dragons who are more able or skilled offer greater sacrifice and bring more fortune in the form of prosperity to their clan.
As these individuals rarely return, some think of it as the death of the material body, which brings peace to the soul.
None have figured out what exactly happens during the ceremony, as the individual must be left alone and unobserved, such that only the gaze of the deity may judge them.
Some believe that sprites and golems are the spirits of exalted comrades.
Death of a dragon physically through violence or disease outside of exalting is possible and generally thought of differently than exalting, although a body can be 'exalted' to a deity after death. Thus, clan wars in the mortal realm will often lead to increased worthship.
[/LIST]
[*][font= cambria][u][b]Dominance[/b][/u]
A deity protects their followers and Sorneith with their elemental energies.
When a dragon performs actions of worship and sacrifice (the highest sacrifice is offering an eternity of service and devotion: Exalting), a deity grows in power. Powerful deities flood the world with their energies, such that it falls into alignment with their blessings. This alignment takes place over several months, which explains the delay in dominance.
When a flight is dominant, they have contributed in an exemplary way to the protection of Sorneith. Other elemental flights will offer them respect in turn, which often manifests as freely given treasure, discounts, and more lenience when it comes to gathering.
[/LIST]
[nextcol][color=transparent]xxxxx[/color][/columns]
[center][img alt='']https://imgur.com/ioiKhMk.png[/img][/center]
The first chapter appears to be an encyclopedia of sorts. The small print makes it look tedious to read through.
For those who love immersion and loathe reading minutiae, it is advised to page ahead.
- Dragons
- Sizes
Sizes are according to FR canon, but with much smaller guardians and ridgebacks. Those are the same height as gaolers. Coatls and wildclaws are the size of pearlcatchers, while banescales are as tall as gaolers.
- Appearance
A dragon's appearance matches the canon art but naturally varies between individuals. This variation concerns anything written in the lore such as (their parent's) species/subspecies, their own birthplace and history, and lore-acknowledged mixed breeds, breedchanges, skins and silhouette scrolls.
- Gender & species
Dragons are their canon gender and species, unless their lore implies otherwise. Dragons are born breedchanged and gened unless their lore implies otherwise. (Some might grow into their (new) genes gradually or acquire them through an incident.)
- Food
Dragons eat according to the canon lore. They might choose to consume other food types voluntarily, but will have difficulty digesting the food and/or extracting the nutrients.
There is a large chance for genetic fish allergy for non-fish-eating species and gluten or fructose allergy for non-plant-eating species. Meat and insects might cause digestive problems among herbivores and fish-eating species.
- World Map
The canon map is an inaccurate (distorted and simplified) version of the real map. It is used to teach hatchlings important landmarks.
- Physics
Sorneith's planet has a strong magnetic field that relies on magic instead of a heavy iron core. The planet has a core of dense magic, which, in its primal form, exerts little gravitational force. This center is surrounded by a layer of iron, nickel and silicates, with a terrestrial surface on top.
Gravity is therefore significant lower than on earth. A thicker atmosphere protects inhabitants further from radiation, while making it easier to fly.
The permutations of this 'malleable' magic core causes the activity of the volcano in the earth domain.
- Flight Characteristics WIP
Each elemental dominion offers a different climate, with local burdens and boons for its residents. Flights native to a domain usually develop biological or artificial ways to mitigate harmful status effects, and take advantage of beneficial ones. Over time, training and exposure to the ambient primal magic of said domain can help individuals from different flights develop similar adaptations and immunities. This effect is more prominent if applied early in their development. Most notably, eggs from non-native individuals will develop an elemental alignment akin to the ambient energies they are exposed to and, when kept in an energy-wise similar domain and raised by locals, often develop both mentally and physically like dragons with parents born the area.
This domain has the richest ambient mana of all, with plentiful magical resources and magnetic compounds. Several ley-lines cross the land, so cities and clans are located to take advantage of these resources.
However, this domain also sports the highest levels of radiation, with a fluctuating magnetic field and many radioactive elements spread over the land.
High local mana concentrations and dormant biomagic genes often offset the effects of radiation for arcane-born dragons due to epigenetic inheritance.
This land offers the most rich and diverse mineral and ore deposits, some which are infused with qualities from the nearby arcane, plague, shadow and nature elements. Most clans are situated near such deposits and have developed intricate craftsmanship to make optimal use of the resources.
Unfortunately, this infusion process is the result of the low mana concentrations in this region, caused by the low population, salted bedrock and brutal drought. This has led to rampant poverty in the nomadic clans and a dependence on aquifers or import, which depletes resources and magic further.
Earthborn dragons are often hardy and may forgo water, rest and food for longer periods. Hatchlings of this land often produce and wield mana more efficiently, as their smaller reserves allow them to sense mana more precisely. Many are also natural born sensors, who may detect magic in retaining substances, such as minerals, water or creatures.
This realm offers the richest metal and sulphur deposits, which are crucial for many industries. Most clans are situated near such mines to feed both their forges and smiths.
Despite their benefits, these volcanoes also produce a thick smog, which may change to scorching ash rain. Besides, burning underground coal deposits and a sweltering heat plagues the inhabitants.
Fire-born dragons often possess insulating hides, climate regulating airways, and activated biomagic genes that focus on filtration or heat protection. Natural selection
This domain is the most frigid out of all due to its southern location. Most clans are thus situated near woods or one of the many large oil reservoirs under the ice.
This realm produces physically hardy folk, who have thick, insulating hides and climate regulating airways similar to those born in the fire. Hatchlings often have thick pads on their hands and feet, sometimes even developing webbed feet in the course of their life to brace against snow.
These plains and valleys offer rich, fertile soil and plentiful sun, which is ideally suitable as farmland. Additionally, it also contains the largest gold deposits in all of Sornieth.
Hatchlings often develop thick eyelashes, manes and a second eyelid to protect them from the glare of the sun. Besides, most dragons here prize their eyesight, which causes them to have especially sharp sight.
Most commonly known for its large deposits of copper and coal, this land is home to many engineers and technological advancements who make use of the raging storms in this domain by redirecting and storing the electrical charge. However, the same storms pose a danger to inhabitants, who often developed longer spines or horns with an insulated hide and a network of shallower veins to prevent electrocution.
Immunity against common venoms and toxins, limber build.
Resistance against diseases. One of the largest medicine producers due to the access to patients, testing facilities and strong biological antibiotica.
Due to the sulfuric swamps, they possess large gas deposits.
A lack of landbound flora and fauna in the shallows leads to high pressure and low biomass density areas in the depths. Rich in coral, peals, seashells, fish and and aquatic produce.
High velocity winds prevent the growth of trees and tall bushes in most places. Exports bamboo and rice.
- Sorneith's Size
Each medium-sized dragon needs roughly 20 hectares to survive. Considering the total number of dragons in Sorneith, this would mean at least 300 million ha of land.
With the empty lair spaces, the vast stretches of unclaimed land and the infertile, or diseased soil, the total landmass of Sorneith, excluding the uncharted areas of the ice flight, would be approximately 7 billion hectares, which vastly exceeds the landmass of Asia.
The planet on which Sorneith is located is roughly 1.5 times Earth's.
- Orientation
The true north is oriented along a vector from the dripcave dregs to the everbloom gardens. However, magic warps the various energies in the world, such that dragons and tracking equipment perceive a different, artificial north, which is the one used in the canon map.
The equator passes in between the lightning and light territories.
- Shape
Employing the true north as discussed above, the earth and plague domains stretch further south, such that the equator runs through the earth realm. This places the arcane and wind dominions south of the fire flight.
The ice territory is more-or-less circular shaped. Only the significantly colonized and populated parts are shown on the canon map. This flight is therefore a fair bit larger.
All territories are also much wider from (the true) West to East than is shown on the FR map, with broader borderlands. This mainly concerns the flights arcane, shadow, and wind, but is also the case with most other flights.
