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[size=6][font=Century][color=#8B008B][i]Introduction[/i][/color][/font][/size]
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Violet motes of light floated suspended in the quiet air of the crystal cavern. These merry little magelights illuminated the shining visage of a male Mirror. Clasped in his right forepaw was a Basilisk quill that vigorously scratched at the rough parchment before him. His left forepaw reached up to the bridge of his snout to push slender spectacles closer to his four eyes. Goggles with blue tinted lenses lay perched atop his cranium. The rest of his garb was humble, a simple black shirt with leather bracers along his forearms, books strapped to his side, and a fur lined black kilt. In stark contrast was the intricate network of glowing circuit-like scars along his body and wings. Next to him lay a large pile of parchment sheets, all covered in runes inscribed by dark ink.
At last the Mirror flicked his right ear. He produced a soft huff as he lifted his head from his work to look upon his new visitor.
[columns][img]https://www1.flightrising.com/dgen/dressing-room/scry?sdid=561389&skin=0&apparel=6268,363,20560,15133,24231,18813,18773,6021,28033&xt=dressing.png[/img]
[nextcol]"Ah, so you finally arrived. Tacet'Mare did say I should expect visitors. Erhem! Forgive me, I forget my manners. Welcome. This is my office and I am Aeterna'Scientia, the current Loremaster of Sanguinem Luna Clan. If you have any inquiries regarding Sanguinem Luna, please let me know. However if you wish to take on a little bit of reading, you are welcome to look through the Historia that my mentor and I have been working on."
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With the quill still clasped in his paw, Aeterna'Scientia gestured to the pile of parchment beside him. He returned to writing on the parchment before him. Without breaking stride in his writing, he added, "I truly would appreciate questions or other forms of constructive feedback. My mentor and I wish to have this Historia of our clan to be as thorough as possible. There is still plenty to do... so much to do..."
He muttered, "I'd even pay artists for any illustration assistance... treasure of course..."
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[size=6][font=Century][color=#8B008B][i]Author Address[/i][/color][/font][/size]
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Welcome to the thread where I store my clan's lore. I originally had this on Aeterna'Scientia's bio however it just got too big. I welcome constructive feedback so feel free to post. Just keep things civil is all I ask. If you are inclined, I encourage questions coming in a more roleplay style. It isn't required though. This introduction post will contain all relevant navigation and any subsequent posts beyond thread page 1 will contain a link back to this introduction.
Any questions and answers that I feel are beneficial to the Historia will be recorded in the navigation with a link to the answer post.
With that out of the way, I hope you enjoy reading through my clan's Historia!
~Countessoffire
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[size=6][font=Century][color=#8B008B][i]Pinglist[/i][/color][/font][/size]
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Want to be kept up to date without following the thread? Click the pinglist widget and I'll shot a ping whenever an entry is complete.
[pinglist=5626]
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[size=6][font=Century][color=#8B008B][i]Navigation[/i][/color][/font][/size]
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[i]Original Manuscripts[/i]
[List][*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099010]Summary[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099011]Tracking Time[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099013]Significant Events[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099016]Heraldry[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099019]Clan Hierarchy[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099022]Clan Territory[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099026]Warrior Training[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099029]Species in Clan[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803/2#post_53142976]Clan Music[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803/2#post_53181051]Beastclans[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803/4#post_55566895]Arcane No Longer[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803/4#post_56189370]The Shade: An Essay[/url]
[/List]
[i]Responses to Visitor Questions[/i]
[List][*][url=https://www1.flightrising.com/forums/cc/3028803#post_48099311]To-Do List[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803/2#post_48100973]Allied Clans (Lore Connections)[/url]
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[i]Local Legends (Pinkerlocke Stories)[/i]
[List][*][url=https://www1.flightrising.com/forums/cc/3028803/2#post_53985269]Normalcy Overturned[/url]
[*][url=https://www1.flightrising.com/forums/cc/3028803/2#post_53988360]A Night of Friendship, Love, and Terror[/url]
[/List]
Introduction
Violet motes of light floated suspended in the quiet air of the crystal cavern. These merry little magelights illuminated the shining visage of a male Mirror. Clasped in his right forepaw was a Basilisk quill that vigorously scratched at the rough parchment before him. His left forepaw reached up to the bridge of his snout to push slender spectacles closer to his four eyes. Goggles with blue tinted lenses lay perched atop his cranium. The rest of his garb was humble, a simple black shirt with leather bracers along his forearms, books strapped to his side, and a fur lined black kilt. In stark contrast was the intricate network of glowing circuit-like scars along his body and wings. Next to him lay a large pile of parchment sheets, all covered in runes inscribed by dark ink.
At last the Mirror flicked his right ear. He produced a soft huff as he lifted his head from his work to look upon his new visitor.
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"Ah, so you finally arrived. Tacet'Mare did say I should expect visitors. Erhem! Forgive me, I forget my manners. Welcome. This is my office and I am Aeterna'Scientia, the current Loremaster of Sanguinem Luna Clan. If you have any inquiries regarding Sanguinem Luna, please let me know. However if you wish to take on a little bit of reading, you are welcome to look through the Historia that my mentor and I have been working on."
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With the quill still clasped in his paw, Aeterna'Scientia gestured to the pile of parchment beside him. He returned to writing on the parchment before him. Without breaking stride in his writing, he added, "I truly would appreciate questions or other forms of constructive feedback. My mentor and I wish to have this Historia of our clan to be as thorough as possible. There is still plenty to do... so much to do..."
He muttered, "I'd even pay artists for any illustration assistance... treasure of course..."
Author Address
Welcome to the thread where I store my clan's lore. I originally had this on Aeterna'Scientia's bio however it just got too big. I welcome constructive feedback so feel free to post. Just keep things civil is all I ask. If you are inclined, I encourage questions coming in a more roleplay style. It isn't required though. This introduction post will contain all relevant navigation and any subsequent posts beyond thread page 1 will contain a link back to this introduction.
Any questions and answers that I feel are beneficial to the Historia will be recorded in the navigation with a link to the answer post.
With that out of the way, I hope you enjoy reading through my clan's Historia!
~Countessoffire
Pinglist
Want to be kept up to date without following the thread? Click the pinglist widget and I'll shot a ping whenever an entry is complete.
Navigation
Original Manuscripts
Responses to Visitor Questions
Local Legends (Pinkerlocke Stories)
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Historia Sanguinem Luna
Everything that you wished to know about Sanguinem Luna Clan but were afraid to ask, all recorded carefully by Aeterna'Scientia and his predecessor Tacet'Mare.
An Elementary Summation of Sanguinem Luna
Written by Tacet'Mare
Sanguinem Luna is the name of our clan, which at its core is a collection of mortal dragons and divines taking the form of dragons that follow under the Diarchy first established by Magna'Mater and Magna'Patrem. The clan was officially established when modern breeds started to surface, however there are several members of the Titans that possess ancient origins and even predate the First Age. The primary language of the clan is Latin-based, however the Sornieth Standard Tongue is utilized for easier communication with foreign parties. The direct translation of Sanguinem Luna goes as follows: "Sanguinem" means blood, and "Luna" means moon. This name for our clan was chosen due to the harvest moon present on the night of our clan's establishment. The harvest moon is considered sacred in our clan and is regarded as an omen for important events.
Historia Sanguinem Luna
Everything that you wished to know about Sanguinem Luna Clan but were afraid to ask, all recorded carefully by Aeterna'Scientia and his predecessor Tacet'Mare.
An Elementary Summation of Sanguinem Luna
Written by Tacet'Mare
Sanguinem Luna is the name of our clan, which at its core is a collection of mortal dragons and divines taking the form of dragons that follow under the Diarchy first established by Magna'Mater and Magna'Patrem. The clan was officially established when modern breeds started to surface, however there are several members of the Titans that possess ancient origins and even predate the First Age. The primary language of the clan is Latin-based, however the Sornieth Standard Tongue is utilized for easier communication with foreign parties. The direct translation of Sanguinem Luna goes as follows: "Sanguinem" means blood, and "Luna" means moon. This name for our clan was chosen due to the harvest moon present on the night of our clan's establishment. The harvest moon is considered sacred in our clan and is regarded as an omen for important events.
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How Sanguinem Luna Tracks Time
Written by Aeterna'Scientia
This is a rather frustrating point for many of us at Sanguinem Luna, myself included; especially when trying to explain this to foreign parties. Part of the problem lies in the lack of a clear Sornieth timeline, likely lost thanks to the Titan Elementis' fighting and the Shattering of the Pillar. Ah, terminology explanation required. Titan Elementis refers to the dominant Gods of Sornieth, The Arcanist, the Tidelord, and so forth. Titan Elementis means "Elemental Titan" and originates from the fact that those Gods were born from Sornieth's formation.
