Back

Creative Corner

Share your own art and stories, or ask for critique.
TOPIC | [DNP] Wolves of Sornieth [Mob Lorelocke]
WOLVES of SORNIETH


Five mafia families control their territories within Sornieth, and fate controls their families. Follow the rolling of the dice as it decides what will happen to these families, and where their stories will go.

CONTENTS

Rules
The Families & Players
Event Overviews
Written Entries
Deceased Sales*
Other Links

* Instead of exalting, I'll be selling deceased dragons to readers of the story! Assuming they're sold within 7 days of their death of course.
WOLVES of SORNIETH


Five mafia families control their territories within Sornieth, and fate controls their families. Follow the rolling of the dice as it decides what will happen to these families, and where their stories will go.

CONTENTS

Rules
The Families & Players
Event Overviews
Written Entries
Deceased Sales*
Other Links

* Instead of exalting, I'll be selling deceased dragons to readers of the story! Assuming they're sold within 7 days of their death of course.
Bio Layouts by Me | 30 hatchlings - a lorelocke | assorted g1s sale | sales thread non g1s | moodboards, free | exalt rescue: doubles and triples only | but3_by_aqua_spirit22-dc424fa.png
RULES


From the original lorelocke thread by @Aetherstorm, these are the rules I'll be following in my story.

The roll of the die decides your dragons’ fate. Thus, you must assign numbers different meanings. You may do this however you like, with Hardcore Mode having increased death and challenge numbers, while an easier, lighthearted story rolls more story/relationship building ones.

The assignments are as follows: Worldbuilding, Character Building, Challenge (Non-lethal), Challenge (Fatal), or New Encounter. If you wish to start out simply, without the struggle of assigning your own numbers, you may used the ones as follows: I have decided to adapt this and use a 100-side die to give the following chances to each possibility:

Worldbuilding is given a 10% chance.
Character Building is given a 20% chance.
Non-lethal Challenge is given a 40% chance.
Lethal Challenge is given a 10% chance.
New Encounter is given a 20% chance.

So, the numbers are as such:

1-10: Worldbuilding
11-30: Character Building
31-70: Non-lethal Challenge
71-80: Lethal Challenge
81-100: New Encounter

CHALLENGES

Challenges are, by far the most integral part of a Lorelocke, and, indeed any Locke that has ever existed. Without challenges, a story would not exist, and without a story, you have no hope of maintaining a Lorelocke.

To decide what will happen, we will turn to the three (3) main types of conflicts; Man vs. Man, Man vs. Nature, and Man vs. Self.

We will also be relying on the d8 to decide this roll.

x
In order to decide the nature of a certain conflict, one must roll a d8. Of course, if the current situation your dragons are in does not allow a certain type of conflict, you may change it as you see fit.
Below are the assignments to each number:
d8:
1. Nature
2. Nature
3. Man
4. Self
5. Nature
6. Self
7. Man
8. Man
This will decide whether a dragon is challenged by nature, an opposing force, or some version of themselves. Beyond this, you can be as creative as you like!

If the roll landed on Fatal, assign each of your dragons a number and roll for which one will die!

WORLDBUILDING

Worldbuilding is definitely one to consider, where you establish the realm your dragons are in. As Sornieth as quite well-developed lore, these episodes depend entirely on your creativity, and how well you can make this world unique and yet still align with Canon lore.

Or not, if you prefer! It’s your story, after all.

CHARACTER BUILDING

Character building is, naturally, one of the most important things in a story. For episodes like these, you have to roll two dice, actually! The first is a d4, with (of course), four sides.

d4:
1. Positive
2. Negative
3. Positive
4. Negative

This decides whether your episode of ‘character building’ focuses on improving a relationship or destroying one. After all, life can go both ways, can’t it?

After this, you roll another d8!

d8:
1. Platonic
2. Platonic
3. Romantic
4. Platonic
5. Romantic
6. Romantic
7. Platonic
8. Eggs!