- Coliseum
Coliseum venues are incredibly vast, uncharted domains in Sorneith with a very high magic concentration and abundant resources, but little to no residing dragon clans.
- Coliseum Activities
Traditionally, dragons have fought their duels and tested their mettle in these places. Hence, the moniker: Coliseum Venue.
Since this unregulated violence led to long war campaigns with (beast)clans, flights now mostly rely on diplomacy. Many offer their service and own crafts in return for goods with the residing population.
Next to gathering in their own clan-territory, dragons may also require venue/region-specific permits to hunt, forage, or dig in coliseum-classified areas. These gathering contracts regulate the ecosystem, preventing deforestation and extinction.(Examples of endangered species are the Skycat, Bone Fiend, Cog Frog, and Golden Idol.)
Dragon craftsmen, intermediaries, or mercenaries frequent coliseum venues to maintain peace and bringing a swift end to any crimes and monster hordes in the area. They are good fighters and help eliminate those who have been consumed by the shade.
- Locations
- Clan territories
Clans usually reside in a den, which can have a (number of) set or changing location(s). There are many nomadic clans, especially in the wind domain.
In case of a changing location, common courtesy requires the travelling clan to ask permission before gathering, littering and passing through. Technically, these communities have no "clan territory".
When it comes to dynasties with a set lair-location, the definition of "clan territory" may vary per region. Some covens claim a small domain as their own. Often, these lands are modest, remote or have defensible borders.
If the territory is large or favorable(bountiful gathering and trade), multiple (beast)clans often lay claim on the same piece of land. Sometimes this area may be shared, with dragons profiting alongside each other. It is common for multiple covens to fish and hunt in the same river or forest. Many wind tribes have open borders, which allow travellers to cross multiple inter-clan perimeters with one licence.
Other times, the dominant dynasties may take on several vassal states (or colonies) to rule over. The independence of thralls varies per region. In some cases, territory disputes may lead to (beast)clan-wars.
There are also cases in which clan territory and/or members are scattered between many elemental domains. Such clans often have unique historical, doctrinal or economical reasons for doing so and are usually hard to identify and classify for out-clan members.
- Fairgrounds
The fairgrounds was originally a small joint venture between shadow and wind clans, made to showcase the variety of folk games in Sorneith. Floating on favorable higher winds, a handful of game-tents on sturdy kites made its round across Sorneith, spreading games, establishing a network between travelling troupes and gaining goodwill of many lairs.
Soon, various travelling troupes joined, seeking to bolster their profits outside of the festival periods. Awareness and respect for fellow entertainers led to an exchange of practices and a standardization of how most games were executed. Most clans now refer to any substantial and standardized joy-making as 'visiting the fairground', while troupers use the term to coin the service they provide.
The original carnival still exist today, floating above the water domain, as a city of bright, mushroom tents. Lightweight rebuildings of the Sorneith landmarks dot the venue to mark different games and events, a curious practice originating from the earth domain. Various bamboo kites and hot-air balloons occasionally set the impressive construction adrift.
An argument can be made that the venture was wholly inspired by the fair surrounding the colonnades. However, historical research has shown that market to be traditionally trade-centered and harmonious in nature, which contrasts with the chaotic merry-making that characterizes the fairgrounds. Throughout the years, mutual acculturation has led to much resemblance between both fairs, which only serves to increasingly obscure the origins.
The whole setup travels where ever the wind carries them, occasionally hovering above other domains. During festival times, part of the 'city' splits off, landing on solid ground to provide local merriment. On occasion, the multicultural fair is used as an informal meeting place for (dragon) ambassadors.
Guests are offered a glass of punch upon arrival, which is definitely not spiked, no sir!
- Auction House
The auction house has evolved from a small exchange in a simple shopping district to a loud, sprawling marketplace.
The original founders of the auction house now offer their services in the form of organization(each type of ware has its own section with additional stalls and trustworthy tenders for hire on the fly), insurance, protective security and courier service. In return they ask the merchant for a a share of the profit.
Sellers and buyers are travelling in and out of this market day and night, as deliver goods to be hawked or set up their own stalls with curiosa.
Dragons who choose to leave their clan frequent this exchange, offering their skills in trade for good company and a change of scenery. With Sorneith booming economy comes a large demand for labor. For this reason, it is customary for the adopting clan to pay the former clan generously as a gesture of respect and goodwill.
This serves not only as compensation for depriving the old clan of their resources: It's also used to purchase any remaining contracts the dragon has with an old clan. For this reason clans demand more for older dragons. Older dragon might have many valuable skills, supply contracts, connections, fame and renown, which would make their aid invaluable.
With this insight it is clear why clans are often willing to pay more for known bloodlines, rare beauty or skill and the rare lucky individual born with numbers aligned in their favor. Many clans are famous for raising dragons with particular temperaments and offer unique teachings. This allows them to acquire a variety of experts in exchange and brings opportunities for growth through apprenticeship and fostering.
Parents frequently use the market to find suitable education, jobs and marriage partners for their hatchlings, who are usually primed for and genetically predisposed to certain skills and natures. Worried guardians generally ask extra compensation for the potential, training and sentimental costs.
These prices are also used to determine the wealth and resources of the new clan, to ensure a better life for the hatchling.
There are also many dragons on the market who are looking for clans in specific elemental domains. Usually their purpose is to serve specific deities, to bring blessings upon their offspring, and both old and new clans.
On occasion, dragons with a criminal history will be sold cheaply into service as retribution, to signify the low opinion the clan has of them and their skills. However, lowered prices most often signify a lack of housing or stability within the clan. The lowered prices are an attempt to express gratitude to the receiving clan and mitigate the burden of rehabilitation and education.
- Marketplace
The marketplace is the original shopping center next to the auction house. Here, local businesses have thrived since the beginning of time, or so they brag.
- Time
1 month IRL = 2 years in FR.
- First to Third age
Roughly a thousand years before the age of rising flights, the first Deities came into being. The First to Third age took place in a thousand years and events have since become folk lore of which the bards sing, or fallen into obscurity.
- Festivals
Elemental Holidays take place in their respective domains and are celebrated in a minor way in other domains. This means there is a celebration every 2 years. Celebrations takes up a whole 3 months, starting from the month of the elemental holiday.
Example:
- The Arcane flight has a major celebration each 24 years. This takes place near the core of the domain (the observatory). The celebrational activities, rituals and worship of the arcanist will heighten the energies of the land, making it easier to craft on arcane lands or with arcane energies. During the celebration, specific items are produced in the domain of the element. The Arcane celebration takes place during the whole of September, October and November.
- Every other 2 years, (with one gap of 2 years for the NotN,) arcanites celebrate another element minorly. During this, the arcanites take out element-related trinkets to decorate the entrance of their home and celebrate with an abundance of food and element/lair specific festive activities. The trinkets remain during the whole celebration.
- Night of the Nocturne (NotN)
Takes a whole year to run its course. The phenomenon starts and ends when december comes. Dragons also use this time to remember the battle with the shade.
- Other celebrations
Warrior's Way is celebrated each 12 years, while minor events such as Talking like a Pirate day occur jokingly (as a story night and costume party for hatchlings) once every year and seriously (as described in the FR lore) every 24 years.
A food-related event such as Sunparched Prowl takes place once every 4 years.
- Magic & Religion
- Magic
Dragons and all other creatures are born with the capability to convert a certain type of ambient energy into other types of energies. This phenomenon is called by many different names, depending on the creature and clan, but is generally thought of as magic and mana.
- Deities
Deities take on a role similar to the Kami in Shinto religion. They are the result of energy flows in the universe, and like nature, they embody both the nurturing and destructive. Deities usually manifests in our world as phenomena, such as landscape, forces of nature or magic, but for people, in places and at times where the connection with the spirit world is strong, they might manifest as beings.