I find I must apologize for my notes on our clan's timeline being vague. In truth, that is because it is vague and certainly my brothers Arcyng and Aeterna'Tempus have not helped any. I know that those two would be able to give a more thorough explanation but they simply refuse to sit down and talk to me about such things. I have been able to catch wind of those two talking about something they call "The Reunion" however they pretend that they never spoke of such a thing when I ask. I am unfortunately unable to tell you why I believe Arcyng would be able to illuminate the subject, the best concept I can use would be that it is a gut feeling. The problem is that he keeps his secrets close and for some reason his insight is tied to those secrets. I digress. Immortals do not track the days as readily as mortals do after all. How a mortal sees a day is how an immortal may see a century. Although I suppose deities that are invested in the well fare of mortals may pay more attention to the days. I find myself in awe of how easily my mother was able to converse with mortals, as if she lived with a similar perspective as them. Again, I digress. I never possessed a sense of that perspective.
Sanguinem Luna's timeline is broken down into three Ages. These ages mark the changes in leadership for the clan. The Titan Age is the age where Magna'Mater and Magna'Patrem ruled as the Matriarch and Patriarch. They are the two rulers that shaped the Diarchy system for our Clan and established our clan when modern species began. The duration of this Age is lamentably lost as the clan unofficially existed when Ancient breeds reigned before the modern species. As for the Pantheon Age, it began when Magna'Mater entered crystal hibernation and passed leadership onto her son and my brother Arcyng Leo'Animus. Arcyng Leo'Animus reigned as the sole ruler for what I estimate was 750 years until he took Aequus'Regina Firanira as his wife. They ruled together as Patriarch and Matriarch for roughly another 250 years until the event known as The Bounty of the Elements struck Sornieth. We know that event by a different name. The Angel's Coup D'etat. This was when the Angels of Rebirth, led by Noctis'Timore, attacked Arcyng Leo'Animus and his allies to seize leadership over the clan. During the fighting, Noctis'Timore's son Tenebris'Cor betrayed his father and trapped him in crystal as well as Arcyng Leo'Animus. When Tenebris'Cor made his move, too many of us were too weak to resist. Thus, Tenebris'Cor and his wife Tenebris'Terra are the current Patriarch and Matriarch of our clan for the current age. We call this age the New Age, although I have overheard Aeterna'Tempus say that the New Age hasn't begun yet.
How Sanguinem Luna Tracks Time
Written by Aeterna'Scientia
This is a rather frustrating point for many of us at Sanguinem Luna, myself included; especially when trying to explain this to foreign parties. Part of the problem lies in the lack of a clear Sornieth timeline, likely lost thanks to the Titan Elementis' fighting and the Shattering of the Pillar. Ah, terminology explanation required. Titan Elementis refers to the dominant Gods of Sornieth, The Arcanist, the Tidelord, and so forth. Titan Elementis means "Elemental Titan" and originates from the fact that those Gods were born from Sornieth's formation.
I find I must apologize for my notes on our clan's timeline being vague. In truth, that is because it is vague and certainly my brothers Arcyng and Aeterna'Tempus have not helped any. I know that those two would be able to give a more thorough explanation but they simply refuse to sit down and talk to me about such things. I have been able to catch wind of those two talking about something they call "The Reunion" however they pretend that they never spoke of such a thing when I ask. I am unfortunately unable to tell you why I believe Arcyng would be able to illuminate the subject, the best concept I can use would be that it is a gut feeling. The problem is that he keeps his secrets close and for some reason his insight is tied to those secrets. I digress. Immortals do not track the days as readily as mortals do after all. How a mortal sees a day is how an immortal may see a century. Although I suppose deities that are invested in the well fare of mortals may pay more attention to the days. I find myself in awe of how easily my mother was able to converse with mortals, as if she lived with a similar perspective as them. Again, I digress. I never possessed a sense of that perspective.
Sanguinem Luna's timeline is broken down into three Ages. These ages mark the changes in leadership for the clan. The Titan Age is the age where Magna'Mater and Magna'Patrem ruled as the Matriarch and Patriarch. They are the two rulers that shaped the Diarchy system for our Clan and established our clan when modern species began. The duration of this Age is lamentably lost as the clan unofficially existed when Ancient breeds reigned before the modern species. As for the Pantheon Age, it began when Magna'Mater entered crystal hibernation and passed leadership onto her son and my brother Arcyng Leo'Animus. Arcyng Leo'Animus reigned as the sole ruler for what I estimate was 750 years until he took Aequus'Regina Firanira as his wife. They ruled together as Patriarch and Matriarch for roughly another 250 years until the event known as The Bounty of the Elements struck Sornieth. We know that event by a different name. The Angel's Coup D'etat. This was when the Angels of Rebirth, led by Noctis'Timore, attacked Arcyng Leo'Animus and his allies to seize leadership over the clan. During the fighting, Noctis'Timore's son Tenebris'Cor betrayed his father and trapped him in crystal as well as Arcyng Leo'Animus. When Tenebris'Cor made his move, too many of us were too weak to resist. Thus, Tenebris'Cor and his wife Tenebris'Terra are the current Patriarch and Matriarch of our clan for the current age. We call this age the New Age, although I have overheard Aeterna'Tempus say that the New Age hasn't begun yet.
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[center][b]New and [i]Old[/i] Heraldry[/b]
[size=2][i]Written by Tacet'Mare[/i][/size]
[size=2][i]Corrected by Tenebris'Terra[/i][/size]
By decree of the Patriarch, Tenebris'Cor, I update this entry to reflect current times. Magna'Mater's rule is long dead, her sleeping body nowhere to be found. [s]And so help me I will find the fool that moved her[/s]. By the efforts of my husband, Sanguinem Luna Clan is saved from the path of disaster it was previously treading. We no longer bow to the foolish Arcanist, he was undeserving of our efforts to save his withering domain. Now we turn our efforts to a far more deserving ally, the Icewarden and the dragons of the Ice Flight.
Famed for their collections, the dragons of the Ice Flight have displayed far more consideration for protecting things that must be protected. Their warriors are fierce, their faith strong, and they value knowledge.
The new heraldry of Sanguinem Luna goes as follows:
Insert Heraldry Image Here
The charge displays a black Skydancer dragon rampant displayed guardant (rearing up, wings outstretched, and looking at the viewer) with a gules(red) crescent moon above the head with a single gules(red) teardrop falling toward the Skydancer. The points of the crescent moon point above and away from the Skydancer. This denotes Sanguinem Luna Clan's lament for the Arcane Flight as it falls under its own folly. This charge lies above an argent(silver) field with an azure(blue) crest of the Ice Flight. This denotes Tenebris'Cor's and Sanguinem Luna Clan's dedication to the Icewarden and readiness to fight and protect our new home.
On the exterior of the shield are scrolls carrying the phrase "Frigoribus tenebris, cor furit!" This phrase translates to "In the cold dark, my heart rages!" Only those loyal to Sanguinem Luna Clan chant this battle cry. One may hear or see traitors bearing the standard described below.
[img]https://64.media.tumblr.com/d3423b352297078920772754701e6208/db16e192afbaa9d3-e4/s400x600/8202d016d9a5b11d285cb9d7b59f7684e161fec9.png[/img]
Personal heraldries may vary for the members of the clan. Sanguinem Luna Clan's old [s]official[/s] heraldry goes as follows:
The charge displays a gules(red) guardian dragon rampant guardant (rearing up and looking at the viewer) atop a crescent moon. This is to honor Magna'Mater, her desire to create a strong clan that will protect those that require such aid, and the harvest moon that witnessed the clan's establishment. Inside the crescent moon's two points is the purpur(purple) symbol of Arcane, to symbolize Sanguinem Luna Clan's dedication to defending the Arcane Flight and loyalty to the Arcanist. This charge lies atop a field of argent(silver) with a maroon chief. The silver is our promise to our allies that we always would prefer peace. However the maroon chief is our warning to our enemies that we are a patient foe and will prove our valor on the battlefield.
On the exterior of the shield are scrolls carrying the phrase "Per matris magna gratia est lumen luna in sanguinem, ad victoriam!" This phrase translates to "By the great mother’s grace, in the blood moon’s light, to victory!" More often than not the warriors of our clan will chant this phrase before battle.
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New and Old Heraldry
Written by Tacet'Mare
Corrected by Tenebris'Terra
By decree of the Patriarch, Tenebris'Cor, I update this entry to reflect current times. Magna'Mater's rule is long dead, her sleeping body nowhere to be found.
And so help me I will find the fool that moved her. By the efforts of my husband, Sanguinem Luna Clan is saved from the path of disaster it was previously treading. We no longer bow to the foolish Arcanist, he was undeserving of our efforts to save his withering domain. Now we turn our efforts to a far more deserving ally, the Icewarden and the dragons of the Ice Flight.
Famed for their collections, the dragons of the Ice Flight have displayed far more consideration for protecting things that must be protected. Their warriors are fierce, their faith strong, and they value knowledge.