This decides whether the characters you choose to engage with during this episode (which you can choose depending on what number you roll) will progress or degrade in a matter of a platonic or romantic relationship. In terms of larger groups, you can step this one out because it’s kind of hard to form relationships with entire groups of characters at a time. Again, this is your story, so modify my rules as much as you’d like to!

NEW ENCOUNTER

New Encounters are key in making sure your story continues to have new characters as fresh blood, as some are expected to die over the course of the story! There are options between familiars in dragons, as lifted in the list of d4 numbers below~

d4:
1. New dragon
2. New dragon
3. Familiar
4. New Dragon

But if you don’t have enough dragons to give a familiar to, you may as well just do a new dragon. Or choose whichever you like!

But, of course, there’s a roll for what kind of dragon you should add (in the case of familiars, you can just choose).

In order to make this as not-confusing as possible, you will only have to roll for four (4) things:
1. The price
2. The breed
3. The element
4. The age

Now, for age, you roll a d4:
1. Cheapest
2. Over 15k/15g
3. Cheapest
4. You choose!
This speaks for itself, right?

Sadly, there isn't a d16 that we can roll with, but the random number generator should do just fine for this!
d16:
1. Banescale
2. Bogsneak
3. Coatl
4. Fae
5. Gaoler
6. Guardian
7. Imperial
8. Mirror
9. Nocturne
10. Ridgeback
11. Pearlcatcher
12. Skydancer
13. Snapper
14. Spiral
15. Tundra
16. Wildclaw

Unfortunately, there is no 11-sided die to use for this, but we can just pretend and use a random number generator, right?
It goes in the order of origin, but you can change it, if you like.
d11:
1. Earth
2. Fire
3. Wind
4. Water
5. Shadow
6. Ice
7. Lightning
8. Light
9. Nature
10. Plague
11. Arcane

Another d4 that decides whether this will be a hatchling joining you or an adult dragon!
d4:
1. Hatchling
2. Adult
3. Adult
4. Hatchling

And… you’re done! Enjoy your new dragon!

Of course, you can alter the assignments to your numbers anytime, so long as you notify your readers of the change! Don’t worry about having to stick to a select group for the entirety of your story; it can get tiring. And if you land on the same assignment repeatedly, feel free to change it up a bit for a little more action!

And that’s all there is to it! Just be sure to post your numbers at the top of every update so your readers know exactly what you rolled.
RULES


From the original lorelocke thread by @Aetherstorm, these are the rules I'll be following in my story.

The roll of the die decides your dragons’ fate. Thus, you must assign numbers different meanings. You may do this however you like, with Hardcore Mode having increased death and challenge numbers, while an easier, lighthearted story rolls more story/relationship building ones.

The assignments are as follows: Worldbuilding, Character Building, Challenge (Non-lethal), Challenge (Fatal), or New Encounter. If you wish to start out simply, without the struggle of assigning your own numbers, you may used the ones as follows: I have decided to adapt this and use a 100-side die to give the following chances to each possibility:

Worldbuilding is given a 10% chance.
Character Building is given a 20% chance.
Non-lethal Challenge is given a 40% chance.
Lethal Challenge is given a 10% chance.
New Encounter is given a 20% chance.

So, the numbers are as such:

1-10: Worldbuilding
11-30: Character Building
31-70: Non-lethal Challenge
71-80: Lethal Challenge
81-100: New Encounter

CHALLENGES

Challenges are, by far the most integral part of a Lorelocke, and, indeed any Locke that has ever existed. Without challenges, a story would not exist, and without a story, you have no hope of maintaining a Lorelocke.

To decide what will happen, we will turn to the three (3) main types of conflicts; Man vs. Man, Man vs. Nature, and Man vs. Self.