Deities change and gain power based on the beliefs of their followers.
They usually communicate through intermediaries, such as sprites, but may leave strong impressions in the form of (day)dreams or inexplicable phenomena.
- Exalting
Exalting is a mysterious happenance, in which dragons are 'spirited away' to the realm of gods. All exalted dragons have existed and need to consent before they are exalted. Dragons who are more able or skilled offer greater sacrifice and bring more fortune in the form of prosperity to their clan.
As these individuals rarely return, some think of it as the death of the material body, which brings peace to the soul.
None have figured out what exactly happens during the ceremony, as the individual must be left alone and unobserved, such that only the gaze of the deity may judge them.
Some believe that sprites and golems are the spirits of exalted comrades.
Death of a dragon physically through violence or disease outside of exalting is possible and generally thought of differently than exalting, although a body can be 'exalted' to a deity after death. Thus, clan wars in the mortal realm will often lead to increased worthship.
- Dominance
A deity protects their followers and Sorneith with their elemental energies.
When a dragon performs actions of worship and sacrifice (the highest sacrifice is offering an eternity of service and devotion: Exalting), a deity grows in power. Powerful deities flood the world with their energies, such that it falls into alignment with their blessings. This alignment takes place over several months, which explains the delay in dominance.
When a flight is dominant, they have contributed in an exemplary way to the protection of Sorneith. Other elemental flights will offer them respect in turn, which often manifests as freely given treasure, discounts, and more lenience when it comes to gathering.
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Some day, there will be art here.
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F A U N A
To thrive in this ever changing landscape, animals have evolved for ancient forests, soaring peaks, mystical marshlands and hostile coastlines. The islet has some of the most prolific environments in the Hoverview, which highlights its extremes and hides the primordial beasts that roam in its shadows. While leviathans loom in the deep, invisible eyes stalk the marshlands and clever tricksters mould the forests.
Natural selection has turned many to the seas and skies for sustenance. Others feed off mana and have evolved organs to store it when scarce, taming the whimsical weather and magnetic currents. Underneath the surface, ancient maren colonies coax the coral and use sacred sorcery to shape their cities and all life within.
Cnidaria
Cnidarians
An invertebrate, possessing an gelatinous body.
Anthozoa
Corals
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The Caressed Dragonhorn Coral is, like many other corals, a colony of genetically identical polyps, which each excrete an exoskeleton near its base. Many generations of growth thus form the branch-like structures they are known for. Efficient mana consumption of this specific subspecies has allowed the polyps only near the ends of each branch to grow uncommonly large. Which give the illusion of the long and swaying fingers.
Although they are capable of catching krill with their stinging tentacles, most of their energy and nutrients are obtained through their symbiosis with the manaphotosynthesizing zooxanthellae. For this reason, they root near, but not directly under the islets, on the warm and shallow northeastern reaches, giving the Submerged Triangle its name. Curiously, a number of airships and vessels have disappeared here under inexplicable circumstances. Theories exist that attribute these disappearances to the corals, as polyps sense pressures of incoming waves and use instinctive spells to counteract the force of harsh currents. Scientists have recorded them launching large predators into the air to protect themselves from impact. However, they have not been able to test the magnitude of their abilities accurately due to the significant effect of unknown variables.
Smaller fish are able to approach the reef without issue, which enables these species to spawn under the reef. Here the sunlight is sparse and the calcified branches lay still and bare. In this way, this coral forms the foundation of this marine ecosystem.
Another creature that commonly dwells in these reefs is the Fallen Star, who consumes this polyp. They are in turn prey to the Tuxedo Urchin.
As local maren clans tend to overhunt the urchin for their poisonous tonics, prolonged wars always cause the decimation of reefs. This devastation to food supplies is why clans view the bright reds of a thriving reef as indicators of good luck and wealth. Most will therefore keep colonies on plates placed above their roofs. Additionally, branches of coral are hung on the tree-like racks of their kelp plantations.
Around the full moon in April, this polyp releases their pink gametes and sperm in clouds. These blizzards are reminiscent of a reversed flowerfall and are celebrated by locals with special dishes, communal viewings, dances and casual competitions. Many maren find partners during these events, as they often dress up to socialize and showcase their talents.
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Medusozoa
Jellyfish
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The islet waters are home to many jellyfish. In the cold waters, these giants thrive: currents herd prey into their tentacles and the high levels of ambient mana lends a surprising speed to their pulsating bell. These creatures start their life as planula larva, which develop into sedentary polyps resembling anemones, before reaching sexual maturity as a jellyfish.
Despite their complex life cycle, they reproduce swiftly and may exhibit highly aggressive behavior due to field fluctuations which have endangered many local fish populations when their numbers climb. Due to this, native maren use the Black Sea Nettle in negative connotations. One of their common sayings goes: Where Nettle thrives, others cannot, pointing to the need to weed out toxic cadgers. The False Guide, or Sea Globe, is not spared. Although it is exceedingly rare in these waters, the species is plentiful to the northeast of the oculus, and is synonymous with dishonesty and ineptness among the local maren, as many mistake its golden hue for the Sunset Butterflyfish, which dwells at the same depth.
Islet dragons therefore prioritize the jellyfish industry as part of their treaty, preserve biodiversity and take care not to overhunt the natural enemies of jellies, such as turtles.
Most commonly, the Black Sea Nettle, as well as others of their Phylum, are hunted as a local delicacy. By living in symbiosis with algae, starfall species have the ability to manaphotosynthesize. Coincidentally, this makes them an excellent source of vitamins for dragons such as mirrors, who lack the ability to both digest and absorb these safely or efficiently through a plant-based diet. Hence the Islet ships out crates of salted Nettle Bells and Nebula Delight to other Sorneith clans.
Traditionally, the maren eat the bell of the jellyfish raw as a salad or a noodle substitute. The epidermis and the mesoglea are naturally flavorless and have a crunchy, kelp-like texture that, after a julienne, takes on the taste of any sauce it is dipped in. Usually a windswept recipe is used, which consists of sesame oil, soy sauce, vinegar, sugar, chili oil and ginger. Oral arms and tentacles are prepared separately and appear in many boiled, stir-fried or deep fried kitsune dishes. Moon Jellyfish and Disc Jellyfish have a firmer flesh, which is similar to, yet more delicate than squid. Thus they appear in many local soups.
Remarkable is the Nebula Floaters, which has a sweet taste due to its storage of glucose from manaphotosynthesis, but inability to release said stores freely. These are consumed raw or on sandwiches. Besides this, they may be sun dried after washing, marinating in rosewater, cinnamon, mint or fruit juice. This creates a faintly sweet and chewy candy with a texture similar to lokum.
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Mollusca
Mollusks
An invertebrate, possessing a soft, unsegmented body and external shell.
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WIP
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Arthropoda
Arthropods
An invertebrate, possessing an exoskeleton.
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Echinoderm
Echinoderm
An invertebrate, possessing tube feet, a calcite skin and a five-part symmetrical body.
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For millennia, sea cucumbers have thrived in the shallow waters of the Submerged Triangle. Warmer temperatures make it an excellent home to at least 100 distinct Holothuroidea, nearly 5% of all categorized kinds in Sorneith. Just below their skin, they have a calcified endoskeleton, which some breeds may use as armor.
These flagship species are responsible for keeping the water clear and rich in minerals, which enables coral to thrive. They play a crucial role in nutrient cycling and bioturbation by churning up the soil, feeding off detritus, expelling clean sand and releasing calcium carbonate. For this reason, their maren name translates to Bringer of Prosperity.
Deepsea Cucumber is the most common among them, due to their immunity to many diseases and due to maren domestication in the second age. Bred in large aquaculture farms to resemble the Sea Hare, a common maren pet, many of these echinoderms live their adult life alongside maren. This keeps larger communities clean. Contrary to common expectations, they are also seen as a rare and celebratory delicacy by maren clans, which has led to their introduction into dragon cuisine.