The new heraldry of Sanguinem Luna goes as follows:
Insert Heraldry Image Here
The charge displays a black Skydancer dragon rampant displayed guardant (rearing up, wings outstretched, and looking at the viewer) with a gules(red) crescent moon above the head with a single gules(red) teardrop falling toward the Skydancer. The points of the crescent moon point above and away from the Skydancer. This denotes Sanguinem Luna Clan's lament for the Arcane Flight as it falls under its own folly. This charge lies above an argent(silver) field with an azure(blue) crest of the Ice Flight. This denotes Tenebris'Cor's and Sanguinem Luna Clan's dedication to the Icewarden and readiness to fight and protect our new home.
On the exterior of the shield are scrolls carrying the phrase "Frigoribus tenebris, cor furit!" This phrase translates to "In the cold dark, my heart rages!" Only those loyal to Sanguinem Luna Clan chant this battle cry. One may hear or see traitors bearing the standard described below.
Personal heraldries may vary for the members of the clan. Sanguinem Luna Clan's old
official heraldry goes as follows:
The charge displays a gules(red) guardian dragon rampant guardant (rearing up and looking at the viewer) atop a crescent moon. This is to honor Magna'Mater, her desire to create a strong clan that will protect those that require such aid, and the harvest moon that witnessed the clan's establishment. Inside the crescent moon's two points is the purpur(purple) symbol of Arcane, to symbolize Sanguinem Luna Clan's dedication to defending the Arcane Flight and loyalty to the Arcanist. This charge lies atop a field of argent(silver) with a maroon chief. The silver is our promise to our allies that we always would prefer peace. However the maroon chief is our warning to our enemies that we are a patient foe and will prove our valor on the battlefield.
On the exterior of the shield are scrolls carrying the phrase "Per matris magna gratia est lumen luna in sanguinem, ad victoriam!" This phrase translates to "By the great mother’s grace, in the blood moon’s light, to victory!" More often than not the warriors of our clan will chant this phrase before battle.
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[center][b]The Clan Territory[/b]
[size=2][i]Written by Aeterna'Scientia[/i][/size]
[columns]Insert Image of the Floating Isle Here
[nextcol]While the concept of a floating island is nothing new to the Starfall Isles, our island was not created by natural Sornieth forces. What has always been the centerpiece of our clan's territory is the Crystal Spire and that has been true since the beginning of our clan. Granted the Crystal Spire was once part of the Crystalspine Reaches until Arcyng warped the structure into the middle of an inland sea within the mainland's Starwood Strand. The Crystal Spire stands like a shining spearhead, piercing the heavens from its anchorage within the inland sea. The inland sea and its nearest hills and mountains were once part of the mainland, until the clan united their magic under Arcyng's guidance and ripped the entire lot free to join the islands and debris that orbit Focal Point. As the island orbits Focal Point, it will subtly rotate to maintain true north with Sornieth's north pole, that way directions are clear within our territory. I surmise creating the new island was to show the local beastclans just how powerful the clan was. Although, they should've already been aware of it when Arcyng incinerated their main army during The Scouring (Please see The Scouring further on for more details). I digress. I shall provide a map below and describe important areas within the Crystal Spire and our island territory.
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[img]https://64.media.tumblr.com/193b44a96c1e168a8c8be26de4be1698/4ba0401e6cd2d50d-97/s500x750/1daec6f000b0ca8c4ec90538dd3b9abaf3b5709e.png[/img]
*I used Inkarnate to make this map*
[i]The Crystal Spire Interior[/i]
[left][List][*][b]The Main Hall[/b]
The Main Hall is where all guests first enter the Crystal Spire. It is a magnificent chamber that hosts gatherings of all sizes. There are three tunnels that come off of this chamber, all leading into the Crystal Spire's interior. One tunnel on the left stays on the same level and goes to some sleeping quarters for high ranking officers in the Mage Knights as well as Tacet'Mare's personal quarters where he held fortune telling sessions. One tunnel behind a raised slab of crystal will lead into the depths of the Crystal Spire and is the primary tunnel to navigate the majority of the Crystal Spire. The tunnel on the right goes to the top of the Crystal Spire, where the only chamber is Titan's Rest.
[/list][/left]
[left][List][*][b]Titan's Rest[/b]
Titan's Rest is where Magna'Mater, Magna'Patrem, and the rest of their court (save for Tacet'Mare) sleep in crystal stasis within the walls of this grand chamber. In the Titan Age, this chamber was Magna'Mater and Magna'Patrem's personal quarters. During the Pantheon Age, this chamber was a place of enlightenment where inquiring minds could come to meditate and maybe speak with the sleeping Titans. Nowadays this chamber has a darker purpose as it serves as Arcyng and Noctis'Timore's prison. No one is allowed into this hall except Tenebris'Cor, Tenebris'Terra, Somnus'Umbra, Tenebris'Lux, and Tacet'Mare. Of course, the foolish will test this and are always chased out by Tenebris'Cor.
[/list][/left]
[left][List][*][b]The Nursery[/b]
The Nursery is where the mothers of the clan come to nest. This chamber has a small entrance, similar to a rabbit den entrance, that is low to the floor so that eggs do not float out. The chamber itself has a low ceiling however it is spacious and cozy. This chamber is found deep within the Crystal Spire and is relatively difficult to get to so raids on the nests are harder. The Nursery Sisters keep this chamber in fantastic condition and maintain a bright and merry atmosphere with plenty of mage lights. The air inside this chamber is fragrant from the sweet aroma of star moss and any flowers that the Nursery Sisters decide to decorate with. Many members of the clan have their personal chambers on the same level as the Nursery.
[/list][/left]
[left][List][*][b]The Hallowed Hall[/b]
The Hallowed Hall is the most feared and forbidden location within Sanguinem Luna Clan's territory. This hall is Noctis'Timore's domain and his prison for the Titan and Pantheon Ages where he rules over the dead and the Cult of Rebirth. The infamous Rite of Ascension is conducted here, where the souls of the Ascendant are absorbed by Noctis'Timore and their physical bodies are sent to serve in the Arcanist's army. I was captured by my brother Noctis'Timore and was going to undergo the Rite of Ascension, therefore I can personally atest to how horrible the entire process of Exalting is. It was immensely fortunate that my siblings came to my aid. The Hallowed Hall is actually a labyrinth of tunnels and chambers at the base of the Crystal Spire with only two entrances. The main tunnel that is accessible from the Main Hall, and a small balcony that is connected to Noctis'Timore's personal chambers. The balcony is hidden and difficult to access thanks to how closely guarded it is by the Angels of Rebirth, the members of Noctis'Timore's cult. This is the place where the mortals that pass away in Sanguinem Luna Clan's territory are laid to rest as well.
[/list][/left]
[left][List][*][b]The Feast Hall[/b]
The Feast Hall is connected to the main tunnel and is a large chamber set near the mid-levels of the Crystal Spire. Set between the higher level of the Main Hall and lower level of the Arcanium, this large chamber possesses grand tables where the clan can gather to eat together with large chandaliers of mage lights illuminating the place in a merry glow. A big kitchen is connected to the Feast Hall where the chefs work diligently to make sure there is plenty of food to feed the clan. Likewise a pantry is connected to the kitchen where Plant Singers and Hunters deliver the food. Many delicious and artistic dishes are produced by the chefs and served in this hall.
[/list][/left]
[left][List][*][b]The Training Hall[/b]
The Training Hall is one of the plainest series of chambers within the Crystal Spire. It is split into multiple sections to indicate its purpose, the Entryway which is for easier training, Gauntlet Row which is only for elite soldiers, and the residential caverns. The Blacksmiths and Spellsmiths will provide obstacles and training weapons for the military castes to use when they are training here. The majority of the members of the military caste also have their personal chambers on this level or a level below. It is set on a level between the Hallowed Hall and the Nursery in the hopes of discouraging the Angels of Rebirth from kidnapping hatchlings. I believe it has worked somewhat, but I also believe that the frequency of our own being exalted has gone down since Tenebris'Cor took control of the Clan.
[/list][/left]
[left][List][*][b]The Repository[/b]
As I am the master of the Repository, I can say that this hall of knowledge is in an undisclosed location within the Crystal Spire. It is completely inaccessible to anyone except for me and the Astronomers. The collective knowledge of Sanguinem Luna is stored here in this hall as part of an expansive collection of scrolls and tablets. A lot of the knowledge we have is too important to just let any random dragon look at, so it is necessary for requests to be submitted to me. I have a little request box outside of my personal chambers near the Arcanium so that dragons can submit their requests.
[/list][/left]
[left][List][*][b]The Sky Forge[/b]
The Sky Forge is an interesting hall within the Crystal Spire. Due to the necessity of good air circulation, this chamber is open to the sky. This is where the Blacksmiths and Spellsmiths work to craft their wares. It is on the same level as the Feast Hall however it is on the other side of the Crystal Spire. The main feature of this hall is the massive forge area in the center where a large carved crystal statue of Magna'Patrem sits. There are plenty of work tables and a smaller room where designs can be drafted first. There are large racks for storing incomplete or complete tools and shelves for rune stones along the walls.
