Eon
(#77041497)
The Agent
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
27.7 m
Wingspan
14.48 m
Weight
8797.51 kg
Genetics
Eldritch
Piebald
Piebald
Obsidian
Paint
Paint
Turquoise
Opal
Opal
Hatchday
Breed
Eye Type
Level 1 Imperial
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6
Lineage
Biography
Eon
They/them, non-binary, pan
Eon is a smart, quick-witted, snarky dragon; they're always making jokes and quips about the situation at hand. They're very confident and sure of themself. Their confidence very easily turns into cockiness, which often gets them into trouble with some of their more ill-tempered clanmates. Once someone gets to know Eon more closely, they're a kind, caring, and loyal friend; they're always there for their friends to offer comfort when they need it.
Eon ended up at Brighthaven after failing their first mission as an agent; their arrogant nature had led to them being caught by Shadowbinder, and they were very nearly killed. Fortunately, they managed to slip away into the Scarred Wastelands, and they crash landed into Brighthaven. Eon was quickly taken in and treated for their injuries. They decided to lie low in Brighthaven for a while, at least until their injuries were healed.
By some miracle, Shadowbinder had not been able to discern Eon's identity, so they were able to stay safe in Brighthaven without threatening its inhabitants. Upon realizing this, Eon decided to stay for good, making Brighthaven their base of operations. Now, they continue to train themself both in the arts of thievery and cloud dancing, so that they may be successful in their next mission. They migrated to the Starfall Ilses with the rest of the clan when resources became strained.
Most hatchlings born to the Junctioneers trained in the canyon berths and tested their skills in the lower tiers. But Eon? They took to the sky, pushing themself to fly a little higher with each take-off until they soared between layers of clouds. There, they spun and twirled, cavorting in a fluid, sinuous dance that twisted the vapor into fantastic shapes to dazzle and delight their audience below.
They've taken their cloud dancing show all across Sornieth, performing for the most powerful and wealthy, and now set their eyes on a grander prize: Charm one of the Deities themselves.
(And rob them blind.)
Solo mission into the exalted realms of a picked Deity. An agent's aim is to get close to the Deity, whether gaining their implicit trust or becoming as insignificant and discreet as a mere plant, and determine an item both valuable enough to sell and safe enough to steal without getting caught. A caught agent is a dead family member, and no one wishes to mourn.
They/them, non-binary, pan
Eon is a smart, quick-witted, snarky dragon; they're always making jokes and quips about the situation at hand. They're very confident and sure of themself. Their confidence very easily turns into cockiness, which often gets them into trouble with some of their more ill-tempered clanmates. Once someone gets to know Eon more closely, they're a kind, caring, and loyal friend; they're always there for their friends to offer comfort when they need it.
Eon ended up at Brighthaven after failing their first mission as an agent; their arrogant nature had led to them being caught by Shadowbinder, and they were very nearly killed. Fortunately, they managed to slip away into the Scarred Wastelands, and they crash landed into Brighthaven. Eon was quickly taken in and treated for their injuries. They decided to lie low in Brighthaven for a while, at least until their injuries were healed.
By some miracle, Shadowbinder had not been able to discern Eon's identity, so they were able to stay safe in Brighthaven without threatening its inhabitants. Upon realizing this, Eon decided to stay for good, making Brighthaven their base of operations. Now, they continue to train themself both in the arts of thievery and cloud dancing, so that they may be successful in their next mission. They migrated to the Starfall Ilses with the rest of the clan when resources became strained.
Most hatchlings born to the Junctioneers trained in the canyon berths and tested their skills in the lower tiers. But Eon? They took to the sky, pushing themself to fly a little higher with each take-off until they soared between layers of clouds. There, they spun and twirled, cavorting in a fluid, sinuous dance that twisted the vapor into fantastic shapes to dazzle and delight their audience below.
They've taken their cloud dancing show all across Sornieth, performing for the most powerful and wealthy, and now set their eyes on a grander prize: Charm one of the Deities themselves.
(And rob them blind.)
Post: Agent
Solo mission into the exalted realms of a picked Deity. An agent's aim is to get close to the Deity, whether gaining their implicit trust or becoming as insignificant and discreet as a mere plant, and determine an item both valuable enough to sell and safe enough to steal without getting caught. A caught agent is a dead family member, and no one wishes to mourn.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Eon to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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