Most commonly, freshly caught specimens are enjoyed raw, pickled or fried, while dried trepang is commonly rehydrated to be used in soups, stews and stir-fry.
They are known to contain substances that counteract ocean-borne diseases, to stimulate the production of maren antibodies, and to thin blood to aid the heart.
Due to the crucial role of sea cucumbers, there is a strict ban on fishing for all other islet echinoderms, with severe maren-regulated punishments.
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Chordata, Pisces
Fish
A vertebrate. They are cold blooded, egg-laying and breathe through gills.
Chordata, Amphibia
Amphibian
A vertebrate. They are cold blooded, egg-laying and breathe through lungs when mature, but have an aquatic gill-breathing larval stage.
Chordata, Reptilia
Reptiles
A vertebrate. They are cold blooded, egg-laying and breathe through lungs.
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Commonly associated with the crispy chicken meme, the Roratus Pareidae, or Gliding Parrot Snake, is a species of Amphithere native to the Hoverview. Different from it's Rainsong cousin, the Ringlet Amphithere, they demonstrate extreme sexual dimorphism.
Males usually wear a bright emerald-jade with dark red to yellow wingtips, while females don ruby red or golden garbs. However, they only appear to be green. Under ultraviolet light, their hide and plumage turn a bright yellow. This is because they don't actually produce a blue pigment to form the green. Said hue is created by the way light waves interact with the keratin molecules. Remarkably, the genetic code for this structural color only appears on the Y-chromosome, a gene which simultaneously interferes with the expression of the red pigments that males consume.
After the islet orchards were established, researchers briefly thought the snakes were somehow interbreeding with the red variants near the oculus. Yet their wings lack the ability to cross such distances. For a while, Hoverview-grown crop was speculated to be able to strengthen wings and therefore lauded as a 'superfood' to mothers looking to strengthen their hatchling's flight.
Unfortunately, extensive study revealed that the local pareidae had simply been grazing on the imported Strawberry farms, which turned their sunny ocre into a flaming vermilion.
Although adults are known for their ear-ringing defensive scream and ability to mimic speech, their dull-colored hatchlings are entirely mute until they reach 1 year of age.
The roratus pareidae typically lays yearly clutches of two to five eggs in carefully selected tree hollows. Working in tandem, the pair presses clay around the opening partially sealing it with the prospecting mother inside. In the following season, the much more inconspicuously colored father will provide for his wife and newborn, pampering them with a surplus of fruits, nuts, buds and seeds. In this period, the mother will aggressively defend her nest, after which she will vacate the hollow. Both parents then stand guard against predators, as they attempt to lure out their young by placing food on lower branches, within gliding range. Daily checks while tasting the air informs them when the hollow is empty, at which point the parents will abandon all care for their brood.
Their feathers are often used as decorations by local tribes, and some galactic pirates are known to keep these diminutive serpents as witty pets.
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Chordata, Aves
Birds
A vertebrate. They are warm blooded, egg-laying and breathe through lungs.
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The Dwarf Masked Gryphon is the largest and most illusive airborne predator on the isles. This bird forms lifelong hunting and nesting pairs, which center their activities within a roughly fifty standard kilospan radius of their nest. These nests are lifelong collaborative projects that are initiated under the supervision of the birthparents.
Nest locations are carefully chosen, so food is well within flying range, often located in the treeline near the ocean: Although they may subside on small fish and fruits, their prey of choice is the formidable Barhide Cat Shark.
With its muscular tail, razorsharp hide and countless teeth, this shark has an unpredictable and lethal lunge. To hunt this shark, the bird has developed a thick, scaled hide and razor sharp talons, as well as sturdier bones and a more muscular build than its delta cousin. Due to this weight, their flight time is limited, so they hunt by kiting on the warm summer currents and by diving off hoverview cliffs.
Key to their strategy are their second eyelids, which allow them to see the surface of the water from a steeper angle. This means that they are able to target food from unexpected locations, in places other hunters cannot yet see. Once a selection of quarry is located, the gryphon will wait for a chance to drop into a dive, using its talons to strike a killing blow. If the fish remains alive, they use all four limbs to secure the fish in flight. Above land, the bird will drop and repeatedly stomp on the prey. They will also strike it with their bill, sometimes with the help of its partner. After it is sure of its demise, the bird will share their meal with their spouse as proof of its strength and devotion.
Dwarf gryphon mating rituals often feature an escalating showcase of their best hunting techniques. The final airborne dance includes a number of physically demanding challenges that measure and display the capabilities and fierce nature of both individuals. Mated gryphons will spend the years before their brood reaches adulthood teaching the fledgelings personal techniques. This caring nature is crucial for the survival of the species, as the gryphon will only produce two eggs each clutch and will only lay up to five times in their lifetime.
Dwarf gryphons may live up to 50 years of age and are often used in local art to symbolize harmony, fertility and devotion. Although the Redtail Gryphon cannot be fount on the islet, its inverted coloring led it to become a symbol of strive, death and betrayal in local arts.
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The Smokeflame Magpie-Robin, or Bluefinned
Bleeding Heart Crow is a species of magpie that dwells to the southwest of the starfall isles and to the east of the southern icefield, near the crescendo. Unlike its larger cousin who typically inhabits the ashfall wastes and the scarred wasteland, this breed is stockier, with a darker coloration.
They sport a proportionally longer tail similar to a magpie, with long, narrow and pointed wings suited to long distance flight. The back, tail and the remiges have a faint purple-green iridescence, which lends this bird a shimmering, smoky appearance at dusk. Different from the males, the females have black rump plumage instead of red, with white patches reminiscent of the common magpie.
This omnivorous bird has a soft, eagle-like call and prefer coastal forests, with sparse and tall trees near the waterline, which make for easy takeoff. In their second solar cycle, they will flash their feathers in mating rituals and form monogamous pairs that stay together for a year. During which they raise a brood of five or six eggs in large, clay-sealed nests.
Researchers believe them to be among the most intelligent of the classified non-sapient-avians, as their nidopallium has the relative size of that of spirals. Many researchers have also observed elaborate social rituals, tool use, mirror self-recognition and the ability to count. Besides this, gangs in the wild develop unique and complex hunting strategies, which demonstrate advanced causal reasoning, imagination and prospection.
The rarity of this migratory magpie and its appearance in times of prosperity, have caused it to be seen as an omen of good fortune. Islet inhabitants may also refer to it as the Bird of Joy in reference to folklore tales from the Reedcleft Ascend.
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Chordata, Mammalia
Mammals
A vertebrate. They are warm blooded, and possess milk-producing mammary glands for feeding their young and breathe through lungs.
Felidae
Cats
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The Tigerblood Foo dwell where the land is most hidden and lay in ambush from within the foliage. The Foo on the Islet are middling-large, solitary creatures who are light on their feet and good climbers, so despite the bright coloring of their coat, they are rarely seen. Catching sight of one is seen as good luck. One has more chance of encountering them during dawn and dusk, near the central rivers and lakes.
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The rare Pygmy Parda are a sexually dimorphic and facultative herbivorous branch of the parda species, said to be the result of the genetic isolation and interbreeding of an ancient strain of the parda and king parda variants. The male is smaller in statue and develops a bright coloration, while the female retains her much deadlier markings.
To attract a mate, the male dances and chirps near a decorated nest. A dangerous venture, for a disinterested female will have him as her meal.
Nests with many Labradorite are favored. Not only as decoration, but also practical reasons, as the female will pulverize and consume some of these stones to aid the formation of her bright eggs.
This solitary creature forms pairs for the entirety of their short life and raises their brood on forested mountainsides. They are omnivores and signal their presence with thrilling chirps in the morning.