[/list][/left]
[left][List][*][b]The Arcanium[/b]
The Arcanium is a large collection of halls and chambers dedicated to research and learning. The Astronomers typically work on their research and run tutoring sessions for the rest of the clan. Usually there are empty rooms set aside for mentors to work with their pupils. Because my drop off box is nearby, the Astronomers will submit their work to me for archiving in the Repository if they do not have the time to take it themselves. The Arcanium level is between the Feast Hall and the Nursery.
[/list][/left]
[i]Key Locations Around the Territory[/i]
[left][List][*][b]The Mother's Spine[/b]
Named after the crystal formation that was on Magna’Mater’s back, The Mother's Spine is a mountain range that runs from Northwest of the Crystal Spire around the island perimeter to finish Southeast of the Crystal Spire. Much like the Crystalspine Reaches, these mountains are comprised of a crystalline material that gradually becomes metamorphic rock the deeper one digs. The slopes of the Mother's Spine peaks are the wrong orientation relative to Focal Point prior to Sanguinem Luna creating the floating island. Which was what prompted further research from our Astronomers during the Pantheon Age. They surmise this is geologic record of when the Arcanist was created back in the Third Age. However, unlike the Crystalspine Reaches which clearly indicate Focal Point as the epicenter of the initial explosion, the Mother's Spine was not originally formed by the initial explosion but rather a secondary impact from debris blown away by that initial explosion. In fact, that secondary impact was what created the Red Moon Sea.
[/List][/left]
[left][List][*][b]The Red Moon Sea[/b]
This is the inland sea that the Crystal Spire stands in the middle of. While not originally hosting any populations of Maren, with Sanguinem Luna claiming the sea as part of the territory a population of Maren was introduced. It took time, however the population of Maren grew and forgot their origins and opted to participate in the Beastclan army alongside the Serthis, Harpies, and Talonok to try and destroy Sanguinem Luna Clan. The inland sea did not earn its name until The Scouring. When Arcyng set the waters ablaze to destroy the main Beastclan army, the sea looked like the shining harvest moon present on that night. Ever since that event, the Red Moon Sea has been steadily regaining its vegetation and fish populations with the careful care of the Sea Patrol. The Marens that survived the Scouring were quick to try and fall back into Sanguinem Luna Clan's good graces, especially when the sea was taken into the sky. They became extremely dependent on Sanguinem Luna and strive to not repeat the same mistakes that brought about The Scouring. The Maren will travel to Mariner's Grave if they need to trade with the Talonok or Sanguinem Luna.
[/List][/left]
[left][List][*][b]The Hilltop Market[/b]
The Hilltop Market is a place that Arcyng set aside for commercial endeavors, as few as they are. Sanguinem Luna Clan is more reserved and doesn't like to see too many strangers wandering around within the territory. So, this marketplace was a boon when Arcyng proposed that it should be built. It is a vibrant and lively place where merchants can rent space for selling their wares and for trading to take place with Sanguinem Luna Clan. It is not uncommon to see contests and popularity polls taking place at the market too. It also acts as a gathering hub when friendly clans need to converse with Sanguinem Luna or similar negotiations need to take place with neutral clans. The Hilltop Market is located precisely as its name implies, atop a hill. This hill is adjacent to Serenity Village to the south of the Red Moon Sea, around a kilometer distance, and is the nearest settlement to the Dual Peaks.
[/List][/left]
[left][List][*][b]Serenity Village[/b]
Serenity Village is a kilometer south of the Red Moon Sea, and is the primary settlement for dragons that do not want to live within the Crystal Spire proper. Some of the dragons within the Sanguinem Luna military also own dwellings here to have a rest stop during patrols of the southern area of the clan territory. This village has an inn or two that supplies rooms for any traveling merchants that want to sell wares at the Hilltop Market. The outter limits of the village are also surrounded by farmland that the Plant Singers tend to. It is a quiet and peaceful place for many where the beautiful songs of the Plant Singers carry on the breeze.
[/List][/left]
[left][List][*][b]The Mistbound Marsh[/b]
The Mistbound Marsh is a large respository for nutrients and river sediment from the Mother's Spine set to the western shores of the Red Moon Sea and surrounded by the Forest of Whispers on three sides. The Skydancer's Tail, the largest river in Sanguinem Luna territory, meanders through this terrain. It earned its name from the constant presence of fog that makes this terrain so dangerous. It is easy for the inexperienced to get lost. This massive wetland is carefully cared for by both the Hunters and the Plant Singers as essential habitat for a variety of food sources for the clan and even the local Beastclans. Many of Sanguinem Luna Clan's food exports are produced in this location. Ever since the Bounty of the Elements, this critical habitat has suffered the most from the inbalance of magical energy and has created a concerning food shortage for Sanguinem Luna Clan. So far, the Crystal Spire proper has been able to offset the lossess however it has required Tenebris'Cor and Tenebris'Terra to enact ration policies within the entire territory.
[/list][/left]
[left][List][*][b]North Star Meadow[/b]
Found in the northern section of The Forest of Whispers, North Star Meadow is where the local Centaur of the territory come to rest at night and occasionally trade with dragons. They interact the most often with the Plant Singers of Sanguinem Luna. Relations with this group of Centaur have been amicable as it seems that they adhere to ancient traditions. The Centaur of this group did not participate in the Beastclan army when The Scouring occurred. Sometimes the Centaur of this group will aid the Plant Singers in crop cultivation and offer up parcels of the meadow for planting so long as the resulting crops are shared.
[/list][/left]
[left][List][*][b]The Serthis Stones[/b]
The Serthis Stones are a massive crystal and rock pile at the base of the eastern slopes of The Mother's Spine. I am certain that this topographical feature was created when we lifted this island into the sky. This is where the local Serthis nest and is often a site of conflict between Serthis and Sanguinem Luna dragons alike. We try to make sure that our young do not venture into this area of the territory due to the Serthis being extremely protective of it. The Serthis that call the Serthis Stones home display a begrudging reverence for my brother Arcyng, as they like to call him "Crimson Death." I believe this started up after the Scouring, due to the Serthis suffering tremendous casualties during that event.
[/list][/left]
[left][List][*][b]The Patriarch's Claws[/b]
The Patriarch's Claws are a curious topographical feature that rose up when the Bounty of the Elements struck Sornieth. Without warning, massive tremors shook Sanguinem Luna Clan territory during the Angel's Coup D'Etat. After the dust settled from the fighting, we were all shocked to see four towering shards of crystal, curled slightly inward toward the Crystal Spire, all broken ground at the northen limits of the Mother's Spine. These four shards are called the Patriarch's Claws because they are similar to a Mirror's claws, to which Magna'Patrem currently takes the form of a Mirror dragon. Incredible arcane magic constantly flows from the tips of these four crystals to the pinnacle of the Crystal Spire, directly channeling into Titan's Rest. The Astonomers are perplexed by this phenomenon as there are no distinguishing runes or features on the faces of these crystal shards.
[/list][/left]
[left][List][*][b]The Forest of Whispers[/b]
The Forest of Whispers is the massive forest of Starwood Trees that encircles the Red Moon Sea. It is contained within the bounds of the Mother's Spine foothills and the Dual Peaks. The majority of this forest is bound in fog similarly to Mistbound Marsh, creating an ethereal labyrinth that is extremely dangerous. Much like the rest of the Starwood Strand, travelers are discouraged from traveling these woods. There have been cases of visiting merchants and tourists ignoring the warnings and disappearing into the forest, only to turn up on the shores of the Red Moon Sea having been driven mad or worse. The forest earned its name due to the haunting voices that seem to dart between the trees. Some visitors even claim that the voices follow them into the Crystal Spire, which has generated something of a local legend. The voices that are heard within the Forest of Whispers are actually the voices of the sleeping Titans from Titan's Rest, warning the unprepared from wandering their lands. However if there is only one voice heard within the Forest of Whispers, then the one that hears it is doomed for that is the voice of Noctis'Timore having chosen his next target.
[/list][/left]
[left][List][*][b]Mariner's Grave[/b]
Mariner's Grave is a Talonok settlement set at the delta of Hook's River as it feeds into the Red Moon Sea. Similar to the Serthis over at the Serthis Stones, Mariner's Grave is not a place for unprepared dragons to visit. The dragons of Sanguinem Luna keep their young away from this settlement. Records of the Scouring indicate that invading Harpies were actually the ones to convince the Raptorik to first start the siege of the Crystal Spire and subsequently recruit the other Beastclan that participated. During the Scouring, the Raptorik were almost wiped out entirely and are not eager to have a repeat of that disaster. Thanks to the Talonok's participation in the failed attempt of the Beastclan trying to drive out Sanguinem Luna, these Raptorik and Corven of Mariner's Grave will tolerate the presence of the Day's Watch, the Night's Watch, and the Sea Patrol within their area. With the military of Sanguinem Luna regularly patrolling the area, the Talonok have been able to conduct their business with the Maren, Sanguinem Luna, and other Beastclan within Sanuinem Luna Clan's territory in peace.
