Ruby

(#7662046)
Level 22 Skydancer
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Familiar

Ancient Fungus
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Energy: 50/50
This dragon’s natural inborn element is Light.
Male Skydancer
This dragon is hibernating.
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Personal Style

Apparel

Druid's Woodmask
Druid's Woodtrail

Skin

Skin: Dance of Fallen Leaves

Scene

Measurements

Length
5.4 m
Wingspan
4.29 m
Weight
375.85 kg

Genetics

Primary Gene
Blood
Ripple
Blood
Ripple
Secondary Gene
Crimson
Shimmer
Crimson
Shimmer
Tertiary Gene
Red
Gembond
Red
Gembond

Hatchday

Hatchday
Nov 10, 2014
(9 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Light
Common
Level 22 Skydancer
EXP: 60074 / 136210
Meditate
Aid
Rally
Haste
Contuse
Scholar
Scholar
Scholar
Ambush
Discipline
STR
5
AGI
9
DEF
7
QCK
40
INT
112
VIT
18
MND
7

Biography

I belong to @Boomershine. Breed with Skorn.
Quote:
Bio written by Dariikesnake
His decision to join the coliseum team, at first, was a surprise to most everyone. He was their healer, their shaman, of calm spirit and even calmer heart. Why did he of all dragons want to fight? ...Could he even learn, after years spent healing dragons instead of pitting his teeth and claws against the enemy?

But he proved them wrong—he just buried his softer side under training, training, and more training for combat with the other two members of the clan's Red Team, Fury and Legacy. Merciless teasing was the lightest punishment for being soft, and out-and-out thrashing was the worst, so there was plenty of incentive for him to try...and succeed...in suppressing it, even though the stress of battle can exhaust him to the point of immobility at times.

Though...there is Joie. There has always been Joie. She alone was able to draw out and understand the spiritual side of his healing work, focusing on the soul just as much or even more than the body, strengthening him for the battlefield while simultaneously calming him after the particularly-stressful days that were slowly working him into the ground. But even after having a clutch together, he can't say they're mates, exactly. “Friends”, albeit very close ones, describes it so much better.
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For stats, follow the same numbers as the grinders, but put the points into Intelligence instead of Strength: 4 Intelligence/2 Quickness/1 Vitality, capping Quickness at 49 and Vitality at 11. Just replace Strength with Intelligence in the stat chart above.

Some people prefer giving their healers more Quickness and less Intelligence than this ratio. Feel free to play around with the numbers a bit. One ratio several people have liked is 3 Int/3 Qck/1 Vit. This does mean they'll do less damage if you use them to attack
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Exalting Ruby to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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