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Tian Shan Spiral Capricat are often sighted on the cliffs of the islet. This species lives on a diet of moss, fish, krill and bird eggs, and uses their excellent balance to scale the treacherous terrain. By spreading their limbs in freefall and adopting a diving position at the last moment, these cunning predators ensure their survival while knocking out large fish for their meals.
Unlike one would expect, the male capricats are more sociable, with smaller horns and statures: The solidary female gains her size, coloration, healing abilities and imposing crown by ingesting mana rich minerals. Their absorption ensures a vast lifespan, high fertility, a steeply increased chance of birthing healthy offspring, as well as surviving said birth, but the volatile nature of sedimented magic causes many consumers to perish before their maturity.
During the mating season, a solitary matriarch may select one or more mates, who will provide for and defend her plentiful brood. One nest commonly comprises of 10-20 kittens. After nursing her clutch to adulthood, the mother leaves her offspring. Females usually exit the nest before this abandonment, while males commonly form pounces among themselves after.
Due to the lack of competition for their niche and their unappetizing meat, capricats enjoy a relatively carefree life. Male capricats are one of the rare local species who engage in frequent lifelong group play for the sake of entertainment, the most cited examples being mud-sliding, stick catching, tag and hide-and-go-seek. Young capricats of both sexes participate in more practical play, such as play-fighting against each other or their parents, diving off cliffs and hygiene-related socialization.
The isolated development of learning behaviors means that the rambunctious capricat is often referenced when discussing feline evolution theory, much to the chagrin of senior researchers of pure sphinx blood.
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Canidae
Dogs
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The Alstroemeria Fox is a misnomer, as this creature is closely related to the raccoon dog. It sports a small and compact body, and bushy tail. Most commonly, they are found lurking in the daytime marshlands of the islet. Their ability to break down bone-trapped nutrients lends it a fundamental role in the local ecosystem, as this native variant has a crocodilian jaw that lends it a crushing and festering bite. Typically, the opportunistic carrion eater only attacks when threatened, and is easily avoided due to their bright colors and yelp-like warning calls.
Remarkably, the creature lives in beneficial symbiosis with a mutated variant of Alstroemeria. This plant roots subdermally and supplies the fox with instinctive illusion magic, insect attracting nectar and access to manaphotosynthesis.
Adolescent foxes are solidary and drag rafts of branches with them to sunbathe and mark their territory. Throughout the year they work on building a reverse vase-shaped, Alstroemeria-marked nest in waterside trees. During winter they allow their oily coat to puff up with mana and hibernate in these structures, while in spring they aim to find mates with acceptable nests to raise their offspring.
Although slow on land, they are adept swimmers and a quick strikers. This species occasionally lurks in the forest lakes to trap prey from the much larger Foo. After the feline drives its catch into fox-muddied waters, the fox locks its jaws around their quarry's limb and twist their body into a retreating roll. The wounded prey is then surrendered to the Foo. This secures a good meal and a staunch ally, for this species prefers bones and offal and thus graciously waits for their much pickier ally to finish eating.
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Mustelidae
Weasels
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The Small-Clawed Crested River Flight makes their home in the seaside caves under the islet. Although Riverflights are a widespread species, this breed is distinct from the pygmy and dwarf riverflight due to their nesting behavior.
Due to the safety of overhanging cliffs, this species only faces danger when feeding, specifically when leaving and entering the water. Under the waves, they are near impossible to catch, using both the hind legs and their fins to propel their torpedo-shaped body to up to 30 Sorneith standard wingspan an hour. However, their build makes them ungainly on dry land and easy prey for seals and sharks. To increase their chance of survival, they form bevys of 10-50 otters and communicate using over a dozen of distinct calls of yelps, whimpers and screams to alert others of danger from higher vantage points.
Such sizable loges are rarely seen due to the constraints of resources and hygiene, which are moderated by the many creatures who spawn in the caves and the tidal cleaning of their preferred latrine sites. These otters form monogamous pairs who mate in the frigid winter waters and build seagrass nests for their litter. These litters may consist of up to five pups, who become independent after two seasons.
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Rodentia
Rodents
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The Star Struck Field Chirper subspecies is a small diurnal omnivore, which is closely related to the chipmunk. Named for the pink-blue iridescence of their feathers, these foragers primarily consume buds, fruit, seeds and nuts but are also known to eat grassy shoots, fungi, worms, insects, arthropods or bird eggs. Although primarily ground-dwelling, they may climb trees to obtain acorns and hazelnuts, which they cache in extensive underground burrows before their winter hibernation.
Late winter and spring are mating seasons. Like amphibians, reptiles and birds, Field Chirpers have a cloaca, which is used to remove waste and to reproduce. The females in polygynous scurries lay clutches of four or five leathery eggs, which are hatched, nursed and nurtured during the summer.
Male individuals possess venom glands located under a small spur-like claw on their hind feet. These become active during the three months after mating and are used to protect their partners and offspring from predators and other, submissive males. In this period the males use their kick to scratch, which causes swift and painful swelling.
Despite this, they are a common snack for many felines, birds or opportunistic omnivores. At dawn and dusk, they are most vulnerable, as both sexes will stand on their hind legs while chirping to socialize and obtain dominance.
Their meat is similar to that of Old World Rabbit or Black Orpington, with a faint sweet or nutty flavor when cooked.
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Pinniped
Seals
Cetacea
Whales
Euungulata
Ungulates
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The Vampiric Spider-legged Goat, or Fanged Fleetfoot Ampelope is a common creature on the islet. Their name is a misnomer, as this mire-native herbivore is classified under the Hydropotinae and has more similarity to the common water deer than an ampelope. They have a preference for local rivers and swamps, in which their many legs offer increased mobility.
Curiously, this cervid has developed long canine teeth which protrude from the upper jaw. The tusks are larger on bucks and can be moved backwards when grazing. In aggressive encounters, the lower lip is drawn in to trust out the fangs.
Unlike common water deer, this genus is able to direct plague-elemental mana along their fangs, which increases the lethality of territory disputes among their kind. Due to this, fanged ampelope rarely engage in physical fights and form packs of 2 to 30 members, which are led by a dominant male and one or two dominant females.
Archeological studies indicate that this deer once ranged in a variety of climates, habitats stretching from the oculus to the blooming grove. However, the third age introduced a number of invasive species to the mires, such as the Mossy Cerdae and Poisonous Toridae. These contributed to the supposed extinction of the fanged ampelope.
Studies have shown that mana-rich environments of this era, paired with the strong evolutionary pressure of the contagion, may cause vestigial structures to go through evolutionary reversal within a relatively short time frame. In this species, the front limbs developed similar structures to to paired fins. This evolutionary process is mimicked by the Marsh Kelpie.
However, unlike the carnivorous kelpie, this herbivore was unable to develop a shortened digestive track, which would allow for a larger lungs. Their inability to take full advantage of the aquatic environment and the disadvantage of their fins in the surrounding wasteland steppes then led to the strengthening of the digits that formed the fins. Driven out of the central marshlands, small samples of this species survived on the waterside, their additional limbs allowing a small advantage in the treacherous mud plains.
As the remnants of this species retreated to the the Gladeveins mangroves and starfall seaside, the webbing between the hooves would retreat, leading to the first recordings of the fanged fleetfoot. It was presumed to have become extinct in the third age, but strains have survived in isolated ecosystems of the hoverview vale.
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The Spectre Serow, commonly named the Coarse Micro Deer, is a goat-antelope found in the snow-dappled mountains of the islet. These small ungulates have a dense and bristling coat, which hides their lean frame and surprising flexibility as they scramble up cliffs and trees. Both sexes have stubby, backward curving horns under their facial down to scrape off bark or moss, but they prefer to feed on evergreens, tree roots and arboreal fruit. To grip the frozen rock and wood, their hooves are split into long digits. Lanky hindquarters set on strong, flexible ankles allow them to grip the branches they traverse like a spider and leap great distances like the Squirrel Monkey, although they are more commonly mistaken for the Clawfoot Wallaby.