[/list][/left]
[left][List][*][b]Dual Peaks[/b]
Dual Peaks are two mountains that are older than the Mother's Spine situated to the Southwest of the Crystal Spire. Their slopes are not as stark which makes them the perfect habitat for the Longnecks. The rock composition of the mountains are more akin to Earth Flight territory and our Astonomers estimate that they are a few centuries older than the metamorphic stone layer underneath the crystal of the Mother's Spine. The local Longneck Beastclan population makes its home in the highlands between the two peaks. Much like the Centaur of North Star Meadow, the Longneck did not participate in the Beastclan army that tried to remove Sanguinem Luna from the area. Instead they got to witness the power and destruction of The Scouring from a safe distance. For the most part, these Longneck keep to themselves however now that the island is floating in the sky they rely on Sanguinem Luna and the Centaur of North Star Meadow for trade.
[/list][/left]
[left][List][*][b]The Skydancer's Tail[/b]
The Skydancer's Tail is the largest river within Sanguinem Luna territory. It's headwaters start within the northern peaks of the Mother's Spine and it serpentines through the northern section of the Forest of Whispers to feed into the Red Moon Sea at Mistbound Marsh.
[/list][/left]
[left][List][*][b]Hook's River[/b]
Hook's River earned its name from possessing a hook-like flow path starting from the eastern peaks of the Mother's Spine, flowing through the Serthis Stones, and feeding into the Red Moon Sea at Mariner's Grave. This river isn't as large as the Skydancer's Tail, however it is a critical water source for the eastern regions of Sanguinem Luna territory.
[/list][/left]
[/center]
The Clan Territory
Written by Aeterna'Scientia
Insert Image of the Floating Isle Here
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While the concept of a floating island is nothing new to the Starfall Isles, our island was not created by natural Sornieth forces. What has always been the centerpiece of our clan's territory is the Crystal Spire and that has been true since the beginning of our clan. Granted the Crystal Spire was once part of the Crystalspine Reaches until Arcyng warped the structure into the middle of an inland sea within the mainland's Starwood Strand. The Crystal Spire stands like a shining spearhead, piercing the heavens from its anchorage within the inland sea. The inland sea and its nearest hills and mountains were once part of the mainland, until the clan united their magic under Arcyng's guidance and ripped the entire lot free to join the islands and debris that orbit Focal Point. As the island orbits Focal Point, it will subtly rotate to maintain true north with Sornieth's north pole, that way directions are clear within our territory. I surmise creating the new island was to show the local beastclans just how powerful the clan was. Although, they should've already been aware of it when Arcyng incinerated their main army during The Scouring (Please see The Scouring further on for more details). I digress. I shall provide a map below and describe important areas within the Crystal Spire and our island territory.
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*I used Inkarnate to make this map*
The Crystal Spire Interior
- The Main Hall
The Main Hall is where all guests first enter the Crystal Spire. It is a magnificent chamber that hosts gatherings of all sizes. There are three tunnels that come off of this chamber, all leading into the Crystal Spire's interior. One tunnel on the left stays on the same level and goes to some sleeping quarters for high ranking officers in the Mage Knights as well as Tacet'Mare's personal quarters where he held fortune telling sessions. One tunnel behind a raised slab of crystal will lead into the depths of the Crystal Spire and is the primary tunnel to navigate the majority of the Crystal Spire. The tunnel on the right goes to the top of the Crystal Spire, where the only chamber is Titan's Rest.
- Titan's Rest
Titan's Rest is where Magna'Mater, Magna'Patrem, and the rest of their court (save for Tacet'Mare) sleep in crystal stasis within the walls of this grand chamber. In the Titan Age, this chamber was Magna'Mater and Magna'Patrem's personal quarters. During the Pantheon Age, this chamber was a place of enlightenment where inquiring minds could come to meditate and maybe speak with the sleeping Titans. Nowadays this chamber has a darker purpose as it serves as Arcyng and Noctis'Timore's prison. No one is allowed into this hall except Tenebris'Cor, Tenebris'Terra, Somnus'Umbra, Tenebris'Lux, and Tacet'Mare. Of course, the foolish will test this and are always chased out by Tenebris'Cor.
- The Nursery
The Nursery is where the mothers of the clan come to nest. This chamber has a small entrance, similar to a rabbit den entrance, that is low to the floor so that eggs do not float out. The chamber itself has a low ceiling however it is spacious and cozy. This chamber is found deep within the Crystal Spire and is relatively difficult to get to so raids on the nests are harder. The Nursery Sisters keep this chamber in fantastic condition and maintain a bright and merry atmosphere with plenty of mage lights. The air inside this chamber is fragrant from the sweet aroma of star moss and any flowers that the Nursery Sisters decide to decorate with. Many members of the clan have their personal chambers on the same level as the Nursery.
- The Hallowed Hall
The Hallowed Hall is the most feared and forbidden location within Sanguinem Luna Clan's territory. This hall is Noctis'Timore's domain and his prison for the Titan and Pantheon Ages where he rules over the dead and the Cult of Rebirth. The infamous Rite of Ascension is conducted here, where the souls of the Ascendant are absorbed by Noctis'Timore and their physical bodies are sent to serve in the Arcanist's army. I was captured by my brother Noctis'Timore and was going to undergo the Rite of Ascension, therefore I can personally atest to how horrible the entire process of Exalting is. It was immensely fortunate that my siblings came to my aid. The Hallowed Hall is actually a labyrinth of tunnels and chambers at the base of the Crystal Spire with only two entrances. The main tunnel that is accessible from the Main Hall, and a small balcony that is connected to Noctis'Timore's personal chambers. The balcony is hidden and difficult to access thanks to how closely guarded it is by the Angels of Rebirth, the members of Noctis'Timore's cult. This is the place where the mortals that pass away in Sanguinem Luna Clan's territory are laid to rest as well.
- The Feast Hall
The Feast Hall is connected to the main tunnel and is a large chamber set near the mid-levels of the Crystal Spire. Set between the higher level of the Main Hall and lower level of the Arcanium, this large chamber possesses grand tables where the clan can gather to eat together with large chandaliers of mage lights illuminating the place in a merry glow. A big kitchen is connected to the Feast Hall where the chefs work diligently to make sure there is plenty of food to feed the clan. Likewise a pantry is connected to the kitchen where Plant Singers and Hunters deliver the food. Many delicious and artistic dishes are produced by the chefs and served in this hall.
- The Training Hall
The Training Hall is one of the plainest series of chambers within the Crystal Spire. It is split into multiple sections to indicate its purpose, the Entryway which is for easier training, Gauntlet Row which is only for elite soldiers, and the residential caverns. The Blacksmiths and Spellsmiths will provide obstacles and training weapons for the military castes to use when they are training here. The majority of the members of the military caste also have their personal chambers on this level or a level below. It is set on a level between the Hallowed Hall and the Nursery in the hopes of discouraging the Angels of Rebirth from kidnapping hatchlings. I believe it has worked somewhat, but I also believe that the frequency of our own being exalted has gone down since Tenebris'Cor took control of the Clan.
- The Repository
As I am the master of the Repository, I can say that this hall of knowledge is in an undisclosed location within the Crystal Spire. It is completely inaccessible to anyone except for me and the Astronomers. The collective knowledge of Sanguinem Luna is stored here in this hall as part of an expansive collection of scrolls and tablets. A lot of the knowledge we have is too important to just let any random dragon look at, so it is necessary for requests to be submitted to me. I have a little request box outside of my personal chambers near the Arcanium so that dragons can submit their requests.
- The Sky Forge
The Sky Forge is an interesting hall within the Crystal Spire. Due to the necessity of good air circulation, this chamber is open to the sky. This is where the Blacksmiths and Spellsmiths work to craft their wares. It is on the same level as the Feast Hall however it is on the other side of the Crystal Spire. The main feature of this hall is the massive forge area in the center where a large carved crystal statue of Magna'Patrem sits. There are plenty of work tables and a smaller room where designs can be drafted first. There are large racks for storing incomplete or complete tools and shelves for rune stones along the walls.
- The Arcanium
The Arcanium is a large collection of halls and chambers dedicated to research and learning. The Astronomers typically work on their research and run tutoring sessions for the rest of the clan. Usually there are empty rooms set aside for mentors to work with their pupils. Because my drop off box is nearby, the Astronomers will submit their work to me for archiving in the Repository if they do not have the time to take it themselves. The Arcanium level is between the Feast Hall and the Nursery.
Key Locations Around the Territory
- The Mother's Spine
Named after the crystal formation that was on Magna’Mater’s back, The Mother's Spine is a mountain range that runs from Northwest of the Crystal Spire around the island perimeter to finish Southeast of the Crystal Spire. Much like the Crystalspine Reaches, these mountains are comprised of a crystalline material that gradually becomes metamorphic rock the deeper one digs. The slopes of the Mother's Spine peaks are the wrong orientation relative to Focal Point prior to Sanguinem Luna creating the floating island. Which was what prompted further research from our Astronomers during the Pantheon Age. They surmise this is geologic record of when the Arcanist was created back in the Third Age. However, unlike the Crystalspine Reaches which clearly indicate Focal Point as the epicenter of the initial explosion, the Mother's Spine was not originally formed by the initial explosion but rather a secondary impact from debris blown away by that initial explosion. In fact, that secondary impact was what created the Red Moon Sea.
