Swell

(#71357023)
Level 25 Imperial
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Familiar

Enchanted Armaments
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Energy: 50/50
This dragon’s natural inborn element is Water.
Female Imperial
This dragon is on a Coliseum team.
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Personal Style

Apparel

Golden Starswirl
Fancy Compass
Gold Satin Tunic

Skin

Scene

Measurements

Length
30.62 m
Wingspan
13.8 m
Weight
9159.88 kg

Genetics

Primary Gene
Ivory
Cherub
Ivory
Cherub
Secondary Gene
Cyan
Butterfly
Cyan
Butterfly
Tertiary Gene
Maize
Underbelly
Maize
Underbelly

Hatchday

Hatchday
Aug 03, 2021
(2 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Water
Common
Level 25 Imperial
Max Level
Scratch
Haste
Rally
Eliminate
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
115
AGI
8
DEF
8
QCK
70
INT
5
VIT
31
MND
5

Lineage

Parents

Offspring

  • none

Biography

This trainer is statted and stoned so that you can easily train two dragons in the Ghostlight Ruins. She can one-shot kill any non-boss enemy with a rallied eliminate.

You can swap in a Meditate or swap the stats to build a Ruins Wrecker or Meditate monk. This dragon is set to a Ghostbuster

You can also swap it to an anticitank


In your first fight, try to make sure you are up against a pack of 3 enemies. Casters are better than physical for the first fight but eventually you'll get used to fighting almost anything to start.

Haste->Rally->Scratch until you can eliminate.

Once you're at 35 Breath a Rallied Dragon can eliminate any enemy except bosses in the Ghostlight Ruin in one shot.

After your first battle just rally, and then eliminate away. If you get a caster pack and have a lot of breath you can heal up with sap, or just keep killing and restarting if you get in danger.
Enemies
  1. Contusers - Longneck Medium
    Contusers are a pain in the butt. If you get contused your rally+eliminate won't work because your physical damage won't work just beat them up with scratch a bit.
  2. Melee - Greybeak Reaper, Tengu Caller, Nightmare, Carrioncorn, Wendigo, Pronghorn Stomper, Infestation Hound, Wraith Hound, Shatterbone Vulture, Tatterwing Carcass
    They're gonna pound on you, you pound back, see who wins.
  3. Casters - Lux Spectre, Aer Phantom, Somber Spirit, Otherworldly Aura, Longneck Scholar
    Punching bags! Just don't let them get off any spells. They will meditate first and then likely try to cast a spell their next turn, sometimes they meditate against sometimes they don't. Either way you'll be able to build up some breath before you have to kill them.
  4. Bosses -Disoriented Spirit, Malevolent Spirit
    Run. Bosses are a lot easier to deal with if you have a healer with you or once you're a lot more experienced and can decide if you want to risk fighting them. Never fight them at below max health, never fight them unless you have high breath.
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Exalting Swell to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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