Although their squeaky growls do resemble the whimper of a primate, these animals are skittish, solitary creatures who only form family herds during the two years when they care for their young.
Even in groups, they disappear like ghosts: Their adorable features lend them incredible senses. This stealth is their only defense, as their bodies and fire magic is weak.
For this reason, this species does not mark their territory and bathes daily in mana heated springs or snow to remove distinctive scents. This bathing is a social affair, as multiple pairs will come together to thaw out frozen basins, shovel snow and groom each other. This prevents aggression during courtship and territory disputes and conserves energy.
Serow pairs are monogamous but spend the rest of their life separated.
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F A U N A
To thrive in this ever changing landscape, animals have evolved for ancient forests, soaring peaks, mystical marshlands and hostile coastlines. The islet has some of the most prolific environments in the Hoverview, which highlights its extremes and hides the primordial beasts that roam in its shadows. While leviathans loom in the deep, invisible eyes stalk the marshlands and clever tricksters mould the forests.
Natural selection has turned many to the seas and skies for sustenance. Others feed off mana and have evolved organs to store it when scarce, taming the whimsical weather and magnetic currents. Underneath the surface, ancient maren colonies coax the coral and use sacred sorcery to shape their cities and all life within.
Cnidaria
Cnidarians
An invertebrate, possessing an gelatinous body.
Anthozoa
Corals
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The Caressed Dragonhorn Coral is, like many other corals, a colony of genetically identical polyps, which each excrete an exoskeleton near its base. Many generations of growth thus form the branch-like structures they are known for. Efficient mana consumption of this specific subspecies has allowed the polyps only near the ends of each branch to grow uncommonly large. Which give the illusion of the long and swaying fingers.
Although they are capable of catching krill with their stinging tentacles, most of their energy and nutrients are obtained through their symbiosis with the manaphotosynthesizing zooxanthellae. For this reason, they root near, but not directly under the islets, on the warm and shallow northeastern reaches, giving the Submerged Triangle its name. Curiously, a number of airships and vessels have disappeared here under inexplicable circumstances. Theories exist that attribute these disappearances to the corals, as polyps sense pressures of incoming waves and use instinctive spells to counteract the force of harsh currents. Scientists have recorded them launching large predators into the air to protect themselves from impact. However, they have not been able to test the magnitude of their abilities accurately due to the significant effect of unknown variables.
Smaller fish are able to approach the reef without issue, which enables these species to spawn under the reef. Here the sunlight is sparse and the calcified branches lay still and bare. In this way, this coral forms the foundation of this marine ecosystem.
Another creature that commonly dwells in these reefs is the Fallen Star, who consumes this polyp. They are in turn prey to the Tuxedo Urchin.
As local maren clans tend to overhunt the urchin for their poisonous tonics, prolonged wars always cause the decimation of reefs. This devastation to food supplies is why clans view the bright reds of a thriving reef as indicators of good luck and wealth. Most will therefore keep colonies on plates placed above their roofs. Additionally, branches of coral are hung on the tree-like racks of their kelp plantations.
Around the full moon in April, this polyp releases their pink gametes and sperm in clouds. These blizzards are reminiscent of a reversed flowerfall and are celebrated by locals with special dishes, communal viewings, dances and casual competitions. Many maren find partners during these events, as they often dress up to socialize and showcase their talents.
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Medusozoa
Jellyfish
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The islet waters are home to many jellyfish. In the cold waters, these giants thrive: currents herd prey into their tentacles and the high levels of ambient mana lends a surprising speed to their pulsating bell. These creatures start their life as planula larva, which develop into sedentary polyps resembling anemones, before reaching sexual maturity as a jellyfish.
Despite their complex life cycle, they reproduce swiftly and may exhibit highly aggressive behavior due to field fluctuations which have endangered many local fish populations when their numbers climb. Due to this, native maren use the Black Sea Nettle in negative connotations. One of their common sayings goes: Where Nettle thrives, others cannot, pointing to the need to weed out toxic cadgers. The False Guide, or Sea Globe, is not spared. Although it is exceedingly rare in these waters, the species is plentiful to the northeast of the oculus, and is synonymous with dishonesty and ineptness among the local maren, as many mistake its golden hue for the Sunset Butterflyfish, which dwells at the same depth.
Islet dragons therefore prioritize the jellyfish industry as part of their treaty, preserve biodiversity and take care not to overhunt the natural enemies of jellies, such as turtles.
Most commonly, the Black Sea Nettle, as well as others of their Phylum, are hunted as a local delicacy. By living in symbiosis with algae, starfall species have the ability to manaphotosynthesize. Coincidentally, this makes them an excellent source of vitamins for dragons such as mirrors, who lack the ability to both digest and absorb these safely or efficiently through a plant-based diet. Hence the Islet ships out crates of salted Nettle Bells and Nebula Delight to other Sorneith clans.
Traditionally, the maren eat the bell of the jellyfish raw as a salad or a noodle substitute. The epidermis and the mesoglea are naturally flavorless and have a crunchy, kelp-like texture that, after a julienne, takes on the taste of any sauce it is dipped in. Usually a windswept recipe is used, which consists of sesame oil, soy sauce, vinegar, sugar, chili oil and ginger. Oral arms and tentacles are prepared separately and appear in many boiled, stir-fried or deep fried kitsune dishes. Moon Jellyfish and Disc Jellyfish have a firmer flesh, which is similar to, yet more delicate than squid. Thus they appear in many local soups.
Remarkable is the Nebula Floaters, which has a sweet taste due to its storage of glucose from manaphotosynthesis, but inability to release said stores freely. These are consumed raw or on sandwiches. Besides this, they may be sun dried after washing, marinating in rosewater, cinnamon, mint or fruit juice. This creates a faintly sweet and chewy candy with a texture similar to lokum.
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Mollusca
Mollusks
An invertebrate, possessing a soft, unsegmented body and external shell.
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WIP
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Arthropoda
Arthropods
An invertebrate, possessing an exoskeleton.
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WIP
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Echinoderm
Echinoderm
An invertebrate, possessing tube feet, a calcite skin and a five-part symmetrical body.
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For millennia, sea cucumbers have thrived in the shallow waters of the Submerged Triangle. Warmer temperatures make it an excellent home to at least 100 distinct Holothuroidea, nearly 5% of all categorized kinds in Sorneith. Just below their skin, they have a calcified endoskeleton, which some breeds may use as armor.
These flagship species are responsible for keeping the water clear and rich in minerals, which enables coral to thrive. They play a crucial role in nutrient cycling and bioturbation by churning up the soil, feeding off detritus, expelling clean sand and releasing calcium carbonate. For this reason, their maren name translates to Bringer of Prosperity.
Deepsea Cucumber is the most common among them, due to their immunity to many diseases and due to maren domestication in the second age. Bred in large aquaculture farms to resemble the Sea Hare, a common maren pet, many of these echinoderms live their adult life alongside maren. This keeps larger communities clean. Contrary to common expectations, they are also seen as a rare and celebratory delicacy by maren clans, which has led to their introduction into dragon cuisine.
Most commonly, freshly caught specimens are enjoyed raw, pickled or fried, while dried trepang is commonly rehydrated to be used in soups, stews and stir-fry.
They are known to contain substances that counteract ocean-borne diseases, to stimulate the production of maren antibodies, and to thin blood to aid the heart.
Due to the crucial role of sea cucumbers, there is a strict ban on fishing for all other islet echinoderms, with severe maren-regulated punishments.
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Chordata, Pisces
Fish
A vertebrate. They are cold blooded, egg-laying and breathe through gills.
Chordata, Amphibia
Amphibian
A vertebrate. They are cold blooded, egg-laying and breathe through lungs when mature, but have an aquatic gill-breathing larval stage.