- The Red Moon Sea
This is the inland sea that the Crystal Spire stands in the middle of. While not originally hosting any populations of Maren, with Sanguinem Luna claiming the sea as part of the territory a population of Maren was introduced. It took time, however the population of Maren grew and forgot their origins and opted to participate in the Beastclan army alongside the Serthis, Harpies, and Talonok to try and destroy Sanguinem Luna Clan. The inland sea did not earn its name until The Scouring. When Arcyng set the waters ablaze to destroy the main Beastclan army, the sea looked like the shining harvest moon present on that night. Ever since that event, the Red Moon Sea has been steadily regaining its vegetation and fish populations with the careful care of the Sea Patrol. The Marens that survived the Scouring were quick to try and fall back into Sanguinem Luna Clan's good graces, especially when the sea was taken into the sky. They became extremely dependent on Sanguinem Luna and strive to not repeat the same mistakes that brought about The Scouring. The Maren will travel to Mariner's Grave if they need to trade with the Talonok or Sanguinem Luna.
- The Hilltop Market
The Hilltop Market is a place that Arcyng set aside for commercial endeavors, as few as they are. Sanguinem Luna Clan is more reserved and doesn't like to see too many strangers wandering around within the territory. So, this marketplace was a boon when Arcyng proposed that it should be built. It is a vibrant and lively place where merchants can rent space for selling their wares and for trading to take place with Sanguinem Luna Clan. It is not uncommon to see contests and popularity polls taking place at the market too. It also acts as a gathering hub when friendly clans need to converse with Sanguinem Luna or similar negotiations need to take place with neutral clans. The Hilltop Market is located precisely as its name implies, atop a hill. This hill is adjacent to Serenity Village to the south of the Red Moon Sea, around a kilometer distance, and is the nearest settlement to the Dual Peaks.
- Serenity Village
Serenity Village is a kilometer south of the Red Moon Sea, and is the primary settlement for dragons that do not want to live within the Crystal Spire proper. Some of the dragons within the Sanguinem Luna military also own dwellings here to have a rest stop during patrols of the southern area of the clan territory. This village has an inn or two that supplies rooms for any traveling merchants that want to sell wares at the Hilltop Market. The outter limits of the village are also surrounded by farmland that the Plant Singers tend to. It is a quiet and peaceful place for many where the beautiful songs of the Plant Singers carry on the breeze.
- The Mistbound Marsh
The Mistbound Marsh is a large respository for nutrients and river sediment from the Mother's Spine set to the western shores of the Red Moon Sea and surrounded by the Forest of Whispers on three sides. The Skydancer's Tail, the largest river in Sanguinem Luna territory, meanders through this terrain. It earned its name from the constant presence of fog that makes this terrain so dangerous. It is easy for the inexperienced to get lost. This massive wetland is carefully cared for by both the Hunters and the Plant Singers as essential habitat for a variety of food sources for the clan and even the local Beastclans. Many of Sanguinem Luna Clan's food exports are produced in this location. Ever since the Bounty of the Elements, this critical habitat has suffered the most from the inbalance of magical energy and has created a concerning food shortage for Sanguinem Luna Clan. So far, the Crystal Spire proper has been able to offset the lossess however it has required Tenebris'Cor and Tenebris'Terra to enact ration policies within the entire territory.
- North Star Meadow
Found in the northern section of The Forest of Whispers, North Star Meadow is where the local Centaur of the territory come to rest at night and occasionally trade with dragons. They interact the most often with the Plant Singers of Sanguinem Luna. Relations with this group of Centaur have been amicable as it seems that they adhere to ancient traditions. The Centaur of this group did not participate in the Beastclan army when The Scouring occurred. Sometimes the Centaur of this group will aid the Plant Singers in crop cultivation and offer up parcels of the meadow for planting so long as the resulting crops are shared.
- The Serthis Stones
The Serthis Stones are a massive crystal and rock pile at the base of the eastern slopes of The Mother's Spine. I am certain that this topographical feature was created when we lifted this island into the sky. This is where the local Serthis nest and is often a site of conflict between Serthis and Sanguinem Luna dragons alike. We try to make sure that our young do not venture into this area of the territory due to the Serthis being extremely protective of it. The Serthis that call the Serthis Stones home display a begrudging reverence for my brother Arcyng, as they like to call him "Crimson Death." I believe this started up after the Scouring, due to the Serthis suffering tremendous casualties during that event.
- The Patriarch's Claws
The Patriarch's Claws are a curious topographical feature that rose up when the Bounty of the Elements struck Sornieth. Without warning, massive tremors shook Sanguinem Luna Clan territory during the Angel's Coup D'Etat. After the dust settled from the fighting, we were all shocked to see four towering shards of crystal, curled slightly inward toward the Crystal Spire, all broken ground at the northen limits of the Mother's Spine. These four shards are called the Patriarch's Claws because they are similar to a Mirror's claws, to which Magna'Patrem currently takes the form of a Mirror dragon. Incredible arcane magic constantly flows from the tips of these four crystals to the pinnacle of the Crystal Spire, directly channeling into Titan's Rest. The Astonomers are perplexed by this phenomenon as there are no distinguishing runes or features on the faces of these crystal shards.
- The Forest of Whispers
The Forest of Whispers is the massive forest of Starwood Trees that encircles the Red Moon Sea. It is contained within the bounds of the Mother's Spine foothills and the Dual Peaks. The majority of this forest is bound in fog similarly to Mistbound Marsh, creating an ethereal labyrinth that is extremely dangerous. Much like the rest of the Starwood Strand, travelers are discouraged from traveling these woods. There have been cases of visiting merchants and tourists ignoring the warnings and disappearing into the forest, only to turn up on the shores of the Red Moon Sea having been driven mad or worse. The forest earned its name due to the haunting voices that seem to dart between the trees. Some visitors even claim that the voices follow them into the Crystal Spire, which has generated something of a local legend. The voices that are heard within the Forest of Whispers are actually the voices of the sleeping Titans from Titan's Rest, warning the unprepared from wandering their lands. However if there is only one voice heard within the Forest of Whispers, then the one that hears it is doomed for that is the voice of Noctis'Timore having chosen his next target.
- Mariner's Grave
Mariner's Grave is a Talonok settlement set at the delta of Hook's River as it feeds into the Red Moon Sea. Similar to the Serthis over at the Serthis Stones, Mariner's Grave is not a place for unprepared dragons to visit. The dragons of Sanguinem Luna keep their young away from this settlement. Records of the Scouring indicate that invading Harpies were actually the ones to convince the Raptorik to first start the siege of the Crystal Spire and subsequently recruit the other Beastclan that participated. During the Scouring, the Raptorik were almost wiped out entirely and are not eager to have a repeat of that disaster. Thanks to the Talonok's participation in the failed attempt of the Beastclan trying to drive out Sanguinem Luna, these Raptorik and Corven of Mariner's Grave will tolerate the presence of the Day's Watch, the Night's Watch, and the Sea Patrol within their area. With the military of Sanguinem Luna regularly patrolling the area, the Talonok have been able to conduct their business with the Maren, Sanguinem Luna, and other Beastclan within Sanuinem Luna Clan's territory in peace.
- Dual Peaks
Dual Peaks are two mountains that are older than the Mother's Spine situated to the Southwest of the Crystal Spire. Their slopes are not as stark which makes them the perfect habitat for the Longnecks. The rock composition of the mountains are more akin to Earth Flight territory and our Astonomers estimate that they are a few centuries older than the metamorphic stone layer underneath the crystal of the Mother's Spine. The local Longneck Beastclan population makes its home in the highlands between the two peaks. Much like the Centaur of North Star Meadow, the Longneck did not participate in the Beastclan army that tried to remove Sanguinem Luna from the area. Instead they got to witness the power and destruction of The Scouring from a safe distance. For the most part, these Longneck keep to themselves however now that the island is floating in the sky they rely on Sanguinem Luna and the Centaur of North Star Meadow for trade.
- The Skydancer's Tail
The Skydancer's Tail is the largest river within Sanguinem Luna territory. It's headwaters start within the northern peaks of the Mother's Spine and it serpentines through the northern section of the Forest of Whispers to feed into the Red Moon Sea at Mistbound Marsh.
- Hook's River
Hook's River earned its name from possessing a hook-like flow path starting from the eastern peaks of the Mother's Spine, flowing through the Serthis Stones, and feeding into the Red Moon Sea at Mariner's Grave. This river isn't as large as the Skydancer's Tail, however it is a critical water source for the eastern regions of Sanguinem Luna territory.