We will also be relying on the d8 to decide this roll.

x
In order to decide the nature of a certain conflict, one must roll a d8. Of course, if the current situation your dragons are in does not allow a certain type of conflict, you may change it as you see fit.
Below are the assignments to each number:
d8:
1. Nature
2. Nature
3. Man
4. Self
5. Nature
6. Self
7. Man
8. Man
This will decide whether a dragon is challenged by nature, an opposing force, or some version of themselves. Beyond this, you can be as creative as you like!

If the roll landed on Fatal, assign each of your dragons a number and roll for which one will die!

WORLDBUILDING

Worldbuilding is definitely one to consider, where you establish the realm your dragons are in. As Sornieth as quite well-developed lore, these episodes depend entirely on your creativity, and how well you can make this world unique and yet still align with Canon lore.

Or not, if you prefer! It’s your story, after all.

CHARACTER BUILDING

Character building is, naturally, one of the most important things in a story. For episodes like these, you have to roll two dice, actually! The first is a d4, with (of course), four sides.

d4:
1. Positive
2. Negative
3. Positive
4. Negative

This decides whether your episode of ‘character building’ focuses on improving a relationship or destroying one. After all, life can go both ways, can’t it?

After this, you roll another d8!

d8:
1. Platonic
2. Platonic
3. Romantic
4. Platonic
5. Romantic
6. Romantic
7. Platonic
8. Eggs!

This decides whether the characters you choose to engage with during this episode (which you can choose depending on what number you roll) will progress or degrade in a matter of a platonic or romantic relationship. In terms of larger groups, you can step this one out because it’s kind of hard to form relationships with entire groups of characters at a time. Again, this is your story, so modify my rules as much as you’d like to!

NEW ENCOUNTER

New Encounters are key in making sure your story continues to have new characters as fresh blood, as some are expected to die over the course of the story! There are options between familiars in dragons, as lifted in the list of d4 numbers below~

d4:
1. New dragon
2. New dragon
3. Familiar
4. New Dragon

But if you don’t have enough dragons to give a familiar to, you may as well just do a new dragon. Or choose whichever you like!

But, of course, there’s a roll for what kind of dragon you should add (in the case of familiars, you can just choose).

In order to make this as not-confusing as possible, you will only have to roll for four (4) things:
1. The price
2. The breed
3. The element
4. The age

Now, for age, you roll a d4:
1. Cheapest
2. Over 15k/15g
3. Cheapest
4. You choose!
This speaks for itself, right?

Sadly, there isn't a d16 that we can roll with, but the random number generator should do just fine for this!
d16:
1. Banescale
2. Bogsneak
3. Coatl
4. Fae
5. Gaoler
6. Guardian
7. Imperial
8. Mirror
9. Nocturne
10. Ridgeback
11. Pearlcatcher
12. Skydancer
13. Snapper
14. Spiral
15. Tundra
16. Wildclaw

Unfortunately, there is no 11-sided die to use for this, but we can just pretend and use a random number generator, right?
It goes in the order of origin, but you can change it, if you like.
d11:
1. Earth
2. Fire
3. Wind
4. Water
5. Shadow
6. Ice
7. Lightning
8. Light
9. Nature
10. Plague
11. Arcane

Another d4 that decides whether this will be a hatchling joining you or an adult dragon!
d4:
1. Hatchling
2. Adult
3. Adult
4. Hatchling

And… you’re done! Enjoy your new dragon!

Of course, you can alter the assignments to your numbers anytime, so long as you notify your readers of the change! Don’t worry about having to stick to a select group for the entirety of your story; it can get tiring. And if you land on the same assignment repeatedly, feel free to change it up a bit for a little more action!

And that’s all there is to it! Just be sure to post your numbers at the top of every update so your readers know exactly what you rolled.
Bio Layouts by Me | 30 hatchlings - a lorelocke | assorted g1s sale | sales thread non g1s | moodboards, free | exalt rescue: doubles and triples only | but3_by_aqua_spirit22-dc424fa.png