Chordata, Reptilia
Reptiles
A vertebrate. They are cold blooded, egg-laying and breathe through lungs.
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Commonly associated with the crispy chicken meme, the Roratus Pareidae, or Gliding Parrot Snake, is a species of Amphithere native to the Hoverview. Different from it's Rainsong cousin, the Ringlet Amphithere, they demonstrate extreme sexual dimorphism.
Males usually wear a bright emerald-jade with dark red to yellow wingtips, while females don ruby red or golden garbs. However, they only appear to be green. Under ultraviolet light, their hide and plumage turn a bright yellow. This is because they don't actually produce a blue pigment to form the green. Said hue is created by the way light waves interact with the keratin molecules. Remarkably, the genetic code for this structural color only appears on the Y-chromosome, a gene which simultaneously interferes with the expression of the red pigments that males consume.
After the islet orchards were established, researchers briefly thought the snakes were somehow interbreeding with the red variants near the oculus. Yet their wings lack the ability to cross such distances. For a while, Hoverview-grown crop was speculated to be able to strengthen wings and therefore lauded as a 'superfood' to mothers looking to strengthen their hatchling's flight.
Unfortunately, extensive study revealed that the local pareidae had simply been grazing on the imported Strawberry farms, which turned their sunny ocre into a flaming vermilion.
Although adults are known for their ear-ringing defensive scream and ability to mimic speech, their dull-colored hatchlings are entirely mute until they reach 1 year of age.
The roratus pareidae typically lays yearly clutches of two to five eggs in carefully selected tree hollows. Working in tandem, the pair presses clay around the opening partially sealing it with the prospecting mother inside. In the following season, the much more inconspicuously colored father will provide for his wife and newborn, pampering them with a surplus of fruits, nuts, buds and seeds. In this period, the mother will aggressively defend her nest, after which she will vacate the hollow. Both parents then stand guard against predators, as they attempt to lure out their young by placing food on lower branches, within gliding range. Daily checks while tasting the air informs them when the hollow is empty, at which point the parents will abandon all care for their brood.
Their feathers are often used as decorations by local tribes, and some galactic pirates are known to keep these diminutive serpents as witty pets.
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Chordata, Aves
Birds
A vertebrate. They are warm blooded, egg-laying and breathe through lungs.
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The Dwarf Masked Gryphon is the largest and most illusive airborne predator on the isles. This bird forms lifelong hunting and nesting pairs, which center their activities within a roughly fifty standard kilospan radius of their nest. These nests are lifelong collaborative projects that are initiated under the supervision of the birthparents.
Nest locations are carefully chosen, so food is well within flying range, often located in the treeline near the ocean: Although they may subside on small fish and fruits, their prey of choice is the formidable Barhide Cat Shark.
With its muscular tail, razorsharp hide and countless teeth, this shark has an unpredictable and lethal lunge. To hunt this shark, the bird has developed a thick, scaled hide and razor sharp talons, as well as sturdier bones and a more muscular build than its delta cousin. Due to this weight, their flight time is limited, so they hunt by kiting on the warm summer currents and by diving off hoverview cliffs.
Key to their strategy are their second eyelids, which allow them to see the surface of the water from a steeper angle. This means that they are able to target food from unexpected locations, in places other hunters cannot yet see. Once a selection of quarry is located, the gryphon will wait for a chance to drop into a dive, using its talons to strike a killing blow. If the fish remains alive, they use all four limbs to secure the fish in flight. Above land, the bird will drop and repeatedly stomp on the prey. They will also strike it with their bill, sometimes with the help of its partner. After it is sure of its demise, the bird will share their meal with their spouse as proof of its strength and devotion.
Dwarf gryphon mating rituals often feature an escalating showcase of their best hunting techniques. The final airborne dance includes a number of physically demanding challenges that measure and display the capabilities and fierce nature of both individuals. Mated gryphons will spend the years before their brood reaches adulthood teaching the fledgelings personal techniques. This caring nature is crucial for the survival of the species, as the gryphon will only produce two eggs each clutch and will only lay up to five times in their lifetime.
Dwarf gryphons may live up to 50 years of age and are often used in local art to symbolize harmony, fertility and devotion. Although the Redtail Gryphon cannot be fount on the islet, its inverted coloring led it to become a symbol of strive, death and betrayal in local arts.
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The Smokeflame Magpie-Robin, or Bluefinned
Bleeding Heart Crow is a species of magpie that dwells to the southwest of the starfall isles and to the east of the southern icefield, near the crescendo. Unlike its larger cousin who typically inhabits the ashfall wastes and the scarred wasteland, this breed is stockier, with a darker coloration.
They sport a proportionally longer tail similar to a magpie, with long, narrow and pointed wings suited to long distance flight. The back, tail and the remiges have a faint purple-green iridescence, which lends this bird a shimmering, smoky appearance at dusk. Different from the males, the females have black rump plumage instead of red, with white patches reminiscent of the common magpie.
This omnivorous bird has a soft, eagle-like call and prefer coastal forests, with sparse and tall trees near the waterline, which make for easy takeoff. In their second solar cycle, they will flash their feathers in mating rituals and form monogamous pairs that stay together for a year. During which they raise a brood of five or six eggs in large, clay-sealed nests.
Researchers believe them to be among the most intelligent of the classified non-sapient-avians, as their nidopallium has the relative size of that of spirals. Many researchers have also observed elaborate social rituals, tool use, mirror self-recognition and the ability to count. Besides this, gangs in the wild develop unique and complex hunting strategies, which demonstrate advanced causal reasoning, imagination and prospection.
The rarity of this migratory magpie and its appearance in times of prosperity, have caused it to be seen as an omen of good fortune. Islet inhabitants may also refer to it as the Bird of Joy in reference to folklore tales from the Reedcleft Ascend.
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Chordata, Mammalia
Mammals
A vertebrate. They are warm blooded, and possess milk-producing mammary glands for feeding their young and breathe through lungs.
Felidae
Cats
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The Tigerblood Foo dwell where the land is most hidden and lay in ambush from within the foliage. The Foo on the Islet are middling-large, solitary creatures who are light on their feet and good climbers, so despite the bright coloring of their coat, they are rarely seen. Catching sight of one is seen as good luck. One has more chance of encountering them during dawn and dusk, near the central rivers and lakes.
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The rare Pygmy Parda are a sexually dimorphic and facultative herbivorous branch of the parda species, said to be the result of the genetic isolation and interbreeding of an ancient strain of the parda and king parda variants. The male is smaller in statue and develops a bright coloration, while the female retains her much deadlier markings.
To attract a mate, the male dances and chirps near a decorated nest. A dangerous venture, for a disinterested female will have him as her meal.
Nests with many Labradorite are favored. Not only as decoration, but also practical reasons, as the female will pulverize and consume some of these stones to aid the formation of her bright eggs.
This solitary creature forms pairs for the entirety of their short life and raises their brood on forested mountainsides. They are omnivores and signal their presence with thrilling chirps in the morning.
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Tian Shan Spiral Capricat are often sighted on the cliffs of the islet. This species lives on a diet of moss, fish, krill and bird eggs, and uses their excellent balance to scale the treacherous terrain. By spreading their limbs in freefall and adopting a diving position at the last moment, these cunning predators ensure their survival while knocking out large fish for their meals.
Unlike one would expect, the male capricats are more sociable, with smaller horns and statures: The solidary female gains her size, coloration, healing abilities and imposing crown by ingesting mana rich minerals. Their absorption ensures a vast lifespan, high fertility, a steeply increased chance of birthing healthy offspring, as well as surviving said birth, but the volatile nature of sedimented magic causes many consumers to perish before their maturity.