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[center][b]The Coliseum? I've Heard of It[/b]
[size=2][i]Written by Aeterna'Scientia[/i][/size]
I've heard of other clans referring to the Sornieth Standardized Training Regiment as "The Coliseum." Which is honestly fascinating due to the absurdity of it. While I can see the advantage in having a standardized training regiment for the warriors of the Flights, there is a question of logistics. Imagine, traveling all the way to The Sea of a Thousand Currents for training in water combat. Only then to travel to the furthest shores of the Crystalspine Reaches to battle on Arcane crystal shards. See how that may not be feasible? Especially if we have to consider travel time, clan relations, and territory boundaries. What if our clan is attacked while our warriors are away for training? Effeciency and feasibility must be considered. There are plenty of locations within Sanguinem Luna Clan's territory now that serve as ideal training areas for our military caste. Thus our military utilizes them for the sake of efficiency. The following locations below are Sanguinem Luna Clan's equivalent to the Sornieth Standardized Training Regiment as of the New Age. Many of these locations would've been different during the Titan and Pantheon Ages and those are considered out of date when talking about current military practices.
[columns]Insert Image
[nextcol][left][list][*][b]North Star Meadow = Training Fields[/b]
The Centaur of North Star Meadow are kind enough to allow young apprentices of the military castes to train within the meadowlands. Typically young apprentices will hunt down pests for the Centaur.
[/list][/left]
[/columns]
[columns]Insert Image
[nextcol][left][list][*][b]The Winding Path = Woodland Path[/b]
This path meanders through the Forest of Whispers and provides a relatively safe route for Plant Singers and Hunters to travel for their duties. Young apprentices of the military castes will join their mentors on patrol routes following this path.
[/list][/left]
[/columns]
[columns]Insert Image
[nextcol][left][list][*][b]The Dead Wood = Scorched Forest[/b]
Located near the northern shores of the Red Moon Sea, this particular grove of dead Starwood Trees has been unable to recover from the Scouring. This area provides apprentices with beginner level exposure to volatile arcane energy.
[/list][/left]
[/columns]
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[nextcol][left][list][*][b]Mariner's Grave = Sandswept Delta[/b]
The Talonok find it amusing to observe apprentices training on the sandy terrain of the Hook's River delta. This location is ideal for training apprentices to mind their footing and terrain. Similarly to North Star Meadow, apprentices hunt down pests for the Talonok.
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[nextcol][left][list][*][b]Silent Princess Garden = Blooming Grove[/b]
This meadow is located in a remote region of the Forest of Whispers to the Northwest of North Star Meadow. This eerie place is home to a sizeable Pohip population that often threatens the peace of North Star Meadow. More experienced apprentices are sent here to learn how to deal with creatures larger than themselves.
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[nextcol][left][list][*][b]The Lost Cavern = Forgotten Cave[/b]
This cave network is located within the Northwest peaks of the Mother's Spine. Experienced apprentices come here to practice low-light combat techniques.
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[nextcol][left][list][*][b]The Headwaters = Bamboo Falls[/b]
The Headwaters of the Skydancer's Tail are located deep in the Mother's Spine. This location allows for experienced apprentices to refine combat techniques on difficult terrain.
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[nextcol][left][list][*][b]Broke-Off Mountain = Thunderhead Savanna[/b]
Prone to volatile Arcane energy due to its proximity to the edge of the floating isle, this plateau is an expansive area located in the Northeast section of the Mother's Spine. This area is primarily used for mentors and apprentices to practice war formations, where there are more than just a three party team locked in combat.
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[nextcol][left][list][*][b]Serenity Beach = Redrock Cove[/b]
Located on the shores of the Red Moon Sea just north of Serenity Village, this area is a popular place for visitors to play in the water. However it is also prone to attracting large predatory beasts. Apprentices and mentors are often sent here to protect the visitors as part of sentry duty.
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[nextcol][left][list][*][b]The Flooded Tunnels = Waterway[/b]
Located in the depths of the Hallowed Hall, the flooded tunnels are just as the name implies. Flooded and ancient crystal tunnels that are a breeding ground for vermin. Due to the prolific nature of the vermin beasts that call these tunnels home, the Cult of Rebirth does not interfere with training military members when they are on duty in this locale. Sometimes the members of the Cult of Rebirth will even assist in the culling of the vermin.
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[nextcol][left][list][*][b]The Training Hall - Entryway = Arena[/b]
Located within the Crystal Spire proper, the Training Hall is split for separating areas to indicate differing purposes. This large entryway is where newly promoted apprentices who are now considered full fledged military members will practice against each other or their previous mentors.
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[nextcol][left][list][*][b]The Tar Pits = Volcanic Vents[/b]
Known for the toxic fumes that bubble up from the tar pits, this location is found on the southeast edge of the floating island. This tricky location exposes training military members to volcanic conditions thanks to the runestones that the Spellsmiths prepared precisely for this purpose. It's distance from any settlements within the territory keep the general population of the floating isle safe from the fumes. There have been reports of occasional Harpy corpses turning up here.
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[nextcol][left][list][*][b]Cascade Hill = Rainsong Jungle[/b]
Due to the way the floating island rotates, it is not uncommon to see the west facing foothills of the east section of the Mother's Spine caught in sudden rain events. This has created a moist environment that is ideal for training in super saturated conditions. The proximity of the Serthis Stones just being on the other side of the peaks adds to the potential danger of this locale.
[/list][/left]
[/columns]
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[nextcol][left][list][*][b]Heaven's Peak = Boreal Wood[/b]
This is the tallest mountain in the Mother's Spine mountain range. Capped in snow and ice all year round, this is the ideal place to train for dangerous subzero conditions. The beasts that make this place home often travel down into the valleys in search of food, which has interfered with the Plant Singers and Hunters.
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[nextcol][left][list][*][b]The Path of Pride = Crystal Pools[/b]
At the base of the Crystal Spire, just at the water level, are ledges of crystal that are partially submerged. This creates a series of crystal edged tidal pools. This training area earned its name because it was orginally a training area for Purpura'Squama, Noctis'Timore's wife. Our Astronomers can't quite figure out why but stronger aquatic beasts are attracted to it. Therefore it is necessary for this path to be patrolled frequently.
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[nextcol][left][list][*][b]Roc Nest = Harpy's Roost[/b]
Roc Nest is a particular elevation that Rocs like to roost on the Dual Peaks. Only the well trained members of the military castes actually travel to the nests to cull the numbers of Roc. These monstrous birds often prey upon the Longnecks so there is a standing agreement with the Longnecks that the Sanguinem Luna military can literally kill two birds with one stone. They take down the Rocs while at the same time getting in good training while protecting the Longnecks of Dual Peaks. Less experienced members of the military castes will catch any Roc that fly down to the Longneck settlements.
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[nextcol][left][list][*][b]The Dead Den = Ghostlight Ruins[/b]
Members of the Hunter Caste discovered the ruins of a dragon clan den during the Pantheon Age. This eerie location is found within the southeast section of the Forest of Whispers. The Astronomers that want to study what happened to the clan that used to call this area near Hook's River are often escorted by members of the military castes. The investigation is ongoing, however the running theory that whatever clan lived here was taken down by the Talonok of Mariner's Grave an incredibly long time ago. Now it is the home of restless spirits and dark magic.
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[nextcol][left][list][*][b]The Mistbound Marsh = Mire[/b]
While the edges of the Mistbound Marsh can be traveled in relative safety, thanks to the constant presence of the Plant Singers, the deeper into the marsh one travels the more dangerous it becomes. It is said that Noctis'Timore utilized the heart of the Mistbound Marsh to train the unfortunate souls he prepared for the Rite of Ascension. The heart of the Mistbound Marsh is labyrinthian with intense fog that never evaporates. It is a cold and savage place where powerful beasts dwell. Only the elite of the military castes and the best of the Hunters use this terrain for training and resource procurement.
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[nextcol][left][list][*][b]The Red Moon Sea = Kelp Beds[/b]
Exclusive to the Sea Patrol and the Maren, the Red Moon Sea is in an incredible state since the aftermath of the Scouring. Entire sections of the deep waters have become dangerous from the lack of dissolved oxygen. Great beasts that slumbered in the depths of the sea were disturbed by the Scouring and were displaced, turning once safe locations for swimming into potentially dangerous areas. The Sea Patrol is kept busy patrolling the Red Moon Sea, defending those enjoying its shores, as well as assisting the Maren in habitat restoration.
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[nextcol][left][list][*][b]The Training Hall - Gauntlet Row = Golem Workshop[/b]
This is another section of the Training Hall inside the Crystal Spire proper. This brutal training area is only for elite members of the military castes. The domestic castes develop a cutting edge gauntlet of trials for these military veterans to train with.