During the mating season, a solitary matriarch may select one or more mates, who will provide for and defend her plentiful brood. One nest commonly comprises of 10-20 kittens. After nursing her clutch to adulthood, the mother leaves her offspring. Females usually exit the nest before this abandonment, while males commonly form pounces among themselves after.
Due to the lack of competition for their niche and their unappetizing meat, capricats enjoy a relatively carefree life. Male capricats are one of the rare local species who engage in frequent lifelong group play for the sake of entertainment, the most cited examples being mud-sliding, stick catching, tag and hide-and-go-seek. Young capricats of both sexes participate in more practical play, such as play-fighting against each other or their parents, diving off cliffs and hygiene-related socialization.
The isolated development of learning behaviors means that the rambunctious capricat is often referenced when discussing feline evolution theory, much to the chagrin of senior researchers of pure sphinx blood.
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Canidae
Dogs
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The Alstroemeria Fox is a misnomer, as this creature is closely related to the raccoon dog. It sports a small and compact body, and bushy tail. Most commonly, they are found lurking in the daytime marshlands of the islet. Their ability to break down bone-trapped nutrients lends it a fundamental role in the local ecosystem, as this native variant has a crocodilian jaw that lends it a crushing and festering bite. Typically, the opportunistic carrion eater only attacks when threatened, and is easily avoided due to their bright colors and yelp-like warning calls.
Remarkably, the creature lives in beneficial symbiosis with a mutated variant of Alstroemeria. This plant roots subdermally and supplies the fox with instinctive illusion magic, insect attracting nectar and access to manaphotosynthesis.
Adolescent foxes are solidary and drag rafts of branches with them to sunbathe and mark their territory. Throughout the year they work on building a reverse vase-shaped, Alstroemeria-marked nest in waterside trees. During winter they allow their oily coat to puff up with mana and hibernate in these structures, while in spring they aim to find mates with acceptable nests to raise their offspring.
Although slow on land, they are adept swimmers and a quick strikers. This species occasionally lurks in the forest lakes to trap prey from the much larger Foo. After the feline drives its catch into fox-muddied waters, the fox locks its jaws around their quarry's limb and twist their body into a retreating roll. The wounded prey is then surrendered to the Foo. This secures a good meal and a staunch ally, for this species prefers bones and offal and thus graciously waits for their much pickier ally to finish eating.
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Mustelidae
Weasels
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The Small-Clawed Crested River Flight makes their home in the seaside caves under the islet. Although Riverflights are a widespread species, this breed is distinct from the pygmy and dwarf riverflight due to their nesting behavior.
Due to the safety of overhanging cliffs, this species only faces danger when feeding, specifically when leaving and entering the water. Under the waves, they are near impossible to catch, using both the hind legs and their fins to propel their torpedo-shaped body to up to 30 Sorneith standard wingspan an hour. However, their build makes them ungainly on dry land and easy prey for seals and sharks. To increase their chance of survival, they form bevys of 10-50 otters and communicate using over a dozen of distinct calls of yelps, whimpers and screams to alert others of danger from higher vantage points.
Such sizable loges are rarely seen due to the constraints of resources and hygiene, which are moderated by the many creatures who spawn in the caves and the tidal cleaning of their preferred latrine sites. These otters form monogamous pairs who mate in the frigid winter waters and build seagrass nests for their litter. These litters may consist of up to five pups, who become independent after two seasons.
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Rodentia
Rodents
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The Star Struck Field Chirper subspecies is a small diurnal omnivore, which is closely related to the chipmunk. Named for the pink-blue iridescence of their feathers, these foragers primarily consume buds, fruit, seeds and nuts but are also known to eat grassy shoots, fungi, worms, insects, arthropods or bird eggs. Although primarily ground-dwelling, they may climb trees to obtain acorns and hazelnuts, which they cache in extensive underground burrows before their winter hibernation.
Late winter and spring are mating seasons. Like amphibians, reptiles and birds, Field Chirpers have a cloaca, which is used to remove waste and to reproduce. The females in polygynous scurries lay clutches of four or five leathery eggs, which are hatched, nursed and nurtured during the summer.
Male individuals possess venom glands located under a small spur-like claw on their hind feet. These become active during the three months after mating and are used to protect their partners and offspring from predators and other, submissive males. In this period the males use their kick to scratch, which causes swift and painful swelling.
Despite this, they are a common snack for many felines, birds or opportunistic omnivores. At dawn and dusk, they are most vulnerable, as both sexes will stand on their hind legs while chirping to socialize and obtain dominance.
Their meat is similar to that of Old World Rabbit or Black Orpington, with a faint sweet or nutty flavor when cooked.
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Pinniped
Seals
Cetacea
Whales
Euungulata
Ungulates
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The Vampiric Spider-legged Goat, or Fanged Fleetfoot Ampelope is a common creature on the islet. Their name is a misnomer, as this mire-native herbivore is classified under the Hydropotinae and has more similarity to the common water deer than an ampelope. They have a preference for local rivers and swamps, in which their many legs offer increased mobility.
Curiously, this cervid has developed long canine teeth which protrude from the upper jaw. The tusks are larger on bucks and can be moved backwards when grazing. In aggressive encounters, the lower lip is drawn in to trust out the fangs.
Unlike common water deer, this genus is able to direct plague-elemental mana along their fangs, which increases the lethality of territory disputes among their kind. Due to this, fanged ampelope rarely engage in physical fights and form packs of 2 to 30 members, which are led by a dominant male and one or two dominant females.
Archeological studies indicate that this deer once ranged in a variety of climates, habitats stretching from the oculus to the blooming grove. However, the third age introduced a number of invasive species to the mires, such as the Mossy Cerdae and Poisonous Toridae. These contributed to the supposed extinction of the fanged ampelope.
Studies have shown that mana-rich environments of this era, paired with the strong evolutionary pressure of the contagion, may cause vestigial structures to go through evolutionary reversal within a relatively short time frame. In this species, the front limbs developed similar structures to to paired fins. This evolutionary process is mimicked by the Marsh Kelpie.
However, unlike the carnivorous kelpie, this herbivore was unable to develop a shortened digestive track, which would allow for a larger lungs. Their inability to take full advantage of the aquatic environment and the disadvantage of their fins in the surrounding wasteland steppes then led to the strengthening of the digits that formed the fins. Driven out of the central marshlands, small samples of this species survived on the waterside, their additional limbs allowing a small advantage in the treacherous mud plains.
As the remnants of this species retreated to the the Gladeveins mangroves and starfall seaside, the webbing between the hooves would retreat, leading to the first recordings of the fanged fleetfoot. It was presumed to have become extinct in the third age, but strains have survived in isolated ecosystems of the hoverview vale.
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The Spectre Serow, commonly named the Coarse Micro Deer, is a goat-antelope found in the snow-dappled mountains of the islet. These small ungulates have a dense and bristling coat, which hides their lean frame and surprising flexibility as they scramble up cliffs and trees. Both sexes have stubby, backward curving horns under their facial down to scrape off bark or moss, but they prefer to feed on evergreens, tree roots and arboreal fruit. To grip the frozen rock and wood, their hooves are split into long digits. Lanky hindquarters set on strong, flexible ankles allow them to grip the branches they traverse like a spider and leap great distances like the Squirrel Monkey, although they are more commonly mistaken for the Clawfoot Wallaby.
Although their squeaky growls do resemble the whimper of a primate, these animals are skittish, solitary creatures who only form family herds during the two years when they care for their young.
Even in groups, they disappear like ghosts: Their adorable features lend them incredible senses. This stealth is their only defense, as their bodies and fire magic is weak.
For this reason, this species does not mark their territory and bathes daily in mana heated springs or snow to remove distinctive scents. This bathing is a social affair, as multiple pairs will come together to thaw out frozen basins, shovel snow and groom each other. This prevents aggression during courtship and territory disputes and conserves energy.
Serow pairs are monogamous but spend the rest of their life separated.
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Some day, there will be art here.
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