[/list][/left]
[/columns]
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[nextcol][left][list][*][b]Magna'Patrem's Trial = Forbidden Portal[/b]
With the sudden emergence of the Patriarch's Claws and the influx of volatile arcane energy, a strange arch of rune encrusted crystals appeared inside Titan's Rest. This peculiar portal stands between the two pillars that act as Arcyng and Noctis'Timore's prison. All of the magic that flows into Titan's Rest from the Patriarch's Claws is channeled into this portal. Only the strongest of Sanguinem Luna Clan are able to even pass through this peculiar portal. Those that do dare not speak of what lies on the other side. I would like nothing more than to go through and find out what is on the other side, however I lack the strength to even pass through the portal.
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[/center]
The Coliseum? I've Heard of It
Written by Aeterna'Scientia
I've heard of other clans referring to the Sornieth Standardized Training Regiment as "The Coliseum." Which is honestly fascinating due to the absurdity of it. While I can see the advantage in having a standardized training regiment for the warriors of the Flights, there is a question of logistics. Imagine, traveling all the way to The Sea of a Thousand Currents for training in water combat. Only then to travel to the furthest shores of the Crystalspine Reaches to battle on Arcane crystal shards. See how that may not be feasible? Especially if we have to consider travel time, clan relations, and territory boundaries. What if our clan is attacked while our warriors are away for training? Effeciency and feasibility must be considered. There are plenty of locations within Sanguinem Luna Clan's territory now that serve as ideal training areas for our military caste. Thus our military utilizes them for the sake of efficiency. The following locations below are Sanguinem Luna Clan's equivalent to the Sornieth Standardized Training Regiment as of the New Age. Many of these locations would've been different during the Titan and Pantheon Ages and those are considered out of date when talking about current military practices.
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- North Star Meadow = Training Fields
The Centaur of North Star Meadow are kind enough to allow young apprentices of the military castes to train within the meadowlands. Typically young apprentices will hunt down pests for the Centaur.
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- The Winding Path = Woodland Path
This path meanders through the Forest of Whispers and provides a relatively safe route for Plant Singers and Hunters to travel for their duties. Young apprentices of the military castes will join their mentors on patrol routes following this path.
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- The Dead Wood = Scorched Forest
Located near the northern shores of the Red Moon Sea, this particular grove of dead Starwood Trees has been unable to recover from the Scouring. This area provides apprentices with beginner level exposure to volatile arcane energy.
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- Mariner's Grave = Sandswept Delta
The Talonok find it amusing to observe apprentices training on the sandy terrain of the Hook's River delta. This location is ideal for training apprentices to mind their footing and terrain. Similarly to North Star Meadow, apprentices hunt down pests for the Talonok.
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Insert Image
|
- Silent Princess Garden = Blooming Grove
This meadow is located in a remote region of the Forest of Whispers to the Northwest of North Star Meadow. This eerie place is home to a sizeable Pohip population that often threatens the peace of North Star Meadow. More experienced apprentices are sent here to learn how to deal with creatures larger than themselves.
|
Insert Image
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- The Lost Cavern = Forgotten Cave
This cave network is located within the Northwest peaks of the Mother's Spine. Experienced apprentices come here to practice low-light combat techniques.
|
Insert Image
|
- The Headwaters = Bamboo Falls
The Headwaters of the Skydancer's Tail are located deep in the Mother's Spine. This location allows for experienced apprentices to refine combat techniques on difficult terrain.
|
Insert Image
|
- Broke-Off Mountain = Thunderhead Savanna
Prone to volatile Arcane energy due to its proximity to the edge of the floating isle, this plateau is an expansive area located in the Northeast section of the Mother's Spine. This area is primarily used for mentors and apprentices to practice war formations, where there are more than just a three party team locked in combat.
|
Insert Image
|
- Serenity Beach = Redrock Cove
Located on the shores of the Red Moon Sea just north of Serenity Village, this area is a popular place for visitors to play in the water. However it is also prone to attracting large predatory beasts. Apprentices and mentors are often sent here to protect the visitors as part of sentry duty.
|
Insert Image
|
- The Flooded Tunnels = Waterway
Located in the depths of the Hallowed Hall, the flooded tunnels are just as the name implies. Flooded and ancient crystal tunnels that are a breeding ground for vermin. Due to the prolific nature of the vermin beasts that call these tunnels home, the Cult of Rebirth does not interfere with training military members when they are on duty in this locale. Sometimes the members of the Cult of Rebirth will even assist in the culling of the vermin.
|
Insert Image
|
- The Training Hall - Entryway = Arena
Located within the Crystal Spire proper, the Training Hall is split for separating areas to indicate differing purposes. This large entryway is where newly promoted apprentices who are now considered full fledged military members will practice against each other or their previous mentors.
|
Insert Image
|
- The Tar Pits = Volcanic Vents
Known for the toxic fumes that bubble up from the tar pits, this location is found on the southeast edge of the floating island. This tricky location exposes training military members to volcanic conditions thanks to the runestones that the Spellsmiths prepared precisely for this purpose. It's distance from any settlements within the territory keep the general population of the floating isle safe from the fumes. There have been reports of occasional Harpy corpses turning up here.
|
Insert Image
|
- Cascade Hill = Rainsong Jungle
Due to the way the floating island rotates, it is not uncommon to see the west facing foothills of the east section of the Mother's Spine caught in sudden rain events. This has created a moist environment that is ideal for training in super saturated conditions. The proximity of the Serthis Stones just being on the other side of the peaks adds to the potential danger of this locale.
|
Insert Image
|
- Heaven's Peak = Boreal Wood
This is the tallest mountain in the Mother's Spine mountain range. Capped in snow and ice all year round, this is the ideal place to train for dangerous subzero conditions. The beasts that make this place home often travel down into the valleys in search of food, which has interfered with the Plant Singers and Hunters.
|
Insert Image
|
- The Path of Pride = Crystal Pools
At the base of the Crystal Spire, just at the water level, are ledges of crystal that are partially submerged. This creates a series of crystal edged tidal pools. This training area earned its name because it was orginally a training area for Purpura'Squama, Noctis'Timore's wife. Our Astronomers can't quite figure out why but stronger aquatic beasts are attracted to it. Therefore it is necessary for this path to be patrolled frequently.
|
Insert Image
|
- Roc Nest = Harpy's Roost
Roc Nest is a particular elevation that Rocs like to roost on the Dual Peaks. Only the well trained members of the military castes actually travel to the nests to cull the numbers of Roc. These monstrous birds often prey upon the Longnecks so there is a standing agreement with the Longnecks that the Sanguinem Luna military can literally kill two birds with one stone. They take down the Rocs while at the same time getting in good training while protecting the Longnecks of Dual Peaks. Less experienced members of the military castes will catch any Roc that fly down to the Longneck settlements.
|
Insert Image
|
- The Dead Den = Ghostlight Ruins
Members of the Hunter Caste discovered the ruins of a dragon clan den during the Pantheon Age. This eerie location is found within the southeast section of the Forest of Whispers. The Astronomers that want to study what happened to the clan that used to call this area near Hook's River are often escorted by members of the military castes. The investigation is ongoing, however the running theory that whatever clan lived here was taken down by the Talonok of Mariner's Grave an incredibly long time ago. Now it is the home of restless spirits and dark magic.
|
Insert Image
|
- The Mistbound Marsh = Mire
While the edges of the Mistbound Marsh can be traveled in relative safety, thanks to the constant presence of the Plant Singers, the deeper into the marsh one travels the more dangerous it becomes. It is said that Noctis'Timore utilized the heart of the Mistbound Marsh to train the unfortunate souls he prepared for the Rite of Ascension. The heart of the Mistbound Marsh is labyrinthian with intense fog that never evaporates. It is a cold and savage place where powerful beasts dwell. Only the elite of the military castes and the best of the Hunters use this terrain for training and resource procurement.
|
Insert Image
|
- The Red Moon Sea = Kelp Beds
Exclusive to the Sea Patrol and the Maren, the Red Moon Sea is in an incredible state since the aftermath of the Scouring. Entire sections of the deep waters have become dangerous from the lack of dissolved oxygen. Great beasts that slumbered in the depths of the sea were disturbed by the Scouring and were displaced, turning once safe locations for swimming into potentially dangerous areas. The Sea Patrol is kept busy patrolling the Red Moon Sea, defending those enjoying its shores, as well as assisting the Maren in habitat restoration.
|
Insert Image
|
- The Training Hall - Gauntlet Row = Golem Workshop
This is another section of the Training Hall inside the Crystal Spire proper. This brutal training area is only for elite members of the military castes. The domestic castes develop a cutting edge gauntlet of trials for these military veterans to train with.
|
Insert Image
|
- Magna'Patrem's Trial = Forbidden Portal
With the sudden emergence of the Patriarch's Claws and the influx of volatile arcane energy, a strange arch of rune encrusted crystals appeared inside Titan's Rest. This peculiar portal stands between the two pillars that act as Arcyng and Noctis'Timore's prison. All of the magic that flows into Titan's Rest from the Patriarch's Claws is channeled into this portal. Only the strongest of Sanguinem Luna Clan are able to even pass through this peculiar portal. Those that do dare not speak of what lies on the other side. I would like nothing more than to go through and find out what is on the other side, however I lack the strength to even pass through the portal.
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